Digital Education Content Comprehensive Study by Learning Type (Synchronous {Chat, Voice, Video, and Live Streaming}, Asynchronous {Digital Curriculum, Material, e-mail, Discussion Boards, and Social, Networking}), Technology (Mobile E-learning, Learning Management System, Application Simulation Tool, Rapid E-learning, Podcasts, Virtual Classroom), Component (Software, Services {Consulting, Implementation, Support and Maintenance}), Age Group (0-10 Years, 10-20 Years, 20 Years or above), End User (Academic {K-12, Higher Education}, Enterprise {Small and Medium-Sized Enterprises}) Players and Region - Global Market Outlook to 2028
Edition: Single User ;
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