The article cited AMA's "Global Wireless In-Flight Entertainment Market Study" explored substantial growth of %. According to the report, Trend of In-Flight Advertisement and Promotion
is one of the primary growth factors for the market. Rising Preference of People to Use Their Own Devices Onboard
is also expected to contribute significantly to the Wireless In-Flight Entertainment market. Overall, Narrow-Body
applications of Wireless In-Flight Entertainment, and the growing awareness of them, is what makes this segment of the industry important to its overall growth. The Fit, such as Line Fit, is boosting the Wireless In-Flight Entertainment market. Additionally, the rising demand from SMEs and various industry verticals, macro-economic growth are the prime factors driving the growth of the market.The Technology, such as ATG, is boosting the Wireless In-Flight Entertainment market. Additionally, the rising demand from SMEs and various industry verticals, macro-economic growth are the prime factors driving the growth of the market.The Hardware, such as Antennas, is boosting the Wireless In-Flight Entertainment market. Additionally, the rising demand from SMEs and various industry verticals, macro-economic growth are the prime factors driving the growth of the market.
AMAs Analyst on the Global Wireless In-Flight Entertainment market identified that the demand is rising in many different parts of the world as "Growing Number of Domestic and International Airlines
". Furthermore, some recent industry insights like "In March 2023, Bhutan Airlines partnered with Dutch WiFi provider, AirFi, to launch a 'bring your own device' system that would allow passengers to stream a selection of films and television series without having to pre-download anything. and In June 2022, Inflight Dublin partnered with Global Onboard Partners to generate revenue for Wideroe through the promotion of destination services. Wideroe Destination Explorer provides passengers with the opportunity to explore all destinations, win rewards, and receive special offers." is constantly making the industry dynamic.
The report provides an in-depth analysis and forecast about the industry covering the following key features: o Industry outlook including current and future market trends, drivers, restraints, and emerging technologies o Analyses the Global Wireless In-Flight Entertainment market according to Type, Application, and regions o Analyzes the top 10 players in terms of market reach, business strategy, and business focus o Provides stakeholders insights and key drivers & trends of the market
**The market is valued based on weighted average selling price (WASP) and includes any applicable taxes on manufacturers. All currency conversions used in the creation of this report have been calculated using constant annual average 2022 currency rates.
Market Size Estimation In market engineering method, both top-down and bottom-up approaches have been used, along with various data triangulation process, to predict and validate the market size of the Wireless In-Flight Entertainment market and other related sub-markets covered in the study.
o Key & emerging players in the market have been observed through secondary research. o The industrys supply chain and overall market size, in terms of value, have been derived through primary and secondary research processes. o All percentage shares, splits, and breakdowns have been determined using secondary sources and verified through primary sources.
Data Triangulation The overall Wireless In-Flight Entertainment market size is calculated using market estimation process, the Wireless In-Flight Entertainment market was further split into various segments and sub-segments. To complete the overall market engineering and arriving at the exact statistics for all segments and sub-segments, the market breakdown and data triangulation procedures have been utilized, wherever applicable. The data have been triangulated by studying various influencing factors and trends identified from both demand and supply sides of various applications involved in the study. Along with this, the Global Wireless In-Flight Entertainment market size has been validated using both top-down and bottom-up approaches.