Global Game Development Platform Market Overview:
Software game is a kind of application that is used not only for entertainment, but also for serious purposes that can be applied to different domains such as education, business, and health care. Although the game development platform provides interdisciplinary activities for better application and processes. Software engineering techniques are still important for game development because they can help the developer to achieve maintainability, flexibility, lower effort and cost, and better design.
- Increasing Urbanisation and Digitalisation
- Changing Consumers Demand for Game Development Platform
- Technological Advancements in the Gaming Platform
- Growth in Demand for PC Games and Gaming consoles
- High Cost Associated with Gaming Software Platform
- Lack of Skilled Professionals for Gaming Consolation
- Rising Adoption of Professional Gaming in Asia Pacific Region
- Launching of New Games Boost the Market Growth
- Stringent Government Rules and Regulations hamper the Market Growth
- Lack of Awareness Among End Users
Some of the key players profiled in the report are Buildbox (United States), Unity (United States), Unreal Engine (United States), ARKit (United States), Amazon Lumberyard (United States), Cry Engine (Germany), Game Maker (United States), Kivy (United States), Blender (The Netherlands), Godot (United States), RPG Maker VX Ace (Japan), Cocos2d (China), Play Canvas (United States), Game Sparks (Ireland), Stencyl United States) and Starling Framework (Austria). Considering Market by Organization Size, the sub-segment i.e. Large Scale Enterprises will boost the Game Development Platform market. Considering Market by Deployment Size, the sub-segment i.e. Cloud based will boost the Game Development Platform market.
In June 2018, Microsoft acquired 5 game studios to sharpen game development power at China which is beneficial in providing diverse gaming portfolio and showcasing innovative new games platform.
Data related to EXIM [Export- Import], production & consumption by country or regional level break-up can be provided based on client request**
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The top-down and bottom-up approaches are used to estimate and validate the size of the Global Game Development Platform market.
In order to reach an exhaustive list of functional and relevant players various industry classification standards are closely followed such as NAICS, ICB, SIC to penetrate deep in important geographies by players and a thorough validation test is conducted to reach most relevant players for survey in Game Development Platform market.
In order to make priority list sorting is done based on revenue generated based on latest reporting with the help of paid databases such as Factiva, Bloomberg etc.
Finally the questionnaire is set and specifically designed to address all the necessities for primary data collection after getting prior appointment by targeting key target audience that includes Software Developers, Software Manufacturers, Software Suppliers, End Users and Others.
This helps us to gather the data related to players revenue, operating cycle and expense, profit along with product or service growth etc.
Almost 70-80% of data is collected through primary medium and further validation is done through various secondary sources that includes Regulators, World Bank, Association, Company Website, SEC filings, OTC BB, USPTO, EPO, Annual reports, press releases etc.