Scope of the Study
The Miniature Game market is expected to boost the global demand in the forecasted period due to the increasing popularity of the games among the youngest populations. Miniatures games are a form of the tabletop game that prominently features the use of miniature models or figures. Miniature wargaming is a form of wargaming in which players enact battles between opposing military forces that are represented by miniature physical models. A role-playing game is a game in which players assume the roles of characters in a fictional setting.
The market study is being classified by Type (War Games, Miniatures in Role-Playing Games and Collectible Miniatures Games) and major geographies with country level break-up.
WizKids/NECA, LLC (United States), 3Asmodee Editions (France), Grand Prix International (Thailand), Games Workshop Group PLC (United Kingdom), Hasbro, Inc. (United States), Ravensburger AG (Germany), The Walt Disney Company (United States), CMON Limited (Singapore), Buffalo Games (United States) and University Games (United States) are some of the key players profiled in the study. Additionally, the Vendors which are also part of the research are Mattel, Inc. (United States).
The companies are exploring the market by adopting expansions, investments, new service launches and collaborations as their preferred strategies. The players are exploring new geographies through expansions and acquisitions across the globe to avail competitive advantage through combined collaborations. Research Analyst at AMA predicts that United States Vendors will contribute to the maximum growth of Global Miniature Game market throughout the predicted period.
AdvanceMarketAnalytics has segmented the market of Global Miniature Game market by Type, Application and Region.
On the basis of geography, the market of Miniature Game has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). North America region held largest market share in the year 2019. Europe on the other hand stood as second largest market due to the presence of key companies into the region and high technological advancement. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.
- Increasing Popularity of Games across the Global Populations
- Rising Prevalence of Indoor Games
- Emergence to Game Cafes has Upsurged the Demand for Miniature Game
- Rising Number of Crowdfunding Platforms for Designers and Manufacturers
- Availability of Numerous Substitute Entertainment Mediums
- Growing Demand for Mobile Games and Entertainment Applications
- Increasing Awareness about the Miniature Game across the Global Populations
- Introduction to Number of Miniature Game in Schools and Colleges
- Highly Competitive Environment Due to the Presence of Local as well as International Players
- Increasing Raw Material Prices and Continuously Changing Consumer Preferences
Key Target AudienceUpstream and Downstream Buyers, Industry Associations, Financial Institutes and Venture Capitalists, Research and Development Institutes and Others
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Data related to EXIM [Export- Import], production & consumption by country or regional level break-up can be provided based on client request**
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