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{reportSlug=global-5g-in-vr-market, reportId=142379, mktKeyword=5G in VR, cagr=0.00, publishDate=Oct 2021, priceOption2=6800, reportTitle=5G in VR Comprehensive Study by Application (Consumer-level (comprises gaming, live events, and video entertainment), Enterprise-level, Industrial level(military, engineering, civil aviation)), Industry Verticles (Gaming, Entertainment, Automotive, Retail, Healthcare, Education, Aerospace & Defence, Manufacturing, Others), Component (Hardware, Software, Services), By 5G Operational Frequency (Sub 6 GHz, Above 6 GHz), Services (Managed services, Professional services) Players and Region - Global Market Outlook to 2026, baseYr=2021, totalTableFig=214, priceOption1=3750, forecastYr=2027, noOfPages=150, reportKey=141893, breadcrum=Global 5G in VR Market}
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Oct 2021 150 Pages 61 Tables Base Year: 2021 Coverage: 15+ Companies; 18 Countries

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