Online Gaming Comprehensive Study by Type (Smartphones Online Gaming, Tablets Online Gaming, Others), Application (Single Players, Multi-Players, Others), Age Group Type (18-25, 26-35, 46-60, Over 60) Players and Region - Global Market Outlook to 2026

Online Gaming Market by XX Submarkets | Forecast Years 2022-2027 | CAGR: 11.1%  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
Online Gaming Market Scope
Online gaming, also known as e-game playing over the various form of computer network, particularly over the internet. It can range from simple text-based environments to games incorporating with complex graphics. The expansion of online gaming is reflecting due to the increasing popularity of the internet in emerging economies and its widespread use and connectivity, in the form of digital copies. The very market has millions of players and generated billions of dollars across the world through online environments.

According to AMA, the Global Online Gaming market is expected to see growth rate of 11.1%

Research Analyst at AMA estimates that United States Players will contribute to the maximum growth of Global Online Gaming market throughout the predicted period.

Activision Blizzard Inc. (United States), Electronic Arts Inc. (United States), Giant Interactive Group Inc. (China), GungHo Online Entertainment Inc. (Japan), Microsoft Corp (United States), NCSOFT Corporation (South Korea), Sony Corporation (Japan), Take-Two Interactive Software Inc (United States), Tencent Holdings Ltd (China) and Zynga Inc (United States) are some of the key players that are part of study coverage. Additionally, the Players which are also part of the research are Arkadium (United States), Ubisoft Entertainment SA (France) and Konami Holdings Corporation (Japan).

About Approach
The research aims to propose a patent-based approach in searching for potential technology partners as a supporting tool for enabling open innovation. The study also proposes a systematic searching process of technology partners as a
preliminary step to select the emerging and key players that are involved in implementing market estimations. While patent analysis is employed to overcome the aforementioned data- and process-related limitations, as expenses occurred in that technology allows us to estimate the market size by evolving segments as target market from total available market.

Segmentation Overview
The study have segmented the market of Global Online Gaming market by Type (Smartphones Online Gaming, Tablets Online Gaming and Others), by Application (Single Players, Multi-Players and Others) and Region with country level break-up.

On the basis of geography, the market of Online Gaming has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico).

Market Leaders and their expansionary development strategies
In September 2018, Zynga Poker and the world poker tour announced multi-year partnership deal in game with renowned poker tournament series. The World Poker Tour, into the digital realm of Zynga Poker, the world’s largest free-to-play poker game. and In December 2018, Zynga announced it has entered into an agreement to acquire Helsinki-based mobile game studio, Small Giant Games (Small Giant), creator of the hit franchise Empires & Puzzles. Moreover, acquisition expected to close effective as of January, 2019.
In August 2018, Zynga Inc., a leading social gamed developer, announced multi-year agreement with Disney to develop a new free-to-play mobile Star Wars™ Game.


Market Trend
  • Surging penetration of online gaming across the social media platform
  • Technological advancements across the online gaming industry

Market Drivers
  • Availability of high speed internet connectivity, efficient hardware compatibility in both developing and developed economies
  • Rise in sophisticated gaming techniques and increased consumer disposable income in emerging countries
  • Increasing in numbers of smartphone and smart devices

Opportunities
  • The rising popularity of e-sports, multiplayer video game competition between professional and amateur players

Restraints
  • Threat from open sources and lack of data protection

Challenges
  • Various countries government regulations banning online gambling may pose a threat
  • Impact of online gaming on physical activity


Report Objectives / Segmentation Covered

By Type
  • Smartphones Online Gaming
  • Tablets Online Gaming
  • Others
By Application
  • Single Players
  • Multi-Players
  • Others
By Age Group Type
  • 18-25
  • 26-35
  • 46-60
  • Over 60

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Availability of high speed internet connectivity, efficient hardware compatibility in both developing and developed economies
      • 3.2.2. Rise in sophisticated gaming techniques and increased consumer disposable income in emerging countries
      • 3.2.3. Increasing in numbers of smartphone and smart devices
    • 3.3. Market Challenges
      • 3.3.1. Various countries government regulations banning online gambling may pose a threat
      • 3.3.2. Impact of online gaming on physical activity
    • 3.4. Market Trends
      • 3.4.1. Surging penetration of online gaming across the social media platform
      • 3.4.2. Technological advancements across the online gaming industry
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Online Gaming, by Type, Application, Age Group Type and Region (value and price ) (2015-2020)
    • 5.1. Introduction
    • 5.2. Global Online Gaming (Value)
      • 5.2.1. Global Online Gaming by: Type (Value)
        • 5.2.1.1. Smartphones Online Gaming
        • 5.2.1.2. Tablets Online Gaming
        • 5.2.1.3. Others
      • 5.2.2. Global Online Gaming by: Application (Value)
        • 5.2.2.1. Single Players
        • 5.2.2.2. Multi-Players
        • 5.2.2.3. Others
      • 5.2.3. Global Online Gaming by: Age Group Type (Value)
        • 5.2.3.1. 18-25
        • 5.2.3.2. 26-35
        • 5.2.3.3. 46-60
        • 5.2.3.4. Over 60
      • 5.2.4. Global Online Gaming Region
        • 5.2.4.1. South America
          • 5.2.4.1.1. Brazil
          • 5.2.4.1.2. Argentina
          • 5.2.4.1.3. Rest of South America
        • 5.2.4.2. Asia Pacific
          • 5.2.4.2.1. China
          • 5.2.4.2.2. Japan
          • 5.2.4.2.3. India
          • 5.2.4.2.4. South Korea
          • 5.2.4.2.5. Taiwan
          • 5.2.4.2.6. Australia
          • 5.2.4.2.7. Rest of Asia-Pacific
        • 5.2.4.3. Europe
          • 5.2.4.3.1. Germany
          • 5.2.4.3.2. France
          • 5.2.4.3.3. Italy
          • 5.2.4.3.4. United Kingdom
          • 5.2.4.3.5. Netherlands
          • 5.2.4.3.6. Rest of Europe
        • 5.2.4.4. MEA
          • 5.2.4.4.1. Middle East
          • 5.2.4.4.2. Africa
        • 5.2.4.5. North America
          • 5.2.4.5.1. United States
          • 5.2.4.5.2. Canada
          • 5.2.4.5.3. Mexico
    • 5.3. Global Online Gaming (Price)
      • 5.3.1. Global Online Gaming by: Type (Price)
  • 6. Online Gaming: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2020)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Activision Blizzard Inc. (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Electronic Arts Inc. (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Giant Interactive Group Inc. (China)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. GungHo Online Entertainment Inc. (Japan)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Microsoft Corp (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. NCSOFT Corporation (South Korea)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Sony Corporation (Japan)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Take-Two Interactive Software Inc (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Tencent Holdings Ltd (China)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Zynga Inc (United States)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global Online Gaming Sale, by Type, Application, Age Group Type and Region (value and price ) (2021-2026)
    • 7.1. Introduction
    • 7.2. Global Online Gaming (Value)
      • 7.2.1. Global Online Gaming by: Type (Value)
        • 7.2.1.1. Smartphones Online Gaming
        • 7.2.1.2. Tablets Online Gaming
        • 7.2.1.3. Others
      • 7.2.2. Global Online Gaming by: Application (Value)
        • 7.2.2.1. Single Players
        • 7.2.2.2. Multi-Players
        • 7.2.2.3. Others
      • 7.2.3. Global Online Gaming by: Age Group Type (Value)
        • 7.2.3.1. 18-25
        • 7.2.3.2. 26-35
        • 7.2.3.3. 46-60
        • 7.2.3.4. Over 60
      • 7.2.4. Global Online Gaming Region
        • 7.2.4.1. South America
          • 7.2.4.1.1. Brazil
          • 7.2.4.1.2. Argentina
          • 7.2.4.1.3. Rest of South America
        • 7.2.4.2. Asia Pacific
          • 7.2.4.2.1. China
          • 7.2.4.2.2. Japan
          • 7.2.4.2.3. India
          • 7.2.4.2.4. South Korea
          • 7.2.4.2.5. Taiwan
          • 7.2.4.2.6. Australia
          • 7.2.4.2.7. Rest of Asia-Pacific
        • 7.2.4.3. Europe
          • 7.2.4.3.1. Germany
          • 7.2.4.3.2. France
          • 7.2.4.3.3. Italy
          • 7.2.4.3.4. United Kingdom
          • 7.2.4.3.5. Netherlands
          • 7.2.4.3.6. Rest of Europe
        • 7.2.4.4. MEA
          • 7.2.4.4.1. Middle East
          • 7.2.4.4.2. Africa
        • 7.2.4.5. North America
          • 7.2.4.5.1. United States
          • 7.2.4.5.2. Canada
          • 7.2.4.5.3. Mexico
    • 7.3. Global Online Gaming (Price)
      • 7.3.1. Global Online Gaming by: Type (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Online Gaming: by Type(USD Million)
  • Table 2. Online Gaming Smartphones Online Gaming , by Region USD Million (2015-2020)
  • Table 3. Online Gaming Tablets Online Gaming , by Region USD Million (2015-2020)
  • Table 4. Online Gaming Others , by Region USD Million (2015-2020)
  • Table 5. Online Gaming: by Application(USD Million)
  • Table 6. Online Gaming Single Players , by Region USD Million (2015-2020)
  • Table 7. Online Gaming Multi-Players , by Region USD Million (2015-2020)
  • Table 8. Online Gaming Others , by Region USD Million (2015-2020)
  • Table 9. Online Gaming: by Age Group Type(USD Million)
  • Table 10. Online Gaming 18-25 , by Region USD Million (2015-2020)
  • Table 11. Online Gaming 26-35 , by Region USD Million (2015-2020)
  • Table 12. Online Gaming 46-60 , by Region USD Million (2015-2020)
  • Table 13. Online Gaming Over 60 , by Region USD Million (2015-2020)
  • Table 14. South America Online Gaming, by Country USD Million (2015-2020)
  • Table 15. South America Online Gaming, by Type USD Million (2015-2020)
  • Table 16. South America Online Gaming, by Application USD Million (2015-2020)
  • Table 17. South America Online Gaming, by Age Group Type USD Million (2015-2020)
  • Table 18. Brazil Online Gaming, by Type USD Million (2015-2020)
  • Table 19. Brazil Online Gaming, by Application USD Million (2015-2020)
  • Table 20. Brazil Online Gaming, by Age Group Type USD Million (2015-2020)
  • Table 21. Argentina Online Gaming, by Type USD Million (2015-2020)
  • Table 22. Argentina Online Gaming, by Application USD Million (2015-2020)
  • Table 23. Argentina Online Gaming, by Age Group Type USD Million (2015-2020)
  • Table 24. Rest of South America Online Gaming, by Type USD Million (2015-2020)
  • Table 25. Rest of South America Online Gaming, by Application USD Million (2015-2020)
  • Table 26. Rest of South America Online Gaming, by Age Group Type USD Million (2015-2020)
  • Table 27. Asia Pacific Online Gaming, by Country USD Million (2015-2020)
  • Table 28. Asia Pacific Online Gaming, by Type USD Million (2015-2020)
  • Table 29. Asia Pacific Online Gaming, by Application USD Million (2015-2020)
  • Table 30. Asia Pacific Online Gaming, by Age Group Type USD Million (2015-2020)
  • Table 31. China Online Gaming, by Type USD Million (2015-2020)
  • Table 32. China Online Gaming, by Application USD Million (2015-2020)
  • Table 33. China Online Gaming, by Age Group Type USD Million (2015-2020)
  • Table 34. Japan Online Gaming, by Type USD Million (2015-2020)
  • Table 35. Japan Online Gaming, by Application USD Million (2015-2020)
  • Table 36. Japan Online Gaming, by Age Group Type USD Million (2015-2020)
  • Table 37. India Online Gaming, by Type USD Million (2015-2020)
  • Table 38. India Online Gaming, by Application USD Million (2015-2020)
  • Table 39. India Online Gaming, by Age Group Type USD Million (2015-2020)
  • Table 40. South Korea Online Gaming, by Type USD Million (2015-2020)
  • Table 41. South Korea Online Gaming, by Application USD Million (2015-2020)
  • Table 42. South Korea Online Gaming, by Age Group Type USD Million (2015-2020)
  • Table 43. Taiwan Online Gaming, by Type USD Million (2015-2020)
  • Table 44. Taiwan Online Gaming, by Application USD Million (2015-2020)
  • Table 45. Taiwan Online Gaming, by Age Group Type USD Million (2015-2020)
  • Table 46. Australia Online Gaming, by Type USD Million (2015-2020)
  • Table 47. Australia Online Gaming, by Application USD Million (2015-2020)
  • Table 48. Australia Online Gaming, by Age Group Type USD Million (2015-2020)
  • Table 49. Rest of Asia-Pacific Online Gaming, by Type USD Million (2015-2020)
  • Table 50. Rest of Asia-Pacific Online Gaming, by Application USD Million (2015-2020)
  • Table 51. Rest of Asia-Pacific Online Gaming, by Age Group Type USD Million (2015-2020)
  • Table 52. Europe Online Gaming, by Country USD Million (2015-2020)
  • Table 53. Europe Online Gaming, by Type USD Million (2015-2020)
  • Table 54. Europe Online Gaming, by Application USD Million (2015-2020)
  • Table 55. Europe Online Gaming, by Age Group Type USD Million (2015-2020)
  • Table 56. Germany Online Gaming, by Type USD Million (2015-2020)
  • Table 57. Germany Online Gaming, by Application USD Million (2015-2020)
  • Table 58. Germany Online Gaming, by Age Group Type USD Million (2015-2020)
  • Table 59. France Online Gaming, by Type USD Million (2015-2020)
  • Table 60. France Online Gaming, by Application USD Million (2015-2020)
  • Table 61. France Online Gaming, by Age Group Type USD Million (2015-2020)
  • Table 62. Italy Online Gaming, by Type USD Million (2015-2020)
  • Table 63. Italy Online Gaming, by Application USD Million (2015-2020)
  • Table 64. Italy Online Gaming, by Age Group Type USD Million (2015-2020)
  • Table 65. United Kingdom Online Gaming, by Type USD Million (2015-2020)
  • Table 66. United Kingdom Online Gaming, by Application USD Million (2015-2020)
  • Table 67. United Kingdom Online Gaming, by Age Group Type USD Million (2015-2020)
  • Table 68. Netherlands Online Gaming, by Type USD Million (2015-2020)
  • Table 69. Netherlands Online Gaming, by Application USD Million (2015-2020)
  • Table 70. Netherlands Online Gaming, by Age Group Type USD Million (2015-2020)
  • Table 71. Rest of Europe Online Gaming, by Type USD Million (2015-2020)
  • Table 72. Rest of Europe Online Gaming, by Application USD Million (2015-2020)
  • Table 73. Rest of Europe Online Gaming, by Age Group Type USD Million (2015-2020)
  • Table 74. MEA Online Gaming, by Country USD Million (2015-2020)
  • Table 75. MEA Online Gaming, by Type USD Million (2015-2020)
  • Table 76. MEA Online Gaming, by Application USD Million (2015-2020)
  • Table 77. MEA Online Gaming, by Age Group Type USD Million (2015-2020)
  • Table 78. Middle East Online Gaming, by Type USD Million (2015-2020)
  • Table 79. Middle East Online Gaming, by Application USD Million (2015-2020)
  • Table 80. Middle East Online Gaming, by Age Group Type USD Million (2015-2020)
  • Table 81. Africa Online Gaming, by Type USD Million (2015-2020)
  • Table 82. Africa Online Gaming, by Application USD Million (2015-2020)
  • Table 83. Africa Online Gaming, by Age Group Type USD Million (2015-2020)
  • Table 84. North America Online Gaming, by Country USD Million (2015-2020)
  • Table 85. North America Online Gaming, by Type USD Million (2015-2020)
  • Table 86. North America Online Gaming, by Application USD Million (2015-2020)
  • Table 87. North America Online Gaming, by Age Group Type USD Million (2015-2020)
  • Table 88. United States Online Gaming, by Type USD Million (2015-2020)
  • Table 89. United States Online Gaming, by Application USD Million (2015-2020)
  • Table 90. United States Online Gaming, by Age Group Type USD Million (2015-2020)
  • Table 91. Canada Online Gaming, by Type USD Million (2015-2020)
  • Table 92. Canada Online Gaming, by Application USD Million (2015-2020)
  • Table 93. Canada Online Gaming, by Age Group Type USD Million (2015-2020)
  • Table 94. Mexico Online Gaming, by Type USD Million (2015-2020)
  • Table 95. Mexico Online Gaming, by Application USD Million (2015-2020)
  • Table 96. Mexico Online Gaming, by Age Group Type USD Million (2015-2020)
  • Table 97. Online Gaming: by Type(USD/Units)
  • Table 98. Company Basic Information, Sales Area and Its Competitors
  • Table 99. Company Basic Information, Sales Area and Its Competitors
  • Table 100. Company Basic Information, Sales Area and Its Competitors
  • Table 101. Company Basic Information, Sales Area and Its Competitors
  • Table 102. Company Basic Information, Sales Area and Its Competitors
  • Table 103. Company Basic Information, Sales Area and Its Competitors
  • Table 104. Company Basic Information, Sales Area and Its Competitors
  • Table 105. Company Basic Information, Sales Area and Its Competitors
  • Table 106. Company Basic Information, Sales Area and Its Competitors
  • Table 107. Company Basic Information, Sales Area and Its Competitors
  • Table 108. Online Gaming: by Type(USD Million)
  • Table 109. Online Gaming Smartphones Online Gaming , by Region USD Million (2021-2026)
  • Table 110. Online Gaming Tablets Online Gaming , by Region USD Million (2021-2026)
  • Table 111. Online Gaming Others , by Region USD Million (2021-2026)
  • Table 112. Online Gaming: by Application(USD Million)
  • Table 113. Online Gaming Single Players , by Region USD Million (2021-2026)
  • Table 114. Online Gaming Multi-Players , by Region USD Million (2021-2026)
  • Table 115. Online Gaming Others , by Region USD Million (2021-2026)
  • Table 116. Online Gaming: by Age Group Type(USD Million)
  • Table 117. Online Gaming 18-25 , by Region USD Million (2021-2026)
  • Table 118. Online Gaming 26-35 , by Region USD Million (2021-2026)
  • Table 119. Online Gaming 46-60 , by Region USD Million (2021-2026)
  • Table 120. Online Gaming Over 60 , by Region USD Million (2021-2026)
  • Table 121. South America Online Gaming, by Country USD Million (2021-2026)
  • Table 122. South America Online Gaming, by Type USD Million (2021-2026)
  • Table 123. South America Online Gaming, by Application USD Million (2021-2026)
  • Table 124. South America Online Gaming, by Age Group Type USD Million (2021-2026)
  • Table 125. Brazil Online Gaming, by Type USD Million (2021-2026)
  • Table 126. Brazil Online Gaming, by Application USD Million (2021-2026)
  • Table 127. Brazil Online Gaming, by Age Group Type USD Million (2021-2026)
  • Table 128. Argentina Online Gaming, by Type USD Million (2021-2026)
  • Table 129. Argentina Online Gaming, by Application USD Million (2021-2026)
  • Table 130. Argentina Online Gaming, by Age Group Type USD Million (2021-2026)
  • Table 131. Rest of South America Online Gaming, by Type USD Million (2021-2026)
  • Table 132. Rest of South America Online Gaming, by Application USD Million (2021-2026)
  • Table 133. Rest of South America Online Gaming, by Age Group Type USD Million (2021-2026)
  • Table 134. Asia Pacific Online Gaming, by Country USD Million (2021-2026)
  • Table 135. Asia Pacific Online Gaming, by Type USD Million (2021-2026)
  • Table 136. Asia Pacific Online Gaming, by Application USD Million (2021-2026)
  • Table 137. Asia Pacific Online Gaming, by Age Group Type USD Million (2021-2026)
  • Table 138. China Online Gaming, by Type USD Million (2021-2026)
  • Table 139. China Online Gaming, by Application USD Million (2021-2026)
  • Table 140. China Online Gaming, by Age Group Type USD Million (2021-2026)
  • Table 141. Japan Online Gaming, by Type USD Million (2021-2026)
  • Table 142. Japan Online Gaming, by Application USD Million (2021-2026)
  • Table 143. Japan Online Gaming, by Age Group Type USD Million (2021-2026)
  • Table 144. India Online Gaming, by Type USD Million (2021-2026)
  • Table 145. India Online Gaming, by Application USD Million (2021-2026)
  • Table 146. India Online Gaming, by Age Group Type USD Million (2021-2026)
  • Table 147. South Korea Online Gaming, by Type USD Million (2021-2026)
  • Table 148. South Korea Online Gaming, by Application USD Million (2021-2026)
  • Table 149. South Korea Online Gaming, by Age Group Type USD Million (2021-2026)
  • Table 150. Taiwan Online Gaming, by Type USD Million (2021-2026)
  • Table 151. Taiwan Online Gaming, by Application USD Million (2021-2026)
  • Table 152. Taiwan Online Gaming, by Age Group Type USD Million (2021-2026)
  • Table 153. Australia Online Gaming, by Type USD Million (2021-2026)
  • Table 154. Australia Online Gaming, by Application USD Million (2021-2026)
  • Table 155. Australia Online Gaming, by Age Group Type USD Million (2021-2026)
  • Table 156. Rest of Asia-Pacific Online Gaming, by Type USD Million (2021-2026)
  • Table 157. Rest of Asia-Pacific Online Gaming, by Application USD Million (2021-2026)
  • Table 158. Rest of Asia-Pacific Online Gaming, by Age Group Type USD Million (2021-2026)
  • Table 159. Europe Online Gaming, by Country USD Million (2021-2026)
  • Table 160. Europe Online Gaming, by Type USD Million (2021-2026)
  • Table 161. Europe Online Gaming, by Application USD Million (2021-2026)
  • Table 162. Europe Online Gaming, by Age Group Type USD Million (2021-2026)
  • Table 163. Germany Online Gaming, by Type USD Million (2021-2026)
  • Table 164. Germany Online Gaming, by Application USD Million (2021-2026)
  • Table 165. Germany Online Gaming, by Age Group Type USD Million (2021-2026)
  • Table 166. France Online Gaming, by Type USD Million (2021-2026)
  • Table 167. France Online Gaming, by Application USD Million (2021-2026)
  • Table 168. France Online Gaming, by Age Group Type USD Million (2021-2026)
  • Table 169. Italy Online Gaming, by Type USD Million (2021-2026)
  • Table 170. Italy Online Gaming, by Application USD Million (2021-2026)
  • Table 171. Italy Online Gaming, by Age Group Type USD Million (2021-2026)
  • Table 172. United Kingdom Online Gaming, by Type USD Million (2021-2026)
  • Table 173. United Kingdom Online Gaming, by Application USD Million (2021-2026)
  • Table 174. United Kingdom Online Gaming, by Age Group Type USD Million (2021-2026)
  • Table 175. Netherlands Online Gaming, by Type USD Million (2021-2026)
  • Table 176. Netherlands Online Gaming, by Application USD Million (2021-2026)
  • Table 177. Netherlands Online Gaming, by Age Group Type USD Million (2021-2026)
  • Table 178. Rest of Europe Online Gaming, by Type USD Million (2021-2026)
  • Table 179. Rest of Europe Online Gaming, by Application USD Million (2021-2026)
  • Table 180. Rest of Europe Online Gaming, by Age Group Type USD Million (2021-2026)
  • Table 181. MEA Online Gaming, by Country USD Million (2021-2026)
  • Table 182. MEA Online Gaming, by Type USD Million (2021-2026)
  • Table 183. MEA Online Gaming, by Application USD Million (2021-2026)
  • Table 184. MEA Online Gaming, by Age Group Type USD Million (2021-2026)
  • Table 185. Middle East Online Gaming, by Type USD Million (2021-2026)
  • Table 186. Middle East Online Gaming, by Application USD Million (2021-2026)
  • Table 187. Middle East Online Gaming, by Age Group Type USD Million (2021-2026)
  • Table 188. Africa Online Gaming, by Type USD Million (2021-2026)
  • Table 189. Africa Online Gaming, by Application USD Million (2021-2026)
  • Table 190. Africa Online Gaming, by Age Group Type USD Million (2021-2026)
  • Table 191. North America Online Gaming, by Country USD Million (2021-2026)
  • Table 192. North America Online Gaming, by Type USD Million (2021-2026)
  • Table 193. North America Online Gaming, by Application USD Million (2021-2026)
  • Table 194. North America Online Gaming, by Age Group Type USD Million (2021-2026)
  • Table 195. United States Online Gaming, by Type USD Million (2021-2026)
  • Table 196. United States Online Gaming, by Application USD Million (2021-2026)
  • Table 197. United States Online Gaming, by Age Group Type USD Million (2021-2026)
  • Table 198. Canada Online Gaming, by Type USD Million (2021-2026)
  • Table 199. Canada Online Gaming, by Application USD Million (2021-2026)
  • Table 200. Canada Online Gaming, by Age Group Type USD Million (2021-2026)
  • Table 201. Mexico Online Gaming, by Type USD Million (2021-2026)
  • Table 202. Mexico Online Gaming, by Application USD Million (2021-2026)
  • Table 203. Mexico Online Gaming, by Age Group Type USD Million (2021-2026)
  • Table 204. Online Gaming: by Type(USD/Units)
  • Table 205. Research Programs/Design for This Report
  • Table 206. Key Data Information from Secondary Sources
  • Table 207. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Online Gaming: by Type USD Million (2015-2020)
  • Figure 5. Global Online Gaming: by Application USD Million (2015-2020)
  • Figure 6. Global Online Gaming: by Age Group Type USD Million (2015-2020)
  • Figure 7. South America Online Gaming Share (%), by Country
  • Figure 8. Asia Pacific Online Gaming Share (%), by Country
  • Figure 9. Europe Online Gaming Share (%), by Country
  • Figure 10. MEA Online Gaming Share (%), by Country
  • Figure 11. North America Online Gaming Share (%), by Country
  • Figure 12. Global Online Gaming: by Type USD/Units (2015-2020)
  • Figure 13. Global Online Gaming share by Players 2020 (%)
  • Figure 14. Global Online Gaming share by Players (Top 3) 2020(%)
  • Figure 15. Global Online Gaming share by Players (Top 5) 2020(%)
  • Figure 16. BCG Matrix for key Companies
  • Figure 17. Activision Blizzard Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 18. Activision Blizzard Inc. (United States) Revenue: by Geography 2020
  • Figure 19. Electronic Arts Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 20. Electronic Arts Inc. (United States) Revenue: by Geography 2020
  • Figure 21. Giant Interactive Group Inc. (China) Revenue, Net Income and Gross profit
  • Figure 22. Giant Interactive Group Inc. (China) Revenue: by Geography 2020
  • Figure 23. GungHo Online Entertainment Inc. (Japan) Revenue, Net Income and Gross profit
  • Figure 24. GungHo Online Entertainment Inc. (Japan) Revenue: by Geography 2020
  • Figure 25. Microsoft Corp (United States) Revenue, Net Income and Gross profit
  • Figure 26. Microsoft Corp (United States) Revenue: by Geography 2020
  • Figure 27. NCSOFT Corporation (South Korea) Revenue, Net Income and Gross profit
  • Figure 28. NCSOFT Corporation (South Korea) Revenue: by Geography 2020
  • Figure 29. Sony Corporation (Japan) Revenue, Net Income and Gross profit
  • Figure 30. Sony Corporation (Japan) Revenue: by Geography 2020
  • Figure 31. Take-Two Interactive Software Inc (United States) Revenue, Net Income and Gross profit
  • Figure 32. Take-Two Interactive Software Inc (United States) Revenue: by Geography 2020
  • Figure 33. Tencent Holdings Ltd (China) Revenue, Net Income and Gross profit
  • Figure 34. Tencent Holdings Ltd (China) Revenue: by Geography 2020
  • Figure 35. Zynga Inc (United States) Revenue, Net Income and Gross profit
  • Figure 36. Zynga Inc (United States) Revenue: by Geography 2020
  • Figure 37. Global Online Gaming: by Type USD Million (2021-2026)
  • Figure 38. Global Online Gaming: by Application USD Million (2021-2026)
  • Figure 39. Global Online Gaming: by Age Group Type USD Million (2021-2026)
  • Figure 40. South America Online Gaming Share (%), by Country
  • Figure 41. Asia Pacific Online Gaming Share (%), by Country
  • Figure 42. Europe Online Gaming Share (%), by Country
  • Figure 43. MEA Online Gaming Share (%), by Country
  • Figure 44. North America Online Gaming Share (%), by Country
  • Figure 45. Global Online Gaming: by Type USD/Units (2021-2026)
List of companies from research coverage that are profiled in the study
  • Activision Blizzard Inc. (United States)
  • Electronic Arts Inc. (United States)
  • Giant Interactive Group Inc. (China)
  • GungHo Online Entertainment Inc. (Japan)
  • Microsoft Corp (United States)
  • NCSOFT Corporation (South Korea)
  • Sony Corporation (Japan)
  • Take-Two Interactive Software Inc (United States)
  • Tencent Holdings Ltd (China)
  • Zynga Inc (United States)
Additional players considered in the study are as follows:
Arkadium (United States) , Ubisoft Entertainment SA (France) , Konami Holdings Corporation (Japan)
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Key Highlights of Report


Mar 2022 228 Pages 89 Tables Base Year: 2021 Coverage: 15+ Companies; 18 Countries

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The Online Gaming study can be customized to meet your requirements. The market size breakdown by type [Smartphones Online Gaming, Tablets Online Gaming and Others], by end use application [Single Players, Multi-Players and Others].
The Online Gaming Market is gaining popularity and expected to see strong valuation by 2026.
According to AMA, the Global Online Gaming market is expected to see growth rate of 11.1%.

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