AR and VR Software Comprehensive Study by Type (Augmented Reality Software, Virtual Reality Software), Application (Real estate, Architecture and design, Immersive presentation for sales exec, Healthcare, Others), VR device type (Head-Mounted Display (HMD), Gesture-Tracking Device, Projector and Display Wall), AR device type (Head-Mounted Display (HMD), Head-Up Display (HUD), Handheld Device), Organisation size (SMEs, Large enterprises), Deployment (On premise, Cloud) Players and Region - Global Market Outlook to 2028

AR and VR Software Market by XX Submarkets | Forecast Years 2023-2028  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
What is AR and VR Software Market Scope?
The VR solutions are made for different industries such as virtual property tools for the hospital, real estate industry, architecture and design, educational apps and healthcare. Augmented and virtual reality are the developments in computational power, storage, graphics, processing and high resolution displays. It allows to take the content as well as information visually. According to world economic forum, AR and VR market in creative industries such as video games and live events was valued at USD 17 billion in 2019. However, the demand in creative industries is expected to be declining due to the lock down imposed by several governments over corona virus crisis. In addition, the market of other sectors was valued at USD 9 billion.

Influencing Trend:
Advances in Computer Vision and Wireless Technology, Usage of VR in Aerospace and Defense for Training Purpose and Rising Popularity of VR Games is boosting the market

Market Growth Drivers:
Increasing usage of AR and VR in corporate is fueling the market growth. The workforce around the world is grounded due to the corona virus outbreak. The companies such as Imaginate and Queppelin has seen increased demand in these technologies from enterprises in various economies. Therefore, corona virus has positive impact on the market

Challenges:
Lack of Technological Infrastructure and High Complexity Related to the AR Implementation

Restraints:
Health Issues Due to Low Resolution and Lack of Movement

Opportunities:
Increasing usage of technology such as AR and VR to work collaboratively from distance places. For most of the enterprises working online and interacting with digital technology has become necessity. It helps to overcome absence of individual in online communication. Similarly, corona virus crisis has pushed the people to work online and this technology allows people to collaborate more deeply. Hence, this situation is creating an increased demand for AR and VR software.

The AR and VR Software market study is being classified by Type (Augmented Reality Software and Virtual Reality Software), by Application and major geographies with country level break-up.

The global VR and AR software market is software witnessing a rise in competitiveness among the companies. In terms of market share, these major players currently dominate the market. However, with increasing innovations in technology, many of the companies are increasing their market presence by securing new contracts and by tapping new markets. Analysts at AMA predicts that Players from United States will contribute to the maximum growth of Global AR and VR Software market throughout the predicted period.

Google (United States), Amazon Web Services (United States), Sigma software (United States), Autodesk (United States), PTC (United States), Valve (United States), Unity Technologies (United States), Epic Games (United States), Kentico Software (United States) and Mimic Technologies (United States) are some of the key players profiled in the study. Additionally, the Players which are also part of the research are Crytek (Germany), Inglobe Technologies (Italy), Contentful (Germany) and LiveLike (United States).

Segmentation Analysis
Analyst at AMA have segmented the market study of Global AR and VR Software market by Type, Application and Region.

On the basis of geography, the market of AR and VR Software has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico).

Market Influencers and their Development Strategies
On 25th March 2020, a swiss startup Creal has started working on display technology which will make AR and VR headsets more comfortable with life like optics
On 11th November 2019, Apple has planned to launch Augmented reality headset in 2022 which will be followed by AR glasses in 2023.


Key Target Audience
Virtual Reality (VR) Software Providers, Government Regulatory Bodies, Government Research Organisations, Private Research Organisations and Others

AR and VR Software Market Study: Important Years
AttributesDetails
Study Period2018-2028
Base Year2022
Forecast Period2023-2028
Historical Period2018-2022
UnitValue (USD Million)
Customization ScopeAvail customization with purchase of this report. Add or modify country, region & or narrow down segments in the final scope subject to feasibility


Major Highlights of Market Study

Demand Determinants: Identifying top-notch application and business segments that seek high growth potentials in AR and VR Software Market.

Key Strategic Developments: To target untapped regions more aggressively by focusing on product/service developments, innovation and R & D, new launches, Merger & acquisitions, JVs & partnerships.

Forces & Market Dynamics: Growth drivers, restraints & opportunities available in AR and VR Software industry is examined with reference relevant market sectors and sub-sectors.

Customization available in this Study:
The Study can be customized to meet your requirements. Please connect with our representative, who will ensure you get a report that suits your needs.

To compete effectively, companies also require quantitative estimates of the future growth and qualitative nature of the market. AMA Research features not just specific market sizing estimates, but also includes significant value-added commentary on Technological Trends and Innovations, Regulatory Policies, Market Maturity Indicators, Market Share Movements, New Entrants into the Market & Entry/Exit Barriers, Consumer Demographics, Supporting Company Financial and Cash Flow Planning, Open Up New Markets, To Seize Powerful Market Opportunities, Key Decision in Planning and to Further Expand Market Share, Identify Key Business Segments, Market Proposition & Gap Analysis.

Report Objectives / Segmentation Covered

By Type
  • Augmented Reality Software
  • Virtual Reality Software
By Application
  • Real estate
  • Architecture and design
  • Immersive presentation for sales exec
  • Healthcare
  • Others
By VR device type
  • Head-Mounted Display (HMD)
  • Gesture-Tracking Device
  • Projector and Display Wall

By AR device type
  • Head-Mounted Display (HMD)
  • Head-Up Display (HUD)
  • Handheld Device

By Organisation size
  • SMEs
  • Large enterprises

By Deployment
  • On premise
  • Cloud

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Increasing usage of AR and VR in corporate is fueling the market growth. The workforce around the world is grounded due to the corona virus outbreak. The companies such as Imaginate and Queppelin has seen increased demand in these technologies from enterprises in various economies. Therefore, corona virus has positive impact on the market
    • 3.3. Market Challenges
      • 3.3.1. Lack of Technological Infrastructure
      • 3.3.2. High Complexity Related to the AR Implementation
    • 3.4. Market Trends
      • 3.4.1. Advances in Computer Vision and Wireless Technology
      • 3.4.2. Usage of VR in Aerospace and Defense for Training Purpose
      • 3.4.3. Rising Popularity of VR Games is boosting the market
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global AR and VR Software, by Type, Application, VR device type, AR device type, Organisation size, Deployment and Region (value) (2017-2022)
    • 5.1. Introduction
    • 5.2. Global AR and VR Software (Value)
      • 5.2.1. Global AR and VR Software by: Type (Value)
        • 5.2.1.1. Augmented Reality Software
        • 5.2.1.2. Virtual Reality Software
      • 5.2.2. Global AR and VR Software by: Application (Value)
        • 5.2.2.1. Real estate
        • 5.2.2.2. Architecture and design
        • 5.2.2.3. Immersive presentation for sales exec
        • 5.2.2.4. Healthcare
        • 5.2.2.5. Others
      • 5.2.3. Global AR and VR Software by: VR device type (Value)
        • 5.2.3.1. Head-Mounted Display (HMD)
        • 5.2.3.2. Gesture-Tracking Device
        • 5.2.3.3. Projector and Display Wall
      • 5.2.4. Global AR and VR Software by: AR device type (Value)
        • 5.2.4.1. Head-Mounted Display (HMD)
        • 5.2.4.2. Head-Up Display (HUD)
        • 5.2.4.3. Handheld Device
      • 5.2.5. Global AR and VR Software by: Organisation size (Value)
        • 5.2.5.1. SMEs
        • 5.2.5.2. Large enterprises
      • 5.2.6. Global AR and VR Software Region
        • 5.2.6.1. South America
          • 5.2.6.1.1. Brazil
          • 5.2.6.1.2. Argentina
          • 5.2.6.1.3. Rest of South America
        • 5.2.6.2. Asia Pacific
          • 5.2.6.2.1. China
          • 5.2.6.2.2. Japan
          • 5.2.6.2.3. India
          • 5.2.6.2.4. South Korea
          • 5.2.6.2.5. Taiwan
          • 5.2.6.2.6. Australia
          • 5.2.6.2.7. Rest of Asia-Pacific
        • 5.2.6.3. Europe
          • 5.2.6.3.1. Germany
          • 5.2.6.3.2. France
          • 5.2.6.3.3. Italy
          • 5.2.6.3.4. United Kingdom
          • 5.2.6.3.5. Netherlands
          • 5.2.6.3.6. Rest of Europe
        • 5.2.6.4. MEA
          • 5.2.6.4.1. Middle East
          • 5.2.6.4.2. Africa
        • 5.2.6.5. North America
          • 5.2.6.5.1. United States
          • 5.2.6.5.2. Canada
          • 5.2.6.5.3. Mexico
  • 6. AR and VR Software: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2022)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Google (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Amazon Web Services (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Sigma software (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Autodesk (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. PTC (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Valve (United States)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Unity Technologies (United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Epic Games (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Kentico Software (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Mimic Technologies (United States)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global AR and VR Software Sale, by Type, Application, VR device type, AR device type, Organisation size, Deployment and Region (value) (2023-2028)
    • 7.1. Introduction
    • 7.2. Global AR and VR Software (Value)
      • 7.2.1. Global AR and VR Software by: Type (Value)
        • 7.2.1.1. Augmented Reality Software
        • 7.2.1.2. Virtual Reality Software
      • 7.2.2. Global AR and VR Software by: Application (Value)
        • 7.2.2.1. Real estate
        • 7.2.2.2. Architecture and design
        • 7.2.2.3. Immersive presentation for sales exec
        • 7.2.2.4. Healthcare
        • 7.2.2.5. Others
      • 7.2.3. Global AR and VR Software by: VR device type (Value)
        • 7.2.3.1. Head-Mounted Display (HMD)
        • 7.2.3.2. Gesture-Tracking Device
        • 7.2.3.3. Projector and Display Wall
      • 7.2.4. Global AR and VR Software by: AR device type (Value)
        • 7.2.4.1. Head-Mounted Display (HMD)
        • 7.2.4.2. Head-Up Display (HUD)
        • 7.2.4.3. Handheld Device
      • 7.2.5. Global AR and VR Software by: Organisation size (Value)
        • 7.2.5.1. SMEs
        • 7.2.5.2. Large enterprises
      • 7.2.6. Global AR and VR Software Region
        • 7.2.6.1. South America
          • 7.2.6.1.1. Brazil
          • 7.2.6.1.2. Argentina
          • 7.2.6.1.3. Rest of South America
        • 7.2.6.2. Asia Pacific
          • 7.2.6.2.1. China
          • 7.2.6.2.2. Japan
          • 7.2.6.2.3. India
          • 7.2.6.2.4. South Korea
          • 7.2.6.2.5. Taiwan
          • 7.2.6.2.6. Australia
          • 7.2.6.2.7. Rest of Asia-Pacific
        • 7.2.6.3. Europe
          • 7.2.6.3.1. Germany
          • 7.2.6.3.2. France
          • 7.2.6.3.3. Italy
          • 7.2.6.3.4. United Kingdom
          • 7.2.6.3.5. Netherlands
          • 7.2.6.3.6. Rest of Europe
        • 7.2.6.4. MEA
          • 7.2.6.4.1. Middle East
          • 7.2.6.4.2. Africa
        • 7.2.6.5. North America
          • 7.2.6.5.1. United States
          • 7.2.6.5.2. Canada
          • 7.2.6.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. AR and VR Software: by Type(USD Million)
  • Table 2. AR and VR Software Augmented Reality Software , by Region USD Million (2017-2022)
  • Table 3. AR and VR Software Virtual Reality Software , by Region USD Million (2017-2022)
  • Table 4. AR and VR Software: by Application(USD Million)
  • Table 5. AR and VR Software Real estate , by Region USD Million (2017-2022)
  • Table 6. AR and VR Software Architecture and design , by Region USD Million (2017-2022)
  • Table 7. AR and VR Software Immersive presentation for sales exec , by Region USD Million (2017-2022)
  • Table 8. AR and VR Software Healthcare , by Region USD Million (2017-2022)
  • Table 9. AR and VR Software Others , by Region USD Million (2017-2022)
  • Table 10. AR and VR Software: by VR device type(USD Million)
  • Table 11. AR and VR Software Head-Mounted Display (HMD) , by Region USD Million (2017-2022)
  • Table 12. AR and VR Software Gesture-Tracking Device , by Region USD Million (2017-2022)
  • Table 13. AR and VR Software Projector and Display Wall , by Region USD Million (2017-2022)
  • Table 14. AR and VR Software: by AR device type(USD Million)
  • Table 15. AR and VR Software Head-Mounted Display (HMD) , by Region USD Million (2017-2022)
  • Table 16. AR and VR Software Head-Up Display (HUD) , by Region USD Million (2017-2022)
  • Table 17. AR and VR Software Handheld Device , by Region USD Million (2017-2022)
  • Table 18. AR and VR Software: by Organisation size(USD Million)
  • Table 19. AR and VR Software SMEs , by Region USD Million (2017-2022)
  • Table 20. AR and VR Software Large enterprises , by Region USD Million (2017-2022)
  • Table 21. South America AR and VR Software, by Country USD Million (2017-2022)
  • Table 22. South America AR and VR Software, by Type USD Million (2017-2022)
  • Table 23. South America AR and VR Software, by Application USD Million (2017-2022)
  • Table 24. South America AR and VR Software, by VR device type USD Million (2017-2022)
  • Table 25. South America AR and VR Software, by AR device type USD Million (2017-2022)
  • Table 26. South America AR and VR Software, by Organisation size USD Million (2017-2022)
  • Table 27. South America AR and VR Software, by Deployment USD Million (2017-2022)
  • Table 28. Brazil AR and VR Software, by Type USD Million (2017-2022)
  • Table 29. Brazil AR and VR Software, by Application USD Million (2017-2022)
  • Table 30. Brazil AR and VR Software, by VR device type USD Million (2017-2022)
  • Table 31. Brazil AR and VR Software, by AR device type USD Million (2017-2022)
  • Table 32. Brazil AR and VR Software, by Organisation size USD Million (2017-2022)
  • Table 33. Brazil AR and VR Software, by Deployment USD Million (2017-2022)
  • Table 34. Argentina AR and VR Software, by Type USD Million (2017-2022)
  • Table 35. Argentina AR and VR Software, by Application USD Million (2017-2022)
  • Table 36. Argentina AR and VR Software, by VR device type USD Million (2017-2022)
  • Table 37. Argentina AR and VR Software, by AR device type USD Million (2017-2022)
  • Table 38. Argentina AR and VR Software, by Organisation size USD Million (2017-2022)
  • Table 39. Argentina AR and VR Software, by Deployment USD Million (2017-2022)
  • Table 40. Rest of South America AR and VR Software, by Type USD Million (2017-2022)
  • Table 41. Rest of South America AR and VR Software, by Application USD Million (2017-2022)
  • Table 42. Rest of South America AR and VR Software, by VR device type USD Million (2017-2022)
  • Table 43. Rest of South America AR and VR Software, by AR device type USD Million (2017-2022)
  • Table 44. Rest of South America AR and VR Software, by Organisation size USD Million (2017-2022)
  • Table 45. Rest of South America AR and VR Software, by Deployment USD Million (2017-2022)
  • Table 46. Asia Pacific AR and VR Software, by Country USD Million (2017-2022)
  • Table 47. Asia Pacific AR and VR Software, by Type USD Million (2017-2022)
  • Table 48. Asia Pacific AR and VR Software, by Application USD Million (2017-2022)
  • Table 49. Asia Pacific AR and VR Software, by VR device type USD Million (2017-2022)
  • Table 50. Asia Pacific AR and VR Software, by AR device type USD Million (2017-2022)
  • Table 51. Asia Pacific AR and VR Software, by Organisation size USD Million (2017-2022)
  • Table 52. Asia Pacific AR and VR Software, by Deployment USD Million (2017-2022)
  • Table 53. China AR and VR Software, by Type USD Million (2017-2022)
  • Table 54. China AR and VR Software, by Application USD Million (2017-2022)
  • Table 55. China AR and VR Software, by VR device type USD Million (2017-2022)
  • Table 56. China AR and VR Software, by AR device type USD Million (2017-2022)
  • Table 57. China AR and VR Software, by Organisation size USD Million (2017-2022)
  • Table 58. China AR and VR Software, by Deployment USD Million (2017-2022)
  • Table 59. Japan AR and VR Software, by Type USD Million (2017-2022)
  • Table 60. Japan AR and VR Software, by Application USD Million (2017-2022)
  • Table 61. Japan AR and VR Software, by VR device type USD Million (2017-2022)
  • Table 62. Japan AR and VR Software, by AR device type USD Million (2017-2022)
  • Table 63. Japan AR and VR Software, by Organisation size USD Million (2017-2022)
  • Table 64. Japan AR and VR Software, by Deployment USD Million (2017-2022)
  • Table 65. India AR and VR Software, by Type USD Million (2017-2022)
  • Table 66. India AR and VR Software, by Application USD Million (2017-2022)
  • Table 67. India AR and VR Software, by VR device type USD Million (2017-2022)
  • Table 68. India AR and VR Software, by AR device type USD Million (2017-2022)
  • Table 69. India AR and VR Software, by Organisation size USD Million (2017-2022)
  • Table 70. India AR and VR Software, by Deployment USD Million (2017-2022)
  • Table 71. South Korea AR and VR Software, by Type USD Million (2017-2022)
  • Table 72. South Korea AR and VR Software, by Application USD Million (2017-2022)
  • Table 73. South Korea AR and VR Software, by VR device type USD Million (2017-2022)
  • Table 74. South Korea AR and VR Software, by AR device type USD Million (2017-2022)
  • Table 75. South Korea AR and VR Software, by Organisation size USD Million (2017-2022)
  • Table 76. South Korea AR and VR Software, by Deployment USD Million (2017-2022)
  • Table 77. Taiwan AR and VR Software, by Type USD Million (2017-2022)
  • Table 78. Taiwan AR and VR Software, by Application USD Million (2017-2022)
  • Table 79. Taiwan AR and VR Software, by VR device type USD Million (2017-2022)
  • Table 80. Taiwan AR and VR Software, by AR device type USD Million (2017-2022)
  • Table 81. Taiwan AR and VR Software, by Organisation size USD Million (2017-2022)
  • Table 82. Taiwan AR and VR Software, by Deployment USD Million (2017-2022)
  • Table 83. Australia AR and VR Software, by Type USD Million (2017-2022)
  • Table 84. Australia AR and VR Software, by Application USD Million (2017-2022)
  • Table 85. Australia AR and VR Software, by VR device type USD Million (2017-2022)
  • Table 86. Australia AR and VR Software, by AR device type USD Million (2017-2022)
  • Table 87. Australia AR and VR Software, by Organisation size USD Million (2017-2022)
  • Table 88. Australia AR and VR Software, by Deployment USD Million (2017-2022)
  • Table 89. Rest of Asia-Pacific AR and VR Software, by Type USD Million (2017-2022)
  • Table 90. Rest of Asia-Pacific AR and VR Software, by Application USD Million (2017-2022)
  • Table 91. Rest of Asia-Pacific AR and VR Software, by VR device type USD Million (2017-2022)
  • Table 92. Rest of Asia-Pacific AR and VR Software, by AR device type USD Million (2017-2022)
  • Table 93. Rest of Asia-Pacific AR and VR Software, by Organisation size USD Million (2017-2022)
  • Table 94. Rest of Asia-Pacific AR and VR Software, by Deployment USD Million (2017-2022)
  • Table 95. Europe AR and VR Software, by Country USD Million (2017-2022)
  • Table 96. Europe AR and VR Software, by Type USD Million (2017-2022)
  • Table 97. Europe AR and VR Software, by Application USD Million (2017-2022)
  • Table 98. Europe AR and VR Software, by VR device type USD Million (2017-2022)
  • Table 99. Europe AR and VR Software, by AR device type USD Million (2017-2022)
  • Table 100. Europe AR and VR Software, by Organisation size USD Million (2017-2022)
  • Table 101. Europe AR and VR Software, by Deployment USD Million (2017-2022)
  • Table 102. Germany AR and VR Software, by Type USD Million (2017-2022)
  • Table 103. Germany AR and VR Software, by Application USD Million (2017-2022)
  • Table 104. Germany AR and VR Software, by VR device type USD Million (2017-2022)
  • Table 105. Germany AR and VR Software, by AR device type USD Million (2017-2022)
  • Table 106. Germany AR and VR Software, by Organisation size USD Million (2017-2022)
  • Table 107. Germany AR and VR Software, by Deployment USD Million (2017-2022)
  • Table 108. France AR and VR Software, by Type USD Million (2017-2022)
  • Table 109. France AR and VR Software, by Application USD Million (2017-2022)
  • Table 110. France AR and VR Software, by VR device type USD Million (2017-2022)
  • Table 111. France AR and VR Software, by AR device type USD Million (2017-2022)
  • Table 112. France AR and VR Software, by Organisation size USD Million (2017-2022)
  • Table 113. France AR and VR Software, by Deployment USD Million (2017-2022)
  • Table 114. Italy AR and VR Software, by Type USD Million (2017-2022)
  • Table 115. Italy AR and VR Software, by Application USD Million (2017-2022)
  • Table 116. Italy AR and VR Software, by VR device type USD Million (2017-2022)
  • Table 117. Italy AR and VR Software, by AR device type USD Million (2017-2022)
  • Table 118. Italy AR and VR Software, by Organisation size USD Million (2017-2022)
  • Table 119. Italy AR and VR Software, by Deployment USD Million (2017-2022)
  • Table 120. United Kingdom AR and VR Software, by Type USD Million (2017-2022)
  • Table 121. United Kingdom AR and VR Software, by Application USD Million (2017-2022)
  • Table 122. United Kingdom AR and VR Software, by VR device type USD Million (2017-2022)
  • Table 123. United Kingdom AR and VR Software, by AR device type USD Million (2017-2022)
  • Table 124. United Kingdom AR and VR Software, by Organisation size USD Million (2017-2022)
  • Table 125. United Kingdom AR and VR Software, by Deployment USD Million (2017-2022)
  • Table 126. Netherlands AR and VR Software, by Type USD Million (2017-2022)
  • Table 127. Netherlands AR and VR Software, by Application USD Million (2017-2022)
  • Table 128. Netherlands AR and VR Software, by VR device type USD Million (2017-2022)
  • Table 129. Netherlands AR and VR Software, by AR device type USD Million (2017-2022)
  • Table 130. Netherlands AR and VR Software, by Organisation size USD Million (2017-2022)
  • Table 131. Netherlands AR and VR Software, by Deployment USD Million (2017-2022)
  • Table 132. Rest of Europe AR and VR Software, by Type USD Million (2017-2022)
  • Table 133. Rest of Europe AR and VR Software, by Application USD Million (2017-2022)
  • Table 134. Rest of Europe AR and VR Software, by VR device type USD Million (2017-2022)
  • Table 135. Rest of Europe AR and VR Software, by AR device type USD Million (2017-2022)
  • Table 136. Rest of Europe AR and VR Software, by Organisation size USD Million (2017-2022)
  • Table 137. Rest of Europe AR and VR Software, by Deployment USD Million (2017-2022)
  • Table 138. MEA AR and VR Software, by Country USD Million (2017-2022)
  • Table 139. MEA AR and VR Software, by Type USD Million (2017-2022)
  • Table 140. MEA AR and VR Software, by Application USD Million (2017-2022)
  • Table 141. MEA AR and VR Software, by VR device type USD Million (2017-2022)
  • Table 142. MEA AR and VR Software, by AR device type USD Million (2017-2022)
  • Table 143. MEA AR and VR Software, by Organisation size USD Million (2017-2022)
  • Table 144. MEA AR and VR Software, by Deployment USD Million (2017-2022)
  • Table 145. Middle East AR and VR Software, by Type USD Million (2017-2022)
  • Table 146. Middle East AR and VR Software, by Application USD Million (2017-2022)
  • Table 147. Middle East AR and VR Software, by VR device type USD Million (2017-2022)
  • Table 148. Middle East AR and VR Software, by AR device type USD Million (2017-2022)
  • Table 149. Middle East AR and VR Software, by Organisation size USD Million (2017-2022)
  • Table 150. Middle East AR and VR Software, by Deployment USD Million (2017-2022)
  • Table 151. Africa AR and VR Software, by Type USD Million (2017-2022)
  • Table 152. Africa AR and VR Software, by Application USD Million (2017-2022)
  • Table 153. Africa AR and VR Software, by VR device type USD Million (2017-2022)
  • Table 154. Africa AR and VR Software, by AR device type USD Million (2017-2022)
  • Table 155. Africa AR and VR Software, by Organisation size USD Million (2017-2022)
  • Table 156. Africa AR and VR Software, by Deployment USD Million (2017-2022)
  • Table 157. North America AR and VR Software, by Country USD Million (2017-2022)
  • Table 158. North America AR and VR Software, by Type USD Million (2017-2022)
  • Table 159. North America AR and VR Software, by Application USD Million (2017-2022)
  • Table 160. North America AR and VR Software, by VR device type USD Million (2017-2022)
  • Table 161. North America AR and VR Software, by AR device type USD Million (2017-2022)
  • Table 162. North America AR and VR Software, by Organisation size USD Million (2017-2022)
  • Table 163. North America AR and VR Software, by Deployment USD Million (2017-2022)
  • Table 164. United States AR and VR Software, by Type USD Million (2017-2022)
  • Table 165. United States AR and VR Software, by Application USD Million (2017-2022)
  • Table 166. United States AR and VR Software, by VR device type USD Million (2017-2022)
  • Table 167. United States AR and VR Software, by AR device type USD Million (2017-2022)
  • Table 168. United States AR and VR Software, by Organisation size USD Million (2017-2022)
  • Table 169. United States AR and VR Software, by Deployment USD Million (2017-2022)
  • Table 170. Canada AR and VR Software, by Type USD Million (2017-2022)
  • Table 171. Canada AR and VR Software, by Application USD Million (2017-2022)
  • Table 172. Canada AR and VR Software, by VR device type USD Million (2017-2022)
  • Table 173. Canada AR and VR Software, by AR device type USD Million (2017-2022)
  • Table 174. Canada AR and VR Software, by Organisation size USD Million (2017-2022)
  • Table 175. Canada AR and VR Software, by Deployment USD Million (2017-2022)
  • Table 176. Mexico AR and VR Software, by Type USD Million (2017-2022)
  • Table 177. Mexico AR and VR Software, by Application USD Million (2017-2022)
  • Table 178. Mexico AR and VR Software, by VR device type USD Million (2017-2022)
  • Table 179. Mexico AR and VR Software, by AR device type USD Million (2017-2022)
  • Table 180. Mexico AR and VR Software, by Organisation size USD Million (2017-2022)
  • Table 181. Mexico AR and VR Software, by Deployment USD Million (2017-2022)
  • Table 182. Company Basic Information, Sales Area and Its Competitors
  • Table 183. Company Basic Information, Sales Area and Its Competitors
  • Table 184. Company Basic Information, Sales Area and Its Competitors
  • Table 185. Company Basic Information, Sales Area and Its Competitors
  • Table 186. Company Basic Information, Sales Area and Its Competitors
  • Table 187. Company Basic Information, Sales Area and Its Competitors
  • Table 188. Company Basic Information, Sales Area and Its Competitors
  • Table 189. Company Basic Information, Sales Area and Its Competitors
  • Table 190. Company Basic Information, Sales Area and Its Competitors
  • Table 191. Company Basic Information, Sales Area and Its Competitors
  • Table 192. AR and VR Software: by Type(USD Million)
  • Table 193. AR and VR Software Augmented Reality Software , by Region USD Million (2023-2028)
  • Table 194. AR and VR Software Virtual Reality Software , by Region USD Million (2023-2028)
  • Table 195. AR and VR Software: by Application(USD Million)
  • Table 196. AR and VR Software Real estate , by Region USD Million (2023-2028)
  • Table 197. AR and VR Software Architecture and design , by Region USD Million (2023-2028)
  • Table 198. AR and VR Software Immersive presentation for sales exec , by Region USD Million (2023-2028)
  • Table 199. AR and VR Software Healthcare , by Region USD Million (2023-2028)
  • Table 200. AR and VR Software Others , by Region USD Million (2023-2028)
  • Table 201. AR and VR Software: by VR device type(USD Million)
  • Table 202. AR and VR Software Head-Mounted Display (HMD) , by Region USD Million (2023-2028)
  • Table 203. AR and VR Software Gesture-Tracking Device , by Region USD Million (2023-2028)
  • Table 204. AR and VR Software Projector and Display Wall , by Region USD Million (2023-2028)
  • Table 205. AR and VR Software: by AR device type(USD Million)
  • Table 206. AR and VR Software Head-Mounted Display (HMD) , by Region USD Million (2023-2028)
  • Table 207. AR and VR Software Head-Up Display (HUD) , by Region USD Million (2023-2028)
  • Table 208. AR and VR Software Handheld Device , by Region USD Million (2023-2028)
  • Table 209. AR and VR Software: by Organisation size(USD Million)
  • Table 210. AR and VR Software SMEs , by Region USD Million (2023-2028)
  • Table 211. AR and VR Software Large enterprises , by Region USD Million (2023-2028)
  • Table 212. South America AR and VR Software, by Country USD Million (2023-2028)
  • Table 213. South America AR and VR Software, by Type USD Million (2023-2028)
  • Table 214. South America AR and VR Software, by Application USD Million (2023-2028)
  • Table 215. South America AR and VR Software, by VR device type USD Million (2023-2028)
  • Table 216. South America AR and VR Software, by AR device type USD Million (2023-2028)
  • Table 217. South America AR and VR Software, by Organisation size USD Million (2023-2028)
  • Table 218. South America AR and VR Software, by Deployment USD Million (2023-2028)
  • Table 219. Brazil AR and VR Software, by Type USD Million (2023-2028)
  • Table 220. Brazil AR and VR Software, by Application USD Million (2023-2028)
  • Table 221. Brazil AR and VR Software, by VR device type USD Million (2023-2028)
  • Table 222. Brazil AR and VR Software, by AR device type USD Million (2023-2028)
  • Table 223. Brazil AR and VR Software, by Organisation size USD Million (2023-2028)
  • Table 224. Brazil AR and VR Software, by Deployment USD Million (2023-2028)
  • Table 225. Argentina AR and VR Software, by Type USD Million (2023-2028)
  • Table 226. Argentina AR and VR Software, by Application USD Million (2023-2028)
  • Table 227. Argentina AR and VR Software, by VR device type USD Million (2023-2028)
  • Table 228. Argentina AR and VR Software, by AR device type USD Million (2023-2028)
  • Table 229. Argentina AR and VR Software, by Organisation size USD Million (2023-2028)
  • Table 230. Argentina AR and VR Software, by Deployment USD Million (2023-2028)
  • Table 231. Rest of South America AR and VR Software, by Type USD Million (2023-2028)
  • Table 232. Rest of South America AR and VR Software, by Application USD Million (2023-2028)
  • Table 233. Rest of South America AR and VR Software, by VR device type USD Million (2023-2028)
  • Table 234. Rest of South America AR and VR Software, by AR device type USD Million (2023-2028)
  • Table 235. Rest of South America AR and VR Software, by Organisation size USD Million (2023-2028)
  • Table 236. Rest of South America AR and VR Software, by Deployment USD Million (2023-2028)
  • Table 237. Asia Pacific AR and VR Software, by Country USD Million (2023-2028)
  • Table 238. Asia Pacific AR and VR Software, by Type USD Million (2023-2028)
  • Table 239. Asia Pacific AR and VR Software, by Application USD Million (2023-2028)
  • Table 240. Asia Pacific AR and VR Software, by VR device type USD Million (2023-2028)
  • Table 241. Asia Pacific AR and VR Software, by AR device type USD Million (2023-2028)
  • Table 242. Asia Pacific AR and VR Software, by Organisation size USD Million (2023-2028)
  • Table 243. Asia Pacific AR and VR Software, by Deployment USD Million (2023-2028)
  • Table 244. China AR and VR Software, by Type USD Million (2023-2028)
  • Table 245. China AR and VR Software, by Application USD Million (2023-2028)
  • Table 246. China AR and VR Software, by VR device type USD Million (2023-2028)
  • Table 247. China AR and VR Software, by AR device type USD Million (2023-2028)
  • Table 248. China AR and VR Software, by Organisation size USD Million (2023-2028)
  • Table 249. China AR and VR Software, by Deployment USD Million (2023-2028)
  • Table 250. Japan AR and VR Software, by Type USD Million (2023-2028)
  • Table 251. Japan AR and VR Software, by Application USD Million (2023-2028)
  • Table 252. Japan AR and VR Software, by VR device type USD Million (2023-2028)
  • Table 253. Japan AR and VR Software, by AR device type USD Million (2023-2028)
  • Table 254. Japan AR and VR Software, by Organisation size USD Million (2023-2028)
  • Table 255. Japan AR and VR Software, by Deployment USD Million (2023-2028)
  • Table 256. India AR and VR Software, by Type USD Million (2023-2028)
  • Table 257. India AR and VR Software, by Application USD Million (2023-2028)
  • Table 258. India AR and VR Software, by VR device type USD Million (2023-2028)
  • Table 259. India AR and VR Software, by AR device type USD Million (2023-2028)
  • Table 260. India AR and VR Software, by Organisation size USD Million (2023-2028)
  • Table 261. India AR and VR Software, by Deployment USD Million (2023-2028)
  • Table 262. South Korea AR and VR Software, by Type USD Million (2023-2028)
  • Table 263. South Korea AR and VR Software, by Application USD Million (2023-2028)
  • Table 264. South Korea AR and VR Software, by VR device type USD Million (2023-2028)
  • Table 265. South Korea AR and VR Software, by AR device type USD Million (2023-2028)
  • Table 266. South Korea AR and VR Software, by Organisation size USD Million (2023-2028)
  • Table 267. South Korea AR and VR Software, by Deployment USD Million (2023-2028)
  • Table 268. Taiwan AR and VR Software, by Type USD Million (2023-2028)
  • Table 269. Taiwan AR and VR Software, by Application USD Million (2023-2028)
  • Table 270. Taiwan AR and VR Software, by VR device type USD Million (2023-2028)
  • Table 271. Taiwan AR and VR Software, by AR device type USD Million (2023-2028)
  • Table 272. Taiwan AR and VR Software, by Organisation size USD Million (2023-2028)
  • Table 273. Taiwan AR and VR Software, by Deployment USD Million (2023-2028)
  • Table 274. Australia AR and VR Software, by Type USD Million (2023-2028)
  • Table 275. Australia AR and VR Software, by Application USD Million (2023-2028)
  • Table 276. Australia AR and VR Software, by VR device type USD Million (2023-2028)
  • Table 277. Australia AR and VR Software, by AR device type USD Million (2023-2028)
  • Table 278. Australia AR and VR Software, by Organisation size USD Million (2023-2028)
  • Table 279. Australia AR and VR Software, by Deployment USD Million (2023-2028)
  • Table 280. Rest of Asia-Pacific AR and VR Software, by Type USD Million (2023-2028)
  • Table 281. Rest of Asia-Pacific AR and VR Software, by Application USD Million (2023-2028)
  • Table 282. Rest of Asia-Pacific AR and VR Software, by VR device type USD Million (2023-2028)
  • Table 283. Rest of Asia-Pacific AR and VR Software, by AR device type USD Million (2023-2028)
  • Table 284. Rest of Asia-Pacific AR and VR Software, by Organisation size USD Million (2023-2028)
  • Table 285. Rest of Asia-Pacific AR and VR Software, by Deployment USD Million (2023-2028)
  • Table 286. Europe AR and VR Software, by Country USD Million (2023-2028)
  • Table 287. Europe AR and VR Software, by Type USD Million (2023-2028)
  • Table 288. Europe AR and VR Software, by Application USD Million (2023-2028)
  • Table 289. Europe AR and VR Software, by VR device type USD Million (2023-2028)
  • Table 290. Europe AR and VR Software, by AR device type USD Million (2023-2028)
  • Table 291. Europe AR and VR Software, by Organisation size USD Million (2023-2028)
  • Table 292. Europe AR and VR Software, by Deployment USD Million (2023-2028)
  • Table 293. Germany AR and VR Software, by Type USD Million (2023-2028)
  • Table 294. Germany AR and VR Software, by Application USD Million (2023-2028)
  • Table 295. Germany AR and VR Software, by VR device type USD Million (2023-2028)
  • Table 296. Germany AR and VR Software, by AR device type USD Million (2023-2028)
  • Table 297. Germany AR and VR Software, by Organisation size USD Million (2023-2028)
  • Table 298. Germany AR and VR Software, by Deployment USD Million (2023-2028)
  • Table 299. France AR and VR Software, by Type USD Million (2023-2028)
  • Table 300. France AR and VR Software, by Application USD Million (2023-2028)
  • Table 301. France AR and VR Software, by VR device type USD Million (2023-2028)
  • Table 302. France AR and VR Software, by AR device type USD Million (2023-2028)
  • Table 303. France AR and VR Software, by Organisation size USD Million (2023-2028)
  • Table 304. France AR and VR Software, by Deployment USD Million (2023-2028)
  • Table 305. Italy AR and VR Software, by Type USD Million (2023-2028)
  • Table 306. Italy AR and VR Software, by Application USD Million (2023-2028)
  • Table 307. Italy AR and VR Software, by VR device type USD Million (2023-2028)
  • Table 308. Italy AR and VR Software, by AR device type USD Million (2023-2028)
  • Table 309. Italy AR and VR Software, by Organisation size USD Million (2023-2028)
  • Table 310. Italy AR and VR Software, by Deployment USD Million (2023-2028)
  • Table 311. United Kingdom AR and VR Software, by Type USD Million (2023-2028)
  • Table 312. United Kingdom AR and VR Software, by Application USD Million (2023-2028)
  • Table 313. United Kingdom AR and VR Software, by VR device type USD Million (2023-2028)
  • Table 314. United Kingdom AR and VR Software, by AR device type USD Million (2023-2028)
  • Table 315. United Kingdom AR and VR Software, by Organisation size USD Million (2023-2028)
  • Table 316. United Kingdom AR and VR Software, by Deployment USD Million (2023-2028)
  • Table 317. Netherlands AR and VR Software, by Type USD Million (2023-2028)
  • Table 318. Netherlands AR and VR Software, by Application USD Million (2023-2028)
  • Table 319. Netherlands AR and VR Software, by VR device type USD Million (2023-2028)
  • Table 320. Netherlands AR and VR Software, by AR device type USD Million (2023-2028)
  • Table 321. Netherlands AR and VR Software, by Organisation size USD Million (2023-2028)
  • Table 322. Netherlands AR and VR Software, by Deployment USD Million (2023-2028)
  • Table 323. Rest of Europe AR and VR Software, by Type USD Million (2023-2028)
  • Table 324. Rest of Europe AR and VR Software, by Application USD Million (2023-2028)
  • Table 325. Rest of Europe AR and VR Software, by VR device type USD Million (2023-2028)
  • Table 326. Rest of Europe AR and VR Software, by AR device type USD Million (2023-2028)
  • Table 327. Rest of Europe AR and VR Software, by Organisation size USD Million (2023-2028)
  • Table 328. Rest of Europe AR and VR Software, by Deployment USD Million (2023-2028)
  • Table 329. MEA AR and VR Software, by Country USD Million (2023-2028)
  • Table 330. MEA AR and VR Software, by Type USD Million (2023-2028)
  • Table 331. MEA AR and VR Software, by Application USD Million (2023-2028)
  • Table 332. MEA AR and VR Software, by VR device type USD Million (2023-2028)
  • Table 333. MEA AR and VR Software, by AR device type USD Million (2023-2028)
  • Table 334. MEA AR and VR Software, by Organisation size USD Million (2023-2028)
  • Table 335. MEA AR and VR Software, by Deployment USD Million (2023-2028)
  • Table 336. Middle East AR and VR Software, by Type USD Million (2023-2028)
  • Table 337. Middle East AR and VR Software, by Application USD Million (2023-2028)
  • Table 338. Middle East AR and VR Software, by VR device type USD Million (2023-2028)
  • Table 339. Middle East AR and VR Software, by AR device type USD Million (2023-2028)
  • Table 340. Middle East AR and VR Software, by Organisation size USD Million (2023-2028)
  • Table 341. Middle East AR and VR Software, by Deployment USD Million (2023-2028)
  • Table 342. Africa AR and VR Software, by Type USD Million (2023-2028)
  • Table 343. Africa AR and VR Software, by Application USD Million (2023-2028)
  • Table 344. Africa AR and VR Software, by VR device type USD Million (2023-2028)
  • Table 345. Africa AR and VR Software, by AR device type USD Million (2023-2028)
  • Table 346. Africa AR and VR Software, by Organisation size USD Million (2023-2028)
  • Table 347. Africa AR and VR Software, by Deployment USD Million (2023-2028)
  • Table 348. North America AR and VR Software, by Country USD Million (2023-2028)
  • Table 349. North America AR and VR Software, by Type USD Million (2023-2028)
  • Table 350. North America AR and VR Software, by Application USD Million (2023-2028)
  • Table 351. North America AR and VR Software, by VR device type USD Million (2023-2028)
  • Table 352. North America AR and VR Software, by AR device type USD Million (2023-2028)
  • Table 353. North America AR and VR Software, by Organisation size USD Million (2023-2028)
  • Table 354. North America AR and VR Software, by Deployment USD Million (2023-2028)
  • Table 355. United States AR and VR Software, by Type USD Million (2023-2028)
  • Table 356. United States AR and VR Software, by Application USD Million (2023-2028)
  • Table 357. United States AR and VR Software, by VR device type USD Million (2023-2028)
  • Table 358. United States AR and VR Software, by AR device type USD Million (2023-2028)
  • Table 359. United States AR and VR Software, by Organisation size USD Million (2023-2028)
  • Table 360. United States AR and VR Software, by Deployment USD Million (2023-2028)
  • Table 361. Canada AR and VR Software, by Type USD Million (2023-2028)
  • Table 362. Canada AR and VR Software, by Application USD Million (2023-2028)
  • Table 363. Canada AR and VR Software, by VR device type USD Million (2023-2028)
  • Table 364. Canada AR and VR Software, by AR device type USD Million (2023-2028)
  • Table 365. Canada AR and VR Software, by Organisation size USD Million (2023-2028)
  • Table 366. Canada AR and VR Software, by Deployment USD Million (2023-2028)
  • Table 367. Mexico AR and VR Software, by Type USD Million (2023-2028)
  • Table 368. Mexico AR and VR Software, by Application USD Million (2023-2028)
  • Table 369. Mexico AR and VR Software, by VR device type USD Million (2023-2028)
  • Table 370. Mexico AR and VR Software, by AR device type USD Million (2023-2028)
  • Table 371. Mexico AR and VR Software, by Organisation size USD Million (2023-2028)
  • Table 372. Mexico AR and VR Software, by Deployment USD Million (2023-2028)
  • Table 373. Research Programs/Design for This Report
  • Table 374. Key Data Information from Secondary Sources
  • Table 375. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global AR and VR Software: by Type USD Million (2017-2022)
  • Figure 5. Global AR and VR Software: by Application USD Million (2017-2022)
  • Figure 6. Global AR and VR Software: by VR device type USD Million (2017-2022)
  • Figure 7. Global AR and VR Software: by AR device type USD Million (2017-2022)
  • Figure 8. Global AR and VR Software: by Organisation size USD Million (2017-2022)
  • Figure 9. South America AR and VR Software Share (%), by Country
  • Figure 10. Asia Pacific AR and VR Software Share (%), by Country
  • Figure 11. Europe AR and VR Software Share (%), by Country
  • Figure 12. MEA AR and VR Software Share (%), by Country
  • Figure 13. North America AR and VR Software Share (%), by Country
  • Figure 14. Global AR and VR Software share by Players 2022 (%)
  • Figure 15. Global AR and VR Software share by Players (Top 3) 2022(%)
  • Figure 16. Global AR and VR Software share by Players (Top 5) 2022(%)
  • Figure 17. BCG Matrix for key Companies
  • Figure 18. Google (United States) Revenue, Net Income and Gross profit
  • Figure 19. Google (United States) Revenue: by Geography 2022
  • Figure 20. Amazon Web Services (United States) Revenue, Net Income and Gross profit
  • Figure 21. Amazon Web Services (United States) Revenue: by Geography 2022
  • Figure 22. Sigma software (United States) Revenue, Net Income and Gross profit
  • Figure 23. Sigma software (United States) Revenue: by Geography 2022
  • Figure 24. Autodesk (United States) Revenue, Net Income and Gross profit
  • Figure 25. Autodesk (United States) Revenue: by Geography 2022
  • Figure 26. PTC (United States) Revenue, Net Income and Gross profit
  • Figure 27. PTC (United States) Revenue: by Geography 2022
  • Figure 28. Valve (United States) Revenue, Net Income and Gross profit
  • Figure 29. Valve (United States) Revenue: by Geography 2022
  • Figure 30. Unity Technologies (United States) Revenue, Net Income and Gross profit
  • Figure 31. Unity Technologies (United States) Revenue: by Geography 2022
  • Figure 32. Epic Games (United States) Revenue, Net Income and Gross profit
  • Figure 33. Epic Games (United States) Revenue: by Geography 2022
  • Figure 34. Kentico Software (United States) Revenue, Net Income and Gross profit
  • Figure 35. Kentico Software (United States) Revenue: by Geography 2022
  • Figure 36. Mimic Technologies (United States) Revenue, Net Income and Gross profit
  • Figure 37. Mimic Technologies (United States) Revenue: by Geography 2022
  • Figure 38. Global AR and VR Software: by Type USD Million (2023-2028)
  • Figure 39. Global AR and VR Software: by Application USD Million (2023-2028)
  • Figure 40. Global AR and VR Software: by VR device type USD Million (2023-2028)
  • Figure 41. Global AR and VR Software: by AR device type USD Million (2023-2028)
  • Figure 42. Global AR and VR Software: by Organisation size USD Million (2023-2028)
  • Figure 43. South America AR and VR Software Share (%), by Country
  • Figure 44. Asia Pacific AR and VR Software Share (%), by Country
  • Figure 45. Europe AR and VR Software Share (%), by Country
  • Figure 46. MEA AR and VR Software Share (%), by Country
  • Figure 47. North America AR and VR Software Share (%), by Country
List of companies from research coverage that are profiled in the study
  • Google (United States)
  • Amazon Web Services (United States)
  • Sigma software (United States)
  • Autodesk (United States)
  • PTC (United States)
  • Valve (United States)
  • Unity Technologies (United States)
  • Epic Games (United States)
  • Kentico Software (United States)
  • Mimic Technologies (United States)
Additional players considered in the study are as follows:
Crytek (Germany) , Inglobe Technologies (Italy) , Contentful (Germany) , LiveLike (United States)
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Jun 2023 178 Pages 76 Tables Base Year: 2022 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

The prominent players of Global AR and VR Software market are Google (United States), Amazon Web Services (United States), Sigma software (United States), Autodesk (United States), PTC (United States), Valve (United States), Unity Technologies (United States), Epic Games (United States), Kentico Software (United States) and Mimic Technologies (United States).
In this highly competitive & fast evolving AR and VR Software industry, the top strategic priorities would remain consistent like innovation, R&D, and M&A.
Real estate, Architecture and design, Immersive presentation for sales exec, Healthcare and Others are the potential customers of AR and VR Software industry.

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