Social Gaming Comprehensive Study by Type (Advertisements, Virtual Goods, Other), Monetization of Games Type (Virtual Goods, Advertising, Lead Generation/Offers), Amount Spend Per Month (USD 25 and Above, USD 5-10, USD 1-5), Age Group (13-18 Years, 19-25 Years, 26-35 Years, 36-45 Years, 46 and Above Years), Gender (Male, Female) Players and Region - Global Market Outlook to 2028

Social Gaming Market by XX Submarkets | Forecast Years 2023-2028 | CAGR: 16.87%  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
Social Gaming Market Scope
Games have evolved to be more interactive during the years. Nowadays gamers don’t need to play the game alone, they are playing filled with other players. Playing games is now not only interacting with the game but also social interaction with other players. Social gaming is one of the fastest-growing trends in today’s generation. Social gaming refers to the activity of playing games online on the social media platform which creates an interaction between players and social media. In this gamers communicate with each other while playing and exchange information about the game. This includes multiple player card games, board games, social network games as well as interactive multiplayer video games. Social Gaming Market is expected to grow exponentially in the forecasted period impelled with a high internet penetration rate coupled with easy availability of social gaming in mobile, tablet and personal computers. They may include multiplayer card games, board games, social network games, as well as interactive multiplayer video games. Social casinos which enable gamblers to play and wager on casino games online is one of the biggest branches of social gaming.

According to AMA, the Global Social Gaming market is expected to see growth rate of 16.87%

Research Analyst at AMA estimates that United States Players will contribute to the maximum growth of Global Social Gaming market throughout the predicted period.

Activision Blizzard, Inc. (United States), Blizzard Entertainment, Inc. (United States), Electronic Arts, Inc. (United States), PopCap Games, Inc. (United States), Zynga, Inc. (United States), Behaviour Interactive, Inc. (Canada), King Digital Entertainment plc (United Kingdom), Aeria Games GmbH (Germany), DeNA Co., Ltd. (Japan), GREE, Inc. (Japan), Etermax (Argentina), Miniclip SA (Switzerland), Rovio Entertainment (Finland), Peak Games (Turkey) and Playtech plc (Isle of Man, United Kingdom) are some of the key players that are part of study coverage. Additionally, the Players which are also part of the research are Pretty Simple (France), Social Point (Spain), Supercell (Finland), SYBO Games (Denmark) and Wooga GmbH (Germany).

Segmentation Overview
The study have segmented the market of Global Social Gaming market by Type (Advertisements, Virtual Goods and Other) and Region with country level break-up.

On the basis of geography, the market of Social Gaming has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico).

Influencing Trend:
Women Emerge As the Largest Gaming Audience, Forcing Game Developers to Take Stock of the New Emerging Reality, Enhanced Cloud-Based Gaming Platform and Advancement and Innovation in Games

Market Growth Drivers:
Growing Internet Penetration and Rise in Adoption of Social Gaming Such As Social Casino

Challenges:
Enhanced Cloud Based Gaming Platform and Privacy Concerns in Social Gaming

Restraints:
Lack of Awareness About Social Gaming, Improper Game Design Hindering Market Growth and Physical Consequences of Gaming Addiction

Opportunities:
Emergence of New Technology Such As 3D Modeling and Virtual Reality and Emerging Market of Social Network

Market Leaders and their Expansionary Development Strategies
In Oct 2018, Penn National Gaming Completes Acquisition of Pinnacle Entertainment as well as the related divestitures to Boyd Gaming Corporation (BYD: NYSE) (“Boyd”) and the real estate transactions with Gaming and Leisure Properties, Inc.
Economies including India, China, South Korea, and Japan are expected to open new avenues for local and foreign mobile game investors during the forecast timeline. For instance, in January 2018, a Chinese gaming company AGTech in partnership with Paytm launched Gamepind, a mobile gaming platform. Gamepind acts as a marketing platform for merchants to engage with mobile shoppers and casual gamers.


About Approach
The research aims to propose a patent-based approach in searching for potential technology partners as a supporting tool for enabling open innovation. The study also proposes a systematic searching process of technology partners as a
preliminary step to select the emerging and key players that are involved in implementing market estimations. While patent analysis is employed to overcome the aforementioned data- and process-related limitations, as expenses occurred in that technology allows us to estimate the market size by evolving segments as target market from the total available market.

Report Objectives / Segmentation Covered

By Type
  • Advertisements
  • Virtual Goods
  • Other
By Monetization of Games Type
  • Virtual Goods
  • Advertising
  • Lead Generation/Offers

By Amount Spend Per Month
  • USD 25 and Above
  • USD 5-10
  • USD 1-5

By Age Group
  • 13-18 Years
  • 19-25 Years
  • 26-35 Years
  • 36-45 Years
  • 46 and Above Years

By Gender
  • Male
  • Female

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Growing Internet Penetration
      • 3.2.2. Rise in Adoption of Social Gaming Such As Social Casino
    • 3.3. Market Challenges
      • 3.3.1. Enhanced Cloud Based Gaming Platform
      • 3.3.2. Privacy Concerns in Social Gaming
    • 3.4. Market Trends
      • 3.4.1. Women Emerge As the Largest Gaming Audience, Forcing Game Developers to Take Stock of the New Emerging Reality
      • 3.4.2. Enhanced Cloud-Based Gaming Platform
      • 3.4.3. Advancement and Innovation in Games
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Social Gaming, by Type, Monetization of Games Type, Amount Spend Per Month, Age Group, Gender and Region (value) (2017-2022)
    • 5.1. Introduction
    • 5.2. Global Social Gaming (Value)
      • 5.2.1. Global Social Gaming by: Type (Value)
        • 5.2.1.1. Advertisements
        • 5.2.1.2. Virtual Goods
        • 5.2.1.3. Other
      • 5.2.2. Global Social Gaming by: Monetization of Games Type (Value)
        • 5.2.2.1. Virtual Goods
        • 5.2.2.2. Advertising
        • 5.2.2.3. Lead Generation/Offers
      • 5.2.3. Global Social Gaming by: Amount Spend Per Month (Value)
        • 5.2.3.1. USD 25 and Above
        • 5.2.3.2. USD 5-10
        • 5.2.3.3. USD 1-5
      • 5.2.4. Global Social Gaming by: Age Group (Value)
        • 5.2.4.1. 13-18 Years
        • 5.2.4.2. 19-25 Years
        • 5.2.4.3. 26-35 Years
        • 5.2.4.4. 36-45 Years
        • 5.2.4.5. 46 and Above Years
      • 5.2.5. Global Social Gaming by: Gender (Value)
        • 5.2.5.1. Male
        • 5.2.5.2. Female
      • 5.2.6. Global Social Gaming Region
        • 5.2.6.1. South America
          • 5.2.6.1.1. Brazil
          • 5.2.6.1.2. Argentina
          • 5.2.6.1.3. Rest of South America
        • 5.2.6.2. Asia Pacific
          • 5.2.6.2.1. China
          • 5.2.6.2.2. Japan
          • 5.2.6.2.3. India
          • 5.2.6.2.4. South Korea
          • 5.2.6.2.5. Taiwan
          • 5.2.6.2.6. Australia
          • 5.2.6.2.7. Rest of Asia-Pacific
        • 5.2.6.3. Europe
          • 5.2.6.3.1. Germany
          • 5.2.6.3.2. France
          • 5.2.6.3.3. Italy
          • 5.2.6.3.4. United Kingdom
          • 5.2.6.3.5. Netherlands
          • 5.2.6.3.6. Rest of Europe
        • 5.2.6.4. MEA
          • 5.2.6.4.1. Middle East
          • 5.2.6.4.2. Africa
        • 5.2.6.5. North America
          • 5.2.6.5.1. United States
          • 5.2.6.5.2. Canada
          • 5.2.6.5.3. Mexico
  • 6. Social Gaming: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2022)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Activision Blizzard, Inc. (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Blizzard Entertainment, Inc. (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Electronic Arts, Inc. (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. PopCap Games, Inc. (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Zynga, Inc. (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Behaviour Interactive, Inc. (Canada)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. King Digital Entertainment plc (United Kingdom)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Aeria Games GmbH (Germany)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. DeNA Co., Ltd. (Japan)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. GREE, Inc. (Japan)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
      • 6.4.11. Etermax (Argentina)
        • 6.4.11.1. Business Overview
        • 6.4.11.2. Products/Services Offerings
        • 6.4.11.3. Financial Analysis
        • 6.4.11.4. SWOT Analysis
      • 6.4.12. Miniclip SA (Switzerland)
        • 6.4.12.1. Business Overview
        • 6.4.12.2. Products/Services Offerings
        • 6.4.12.3. Financial Analysis
        • 6.4.12.4. SWOT Analysis
      • 6.4.13. Rovio Entertainment (Finland)
        • 6.4.13.1. Business Overview
        • 6.4.13.2. Products/Services Offerings
        • 6.4.13.3. Financial Analysis
        • 6.4.13.4. SWOT Analysis
      • 6.4.14. Peak Games (Turkey)
        • 6.4.14.1. Business Overview
        • 6.4.14.2. Products/Services Offerings
        • 6.4.14.3. Financial Analysis
        • 6.4.14.4. SWOT Analysis
      • 6.4.15. Playtech plc (Isle of Man, United Kingdom)
        • 6.4.15.1. Business Overview
        • 6.4.15.2. Products/Services Offerings
        • 6.4.15.3. Financial Analysis
        • 6.4.15.4. SWOT Analysis
  • 7. Global Social Gaming Sale, by Type, Monetization of Games Type, Amount Spend Per Month, Age Group, Gender and Region (value) (2023-2028)
    • 7.1. Introduction
    • 7.2. Global Social Gaming (Value)
      • 7.2.1. Global Social Gaming by: Type (Value)
        • 7.2.1.1. Advertisements
        • 7.2.1.2. Virtual Goods
        • 7.2.1.3. Other
      • 7.2.2. Global Social Gaming by: Monetization of Games Type (Value)
        • 7.2.2.1. Virtual Goods
        • 7.2.2.2. Advertising
        • 7.2.2.3. Lead Generation/Offers
      • 7.2.3. Global Social Gaming by: Amount Spend Per Month (Value)
        • 7.2.3.1. USD 25 and Above
        • 7.2.3.2. USD 5-10
        • 7.2.3.3. USD 1-5
      • 7.2.4. Global Social Gaming by: Age Group (Value)
        • 7.2.4.1. 13-18 Years
        • 7.2.4.2. 19-25 Years
        • 7.2.4.3. 26-35 Years
        • 7.2.4.4. 36-45 Years
        • 7.2.4.5. 46 and Above Years
      • 7.2.5. Global Social Gaming by: Gender (Value)
        • 7.2.5.1. Male
        • 7.2.5.2. Female
      • 7.2.6. Global Social Gaming Region
        • 7.2.6.1. South America
          • 7.2.6.1.1. Brazil
          • 7.2.6.1.2. Argentina
          • 7.2.6.1.3. Rest of South America
        • 7.2.6.2. Asia Pacific
          • 7.2.6.2.1. China
          • 7.2.6.2.2. Japan
          • 7.2.6.2.3. India
          • 7.2.6.2.4. South Korea
          • 7.2.6.2.5. Taiwan
          • 7.2.6.2.6. Australia
          • 7.2.6.2.7. Rest of Asia-Pacific
        • 7.2.6.3. Europe
          • 7.2.6.3.1. Germany
          • 7.2.6.3.2. France
          • 7.2.6.3.3. Italy
          • 7.2.6.3.4. United Kingdom
          • 7.2.6.3.5. Netherlands
          • 7.2.6.3.6. Rest of Europe
        • 7.2.6.4. MEA
          • 7.2.6.4.1. Middle East
          • 7.2.6.4.2. Africa
        • 7.2.6.5. North America
          • 7.2.6.5.1. United States
          • 7.2.6.5.2. Canada
          • 7.2.6.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Social Gaming: by Type(USD Billion)
  • Table 2. Social Gaming Advertisements , by Region USD Billion (2017-2022)
  • Table 3. Social Gaming Virtual Goods , by Region USD Billion (2017-2022)
  • Table 4. Social Gaming Other , by Region USD Billion (2017-2022)
  • Table 5. Social Gaming: by Monetization of Games Type(USD Billion)
  • Table 6. Social Gaming Virtual Goods , by Region USD Billion (2017-2022)
  • Table 7. Social Gaming Advertising , by Region USD Billion (2017-2022)
  • Table 8. Social Gaming Lead Generation/Offers , by Region USD Billion (2017-2022)
  • Table 9. Social Gaming: by Amount Spend Per Month(USD Billion)
  • Table 10. Social Gaming USD 25 and Above , by Region USD Billion (2017-2022)
  • Table 11. Social Gaming USD 5-10 , by Region USD Billion (2017-2022)
  • Table 12. Social Gaming USD 1-5 , by Region USD Billion (2017-2022)
  • Table 13. Social Gaming: by Age Group(USD Billion)
  • Table 14. Social Gaming 13-18 Years , by Region USD Billion (2017-2022)
  • Table 15. Social Gaming 19-25 Years , by Region USD Billion (2017-2022)
  • Table 16. Social Gaming 26-35 Years , by Region USD Billion (2017-2022)
  • Table 17. Social Gaming 36-45 Years , by Region USD Billion (2017-2022)
  • Table 18. Social Gaming 46 and Above Years , by Region USD Billion (2017-2022)
  • Table 19. Social Gaming: by Gender(USD Billion)
  • Table 20. Social Gaming Male , by Region USD Billion (2017-2022)
  • Table 21. Social Gaming Female , by Region USD Billion (2017-2022)
  • Table 22. South America Social Gaming, by Country USD Billion (2017-2022)
  • Table 23. South America Social Gaming, by Type USD Billion (2017-2022)
  • Table 24. South America Social Gaming, by Monetization of Games Type USD Billion (2017-2022)
  • Table 25. South America Social Gaming, by Amount Spend Per Month USD Billion (2017-2022)
  • Table 26. South America Social Gaming, by Age Group USD Billion (2017-2022)
  • Table 27. South America Social Gaming, by Gender USD Billion (2017-2022)
  • Table 28. Brazil Social Gaming, by Type USD Billion (2017-2022)
  • Table 29. Brazil Social Gaming, by Monetization of Games Type USD Billion (2017-2022)
  • Table 30. Brazil Social Gaming, by Amount Spend Per Month USD Billion (2017-2022)
  • Table 31. Brazil Social Gaming, by Age Group USD Billion (2017-2022)
  • Table 32. Brazil Social Gaming, by Gender USD Billion (2017-2022)
  • Table 33. Argentina Social Gaming, by Type USD Billion (2017-2022)
  • Table 34. Argentina Social Gaming, by Monetization of Games Type USD Billion (2017-2022)
  • Table 35. Argentina Social Gaming, by Amount Spend Per Month USD Billion (2017-2022)
  • Table 36. Argentina Social Gaming, by Age Group USD Billion (2017-2022)
  • Table 37. Argentina Social Gaming, by Gender USD Billion (2017-2022)
  • Table 38. Rest of South America Social Gaming, by Type USD Billion (2017-2022)
  • Table 39. Rest of South America Social Gaming, by Monetization of Games Type USD Billion (2017-2022)
  • Table 40. Rest of South America Social Gaming, by Amount Spend Per Month USD Billion (2017-2022)
  • Table 41. Rest of South America Social Gaming, by Age Group USD Billion (2017-2022)
  • Table 42. Rest of South America Social Gaming, by Gender USD Billion (2017-2022)
  • Table 43. Asia Pacific Social Gaming, by Country USD Billion (2017-2022)
  • Table 44. Asia Pacific Social Gaming, by Type USD Billion (2017-2022)
  • Table 45. Asia Pacific Social Gaming, by Monetization of Games Type USD Billion (2017-2022)
  • Table 46. Asia Pacific Social Gaming, by Amount Spend Per Month USD Billion (2017-2022)
  • Table 47. Asia Pacific Social Gaming, by Age Group USD Billion (2017-2022)
  • Table 48. Asia Pacific Social Gaming, by Gender USD Billion (2017-2022)
  • Table 49. China Social Gaming, by Type USD Billion (2017-2022)
  • Table 50. China Social Gaming, by Monetization of Games Type USD Billion (2017-2022)
  • Table 51. China Social Gaming, by Amount Spend Per Month USD Billion (2017-2022)
  • Table 52. China Social Gaming, by Age Group USD Billion (2017-2022)
  • Table 53. China Social Gaming, by Gender USD Billion (2017-2022)
  • Table 54. Japan Social Gaming, by Type USD Billion (2017-2022)
  • Table 55. Japan Social Gaming, by Monetization of Games Type USD Billion (2017-2022)
  • Table 56. Japan Social Gaming, by Amount Spend Per Month USD Billion (2017-2022)
  • Table 57. Japan Social Gaming, by Age Group USD Billion (2017-2022)
  • Table 58. Japan Social Gaming, by Gender USD Billion (2017-2022)
  • Table 59. India Social Gaming, by Type USD Billion (2017-2022)
  • Table 60. India Social Gaming, by Monetization of Games Type USD Billion (2017-2022)
  • Table 61. India Social Gaming, by Amount Spend Per Month USD Billion (2017-2022)
  • Table 62. India Social Gaming, by Age Group USD Billion (2017-2022)
  • Table 63. India Social Gaming, by Gender USD Billion (2017-2022)
  • Table 64. South Korea Social Gaming, by Type USD Billion (2017-2022)
  • Table 65. South Korea Social Gaming, by Monetization of Games Type USD Billion (2017-2022)
  • Table 66. South Korea Social Gaming, by Amount Spend Per Month USD Billion (2017-2022)
  • Table 67. South Korea Social Gaming, by Age Group USD Billion (2017-2022)
  • Table 68. South Korea Social Gaming, by Gender USD Billion (2017-2022)
  • Table 69. Taiwan Social Gaming, by Type USD Billion (2017-2022)
  • Table 70. Taiwan Social Gaming, by Monetization of Games Type USD Billion (2017-2022)
  • Table 71. Taiwan Social Gaming, by Amount Spend Per Month USD Billion (2017-2022)
  • Table 72. Taiwan Social Gaming, by Age Group USD Billion (2017-2022)
  • Table 73. Taiwan Social Gaming, by Gender USD Billion (2017-2022)
  • Table 74. Australia Social Gaming, by Type USD Billion (2017-2022)
  • Table 75. Australia Social Gaming, by Monetization of Games Type USD Billion (2017-2022)
  • Table 76. Australia Social Gaming, by Amount Spend Per Month USD Billion (2017-2022)
  • Table 77. Australia Social Gaming, by Age Group USD Billion (2017-2022)
  • Table 78. Australia Social Gaming, by Gender USD Billion (2017-2022)
  • Table 79. Rest of Asia-Pacific Social Gaming, by Type USD Billion (2017-2022)
  • Table 80. Rest of Asia-Pacific Social Gaming, by Monetization of Games Type USD Billion (2017-2022)
  • Table 81. Rest of Asia-Pacific Social Gaming, by Amount Spend Per Month USD Billion (2017-2022)
  • Table 82. Rest of Asia-Pacific Social Gaming, by Age Group USD Billion (2017-2022)
  • Table 83. Rest of Asia-Pacific Social Gaming, by Gender USD Billion (2017-2022)
  • Table 84. Europe Social Gaming, by Country USD Billion (2017-2022)
  • Table 85. Europe Social Gaming, by Type USD Billion (2017-2022)
  • Table 86. Europe Social Gaming, by Monetization of Games Type USD Billion (2017-2022)
  • Table 87. Europe Social Gaming, by Amount Spend Per Month USD Billion (2017-2022)
  • Table 88. Europe Social Gaming, by Age Group USD Billion (2017-2022)
  • Table 89. Europe Social Gaming, by Gender USD Billion (2017-2022)
  • Table 90. Germany Social Gaming, by Type USD Billion (2017-2022)
  • Table 91. Germany Social Gaming, by Monetization of Games Type USD Billion (2017-2022)
  • Table 92. Germany Social Gaming, by Amount Spend Per Month USD Billion (2017-2022)
  • Table 93. Germany Social Gaming, by Age Group USD Billion (2017-2022)
  • Table 94. Germany Social Gaming, by Gender USD Billion (2017-2022)
  • Table 95. France Social Gaming, by Type USD Billion (2017-2022)
  • Table 96. France Social Gaming, by Monetization of Games Type USD Billion (2017-2022)
  • Table 97. France Social Gaming, by Amount Spend Per Month USD Billion (2017-2022)
  • Table 98. France Social Gaming, by Age Group USD Billion (2017-2022)
  • Table 99. France Social Gaming, by Gender USD Billion (2017-2022)
  • Table 100. Italy Social Gaming, by Type USD Billion (2017-2022)
  • Table 101. Italy Social Gaming, by Monetization of Games Type USD Billion (2017-2022)
  • Table 102. Italy Social Gaming, by Amount Spend Per Month USD Billion (2017-2022)
  • Table 103. Italy Social Gaming, by Age Group USD Billion (2017-2022)
  • Table 104. Italy Social Gaming, by Gender USD Billion (2017-2022)
  • Table 105. United Kingdom Social Gaming, by Type USD Billion (2017-2022)
  • Table 106. United Kingdom Social Gaming, by Monetization of Games Type USD Billion (2017-2022)
  • Table 107. United Kingdom Social Gaming, by Amount Spend Per Month USD Billion (2017-2022)
  • Table 108. United Kingdom Social Gaming, by Age Group USD Billion (2017-2022)
  • Table 109. United Kingdom Social Gaming, by Gender USD Billion (2017-2022)
  • Table 110. Netherlands Social Gaming, by Type USD Billion (2017-2022)
  • Table 111. Netherlands Social Gaming, by Monetization of Games Type USD Billion (2017-2022)
  • Table 112. Netherlands Social Gaming, by Amount Spend Per Month USD Billion (2017-2022)
  • Table 113. Netherlands Social Gaming, by Age Group USD Billion (2017-2022)
  • Table 114. Netherlands Social Gaming, by Gender USD Billion (2017-2022)
  • Table 115. Rest of Europe Social Gaming, by Type USD Billion (2017-2022)
  • Table 116. Rest of Europe Social Gaming, by Monetization of Games Type USD Billion (2017-2022)
  • Table 117. Rest of Europe Social Gaming, by Amount Spend Per Month USD Billion (2017-2022)
  • Table 118. Rest of Europe Social Gaming, by Age Group USD Billion (2017-2022)
  • Table 119. Rest of Europe Social Gaming, by Gender USD Billion (2017-2022)
  • Table 120. MEA Social Gaming, by Country USD Billion (2017-2022)
  • Table 121. MEA Social Gaming, by Type USD Billion (2017-2022)
  • Table 122. MEA Social Gaming, by Monetization of Games Type USD Billion (2017-2022)
  • Table 123. MEA Social Gaming, by Amount Spend Per Month USD Billion (2017-2022)
  • Table 124. MEA Social Gaming, by Age Group USD Billion (2017-2022)
  • Table 125. MEA Social Gaming, by Gender USD Billion (2017-2022)
  • Table 126. Middle East Social Gaming, by Type USD Billion (2017-2022)
  • Table 127. Middle East Social Gaming, by Monetization of Games Type USD Billion (2017-2022)
  • Table 128. Middle East Social Gaming, by Amount Spend Per Month USD Billion (2017-2022)
  • Table 129. Middle East Social Gaming, by Age Group USD Billion (2017-2022)
  • Table 130. Middle East Social Gaming, by Gender USD Billion (2017-2022)
  • Table 131. Africa Social Gaming, by Type USD Billion (2017-2022)
  • Table 132. Africa Social Gaming, by Monetization of Games Type USD Billion (2017-2022)
  • Table 133. Africa Social Gaming, by Amount Spend Per Month USD Billion (2017-2022)
  • Table 134. Africa Social Gaming, by Age Group USD Billion (2017-2022)
  • Table 135. Africa Social Gaming, by Gender USD Billion (2017-2022)
  • Table 136. North America Social Gaming, by Country USD Billion (2017-2022)
  • Table 137. North America Social Gaming, by Type USD Billion (2017-2022)
  • Table 138. North America Social Gaming, by Monetization of Games Type USD Billion (2017-2022)
  • Table 139. North America Social Gaming, by Amount Spend Per Month USD Billion (2017-2022)
  • Table 140. North America Social Gaming, by Age Group USD Billion (2017-2022)
  • Table 141. North America Social Gaming, by Gender USD Billion (2017-2022)
  • Table 142. United States Social Gaming, by Type USD Billion (2017-2022)
  • Table 143. United States Social Gaming, by Monetization of Games Type USD Billion (2017-2022)
  • Table 144. United States Social Gaming, by Amount Spend Per Month USD Billion (2017-2022)
  • Table 145. United States Social Gaming, by Age Group USD Billion (2017-2022)
  • Table 146. United States Social Gaming, by Gender USD Billion (2017-2022)
  • Table 147. Canada Social Gaming, by Type USD Billion (2017-2022)
  • Table 148. Canada Social Gaming, by Monetization of Games Type USD Billion (2017-2022)
  • Table 149. Canada Social Gaming, by Amount Spend Per Month USD Billion (2017-2022)
  • Table 150. Canada Social Gaming, by Age Group USD Billion (2017-2022)
  • Table 151. Canada Social Gaming, by Gender USD Billion (2017-2022)
  • Table 152. Mexico Social Gaming, by Type USD Billion (2017-2022)
  • Table 153. Mexico Social Gaming, by Monetization of Games Type USD Billion (2017-2022)
  • Table 154. Mexico Social Gaming, by Amount Spend Per Month USD Billion (2017-2022)
  • Table 155. Mexico Social Gaming, by Age Group USD Billion (2017-2022)
  • Table 156. Mexico Social Gaming, by Gender USD Billion (2017-2022)
  • Table 157. Company Basic Information, Sales Area and Its Competitors
  • Table 158. Company Basic Information, Sales Area and Its Competitors
  • Table 159. Company Basic Information, Sales Area and Its Competitors
  • Table 160. Company Basic Information, Sales Area and Its Competitors
  • Table 161. Company Basic Information, Sales Area and Its Competitors
  • Table 162. Company Basic Information, Sales Area and Its Competitors
  • Table 163. Company Basic Information, Sales Area and Its Competitors
  • Table 164. Company Basic Information, Sales Area and Its Competitors
  • Table 165. Company Basic Information, Sales Area and Its Competitors
  • Table 166. Company Basic Information, Sales Area and Its Competitors
  • Table 167. Company Basic Information, Sales Area and Its Competitors
  • Table 168. Company Basic Information, Sales Area and Its Competitors
  • Table 169. Company Basic Information, Sales Area and Its Competitors
  • Table 170. Company Basic Information, Sales Area and Its Competitors
  • Table 171. Company Basic Information, Sales Area and Its Competitors
  • Table 172. Social Gaming: by Type(USD Billion)
  • Table 173. Social Gaming Advertisements , by Region USD Billion (2023-2028)
  • Table 174. Social Gaming Virtual Goods , by Region USD Billion (2023-2028)
  • Table 175. Social Gaming Other , by Region USD Billion (2023-2028)
  • Table 176. Social Gaming: by Monetization of Games Type(USD Billion)
  • Table 177. Social Gaming Virtual Goods , by Region USD Billion (2023-2028)
  • Table 178. Social Gaming Advertising , by Region USD Billion (2023-2028)
  • Table 179. Social Gaming Lead Generation/Offers , by Region USD Billion (2023-2028)
  • Table 180. Social Gaming: by Amount Spend Per Month(USD Billion)
  • Table 181. Social Gaming USD 25 and Above , by Region USD Billion (2023-2028)
  • Table 182. Social Gaming USD 5-10 , by Region USD Billion (2023-2028)
  • Table 183. Social Gaming USD 1-5 , by Region USD Billion (2023-2028)
  • Table 184. Social Gaming: by Age Group(USD Billion)
  • Table 185. Social Gaming 13-18 Years , by Region USD Billion (2023-2028)
  • Table 186. Social Gaming 19-25 Years , by Region USD Billion (2023-2028)
  • Table 187. Social Gaming 26-35 Years , by Region USD Billion (2023-2028)
  • Table 188. Social Gaming 36-45 Years , by Region USD Billion (2023-2028)
  • Table 189. Social Gaming 46 and Above Years , by Region USD Billion (2023-2028)
  • Table 190. Social Gaming: by Gender(USD Billion)
  • Table 191. Social Gaming Male , by Region USD Billion (2023-2028)
  • Table 192. Social Gaming Female , by Region USD Billion (2023-2028)
  • Table 193. South America Social Gaming, by Country USD Billion (2023-2028)
  • Table 194. South America Social Gaming, by Type USD Billion (2023-2028)
  • Table 195. South America Social Gaming, by Monetization of Games Type USD Billion (2023-2028)
  • Table 196. South America Social Gaming, by Amount Spend Per Month USD Billion (2023-2028)
  • Table 197. South America Social Gaming, by Age Group USD Billion (2023-2028)
  • Table 198. South America Social Gaming, by Gender USD Billion (2023-2028)
  • Table 199. Brazil Social Gaming, by Type USD Billion (2023-2028)
  • Table 200. Brazil Social Gaming, by Monetization of Games Type USD Billion (2023-2028)
  • Table 201. Brazil Social Gaming, by Amount Spend Per Month USD Billion (2023-2028)
  • Table 202. Brazil Social Gaming, by Age Group USD Billion (2023-2028)
  • Table 203. Brazil Social Gaming, by Gender USD Billion (2023-2028)
  • Table 204. Argentina Social Gaming, by Type USD Billion (2023-2028)
  • Table 205. Argentina Social Gaming, by Monetization of Games Type USD Billion (2023-2028)
  • Table 206. Argentina Social Gaming, by Amount Spend Per Month USD Billion (2023-2028)
  • Table 207. Argentina Social Gaming, by Age Group USD Billion (2023-2028)
  • Table 208. Argentina Social Gaming, by Gender USD Billion (2023-2028)
  • Table 209. Rest of South America Social Gaming, by Type USD Billion (2023-2028)
  • Table 210. Rest of South America Social Gaming, by Monetization of Games Type USD Billion (2023-2028)
  • Table 211. Rest of South America Social Gaming, by Amount Spend Per Month USD Billion (2023-2028)
  • Table 212. Rest of South America Social Gaming, by Age Group USD Billion (2023-2028)
  • Table 213. Rest of South America Social Gaming, by Gender USD Billion (2023-2028)
  • Table 214. Asia Pacific Social Gaming, by Country USD Billion (2023-2028)
  • Table 215. Asia Pacific Social Gaming, by Type USD Billion (2023-2028)
  • Table 216. Asia Pacific Social Gaming, by Monetization of Games Type USD Billion (2023-2028)
  • Table 217. Asia Pacific Social Gaming, by Amount Spend Per Month USD Billion (2023-2028)
  • Table 218. Asia Pacific Social Gaming, by Age Group USD Billion (2023-2028)
  • Table 219. Asia Pacific Social Gaming, by Gender USD Billion (2023-2028)
  • Table 220. China Social Gaming, by Type USD Billion (2023-2028)
  • Table 221. China Social Gaming, by Monetization of Games Type USD Billion (2023-2028)
  • Table 222. China Social Gaming, by Amount Spend Per Month USD Billion (2023-2028)
  • Table 223. China Social Gaming, by Age Group USD Billion (2023-2028)
  • Table 224. China Social Gaming, by Gender USD Billion (2023-2028)
  • Table 225. Japan Social Gaming, by Type USD Billion (2023-2028)
  • Table 226. Japan Social Gaming, by Monetization of Games Type USD Billion (2023-2028)
  • Table 227. Japan Social Gaming, by Amount Spend Per Month USD Billion (2023-2028)
  • Table 228. Japan Social Gaming, by Age Group USD Billion (2023-2028)
  • Table 229. Japan Social Gaming, by Gender USD Billion (2023-2028)
  • Table 230. India Social Gaming, by Type USD Billion (2023-2028)
  • Table 231. India Social Gaming, by Monetization of Games Type USD Billion (2023-2028)
  • Table 232. India Social Gaming, by Amount Spend Per Month USD Billion (2023-2028)
  • Table 233. India Social Gaming, by Age Group USD Billion (2023-2028)
  • Table 234. India Social Gaming, by Gender USD Billion (2023-2028)
  • Table 235. South Korea Social Gaming, by Type USD Billion (2023-2028)
  • Table 236. South Korea Social Gaming, by Monetization of Games Type USD Billion (2023-2028)
  • Table 237. South Korea Social Gaming, by Amount Spend Per Month USD Billion (2023-2028)
  • Table 238. South Korea Social Gaming, by Age Group USD Billion (2023-2028)
  • Table 239. South Korea Social Gaming, by Gender USD Billion (2023-2028)
  • Table 240. Taiwan Social Gaming, by Type USD Billion (2023-2028)
  • Table 241. Taiwan Social Gaming, by Monetization of Games Type USD Billion (2023-2028)
  • Table 242. Taiwan Social Gaming, by Amount Spend Per Month USD Billion (2023-2028)
  • Table 243. Taiwan Social Gaming, by Age Group USD Billion (2023-2028)
  • Table 244. Taiwan Social Gaming, by Gender USD Billion (2023-2028)
  • Table 245. Australia Social Gaming, by Type USD Billion (2023-2028)
  • Table 246. Australia Social Gaming, by Monetization of Games Type USD Billion (2023-2028)
  • Table 247. Australia Social Gaming, by Amount Spend Per Month USD Billion (2023-2028)
  • Table 248. Australia Social Gaming, by Age Group USD Billion (2023-2028)
  • Table 249. Australia Social Gaming, by Gender USD Billion (2023-2028)
  • Table 250. Rest of Asia-Pacific Social Gaming, by Type USD Billion (2023-2028)
  • Table 251. Rest of Asia-Pacific Social Gaming, by Monetization of Games Type USD Billion (2023-2028)
  • Table 252. Rest of Asia-Pacific Social Gaming, by Amount Spend Per Month USD Billion (2023-2028)
  • Table 253. Rest of Asia-Pacific Social Gaming, by Age Group USD Billion (2023-2028)
  • Table 254. Rest of Asia-Pacific Social Gaming, by Gender USD Billion (2023-2028)
  • Table 255. Europe Social Gaming, by Country USD Billion (2023-2028)
  • Table 256. Europe Social Gaming, by Type USD Billion (2023-2028)
  • Table 257. Europe Social Gaming, by Monetization of Games Type USD Billion (2023-2028)
  • Table 258. Europe Social Gaming, by Amount Spend Per Month USD Billion (2023-2028)
  • Table 259. Europe Social Gaming, by Age Group USD Billion (2023-2028)
  • Table 260. Europe Social Gaming, by Gender USD Billion (2023-2028)
  • Table 261. Germany Social Gaming, by Type USD Billion (2023-2028)
  • Table 262. Germany Social Gaming, by Monetization of Games Type USD Billion (2023-2028)
  • Table 263. Germany Social Gaming, by Amount Spend Per Month USD Billion (2023-2028)
  • Table 264. Germany Social Gaming, by Age Group USD Billion (2023-2028)
  • Table 265. Germany Social Gaming, by Gender USD Billion (2023-2028)
  • Table 266. France Social Gaming, by Type USD Billion (2023-2028)
  • Table 267. France Social Gaming, by Monetization of Games Type USD Billion (2023-2028)
  • Table 268. France Social Gaming, by Amount Spend Per Month USD Billion (2023-2028)
  • Table 269. France Social Gaming, by Age Group USD Billion (2023-2028)
  • Table 270. France Social Gaming, by Gender USD Billion (2023-2028)
  • Table 271. Italy Social Gaming, by Type USD Billion (2023-2028)
  • Table 272. Italy Social Gaming, by Monetization of Games Type USD Billion (2023-2028)
  • Table 273. Italy Social Gaming, by Amount Spend Per Month USD Billion (2023-2028)
  • Table 274. Italy Social Gaming, by Age Group USD Billion (2023-2028)
  • Table 275. Italy Social Gaming, by Gender USD Billion (2023-2028)
  • Table 276. United Kingdom Social Gaming, by Type USD Billion (2023-2028)
  • Table 277. United Kingdom Social Gaming, by Monetization of Games Type USD Billion (2023-2028)
  • Table 278. United Kingdom Social Gaming, by Amount Spend Per Month USD Billion (2023-2028)
  • Table 279. United Kingdom Social Gaming, by Age Group USD Billion (2023-2028)
  • Table 280. United Kingdom Social Gaming, by Gender USD Billion (2023-2028)
  • Table 281. Netherlands Social Gaming, by Type USD Billion (2023-2028)
  • Table 282. Netherlands Social Gaming, by Monetization of Games Type USD Billion (2023-2028)
  • Table 283. Netherlands Social Gaming, by Amount Spend Per Month USD Billion (2023-2028)
  • Table 284. Netherlands Social Gaming, by Age Group USD Billion (2023-2028)
  • Table 285. Netherlands Social Gaming, by Gender USD Billion (2023-2028)
  • Table 286. Rest of Europe Social Gaming, by Type USD Billion (2023-2028)
  • Table 287. Rest of Europe Social Gaming, by Monetization of Games Type USD Billion (2023-2028)
  • Table 288. Rest of Europe Social Gaming, by Amount Spend Per Month USD Billion (2023-2028)
  • Table 289. Rest of Europe Social Gaming, by Age Group USD Billion (2023-2028)
  • Table 290. Rest of Europe Social Gaming, by Gender USD Billion (2023-2028)
  • Table 291. MEA Social Gaming, by Country USD Billion (2023-2028)
  • Table 292. MEA Social Gaming, by Type USD Billion (2023-2028)
  • Table 293. MEA Social Gaming, by Monetization of Games Type USD Billion (2023-2028)
  • Table 294. MEA Social Gaming, by Amount Spend Per Month USD Billion (2023-2028)
  • Table 295. MEA Social Gaming, by Age Group USD Billion (2023-2028)
  • Table 296. MEA Social Gaming, by Gender USD Billion (2023-2028)
  • Table 297. Middle East Social Gaming, by Type USD Billion (2023-2028)
  • Table 298. Middle East Social Gaming, by Monetization of Games Type USD Billion (2023-2028)
  • Table 299. Middle East Social Gaming, by Amount Spend Per Month USD Billion (2023-2028)
  • Table 300. Middle East Social Gaming, by Age Group USD Billion (2023-2028)
  • Table 301. Middle East Social Gaming, by Gender USD Billion (2023-2028)
  • Table 302. Africa Social Gaming, by Type USD Billion (2023-2028)
  • Table 303. Africa Social Gaming, by Monetization of Games Type USD Billion (2023-2028)
  • Table 304. Africa Social Gaming, by Amount Spend Per Month USD Billion (2023-2028)
  • Table 305. Africa Social Gaming, by Age Group USD Billion (2023-2028)
  • Table 306. Africa Social Gaming, by Gender USD Billion (2023-2028)
  • Table 307. North America Social Gaming, by Country USD Billion (2023-2028)
  • Table 308. North America Social Gaming, by Type USD Billion (2023-2028)
  • Table 309. North America Social Gaming, by Monetization of Games Type USD Billion (2023-2028)
  • Table 310. North America Social Gaming, by Amount Spend Per Month USD Billion (2023-2028)
  • Table 311. North America Social Gaming, by Age Group USD Billion (2023-2028)
  • Table 312. North America Social Gaming, by Gender USD Billion (2023-2028)
  • Table 313. United States Social Gaming, by Type USD Billion (2023-2028)
  • Table 314. United States Social Gaming, by Monetization of Games Type USD Billion (2023-2028)
  • Table 315. United States Social Gaming, by Amount Spend Per Month USD Billion (2023-2028)
  • Table 316. United States Social Gaming, by Age Group USD Billion (2023-2028)
  • Table 317. United States Social Gaming, by Gender USD Billion (2023-2028)
  • Table 318. Canada Social Gaming, by Type USD Billion (2023-2028)
  • Table 319. Canada Social Gaming, by Monetization of Games Type USD Billion (2023-2028)
  • Table 320. Canada Social Gaming, by Amount Spend Per Month USD Billion (2023-2028)
  • Table 321. Canada Social Gaming, by Age Group USD Billion (2023-2028)
  • Table 322. Canada Social Gaming, by Gender USD Billion (2023-2028)
  • Table 323. Mexico Social Gaming, by Type USD Billion (2023-2028)
  • Table 324. Mexico Social Gaming, by Monetization of Games Type USD Billion (2023-2028)
  • Table 325. Mexico Social Gaming, by Amount Spend Per Month USD Billion (2023-2028)
  • Table 326. Mexico Social Gaming, by Age Group USD Billion (2023-2028)
  • Table 327. Mexico Social Gaming, by Gender USD Billion (2023-2028)
  • Table 328. Research Programs/Design for This Report
  • Table 329. Key Data Information from Secondary Sources
  • Table 330. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Social Gaming: by Type USD Billion (2017-2022)
  • Figure 5. Global Social Gaming: by Monetization of Games Type USD Billion (2017-2022)
  • Figure 6. Global Social Gaming: by Amount Spend Per Month USD Billion (2017-2022)
  • Figure 7. Global Social Gaming: by Age Group USD Billion (2017-2022)
  • Figure 8. Global Social Gaming: by Gender USD Billion (2017-2022)
  • Figure 9. South America Social Gaming Share (%), by Country
  • Figure 10. Asia Pacific Social Gaming Share (%), by Country
  • Figure 11. Europe Social Gaming Share (%), by Country
  • Figure 12. MEA Social Gaming Share (%), by Country
  • Figure 13. North America Social Gaming Share (%), by Country
  • Figure 14. Global Social Gaming share by Players 2022 (%)
  • Figure 15. Global Social Gaming share by Players (Top 3) 2022(%)
  • Figure 16. Global Social Gaming share by Players (Top 5) 2022(%)
  • Figure 17. BCG Matrix for key Companies
  • Figure 18. Activision Blizzard, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 19. Activision Blizzard, Inc. (United States) Revenue: by Geography 2022
  • Figure 20. Blizzard Entertainment, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 21. Blizzard Entertainment, Inc. (United States) Revenue: by Geography 2022
  • Figure 22. Electronic Arts, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 23. Electronic Arts, Inc. (United States) Revenue: by Geography 2022
  • Figure 24. PopCap Games, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 25. PopCap Games, Inc. (United States) Revenue: by Geography 2022
  • Figure 26. Zynga, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 27. Zynga, Inc. (United States) Revenue: by Geography 2022
  • Figure 28. Behaviour Interactive, Inc. (Canada) Revenue, Net Income and Gross profit
  • Figure 29. Behaviour Interactive, Inc. (Canada) Revenue: by Geography 2022
  • Figure 30. King Digital Entertainment plc (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 31. King Digital Entertainment plc (United Kingdom) Revenue: by Geography 2022
  • Figure 32. Aeria Games GmbH (Germany) Revenue, Net Income and Gross profit
  • Figure 33. Aeria Games GmbH (Germany) Revenue: by Geography 2022
  • Figure 34. DeNA Co., Ltd. (Japan) Revenue, Net Income and Gross profit
  • Figure 35. DeNA Co., Ltd. (Japan) Revenue: by Geography 2022
  • Figure 36. GREE, Inc. (Japan) Revenue, Net Income and Gross profit
  • Figure 37. GREE, Inc. (Japan) Revenue: by Geography 2022
  • Figure 38. Etermax (Argentina) Revenue, Net Income and Gross profit
  • Figure 39. Etermax (Argentina) Revenue: by Geography 2022
  • Figure 40. Miniclip SA (Switzerland) Revenue, Net Income and Gross profit
  • Figure 41. Miniclip SA (Switzerland) Revenue: by Geography 2022
  • Figure 42. Rovio Entertainment (Finland) Revenue, Net Income and Gross profit
  • Figure 43. Rovio Entertainment (Finland) Revenue: by Geography 2022
  • Figure 44. Peak Games (Turkey) Revenue, Net Income and Gross profit
  • Figure 45. Peak Games (Turkey) Revenue: by Geography 2022
  • Figure 46. Playtech plc (Isle of Man, United Kingdom) Revenue, Net Income and Gross profit
  • Figure 47. Playtech plc (Isle of Man, United Kingdom) Revenue: by Geography 2022
  • Figure 48. Global Social Gaming: by Type USD Billion (2023-2028)
  • Figure 49. Global Social Gaming: by Monetization of Games Type USD Billion (2023-2028)
  • Figure 50. Global Social Gaming: by Amount Spend Per Month USD Billion (2023-2028)
  • Figure 51. Global Social Gaming: by Age Group USD Billion (2023-2028)
  • Figure 52. Global Social Gaming: by Gender USD Billion (2023-2028)
  • Figure 53. South America Social Gaming Share (%), by Country
  • Figure 54. Asia Pacific Social Gaming Share (%), by Country
  • Figure 55. Europe Social Gaming Share (%), by Country
  • Figure 56. MEA Social Gaming Share (%), by Country
  • Figure 57. North America Social Gaming Share (%), by Country
List of companies from research coverage that are profiled in the study
  • Activision Blizzard, Inc. (United States)
  • Blizzard Entertainment, Inc. (United States)
  • Electronic Arts, Inc. (United States)
  • PopCap Games, Inc. (United States)
  • Zynga, Inc. (United States)
  • Behaviour Interactive, Inc. (Canada)
  • King Digital Entertainment plc (United Kingdom)
  • Aeria Games GmbH (Germany)
  • DeNA Co., Ltd. (Japan)
  • GREE, Inc. (Japan)
  • Etermax (Argentina)
  • Miniclip SA (Switzerland)
  • Rovio Entertainment (Finland)
  • Peak Games (Turkey)
  • Playtech plc (Isle of Man, United Kingdom)
Additional players considered in the study are as follows:
Pretty Simple (France) , Social Point (Spain) , Supercell (Finland) , SYBO Games (Denmark) , Wooga GmbH (Germany)
Select User Access Type

Key Highlights of Report


Oct 2023 221 Pages 75 Tables Base Year: 2022 Coverage: 15+ Companies; 18 Countries

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The Social Gaming Market is gaining popularity and expected to see strong valuation by 2028 and may reach USD 36.54 Billion .
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