{reportSlug=global-serious-games-market, reportId=42622, mktKeyword=Serious Games, cagr=0.00, publishDate=Nov 2022, priceOption2=6800, reportTitle=Serious Games Comprehensive Study by Application (Healthcare, Retail, Aerospace & Defense, Government, Education, Media & Entertainment, Automotive, Corporate, Energy, Others), Platform (Mobile-based, PC-based, Web-based), Age Group (Preschool and below, Elementary school, Middle school and high school, College, adult, and senior), Element of Serious Game (Story., Gamification, Immediate and individualized feedback, Simulation), End User (Enterprises, Consumers) Players and Region - Global Market Outlook to 2027, baseYr=2021, totalTableFig=200, priceOption1=3750, forecastYr=2027, noOfPages=227, reportKey=42316, breadcrum=Global Serious Games}
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Key Highlights of Report


Nov 2022 227 Pages 96 Tables Base Year: 2021 Coverage: 15+ Companies; 18 Countries

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