Global Kids Smartwatch Market Overview:
Rising digitalization has led the electronic gadgets into advanced mode. One of the most significant trends is the advanced technology in displays of smart watches. In order to enhance the user experienced, the smart watches introduced product for kids. Kids Smartwatches market is expected to mark significant growth over forecasted period owing to increasing consumers spending on smart watches, providing education, motion detection, real-time location, assisted entertainment and technological advancement. With rising per capita income of parents and an overall improvement in a lifestyle the global kids’ smartwatch market is expected to grow tremendously in the near future. According to AMA, the Global Kids Smartwatch market is expected to see growth rate of 15.23% and may see market size of USD825.6 Million by 2024.
- Availability of Smart Notifications Features that Aids Kids Safety.
- Rapid Demand of Portable Media Players and USB Headset in Kids Smart Watch.
- Collaboration and Tie Up Of Leading Players
- Value Oriented Consumers
- High Cost Associated with smart watches Hampers the Market.
- Inaccurate Data in Smart Watches Hinder the Market.
- Proliferation of Smart Wearable’s and Smart Watches Leads to Grow the Kids Smart Watch Market.
- Upsurge Demand of Mobile Operating Systems and Bluetooth Connectivity.
- Obsolesce Of Products Anticipated to Challenge the Market.
- Fluctuation of Raw Materials is anticipated to Challenge the Market.
Some of the key players profiled in the report are Doki Technologies (Hong Kong), LG Electronics (South Korea), VTech Holdings (Hong Kong), Huawei Technologies (China), KGPS (United States), Omate (China), Pebble (United States) and Precise Innovation (United States). Additionally, following companies can also be profiled that are part of our coverage like Tencent (China), TINITELL (United States) and Xiaomi Global Community (China). Analyst at AdvanceMarketAnalytics see United States Players to retain maximum share of Global Kids Smartwatch market by 2024. Considering Market by Connectivity , the sub-segment i.e. Bluetooth will boost the Kids Smartwatch market. Considering Market by Distribution Channels, the sub-segment i.e. Specialty Stores will boost the Kids Smartwatch market. Considering Market by Software, the sub-segment i.e. IOS will boost the Kids Smartwatch market. Considering Market by Age, the sub-segment i.e. 0-6 Years Old will boost the Kids Smartwatch market.
In January 2019, Ojoy launched a first 4G VoLTE kids smart watch which is beneficial in providing modified version of the Linux kernel and other open source software, and is designed primarily for touchscreen mobile devices such as smartphones and tablet.
“According to Germany Federal Network Agency, its provide telecommunication regulation that followed the warning and banned the sale of children's smartwatches after it classified such devices as "prohibited listening device.”
Data related to EXIM [Export- Import], production & consumption by country or regional level break-up can be provided based on client request**
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The top-down and bottom-up approaches are used to estimate and validate the size of the Global Kids Smartwatch market.
In order to reach an exhaustive list of functional and relevant players various industry classification standards are closely followed such as NAICS, ICB, SIC to penetrate deep in important geographies by players and a thorough validation test is conducted to reach most relevant players for survey in Kids Smartwatch market.
In order to make priority list sorting is done based on revenue generated based on latest reporting with the help of paid databases such as Factiva, Bloomberg etc.
Finally the questionnaire is set and specifically designed to address all the necessities for primary data collection after getting prior appointment by targeting key target audience that includes Kids Smartwatch Manufacturers, Kids Smartwatch Traders, End-Use Market Participants of Different Segments of Kids Smartwatch, Government and Research Organizations, R&D Institutions and Others.
This helps us to gather the data related to players revenue, operating cycle and expense, profit along with product or service growth etc.
Almost 70-80% of data is collected through primary medium and further validation is done through various secondary sources that includes Regulators, World Bank, Association, Company Website, SEC filings, OTC BB, USPTO, EPO, Annual reports, press releases etc.