Visual Effects (VFX) Comprehensive Study by Type (Computer-Generated Imagery, Compositing, Motion Capture), Application (Movies, Television, Gaming, Advertisements), Category (Matte Paintings, Live Action Effects (Keying), Digital Animation, Digital Effects (Match-Moving)), End User (Media and Entertainment, Health Care, Construction, Education Sector, IT and Telecom Sector, Others) Players and Region - Global Market Outlook to 2027

Visual Effects (VFX) Market by XX Submarkets | Forecast Years 2022-2027  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
What is Visual Effects (VFX) Market?

The technique of creating or manipulating graphics outside of the framework of a live action shot in filmmaking is known as visual effects (abbreviated VFX). Visual effects are the combination of live action footage (special effects) and computer-generated imagery (digital or optical effects) to create environments, inanimate objects, animals, or creatures that appear realistic but are dangerous, expensive, impractical, time-consuming, or impossible to capture on film. With the emergence of economical and generally simple-to-use animation and compositing tools, visual effects using computer-generated imagery (CGI) have lately become available to independent filmmakers.

AttributesDetails
Study Period2017-2027
Base Year2021
UnitValue (USD Million)
Key Companies ProfiledPixar (United States), Walt Disney Animation Studios (United States), Dream Works Animation (United States), Warner Bros Animation (United States), Industrial Light & Magic (United States), Framestore (United Kingdom), Blue Sky Studios (United States), Weta Digital (New Zeland), Rodeo FX Inc. (Canada) and Animal Logic (Canada)
CAGR%


The market study is being classified by Type (Computer-Generated Imagery, Compositing and Motion Capture), by Application (Movies, Television, Gaming and Advertisements) and major geographies with country level break-up.

Pixar (United States), Walt Disney Animation Studios (United States), Dream Works Animation (United States), Warner Bros Animation (United States), Industrial Light & Magic (United States), Framestore (United Kingdom), Blue Sky Studios (United States), Weta Digital (New Zeland), Rodeo FX Inc. (Canada) and Animal Logic (Canada) are some of the key players profiled in the study. Additionally, the Players which are also part of the research are Cinesite (Canada), Pixomondo (United States), Sony Pictures Imageworks (United States), Digital Domain (United States), TNG Visual Effects (United States) and BUF (France).

The companies are exploring the market by adopting mergers & acquisitions, expansions, investments, new service launches and collaborations as their preferred strategies. The players are exploring new geographies through expansions and acquisitions to avail a competitive advantage through combined synergies. Research Analyst at AMA predicts that United States Players will contribute to the maximum growth of Global Visual Effects (VFX) market throughout the forecasted period.

Segment Analysis
Analyst at AMA have segmented the market study of Global Visual Effects (VFX) market by Type, Application and Region.

On the basis of geography, the market of Visual Effects (VFX) has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.

Market Drivers
  • Introduction of New Generation Games leading the demand of Visual effects
  • Rapidly Growing Media And Entertainment Industry Across The Global

Market Trend
  • The New Artificial Intelligence Technology In VFX Effects Is In Trend

Restraints
  • Technological Complexity Associated With Visual Effects

Opportunities
  • Growing Adoption Of VFX Technology In Various Industries Such As Film Industries, Construction And Education Industry

Challenges
  • High Cost Associated Of VFX Technology





Key Target Audience
Visual Effects Developer, New Entrants and Investors, Venture Capitalists, Government Bodies, Corporate Entities, Government and Private Research Organizations and Others

Report Objectives / Segmentation Covered

By Type
  • Computer-Generated Imagery
  • Compositing
  • Motion Capture
By Application
  • Movies
  • Television
  • Gaming
  • Advertisements
By Category
  • Matte Paintings
  • Live Action Effects (Keying)
  • Digital Animation
  • Digital Effects (Match-Moving)

By End User
  • Media and Entertainment
  • Health Care
  • Construction
  • Education Sector
  • IT and Telecom Sector
  • Others

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Introduction of New Generation Games leading the demand of Visual effects
      • 3.2.2. Rapidly Growing Media And Entertainment Industry Across The Global
    • 3.3. Market Challenges
      • 3.3.1. High Cost Associated Of VFX Technology
    • 3.4. Market Trends
      • 3.4.1. The New Artificial Intelligence Technology In VFX Effects Is In Trend
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Visual Effects (VFX), by Type, Application, Category, End User and Region (value and price ) (2016-2021)
    • 5.1. Introduction
    • 5.2. Global Visual Effects (VFX) (Value)
      • 5.2.1. Global Visual Effects (VFX) by: Type (Value)
        • 5.2.1.1. Computer-Generated Imagery
        • 5.2.1.2. Compositing
        • 5.2.1.3. Motion Capture
      • 5.2.2. Global Visual Effects (VFX) by: Application (Value)
        • 5.2.2.1. Movies
        • 5.2.2.2. Television
        • 5.2.2.3. Gaming
        • 5.2.2.4. Advertisements
      • 5.2.3. Global Visual Effects (VFX) by: Category (Value)
        • 5.2.3.1. Matte Paintings
        • 5.2.3.2. Live Action Effects (Keying)
        • 5.2.3.3. Digital Animation
        • 5.2.3.4. Digital Effects (Match-Moving)
      • 5.2.4. Global Visual Effects (VFX) by: End User (Value)
        • 5.2.4.1. Media and Entertainment
        • 5.2.4.2. Health Care
        • 5.2.4.3. Construction
        • 5.2.4.4. Education Sector
        • 5.2.4.5. IT and Telecom Sector
        • 5.2.4.6. Others
      • 5.2.5. Global Visual Effects (VFX) Region
        • 5.2.5.1. South America
          • 5.2.5.1.1. Brazil
          • 5.2.5.1.2. Argentina
          • 5.2.5.1.3. Rest of South America
        • 5.2.5.2. Asia Pacific
          • 5.2.5.2.1. China
          • 5.2.5.2.2. Japan
          • 5.2.5.2.3. India
          • 5.2.5.2.4. South Korea
          • 5.2.5.2.5. Australia
          • 5.2.5.2.6. Rest of Asia-Pacific
        • 5.2.5.3. Europe
          • 5.2.5.3.1. Germany
          • 5.2.5.3.2. France
          • 5.2.5.3.3. Italy
          • 5.2.5.3.4. United Kingdom
          • 5.2.5.3.5. Netherlands
          • 5.2.5.3.6. Rest of Europe
        • 5.2.5.4. MEA
          • 5.2.5.4.1. Middle East
          • 5.2.5.4.2. Africa
        • 5.2.5.5. North America
          • 5.2.5.5.1. United States
          • 5.2.5.5.2. Canada
          • 5.2.5.5.3. Mexico
    • 5.3. Global Visual Effects (VFX) (Price)
      • 5.3.1. Global Visual Effects (VFX) by: Type (Price)
  • 6. Visual Effects (VFX): Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2021)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Pixar (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Walt Disney Animation Studios (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Dream Works Animation (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Warner Bros Animation (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Industrial Light & Magic (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Framestore (United Kingdom)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Blue Sky Studios (United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Weta Digital (New Zeland)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Rodeo FX Inc. (Canada)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Animal Logic (Canada)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global Visual Effects (VFX) Sale, by Type, Application, Category, End User and Region (value and price ) (2022-2027)
    • 7.1. Introduction
    • 7.2. Global Visual Effects (VFX) (Value)
      • 7.2.1. Global Visual Effects (VFX) by: Type (Value)
        • 7.2.1.1. Computer-Generated Imagery
        • 7.2.1.2. Compositing
        • 7.2.1.3. Motion Capture
      • 7.2.2. Global Visual Effects (VFX) by: Application (Value)
        • 7.2.2.1. Movies
        • 7.2.2.2. Television
        • 7.2.2.3. Gaming
        • 7.2.2.4. Advertisements
      • 7.2.3. Global Visual Effects (VFX) by: Category (Value)
        • 7.2.3.1. Matte Paintings
        • 7.2.3.2. Live Action Effects (Keying)
        • 7.2.3.3. Digital Animation
        • 7.2.3.4. Digital Effects (Match-Moving)
      • 7.2.4. Global Visual Effects (VFX) by: End User (Value)
        • 7.2.4.1. Media and Entertainment
        • 7.2.4.2. Health Care
        • 7.2.4.3. Construction
        • 7.2.4.4. Education Sector
        • 7.2.4.5. IT and Telecom Sector
        • 7.2.4.6. Others
      • 7.2.5. Global Visual Effects (VFX) Region
        • 7.2.5.1. South America
          • 7.2.5.1.1. Brazil
          • 7.2.5.1.2. Argentina
          • 7.2.5.1.3. Rest of South America
        • 7.2.5.2. Asia Pacific
          • 7.2.5.2.1. China
          • 7.2.5.2.2. Japan
          • 7.2.5.2.3. India
          • 7.2.5.2.4. South Korea
          • 7.2.5.2.5. Australia
          • 7.2.5.2.6. Rest of Asia-Pacific
        • 7.2.5.3. Europe
          • 7.2.5.3.1. Germany
          • 7.2.5.3.2. France
          • 7.2.5.3.3. Italy
          • 7.2.5.3.4. United Kingdom
          • 7.2.5.3.5. Netherlands
          • 7.2.5.3.6. Rest of Europe
        • 7.2.5.4. MEA
          • 7.2.5.4.1. Middle East
          • 7.2.5.4.2. Africa
        • 7.2.5.5. North America
          • 7.2.5.5.1. United States
          • 7.2.5.5.2. Canada
          • 7.2.5.5.3. Mexico
    • 7.3. Global Visual Effects (VFX) (Price)
      • 7.3.1. Global Visual Effects (VFX) by: Type (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Visual Effects (VFX): by Type(USD Million)
  • Table 2. Visual Effects (VFX) Computer-Generated Imagery , by Region USD Million (2016-2021)
  • Table 3. Visual Effects (VFX) Compositing , by Region USD Million (2016-2021)
  • Table 4. Visual Effects (VFX) Motion Capture , by Region USD Million (2016-2021)
  • Table 5. Visual Effects (VFX): by Application(USD Million)
  • Table 6. Visual Effects (VFX) Movies , by Region USD Million (2016-2021)
  • Table 7. Visual Effects (VFX) Television , by Region USD Million (2016-2021)
  • Table 8. Visual Effects (VFX) Gaming , by Region USD Million (2016-2021)
  • Table 9. Visual Effects (VFX) Advertisements , by Region USD Million (2016-2021)
  • Table 10. Visual Effects (VFX): by Category(USD Million)
  • Table 11. Visual Effects (VFX) Matte Paintings , by Region USD Million (2016-2021)
  • Table 12. Visual Effects (VFX) Live Action Effects (Keying) , by Region USD Million (2016-2021)
  • Table 13. Visual Effects (VFX) Digital Animation , by Region USD Million (2016-2021)
  • Table 14. Visual Effects (VFX) Digital Effects (Match-Moving) , by Region USD Million (2016-2021)
  • Table 15. Visual Effects (VFX): by End User(USD Million)
  • Table 16. Visual Effects (VFX) Media and Entertainment , by Region USD Million (2016-2021)
  • Table 17. Visual Effects (VFX) Health Care , by Region USD Million (2016-2021)
  • Table 18. Visual Effects (VFX) Construction , by Region USD Million (2016-2021)
  • Table 19. Visual Effects (VFX) Education Sector , by Region USD Million (2016-2021)
  • Table 20. Visual Effects (VFX) IT and Telecom Sector , by Region USD Million (2016-2021)
  • Table 21. Visual Effects (VFX) Others , by Region USD Million (2016-2021)
  • Table 22. South America Visual Effects (VFX), by Country USD Million (2016-2021)
  • Table 23. South America Visual Effects (VFX), by Type USD Million (2016-2021)
  • Table 24. South America Visual Effects (VFX), by Application USD Million (2016-2021)
  • Table 25. South America Visual Effects (VFX), by Category USD Million (2016-2021)
  • Table 26. South America Visual Effects (VFX), by End User USD Million (2016-2021)
  • Table 27. Brazil Visual Effects (VFX), by Type USD Million (2016-2021)
  • Table 28. Brazil Visual Effects (VFX), by Application USD Million (2016-2021)
  • Table 29. Brazil Visual Effects (VFX), by Category USD Million (2016-2021)
  • Table 30. Brazil Visual Effects (VFX), by End User USD Million (2016-2021)
  • Table 31. Argentina Visual Effects (VFX), by Type USD Million (2016-2021)
  • Table 32. Argentina Visual Effects (VFX), by Application USD Million (2016-2021)
  • Table 33. Argentina Visual Effects (VFX), by Category USD Million (2016-2021)
  • Table 34. Argentina Visual Effects (VFX), by End User USD Million (2016-2021)
  • Table 35. Rest of South America Visual Effects (VFX), by Type USD Million (2016-2021)
  • Table 36. Rest of South America Visual Effects (VFX), by Application USD Million (2016-2021)
  • Table 37. Rest of South America Visual Effects (VFX), by Category USD Million (2016-2021)
  • Table 38. Rest of South America Visual Effects (VFX), by End User USD Million (2016-2021)
  • Table 39. Asia Pacific Visual Effects (VFX), by Country USD Million (2016-2021)
  • Table 40. Asia Pacific Visual Effects (VFX), by Type USD Million (2016-2021)
  • Table 41. Asia Pacific Visual Effects (VFX), by Application USD Million (2016-2021)
  • Table 42. Asia Pacific Visual Effects (VFX), by Category USD Million (2016-2021)
  • Table 43. Asia Pacific Visual Effects (VFX), by End User USD Million (2016-2021)
  • Table 44. China Visual Effects (VFX), by Type USD Million (2016-2021)
  • Table 45. China Visual Effects (VFX), by Application USD Million (2016-2021)
  • Table 46. China Visual Effects (VFX), by Category USD Million (2016-2021)
  • Table 47. China Visual Effects (VFX), by End User USD Million (2016-2021)
  • Table 48. Japan Visual Effects (VFX), by Type USD Million (2016-2021)
  • Table 49. Japan Visual Effects (VFX), by Application USD Million (2016-2021)
  • Table 50. Japan Visual Effects (VFX), by Category USD Million (2016-2021)
  • Table 51. Japan Visual Effects (VFX), by End User USD Million (2016-2021)
  • Table 52. India Visual Effects (VFX), by Type USD Million (2016-2021)
  • Table 53. India Visual Effects (VFX), by Application USD Million (2016-2021)
  • Table 54. India Visual Effects (VFX), by Category USD Million (2016-2021)
  • Table 55. India Visual Effects (VFX), by End User USD Million (2016-2021)
  • Table 56. South Korea Visual Effects (VFX), by Type USD Million (2016-2021)
  • Table 57. South Korea Visual Effects (VFX), by Application USD Million (2016-2021)
  • Table 58. South Korea Visual Effects (VFX), by Category USD Million (2016-2021)
  • Table 59. South Korea Visual Effects (VFX), by End User USD Million (2016-2021)
  • Table 60. Australia Visual Effects (VFX), by Type USD Million (2016-2021)
  • Table 61. Australia Visual Effects (VFX), by Application USD Million (2016-2021)
  • Table 62. Australia Visual Effects (VFX), by Category USD Million (2016-2021)
  • Table 63. Australia Visual Effects (VFX), by End User USD Million (2016-2021)
  • Table 64. Rest of Asia-Pacific Visual Effects (VFX), by Type USD Million (2016-2021)
  • Table 65. Rest of Asia-Pacific Visual Effects (VFX), by Application USD Million (2016-2021)
  • Table 66. Rest of Asia-Pacific Visual Effects (VFX), by Category USD Million (2016-2021)
  • Table 67. Rest of Asia-Pacific Visual Effects (VFX), by End User USD Million (2016-2021)
  • Table 68. Europe Visual Effects (VFX), by Country USD Million (2016-2021)
  • Table 69. Europe Visual Effects (VFX), by Type USD Million (2016-2021)
  • Table 70. Europe Visual Effects (VFX), by Application USD Million (2016-2021)
  • Table 71. Europe Visual Effects (VFX), by Category USD Million (2016-2021)
  • Table 72. Europe Visual Effects (VFX), by End User USD Million (2016-2021)
  • Table 73. Germany Visual Effects (VFX), by Type USD Million (2016-2021)
  • Table 74. Germany Visual Effects (VFX), by Application USD Million (2016-2021)
  • Table 75. Germany Visual Effects (VFX), by Category USD Million (2016-2021)
  • Table 76. Germany Visual Effects (VFX), by End User USD Million (2016-2021)
  • Table 77. France Visual Effects (VFX), by Type USD Million (2016-2021)
  • Table 78. France Visual Effects (VFX), by Application USD Million (2016-2021)
  • Table 79. France Visual Effects (VFX), by Category USD Million (2016-2021)
  • Table 80. France Visual Effects (VFX), by End User USD Million (2016-2021)
  • Table 81. Italy Visual Effects (VFX), by Type USD Million (2016-2021)
  • Table 82. Italy Visual Effects (VFX), by Application USD Million (2016-2021)
  • Table 83. Italy Visual Effects (VFX), by Category USD Million (2016-2021)
  • Table 84. Italy Visual Effects (VFX), by End User USD Million (2016-2021)
  • Table 85. United Kingdom Visual Effects (VFX), by Type USD Million (2016-2021)
  • Table 86. United Kingdom Visual Effects (VFX), by Application USD Million (2016-2021)
  • Table 87. United Kingdom Visual Effects (VFX), by Category USD Million (2016-2021)
  • Table 88. United Kingdom Visual Effects (VFX), by End User USD Million (2016-2021)
  • Table 89. Netherlands Visual Effects (VFX), by Type USD Million (2016-2021)
  • Table 90. Netherlands Visual Effects (VFX), by Application USD Million (2016-2021)
  • Table 91. Netherlands Visual Effects (VFX), by Category USD Million (2016-2021)
  • Table 92. Netherlands Visual Effects (VFX), by End User USD Million (2016-2021)
  • Table 93. Rest of Europe Visual Effects (VFX), by Type USD Million (2016-2021)
  • Table 94. Rest of Europe Visual Effects (VFX), by Application USD Million (2016-2021)
  • Table 95. Rest of Europe Visual Effects (VFX), by Category USD Million (2016-2021)
  • Table 96. Rest of Europe Visual Effects (VFX), by End User USD Million (2016-2021)
  • Table 97. MEA Visual Effects (VFX), by Country USD Million (2016-2021)
  • Table 98. MEA Visual Effects (VFX), by Type USD Million (2016-2021)
  • Table 99. MEA Visual Effects (VFX), by Application USD Million (2016-2021)
  • Table 100. MEA Visual Effects (VFX), by Category USD Million (2016-2021)
  • Table 101. MEA Visual Effects (VFX), by End User USD Million (2016-2021)
  • Table 102. Middle East Visual Effects (VFX), by Type USD Million (2016-2021)
  • Table 103. Middle East Visual Effects (VFX), by Application USD Million (2016-2021)
  • Table 104. Middle East Visual Effects (VFX), by Category USD Million (2016-2021)
  • Table 105. Middle East Visual Effects (VFX), by End User USD Million (2016-2021)
  • Table 106. Africa Visual Effects (VFX), by Type USD Million (2016-2021)
  • Table 107. Africa Visual Effects (VFX), by Application USD Million (2016-2021)
  • Table 108. Africa Visual Effects (VFX), by Category USD Million (2016-2021)
  • Table 109. Africa Visual Effects (VFX), by End User USD Million (2016-2021)
  • Table 110. North America Visual Effects (VFX), by Country USD Million (2016-2021)
  • Table 111. North America Visual Effects (VFX), by Type USD Million (2016-2021)
  • Table 112. North America Visual Effects (VFX), by Application USD Million (2016-2021)
  • Table 113. North America Visual Effects (VFX), by Category USD Million (2016-2021)
  • Table 114. North America Visual Effects (VFX), by End User USD Million (2016-2021)
  • Table 115. United States Visual Effects (VFX), by Type USD Million (2016-2021)
  • Table 116. United States Visual Effects (VFX), by Application USD Million (2016-2021)
  • Table 117. United States Visual Effects (VFX), by Category USD Million (2016-2021)
  • Table 118. United States Visual Effects (VFX), by End User USD Million (2016-2021)
  • Table 119. Canada Visual Effects (VFX), by Type USD Million (2016-2021)
  • Table 120. Canada Visual Effects (VFX), by Application USD Million (2016-2021)
  • Table 121. Canada Visual Effects (VFX), by Category USD Million (2016-2021)
  • Table 122. Canada Visual Effects (VFX), by End User USD Million (2016-2021)
  • Table 123. Mexico Visual Effects (VFX), by Type USD Million (2016-2021)
  • Table 124. Mexico Visual Effects (VFX), by Application USD Million (2016-2021)
  • Table 125. Mexico Visual Effects (VFX), by Category USD Million (2016-2021)
  • Table 126. Mexico Visual Effects (VFX), by End User USD Million (2016-2021)
  • Table 127. Visual Effects (VFX): by Type(USD/Units)
  • Table 128. Company Basic Information, Sales Area and Its Competitors
  • Table 129. Company Basic Information, Sales Area and Its Competitors
  • Table 130. Company Basic Information, Sales Area and Its Competitors
  • Table 131. Company Basic Information, Sales Area and Its Competitors
  • Table 132. Company Basic Information, Sales Area and Its Competitors
  • Table 133. Company Basic Information, Sales Area and Its Competitors
  • Table 134. Company Basic Information, Sales Area and Its Competitors
  • Table 135. Company Basic Information, Sales Area and Its Competitors
  • Table 136. Company Basic Information, Sales Area and Its Competitors
  • Table 137. Company Basic Information, Sales Area and Its Competitors
  • Table 138. Visual Effects (VFX): by Type(USD Million)
  • Table 139. Visual Effects (VFX) Computer-Generated Imagery , by Region USD Million (2022-2027)
  • Table 140. Visual Effects (VFX) Compositing , by Region USD Million (2022-2027)
  • Table 141. Visual Effects (VFX) Motion Capture , by Region USD Million (2022-2027)
  • Table 142. Visual Effects (VFX): by Application(USD Million)
  • Table 143. Visual Effects (VFX) Movies , by Region USD Million (2022-2027)
  • Table 144. Visual Effects (VFX) Television , by Region USD Million (2022-2027)
  • Table 145. Visual Effects (VFX) Gaming , by Region USD Million (2022-2027)
  • Table 146. Visual Effects (VFX) Advertisements , by Region USD Million (2022-2027)
  • Table 147. Visual Effects (VFX): by Category(USD Million)
  • Table 148. Visual Effects (VFX) Matte Paintings , by Region USD Million (2022-2027)
  • Table 149. Visual Effects (VFX) Live Action Effects (Keying) , by Region USD Million (2022-2027)
  • Table 150. Visual Effects (VFX) Digital Animation , by Region USD Million (2022-2027)
  • Table 151. Visual Effects (VFX) Digital Effects (Match-Moving) , by Region USD Million (2022-2027)
  • Table 152. Visual Effects (VFX): by End User(USD Million)
  • Table 153. Visual Effects (VFX) Media and Entertainment , by Region USD Million (2022-2027)
  • Table 154. Visual Effects (VFX) Health Care , by Region USD Million (2022-2027)
  • Table 155. Visual Effects (VFX) Construction , by Region USD Million (2022-2027)
  • Table 156. Visual Effects (VFX) Education Sector , by Region USD Million (2022-2027)
  • Table 157. Visual Effects (VFX) IT and Telecom Sector , by Region USD Million (2022-2027)
  • Table 158. Visual Effects (VFX) Others , by Region USD Million (2022-2027)
  • Table 159. South America Visual Effects (VFX), by Country USD Million (2022-2027)
  • Table 160. South America Visual Effects (VFX), by Type USD Million (2022-2027)
  • Table 161. South America Visual Effects (VFX), by Application USD Million (2022-2027)
  • Table 162. South America Visual Effects (VFX), by Category USD Million (2022-2027)
  • Table 163. South America Visual Effects (VFX), by End User USD Million (2022-2027)
  • Table 164. Brazil Visual Effects (VFX), by Type USD Million (2022-2027)
  • Table 165. Brazil Visual Effects (VFX), by Application USD Million (2022-2027)
  • Table 166. Brazil Visual Effects (VFX), by Category USD Million (2022-2027)
  • Table 167. Brazil Visual Effects (VFX), by End User USD Million (2022-2027)
  • Table 168. Argentina Visual Effects (VFX), by Type USD Million (2022-2027)
  • Table 169. Argentina Visual Effects (VFX), by Application USD Million (2022-2027)
  • Table 170. Argentina Visual Effects (VFX), by Category USD Million (2022-2027)
  • Table 171. Argentina Visual Effects (VFX), by End User USD Million (2022-2027)
  • Table 172. Rest of South America Visual Effects (VFX), by Type USD Million (2022-2027)
  • Table 173. Rest of South America Visual Effects (VFX), by Application USD Million (2022-2027)
  • Table 174. Rest of South America Visual Effects (VFX), by Category USD Million (2022-2027)
  • Table 175. Rest of South America Visual Effects (VFX), by End User USD Million (2022-2027)
  • Table 176. Asia Pacific Visual Effects (VFX), by Country USD Million (2022-2027)
  • Table 177. Asia Pacific Visual Effects (VFX), by Type USD Million (2022-2027)
  • Table 178. Asia Pacific Visual Effects (VFX), by Application USD Million (2022-2027)
  • Table 179. Asia Pacific Visual Effects (VFX), by Category USD Million (2022-2027)
  • Table 180. Asia Pacific Visual Effects (VFX), by End User USD Million (2022-2027)
  • Table 181. China Visual Effects (VFX), by Type USD Million (2022-2027)
  • Table 182. China Visual Effects (VFX), by Application USD Million (2022-2027)
  • Table 183. China Visual Effects (VFX), by Category USD Million (2022-2027)
  • Table 184. China Visual Effects (VFX), by End User USD Million (2022-2027)
  • Table 185. Japan Visual Effects (VFX), by Type USD Million (2022-2027)
  • Table 186. Japan Visual Effects (VFX), by Application USD Million (2022-2027)
  • Table 187. Japan Visual Effects (VFX), by Category USD Million (2022-2027)
  • Table 188. Japan Visual Effects (VFX), by End User USD Million (2022-2027)
  • Table 189. India Visual Effects (VFX), by Type USD Million (2022-2027)
  • Table 190. India Visual Effects (VFX), by Application USD Million (2022-2027)
  • Table 191. India Visual Effects (VFX), by Category USD Million (2022-2027)
  • Table 192. India Visual Effects (VFX), by End User USD Million (2022-2027)
  • Table 193. South Korea Visual Effects (VFX), by Type USD Million (2022-2027)
  • Table 194. South Korea Visual Effects (VFX), by Application USD Million (2022-2027)
  • Table 195. South Korea Visual Effects (VFX), by Category USD Million (2022-2027)
  • Table 196. South Korea Visual Effects (VFX), by End User USD Million (2022-2027)
  • Table 197. Australia Visual Effects (VFX), by Type USD Million (2022-2027)
  • Table 198. Australia Visual Effects (VFX), by Application USD Million (2022-2027)
  • Table 199. Australia Visual Effects (VFX), by Category USD Million (2022-2027)
  • Table 200. Australia Visual Effects (VFX), by End User USD Million (2022-2027)
  • Table 201. Rest of Asia-Pacific Visual Effects (VFX), by Type USD Million (2022-2027)
  • Table 202. Rest of Asia-Pacific Visual Effects (VFX), by Application USD Million (2022-2027)
  • Table 203. Rest of Asia-Pacific Visual Effects (VFX), by Category USD Million (2022-2027)
  • Table 204. Rest of Asia-Pacific Visual Effects (VFX), by End User USD Million (2022-2027)
  • Table 205. Europe Visual Effects (VFX), by Country USD Million (2022-2027)
  • Table 206. Europe Visual Effects (VFX), by Type USD Million (2022-2027)
  • Table 207. Europe Visual Effects (VFX), by Application USD Million (2022-2027)
  • Table 208. Europe Visual Effects (VFX), by Category USD Million (2022-2027)
  • Table 209. Europe Visual Effects (VFX), by End User USD Million (2022-2027)
  • Table 210. Germany Visual Effects (VFX), by Type USD Million (2022-2027)
  • Table 211. Germany Visual Effects (VFX), by Application USD Million (2022-2027)
  • Table 212. Germany Visual Effects (VFX), by Category USD Million (2022-2027)
  • Table 213. Germany Visual Effects (VFX), by End User USD Million (2022-2027)
  • Table 214. France Visual Effects (VFX), by Type USD Million (2022-2027)
  • Table 215. France Visual Effects (VFX), by Application USD Million (2022-2027)
  • Table 216. France Visual Effects (VFX), by Category USD Million (2022-2027)
  • Table 217. France Visual Effects (VFX), by End User USD Million (2022-2027)
  • Table 218. Italy Visual Effects (VFX), by Type USD Million (2022-2027)
  • Table 219. Italy Visual Effects (VFX), by Application USD Million (2022-2027)
  • Table 220. Italy Visual Effects (VFX), by Category USD Million (2022-2027)
  • Table 221. Italy Visual Effects (VFX), by End User USD Million (2022-2027)
  • Table 222. United Kingdom Visual Effects (VFX), by Type USD Million (2022-2027)
  • Table 223. United Kingdom Visual Effects (VFX), by Application USD Million (2022-2027)
  • Table 224. United Kingdom Visual Effects (VFX), by Category USD Million (2022-2027)
  • Table 225. United Kingdom Visual Effects (VFX), by End User USD Million (2022-2027)
  • Table 226. Netherlands Visual Effects (VFX), by Type USD Million (2022-2027)
  • Table 227. Netherlands Visual Effects (VFX), by Application USD Million (2022-2027)
  • Table 228. Netherlands Visual Effects (VFX), by Category USD Million (2022-2027)
  • Table 229. Netherlands Visual Effects (VFX), by End User USD Million (2022-2027)
  • Table 230. Rest of Europe Visual Effects (VFX), by Type USD Million (2022-2027)
  • Table 231. Rest of Europe Visual Effects (VFX), by Application USD Million (2022-2027)
  • Table 232. Rest of Europe Visual Effects (VFX), by Category USD Million (2022-2027)
  • Table 233. Rest of Europe Visual Effects (VFX), by End User USD Million (2022-2027)
  • Table 234. MEA Visual Effects (VFX), by Country USD Million (2022-2027)
  • Table 235. MEA Visual Effects (VFX), by Type USD Million (2022-2027)
  • Table 236. MEA Visual Effects (VFX), by Application USD Million (2022-2027)
  • Table 237. MEA Visual Effects (VFX), by Category USD Million (2022-2027)
  • Table 238. MEA Visual Effects (VFX), by End User USD Million (2022-2027)
  • Table 239. Middle East Visual Effects (VFX), by Type USD Million (2022-2027)
  • Table 240. Middle East Visual Effects (VFX), by Application USD Million (2022-2027)
  • Table 241. Middle East Visual Effects (VFX), by Category USD Million (2022-2027)
  • Table 242. Middle East Visual Effects (VFX), by End User USD Million (2022-2027)
  • Table 243. Africa Visual Effects (VFX), by Type USD Million (2022-2027)
  • Table 244. Africa Visual Effects (VFX), by Application USD Million (2022-2027)
  • Table 245. Africa Visual Effects (VFX), by Category USD Million (2022-2027)
  • Table 246. Africa Visual Effects (VFX), by End User USD Million (2022-2027)
  • Table 247. North America Visual Effects (VFX), by Country USD Million (2022-2027)
  • Table 248. North America Visual Effects (VFX), by Type USD Million (2022-2027)
  • Table 249. North America Visual Effects (VFX), by Application USD Million (2022-2027)
  • Table 250. North America Visual Effects (VFX), by Category USD Million (2022-2027)
  • Table 251. North America Visual Effects (VFX), by End User USD Million (2022-2027)
  • Table 252. United States Visual Effects (VFX), by Type USD Million (2022-2027)
  • Table 253. United States Visual Effects (VFX), by Application USD Million (2022-2027)
  • Table 254. United States Visual Effects (VFX), by Category USD Million (2022-2027)
  • Table 255. United States Visual Effects (VFX), by End User USD Million (2022-2027)
  • Table 256. Canada Visual Effects (VFX), by Type USD Million (2022-2027)
  • Table 257. Canada Visual Effects (VFX), by Application USD Million (2022-2027)
  • Table 258. Canada Visual Effects (VFX), by Category USD Million (2022-2027)
  • Table 259. Canada Visual Effects (VFX), by End User USD Million (2022-2027)
  • Table 260. Mexico Visual Effects (VFX), by Type USD Million (2022-2027)
  • Table 261. Mexico Visual Effects (VFX), by Application USD Million (2022-2027)
  • Table 262. Mexico Visual Effects (VFX), by Category USD Million (2022-2027)
  • Table 263. Mexico Visual Effects (VFX), by End User USD Million (2022-2027)
  • Table 264. Visual Effects (VFX): by Type(USD/Units)
  • Table 265. Research Programs/Design for This Report
  • Table 266. Key Data Information from Secondary Sources
  • Table 267. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Visual Effects (VFX): by Type USD Million (2016-2021)
  • Figure 5. Global Visual Effects (VFX): by Application USD Million (2016-2021)
  • Figure 6. Global Visual Effects (VFX): by Category USD Million (2016-2021)
  • Figure 7. Global Visual Effects (VFX): by End User USD Million (2016-2021)
  • Figure 8. South America Visual Effects (VFX) Share (%), by Country
  • Figure 9. Asia Pacific Visual Effects (VFX) Share (%), by Country
  • Figure 10. Europe Visual Effects (VFX) Share (%), by Country
  • Figure 11. MEA Visual Effects (VFX) Share (%), by Country
  • Figure 12. North America Visual Effects (VFX) Share (%), by Country
  • Figure 13. Global Visual Effects (VFX): by Type USD/Units (2016-2021)
  • Figure 14. Global Visual Effects (VFX) share by Players 2021 (%)
  • Figure 15. Global Visual Effects (VFX) share by Players (Top 3) 2021(%)
  • Figure 16. Global Visual Effects (VFX) share by Players (Top 5) 2021(%)
  • Figure 17. BCG Matrix for key Companies
  • Figure 18. Pixar (United States) Revenue, Net Income and Gross profit
  • Figure 19. Pixar (United States) Revenue: by Geography 2021
  • Figure 20. Walt Disney Animation Studios (United States) Revenue, Net Income and Gross profit
  • Figure 21. Walt Disney Animation Studios (United States) Revenue: by Geography 2021
  • Figure 22. Dream Works Animation (United States) Revenue, Net Income and Gross profit
  • Figure 23. Dream Works Animation (United States) Revenue: by Geography 2021
  • Figure 24. Warner Bros Animation (United States) Revenue, Net Income and Gross profit
  • Figure 25. Warner Bros Animation (United States) Revenue: by Geography 2021
  • Figure 26. Industrial Light & Magic (United States) Revenue, Net Income and Gross profit
  • Figure 27. Industrial Light & Magic (United States) Revenue: by Geography 2021
  • Figure 28. Framestore (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 29. Framestore (United Kingdom) Revenue: by Geography 2021
  • Figure 30. Blue Sky Studios (United States) Revenue, Net Income and Gross profit
  • Figure 31. Blue Sky Studios (United States) Revenue: by Geography 2021
  • Figure 32. Weta Digital (New Zeland) Revenue, Net Income and Gross profit
  • Figure 33. Weta Digital (New Zeland) Revenue: by Geography 2021
  • Figure 34. Rodeo FX Inc. (Canada) Revenue, Net Income and Gross profit
  • Figure 35. Rodeo FX Inc. (Canada) Revenue: by Geography 2021
  • Figure 36. Animal Logic (Canada) Revenue, Net Income and Gross profit
  • Figure 37. Animal Logic (Canada) Revenue: by Geography 2021
  • Figure 38. Global Visual Effects (VFX): by Type USD Million (2022-2027)
  • Figure 39. Global Visual Effects (VFX): by Application USD Million (2022-2027)
  • Figure 40. Global Visual Effects (VFX): by Category USD Million (2022-2027)
  • Figure 41. Global Visual Effects (VFX): by End User USD Million (2022-2027)
  • Figure 42. South America Visual Effects (VFX) Share (%), by Country
  • Figure 43. Asia Pacific Visual Effects (VFX) Share (%), by Country
  • Figure 44. Europe Visual Effects (VFX) Share (%), by Country
  • Figure 45. MEA Visual Effects (VFX) Share (%), by Country
  • Figure 46. North America Visual Effects (VFX) Share (%), by Country
  • Figure 47. Global Visual Effects (VFX): by Type USD/Units (2022-2027)
List of companies from research coverage that are profiled in the study
  • Pixar (United States)
  • Walt Disney Animation Studios (United States)
  • Dream Works Animation (United States)
  • Warner Bros Animation (United States)
  • Industrial Light & Magic (United States)
  • Framestore (United Kingdom)
  • Blue Sky Studios (United States)
  • Weta Digital (New Zeland)
  • Rodeo FX Inc. (Canada)
  • Animal Logic (Canada)
Additional players considered in the study are as follows:
Cinesite (Canada) , Pixomondo (United States) , Sony Pictures Imageworks (United States) , Digital Domain (United States) , TNG Visual Effects (United States) , BUF (France)
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Apr 2022 231 Pages 66 Tables Base Year: 2021 Coverage: 15+ Companies; 18 Countries

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