5G in Gaming Comprehensive Study by Technology (Virtual Reality, Artificial Reality, Cloud), Device Platform (Smartphone, Personal Computer, Console), Game Users (Single Player, Multiple Players), Gamers Type (Casual Gamers, Avid Gamers, Hardcore Gamers) Players and Region - Global Market Outlook to 2028

5G in Gaming Market by XX Submarkets | Forecast Years 2023-2028  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
5G in Gaming Market Scope
5G is a mobile network that will provide more seamless connectivity for all connected devices. 5G in Gaming will provide faster downloads, more stable connections, and less latency. According to Deloitte’s 2019 Digital media trends survey, mobile gamers have the largest distribution across generations. In 2018, mobile gamers contributed 74% of consumer spending in mobile app stores. This growing popularity of gaming in smartphones has created huge opportunity for the market growth of 5G in gaming market.

AttributesDetails
Study Period2018-2028
Base Year2022
UnitValue (USD Million)
Key Companies ProfiledMicrosoft Corporation (United States), Google (United States), Huawei Technologies (China), Nokia Networks (Finland), Sony Corporation (Japan), AT&T, Inc. (United States), Verizon Wireless (United States), NetEase Thunder Fire Studio (China), Ubitus (Taiwan) and China Mobile Hong Kong (China)
CAGR%


5G in Gaming market companies operating in these industries are focusing more on efficient growth, improvement of operational efficiency and productivity, achieving high safety standards, and focusing on maintaining sustainable development. The market is highly competitive with a few players occupying the major share. The key players are highly focused on developing and innovating new strategies to maintain their market position and customer base. The companies are coming up with partnerships or agreements along with planning strategic activities such as partnerships, product launches, mergers, and acquisitions which will help them to sustain in the market and maintain their competitive edge. Research Analyst at AMA estimates that United States, United Kingdom, China Players will contribute to the maximum growth of Global 5G in Gaming market throughout the predicted period.

Microsoft Corporation (United States), Google (United States), Huawei Technologies (China), Nokia Networks (Finland), Sony Corporation (Japan), AT&T, Inc. (United States), Verizon Wireless (United States), NetEase Thunder Fire Studio (China), Ubitus (Taiwan) and China Mobile Hong Kong (China) are some of the key players that are part of study coverage.

About Approach
The research aims to propose a patent-based approach in searching for potential technology partners as a supporting tool for enabling open innovation. The study also proposes a systematic searching process of technology partners as a preliminary step to select the emerging and key players that are involved in implementing market estimations. While patent analysis is employed to overcome the aforementioned data- and process-related limitations, as expenses occurred in that technology allows us to estimate the market size by evolving segments as target market from the total available market.

Segmentation Overview
The study have segmented the market of Global 5G in Gaming market by Type and Region with country level break-up.

On the basis of geography, the market of 5G in Gaming has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). region held largest market share in the year 2022.

Market Leaders and their expansionary development strategies
In April 2023, The Sony Group division behind the PlayStation acquired U.S. game developer Firewalk Studios, the Japanese company announced as it seeks to bolster its live service multiplayer game business. The acquisition makes Firewalk Studios the 20th in-house studio for Sony Interactive Entertainment (SIE). Terms of the deal, including cost, were not disclosed.
In April 2020, China Mobile Hong Kong (CMHK) partnered with specialist Ubitus to launch a 5G cloud gaming service on its network. The gaming service named UGAME, is available to China Mobile customers on mobile and UTV devices. This strategy was aimed to attract more 5G subscribers by offering advanced performance powered by CMHK’s 5G network.


Influencing Trend:
Integration of Augmented Reality (AR) and Virtual Reality (VR) in Gaming

Market Growth Drivers:
Advancement of the Mobile Network from 4G to 5G, Demand Less Computational Power Games and Rising Internet Penetration

Challenges:
Fluctuating Internet Speed in Developing Countries

Restraints:
Piracy Issues and Concerns Relating to Fraud During Gaming Transaction

Opportunities:
Growing Demand for Multiple Player Games for Mobile Devices and Improved Cross-Platform Gaming Experience

Key Target Audience
New Entrants/Investors, Analysts and Strategic Business Planners, 5G in Gaming Providers, Venture Capitalists and Private Equity Firms, Government Regulatory and Research Organizations and End Users

Report Objectives / Segmentation Covered

By Technology
  • Virtual Reality
  • Artificial Reality
  • Cloud

By Device Platform
  • Smartphone
  • Personal Computer
  • Console

By Game Users
  • Single Player
  • Multiple Players

By Gamers Type
  • Casual Gamers
  • Avid Gamers
  • Hardcore Gamers

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Advancement of the Mobile Network from 4G to 5G
      • 3.2.2. Demand Less Computational Power Games
      • 3.2.3. Rising Internet Penetration
    • 3.3. Market Challenges
      • 3.3.1. Fluctuating Internet Speed in Developing Countries
    • 3.4. Market Trends
      • 3.4.1. Integration of Augmented Reality (AR) and Virtual Reality (VR) in Gaming
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global 5G in Gaming, by Technology, Device Platform, Game Users, Gamers Type and Region (value) (2017-2022)
    • 5.1. Introduction
    • 5.2. Global 5G in Gaming (Value)
      • 5.2.1. Global 5G in Gaming by: Technology (Value)
        • 5.2.1.1. Virtual Reality
        • 5.2.1.2. Artificial Reality
        • 5.2.1.3. Cloud
      • 5.2.2. Global 5G in Gaming by: Device Platform (Value)
        • 5.2.2.1. Smartphone
        • 5.2.2.2. Personal Computer
        • 5.2.2.3. Console
      • 5.2.3. Global 5G in Gaming by: Game Users (Value)
        • 5.2.3.1. Single Player
        • 5.2.3.2. Multiple Players
      • 5.2.4. Global 5G in Gaming by: Gamers Type (Value)
        • 5.2.4.1. Casual Gamers
        • 5.2.4.2. Avid Gamers
        • 5.2.4.3. Hardcore Gamers
      • 5.2.5. Global 5G in Gaming Region
        • 5.2.5.1. South America
          • 5.2.5.1.1. Brazil
          • 5.2.5.1.2. Argentina
          • 5.2.5.1.3. Rest of South America
        • 5.2.5.2. Asia Pacific
          • 5.2.5.2.1. China
          • 5.2.5.2.2. Japan
          • 5.2.5.2.3. India
          • 5.2.5.2.4. South Korea
          • 5.2.5.2.5. Taiwan
          • 5.2.5.2.6. Australia
          • 5.2.5.2.7. Rest of Asia-Pacific
        • 5.2.5.3. Europe
          • 5.2.5.3.1. Germany
          • 5.2.5.3.2. France
          • 5.2.5.3.3. Italy
          • 5.2.5.3.4. United Kingdom
          • 5.2.5.3.5. Netherlands
          • 5.2.5.3.6. Rest of Europe
        • 5.2.5.4. MEA
          • 5.2.5.4.1. Middle East
          • 5.2.5.4.2. Africa
        • 5.2.5.5. North America
          • 5.2.5.5.1. United States
          • 5.2.5.5.2. Canada
          • 5.2.5.5.3. Mexico
  • 6. 5G in Gaming: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2022)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Microsoft Corporation (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Google (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Huawei Technologies (China)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Nokia Networks (Finland)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Sony Corporation (Japan)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. AT&T, Inc. (United States)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Verizon Wireless (United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. NetEase Thunder Fire Studio (China)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Ubitus (Taiwan)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. China Mobile Hong Kong (China)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global 5G in Gaming Sale, by Technology, Device Platform, Game Users, Gamers Type and Region (value) (2023-2028)
    • 7.1. Introduction
    • 7.2. Global 5G in Gaming (Value)
      • 7.2.1. Global 5G in Gaming by: Technology (Value)
        • 7.2.1.1. Virtual Reality
        • 7.2.1.2. Artificial Reality
        • 7.2.1.3. Cloud
      • 7.2.2. Global 5G in Gaming by: Device Platform (Value)
        • 7.2.2.1. Smartphone
        • 7.2.2.2. Personal Computer
        • 7.2.2.3. Console
      • 7.2.3. Global 5G in Gaming by: Game Users (Value)
        • 7.2.3.1. Single Player
        • 7.2.3.2. Multiple Players
      • 7.2.4. Global 5G in Gaming by: Gamers Type (Value)
        • 7.2.4.1. Casual Gamers
        • 7.2.4.2. Avid Gamers
        • 7.2.4.3. Hardcore Gamers
      • 7.2.5. Global 5G in Gaming Region
        • 7.2.5.1. South America
          • 7.2.5.1.1. Brazil
          • 7.2.5.1.2. Argentina
          • 7.2.5.1.3. Rest of South America
        • 7.2.5.2. Asia Pacific
          • 7.2.5.2.1. China
          • 7.2.5.2.2. Japan
          • 7.2.5.2.3. India
          • 7.2.5.2.4. South Korea
          • 7.2.5.2.5. Taiwan
          • 7.2.5.2.6. Australia
          • 7.2.5.2.7. Rest of Asia-Pacific
        • 7.2.5.3. Europe
          • 7.2.5.3.1. Germany
          • 7.2.5.3.2. France
          • 7.2.5.3.3. Italy
          • 7.2.5.3.4. United Kingdom
          • 7.2.5.3.5. Netherlands
          • 7.2.5.3.6. Rest of Europe
        • 7.2.5.4. MEA
          • 7.2.5.4.1. Middle East
          • 7.2.5.4.2. Africa
        • 7.2.5.5. North America
          • 7.2.5.5.1. United States
          • 7.2.5.5.2. Canada
          • 7.2.5.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. 5G in Gaming: by Technology(USD Million)
  • Table 2. 5G in Gaming Virtual Reality , by Region USD Million (2017-2022)
  • Table 3. 5G in Gaming Artificial Reality , by Region USD Million (2017-2022)
  • Table 4. 5G in Gaming Cloud , by Region USD Million (2017-2022)
  • Table 5. 5G in Gaming: by Device Platform(USD Million)
  • Table 6. 5G in Gaming Smartphone , by Region USD Million (2017-2022)
  • Table 7. 5G in Gaming Personal Computer , by Region USD Million (2017-2022)
  • Table 8. 5G in Gaming Console , by Region USD Million (2017-2022)
  • Table 9. 5G in Gaming: by Game Users(USD Million)
  • Table 10. 5G in Gaming Single Player , by Region USD Million (2017-2022)
  • Table 11. 5G in Gaming Multiple Players , by Region USD Million (2017-2022)
  • Table 12. 5G in Gaming: by Gamers Type(USD Million)
  • Table 13. 5G in Gaming Casual Gamers , by Region USD Million (2017-2022)
  • Table 14. 5G in Gaming Avid Gamers , by Region USD Million (2017-2022)
  • Table 15. 5G in Gaming Hardcore Gamers , by Region USD Million (2017-2022)
  • Table 16. South America 5G in Gaming, by Country USD Million (2017-2022)
  • Table 17. South America 5G in Gaming, by Technology USD Million (2017-2022)
  • Table 18. South America 5G in Gaming, by Device Platform USD Million (2017-2022)
  • Table 19. South America 5G in Gaming, by Game Users USD Million (2017-2022)
  • Table 20. South America 5G in Gaming, by Gamers Type USD Million (2017-2022)
  • Table 21. Brazil 5G in Gaming, by Technology USD Million (2017-2022)
  • Table 22. Brazil 5G in Gaming, by Device Platform USD Million (2017-2022)
  • Table 23. Brazil 5G in Gaming, by Game Users USD Million (2017-2022)
  • Table 24. Brazil 5G in Gaming, by Gamers Type USD Million (2017-2022)
  • Table 25. Argentina 5G in Gaming, by Technology USD Million (2017-2022)
  • Table 26. Argentina 5G in Gaming, by Device Platform USD Million (2017-2022)
  • Table 27. Argentina 5G in Gaming, by Game Users USD Million (2017-2022)
  • Table 28. Argentina 5G in Gaming, by Gamers Type USD Million (2017-2022)
  • Table 29. Rest of South America 5G in Gaming, by Technology USD Million (2017-2022)
  • Table 30. Rest of South America 5G in Gaming, by Device Platform USD Million (2017-2022)
  • Table 31. Rest of South America 5G in Gaming, by Game Users USD Million (2017-2022)
  • Table 32. Rest of South America 5G in Gaming, by Gamers Type USD Million (2017-2022)
  • Table 33. Asia Pacific 5G in Gaming, by Country USD Million (2017-2022)
  • Table 34. Asia Pacific 5G in Gaming, by Technology USD Million (2017-2022)
  • Table 35. Asia Pacific 5G in Gaming, by Device Platform USD Million (2017-2022)
  • Table 36. Asia Pacific 5G in Gaming, by Game Users USD Million (2017-2022)
  • Table 37. Asia Pacific 5G in Gaming, by Gamers Type USD Million (2017-2022)
  • Table 38. China 5G in Gaming, by Technology USD Million (2017-2022)
  • Table 39. China 5G in Gaming, by Device Platform USD Million (2017-2022)
  • Table 40. China 5G in Gaming, by Game Users USD Million (2017-2022)
  • Table 41. China 5G in Gaming, by Gamers Type USD Million (2017-2022)
  • Table 42. Japan 5G in Gaming, by Technology USD Million (2017-2022)
  • Table 43. Japan 5G in Gaming, by Device Platform USD Million (2017-2022)
  • Table 44. Japan 5G in Gaming, by Game Users USD Million (2017-2022)
  • Table 45. Japan 5G in Gaming, by Gamers Type USD Million (2017-2022)
  • Table 46. India 5G in Gaming, by Technology USD Million (2017-2022)
  • Table 47. India 5G in Gaming, by Device Platform USD Million (2017-2022)
  • Table 48. India 5G in Gaming, by Game Users USD Million (2017-2022)
  • Table 49. India 5G in Gaming, by Gamers Type USD Million (2017-2022)
  • Table 50. South Korea 5G in Gaming, by Technology USD Million (2017-2022)
  • Table 51. South Korea 5G in Gaming, by Device Platform USD Million (2017-2022)
  • Table 52. South Korea 5G in Gaming, by Game Users USD Million (2017-2022)
  • Table 53. South Korea 5G in Gaming, by Gamers Type USD Million (2017-2022)
  • Table 54. Taiwan 5G in Gaming, by Technology USD Million (2017-2022)
  • Table 55. Taiwan 5G in Gaming, by Device Platform USD Million (2017-2022)
  • Table 56. Taiwan 5G in Gaming, by Game Users USD Million (2017-2022)
  • Table 57. Taiwan 5G in Gaming, by Gamers Type USD Million (2017-2022)
  • Table 58. Australia 5G in Gaming, by Technology USD Million (2017-2022)
  • Table 59. Australia 5G in Gaming, by Device Platform USD Million (2017-2022)
  • Table 60. Australia 5G in Gaming, by Game Users USD Million (2017-2022)
  • Table 61. Australia 5G in Gaming, by Gamers Type USD Million (2017-2022)
  • Table 62. Rest of Asia-Pacific 5G in Gaming, by Technology USD Million (2017-2022)
  • Table 63. Rest of Asia-Pacific 5G in Gaming, by Device Platform USD Million (2017-2022)
  • Table 64. Rest of Asia-Pacific 5G in Gaming, by Game Users USD Million (2017-2022)
  • Table 65. Rest of Asia-Pacific 5G in Gaming, by Gamers Type USD Million (2017-2022)
  • Table 66. Europe 5G in Gaming, by Country USD Million (2017-2022)
  • Table 67. Europe 5G in Gaming, by Technology USD Million (2017-2022)
  • Table 68. Europe 5G in Gaming, by Device Platform USD Million (2017-2022)
  • Table 69. Europe 5G in Gaming, by Game Users USD Million (2017-2022)
  • Table 70. Europe 5G in Gaming, by Gamers Type USD Million (2017-2022)
  • Table 71. Germany 5G in Gaming, by Technology USD Million (2017-2022)
  • Table 72. Germany 5G in Gaming, by Device Platform USD Million (2017-2022)
  • Table 73. Germany 5G in Gaming, by Game Users USD Million (2017-2022)
  • Table 74. Germany 5G in Gaming, by Gamers Type USD Million (2017-2022)
  • Table 75. France 5G in Gaming, by Technology USD Million (2017-2022)
  • Table 76. France 5G in Gaming, by Device Platform USD Million (2017-2022)
  • Table 77. France 5G in Gaming, by Game Users USD Million (2017-2022)
  • Table 78. France 5G in Gaming, by Gamers Type USD Million (2017-2022)
  • Table 79. Italy 5G in Gaming, by Technology USD Million (2017-2022)
  • Table 80. Italy 5G in Gaming, by Device Platform USD Million (2017-2022)
  • Table 81. Italy 5G in Gaming, by Game Users USD Million (2017-2022)
  • Table 82. Italy 5G in Gaming, by Gamers Type USD Million (2017-2022)
  • Table 83. United Kingdom 5G in Gaming, by Technology USD Million (2017-2022)
  • Table 84. United Kingdom 5G in Gaming, by Device Platform USD Million (2017-2022)
  • Table 85. United Kingdom 5G in Gaming, by Game Users USD Million (2017-2022)
  • Table 86. United Kingdom 5G in Gaming, by Gamers Type USD Million (2017-2022)
  • Table 87. Netherlands 5G in Gaming, by Technology USD Million (2017-2022)
  • Table 88. Netherlands 5G in Gaming, by Device Platform USD Million (2017-2022)
  • Table 89. Netherlands 5G in Gaming, by Game Users USD Million (2017-2022)
  • Table 90. Netherlands 5G in Gaming, by Gamers Type USD Million (2017-2022)
  • Table 91. Rest of Europe 5G in Gaming, by Technology USD Million (2017-2022)
  • Table 92. Rest of Europe 5G in Gaming, by Device Platform USD Million (2017-2022)
  • Table 93. Rest of Europe 5G in Gaming, by Game Users USD Million (2017-2022)
  • Table 94. Rest of Europe 5G in Gaming, by Gamers Type USD Million (2017-2022)
  • Table 95. MEA 5G in Gaming, by Country USD Million (2017-2022)
  • Table 96. MEA 5G in Gaming, by Technology USD Million (2017-2022)
  • Table 97. MEA 5G in Gaming, by Device Platform USD Million (2017-2022)
  • Table 98. MEA 5G in Gaming, by Game Users USD Million (2017-2022)
  • Table 99. MEA 5G in Gaming, by Gamers Type USD Million (2017-2022)
  • Table 100. Middle East 5G in Gaming, by Technology USD Million (2017-2022)
  • Table 101. Middle East 5G in Gaming, by Device Platform USD Million (2017-2022)
  • Table 102. Middle East 5G in Gaming, by Game Users USD Million (2017-2022)
  • Table 103. Middle East 5G in Gaming, by Gamers Type USD Million (2017-2022)
  • Table 104. Africa 5G in Gaming, by Technology USD Million (2017-2022)
  • Table 105. Africa 5G in Gaming, by Device Platform USD Million (2017-2022)
  • Table 106. Africa 5G in Gaming, by Game Users USD Million (2017-2022)
  • Table 107. Africa 5G in Gaming, by Gamers Type USD Million (2017-2022)
  • Table 108. North America 5G in Gaming, by Country USD Million (2017-2022)
  • Table 109. North America 5G in Gaming, by Technology USD Million (2017-2022)
  • Table 110. North America 5G in Gaming, by Device Platform USD Million (2017-2022)
  • Table 111. North America 5G in Gaming, by Game Users USD Million (2017-2022)
  • Table 112. North America 5G in Gaming, by Gamers Type USD Million (2017-2022)
  • Table 113. United States 5G in Gaming, by Technology USD Million (2017-2022)
  • Table 114. United States 5G in Gaming, by Device Platform USD Million (2017-2022)
  • Table 115. United States 5G in Gaming, by Game Users USD Million (2017-2022)
  • Table 116. United States 5G in Gaming, by Gamers Type USD Million (2017-2022)
  • Table 117. Canada 5G in Gaming, by Technology USD Million (2017-2022)
  • Table 118. Canada 5G in Gaming, by Device Platform USD Million (2017-2022)
  • Table 119. Canada 5G in Gaming, by Game Users USD Million (2017-2022)
  • Table 120. Canada 5G in Gaming, by Gamers Type USD Million (2017-2022)
  • Table 121. Mexico 5G in Gaming, by Technology USD Million (2017-2022)
  • Table 122. Mexico 5G in Gaming, by Device Platform USD Million (2017-2022)
  • Table 123. Mexico 5G in Gaming, by Game Users USD Million (2017-2022)
  • Table 124. Mexico 5G in Gaming, by Gamers Type USD Million (2017-2022)
  • Table 125. Company Basic Information, Sales Area and Its Competitors
  • Table 126. Company Basic Information, Sales Area and Its Competitors
  • Table 127. Company Basic Information, Sales Area and Its Competitors
  • Table 128. Company Basic Information, Sales Area and Its Competitors
  • Table 129. Company Basic Information, Sales Area and Its Competitors
  • Table 130. Company Basic Information, Sales Area and Its Competitors
  • Table 131. Company Basic Information, Sales Area and Its Competitors
  • Table 132. Company Basic Information, Sales Area and Its Competitors
  • Table 133. Company Basic Information, Sales Area and Its Competitors
  • Table 134. Company Basic Information, Sales Area and Its Competitors
  • Table 135. 5G in Gaming: by Technology(USD Million)
  • Table 136. 5G in Gaming Virtual Reality , by Region USD Million (2023-2028)
  • Table 137. 5G in Gaming Artificial Reality , by Region USD Million (2023-2028)
  • Table 138. 5G in Gaming Cloud , by Region USD Million (2023-2028)
  • Table 139. 5G in Gaming: by Device Platform(USD Million)
  • Table 140. 5G in Gaming Smartphone , by Region USD Million (2023-2028)
  • Table 141. 5G in Gaming Personal Computer , by Region USD Million (2023-2028)
  • Table 142. 5G in Gaming Console , by Region USD Million (2023-2028)
  • Table 143. 5G in Gaming: by Game Users(USD Million)
  • Table 144. 5G in Gaming Single Player , by Region USD Million (2023-2028)
  • Table 145. 5G in Gaming Multiple Players , by Region USD Million (2023-2028)
  • Table 146. 5G in Gaming: by Gamers Type(USD Million)
  • Table 147. 5G in Gaming Casual Gamers , by Region USD Million (2023-2028)
  • Table 148. 5G in Gaming Avid Gamers , by Region USD Million (2023-2028)
  • Table 149. 5G in Gaming Hardcore Gamers , by Region USD Million (2023-2028)
  • Table 150. South America 5G in Gaming, by Country USD Million (2023-2028)
  • Table 151. South America 5G in Gaming, by Technology USD Million (2023-2028)
  • Table 152. South America 5G in Gaming, by Device Platform USD Million (2023-2028)
  • Table 153. South America 5G in Gaming, by Game Users USD Million (2023-2028)
  • Table 154. South America 5G in Gaming, by Gamers Type USD Million (2023-2028)
  • Table 155. Brazil 5G in Gaming, by Technology USD Million (2023-2028)
  • Table 156. Brazil 5G in Gaming, by Device Platform USD Million (2023-2028)
  • Table 157. Brazil 5G in Gaming, by Game Users USD Million (2023-2028)
  • Table 158. Brazil 5G in Gaming, by Gamers Type USD Million (2023-2028)
  • Table 159. Argentina 5G in Gaming, by Technology USD Million (2023-2028)
  • Table 160. Argentina 5G in Gaming, by Device Platform USD Million (2023-2028)
  • Table 161. Argentina 5G in Gaming, by Game Users USD Million (2023-2028)
  • Table 162. Argentina 5G in Gaming, by Gamers Type USD Million (2023-2028)
  • Table 163. Rest of South America 5G in Gaming, by Technology USD Million (2023-2028)
  • Table 164. Rest of South America 5G in Gaming, by Device Platform USD Million (2023-2028)
  • Table 165. Rest of South America 5G in Gaming, by Game Users USD Million (2023-2028)
  • Table 166. Rest of South America 5G in Gaming, by Gamers Type USD Million (2023-2028)
  • Table 167. Asia Pacific 5G in Gaming, by Country USD Million (2023-2028)
  • Table 168. Asia Pacific 5G in Gaming, by Technology USD Million (2023-2028)
  • Table 169. Asia Pacific 5G in Gaming, by Device Platform USD Million (2023-2028)
  • Table 170. Asia Pacific 5G in Gaming, by Game Users USD Million (2023-2028)
  • Table 171. Asia Pacific 5G in Gaming, by Gamers Type USD Million (2023-2028)
  • Table 172. China 5G in Gaming, by Technology USD Million (2023-2028)
  • Table 173. China 5G in Gaming, by Device Platform USD Million (2023-2028)
  • Table 174. China 5G in Gaming, by Game Users USD Million (2023-2028)
  • Table 175. China 5G in Gaming, by Gamers Type USD Million (2023-2028)
  • Table 176. Japan 5G in Gaming, by Technology USD Million (2023-2028)
  • Table 177. Japan 5G in Gaming, by Device Platform USD Million (2023-2028)
  • Table 178. Japan 5G in Gaming, by Game Users USD Million (2023-2028)
  • Table 179. Japan 5G in Gaming, by Gamers Type USD Million (2023-2028)
  • Table 180. India 5G in Gaming, by Technology USD Million (2023-2028)
  • Table 181. India 5G in Gaming, by Device Platform USD Million (2023-2028)
  • Table 182. India 5G in Gaming, by Game Users USD Million (2023-2028)
  • Table 183. India 5G in Gaming, by Gamers Type USD Million (2023-2028)
  • Table 184. South Korea 5G in Gaming, by Technology USD Million (2023-2028)
  • Table 185. South Korea 5G in Gaming, by Device Platform USD Million (2023-2028)
  • Table 186. South Korea 5G in Gaming, by Game Users USD Million (2023-2028)
  • Table 187. South Korea 5G in Gaming, by Gamers Type USD Million (2023-2028)
  • Table 188. Taiwan 5G in Gaming, by Technology USD Million (2023-2028)
  • Table 189. Taiwan 5G in Gaming, by Device Platform USD Million (2023-2028)
  • Table 190. Taiwan 5G in Gaming, by Game Users USD Million (2023-2028)
  • Table 191. Taiwan 5G in Gaming, by Gamers Type USD Million (2023-2028)
  • Table 192. Australia 5G in Gaming, by Technology USD Million (2023-2028)
  • Table 193. Australia 5G in Gaming, by Device Platform USD Million (2023-2028)
  • Table 194. Australia 5G in Gaming, by Game Users USD Million (2023-2028)
  • Table 195. Australia 5G in Gaming, by Gamers Type USD Million (2023-2028)
  • Table 196. Rest of Asia-Pacific 5G in Gaming, by Technology USD Million (2023-2028)
  • Table 197. Rest of Asia-Pacific 5G in Gaming, by Device Platform USD Million (2023-2028)
  • Table 198. Rest of Asia-Pacific 5G in Gaming, by Game Users USD Million (2023-2028)
  • Table 199. Rest of Asia-Pacific 5G in Gaming, by Gamers Type USD Million (2023-2028)
  • Table 200. Europe 5G in Gaming, by Country USD Million (2023-2028)
  • Table 201. Europe 5G in Gaming, by Technology USD Million (2023-2028)
  • Table 202. Europe 5G in Gaming, by Device Platform USD Million (2023-2028)
  • Table 203. Europe 5G in Gaming, by Game Users USD Million (2023-2028)
  • Table 204. Europe 5G in Gaming, by Gamers Type USD Million (2023-2028)
  • Table 205. Germany 5G in Gaming, by Technology USD Million (2023-2028)
  • Table 206. Germany 5G in Gaming, by Device Platform USD Million (2023-2028)
  • Table 207. Germany 5G in Gaming, by Game Users USD Million (2023-2028)
  • Table 208. Germany 5G in Gaming, by Gamers Type USD Million (2023-2028)
  • Table 209. France 5G in Gaming, by Technology USD Million (2023-2028)
  • Table 210. France 5G in Gaming, by Device Platform USD Million (2023-2028)
  • Table 211. France 5G in Gaming, by Game Users USD Million (2023-2028)
  • Table 212. France 5G in Gaming, by Gamers Type USD Million (2023-2028)
  • Table 213. Italy 5G in Gaming, by Technology USD Million (2023-2028)
  • Table 214. Italy 5G in Gaming, by Device Platform USD Million (2023-2028)
  • Table 215. Italy 5G in Gaming, by Game Users USD Million (2023-2028)
  • Table 216. Italy 5G in Gaming, by Gamers Type USD Million (2023-2028)
  • Table 217. United Kingdom 5G in Gaming, by Technology USD Million (2023-2028)
  • Table 218. United Kingdom 5G in Gaming, by Device Platform USD Million (2023-2028)
  • Table 219. United Kingdom 5G in Gaming, by Game Users USD Million (2023-2028)
  • Table 220. United Kingdom 5G in Gaming, by Gamers Type USD Million (2023-2028)
  • Table 221. Netherlands 5G in Gaming, by Technology USD Million (2023-2028)
  • Table 222. Netherlands 5G in Gaming, by Device Platform USD Million (2023-2028)
  • Table 223. Netherlands 5G in Gaming, by Game Users USD Million (2023-2028)
  • Table 224. Netherlands 5G in Gaming, by Gamers Type USD Million (2023-2028)
  • Table 225. Rest of Europe 5G in Gaming, by Technology USD Million (2023-2028)
  • Table 226. Rest of Europe 5G in Gaming, by Device Platform USD Million (2023-2028)
  • Table 227. Rest of Europe 5G in Gaming, by Game Users USD Million (2023-2028)
  • Table 228. Rest of Europe 5G in Gaming, by Gamers Type USD Million (2023-2028)
  • Table 229. MEA 5G in Gaming, by Country USD Million (2023-2028)
  • Table 230. MEA 5G in Gaming, by Technology USD Million (2023-2028)
  • Table 231. MEA 5G in Gaming, by Device Platform USD Million (2023-2028)
  • Table 232. MEA 5G in Gaming, by Game Users USD Million (2023-2028)
  • Table 233. MEA 5G in Gaming, by Gamers Type USD Million (2023-2028)
  • Table 234. Middle East 5G in Gaming, by Technology USD Million (2023-2028)
  • Table 235. Middle East 5G in Gaming, by Device Platform USD Million (2023-2028)
  • Table 236. Middle East 5G in Gaming, by Game Users USD Million (2023-2028)
  • Table 237. Middle East 5G in Gaming, by Gamers Type USD Million (2023-2028)
  • Table 238. Africa 5G in Gaming, by Technology USD Million (2023-2028)
  • Table 239. Africa 5G in Gaming, by Device Platform USD Million (2023-2028)
  • Table 240. Africa 5G in Gaming, by Game Users USD Million (2023-2028)
  • Table 241. Africa 5G in Gaming, by Gamers Type USD Million (2023-2028)
  • Table 242. North America 5G in Gaming, by Country USD Million (2023-2028)
  • Table 243. North America 5G in Gaming, by Technology USD Million (2023-2028)
  • Table 244. North America 5G in Gaming, by Device Platform USD Million (2023-2028)
  • Table 245. North America 5G in Gaming, by Game Users USD Million (2023-2028)
  • Table 246. North America 5G in Gaming, by Gamers Type USD Million (2023-2028)
  • Table 247. United States 5G in Gaming, by Technology USD Million (2023-2028)
  • Table 248. United States 5G in Gaming, by Device Platform USD Million (2023-2028)
  • Table 249. United States 5G in Gaming, by Game Users USD Million (2023-2028)
  • Table 250. United States 5G in Gaming, by Gamers Type USD Million (2023-2028)
  • Table 251. Canada 5G in Gaming, by Technology USD Million (2023-2028)
  • Table 252. Canada 5G in Gaming, by Device Platform USD Million (2023-2028)
  • Table 253. Canada 5G in Gaming, by Game Users USD Million (2023-2028)
  • Table 254. Canada 5G in Gaming, by Gamers Type USD Million (2023-2028)
  • Table 255. Mexico 5G in Gaming, by Technology USD Million (2023-2028)
  • Table 256. Mexico 5G in Gaming, by Device Platform USD Million (2023-2028)
  • Table 257. Mexico 5G in Gaming, by Game Users USD Million (2023-2028)
  • Table 258. Mexico 5G in Gaming, by Gamers Type USD Million (2023-2028)
  • Table 259. Research Programs/Design for This Report
  • Table 260. Key Data Information from Secondary Sources
  • Table 261. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global 5G in Gaming: by Technology USD Million (2017-2022)
  • Figure 5. Global 5G in Gaming: by Device Platform USD Million (2017-2022)
  • Figure 6. Global 5G in Gaming: by Game Users USD Million (2017-2022)
  • Figure 7. Global 5G in Gaming: by Gamers Type USD Million (2017-2022)
  • Figure 8. South America 5G in Gaming Share (%), by Country
  • Figure 9. Asia Pacific 5G in Gaming Share (%), by Country
  • Figure 10. Europe 5G in Gaming Share (%), by Country
  • Figure 11. MEA 5G in Gaming Share (%), by Country
  • Figure 12. North America 5G in Gaming Share (%), by Country
  • Figure 13. Global 5G in Gaming share by Players 2022 (%)
  • Figure 14. Global 5G in Gaming share by Players (Top 3) 2022(%)
  • Figure 15. Global 5G in Gaming share by Players (Top 5) 2022(%)
  • Figure 16. BCG Matrix for key Companies
  • Figure 17. Microsoft Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 18. Microsoft Corporation (United States) Revenue: by Geography 2022
  • Figure 19. Google (United States) Revenue, Net Income and Gross profit
  • Figure 20. Google (United States) Revenue: by Geography 2022
  • Figure 21. Huawei Technologies (China) Revenue, Net Income and Gross profit
  • Figure 22. Huawei Technologies (China) Revenue: by Geography 2022
  • Figure 23. Nokia Networks (Finland) Revenue, Net Income and Gross profit
  • Figure 24. Nokia Networks (Finland) Revenue: by Geography 2022
  • Figure 25. Sony Corporation (Japan) Revenue, Net Income and Gross profit
  • Figure 26. Sony Corporation (Japan) Revenue: by Geography 2022
  • Figure 27. AT&T, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 28. AT&T, Inc. (United States) Revenue: by Geography 2022
  • Figure 29. Verizon Wireless (United States) Revenue, Net Income and Gross profit
  • Figure 30. Verizon Wireless (United States) Revenue: by Geography 2022
  • Figure 31. NetEase Thunder Fire Studio (China) Revenue, Net Income and Gross profit
  • Figure 32. NetEase Thunder Fire Studio (China) Revenue: by Geography 2022
  • Figure 33. Ubitus (Taiwan) Revenue, Net Income and Gross profit
  • Figure 34. Ubitus (Taiwan) Revenue: by Geography 2022
  • Figure 35. China Mobile Hong Kong (China) Revenue, Net Income and Gross profit
  • Figure 36. China Mobile Hong Kong (China) Revenue: by Geography 2022
  • Figure 37. Global 5G in Gaming: by Technology USD Million (2023-2028)
  • Figure 38. Global 5G in Gaming: by Device Platform USD Million (2023-2028)
  • Figure 39. Global 5G in Gaming: by Game Users USD Million (2023-2028)
  • Figure 40. Global 5G in Gaming: by Gamers Type USD Million (2023-2028)
  • Figure 41. South America 5G in Gaming Share (%), by Country
  • Figure 42. Asia Pacific 5G in Gaming Share (%), by Country
  • Figure 43. Europe 5G in Gaming Share (%), by Country
  • Figure 44. MEA 5G in Gaming Share (%), by Country
  • Figure 45. North America 5G in Gaming Share (%), by Country
List of companies from research coverage that are profiled in the study
  • Microsoft Corporation (United States)
  • Google (United States)
  • Huawei Technologies (China)
  • Nokia Networks (Finland)
  • Sony Corporation (Japan)
  • AT&T, Inc. (United States)
  • Verizon Wireless (United States)
  • NetEase Thunder Fire Studio (China)
  • Ubitus (Taiwan)
  • China Mobile Hong Kong (China)
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May 2023 207 Pages 88 Tables Base Year: 2022 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

The key segments that are playing vital role in 5G in Gaming Market are by end use application [].
The 5G in Gaming Market is gaining popularity and expected to see strong valuation by 2028.
  • Advancement of the Mobile Network from 4G to 5G
  • Demand Less Computational Power Games
  • Rising Internet Penetration

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