Market Highlights: Online digital content service is getting easier. However, free consumption and proliferation without the protection of rights undermine the benefits of content providers and cause business losses. Another problem is that the content provider provides illegal or politically sensitive content like terrorist opinions or content multimedia content, it will cause serious social problems like horror or social crisis. The main advantage of the Internet is that it is transparent and disseminated, but also has the disadvantage that digital content is not protected. Because of the online environment, it is not easy to achieve a well-protected digital rights management system. All digital content that can be freely distributed online has a value of zero. The content provider only receives a one-time profit if he uploads his work to a platform and transfers the right of production to the platform. Now it is believed that the platform holds the right. Because content is available online, anyone can download it and make various copies. After that, the value of the digital content becomes zero because the value can only be determined by the difficulty of accessing the content. There is no way to trace the leakage or copyright in the distribution of digital material. Everyone can use it for his own purpose. The first generation of blockchain technology suffers from high latency, low throughput, high transaction costs, high energy, and high computing power consumption, as well as centralization due to mining pools. In this document, we mainly focus on removing or improving all of these issues from the original blockchain system to make it suitable for our digital rights management model. The DRM also takes care of digital content and keeps a record of any required content changes, copyright transfers, or other transaction paths related to multimedia data. The use of digital watermarks is made to regain the uniqueness and copyright of the offline content once it is leaked. The market study is being classified by Type (Rights Management, Royalty Processing, Token Distribution and Other), by Application (B2B and B2C) and major geographies with country level break-up that includes South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico).
Key Players: The prominent players in the Blockchain in Digital Rights Management (DRM) are Sony (Japan), Binded, Inc (United States), Custos Media Technologies (South Africa), Scenarex (Montreal) (Canada), Publica (United States), Mediachain (United States), Pixsy (United States) and RecordsKeeper (Singapore).
Key Questions Answered in the Report What will the Blockchain in Digital Rights Management (DRM) Market size and the growth rate be in Future? What are the key factors driving the Blockchain in Digital Rights Management (DRM) Market? What are the key market trends and macro-economic impacting the growth of the Blockchain in Digital Rights Management (DRM) Market? What are the challenges to market growth? Who are the key vendors in the Blockchain in Digital Rights Management (DRM) Market? What are the market opportunities and threats faced by the vendors in the Blockchain in Digital Rights Management (DRM) Market? Trending factors influencing the market shares of the Players. What are the key outcomes of the five forces analysis of the Blockchain in Digital Rights Management (DRM) Market?
Research Methodology: The top-down and bottom-up approaches are used to estimate and validate the size of the Global Blockchain in Digital Rights Management (DRM) market. In order to reach an exhaustive list of functional and relevant players various industry classification standards are closely followed such as NAICS, ICB, SIC to penetrate deep in important geographies by players and a thorough validation test is conducted to reach most relevant players for survey in Blockchain in Digital Rights Management (DRM) market. In order to make priority list sorting is done based on revenue generated based on latest reporting with the help of paid databases such as Factiva, Bloomberg etc. Finally the questionnaire is set and specifically designed to address all the necessities for primary data collection after getting prior appointment by targeting key target audience that includes Providers of Blockchain in Digital Rights Management (DRM), End-Users, Potential Investors, Market Research Firms and Others. This helps us to gather the data for the players revenue, operating cycle and expense, profit along with product or service growth etc. Almost 70-80% of data is collected through primary medium and further validation is done through various secondary sources that includes Regulators, World Bank, Association, Company Website, SEC filings, OTC BB, Annual reports, press releases etc.