Global Brain Fitness Market
Global Brain Fitness Market

Brain Fitness Comprehensive Study by Type (Brain Training Software & Apps, Brain Training Games, Others), Application (Consumers, Healthcare, K-12 Education, Military, Sports, Corporate), End Users (Adults, Children), Platform (Windows, Android, Mac, IOS, Others) Players and Region - Global Market Outlook to 2025

Brain Fitness Market Segmented into XX Submarkets. | Forecast Years: 2020- 2025  

Aug 2020 Edition 250 Pages 214 Tables & Figures
  • Summary
  • Market Segments
  • Table of Content
  • List of Tables & Figures
  • Companies Mentioned
Brain Fitness Market Scope
Brain fitness is about having a fit and healthy brain that allows a human to perform best in all circumstances. Brain Fitness is having the brain-based cognitive, emotional, and self-regulation capacities required to succeed in one’s environment. The growing aging population across the globe and the rising incidences of neurological disorders are the key drivers propelling the growth of the market. Brain fitness has several benefits such as thinking faster, improving memory, sharper listening skills, eagle-eyed vision, quicker reaction time, and more effective than crosswords, among others.

The market study is segmented by Type (Brain Training Software & Apps, Brain Training Games and Others), by Application (Consumers, Healthcare, K-12 Education, Military, Sports and Corporate) and major geographies with country level break-up.

Research Analyst at AMA estimates that United States Players will contribute to the maximum growth of Global Brain Fitness market throughout the predicted period.

AttenGo (United States), Nintendo (Japan), CogniFit (United States), NEEURO (Singapore), BrainTrain (United States), SMARTfit (United States), Applied Cognitive Engineering (United States), Lumos Labs (United States), Total Brain Health (United States), Advanced Brain Technologies (United States), Fountainhead Capital Management (United States) and Dakim BrainFitness (United States are some of the key players that are part of study coverage. Additionally, the Players which are also part of the research are LearningRx (United States), The Brain Training Company (United Kingdom), Posit Science (United Kingdom), Memorado Gmbh (Germany) and Happy Neuron (United States).

About Approach
The research aims to propose a patent-based approach in searching for potential technology partners as a supporting tool for enabling open innovation. The study also proposes a systematic searching process of technology partners as a
preliminary step to select the emerging and key players that are involved in implementing market estimations. While patent analysis is employed to overcome the aforementioned data- and process-related limitations, as expenses occurred in that technology allows us to estimate the market size by evolving segments as target market from total available market.

Segmentation Overview
AdvanceMarketAnalytics has segmented the market of Global Brain Fitness market by Type, Application and Region.

On the basis of geography, the market of Brain Fitness has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico).

On 1 Oct 2019, Nintendo has brought its Brain Training IP to the Switch, 14 years after the launch of the first game. and On 8 Aug 2018, CogniFit, a global leader in the cognitive testing market, has developed a new online cognitive assessment battery designed to help evaluate relevant symptoms and cognitive consequences of insomnia. This digital battery is a professional tool made of clinical batteries and validated tasks. It aims at helping to detect the presence of symptoms and problems in the cognitive processes affected by insomnia.


Market Trend
  • Increased Demand from Education Sector

Market Drivers
  • The Growing Ageing Population across the Globe
  • The Rising Incidences of Neurological Disorders

Opportunities
  • For Soldiers of the Future, Brain Training May Be as Vital as Pushups

Restraints
  • Lack of Experimental Validation Regarding the Effectiveness and Efficacy of the Brain Fitness Therapy and Opposition to Clinical Acceptance

Challenges
  • Lack of Awareness among the People


Customization available in this Study:
The Study can be customized to meet your requirements. Please connect with our representative, who will ensure you get a report that suits your needs.
Data related to EXIM [Export- Import], production & consumption by country or regional level break-up can be provided based on client request**
** Confirmation on availability of data would be informed prior purchase
Report Objectives / Segmentation Covered
By Type
  • Brain Training Software & Apps
  • Brain Training Games
  • Others
By Application
  • Consumers
  • Healthcare
  • K-12 Education
  • Military
  • Sports
  • Corporate
By End Users
  • Adults
  • Children

By Platform
  • Windows
  • Android
  • Mac
  • IOS
  • Others

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. The Growing Ageing Population across the Globe
      • 3.2.2. The Rising Incidences of Neurological Disorders
    • 3.3. Market Challenges
      • 3.3.1. Lack of Awareness among the People
    • 3.4. Market Trends
      • 3.4.1. Increased Demand from Education Sector
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Brain Fitness, by Type, Application, End Users, Platform and Region (value) (2014-2019)
    • 5.1. Introduction
    • 5.2. Global Brain Fitness (Value)
      • 5.2.1. Global Brain Fitness by: Type (Value)
        • 5.2.1.1. Brain Training Software & Apps
        • 5.2.1.2. Brain Training Games
        • 5.2.1.3. Others
      • 5.2.2. Global Brain Fitness by: Application (Value)
        • 5.2.2.1. Consumers
        • 5.2.2.2. Healthcare
        • 5.2.2.3. K-12 Education
        • 5.2.2.4. Military
        • 5.2.2.5. Sports
        • 5.2.2.6. Corporate
      • 5.2.3. Global Brain Fitness by: End Users (Value)
        • 5.2.3.1. Adults
        • 5.2.3.2. Children
      • 5.2.4. Global Brain Fitness by: Platform (Value)
        • 5.2.4.1. Windows
        • 5.2.4.2. Android
        • 5.2.4.3. Mac
        • 5.2.4.4. IOS
        • 5.2.4.5. Others
      • 5.2.5. Global Brain Fitness Region
        • 5.2.5.1. South America
          • 5.2.5.1.1. Brazil
          • 5.2.5.1.2. Argentina
          • 5.2.5.1.3. Rest of South America
        • 5.2.5.2. Asia Pacific
          • 5.2.5.2.1. China
          • 5.2.5.2.2. Japan
          • 5.2.5.2.3. India
          • 5.2.5.2.4. South Korea
          • 5.2.5.2.5. Taiwan
          • 5.2.5.2.6. Australia
          • 5.2.5.2.7. Rest of Asia-Pacific
        • 5.2.5.3. Europe
          • 5.2.5.3.1. Germany
          • 5.2.5.3.2. France
          • 5.2.5.3.3. Italy
          • 5.2.5.3.4. United Kingdom
          • 5.2.5.3.5. Netherlands
          • 5.2.5.3.6. Rest of Europe
        • 5.2.5.4. MEA
          • 5.2.5.4.1. Middle East
          • 5.2.5.4.2. Africa
        • 5.2.5.5. North America
          • 5.2.5.5.1. United States
          • 5.2.5.5.2. Canada
          • 5.2.5.5.3. Mexico
  • 6. Brain Fitness: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2019)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. AttenGo (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Nintendo (Japan)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. CogniFit (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. NEEURO (Singapore)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. BrainTrain (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. SMARTfit (United States)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Applied Cognitive Engineering (United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Lumos Labs (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Total Brain Health (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Advanced Brain Technologies (United States)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
      • 6.4.11. Fountainhead Capital Management (United States)
        • 6.4.11.1. Business Overview
        • 6.4.11.2. Products/Services Offerings
        • 6.4.11.3. Financial Analysis
        • 6.4.11.4. SWOT Analysis
      • 6.4.12. Dakim BrainFitness (United States
        • 6.4.12.1. Business Overview
        • 6.4.12.2. Products/Services Offerings
        • 6.4.12.3. Financial Analysis
        • 6.4.12.4. SWOT Analysis
  • 7. Global Brain Fitness Sale, by Type, Application, End Users, Platform and Region (value) (2020-2025)
    • 7.1. Introduction
    • 7.2. Global Brain Fitness (Value)
      • 7.2.1. Global Brain Fitness by: Type (Value)
        • 7.2.1.1. Brain Training Software & Apps
        • 7.2.1.2. Brain Training Games
        • 7.2.1.3. Others
      • 7.2.2. Global Brain Fitness by: Application (Value)
        • 7.2.2.1. Consumers
        • 7.2.2.2. Healthcare
        • 7.2.2.3. K-12 Education
        • 7.2.2.4. Military
        • 7.2.2.5. Sports
        • 7.2.2.6. Corporate
      • 7.2.3. Global Brain Fitness by: End Users (Value)
        • 7.2.3.1. Adults
        • 7.2.3.2. Children
      • 7.2.4. Global Brain Fitness by: Platform (Value)
        • 7.2.4.1. Windows
        • 7.2.4.2. Android
        • 7.2.4.3. Mac
        • 7.2.4.4. IOS
        • 7.2.4.5. Others
      • 7.2.5. Global Brain Fitness Region
        • 7.2.5.1. South America
          • 7.2.5.1.1. Brazil
          • 7.2.5.1.2. Argentina
          • 7.2.5.1.3. Rest of South America
        • 7.2.5.2. Asia Pacific
          • 7.2.5.2.1. China
          • 7.2.5.2.2. Japan
          • 7.2.5.2.3. India
          • 7.2.5.2.4. South Korea
          • 7.2.5.2.5. Taiwan
          • 7.2.5.2.6. Australia
          • 7.2.5.2.7. Rest of Asia-Pacific
        • 7.2.5.3. Europe
          • 7.2.5.3.1. Germany
          • 7.2.5.3.2. France
          • 7.2.5.3.3. Italy
          • 7.2.5.3.4. United Kingdom
          • 7.2.5.3.5. Netherlands
          • 7.2.5.3.6. Rest of Europe
        • 7.2.5.4. MEA
          • 7.2.5.4.1. Middle East
          • 7.2.5.4.2. Africa
        • 7.2.5.5. North America
          • 7.2.5.5.1. United States
          • 7.2.5.5.2. Canada
          • 7.2.5.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Brain Fitness: by Type(USD Million)
  • Table 2. Brain Fitness Brain Training Software & Apps , by Region USD Million (2014-2019)
  • Table 3. Brain Fitness Brain Training Games , by Region USD Million (2014-2019)
  • Table 4. Brain Fitness Others , by Region USD Million (2014-2019)
  • Table 5. Brain Fitness: by Application(USD Million)
  • Table 6. Brain Fitness Consumers , by Region USD Million (2014-2019)
  • Table 7. Brain Fitness Healthcare , by Region USD Million (2014-2019)
  • Table 8. Brain Fitness K-12 Education , by Region USD Million (2014-2019)
  • Table 9. Brain Fitness Military , by Region USD Million (2014-2019)
  • Table 10. Brain Fitness Sports , by Region USD Million (2014-2019)
  • Table 11. Brain Fitness Corporate , by Region USD Million (2014-2019)
  • Table 12. Brain Fitness: by End Users(USD Million)
  • Table 13. Brain Fitness Adults , by Region USD Million (2014-2019)
  • Table 14. Brain Fitness Children , by Region USD Million (2014-2019)
  • Table 15. Brain Fitness: by Platform(USD Million)
  • Table 16. Brain Fitness Windows , by Region USD Million (2014-2019)
  • Table 17. Brain Fitness Android , by Region USD Million (2014-2019)
  • Table 18. Brain Fitness Mac , by Region USD Million (2014-2019)
  • Table 19. Brain Fitness IOS , by Region USD Million (2014-2019)
  • Table 20. Brain Fitness Others , by Region USD Million (2014-2019)
  • Table 21. South America Brain Fitness, by Country USD Million (2014-2019)
  • Table 22. South America Brain Fitness, by Type USD Million (2014-2019)
  • Table 23. South America Brain Fitness, by Application USD Million (2014-2019)
  • Table 24. South America Brain Fitness, by End Users USD Million (2014-2019)
  • Table 25. South America Brain Fitness, by Platform USD Million (2014-2019)
  • Table 26. Brazil Brain Fitness, by Type USD Million (2014-2019)
  • Table 27. Brazil Brain Fitness, by Application USD Million (2014-2019)
  • Table 28. Brazil Brain Fitness, by End Users USD Million (2014-2019)
  • Table 29. Brazil Brain Fitness, by Platform USD Million (2014-2019)
  • Table 30. Argentina Brain Fitness, by Type USD Million (2014-2019)
  • Table 31. Argentina Brain Fitness, by Application USD Million (2014-2019)
  • Table 32. Argentina Brain Fitness, by End Users USD Million (2014-2019)
  • Table 33. Argentina Brain Fitness, by Platform USD Million (2014-2019)
  • Table 34. Rest of South America Brain Fitness, by Type USD Million (2014-2019)
  • Table 35. Rest of South America Brain Fitness, by Application USD Million (2014-2019)
  • Table 36. Rest of South America Brain Fitness, by End Users USD Million (2014-2019)
  • Table 37. Rest of South America Brain Fitness, by Platform USD Million (2014-2019)
  • Table 38. Asia Pacific Brain Fitness, by Country USD Million (2014-2019)
  • Table 39. Asia Pacific Brain Fitness, by Type USD Million (2014-2019)
  • Table 40. Asia Pacific Brain Fitness, by Application USD Million (2014-2019)
  • Table 41. Asia Pacific Brain Fitness, by End Users USD Million (2014-2019)
  • Table 42. Asia Pacific Brain Fitness, by Platform USD Million (2014-2019)
  • Table 43. China Brain Fitness, by Type USD Million (2014-2019)
  • Table 44. China Brain Fitness, by Application USD Million (2014-2019)
  • Table 45. China Brain Fitness, by End Users USD Million (2014-2019)
  • Table 46. China Brain Fitness, by Platform USD Million (2014-2019)
  • Table 47. Japan Brain Fitness, by Type USD Million (2014-2019)
  • Table 48. Japan Brain Fitness, by Application USD Million (2014-2019)
  • Table 49. Japan Brain Fitness, by End Users USD Million (2014-2019)
  • Table 50. Japan Brain Fitness, by Platform USD Million (2014-2019)
  • Table 51. India Brain Fitness, by Type USD Million (2014-2019)
  • Table 52. India Brain Fitness, by Application USD Million (2014-2019)
  • Table 53. India Brain Fitness, by End Users USD Million (2014-2019)
  • Table 54. India Brain Fitness, by Platform USD Million (2014-2019)
  • Table 55. South Korea Brain Fitness, by Type USD Million (2014-2019)
  • Table 56. South Korea Brain Fitness, by Application USD Million (2014-2019)
  • Table 57. South Korea Brain Fitness, by End Users USD Million (2014-2019)
  • Table 58. South Korea Brain Fitness, by Platform USD Million (2014-2019)
  • Table 59. Taiwan Brain Fitness, by Type USD Million (2014-2019)
  • Table 60. Taiwan Brain Fitness, by Application USD Million (2014-2019)
  • Table 61. Taiwan Brain Fitness, by End Users USD Million (2014-2019)
  • Table 62. Taiwan Brain Fitness, by Platform USD Million (2014-2019)
  • Table 63. Australia Brain Fitness, by Type USD Million (2014-2019)
  • Table 64. Australia Brain Fitness, by Application USD Million (2014-2019)
  • Table 65. Australia Brain Fitness, by End Users USD Million (2014-2019)
  • Table 66. Australia Brain Fitness, by Platform USD Million (2014-2019)
  • Table 67. Rest of Asia-Pacific Brain Fitness, by Type USD Million (2014-2019)
  • Table 68. Rest of Asia-Pacific Brain Fitness, by Application USD Million (2014-2019)
  • Table 69. Rest of Asia-Pacific Brain Fitness, by End Users USD Million (2014-2019)
  • Table 70. Rest of Asia-Pacific Brain Fitness, by Platform USD Million (2014-2019)
  • Table 71. Europe Brain Fitness, by Country USD Million (2014-2019)
  • Table 72. Europe Brain Fitness, by Type USD Million (2014-2019)
  • Table 73. Europe Brain Fitness, by Application USD Million (2014-2019)
  • Table 74. Europe Brain Fitness, by End Users USD Million (2014-2019)
  • Table 75. Europe Brain Fitness, by Platform USD Million (2014-2019)
  • Table 76. Germany Brain Fitness, by Type USD Million (2014-2019)
  • Table 77. Germany Brain Fitness, by Application USD Million (2014-2019)
  • Table 78. Germany Brain Fitness, by End Users USD Million (2014-2019)
  • Table 79. Germany Brain Fitness, by Platform USD Million (2014-2019)
  • Table 80. France Brain Fitness, by Type USD Million (2014-2019)
  • Table 81. France Brain Fitness, by Application USD Million (2014-2019)
  • Table 82. France Brain Fitness, by End Users USD Million (2014-2019)
  • Table 83. France Brain Fitness, by Platform USD Million (2014-2019)
  • Table 84. Italy Brain Fitness, by Type USD Million (2014-2019)
  • Table 85. Italy Brain Fitness, by Application USD Million (2014-2019)
  • Table 86. Italy Brain Fitness, by End Users USD Million (2014-2019)
  • Table 87. Italy Brain Fitness, by Platform USD Million (2014-2019)
  • Table 88. United Kingdom Brain Fitness, by Type USD Million (2014-2019)
  • Table 89. United Kingdom Brain Fitness, by Application USD Million (2014-2019)
  • Table 90. United Kingdom Brain Fitness, by End Users USD Million (2014-2019)
  • Table 91. United Kingdom Brain Fitness, by Platform USD Million (2014-2019)
  • Table 92. Netherlands Brain Fitness, by Type USD Million (2014-2019)
  • Table 93. Netherlands Brain Fitness, by Application USD Million (2014-2019)
  • Table 94. Netherlands Brain Fitness, by End Users USD Million (2014-2019)
  • Table 95. Netherlands Brain Fitness, by Platform USD Million (2014-2019)
  • Table 96. Rest of Europe Brain Fitness, by Type USD Million (2014-2019)
  • Table 97. Rest of Europe Brain Fitness, by Application USD Million (2014-2019)
  • Table 98. Rest of Europe Brain Fitness, by End Users USD Million (2014-2019)
  • Table 99. Rest of Europe Brain Fitness, by Platform USD Million (2014-2019)
  • Table 100. MEA Brain Fitness, by Country USD Million (2014-2019)
  • Table 101. MEA Brain Fitness, by Type USD Million (2014-2019)
  • Table 102. MEA Brain Fitness, by Application USD Million (2014-2019)
  • Table 103. MEA Brain Fitness, by End Users USD Million (2014-2019)
  • Table 104. MEA Brain Fitness, by Platform USD Million (2014-2019)
  • Table 105. Middle East Brain Fitness, by Type USD Million (2014-2019)
  • Table 106. Middle East Brain Fitness, by Application USD Million (2014-2019)
  • Table 107. Middle East Brain Fitness, by End Users USD Million (2014-2019)
  • Table 108. Middle East Brain Fitness, by Platform USD Million (2014-2019)
  • Table 109. Africa Brain Fitness, by Type USD Million (2014-2019)
  • Table 110. Africa Brain Fitness, by Application USD Million (2014-2019)
  • Table 111. Africa Brain Fitness, by End Users USD Million (2014-2019)
  • Table 112. Africa Brain Fitness, by Platform USD Million (2014-2019)
  • Table 113. North America Brain Fitness, by Country USD Million (2014-2019)
  • Table 114. North America Brain Fitness, by Type USD Million (2014-2019)
  • Table 115. North America Brain Fitness, by Application USD Million (2014-2019)
  • Table 116. North America Brain Fitness, by End Users USD Million (2014-2019)
  • Table 117. North America Brain Fitness, by Platform USD Million (2014-2019)
  • Table 118. United States Brain Fitness, by Type USD Million (2014-2019)
  • Table 119. United States Brain Fitness, by Application USD Million (2014-2019)
  • Table 120. United States Brain Fitness, by End Users USD Million (2014-2019)
  • Table 121. United States Brain Fitness, by Platform USD Million (2014-2019)
  • Table 122. Canada Brain Fitness, by Type USD Million (2014-2019)
  • Table 123. Canada Brain Fitness, by Application USD Million (2014-2019)
  • Table 124. Canada Brain Fitness, by End Users USD Million (2014-2019)
  • Table 125. Canada Brain Fitness, by Platform USD Million (2014-2019)
  • Table 126. Mexico Brain Fitness, by Type USD Million (2014-2019)
  • Table 127. Mexico Brain Fitness, by Application USD Million (2014-2019)
  • Table 128. Mexico Brain Fitness, by End Users USD Million (2014-2019)
  • Table 129. Mexico Brain Fitness, by Platform USD Million (2014-2019)
  • Table 130. Company Basic Information, Sales Area and Its Competitors
  • Table 131. Company Basic Information, Sales Area and Its Competitors
  • Table 132. Company Basic Information, Sales Area and Its Competitors
  • Table 133. Company Basic Information, Sales Area and Its Competitors
  • Table 134. Company Basic Information, Sales Area and Its Competitors
  • Table 135. Company Basic Information, Sales Area and Its Competitors
  • Table 136. Company Basic Information, Sales Area and Its Competitors
  • Table 137. Company Basic Information, Sales Area and Its Competitors
  • Table 138. Company Basic Information, Sales Area and Its Competitors
  • Table 139. Company Basic Information, Sales Area and Its Competitors
  • Table 140. Company Basic Information, Sales Area and Its Competitors
  • Table 141. Company Basic Information, Sales Area and Its Competitors
  • Table 142. Brain Fitness: by Type(USD Million)
  • Table 143. Brain Fitness Brain Training Software & Apps , by Region USD Million (2020-2025)
  • Table 144. Brain Fitness Brain Training Games , by Region USD Million (2020-2025)
  • Table 145. Brain Fitness Others , by Region USD Million (2020-2025)
  • Table 146. Brain Fitness: by Application(USD Million)
  • Table 147. Brain Fitness Consumers , by Region USD Million (2020-2025)
  • Table 148. Brain Fitness Healthcare , by Region USD Million (2020-2025)
  • Table 149. Brain Fitness K-12 Education , by Region USD Million (2020-2025)
  • Table 150. Brain Fitness Military , by Region USD Million (2020-2025)
  • Table 151. Brain Fitness Sports , by Region USD Million (2020-2025)
  • Table 152. Brain Fitness Corporate , by Region USD Million (2020-2025)
  • Table 153. Brain Fitness: by End Users(USD Million)
  • Table 154. Brain Fitness Adults , by Region USD Million (2020-2025)
  • Table 155. Brain Fitness Children , by Region USD Million (2020-2025)
  • Table 156. Brain Fitness: by Platform(USD Million)
  • Table 157. Brain Fitness Windows , by Region USD Million (2020-2025)
  • Table 158. Brain Fitness Android , by Region USD Million (2020-2025)
  • Table 159. Brain Fitness Mac , by Region USD Million (2020-2025)
  • Table 160. Brain Fitness IOS , by Region USD Million (2020-2025)
  • Table 161. Brain Fitness Others , by Region USD Million (2020-2025)
  • Table 162. South America Brain Fitness, by Country USD Million (2020-2025)
  • Table 163. South America Brain Fitness, by Type USD Million (2020-2025)
  • Table 164. South America Brain Fitness, by Application USD Million (2020-2025)
  • Table 165. South America Brain Fitness, by End Users USD Million (2020-2025)
  • Table 166. South America Brain Fitness, by Platform USD Million (2020-2025)
  • Table 167. Brazil Brain Fitness, by Type USD Million (2020-2025)
  • Table 168. Brazil Brain Fitness, by Application USD Million (2020-2025)
  • Table 169. Brazil Brain Fitness, by End Users USD Million (2020-2025)
  • Table 170. Brazil Brain Fitness, by Platform USD Million (2020-2025)
  • Table 171. Argentina Brain Fitness, by Type USD Million (2020-2025)
  • Table 172. Argentina Brain Fitness, by Application USD Million (2020-2025)
  • Table 173. Argentina Brain Fitness, by End Users USD Million (2020-2025)
  • Table 174. Argentina Brain Fitness, by Platform USD Million (2020-2025)
  • Table 175. Rest of South America Brain Fitness, by Type USD Million (2020-2025)
  • Table 176. Rest of South America Brain Fitness, by Application USD Million (2020-2025)
  • Table 177. Rest of South America Brain Fitness, by End Users USD Million (2020-2025)
  • Table 178. Rest of South America Brain Fitness, by Platform USD Million (2020-2025)
  • Table 179. Asia Pacific Brain Fitness, by Country USD Million (2020-2025)
  • Table 180. Asia Pacific Brain Fitness, by Type USD Million (2020-2025)
  • Table 181. Asia Pacific Brain Fitness, by Application USD Million (2020-2025)
  • Table 182. Asia Pacific Brain Fitness, by End Users USD Million (2020-2025)
  • Table 183. Asia Pacific Brain Fitness, by Platform USD Million (2020-2025)
  • Table 184. China Brain Fitness, by Type USD Million (2020-2025)
  • Table 185. China Brain Fitness, by Application USD Million (2020-2025)
  • Table 186. China Brain Fitness, by End Users USD Million (2020-2025)
  • Table 187. China Brain Fitness, by Platform USD Million (2020-2025)
  • Table 188. Japan Brain Fitness, by Type USD Million (2020-2025)
  • Table 189. Japan Brain Fitness, by Application USD Million (2020-2025)
  • Table 190. Japan Brain Fitness, by End Users USD Million (2020-2025)
  • Table 191. Japan Brain Fitness, by Platform USD Million (2020-2025)
  • Table 192. India Brain Fitness, by Type USD Million (2020-2025)
  • Table 193. India Brain Fitness, by Application USD Million (2020-2025)
  • Table 194. India Brain Fitness, by End Users USD Million (2020-2025)
  • Table 195. India Brain Fitness, by Platform USD Million (2020-2025)
  • Table 196. South Korea Brain Fitness, by Type USD Million (2020-2025)
  • Table 197. South Korea Brain Fitness, by Application USD Million (2020-2025)
  • Table 198. South Korea Brain Fitness, by End Users USD Million (2020-2025)
  • Table 199. South Korea Brain Fitness, by Platform USD Million (2020-2025)
  • Table 200. Taiwan Brain Fitness, by Type USD Million (2020-2025)
  • Table 201. Taiwan Brain Fitness, by Application USD Million (2020-2025)
  • Table 202. Taiwan Brain Fitness, by End Users USD Million (2020-2025)
  • Table 203. Taiwan Brain Fitness, by Platform USD Million (2020-2025)
  • Table 204. Australia Brain Fitness, by Type USD Million (2020-2025)
  • Table 205. Australia Brain Fitness, by Application USD Million (2020-2025)
  • Table 206. Australia Brain Fitness, by End Users USD Million (2020-2025)
  • Table 207. Australia Brain Fitness, by Platform USD Million (2020-2025)
  • Table 208. Rest of Asia-Pacific Brain Fitness, by Type USD Million (2020-2025)
  • Table 209. Rest of Asia-Pacific Brain Fitness, by Application USD Million (2020-2025)
  • Table 210. Rest of Asia-Pacific Brain Fitness, by End Users USD Million (2020-2025)
  • Table 211. Rest of Asia-Pacific Brain Fitness, by Platform USD Million (2020-2025)
  • Table 212. Europe Brain Fitness, by Country USD Million (2020-2025)
  • Table 213. Europe Brain Fitness, by Type USD Million (2020-2025)
  • Table 214. Europe Brain Fitness, by Application USD Million (2020-2025)
  • Table 215. Europe Brain Fitness, by End Users USD Million (2020-2025)
  • Table 216. Europe Brain Fitness, by Platform USD Million (2020-2025)
  • Table 217. Germany Brain Fitness, by Type USD Million (2020-2025)
  • Table 218. Germany Brain Fitness, by Application USD Million (2020-2025)
  • Table 219. Germany Brain Fitness, by End Users USD Million (2020-2025)
  • Table 220. Germany Brain Fitness, by Platform USD Million (2020-2025)
  • Table 221. France Brain Fitness, by Type USD Million (2020-2025)
  • Table 222. France Brain Fitness, by Application USD Million (2020-2025)
  • Table 223. France Brain Fitness, by End Users USD Million (2020-2025)
  • Table 224. France Brain Fitness, by Platform USD Million (2020-2025)
  • Table 225. Italy Brain Fitness, by Type USD Million (2020-2025)
  • Table 226. Italy Brain Fitness, by Application USD Million (2020-2025)
  • Table 227. Italy Brain Fitness, by End Users USD Million (2020-2025)
  • Table 228. Italy Brain Fitness, by Platform USD Million (2020-2025)
  • Table 229. United Kingdom Brain Fitness, by Type USD Million (2020-2025)
  • Table 230. United Kingdom Brain Fitness, by Application USD Million (2020-2025)
  • Table 231. United Kingdom Brain Fitness, by End Users USD Million (2020-2025)
  • Table 232. United Kingdom Brain Fitness, by Platform USD Million (2020-2025)
  • Table 233. Netherlands Brain Fitness, by Type USD Million (2020-2025)
  • Table 234. Netherlands Brain Fitness, by Application USD Million (2020-2025)
  • Table 235. Netherlands Brain Fitness, by End Users USD Million (2020-2025)
  • Table 236. Netherlands Brain Fitness, by Platform USD Million (2020-2025)
  • Table 237. Rest of Europe Brain Fitness, by Type USD Million (2020-2025)
  • Table 238. Rest of Europe Brain Fitness, by Application USD Million (2020-2025)
  • Table 239. Rest of Europe Brain Fitness, by End Users USD Million (2020-2025)
  • Table 240. Rest of Europe Brain Fitness, by Platform USD Million (2020-2025)
  • Table 241. MEA Brain Fitness, by Country USD Million (2020-2025)
  • Table 242. MEA Brain Fitness, by Type USD Million (2020-2025)
  • Table 243. MEA Brain Fitness, by Application USD Million (2020-2025)
  • Table 244. MEA Brain Fitness, by End Users USD Million (2020-2025)
  • Table 245. MEA Brain Fitness, by Platform USD Million (2020-2025)
  • Table 246. Middle East Brain Fitness, by Type USD Million (2020-2025)
  • Table 247. Middle East Brain Fitness, by Application USD Million (2020-2025)
  • Table 248. Middle East Brain Fitness, by End Users USD Million (2020-2025)
  • Table 249. Middle East Brain Fitness, by Platform USD Million (2020-2025)
  • Table 250. Africa Brain Fitness, by Type USD Million (2020-2025)
  • Table 251. Africa Brain Fitness, by Application USD Million (2020-2025)
  • Table 252. Africa Brain Fitness, by End Users USD Million (2020-2025)
  • Table 253. Africa Brain Fitness, by Platform USD Million (2020-2025)
  • Table 254. North America Brain Fitness, by Country USD Million (2020-2025)
  • Table 255. North America Brain Fitness, by Type USD Million (2020-2025)
  • Table 256. North America Brain Fitness, by Application USD Million (2020-2025)
  • Table 257. North America Brain Fitness, by End Users USD Million (2020-2025)
  • Table 258. North America Brain Fitness, by Platform USD Million (2020-2025)
  • Table 259. United States Brain Fitness, by Type USD Million (2020-2025)
  • Table 260. United States Brain Fitness, by Application USD Million (2020-2025)
  • Table 261. United States Brain Fitness, by End Users USD Million (2020-2025)
  • Table 262. United States Brain Fitness, by Platform USD Million (2020-2025)
  • Table 263. Canada Brain Fitness, by Type USD Million (2020-2025)
  • Table 264. Canada Brain Fitness, by Application USD Million (2020-2025)
  • Table 265. Canada Brain Fitness, by End Users USD Million (2020-2025)
  • Table 266. Canada Brain Fitness, by Platform USD Million (2020-2025)
  • Table 267. Mexico Brain Fitness, by Type USD Million (2020-2025)
  • Table 268. Mexico Brain Fitness, by Application USD Million (2020-2025)
  • Table 269. Mexico Brain Fitness, by End Users USD Million (2020-2025)
  • Table 270. Mexico Brain Fitness, by Platform USD Million (2020-2025)
  • Table 271. Research Programs/Design for This Report
  • Table 272. Key Data Information from Secondary Sources
  • Table 273. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Brain Fitness: by Type USD Million (2014-2019)
  • Figure 5. Global Brain Fitness: by Application USD Million (2014-2019)
  • Figure 6. Global Brain Fitness: by End Users USD Million (2014-2019)
  • Figure 7. Global Brain Fitness: by Platform USD Million (2014-2019)
  • Figure 8. South America Brain Fitness Share (%), by Country
  • Figure 9. Asia Pacific Brain Fitness Share (%), by Country
  • Figure 10. Europe Brain Fitness Share (%), by Country
  • Figure 11. MEA Brain Fitness Share (%), by Country
  • Figure 12. North America Brain Fitness Share (%), by Country
  • Figure 13. Global Brain Fitness share by Players 2019 (%)
  • Figure 14. Global Brain Fitness share by Players (Top 3) 2019(%)
  • Figure 15. Global Brain Fitness share by Players (Top 5) 2019(%)
  • Figure 16. BCG Matrix for key Companies
  • Figure 17. AttenGo (United States) Revenue, Net Income and Gross profit
  • Figure 18. AttenGo (United States) Revenue: by Geography 2019
  • Figure 19. Nintendo (Japan) Revenue, Net Income and Gross profit
  • Figure 20. Nintendo (Japan) Revenue: by Geography 2019
  • Figure 21. CogniFit (United States) Revenue, Net Income and Gross profit
  • Figure 22. CogniFit (United States) Revenue: by Geography 2019
  • Figure 23. NEEURO (Singapore) Revenue, Net Income and Gross profit
  • Figure 24. NEEURO (Singapore) Revenue: by Geography 2019
  • Figure 25. BrainTrain (United States) Revenue, Net Income and Gross profit
  • Figure 26. BrainTrain (United States) Revenue: by Geography 2019
  • Figure 27. SMARTfit (United States) Revenue, Net Income and Gross profit
  • Figure 28. SMARTfit (United States) Revenue: by Geography 2019
  • Figure 29. Applied Cognitive Engineering (United States) Revenue, Net Income and Gross profit
  • Figure 30. Applied Cognitive Engineering (United States) Revenue: by Geography 2019
  • Figure 31. Lumos Labs (United States) Revenue, Net Income and Gross profit
  • Figure 32. Lumos Labs (United States) Revenue: by Geography 2019
  • Figure 33. Total Brain Health (United States) Revenue, Net Income and Gross profit
  • Figure 34. Total Brain Health (United States) Revenue: by Geography 2019
  • Figure 35. Advanced Brain Technologies (United States) Revenue, Net Income and Gross profit
  • Figure 36. Advanced Brain Technologies (United States) Revenue: by Geography 2019
  • Figure 37. Fountainhead Capital Management (United States) Revenue, Net Income and Gross profit
  • Figure 38. Fountainhead Capital Management (United States) Revenue: by Geography 2019
  • Figure 39. Dakim BrainFitness (United States Revenue, Net Income and Gross profit
  • Figure 40. Dakim BrainFitness (United States Revenue: by Geography 2019
  • Figure 41. Global Brain Fitness: by Type USD Million (2020-2025)
  • Figure 42. Global Brain Fitness: by Application USD Million (2020-2025)
  • Figure 43. Global Brain Fitness: by End Users USD Million (2020-2025)
  • Figure 44. Global Brain Fitness: by Platform USD Million (2020-2025)
  • Figure 45. South America Brain Fitness Share (%), by Country
  • Figure 46. Asia Pacific Brain Fitness Share (%), by Country
  • Figure 47. Europe Brain Fitness Share (%), by Country
  • Figure 48. MEA Brain Fitness Share (%), by Country
  • Figure 49. North America Brain Fitness Share (%), by Country
Some of the key companies/manufacturers profiled in the report
  • AttenGo (United States)
  • Nintendo (Japan)
  • CogniFit (United States)
  • NEEURO (Singapore)
  • BrainTrain (United States)
  • SMARTfit (United States)
  • Applied Cognitive Engineering (United States)
  • Lumos Labs (United States)
  • Total Brain Health (United States)
  • Advanced Brain Technologies (United States)
  • Fountainhead Capital Management (United States)
  • Dakim BrainFitness (United States
Additional players considered in the study are as follows:
LearningRx (United States) , The Brain Training Company (United Kingdom) , Posit Science (United Kingdom) , Memorado Gmbh (Germany) , Happy Neuron (United States)
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