Global Arcade Game App Market Overview:
Arcade Game App is used to play games online or offline. These games can be played on mobile, desktops or on gaming machines. To attract the customer may of the malls and supermarkets are installing arcade game apps in their shops. Also, increasing demand for online gaming that uses physical stimulation or physical movements in the games has driven the market. In addition, the growing craze of kids, as well as adults for the arcade game, is anticipated to drive the global arcade game app market. Some of the key players profiled in the study are Atari, Inc. (United States), Apple (United States), TouchArcade (United States), Kuyi Mobile (Philippines), BANDAI NAMCO Entertainment (Japan), FarSight Studios (United States), Taito Corporation (Japan), SYBO Games (Denmark), Supercell (Finland), Google Inc. (United States), Aaryavarta Technologies (India) and Backbone Entertainment (United States).
On the basis of geography, the market of Arcade Game App has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). If we see Market by App Type , the sub-segment i.e. Interactive App will boost the Arcade Game App market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Operating System, the sub-segment i.e. Android System will boost the Arcade Game App market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by App Execution, the sub-segment i.e. Online will boost the Arcade Game App market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.
- High Scope for Monetization
- Arcade Gaming App Becoming Attraction at Malls and Supermarkets
- Changing Consumption Patterns Of Gamer
- Technical Issues in Running Apps Frequently
- 360-Degree Camera Being Accepted As Next-Generation Technology
- Increasing Use of VR/AR in Games
Major Market Developments:
In September 2019, Atari entered into the partnership with the revolutionary retro gaming platform Antstream Arcade. This partnership brings an enhanced and exclusive “Atari Edition” of Antstream’s game streaming service to the upcoming Atari VCS™ home gaming and entertainment system.
In the Arcade Game App Market, it has been observed that most of the companies are upgrading or introducing innovative game apps. They rely on strategies such as mergers & acquisitions, product development, technological innovation and sourcing strategies to enhance their market share.
Professional Gamers, Game Developing Companies, Investors and Game Publishers
Major Objectives Focused through this Study
To define, describe, and forecast the Global Arcade Game App market on the basis of product [Video Games, Pinball Machines, Electro-mechanical Games, Redemption Games and Other] , application [Gaming Hubs, Semi-Commercial Locations and Residential Users], key regions and end user
To provide in-depth information regarding major influencing factors affecting the growth of the market (trends, drivers, restraints, opportunities, and industry-centric and regional challenges)
To strategically analyse the micro-markets and important business segments with respect to individual growth drivers , market trends and potential, and historical contributions to the total market
Identifying the opportunities in the market for key stakeholders and detailing the competitive landscape for market leaders
To provide market size for various segments of the Arcade Game App market with respect to major geographies, namely, South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico)
To strategically profile the key players and analyzing their market shares and core competencies in the Arcade Game App industry
To track key developments such as product launches, expansions, agreements, partnerships, mergers & acquisitions, and R&D activities that are key factors in shaping the market
Data related to EXIM [Export- Import], production & consumption by country or regional level break-up can be provided based on client request**. Additionally, the Players which are also part of the research are Rovio Entertainment (Finland), Halfbrick Studios (Australia), Hardlight (United Kingdom), Color Switch Phoenix LLC (United States), Mediocre Studios (Scandinavia), Capcom Co., Ltd. (Japan), Sega Games Co., Ltd. (Japan), Taito Corporation (Japan), Andamiro Entertainment (South Korea) and Barron Games International (United States).
** Confirmation on availability of data would be informed prior purchase
While framing the research framework, major and emerging players operating in the Arcade Game App market in various regions have been profiled, and their offerings, geographic footprints, and distribution/sales channels have been analysed through in-depth discussions. Top-down and bottom-up approaches have been used to determine the overall market size. Sizes of the other individual markets have been estimated using the percentage splits obtained through secondary sources such as Hoovers, Bloomberg BusinessWeek, and Dow Jones (Factiva), along with primary respondents. The complete methodology includes the study of the annual and financial reports of the key market players and extensive interviews with industry experts such as CEOs, VPs, directors, and marketing executives for key insights (both qualitative and quantitative) related to the market.