Global Arcade Game App Market Overview:
Arcade Game App is used to play games online or offline. These games can be played on mobile, desktops or on gaming machines. To attract the customer may of the malls and supermarkets are installing arcade game apps in their shops. Also, increasing demand for online gaming that uses physical stimulation or physical movements in the games has driven the market. In addition, the growing craze of kids, as well as adults for the arcade game, is anticipated to drive the global arcade game app market.
- High Scope for Monetization
- Arcade Gaming App Becoming Attraction at Malls and Supermarkets
- Changing Consumption Patterns Of Gamer
- Technical Issues in Running Apps Frequently
- 360-Degree Camera Being Accepted As Next-Generation Technology
- Increasing Use of VR/AR in Games
In the Arcade Game App Market, it has been observed that most of the companies are upgrading or introducing innovative game apps. They rely on strategies such as mergers & acquisitions, product development, technological innovation and sourcing strategies to enhance their market share.
Some of the key players profiled in the report are Atari, Inc. (United States), Apple (United States), TouchArcade (United States), Kuyi Mobile (Philippines), BANDAI NAMCO Entertainment (Japan), FarSight Studios (United States), Taito Corporation (Japan), SYBO Games (Denmark), Supercell (Finland), Google Inc. (United States), Aaryavarta Technologies (India) and Backbone Entertainment (United States). Additionally, following companies can also be profiled that are part of our coverage like Rovio Entertainment (Finland), Halfbrick Studios (Australia), Hardlight (United Kingdom), Color Switch Phoenix LLC (United States), Mediocre Studios (Scandinavia), Capcom Co., Ltd. (Japan), Sega Games Co., Ltd. (Japan), Taito Corporation (Japan), Andamiro Entertainment (South Korea) and Barron Games International (United States). Analyst at AdvanceMarketAnalytics see North America and Europe Players to retain maximum share of Global Arcade Game App market by 2025. Considering Market by App Type , the sub-segment i.e. Interactive App will boost the Arcade Game App market. Considering Market by Operating System, the sub-segment i.e. Android System will boost the Arcade Game App market. Considering Market by App Execution, the sub-segment i.e. Online will boost the Arcade Game App market.
In September 2019, Atari entered into the partnership with the revolutionary retro gaming platform Antstream Arcade. This partnership brings an enhanced and exclusive “Atari Edition” of Antstream’s game streaming service to the upcoming Atari VCS™ home gaming and entertainment system.
Data related to EXIM [Export- Import], production & consumption by country or regional level break-up can be provided based on client request**
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The top-down and bottom-up approaches are used to estimate and validate the size of the Global Arcade Game App market.
In order to reach an exhaustive list of functional and relevant players various industry classification standards are closely followed such as NAICS, ICB, SIC to penetrate deep in important geographies by players and a thorough validation test is conducted to reach most relevant players for survey in Arcade Game App market.
In order to make priority list sorting is done based on revenue generated based on latest reporting with the help of paid databases such as Factiva, Bloomberg etc.
Finally the questionnaire is set and specifically designed to address all the necessities for primary data collection after getting prior appointment by targeting key target audience that includes Professional Gamers, Game Developing Companies, Investors and Game Publishers.
This helps us to gather the data related to players revenue, operating cycle and expense, profit along with product or service growth etc.
Almost 70-80% of data is collected through primary medium and further validation is done through various secondary sources that includes Regulators, World Bank, Association, Company Website, SEC filings, OTC BB, USPTO, EPO, Annual reports, press releases etc.