Home Entertainment Devices Market Scope
Home entertainment devices are electronic gadgets that are specifically developed for the purpose of entertainment. Gaming consoles, audio devices, and video devices are examples of home entertainment gadgets. Because of the growing popularity of digitalization and falling prices, the global market for home entertainment devices is growing. Various industry competitors are concentrating on developing more efficient solutions in order to attract more clients and increase income. For entertainment purposes, people are turning to smart TV options. The lowering cost of home entertainment equipment, as well as the growing popularity of digitalization, are major drivers of this market's growth. Increased disposable income, an increase in the population of middle-class persons who can purchase various home entertainment gadgets, rising standards of living, and changing lifestyle choices are all driving the expansion of the home entertainment devices industry. Furthermore, the home entertainment devices market is being driven by the development of new technology and linked innovative goods, as well as the decrease in the price of home entertainment products.
The Home Entertainment Devices market study is segmented by Type (Audio Devices [Home theatre in-a-box (HTiB), Audio systems, Home radios, Sound bars, Headphones, Others], Video Devices [Televisions, DVD & Blue Ray players, Projectors, Digital video recorders (DVR), Streaming devices] and Gaming Consoles), by Application (Household and Commercial) and major geographies with country level break-up.
The companies are exploring the market by adopting mergers & acquisitions, expansions, investments, new service launches and collaborations as their preferred strategies. The players are exploring new geographies through expansions and acquisitions to avail a competitive advantage through combined synergies. Research Analyst at AMA estimates that Asia Pacific Manufacturers will contribute to the maximum growth of Global Home Entertainment Devices market throughout the predicted period.
Sony Corporation (Japan), BenQ (Taiwan), TCL Technology (China), Panasonic Corporation (Japan), LG Electronics Inc. (South Korea), Samsung (South Korea), Bose Corporation (United States), Sennheiser Electronic GmbH & Co. KG (Germany) and Koninklijke Philips N.V (Netherlands) are some of the key players that are part of study coverage. Additionally, the Manufacturers which are also part of the research are Home Theater Company (United States), Martin Logan (United States) and Accustic Arts Audio GmbH (Germany).
The research aims to propose a patent-based approach in searching for potential technology partners as a supporting tool for enabling open innovation. The study also proposes a systematic searching process of technology partners as a
preliminary step to select the emerging and key players that are involved in implementing market estimations. While patent analysis is employed to overcome the aforementioned data- and process-related limitations, as expenses occurred in that technology allows us to estimate the market size by evolving segments as target market from total available market.
AMA Research has segmented the market of Global Home Entertainment Devices market by Type, Application and Region.
On the basis of geography, the market of Home Entertainment Devices has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico).
June 2021 – BenQ, an internationally renowned provider of display technology devices, announces the launch of new Full HD Home Entertainment projector BenQ TH585 in India. and January 2021 – TCL Electronics one of the dominant players in the global TV industry and a leading consumer electronics company, today at CES 2021 introduced its latest TCL Mini LED, QLED and 4K HDR TVs, audio, and home appliances offerings under its forward-looking AI x IoT strategy.
- Decreasing Prices of Entertainment Products
- Rising Demand for Smart Devices
- Growing Number of Households and Increased Spending on Home Entertainment Devices
- Increasing Demand from Customers for Connected Products
- Growing Technological Advancements
- Rising Popularity of Home Gaming Among Teenagers
- High Cost of Products
- Adverse Effect of Audio Equipment and Wi-Fi Equipment
- Consumer Shift Towards Mobile Platforms
Key Target AudienceManufacturers of Home Entertainment Devices, Suppliers of Home Entertainment Devices, Wholesalers, Distributors and Retailers of Home Entertainment Devices, Investors, Consumer Electronic Industry and Others
Frequently Asked Questions (FAQ):
1. Is it possible to have certain customization in the study?
The Study can be customized to meet your requirements. Please connect with our representative, who will ensure you get a study that suits your business objectives.
2. How big is the Home Entertainment Devices Market?
Yes, the study does represent market size by key business segment, application/end users and major geographies forecasted till 2026.