5G in VR Comprehensive Study by Application (Consumer-level (comprises gaming, live events, and video entertainment), Enterprise-level, Industrial level(military, engineering, civil aviation)), Industry Verticles (Gaming, Entertainment, Automotive, Retail, Healthcare, Education, Aerospace & Defence, Manufacturing, Others), Component (Hardware, Software, Services), By 5G Operational Frequency (Sub 6 GHz, Above 6 GHz), Services (Managed services, Professional services) Players and Region - Global Market Outlook to 2026

5G in VR Market by XX Submarkets | Forecast Years 2022-2027  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
What is 5G in VR Market Scope?
5G has been associated with the promise of new digital applications and services that come with a hyper-connected life. We have seen that this new technology, which provides “perfect” connectivity, creates new value for both us as individuals and to industries and enterprises. The telecom industry has always evolved to take advantage of newer, better technologies as they become available – starting with 1G and evolving into 4G, and now 5G. In fact, the pace of technology adoption will accelerate with 5G. Technologies such as virtualization, cloud-native, cloud computing, edge computing, artificial intelligence, machine learning, network slicing, automation, management, and orchestration are all key components in enabling the use cases and business models that are expected to come with 5G. These technologies will contribute to the high-performance, high-capacity, high-reliability, and low-latency associated with 5G, all delivered at a low total cost of ownership (TCO). This combination of high performance and low TCO is essential, both in addressing the exponential growth in data traffic and in handling the increasing number of IoT devices.

The 5G in VR market study is being classified, by Application (Consumer-level (comprises gaming, live events, and video entertainment), Enterprise-level and Industrial level(military, engineering, civil aviation)) and major geographies with country level break-up.

The companies are exploring the market by adopting expansions, investments, new service launches, and collaborations as their preferred strategies. The players are exploring new geographies through expansions and acquisitions across the globe to gain a competitive advantage through combined collaborations. Analysts at AMA predicts that Players from United States will contribute to the maximum growth of Global 5G in VR market throughout the predicted period.

Google LLC ( United States), Oculus Rift (Facebook Inc.) (United States), Sony Corporation (Japan), Unity Technologies (United States), HTC Corporation (Taiwan), Microsoft Corporation (United States), Apple Inc. (United States), Sixense Enterprises Inc. (United States), Eon Reality Inc. (United States), Dassault Systems SE (France) and Qualcomm Inc. (United States) are some of the key players profiled in the study. Additionally, the Players which are also part of the research are Autodesk Inc. (United States).

Segmentation Analysis
Analyst at AMA have segmented the market study of Global 5G in VR market by Type, Application and Region.

On the basis of geography, the market of 5G in VR has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico).

In February 2020 Qualcomm United States company launches 5G-enabled VR, AR reference design. According to the organization, reference design provides a rough outline for building headsets for the 5G-enabled Snapdragon XR2 chipset.


Market Drivers
  • The Growing application of virtual reality (VR) solutions in the defense sector
  • High demand for immersive solutions

Opportunities
  • The growing acceptance of digital technologies

Restraints
  • Delay in Standardization of Spectrum Allocation

Challenges
  • Technological Design Challenges


Key Target Audience
New Entrants/Investors, Analysts and Strategic Business Planners, 5G in VR Provider, Government Regulatory and Research Organizations and End-Use Industry

Customization available in this Study:
The Study can be customized to meet your requirements. Please connect with our representative, who will ensure you get a report that suits your needs.

To compete effectively, companies also require quantitative estimates of the future growth and qualitative nature of the market. AMA Research features not just specific market sizing estimates, but also include significant value-added commentary on Technological Trends and Innovations, Regulatory Policies, Market Maturity Indicators, Market Share Movements, New Entrants into the Market & Entry/Exit Barriers, Consumer Demographics, Supporting Company Financial and Cash Flow Planning, Open Up New Markets , To Seize Powerful Market Opportunities, Key Decision in Planning and to Further Expand Market Share, Identify Key Business Segments, Market Proposition & Gap Analysis.

Report Objectives / Segmentation Covered

By Application
  • Consumer-level (comprises gaming, live events, and video entertainment)
  • Enterprise-level
  • Industrial level(military, engineering, civil aviation)
By Industry Verticles
  • Gaming
  • Entertainment
  • Automotive
  • Retail
  • Healthcare
  • Education
  • Aerospace & Defence
  • Manufacturing
  • Others

By Component
  • Hardware
  • Software
  • Services

By By 5G Operational Frequency
  • Sub 6 GHz
  • Above 6 GHz

By Services
  • Managed services
  • Professional services

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. The Growing application of virtual reality (VR) solutions in the defense sector
      • 3.2.2. High demand for immersive solutions
    • 3.3. Market Challenges
      • 3.3.1. Technological Design Challenges
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global 5G in VR, by Application, Industry Verticles, Component , By 5G Operational Frequency, Services and Region (value and price ) (2015-2020)
    • 5.1. Introduction
    • 5.2. Global 5G in VR (Value)
      • 5.2.1. Global 5G in VR by: Application (Value)
        • 5.2.1.1. Consumer-level (comprises gaming, live events, and video entertainment)
        • 5.2.1.2. Enterprise-level
        • 5.2.1.3. Industrial level(military, engineering, civil aviation)
      • 5.2.2. Global 5G in VR by: Industry Verticles (Value)
        • 5.2.2.1. Gaming
        • 5.2.2.2. Entertainment
        • 5.2.2.3. Automotive
        • 5.2.2.4. Retail
        • 5.2.2.5. Healthcare
        • 5.2.2.6. Education
        • 5.2.2.7. Aerospace & Defence
        • 5.2.2.8. Manufacturing
        • 5.2.2.9. Others
      • 5.2.3. Global 5G in VR by: By 5G Operational Frequency (Value)
        • 5.2.3.1. Sub 6 GHz
        • 5.2.3.2. Above 6 GHz
      • 5.2.4. Global 5G in VR Region
        • 5.2.4.1. South America
          • 5.2.4.1.1. Brazil
          • 5.2.4.1.2. Argentina
          • 5.2.4.1.3. Rest of South America
        • 5.2.4.2. Asia Pacific
          • 5.2.4.2.1. China
          • 5.2.4.2.2. Japan
          • 5.2.4.2.3. India
          • 5.2.4.2.4. South Korea
          • 5.2.4.2.5. Taiwan
          • 5.2.4.2.6. Australia
          • 5.2.4.2.7. Rest of Asia-Pacific
        • 5.2.4.3. Europe
          • 5.2.4.3.1. Germany
          • 5.2.4.3.2. France
          • 5.2.4.3.3. Italy
          • 5.2.4.3.4. United Kingdom
          • 5.2.4.3.5. Netherlands
          • 5.2.4.3.6. Rest of Europe
        • 5.2.4.4. MEA
          • 5.2.4.4.1. Middle East
          • 5.2.4.4.2. Africa
        • 5.2.4.5. North America
          • 5.2.4.5.1. United States
          • 5.2.4.5.2. Canada
          • 5.2.4.5.3. Mexico
    • 5.3. Global 5G in VR (Price)
  • 6. 5G in VR: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2020)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Google LLC ( United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Oculus Rift (Facebook Inc.) (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Sony Corporation (Japan)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Unity Technologies (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. HTC Corporation (Taiwan)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Microsoft Corporation (United States)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Apple Inc. (United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Sixense Enterprises Inc. (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Eon Reality Inc. (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Dassault Systems SE (France)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
      • 6.4.11. Qualcomm Inc. (United States)
        • 6.4.11.1. Business Overview
        • 6.4.11.2. Products/Services Offerings
        • 6.4.11.3. Financial Analysis
        • 6.4.11.4. SWOT Analysis
  • 7. Global 5G in VR Sale, by Application, Industry Verticles, Component , By 5G Operational Frequency, Services and Region (value and price ) (2021-2026)
    • 7.1. Introduction
    • 7.2. Global 5G in VR (Value)
      • 7.2.1. Global 5G in VR by: Application (Value)
        • 7.2.1.1. Consumer-level (comprises gaming, live events, and video entertainment)
        • 7.2.1.2. Enterprise-level
        • 7.2.1.3. Industrial level(military, engineering, civil aviation)
      • 7.2.2. Global 5G in VR by: Industry Verticles (Value)
        • 7.2.2.1. Gaming
        • 7.2.2.2. Entertainment
        • 7.2.2.3. Automotive
        • 7.2.2.4. Retail
        • 7.2.2.5. Healthcare
        • 7.2.2.6. Education
        • 7.2.2.7. Aerospace & Defence
        • 7.2.2.8. Manufacturing
        • 7.2.2.9. Others
      • 7.2.3. Global 5G in VR by: By 5G Operational Frequency (Value)
        • 7.2.3.1. Sub 6 GHz
        • 7.2.3.2. Above 6 GHz
      • 7.2.4. Global 5G in VR Region
        • 7.2.4.1. South America
          • 7.2.4.1.1. Brazil
          • 7.2.4.1.2. Argentina
          • 7.2.4.1.3. Rest of South America
        • 7.2.4.2. Asia Pacific
          • 7.2.4.2.1. China
          • 7.2.4.2.2. Japan
          • 7.2.4.2.3. India
          • 7.2.4.2.4. South Korea
          • 7.2.4.2.5. Taiwan
          • 7.2.4.2.6. Australia
          • 7.2.4.2.7. Rest of Asia-Pacific
        • 7.2.4.3. Europe
          • 7.2.4.3.1. Germany
          • 7.2.4.3.2. France
          • 7.2.4.3.3. Italy
          • 7.2.4.3.4. United Kingdom
          • 7.2.4.3.5. Netherlands
          • 7.2.4.3.6. Rest of Europe
        • 7.2.4.4. MEA
          • 7.2.4.4.1. Middle East
          • 7.2.4.4.2. Africa
        • 7.2.4.5. North America
          • 7.2.4.5.1. United States
          • 7.2.4.5.2. Canada
          • 7.2.4.5.3. Mexico
    • 7.3. Global 5G in VR (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. 5G in VR: by Application(USD Million)
  • Table 2. 5G in VR Consumer-level (comprises gaming, live events, and video entertainment) , by Region USD Million (2015-2020)
  • Table 3. 5G in VR Enterprise-level , by Region USD Million (2015-2020)
  • Table 4. 5G in VR Industrial level(military, engineering, civil aviation) , by Region USD Million (2015-2020)
  • Table 5. 5G in VR: by Industry Verticles(USD Million)
  • Table 6. 5G in VR Gaming , by Region USD Million (2015-2020)
  • Table 7. 5G in VR Entertainment , by Region USD Million (2015-2020)
  • Table 8. 5G in VR Automotive , by Region USD Million (2015-2020)
  • Table 9. 5G in VR Retail , by Region USD Million (2015-2020)
  • Table 10. 5G in VR Healthcare , by Region USD Million (2015-2020)
  • Table 11. 5G in VR Education , by Region USD Million (2015-2020)
  • Table 12. 5G in VR Aerospace & Defence , by Region USD Million (2015-2020)
  • Table 13. 5G in VR Manufacturing , by Region USD Million (2015-2020)
  • Table 14. 5G in VR Others , by Region USD Million (2015-2020)
  • Table 15. 5G in VR: by By 5G Operational Frequency(USD Million)
  • Table 16. 5G in VR Sub 6 GHz , by Region USD Million (2015-2020)
  • Table 17. 5G in VR Above 6 GHz , by Region USD Million (2015-2020)
  • Table 18. South America 5G in VR, by Country USD Million (2015-2020)
  • Table 19. South America 5G in VR, by Application USD Million (2015-2020)
  • Table 20. South America 5G in VR, by Industry Verticles USD Million (2015-2020)
  • Table 21. South America 5G in VR, by Component USD Million (2015-2020)
  • Table 22. South America 5G in VR, by By 5G Operational Frequency USD Million (2015-2020)
  • Table 23. South America 5G in VR, by Services USD Million (2015-2020)
  • Table 24. Brazil 5G in VR, by Application USD Million (2015-2020)
  • Table 25. Brazil 5G in VR, by Industry Verticles USD Million (2015-2020)
  • Table 26. Brazil 5G in VR, by Component USD Million (2015-2020)
  • Table 27. Brazil 5G in VR, by By 5G Operational Frequency USD Million (2015-2020)
  • Table 28. Brazil 5G in VR, by Services USD Million (2015-2020)
  • Table 29. Argentina 5G in VR, by Application USD Million (2015-2020)
  • Table 30. Argentina 5G in VR, by Industry Verticles USD Million (2015-2020)
  • Table 31. Argentina 5G in VR, by Component USD Million (2015-2020)
  • Table 32. Argentina 5G in VR, by By 5G Operational Frequency USD Million (2015-2020)
  • Table 33. Argentina 5G in VR, by Services USD Million (2015-2020)
  • Table 34. Rest of South America 5G in VR, by Application USD Million (2015-2020)
  • Table 35. Rest of South America 5G in VR, by Industry Verticles USD Million (2015-2020)
  • Table 36. Rest of South America 5G in VR, by Component USD Million (2015-2020)
  • Table 37. Rest of South America 5G in VR, by By 5G Operational Frequency USD Million (2015-2020)
  • Table 38. Rest of South America 5G in VR, by Services USD Million (2015-2020)
  • Table 39. Asia Pacific 5G in VR, by Country USD Million (2015-2020)
  • Table 40. Asia Pacific 5G in VR, by Application USD Million (2015-2020)
  • Table 41. Asia Pacific 5G in VR, by Industry Verticles USD Million (2015-2020)
  • Table 42. Asia Pacific 5G in VR, by Component USD Million (2015-2020)
  • Table 43. Asia Pacific 5G in VR, by By 5G Operational Frequency USD Million (2015-2020)
  • Table 44. Asia Pacific 5G in VR, by Services USD Million (2015-2020)
  • Table 45. China 5G in VR, by Application USD Million (2015-2020)
  • Table 46. China 5G in VR, by Industry Verticles USD Million (2015-2020)
  • Table 47. China 5G in VR, by Component USD Million (2015-2020)
  • Table 48. China 5G in VR, by By 5G Operational Frequency USD Million (2015-2020)
  • Table 49. China 5G in VR, by Services USD Million (2015-2020)
  • Table 50. Japan 5G in VR, by Application USD Million (2015-2020)
  • Table 51. Japan 5G in VR, by Industry Verticles USD Million (2015-2020)
  • Table 52. Japan 5G in VR, by Component USD Million (2015-2020)
  • Table 53. Japan 5G in VR, by By 5G Operational Frequency USD Million (2015-2020)
  • Table 54. Japan 5G in VR, by Services USD Million (2015-2020)
  • Table 55. India 5G in VR, by Application USD Million (2015-2020)
  • Table 56. India 5G in VR, by Industry Verticles USD Million (2015-2020)
  • Table 57. India 5G in VR, by Component USD Million (2015-2020)
  • Table 58. India 5G in VR, by By 5G Operational Frequency USD Million (2015-2020)
  • Table 59. India 5G in VR, by Services USD Million (2015-2020)
  • Table 60. South Korea 5G in VR, by Application USD Million (2015-2020)
  • Table 61. South Korea 5G in VR, by Industry Verticles USD Million (2015-2020)
  • Table 62. South Korea 5G in VR, by Component USD Million (2015-2020)
  • Table 63. South Korea 5G in VR, by By 5G Operational Frequency USD Million (2015-2020)
  • Table 64. South Korea 5G in VR, by Services USD Million (2015-2020)
  • Table 65. Taiwan 5G in VR, by Application USD Million (2015-2020)
  • Table 66. Taiwan 5G in VR, by Industry Verticles USD Million (2015-2020)
  • Table 67. Taiwan 5G in VR, by Component USD Million (2015-2020)
  • Table 68. Taiwan 5G in VR, by By 5G Operational Frequency USD Million (2015-2020)
  • Table 69. Taiwan 5G in VR, by Services USD Million (2015-2020)
  • Table 70. Australia 5G in VR, by Application USD Million (2015-2020)
  • Table 71. Australia 5G in VR, by Industry Verticles USD Million (2015-2020)
  • Table 72. Australia 5G in VR, by Component USD Million (2015-2020)
  • Table 73. Australia 5G in VR, by By 5G Operational Frequency USD Million (2015-2020)
  • Table 74. Australia 5G in VR, by Services USD Million (2015-2020)
  • Table 75. Rest of Asia-Pacific 5G in VR, by Application USD Million (2015-2020)
  • Table 76. Rest of Asia-Pacific 5G in VR, by Industry Verticles USD Million (2015-2020)
  • Table 77. Rest of Asia-Pacific 5G in VR, by Component USD Million (2015-2020)
  • Table 78. Rest of Asia-Pacific 5G in VR, by By 5G Operational Frequency USD Million (2015-2020)
  • Table 79. Rest of Asia-Pacific 5G in VR, by Services USD Million (2015-2020)
  • Table 80. Europe 5G in VR, by Country USD Million (2015-2020)
  • Table 81. Europe 5G in VR, by Application USD Million (2015-2020)
  • Table 82. Europe 5G in VR, by Industry Verticles USD Million (2015-2020)
  • Table 83. Europe 5G in VR, by Component USD Million (2015-2020)
  • Table 84. Europe 5G in VR, by By 5G Operational Frequency USD Million (2015-2020)
  • Table 85. Europe 5G in VR, by Services USD Million (2015-2020)
  • Table 86. Germany 5G in VR, by Application USD Million (2015-2020)
  • Table 87. Germany 5G in VR, by Industry Verticles USD Million (2015-2020)
  • Table 88. Germany 5G in VR, by Component USD Million (2015-2020)
  • Table 89. Germany 5G in VR, by By 5G Operational Frequency USD Million (2015-2020)
  • Table 90. Germany 5G in VR, by Services USD Million (2015-2020)
  • Table 91. France 5G in VR, by Application USD Million (2015-2020)
  • Table 92. France 5G in VR, by Industry Verticles USD Million (2015-2020)
  • Table 93. France 5G in VR, by Component USD Million (2015-2020)
  • Table 94. France 5G in VR, by By 5G Operational Frequency USD Million (2015-2020)
  • Table 95. France 5G in VR, by Services USD Million (2015-2020)
  • Table 96. Italy 5G in VR, by Application USD Million (2015-2020)
  • Table 97. Italy 5G in VR, by Industry Verticles USD Million (2015-2020)
  • Table 98. Italy 5G in VR, by Component USD Million (2015-2020)
  • Table 99. Italy 5G in VR, by By 5G Operational Frequency USD Million (2015-2020)
  • Table 100. Italy 5G in VR, by Services USD Million (2015-2020)
  • Table 101. United Kingdom 5G in VR, by Application USD Million (2015-2020)
  • Table 102. United Kingdom 5G in VR, by Industry Verticles USD Million (2015-2020)
  • Table 103. United Kingdom 5G in VR, by Component USD Million (2015-2020)
  • Table 104. United Kingdom 5G in VR, by By 5G Operational Frequency USD Million (2015-2020)
  • Table 105. United Kingdom 5G in VR, by Services USD Million (2015-2020)
  • Table 106. Netherlands 5G in VR, by Application USD Million (2015-2020)
  • Table 107. Netherlands 5G in VR, by Industry Verticles USD Million (2015-2020)
  • Table 108. Netherlands 5G in VR, by Component USD Million (2015-2020)
  • Table 109. Netherlands 5G in VR, by By 5G Operational Frequency USD Million (2015-2020)
  • Table 110. Netherlands 5G in VR, by Services USD Million (2015-2020)
  • Table 111. Rest of Europe 5G in VR, by Application USD Million (2015-2020)
  • Table 112. Rest of Europe 5G in VR, by Industry Verticles USD Million (2015-2020)
  • Table 113. Rest of Europe 5G in VR, by Component USD Million (2015-2020)
  • Table 114. Rest of Europe 5G in VR, by By 5G Operational Frequency USD Million (2015-2020)
  • Table 115. Rest of Europe 5G in VR, by Services USD Million (2015-2020)
  • Table 116. MEA 5G in VR, by Country USD Million (2015-2020)
  • Table 117. MEA 5G in VR, by Application USD Million (2015-2020)
  • Table 118. MEA 5G in VR, by Industry Verticles USD Million (2015-2020)
  • Table 119. MEA 5G in VR, by Component USD Million (2015-2020)
  • Table 120. MEA 5G in VR, by By 5G Operational Frequency USD Million (2015-2020)
  • Table 121. MEA 5G in VR, by Services USD Million (2015-2020)
  • Table 122. Middle East 5G in VR, by Application USD Million (2015-2020)
  • Table 123. Middle East 5G in VR, by Industry Verticles USD Million (2015-2020)
  • Table 124. Middle East 5G in VR, by Component USD Million (2015-2020)
  • Table 125. Middle East 5G in VR, by By 5G Operational Frequency USD Million (2015-2020)
  • Table 126. Middle East 5G in VR, by Services USD Million (2015-2020)
  • Table 127. Africa 5G in VR, by Application USD Million (2015-2020)
  • Table 128. Africa 5G in VR, by Industry Verticles USD Million (2015-2020)
  • Table 129. Africa 5G in VR, by Component USD Million (2015-2020)
  • Table 130. Africa 5G in VR, by By 5G Operational Frequency USD Million (2015-2020)
  • Table 131. Africa 5G in VR, by Services USD Million (2015-2020)
  • Table 132. North America 5G in VR, by Country USD Million (2015-2020)
  • Table 133. North America 5G in VR, by Application USD Million (2015-2020)
  • Table 134. North America 5G in VR, by Industry Verticles USD Million (2015-2020)
  • Table 135. North America 5G in VR, by Component USD Million (2015-2020)
  • Table 136. North America 5G in VR, by By 5G Operational Frequency USD Million (2015-2020)
  • Table 137. North America 5G in VR, by Services USD Million (2015-2020)
  • Table 138. United States 5G in VR, by Application USD Million (2015-2020)
  • Table 139. United States 5G in VR, by Industry Verticles USD Million (2015-2020)
  • Table 140. United States 5G in VR, by Component USD Million (2015-2020)
  • Table 141. United States 5G in VR, by By 5G Operational Frequency USD Million (2015-2020)
  • Table 142. United States 5G in VR, by Services USD Million (2015-2020)
  • Table 143. Canada 5G in VR, by Application USD Million (2015-2020)
  • Table 144. Canada 5G in VR, by Industry Verticles USD Million (2015-2020)
  • Table 145. Canada 5G in VR, by Component USD Million (2015-2020)
  • Table 146. Canada 5G in VR, by By 5G Operational Frequency USD Million (2015-2020)
  • Table 147. Canada 5G in VR, by Services USD Million (2015-2020)
  • Table 148. Mexico 5G in VR, by Application USD Million (2015-2020)
  • Table 149. Mexico 5G in VR, by Industry Verticles USD Million (2015-2020)
  • Table 150. Mexico 5G in VR, by Component USD Million (2015-2020)
  • Table 151. Mexico 5G in VR, by By 5G Operational Frequency USD Million (2015-2020)
  • Table 152. Mexico 5G in VR, by Services USD Million (2015-2020)
  • Table 153. Company Basic Information, Sales Area and Its Competitors
  • Table 154. Company Basic Information, Sales Area and Its Competitors
  • Table 155. Company Basic Information, Sales Area and Its Competitors
  • Table 156. Company Basic Information, Sales Area and Its Competitors
  • Table 157. Company Basic Information, Sales Area and Its Competitors
  • Table 158. Company Basic Information, Sales Area and Its Competitors
  • Table 159. Company Basic Information, Sales Area and Its Competitors
  • Table 160. Company Basic Information, Sales Area and Its Competitors
  • Table 161. Company Basic Information, Sales Area and Its Competitors
  • Table 162. Company Basic Information, Sales Area and Its Competitors
  • Table 163. Company Basic Information, Sales Area and Its Competitors
  • Table 164. 5G in VR: by Application(USD Million)
  • Table 165. 5G in VR Consumer-level (comprises gaming, live events, and video entertainment) , by Region USD Million (2021-2026)
  • Table 166. 5G in VR Enterprise-level , by Region USD Million (2021-2026)
  • Table 167. 5G in VR Industrial level(military, engineering, civil aviation) , by Region USD Million (2021-2026)
  • Table 168. 5G in VR: by Industry Verticles(USD Million)
  • Table 169. 5G in VR Gaming , by Region USD Million (2021-2026)
  • Table 170. 5G in VR Entertainment , by Region USD Million (2021-2026)
  • Table 171. 5G in VR Automotive , by Region USD Million (2021-2026)
  • Table 172. 5G in VR Retail , by Region USD Million (2021-2026)
  • Table 173. 5G in VR Healthcare , by Region USD Million (2021-2026)
  • Table 174. 5G in VR Education , by Region USD Million (2021-2026)
  • Table 175. 5G in VR Aerospace & Defence , by Region USD Million (2021-2026)
  • Table 176. 5G in VR Manufacturing , by Region USD Million (2021-2026)
  • Table 177. 5G in VR Others , by Region USD Million (2021-2026)
  • Table 178. 5G in VR: by By 5G Operational Frequency(USD Million)
  • Table 179. 5G in VR Sub 6 GHz , by Region USD Million (2021-2026)
  • Table 180. 5G in VR Above 6 GHz , by Region USD Million (2021-2026)
  • Table 181. South America 5G in VR, by Country USD Million (2021-2026)
  • Table 182. South America 5G in VR, by Application USD Million (2021-2026)
  • Table 183. South America 5G in VR, by Industry Verticles USD Million (2021-2026)
  • Table 184. South America 5G in VR, by Component USD Million (2021-2026)
  • Table 185. South America 5G in VR, by By 5G Operational Frequency USD Million (2021-2026)
  • Table 186. South America 5G in VR, by Services USD Million (2021-2026)
  • Table 187. Brazil 5G in VR, by Application USD Million (2021-2026)
  • Table 188. Brazil 5G in VR, by Industry Verticles USD Million (2021-2026)
  • Table 189. Brazil 5G in VR, by Component USD Million (2021-2026)
  • Table 190. Brazil 5G in VR, by By 5G Operational Frequency USD Million (2021-2026)
  • Table 191. Brazil 5G in VR, by Services USD Million (2021-2026)
  • Table 192. Argentina 5G in VR, by Application USD Million (2021-2026)
  • Table 193. Argentina 5G in VR, by Industry Verticles USD Million (2021-2026)
  • Table 194. Argentina 5G in VR, by Component USD Million (2021-2026)
  • Table 195. Argentina 5G in VR, by By 5G Operational Frequency USD Million (2021-2026)
  • Table 196. Argentina 5G in VR, by Services USD Million (2021-2026)
  • Table 197. Rest of South America 5G in VR, by Application USD Million (2021-2026)
  • Table 198. Rest of South America 5G in VR, by Industry Verticles USD Million (2021-2026)
  • Table 199. Rest of South America 5G in VR, by Component USD Million (2021-2026)
  • Table 200. Rest of South America 5G in VR, by By 5G Operational Frequency USD Million (2021-2026)
  • Table 201. Rest of South America 5G in VR, by Services USD Million (2021-2026)
  • Table 202. Asia Pacific 5G in VR, by Country USD Million (2021-2026)
  • Table 203. Asia Pacific 5G in VR, by Application USD Million (2021-2026)
  • Table 204. Asia Pacific 5G in VR, by Industry Verticles USD Million (2021-2026)
  • Table 205. Asia Pacific 5G in VR, by Component USD Million (2021-2026)
  • Table 206. Asia Pacific 5G in VR, by By 5G Operational Frequency USD Million (2021-2026)
  • Table 207. Asia Pacific 5G in VR, by Services USD Million (2021-2026)
  • Table 208. China 5G in VR, by Application USD Million (2021-2026)
  • Table 209. China 5G in VR, by Industry Verticles USD Million (2021-2026)
  • Table 210. China 5G in VR, by Component USD Million (2021-2026)
  • Table 211. China 5G in VR, by By 5G Operational Frequency USD Million (2021-2026)
  • Table 212. China 5G in VR, by Services USD Million (2021-2026)
  • Table 213. Japan 5G in VR, by Application USD Million (2021-2026)
  • Table 214. Japan 5G in VR, by Industry Verticles USD Million (2021-2026)
  • Table 215. Japan 5G in VR, by Component USD Million (2021-2026)
  • Table 216. Japan 5G in VR, by By 5G Operational Frequency USD Million (2021-2026)
  • Table 217. Japan 5G in VR, by Services USD Million (2021-2026)
  • Table 218. India 5G in VR, by Application USD Million (2021-2026)
  • Table 219. India 5G in VR, by Industry Verticles USD Million (2021-2026)
  • Table 220. India 5G in VR, by Component USD Million (2021-2026)
  • Table 221. India 5G in VR, by By 5G Operational Frequency USD Million (2021-2026)
  • Table 222. India 5G in VR, by Services USD Million (2021-2026)
  • Table 223. South Korea 5G in VR, by Application USD Million (2021-2026)
  • Table 224. South Korea 5G in VR, by Industry Verticles USD Million (2021-2026)
  • Table 225. South Korea 5G in VR, by Component USD Million (2021-2026)
  • Table 226. South Korea 5G in VR, by By 5G Operational Frequency USD Million (2021-2026)
  • Table 227. South Korea 5G in VR, by Services USD Million (2021-2026)
  • Table 228. Taiwan 5G in VR, by Application USD Million (2021-2026)
  • Table 229. Taiwan 5G in VR, by Industry Verticles USD Million (2021-2026)
  • Table 230. Taiwan 5G in VR, by Component USD Million (2021-2026)
  • Table 231. Taiwan 5G in VR, by By 5G Operational Frequency USD Million (2021-2026)
  • Table 232. Taiwan 5G in VR, by Services USD Million (2021-2026)
  • Table 233. Australia 5G in VR, by Application USD Million (2021-2026)
  • Table 234. Australia 5G in VR, by Industry Verticles USD Million (2021-2026)
  • Table 235. Australia 5G in VR, by Component USD Million (2021-2026)
  • Table 236. Australia 5G in VR, by By 5G Operational Frequency USD Million (2021-2026)
  • Table 237. Australia 5G in VR, by Services USD Million (2021-2026)
  • Table 238. Rest of Asia-Pacific 5G in VR, by Application USD Million (2021-2026)
  • Table 239. Rest of Asia-Pacific 5G in VR, by Industry Verticles USD Million (2021-2026)
  • Table 240. Rest of Asia-Pacific 5G in VR, by Component USD Million (2021-2026)
  • Table 241. Rest of Asia-Pacific 5G in VR, by By 5G Operational Frequency USD Million (2021-2026)
  • Table 242. Rest of Asia-Pacific 5G in VR, by Services USD Million (2021-2026)
  • Table 243. Europe 5G in VR, by Country USD Million (2021-2026)
  • Table 244. Europe 5G in VR, by Application USD Million (2021-2026)
  • Table 245. Europe 5G in VR, by Industry Verticles USD Million (2021-2026)
  • Table 246. Europe 5G in VR, by Component USD Million (2021-2026)
  • Table 247. Europe 5G in VR, by By 5G Operational Frequency USD Million (2021-2026)
  • Table 248. Europe 5G in VR, by Services USD Million (2021-2026)
  • Table 249. Germany 5G in VR, by Application USD Million (2021-2026)
  • Table 250. Germany 5G in VR, by Industry Verticles USD Million (2021-2026)
  • Table 251. Germany 5G in VR, by Component USD Million (2021-2026)
  • Table 252. Germany 5G in VR, by By 5G Operational Frequency USD Million (2021-2026)
  • Table 253. Germany 5G in VR, by Services USD Million (2021-2026)
  • Table 254. France 5G in VR, by Application USD Million (2021-2026)
  • Table 255. France 5G in VR, by Industry Verticles USD Million (2021-2026)
  • Table 256. France 5G in VR, by Component USD Million (2021-2026)
  • Table 257. France 5G in VR, by By 5G Operational Frequency USD Million (2021-2026)
  • Table 258. France 5G in VR, by Services USD Million (2021-2026)
  • Table 259. Italy 5G in VR, by Application USD Million (2021-2026)
  • Table 260. Italy 5G in VR, by Industry Verticles USD Million (2021-2026)
  • Table 261. Italy 5G in VR, by Component USD Million (2021-2026)
  • Table 262. Italy 5G in VR, by By 5G Operational Frequency USD Million (2021-2026)
  • Table 263. Italy 5G in VR, by Services USD Million (2021-2026)
  • Table 264. United Kingdom 5G in VR, by Application USD Million (2021-2026)
  • Table 265. United Kingdom 5G in VR, by Industry Verticles USD Million (2021-2026)
  • Table 266. United Kingdom 5G in VR, by Component USD Million (2021-2026)
  • Table 267. United Kingdom 5G in VR, by By 5G Operational Frequency USD Million (2021-2026)
  • Table 268. United Kingdom 5G in VR, by Services USD Million (2021-2026)
  • Table 269. Netherlands 5G in VR, by Application USD Million (2021-2026)
  • Table 270. Netherlands 5G in VR, by Industry Verticles USD Million (2021-2026)
  • Table 271. Netherlands 5G in VR, by Component USD Million (2021-2026)
  • Table 272. Netherlands 5G in VR, by By 5G Operational Frequency USD Million (2021-2026)
  • Table 273. Netherlands 5G in VR, by Services USD Million (2021-2026)
  • Table 274. Rest of Europe 5G in VR, by Application USD Million (2021-2026)
  • Table 275. Rest of Europe 5G in VR, by Industry Verticles USD Million (2021-2026)
  • Table 276. Rest of Europe 5G in VR, by Component USD Million (2021-2026)
  • Table 277. Rest of Europe 5G in VR, by By 5G Operational Frequency USD Million (2021-2026)
  • Table 278. Rest of Europe 5G in VR, by Services USD Million (2021-2026)
  • Table 279. MEA 5G in VR, by Country USD Million (2021-2026)
  • Table 280. MEA 5G in VR, by Application USD Million (2021-2026)
  • Table 281. MEA 5G in VR, by Industry Verticles USD Million (2021-2026)
  • Table 282. MEA 5G in VR, by Component USD Million (2021-2026)
  • Table 283. MEA 5G in VR, by By 5G Operational Frequency USD Million (2021-2026)
  • Table 284. MEA 5G in VR, by Services USD Million (2021-2026)
  • Table 285. Middle East 5G in VR, by Application USD Million (2021-2026)
  • Table 286. Middle East 5G in VR, by Industry Verticles USD Million (2021-2026)
  • Table 287. Middle East 5G in VR, by Component USD Million (2021-2026)
  • Table 288. Middle East 5G in VR, by By 5G Operational Frequency USD Million (2021-2026)
  • Table 289. Middle East 5G in VR, by Services USD Million (2021-2026)
  • Table 290. Africa 5G in VR, by Application USD Million (2021-2026)
  • Table 291. Africa 5G in VR, by Industry Verticles USD Million (2021-2026)
  • Table 292. Africa 5G in VR, by Component USD Million (2021-2026)
  • Table 293. Africa 5G in VR, by By 5G Operational Frequency USD Million (2021-2026)
  • Table 294. Africa 5G in VR, by Services USD Million (2021-2026)
  • Table 295. North America 5G in VR, by Country USD Million (2021-2026)
  • Table 296. North America 5G in VR, by Application USD Million (2021-2026)
  • Table 297. North America 5G in VR, by Industry Verticles USD Million (2021-2026)
  • Table 298. North America 5G in VR, by Component USD Million (2021-2026)
  • Table 299. North America 5G in VR, by By 5G Operational Frequency USD Million (2021-2026)
  • Table 300. North America 5G in VR, by Services USD Million (2021-2026)
  • Table 301. United States 5G in VR, by Application USD Million (2021-2026)
  • Table 302. United States 5G in VR, by Industry Verticles USD Million (2021-2026)
  • Table 303. United States 5G in VR, by Component USD Million (2021-2026)
  • Table 304. United States 5G in VR, by By 5G Operational Frequency USD Million (2021-2026)
  • Table 305. United States 5G in VR, by Services USD Million (2021-2026)
  • Table 306. Canada 5G in VR, by Application USD Million (2021-2026)
  • Table 307. Canada 5G in VR, by Industry Verticles USD Million (2021-2026)
  • Table 308. Canada 5G in VR, by Component USD Million (2021-2026)
  • Table 309. Canada 5G in VR, by By 5G Operational Frequency USD Million (2021-2026)
  • Table 310. Canada 5G in VR, by Services USD Million (2021-2026)
  • Table 311. Mexico 5G in VR, by Application USD Million (2021-2026)
  • Table 312. Mexico 5G in VR, by Industry Verticles USD Million (2021-2026)
  • Table 313. Mexico 5G in VR, by Component USD Million (2021-2026)
  • Table 314. Mexico 5G in VR, by By 5G Operational Frequency USD Million (2021-2026)
  • Table 315. Mexico 5G in VR, by Services USD Million (2021-2026)
  • Table 316. Research Programs/Design for This Report
  • Table 317. Key Data Information from Secondary Sources
  • Table 318. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global 5G in VR: by Application USD Million (2015-2020)
  • Figure 5. Global 5G in VR: by Industry Verticles USD Million (2015-2020)
  • Figure 6. Global 5G in VR: by By 5G Operational Frequency USD Million (2015-2020)
  • Figure 7. South America 5G in VR Share (%), by Country
  • Figure 8. Asia Pacific 5G in VR Share (%), by Country
  • Figure 9. Europe 5G in VR Share (%), by Country
  • Figure 10. MEA 5G in VR Share (%), by Country
  • Figure 11. North America 5G in VR Share (%), by Country
  • Figure 12. Global 5G in VR share by Players 2020 (%)
  • Figure 13. Global 5G in VR share by Players (Top 3) 2020(%)
  • Figure 14. Global 5G in VR share by Players (Top 5) 2020(%)
  • Figure 15. BCG Matrix for key Companies
  • Figure 16. Google LLC ( United States) Revenue, Net Income and Gross profit
  • Figure 17. Google LLC ( United States) Revenue: by Geography 2020
  • Figure 18. Oculus Rift (Facebook Inc.) (United States) Revenue, Net Income and Gross profit
  • Figure 19. Oculus Rift (Facebook Inc.) (United States) Revenue: by Geography 2020
  • Figure 20. Sony Corporation (Japan) Revenue, Net Income and Gross profit
  • Figure 21. Sony Corporation (Japan) Revenue: by Geography 2020
  • Figure 22. Unity Technologies (United States) Revenue, Net Income and Gross profit
  • Figure 23. Unity Technologies (United States) Revenue: by Geography 2020
  • Figure 24. HTC Corporation (Taiwan) Revenue, Net Income and Gross profit
  • Figure 25. HTC Corporation (Taiwan) Revenue: by Geography 2020
  • Figure 26. Microsoft Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 27. Microsoft Corporation (United States) Revenue: by Geography 2020
  • Figure 28. Apple Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 29. Apple Inc. (United States) Revenue: by Geography 2020
  • Figure 30. Sixense Enterprises Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 31. Sixense Enterprises Inc. (United States) Revenue: by Geography 2020
  • Figure 32. Eon Reality Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 33. Eon Reality Inc. (United States) Revenue: by Geography 2020
  • Figure 34. Dassault Systems SE (France) Revenue, Net Income and Gross profit
  • Figure 35. Dassault Systems SE (France) Revenue: by Geography 2020
  • Figure 36. Qualcomm Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 37. Qualcomm Inc. (United States) Revenue: by Geography 2020
  • Figure 38. Global 5G in VR: by Application USD Million (2021-2026)
  • Figure 39. Global 5G in VR: by Industry Verticles USD Million (2021-2026)
  • Figure 40. Global 5G in VR: by By 5G Operational Frequency USD Million (2021-2026)
  • Figure 41. South America 5G in VR Share (%), by Country
  • Figure 42. Asia Pacific 5G in VR Share (%), by Country
  • Figure 43. Europe 5G in VR Share (%), by Country
  • Figure 44. MEA 5G in VR Share (%), by Country
  • Figure 45. North America 5G in VR Share (%), by Country
List of companies from research coverage that are profiled in the study
  • Google LLC ( United States)
  • Oculus Rift (Facebook Inc.) (United States)
  • Sony Corporation (Japan)
  • Unity Technologies (United States)
  • HTC Corporation (Taiwan)
  • Microsoft Corporation (United States)
  • Apple Inc. (United States)
  • Sixense Enterprises Inc. (United States)
  • Eon Reality Inc. (United States)
  • Dassault Systems SE (France)
  • Qualcomm Inc. (United States)
Additional players considered in the study are as follows:
Autodesk Inc. (United States)
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Oct 2021 150 Pages 61 Tables Base Year: 2021 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

The Global 5G in VR market is expected to see a growth of % during projected year 2020 to 2026.
The prominent players of Global 5G in VR market are Google LLC ( United States), Oculus Rift (Facebook Inc.) (United States), Sony Corporation (Japan), Unity Technologies (United States), HTC Corporation (Taiwan), Microsoft Corporation (United States), Apple Inc. (United States), Sixense Enterprises Inc. (United States), Eon Reality Inc. (United States), Dassault Systems SE (France) and Qualcomm Inc. (United States), to name a few.
In this highly competitive & fast evolving 5G in VR industry, the top strategic priorities would remain consistent like innovation, R&D and M&A.

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