Virtual Reality in Tourism Comprehensive Study by Type (Head Mount Device, Gesture Tracking Device), Application (Travel Agency, Hotel, Tourist Attractions, Other), Video Type (Monoscopic VR Tourism Video, Stereoscopic VR Tourism Video), Technology (VR Headsets, VR Glasses, 360 Degree Cameras, Video Editing Software), Product Type (Cloud Based, Web Based), End-Use (Travel Industry, Hotel Tourism) Players and Region - Global Market Outlook to 2028

Virtual Reality in Tourism Market by XX Submarkets | Forecast Years 2023-2028  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
Virtual Reality in Tourism Market Scope
Virtual Reality can be experience with VR headset in which user feel digital environment designed with the help of images, sounds, other physical sensations. In this virtual world user can move, Play and interact with another user or technically animated personalities. Tourism and related industries use this technology for their better representation in market. In Virtual Reality user can virtually see and get unique experience of that place with the comfort of their home. Owing to increase in demand of virtual reality in tourism by Travel Company, virtual reality in tourism market is expected to grow at a significant rate during the forecast period.

AttributesDetails
Study Period2018-2028
Base Year2022
UnitValue (USD Million)
Key Companies ProfiledOculus VR (United States), Google (United States), Microsoft (United States), Magic Leap (United States), Samsung (South Korea), Worldviz (United States), Groove Jones (United States), Zco Corporation (United States), Cubix (United States), Giga Works (UAE), Viziofly (Singapore), The Amsterdam VR Company (Netherland), World Travel VR (United States), Infinito VFX Studio Pvt LTD (India), Immersion VR LTD (England) and Ascape VR (United States)
CAGR%


Virtual Reality in Tourism market is a fragmented market due to the presence of various players. The players are focusing on increasing their manufacturing capacity and are offering competitive prices to gain high market share and establish their position in the market. Further, companies are focusing on developing innovative products and solutions to improve quality, enhances and promotes performance. The companies are coming up with partnerships or agreements along with planning strategic activities such as partnerships, product launch, mergers, and acquisitions which will help them to sustain in the market and maintain their competitive edge.

Oculus VR (United States), Google (United States), Microsoft (United States), Magic Leap (United States), Samsung (South Korea), Worldviz (United States), Groove Jones (United States), Zco Corporation (United States), Cubix (United States), Giga Works (UAE), Viziofly (Singapore), The Amsterdam VR Company (Netherland), World Travel VR (United States), Infinito VFX Studio Pvt LTD (India), Immersion VR LTD (England) and Ascape VR (United States) are some of the key players that are part of study coverage. Additionally, the Players which are also part of the research are 3D Walkabout (Australia), Ingition Immersive (Australia), VR Visage (United States), Meraki Studio (India) and VRdirect (Germany).

About Approach
The research aims to propose a patent-based approach in searching for potential technology partners as a supporting tool for enabling open innovation. The study also proposes a systematic searching process of technology partners as a preliminary step to select the emerging and key players that are involved in implementing market estimations. While patent analysis is employed to overcome the aforementioned data- and process-related limitations, as expenses occurred in that technology allows us to estimate the market size by evolving segments as target market from the total available market.

Segmentation Overview
The study have segmented the market of Global Virtual Reality in Tourism market by Type , by Application (Travel Agency, Hotel, Tourist Attractions and Other) and Region with country level break-up.

On the basis of geography, the market of Virtual Reality in Tourism has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). region held largest market share in the year 2022.

Market Leaders and their expansionary development strategies
In May 2022, Google acquired Raxium, Raxium is five-year-old bay area startup working on microLED display technology which is used for wearables and augmented virtual reality headsets. Google is focused on building software for innovative VR device. With this acquisition google expand its presence in Virtual Reality in Tourism market
In September 2020, Oculus VR launched Oculus Quest 2, the next generation of All-in-One VR. Oculus Quest 2 have new touch controllers and high-resolution display. With this new launch Oculus VR expand its presence in Virtual Reality and it help in tourism sector also


Influencing Trend:
Rising Inclination towards More Immersive Travel Experiences

Market Growth Drivers:
Increasing Demand of Virtual Reality in Tourism to Experience 360 Degree of Destination in High Resolution, Growing Demand of Virtual Reality in Tourism by Travel Company and Rise in Demand Virtual Reality in Tourism by Hotel So That User Can Explore Hotel

Challenges:
Creating Realistic And Three Dimensional Experience, Creative Blocks to Manufacturers and Increasing Incidence of Cybercrime and Data Privacy

Restraints:
High Cost of Manufacturing, Lack of Technical Awareness in Consumers and Negative Physical Effects of VR Devices

Opportunities:
Increasing Technological Advancement in Virtual Technology for Tourism

Key Target Audience
Virtual Reality in Tourism Provider, Virtual Reality Device Manufacturers, Government Bodies, Regulatory Bodies, Potential Investors, Research and Development Institutes, End Users and Others

Report Objectives / Segmentation Covered

By Type
  • Head Mount Device
  • Gesture Tracking Device
By Application
  • Travel Agency
  • Hotel
  • Tourist Attractions
  • Other
By Video Type
  • Monoscopic VR Tourism Video
  • Stereoscopic VR Tourism Video

By Technology
  • VR Headsets
  • VR Glasses
  • 360 Degree Cameras
  • Video Editing Software

By Product Type
  • Cloud Based
  • Web Based

By End-Use
  • Travel Industry
  • Hotel Tourism

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Increasing Demand of Virtual Reality in Tourism to Experience 360 Degree of Destination in High Resolution
      • 3.2.2. Growing Demand of Virtual Reality in Tourism by Travel Company
      • 3.2.3. Rise in Demand Virtual Reality in Tourism by Hotel So That User Can Explore Hotel
    • 3.3. Market Challenges
      • 3.3.1. Creating Realistic And Three Dimensional Experience
      • 3.3.2. Creative Blocks to Manufacturers
      • 3.3.3. Increasing Incidence of Cybercrime and Data Privacy
    • 3.4. Market Trends
      • 3.4.1. Rising Inclination towards More Immersive Travel Experiences
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Virtual Reality in Tourism, by Type, Application, Video Type, Technology, Product Type, End-Use and Region (value) (2017-2022)
    • 5.1. Introduction
    • 5.2. Global Virtual Reality in Tourism (Value)
      • 5.2.1. Global Virtual Reality in Tourism by: Type (Value)
        • 5.2.1.1. Head Mount Device
        • 5.2.1.2. Gesture Tracking Device
      • 5.2.2. Global Virtual Reality in Tourism by: Application (Value)
        • 5.2.2.1. Travel Agency
        • 5.2.2.2. Hotel
        • 5.2.2.3. Tourist Attractions
        • 5.2.2.4. Other
      • 5.2.3. Global Virtual Reality in Tourism by: Video Type (Value)
        • 5.2.3.1. Monoscopic VR Tourism Video
        • 5.2.3.2. Stereoscopic VR Tourism Video
      • 5.2.4. Global Virtual Reality in Tourism by: Type (Value)
        • 5.2.4.1. Head Mount Device
        • 5.2.4.2. Gesture Tracking Device
      • 5.2.5. Global Virtual Reality in Tourism by: Product Type (Value)
        • 5.2.5.1. Cloud Based
        • 5.2.5.2. Web Based
      • 5.2.6. Global Virtual Reality in Tourism by: End-Use (Value)
        • 5.2.6.1. Travel Industry
        • 5.2.6.2. Hotel Tourism
      • 5.2.7. Global Virtual Reality in Tourism Region
        • 5.2.7.1. South America
          • 5.2.7.1.1. Brazil
          • 5.2.7.1.2. Argentina
          • 5.2.7.1.3. Rest of South America
        • 5.2.7.2. Asia Pacific
          • 5.2.7.2.1. China
          • 5.2.7.2.2. Japan
          • 5.2.7.2.3. India
          • 5.2.7.2.4. South Korea
          • 5.2.7.2.5. Taiwan
          • 5.2.7.2.6. Australia
          • 5.2.7.2.7. Rest of Asia-Pacific
        • 5.2.7.3. Europe
          • 5.2.7.3.1. Germany
          • 5.2.7.3.2. France
          • 5.2.7.3.3. Italy
          • 5.2.7.3.4. United Kingdom
          • 5.2.7.3.5. Netherlands
          • 5.2.7.3.6. Rest of Europe
        • 5.2.7.4. MEA
          • 5.2.7.4.1. Middle East
          • 5.2.7.4.2. Africa
        • 5.2.7.5. North America
          • 5.2.7.5.1. United States
          • 5.2.7.5.2. Canada
          • 5.2.7.5.3. Mexico
  • 6. Virtual Reality in Tourism: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2022)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Oculus VR (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Google (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Microsoft (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Magic Leap (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Samsung (South Korea)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Worldviz (United States)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Groove Jones (United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Zco Corporation (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Cubix (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Giga Works (UAE)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
      • 6.4.11. Viziofly (Singapore)
        • 6.4.11.1. Business Overview
        • 6.4.11.2. Products/Services Offerings
        • 6.4.11.3. Financial Analysis
        • 6.4.11.4. SWOT Analysis
      • 6.4.12. The Amsterdam VR Company (Netherland)
        • 6.4.12.1. Business Overview
        • 6.4.12.2. Products/Services Offerings
        • 6.4.12.3. Financial Analysis
        • 6.4.12.4. SWOT Analysis
      • 6.4.13. World Travel VR (United States)
        • 6.4.13.1. Business Overview
        • 6.4.13.2. Products/Services Offerings
        • 6.4.13.3. Financial Analysis
        • 6.4.13.4. SWOT Analysis
      • 6.4.14. Infinito VFX Studio Pvt LTD (India)
        • 6.4.14.1. Business Overview
        • 6.4.14.2. Products/Services Offerings
        • 6.4.14.3. Financial Analysis
        • 6.4.14.4. SWOT Analysis
      • 6.4.15. Immersion VR LTD (England)
        • 6.4.15.1. Business Overview
        • 6.4.15.2. Products/Services Offerings
        • 6.4.15.3. Financial Analysis
        • 6.4.15.4. SWOT Analysis
      • 6.4.16. Ascape VR (United States)
        • 6.4.16.1. Business Overview
        • 6.4.16.2. Products/Services Offerings
        • 6.4.16.3. Financial Analysis
        • 6.4.16.4. SWOT Analysis
  • 7. Global Virtual Reality in Tourism Sale, by Type, Application, Video Type, Technology, Product Type, End-Use and Region (value) (2023-2028)
    • 7.1. Introduction
    • 7.2. Global Virtual Reality in Tourism (Value)
      • 7.2.1. Global Virtual Reality in Tourism by: Type (Value)
        • 7.2.1.1. Head Mount Device
        • 7.2.1.2. Gesture Tracking Device
      • 7.2.2. Global Virtual Reality in Tourism by: Application (Value)
        • 7.2.2.1. Travel Agency
        • 7.2.2.2. Hotel
        • 7.2.2.3. Tourist Attractions
        • 7.2.2.4. Other
      • 7.2.3. Global Virtual Reality in Tourism by: Video Type (Value)
        • 7.2.3.1. Monoscopic VR Tourism Video
        • 7.2.3.2. Stereoscopic VR Tourism Video
      • 7.2.4. Global Virtual Reality in Tourism by: Type (Value)
        • 7.2.4.1. Head Mount Device
        • 7.2.4.2. Gesture Tracking Device
      • 7.2.5. Global Virtual Reality in Tourism by: Product Type (Value)
        • 7.2.5.1. Cloud Based
        • 7.2.5.2. Web Based
      • 7.2.6. Global Virtual Reality in Tourism by: End-Use (Value)
        • 7.2.6.1. Travel Industry
        • 7.2.6.2. Hotel Tourism
      • 7.2.7. Global Virtual Reality in Tourism Region
        • 7.2.7.1. South America
          • 7.2.7.1.1. Brazil
          • 7.2.7.1.2. Argentina
          • 7.2.7.1.3. Rest of South America
        • 7.2.7.2. Asia Pacific
          • 7.2.7.2.1. China
          • 7.2.7.2.2. Japan
          • 7.2.7.2.3. India
          • 7.2.7.2.4. South Korea
          • 7.2.7.2.5. Taiwan
          • 7.2.7.2.6. Australia
          • 7.2.7.2.7. Rest of Asia-Pacific
        • 7.2.7.3. Europe
          • 7.2.7.3.1. Germany
          • 7.2.7.3.2. France
          • 7.2.7.3.3. Italy
          • 7.2.7.3.4. United Kingdom
          • 7.2.7.3.5. Netherlands
          • 7.2.7.3.6. Rest of Europe
        • 7.2.7.4. MEA
          • 7.2.7.4.1. Middle East
          • 7.2.7.4.2. Africa
        • 7.2.7.5. North America
          • 7.2.7.5.1. United States
          • 7.2.7.5.2. Canada
          • 7.2.7.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Virtual Reality in Tourism: by Type(USD Million)
  • Table 2. Virtual Reality in Tourism Head Mount Device , by Region USD Million (2017-2022)
  • Table 3. Virtual Reality in Tourism Gesture Tracking Device , by Region USD Million (2017-2022)
  • Table 4. Virtual Reality in Tourism: by Application(USD Million)
  • Table 5. Virtual Reality in Tourism Travel Agency , by Region USD Million (2017-2022)
  • Table 6. Virtual Reality in Tourism Hotel , by Region USD Million (2017-2022)
  • Table 7. Virtual Reality in Tourism Tourist Attractions , by Region USD Million (2017-2022)
  • Table 8. Virtual Reality in Tourism Other , by Region USD Million (2017-2022)
  • Table 9. Virtual Reality in Tourism: by Video Type(USD Million)
  • Table 10. Virtual Reality in Tourism Monoscopic VR Tourism Video , by Region USD Million (2017-2022)
  • Table 11. Virtual Reality in Tourism Stereoscopic VR Tourism Video , by Region USD Million (2017-2022)
  • Table 12. Virtual Reality in Tourism: by Type(USD Million)
  • Table 13. Virtual Reality in Tourism Head Mount Device , by Region USD Million (2017-2022)
  • Table 14. Virtual Reality in Tourism Gesture Tracking Device , by Region USD Million (2017-2022)
  • Table 15. Virtual Reality in Tourism: by Product Type(USD Million)
  • Table 16. Virtual Reality in Tourism Cloud Based , by Region USD Million (2017-2022)
  • Table 17. Virtual Reality in Tourism Web Based , by Region USD Million (2017-2022)
  • Table 18. Virtual Reality in Tourism: by End-Use(USD Million)
  • Table 19. Virtual Reality in Tourism Travel Industry , by Region USD Million (2017-2022)
  • Table 20. Virtual Reality in Tourism Hotel Tourism , by Region USD Million (2017-2022)
  • Table 21. South America Virtual Reality in Tourism, by Country USD Million (2017-2022)
  • Table 22. South America Virtual Reality in Tourism, by Type USD Million (2017-2022)
  • Table 23. South America Virtual Reality in Tourism, by Application USD Million (2017-2022)
  • Table 24. South America Virtual Reality in Tourism, by Video Type USD Million (2017-2022)
  • Table 25. South America Virtual Reality in Tourism, by Technology USD Million (2017-2022)
  • Table 26. South America Virtual Reality in Tourism, by Product Type USD Million (2017-2022)
  • Table 27. South America Virtual Reality in Tourism, by End-Use USD Million (2017-2022)
  • Table 28. Brazil Virtual Reality in Tourism, by Type USD Million (2017-2022)
  • Table 29. Brazil Virtual Reality in Tourism, by Application USD Million (2017-2022)
  • Table 30. Brazil Virtual Reality in Tourism, by Video Type USD Million (2017-2022)
  • Table 31. Brazil Virtual Reality in Tourism, by Technology USD Million (2017-2022)
  • Table 32. Brazil Virtual Reality in Tourism, by Product Type USD Million (2017-2022)
  • Table 33. Brazil Virtual Reality in Tourism, by End-Use USD Million (2017-2022)
  • Table 34. Argentina Virtual Reality in Tourism, by Type USD Million (2017-2022)
  • Table 35. Argentina Virtual Reality in Tourism, by Application USD Million (2017-2022)
  • Table 36. Argentina Virtual Reality in Tourism, by Video Type USD Million (2017-2022)
  • Table 37. Argentina Virtual Reality in Tourism, by Technology USD Million (2017-2022)
  • Table 38. Argentina Virtual Reality in Tourism, by Product Type USD Million (2017-2022)
  • Table 39. Argentina Virtual Reality in Tourism, by End-Use USD Million (2017-2022)
  • Table 40. Rest of South America Virtual Reality in Tourism, by Type USD Million (2017-2022)
  • Table 41. Rest of South America Virtual Reality in Tourism, by Application USD Million (2017-2022)
  • Table 42. Rest of South America Virtual Reality in Tourism, by Video Type USD Million (2017-2022)
  • Table 43. Rest of South America Virtual Reality in Tourism, by Technology USD Million (2017-2022)
  • Table 44. Rest of South America Virtual Reality in Tourism, by Product Type USD Million (2017-2022)
  • Table 45. Rest of South America Virtual Reality in Tourism, by End-Use USD Million (2017-2022)
  • Table 46. Asia Pacific Virtual Reality in Tourism, by Country USD Million (2017-2022)
  • Table 47. Asia Pacific Virtual Reality in Tourism, by Type USD Million (2017-2022)
  • Table 48. Asia Pacific Virtual Reality in Tourism, by Application USD Million (2017-2022)
  • Table 49. Asia Pacific Virtual Reality in Tourism, by Video Type USD Million (2017-2022)
  • Table 50. Asia Pacific Virtual Reality in Tourism, by Technology USD Million (2017-2022)
  • Table 51. Asia Pacific Virtual Reality in Tourism, by Product Type USD Million (2017-2022)
  • Table 52. Asia Pacific Virtual Reality in Tourism, by End-Use USD Million (2017-2022)
  • Table 53. China Virtual Reality in Tourism, by Type USD Million (2017-2022)
  • Table 54. China Virtual Reality in Tourism, by Application USD Million (2017-2022)
  • Table 55. China Virtual Reality in Tourism, by Video Type USD Million (2017-2022)
  • Table 56. China Virtual Reality in Tourism, by Technology USD Million (2017-2022)
  • Table 57. China Virtual Reality in Tourism, by Product Type USD Million (2017-2022)
  • Table 58. China Virtual Reality in Tourism, by End-Use USD Million (2017-2022)
  • Table 59. Japan Virtual Reality in Tourism, by Type USD Million (2017-2022)
  • Table 60. Japan Virtual Reality in Tourism, by Application USD Million (2017-2022)
  • Table 61. Japan Virtual Reality in Tourism, by Video Type USD Million (2017-2022)
  • Table 62. Japan Virtual Reality in Tourism, by Technology USD Million (2017-2022)
  • Table 63. Japan Virtual Reality in Tourism, by Product Type USD Million (2017-2022)
  • Table 64. Japan Virtual Reality in Tourism, by End-Use USD Million (2017-2022)
  • Table 65. India Virtual Reality in Tourism, by Type USD Million (2017-2022)
  • Table 66. India Virtual Reality in Tourism, by Application USD Million (2017-2022)
  • Table 67. India Virtual Reality in Tourism, by Video Type USD Million (2017-2022)
  • Table 68. India Virtual Reality in Tourism, by Technology USD Million (2017-2022)
  • Table 69. India Virtual Reality in Tourism, by Product Type USD Million (2017-2022)
  • Table 70. India Virtual Reality in Tourism, by End-Use USD Million (2017-2022)
  • Table 71. South Korea Virtual Reality in Tourism, by Type USD Million (2017-2022)
  • Table 72. South Korea Virtual Reality in Tourism, by Application USD Million (2017-2022)
  • Table 73. South Korea Virtual Reality in Tourism, by Video Type USD Million (2017-2022)
  • Table 74. South Korea Virtual Reality in Tourism, by Technology USD Million (2017-2022)
  • Table 75. South Korea Virtual Reality in Tourism, by Product Type USD Million (2017-2022)
  • Table 76. South Korea Virtual Reality in Tourism, by End-Use USD Million (2017-2022)
  • Table 77. Taiwan Virtual Reality in Tourism, by Type USD Million (2017-2022)
  • Table 78. Taiwan Virtual Reality in Tourism, by Application USD Million (2017-2022)
  • Table 79. Taiwan Virtual Reality in Tourism, by Video Type USD Million (2017-2022)
  • Table 80. Taiwan Virtual Reality in Tourism, by Technology USD Million (2017-2022)
  • Table 81. Taiwan Virtual Reality in Tourism, by Product Type USD Million (2017-2022)
  • Table 82. Taiwan Virtual Reality in Tourism, by End-Use USD Million (2017-2022)
  • Table 83. Australia Virtual Reality in Tourism, by Type USD Million (2017-2022)
  • Table 84. Australia Virtual Reality in Tourism, by Application USD Million (2017-2022)
  • Table 85. Australia Virtual Reality in Tourism, by Video Type USD Million (2017-2022)
  • Table 86. Australia Virtual Reality in Tourism, by Technology USD Million (2017-2022)
  • Table 87. Australia Virtual Reality in Tourism, by Product Type USD Million (2017-2022)
  • Table 88. Australia Virtual Reality in Tourism, by End-Use USD Million (2017-2022)
  • Table 89. Rest of Asia-Pacific Virtual Reality in Tourism, by Type USD Million (2017-2022)
  • Table 90. Rest of Asia-Pacific Virtual Reality in Tourism, by Application USD Million (2017-2022)
  • Table 91. Rest of Asia-Pacific Virtual Reality in Tourism, by Video Type USD Million (2017-2022)
  • Table 92. Rest of Asia-Pacific Virtual Reality in Tourism, by Technology USD Million (2017-2022)
  • Table 93. Rest of Asia-Pacific Virtual Reality in Tourism, by Product Type USD Million (2017-2022)
  • Table 94. Rest of Asia-Pacific Virtual Reality in Tourism, by End-Use USD Million (2017-2022)
  • Table 95. Europe Virtual Reality in Tourism, by Country USD Million (2017-2022)
  • Table 96. Europe Virtual Reality in Tourism, by Type USD Million (2017-2022)
  • Table 97. Europe Virtual Reality in Tourism, by Application USD Million (2017-2022)
  • Table 98. Europe Virtual Reality in Tourism, by Video Type USD Million (2017-2022)
  • Table 99. Europe Virtual Reality in Tourism, by Technology USD Million (2017-2022)
  • Table 100. Europe Virtual Reality in Tourism, by Product Type USD Million (2017-2022)
  • Table 101. Europe Virtual Reality in Tourism, by End-Use USD Million (2017-2022)
  • Table 102. Germany Virtual Reality in Tourism, by Type USD Million (2017-2022)
  • Table 103. Germany Virtual Reality in Tourism, by Application USD Million (2017-2022)
  • Table 104. Germany Virtual Reality in Tourism, by Video Type USD Million (2017-2022)
  • Table 105. Germany Virtual Reality in Tourism, by Technology USD Million (2017-2022)
  • Table 106. Germany Virtual Reality in Tourism, by Product Type USD Million (2017-2022)
  • Table 107. Germany Virtual Reality in Tourism, by End-Use USD Million (2017-2022)
  • Table 108. France Virtual Reality in Tourism, by Type USD Million (2017-2022)
  • Table 109. France Virtual Reality in Tourism, by Application USD Million (2017-2022)
  • Table 110. France Virtual Reality in Tourism, by Video Type USD Million (2017-2022)
  • Table 111. France Virtual Reality in Tourism, by Technology USD Million (2017-2022)
  • Table 112. France Virtual Reality in Tourism, by Product Type USD Million (2017-2022)
  • Table 113. France Virtual Reality in Tourism, by End-Use USD Million (2017-2022)
  • Table 114. Italy Virtual Reality in Tourism, by Type USD Million (2017-2022)
  • Table 115. Italy Virtual Reality in Tourism, by Application USD Million (2017-2022)
  • Table 116. Italy Virtual Reality in Tourism, by Video Type USD Million (2017-2022)
  • Table 117. Italy Virtual Reality in Tourism, by Technology USD Million (2017-2022)
  • Table 118. Italy Virtual Reality in Tourism, by Product Type USD Million (2017-2022)
  • Table 119. Italy Virtual Reality in Tourism, by End-Use USD Million (2017-2022)
  • Table 120. United Kingdom Virtual Reality in Tourism, by Type USD Million (2017-2022)
  • Table 121. United Kingdom Virtual Reality in Tourism, by Application USD Million (2017-2022)
  • Table 122. United Kingdom Virtual Reality in Tourism, by Video Type USD Million (2017-2022)
  • Table 123. United Kingdom Virtual Reality in Tourism, by Technology USD Million (2017-2022)
  • Table 124. United Kingdom Virtual Reality in Tourism, by Product Type USD Million (2017-2022)
  • Table 125. United Kingdom Virtual Reality in Tourism, by End-Use USD Million (2017-2022)
  • Table 126. Netherlands Virtual Reality in Tourism, by Type USD Million (2017-2022)
  • Table 127. Netherlands Virtual Reality in Tourism, by Application USD Million (2017-2022)
  • Table 128. Netherlands Virtual Reality in Tourism, by Video Type USD Million (2017-2022)
  • Table 129. Netherlands Virtual Reality in Tourism, by Technology USD Million (2017-2022)
  • Table 130. Netherlands Virtual Reality in Tourism, by Product Type USD Million (2017-2022)
  • Table 131. Netherlands Virtual Reality in Tourism, by End-Use USD Million (2017-2022)
  • Table 132. Rest of Europe Virtual Reality in Tourism, by Type USD Million (2017-2022)
  • Table 133. Rest of Europe Virtual Reality in Tourism, by Application USD Million (2017-2022)
  • Table 134. Rest of Europe Virtual Reality in Tourism, by Video Type USD Million (2017-2022)
  • Table 135. Rest of Europe Virtual Reality in Tourism, by Technology USD Million (2017-2022)
  • Table 136. Rest of Europe Virtual Reality in Tourism, by Product Type USD Million (2017-2022)
  • Table 137. Rest of Europe Virtual Reality in Tourism, by End-Use USD Million (2017-2022)
  • Table 138. MEA Virtual Reality in Tourism, by Country USD Million (2017-2022)
  • Table 139. MEA Virtual Reality in Tourism, by Type USD Million (2017-2022)
  • Table 140. MEA Virtual Reality in Tourism, by Application USD Million (2017-2022)
  • Table 141. MEA Virtual Reality in Tourism, by Video Type USD Million (2017-2022)
  • Table 142. MEA Virtual Reality in Tourism, by Technology USD Million (2017-2022)
  • Table 143. MEA Virtual Reality in Tourism, by Product Type USD Million (2017-2022)
  • Table 144. MEA Virtual Reality in Tourism, by End-Use USD Million (2017-2022)
  • Table 145. Middle East Virtual Reality in Tourism, by Type USD Million (2017-2022)
  • Table 146. Middle East Virtual Reality in Tourism, by Application USD Million (2017-2022)
  • Table 147. Middle East Virtual Reality in Tourism, by Video Type USD Million (2017-2022)
  • Table 148. Middle East Virtual Reality in Tourism, by Technology USD Million (2017-2022)
  • Table 149. Middle East Virtual Reality in Tourism, by Product Type USD Million (2017-2022)
  • Table 150. Middle East Virtual Reality in Tourism, by End-Use USD Million (2017-2022)
  • Table 151. Africa Virtual Reality in Tourism, by Type USD Million (2017-2022)
  • Table 152. Africa Virtual Reality in Tourism, by Application USD Million (2017-2022)
  • Table 153. Africa Virtual Reality in Tourism, by Video Type USD Million (2017-2022)
  • Table 154. Africa Virtual Reality in Tourism, by Technology USD Million (2017-2022)
  • Table 155. Africa Virtual Reality in Tourism, by Product Type USD Million (2017-2022)
  • Table 156. Africa Virtual Reality in Tourism, by End-Use USD Million (2017-2022)
  • Table 157. North America Virtual Reality in Tourism, by Country USD Million (2017-2022)
  • Table 158. North America Virtual Reality in Tourism, by Type USD Million (2017-2022)
  • Table 159. North America Virtual Reality in Tourism, by Application USD Million (2017-2022)
  • Table 160. North America Virtual Reality in Tourism, by Video Type USD Million (2017-2022)
  • Table 161. North America Virtual Reality in Tourism, by Technology USD Million (2017-2022)
  • Table 162. North America Virtual Reality in Tourism, by Product Type USD Million (2017-2022)
  • Table 163. North America Virtual Reality in Tourism, by End-Use USD Million (2017-2022)
  • Table 164. United States Virtual Reality in Tourism, by Type USD Million (2017-2022)
  • Table 165. United States Virtual Reality in Tourism, by Application USD Million (2017-2022)
  • Table 166. United States Virtual Reality in Tourism, by Video Type USD Million (2017-2022)
  • Table 167. United States Virtual Reality in Tourism, by Technology USD Million (2017-2022)
  • Table 168. United States Virtual Reality in Tourism, by Product Type USD Million (2017-2022)
  • Table 169. United States Virtual Reality in Tourism, by End-Use USD Million (2017-2022)
  • Table 170. Canada Virtual Reality in Tourism, by Type USD Million (2017-2022)
  • Table 171. Canada Virtual Reality in Tourism, by Application USD Million (2017-2022)
  • Table 172. Canada Virtual Reality in Tourism, by Video Type USD Million (2017-2022)
  • Table 173. Canada Virtual Reality in Tourism, by Technology USD Million (2017-2022)
  • Table 174. Canada Virtual Reality in Tourism, by Product Type USD Million (2017-2022)
  • Table 175. Canada Virtual Reality in Tourism, by End-Use USD Million (2017-2022)
  • Table 176. Mexico Virtual Reality in Tourism, by Type USD Million (2017-2022)
  • Table 177. Mexico Virtual Reality in Tourism, by Application USD Million (2017-2022)
  • Table 178. Mexico Virtual Reality in Tourism, by Video Type USD Million (2017-2022)
  • Table 179. Mexico Virtual Reality in Tourism, by Technology USD Million (2017-2022)
  • Table 180. Mexico Virtual Reality in Tourism, by Product Type USD Million (2017-2022)
  • Table 181. Mexico Virtual Reality in Tourism, by End-Use USD Million (2017-2022)
  • Table 182. Company Basic Information, Sales Area and Its Competitors
  • Table 183. Company Basic Information, Sales Area and Its Competitors
  • Table 184. Company Basic Information, Sales Area and Its Competitors
  • Table 185. Company Basic Information, Sales Area and Its Competitors
  • Table 186. Company Basic Information, Sales Area and Its Competitors
  • Table 187. Company Basic Information, Sales Area and Its Competitors
  • Table 188. Company Basic Information, Sales Area and Its Competitors
  • Table 189. Company Basic Information, Sales Area and Its Competitors
  • Table 190. Company Basic Information, Sales Area and Its Competitors
  • Table 191. Company Basic Information, Sales Area and Its Competitors
  • Table 192. Company Basic Information, Sales Area and Its Competitors
  • Table 193. Company Basic Information, Sales Area and Its Competitors
  • Table 194. Company Basic Information, Sales Area and Its Competitors
  • Table 195. Company Basic Information, Sales Area and Its Competitors
  • Table 196. Company Basic Information, Sales Area and Its Competitors
  • Table 197. Company Basic Information, Sales Area and Its Competitors
  • Table 198. Virtual Reality in Tourism: by Type(USD Million)
  • Table 199. Virtual Reality in Tourism Head Mount Device , by Region USD Million (2023-2028)
  • Table 200. Virtual Reality in Tourism Gesture Tracking Device , by Region USD Million (2023-2028)
  • Table 201. Virtual Reality in Tourism: by Application(USD Million)
  • Table 202. Virtual Reality in Tourism Travel Agency , by Region USD Million (2023-2028)
  • Table 203. Virtual Reality in Tourism Hotel , by Region USD Million (2023-2028)
  • Table 204. Virtual Reality in Tourism Tourist Attractions , by Region USD Million (2023-2028)
  • Table 205. Virtual Reality in Tourism Other , by Region USD Million (2023-2028)
  • Table 206. Virtual Reality in Tourism: by Video Type(USD Million)
  • Table 207. Virtual Reality in Tourism Monoscopic VR Tourism Video , by Region USD Million (2023-2028)
  • Table 208. Virtual Reality in Tourism Stereoscopic VR Tourism Video , by Region USD Million (2023-2028)
  • Table 209. Virtual Reality in Tourism: by Type(USD Million)
  • Table 210. Virtual Reality in Tourism Head Mount Device , by Region USD Million (2023-2028)
  • Table 211. Virtual Reality in Tourism Gesture Tracking Device , by Region USD Million (2023-2028)
  • Table 212. Virtual Reality in Tourism: by Product Type(USD Million)
  • Table 213. Virtual Reality in Tourism Cloud Based , by Region USD Million (2023-2028)
  • Table 214. Virtual Reality in Tourism Web Based , by Region USD Million (2023-2028)
  • Table 215. Virtual Reality in Tourism: by End-Use(USD Million)
  • Table 216. Virtual Reality in Tourism Travel Industry , by Region USD Million (2023-2028)
  • Table 217. Virtual Reality in Tourism Hotel Tourism , by Region USD Million (2023-2028)
  • Table 218. South America Virtual Reality in Tourism, by Country USD Million (2023-2028)
  • Table 219. South America Virtual Reality in Tourism, by Type USD Million (2023-2028)
  • Table 220. South America Virtual Reality in Tourism, by Application USD Million (2023-2028)
  • Table 221. South America Virtual Reality in Tourism, by Video Type USD Million (2023-2028)
  • Table 222. South America Virtual Reality in Tourism, by Technology USD Million (2023-2028)
  • Table 223. South America Virtual Reality in Tourism, by Product Type USD Million (2023-2028)
  • Table 224. South America Virtual Reality in Tourism, by End-Use USD Million (2023-2028)
  • Table 225. Brazil Virtual Reality in Tourism, by Type USD Million (2023-2028)
  • Table 226. Brazil Virtual Reality in Tourism, by Application USD Million (2023-2028)
  • Table 227. Brazil Virtual Reality in Tourism, by Video Type USD Million (2023-2028)
  • Table 228. Brazil Virtual Reality in Tourism, by Technology USD Million (2023-2028)
  • Table 229. Brazil Virtual Reality in Tourism, by Product Type USD Million (2023-2028)
  • Table 230. Brazil Virtual Reality in Tourism, by End-Use USD Million (2023-2028)
  • Table 231. Argentina Virtual Reality in Tourism, by Type USD Million (2023-2028)
  • Table 232. Argentina Virtual Reality in Tourism, by Application USD Million (2023-2028)
  • Table 233. Argentina Virtual Reality in Tourism, by Video Type USD Million (2023-2028)
  • Table 234. Argentina Virtual Reality in Tourism, by Technology USD Million (2023-2028)
  • Table 235. Argentina Virtual Reality in Tourism, by Product Type USD Million (2023-2028)
  • Table 236. Argentina Virtual Reality in Tourism, by End-Use USD Million (2023-2028)
  • Table 237. Rest of South America Virtual Reality in Tourism, by Type USD Million (2023-2028)
  • Table 238. Rest of South America Virtual Reality in Tourism, by Application USD Million (2023-2028)
  • Table 239. Rest of South America Virtual Reality in Tourism, by Video Type USD Million (2023-2028)
  • Table 240. Rest of South America Virtual Reality in Tourism, by Technology USD Million (2023-2028)
  • Table 241. Rest of South America Virtual Reality in Tourism, by Product Type USD Million (2023-2028)
  • Table 242. Rest of South America Virtual Reality in Tourism, by End-Use USD Million (2023-2028)
  • Table 243. Asia Pacific Virtual Reality in Tourism, by Country USD Million (2023-2028)
  • Table 244. Asia Pacific Virtual Reality in Tourism, by Type USD Million (2023-2028)
  • Table 245. Asia Pacific Virtual Reality in Tourism, by Application USD Million (2023-2028)
  • Table 246. Asia Pacific Virtual Reality in Tourism, by Video Type USD Million (2023-2028)
  • Table 247. Asia Pacific Virtual Reality in Tourism, by Technology USD Million (2023-2028)
  • Table 248. Asia Pacific Virtual Reality in Tourism, by Product Type USD Million (2023-2028)
  • Table 249. Asia Pacific Virtual Reality in Tourism, by End-Use USD Million (2023-2028)
  • Table 250. China Virtual Reality in Tourism, by Type USD Million (2023-2028)
  • Table 251. China Virtual Reality in Tourism, by Application USD Million (2023-2028)
  • Table 252. China Virtual Reality in Tourism, by Video Type USD Million (2023-2028)
  • Table 253. China Virtual Reality in Tourism, by Technology USD Million (2023-2028)
  • Table 254. China Virtual Reality in Tourism, by Product Type USD Million (2023-2028)
  • Table 255. China Virtual Reality in Tourism, by End-Use USD Million (2023-2028)
  • Table 256. Japan Virtual Reality in Tourism, by Type USD Million (2023-2028)
  • Table 257. Japan Virtual Reality in Tourism, by Application USD Million (2023-2028)
  • Table 258. Japan Virtual Reality in Tourism, by Video Type USD Million (2023-2028)
  • Table 259. Japan Virtual Reality in Tourism, by Technology USD Million (2023-2028)
  • Table 260. Japan Virtual Reality in Tourism, by Product Type USD Million (2023-2028)
  • Table 261. Japan Virtual Reality in Tourism, by End-Use USD Million (2023-2028)
  • Table 262. India Virtual Reality in Tourism, by Type USD Million (2023-2028)
  • Table 263. India Virtual Reality in Tourism, by Application USD Million (2023-2028)
  • Table 264. India Virtual Reality in Tourism, by Video Type USD Million (2023-2028)
  • Table 265. India Virtual Reality in Tourism, by Technology USD Million (2023-2028)
  • Table 266. India Virtual Reality in Tourism, by Product Type USD Million (2023-2028)
  • Table 267. India Virtual Reality in Tourism, by End-Use USD Million (2023-2028)
  • Table 268. South Korea Virtual Reality in Tourism, by Type USD Million (2023-2028)
  • Table 269. South Korea Virtual Reality in Tourism, by Application USD Million (2023-2028)
  • Table 270. South Korea Virtual Reality in Tourism, by Video Type USD Million (2023-2028)
  • Table 271. South Korea Virtual Reality in Tourism, by Technology USD Million (2023-2028)
  • Table 272. South Korea Virtual Reality in Tourism, by Product Type USD Million (2023-2028)
  • Table 273. South Korea Virtual Reality in Tourism, by End-Use USD Million (2023-2028)
  • Table 274. Taiwan Virtual Reality in Tourism, by Type USD Million (2023-2028)
  • Table 275. Taiwan Virtual Reality in Tourism, by Application USD Million (2023-2028)
  • Table 276. Taiwan Virtual Reality in Tourism, by Video Type USD Million (2023-2028)
  • Table 277. Taiwan Virtual Reality in Tourism, by Technology USD Million (2023-2028)
  • Table 278. Taiwan Virtual Reality in Tourism, by Product Type USD Million (2023-2028)
  • Table 279. Taiwan Virtual Reality in Tourism, by End-Use USD Million (2023-2028)
  • Table 280. Australia Virtual Reality in Tourism, by Type USD Million (2023-2028)
  • Table 281. Australia Virtual Reality in Tourism, by Application USD Million (2023-2028)
  • Table 282. Australia Virtual Reality in Tourism, by Video Type USD Million (2023-2028)
  • Table 283. Australia Virtual Reality in Tourism, by Technology USD Million (2023-2028)
  • Table 284. Australia Virtual Reality in Tourism, by Product Type USD Million (2023-2028)
  • Table 285. Australia Virtual Reality in Tourism, by End-Use USD Million (2023-2028)
  • Table 286. Rest of Asia-Pacific Virtual Reality in Tourism, by Type USD Million (2023-2028)
  • Table 287. Rest of Asia-Pacific Virtual Reality in Tourism, by Application USD Million (2023-2028)
  • Table 288. Rest of Asia-Pacific Virtual Reality in Tourism, by Video Type USD Million (2023-2028)
  • Table 289. Rest of Asia-Pacific Virtual Reality in Tourism, by Technology USD Million (2023-2028)
  • Table 290. Rest of Asia-Pacific Virtual Reality in Tourism, by Product Type USD Million (2023-2028)
  • Table 291. Rest of Asia-Pacific Virtual Reality in Tourism, by End-Use USD Million (2023-2028)
  • Table 292. Europe Virtual Reality in Tourism, by Country USD Million (2023-2028)
  • Table 293. Europe Virtual Reality in Tourism, by Type USD Million (2023-2028)
  • Table 294. Europe Virtual Reality in Tourism, by Application USD Million (2023-2028)
  • Table 295. Europe Virtual Reality in Tourism, by Video Type USD Million (2023-2028)
  • Table 296. Europe Virtual Reality in Tourism, by Technology USD Million (2023-2028)
  • Table 297. Europe Virtual Reality in Tourism, by Product Type USD Million (2023-2028)
  • Table 298. Europe Virtual Reality in Tourism, by End-Use USD Million (2023-2028)
  • Table 299. Germany Virtual Reality in Tourism, by Type USD Million (2023-2028)
  • Table 300. Germany Virtual Reality in Tourism, by Application USD Million (2023-2028)
  • Table 301. Germany Virtual Reality in Tourism, by Video Type USD Million (2023-2028)
  • Table 302. Germany Virtual Reality in Tourism, by Technology USD Million (2023-2028)
  • Table 303. Germany Virtual Reality in Tourism, by Product Type USD Million (2023-2028)
  • Table 304. Germany Virtual Reality in Tourism, by End-Use USD Million (2023-2028)
  • Table 305. France Virtual Reality in Tourism, by Type USD Million (2023-2028)
  • Table 306. France Virtual Reality in Tourism, by Application USD Million (2023-2028)
  • Table 307. France Virtual Reality in Tourism, by Video Type USD Million (2023-2028)
  • Table 308. France Virtual Reality in Tourism, by Technology USD Million (2023-2028)
  • Table 309. France Virtual Reality in Tourism, by Product Type USD Million (2023-2028)
  • Table 310. France Virtual Reality in Tourism, by End-Use USD Million (2023-2028)
  • Table 311. Italy Virtual Reality in Tourism, by Type USD Million (2023-2028)
  • Table 312. Italy Virtual Reality in Tourism, by Application USD Million (2023-2028)
  • Table 313. Italy Virtual Reality in Tourism, by Video Type USD Million (2023-2028)
  • Table 314. Italy Virtual Reality in Tourism, by Technology USD Million (2023-2028)
  • Table 315. Italy Virtual Reality in Tourism, by Product Type USD Million (2023-2028)
  • Table 316. Italy Virtual Reality in Tourism, by End-Use USD Million (2023-2028)
  • Table 317. United Kingdom Virtual Reality in Tourism, by Type USD Million (2023-2028)
  • Table 318. United Kingdom Virtual Reality in Tourism, by Application USD Million (2023-2028)
  • Table 319. United Kingdom Virtual Reality in Tourism, by Video Type USD Million (2023-2028)
  • Table 320. United Kingdom Virtual Reality in Tourism, by Technology USD Million (2023-2028)
  • Table 321. United Kingdom Virtual Reality in Tourism, by Product Type USD Million (2023-2028)
  • Table 322. United Kingdom Virtual Reality in Tourism, by End-Use USD Million (2023-2028)
  • Table 323. Netherlands Virtual Reality in Tourism, by Type USD Million (2023-2028)
  • Table 324. Netherlands Virtual Reality in Tourism, by Application USD Million (2023-2028)
  • Table 325. Netherlands Virtual Reality in Tourism, by Video Type USD Million (2023-2028)
  • Table 326. Netherlands Virtual Reality in Tourism, by Technology USD Million (2023-2028)
  • Table 327. Netherlands Virtual Reality in Tourism, by Product Type USD Million (2023-2028)
  • Table 328. Netherlands Virtual Reality in Tourism, by End-Use USD Million (2023-2028)
  • Table 329. Rest of Europe Virtual Reality in Tourism, by Type USD Million (2023-2028)
  • Table 330. Rest of Europe Virtual Reality in Tourism, by Application USD Million (2023-2028)
  • Table 331. Rest of Europe Virtual Reality in Tourism, by Video Type USD Million (2023-2028)
  • Table 332. Rest of Europe Virtual Reality in Tourism, by Technology USD Million (2023-2028)
  • Table 333. Rest of Europe Virtual Reality in Tourism, by Product Type USD Million (2023-2028)
  • Table 334. Rest of Europe Virtual Reality in Tourism, by End-Use USD Million (2023-2028)
  • Table 335. MEA Virtual Reality in Tourism, by Country USD Million (2023-2028)
  • Table 336. MEA Virtual Reality in Tourism, by Type USD Million (2023-2028)
  • Table 337. MEA Virtual Reality in Tourism, by Application USD Million (2023-2028)
  • Table 338. MEA Virtual Reality in Tourism, by Video Type USD Million (2023-2028)
  • Table 339. MEA Virtual Reality in Tourism, by Technology USD Million (2023-2028)
  • Table 340. MEA Virtual Reality in Tourism, by Product Type USD Million (2023-2028)
  • Table 341. MEA Virtual Reality in Tourism, by End-Use USD Million (2023-2028)
  • Table 342. Middle East Virtual Reality in Tourism, by Type USD Million (2023-2028)
  • Table 343. Middle East Virtual Reality in Tourism, by Application USD Million (2023-2028)
  • Table 344. Middle East Virtual Reality in Tourism, by Video Type USD Million (2023-2028)
  • Table 345. Middle East Virtual Reality in Tourism, by Technology USD Million (2023-2028)
  • Table 346. Middle East Virtual Reality in Tourism, by Product Type USD Million (2023-2028)
  • Table 347. Middle East Virtual Reality in Tourism, by End-Use USD Million (2023-2028)
  • Table 348. Africa Virtual Reality in Tourism, by Type USD Million (2023-2028)
  • Table 349. Africa Virtual Reality in Tourism, by Application USD Million (2023-2028)
  • Table 350. Africa Virtual Reality in Tourism, by Video Type USD Million (2023-2028)
  • Table 351. Africa Virtual Reality in Tourism, by Technology USD Million (2023-2028)
  • Table 352. Africa Virtual Reality in Tourism, by Product Type USD Million (2023-2028)
  • Table 353. Africa Virtual Reality in Tourism, by End-Use USD Million (2023-2028)
  • Table 354. North America Virtual Reality in Tourism, by Country USD Million (2023-2028)
  • Table 355. North America Virtual Reality in Tourism, by Type USD Million (2023-2028)
  • Table 356. North America Virtual Reality in Tourism, by Application USD Million (2023-2028)
  • Table 357. North America Virtual Reality in Tourism, by Video Type USD Million (2023-2028)
  • Table 358. North America Virtual Reality in Tourism, by Technology USD Million (2023-2028)
  • Table 359. North America Virtual Reality in Tourism, by Product Type USD Million (2023-2028)
  • Table 360. North America Virtual Reality in Tourism, by End-Use USD Million (2023-2028)
  • Table 361. United States Virtual Reality in Tourism, by Type USD Million (2023-2028)
  • Table 362. United States Virtual Reality in Tourism, by Application USD Million (2023-2028)
  • Table 363. United States Virtual Reality in Tourism, by Video Type USD Million (2023-2028)
  • Table 364. United States Virtual Reality in Tourism, by Technology USD Million (2023-2028)
  • Table 365. United States Virtual Reality in Tourism, by Product Type USD Million (2023-2028)
  • Table 366. United States Virtual Reality in Tourism, by End-Use USD Million (2023-2028)
  • Table 367. Canada Virtual Reality in Tourism, by Type USD Million (2023-2028)
  • Table 368. Canada Virtual Reality in Tourism, by Application USD Million (2023-2028)
  • Table 369. Canada Virtual Reality in Tourism, by Video Type USD Million (2023-2028)
  • Table 370. Canada Virtual Reality in Tourism, by Technology USD Million (2023-2028)
  • Table 371. Canada Virtual Reality in Tourism, by Product Type USD Million (2023-2028)
  • Table 372. Canada Virtual Reality in Tourism, by End-Use USD Million (2023-2028)
  • Table 373. Mexico Virtual Reality in Tourism, by Type USD Million (2023-2028)
  • Table 374. Mexico Virtual Reality in Tourism, by Application USD Million (2023-2028)
  • Table 375. Mexico Virtual Reality in Tourism, by Video Type USD Million (2023-2028)
  • Table 376. Mexico Virtual Reality in Tourism, by Technology USD Million (2023-2028)
  • Table 377. Mexico Virtual Reality in Tourism, by Product Type USD Million (2023-2028)
  • Table 378. Mexico Virtual Reality in Tourism, by End-Use USD Million (2023-2028)
  • Table 379. Research Programs/Design for This Report
  • Table 380. Key Data Information from Secondary Sources
  • Table 381. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Virtual Reality in Tourism: by Type USD Million (2017-2022)
  • Figure 5. Global Virtual Reality in Tourism: by Application USD Million (2017-2022)
  • Figure 6. Global Virtual Reality in Tourism: by Video Type USD Million (2017-2022)
  • Figure 7. Global Virtual Reality in Tourism: by Type USD Million (2017-2022)
  • Figure 8. Global Virtual Reality in Tourism: by Product Type USD Million (2017-2022)
  • Figure 9. Global Virtual Reality in Tourism: by End-Use USD Million (2017-2022)
  • Figure 10. South America Virtual Reality in Tourism Share (%), by Country
  • Figure 11. Asia Pacific Virtual Reality in Tourism Share (%), by Country
  • Figure 12. Europe Virtual Reality in Tourism Share (%), by Country
  • Figure 13. MEA Virtual Reality in Tourism Share (%), by Country
  • Figure 14. North America Virtual Reality in Tourism Share (%), by Country
  • Figure 15. Global Virtual Reality in Tourism share by Players 2022 (%)
  • Figure 16. Global Virtual Reality in Tourism share by Players (Top 3) 2022(%)
  • Figure 17. Global Virtual Reality in Tourism share by Players (Top 5) 2022(%)
  • Figure 18. BCG Matrix for key Companies
  • Figure 19. Oculus VR (United States) Revenue, Net Income and Gross profit
  • Figure 20. Oculus VR (United States) Revenue: by Geography 2022
  • Figure 21. Google (United States) Revenue, Net Income and Gross profit
  • Figure 22. Google (United States) Revenue: by Geography 2022
  • Figure 23. Microsoft (United States) Revenue, Net Income and Gross profit
  • Figure 24. Microsoft (United States) Revenue: by Geography 2022
  • Figure 25. Magic Leap (United States) Revenue, Net Income and Gross profit
  • Figure 26. Magic Leap (United States) Revenue: by Geography 2022
  • Figure 27. Samsung (South Korea) Revenue, Net Income and Gross profit
  • Figure 28. Samsung (South Korea) Revenue: by Geography 2022
  • Figure 29. Worldviz (United States) Revenue, Net Income and Gross profit
  • Figure 30. Worldviz (United States) Revenue: by Geography 2022
  • Figure 31. Groove Jones (United States) Revenue, Net Income and Gross profit
  • Figure 32. Groove Jones (United States) Revenue: by Geography 2022
  • Figure 33. Zco Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 34. Zco Corporation (United States) Revenue: by Geography 2022
  • Figure 35. Cubix (United States) Revenue, Net Income and Gross profit
  • Figure 36. Cubix (United States) Revenue: by Geography 2022
  • Figure 37. Giga Works (UAE) Revenue, Net Income and Gross profit
  • Figure 38. Giga Works (UAE) Revenue: by Geography 2022
  • Figure 39. Viziofly (Singapore) Revenue, Net Income and Gross profit
  • Figure 40. Viziofly (Singapore) Revenue: by Geography 2022
  • Figure 41. The Amsterdam VR Company (Netherland) Revenue, Net Income and Gross profit
  • Figure 42. The Amsterdam VR Company (Netherland) Revenue: by Geography 2022
  • Figure 43. World Travel VR (United States) Revenue, Net Income and Gross profit
  • Figure 44. World Travel VR (United States) Revenue: by Geography 2022
  • Figure 45. Infinito VFX Studio Pvt LTD (India) Revenue, Net Income and Gross profit
  • Figure 46. Infinito VFX Studio Pvt LTD (India) Revenue: by Geography 2022
  • Figure 47. Immersion VR LTD (England) Revenue, Net Income and Gross profit
  • Figure 48. Immersion VR LTD (England) Revenue: by Geography 2022
  • Figure 49. Ascape VR (United States) Revenue, Net Income and Gross profit
  • Figure 50. Ascape VR (United States) Revenue: by Geography 2022
  • Figure 51. Global Virtual Reality in Tourism: by Type USD Million (2023-2028)
  • Figure 52. Global Virtual Reality in Tourism: by Application USD Million (2023-2028)
  • Figure 53. Global Virtual Reality in Tourism: by Video Type USD Million (2023-2028)
  • Figure 54. Global Virtual Reality in Tourism: by Type USD Million (2023-2028)
  • Figure 55. Global Virtual Reality in Tourism: by Product Type USD Million (2023-2028)
  • Figure 56. Global Virtual Reality in Tourism: by End-Use USD Million (2023-2028)
  • Figure 57. South America Virtual Reality in Tourism Share (%), by Country
  • Figure 58. Asia Pacific Virtual Reality in Tourism Share (%), by Country
  • Figure 59. Europe Virtual Reality in Tourism Share (%), by Country
  • Figure 60. MEA Virtual Reality in Tourism Share (%), by Country
  • Figure 61. North America Virtual Reality in Tourism Share (%), by Country
List of companies from research coverage that are profiled in the study
  • Oculus VR (United States)
  • Google (United States)
  • Microsoft (United States)
  • Magic Leap (United States)
  • Samsung (South Korea)
  • Worldviz (United States)
  • Groove Jones (United States)
  • Zco Corporation (United States)
  • Cubix (United States)
  • Giga Works (UAE)
  • Viziofly (Singapore)
  • The Amsterdam VR Company (Netherland)
  • World Travel VR (United States)
  • Infinito VFX Studio Pvt LTD (India)
  • Immersion VR LTD (England)
  • Ascape VR (United States)
Additional players considered in the study are as follows:
3D Walkabout (Australia) , Ingition Immersive (Australia) , VR Visage (United States) , Meraki Studio (India) , VRdirect (Germany)
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Key Highlights of Report


Apr 2023 222 Pages 61 Tables Base Year: 2022 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

The key segments that are playing vital role in Virtual Reality in Tourism Market are by type [Head Mount Device and Gesture Tracking Device], by end use application [Travel Agency, Hotel, Tourist Attractions and Other].
The Virtual Reality in Tourism Market is gaining popularity and expected to see strong valuation by 2028.
  • Increasing Demand of Virtual Reality in Tourism to Experience 360 Degree of Destination in High Resolution
  • Growing Demand of Virtual Reality in Tourism by Travel Company
  • Rise in Demand Virtual Reality in Tourism by Hotel So That User Can Explore Hotel

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