Intellectual Education Apps Market Scope
Intellectual Education application is a way of educating for intellectual virtues. Intellectual Education application educational activities that are aimed at helping students grow in intellectual virtues, which are the deep personal qualities or character strengths of a good thinker or learner. Intellectual Education application is essential for acquiring knowledge, thinking, reasoning, judgment, and generalization. It helps to develop the innate intellectual capacity of the student through education will enable the child to lead an independent life with confidence. The demand for intellectual education app has a huge demand due to wide application in various universities and colleges for personality development and confidence building
The Intellectual Education Apps market study is segmented and major geographies with country level break-up.
The market is expected to grow in universities, colleges, and Corporate. It has wide application in teaching various courses through an application such as English, technical courses. Several companies such as Meritnation, UnfoldU, Duolingo are operating in the market to provide customers better offer with various features & unique offering services. The market is a consolidated market with the presence of several market players and local players. Which is triggering the market growth over the forecast period
Meritnation (India), UnfoldU (India), TED (United States), Duolingo (United States), Coursera (United States), SoloLearn (United States), Articulation Station Pro (United States), Pictello (United States), Proloquo2Go ( Amsterdam), Choice works (Australia), Google Classroom (United States) and Others are some of the key players that are part of study coverage.
About Approach
The research aims to propose a patent-based approach in searching for potential technology partners as a supporting tool for enabling open innovation. The study also proposes a systematic searching process of technology partners as a
preliminary step to select the emerging and key players that are involved in implementing market estimations. While patent analysis is employed to overcome the aforementioned data- and process-related limitations, as expenses occurred in that technology allows us to estimate the market size by evolving segments as target market from total available market.
Segmentation Overview
AMA Research has segmented the market of Global Intellectual Education Apps market by Type, Application and Region.
On the basis of geography, the market of Intellectual Education Apps has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico).
Market Leaders and their expansionary development strategies
On May 2021 Kahoot had acquired Clever. The acquisition cost for up to USD 500M, and On July 2021 Byju’s has Acquired Education Platform Great Learning and after-school learning app Toppr. The acquisition cost for USD600 million to acquire Great Learning and USD150 million have been spent on acquiring Topper
On October 2019 DPIIT had launched an app for Intellectual Property Rights for SMEs and start-ups
Market Trend
- AR and VR can enhance learning and increase learner engagement and allow users to see and interact with the three-dimensional space
Market Drivers
- It helps to Increase knowledge penetration speed
- It can provide better audience management reach
Opportunities
- It helps to increase the communication skill
Restraints
- Obesity is at an alarming rate in kid’s rights due to too much attachment to technology rather than physically playing
Challenges
- It minimizes face to face exposure
Key Target Audience
Freelancer, Regulatory Authorities, New Entrants/Investors, Strategic Business Planners, Governments and End-Use Industry