The article cited AMA's "Global Entertainment and Amusement Market Study" explored CAGR of %. According to the report, Government Support for Promoting Tourism and Entertainment
is one of the primary growth factors for the market. Increasing Worldwide Hospitality and Tourism
is also expected to contribute significantly to the Entertainment and Amusement market. Overall, Family
applications of Entertainment and Amusement, and the growing awareness of them, is what makes this segment of the industry important to its overall growth.
AMAs Analyst on the Global Entertainment and Amusement market identified that the demand is rising in many different parts of the world as "Technological Innovations in the Entertainment Sector
". Furthermore, some recent industry insights like "In Sept 2020, Triotech announces a breakthrough collaboration with Benoit Cornet and his company BoldMove. Their refreshing collaborative approach to media-based attractions will increase value to clients by creating exciting visitor experiences. The cooperation will leverage the transformative trends in parks and location-based entertainment venues as well as retailtainment in shopping malls. Emphasis will also be put on the covid challenges the market is facing." is constantly making the industry dynamic.
The report provides an in-depth analysis and forecast about the industry covering the following key features: o Industry outlook including current and future market trends, drivers, restraints, and emerging technologies o Analyses the Global Entertainment and Amusement market according to Type, Application, and regions o Analyzes the top 10 players in terms of market reach, business strategy, and business focus o Provides stakeholders insights and key drivers & trends of the market
**The market is valued based on weighted average selling price (WASP) and includes any applicable taxes on manufacturers. All currency conversions used in the creation of this report have been calculated using constant annual average 2018 currency rates.
Market Size Estimation In market engineering method, both top-down and bottom-up approaches have been used, along with various data triangulation process, to predict and validate the market size of the Entertainment and Amusement market and other related sub-markets covered in the study.
o Key & emerging players in the market have been observed through secondary research. o The industrys supply chain and overall market size, in terms of value, have been derived through primary and secondary research processes. o All percentage shares, splits, and breakdowns have been determined using secondary sources and verified through primary sources.
Data Triangulation The overall Entertainment and Amusement market size is calculated using market estimation process, the Entertainment and Amusement market was further split into various segments and sub-segments. To complete the overall market engineering and arriving at the exact statistics for all segments and sub-segments, the market breakdown and data triangulation procedures have been utilized, wherever applicable. The data have been triangulated by studying various influencing factors and trends identified from both demand and supply sides of various applications involved in the study. Along with this, the Global Entertainment and Amusement market size has been validated using both top-down and bottom-up approaches.