Over the Top (OTT) Services Comprehensive Study by Type (Online Gaming, Music Streaming, VoD, Communication, Others (Ticket booking, eWallets, and net banking applications)), Application (Personal, Commercial, Others), Streaming Devices (Smartphones and Tablets, Desktops and Laptops, IPTV and Consoles), Monetization Model (Subscription-based, Advertising-based, Transaction-based), Verticals (Media and Entertainment, Education and Learning, Gaming, Service Utilities) Players and Region - Global Market Outlook to 2028
Edition: Single User ;
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