Market Highlights: Smart education is the acronym for self-directed, motivated, adaptive, resource-enriched, and technologies-embedded. Smart education is advanced learning method in which several innovative technology and equipment are used in order to gain better learning experience. Education has moved to a really advanced level where the one-sided lecture methods no more exist and students are having a more interactive learning experience. Furthermore, the latest technological advancements are one of the major factors due to which several numbers of learning modes have been developed. Parents, students, and the community rely on institutions to deliver high-quality education to prepare the next generation for fulfilling lives and careers. There are several components are available to deliver a better learning experience such as hardware devices, software’s, and services. The rising disposable income is also one of the major factor escalating the market growth of smart education market during the forecast period. The market study is being classified and major geographies with country level break-up that includes South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico).
Key Players: The prominent players in the Smart Education are Adobe Systems Incorporated (United States), Blackboard, Inc. (United States), Cisco Systems, Inc. (United States), K12 Inc. (United States), D2L Corporation (Canada), Educomp Solutions Ltd. (India), Ellucian Company L.P. (United States), Mcgraw-Hill Education (United States), Pearson Education, Inc. (United States), Samsung Electronics Co., Ltd. (South Korea) and Smart Technologies (Canada).
On 22 Jan. 2019, Pearson has announced Pearson Realize, its single sign-on platform for accessing thousands of learning resources, assessments, student data, and management tools. The company is now google for Education Premier Partner. It is one of the first products from a major education company to achieve premier status in the Google for Education Partner Program. and On May 22, 2018, D2L, a leading smart education company has launched its Emerald Release the newest version of its Brightspace LMS which provides an intuitive social and mobile-friendly teaching and learning experience for higher education, K-12, and corporate training.
Key Questions Answered in the Report What will the Smart Education Market size and the growth rate be in Future? What are the key factors driving the Smart Education Market? What are the key market trends and macro-economic impacting the growth of the Smart Education Market? What are the challenges to market growth? Who are the key vendors in the Smart Education Market? What are the market opportunities and threats faced by the vendors in the Smart Education Market? Trending factors influencing the market shares of the Vendors. What are the key outcomes of the five forces analysis of the Smart Education Market?
Research Methodology: The top-down and bottom-up approaches are used to estimate and validate the size of the Global Smart Education market. In order to reach an exhaustive list of functional and relevant players various industry classification standards are closely followed such as NAICS, ICB, SIC to penetrate deep in important geographies by players and a thorough validation test is conducted to reach most relevant players for survey in Smart Education market. In order to make priority list sorting is done based on revenue generated based on latest reporting with the help of paid databases such as Factiva, Bloomberg etc. Finally the questionnaire is set and specifically designed to address all the necessities for primary data collection after getting prior appointment by targeting key target audience that includes Smart Education Vendors, Internet/Network Service Providers, Industry association, Technology Investors, Downstream vendors, Government Bodies and End Users. This helps us to gather the data for the players revenue, operating cycle and expense, profit along with product or service growth etc. Almost 70-80% of data is collected through primary medium and further validation is done through various secondary sources that includes Regulators, World Bank, Association, Company Website, SEC filings, OTC BB, Annual reports, press releases etc.