Scope of the Study
Augmented and virtual reality are the developments in computational power, storage, graphics, processing and high resolution displays. It allows to take the content as well as information visually. The VR solutions are made for different industries such as virtual property tools for the hospital, real estate industry, architecture and design, educational apps and healthcare. These technologies allows the individuals to experience the virtual representation of video which is obtained from real space.
The market study is being classified by Type (Augmented Reality Software and Virtual Reality Software), by Application (Real estate, Architecture and design, Immersive presentation for sales exec, Healthcare and Others) and major geographies with country level break-up.
Google (United States), Amazon Web Services (United States), Sigma software (United States), Autodesk (United States), PTC (United States), Valve (United States), Unity Technologies (United States), Epic Games (United States), Kentico Software (United States) and Mimic Technologies (United States) are some of the key players profiled in the study. Additionally, the Players which are also part of the research are Crytek (Germany), Inglobe Technologies (Italy), Contentful (Germany) and LiveLike (United States).
The global VR and AR software market is software witnessing a rise in competitiveness among the companies. In terms of market share, these major players currently dominate the market. However, with increasing innovations in technology, many of the companies are increasing their market presence by securing new contracts and by tapping new markets. Research Analyst at AMA predicts that United States Players will contribute to the maximum growth of Global AR and VR Software market throughout the predicted period.
AdvanceMarketAnalytics has segmented the market of Global AR and VR Software market by Type, Application and Region.
On the basis of geography, the market of AR and VR Software has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.
- Rising Popularity of VR Games is Fuelling the Market Growth
- Rising Demand from End Use Industries
- Advances in Computer Vision and Wireless Technology
- Health Issues Due to Low Resolution and Lack of Movement
- Increasing Investments in AR Technology
- Usage of VR in Aerospace and Defence for Training Purpose
- Lack of Technological Infrastructure
- High Complexity Related to the AR Implementation
On 3rd September 2019, Concept 3D, which creates immersive online experiences with 3D modelling, virtual reality (VR), interactive maps and virtual tour software, has announced that Penn State's University Park and 21 of the Commonwealth Campuses have launched the Concept 3D interactive map and virtual tour platform.
Key Target AudienceVirtual Reality (VR) Software Providers, Government Regulatory Bodies, Government Research Organisations, Private Research Organisations and Others
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Data related to EXIM [Export- Import], production & consumption by country or regional level break-up can be provided based on client request**
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