Global Construction Toys Market Overview:
Construction toys have become popular and have gain prominence nowadays. Construction toys refer to an assembly in which set of standard pieces allow for the construction of a variety of different model. The main aim of bringing this concept of toys was to enhance the creativity level of the children and improve their thinking. As children grow & learn, the range of skills which they are developmentally ready to get expands, building upon previous knowledge. The key manufacturers of early educational toys have to need to meet the regulatory requirements as children in this age group are very delicate & are prone to accidents. Educational toys used for play is important for children's cognitive, emotional, and social development. The pieces in the construction toys avoid the lead time of manufacturing of custom pieces and allow children to construct the different complex structure. High intellectual and cognitive benefits between children under different age group are expected to propel the demand for construction toys. Teacher and parents with significance for such toys which will foster creativity and spatial skill of preschool children will drive the market for the forecasted period.
- Increased Focus on Overall Childhood Development
- Advantage Associated With Construction Toys as Enhancing the Creativity Level of Children and Improving Their Thinking
- Growing Number of Online Buyers
- Rise in Adoption of Multi-Channel and Promotional Strategies by Vendor
- Rise in Popularity of Construction Toys
- Governmental Regulations Related to Materials Used for Toys
- Growing Preference from the Parents to Provide Children with both Fun and Intelligence
- Innovative Educational Products and Emerging Markets
- Innovative Construction Toys in the Market
- Widespread Adoption of Internet and Proliferation of Smartphones Are Hampering the Market
- Concerns Over The Use of Toxic Chemical Materials in Toys and Their Adverse Effect on Children
The market is fragmented by key vendors who are focusing on production technologies, improving efficiency and shelf life. Growth opportunities can be captured by tracking the ongoing process improvement and financial flexibility to invest in optimal strategies
Some of the key players profiled in the report are Vtech Holding Limited (Hong Kong), Mega Bloks (Mattel, Inc.)(United States), Hasbro (United States), LEGO System A/S (Denmark), Bandai Co., Ltd. (Japan), Playmags (United States) and Melissa & Doug (United States). Additionally, following companies can also be profiled that are part of our coverage like Knex (United States), Gebr. Märklin & Cie. GmbH (Germany) and Meccano (United Kingdom). Analyst at AdvanceMarketAnalytics see United States Vendors to retain maximum share of Global Construction Toys market by 2024. Considering Market by Material Type, the sub-segment i.e. Wood will boost the Construction Toys market.
Data related to EXIM [Export- Import], production & consumption by country or regional level break-up can be provided based on client request**
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The top-down and bottom-up approaches are used to estimate and validate the size of the Global Construction Toys market.
In order to reach an exhaustive list of functional and relevant players various industry classification standards are closely followed such as NAICS, ICB, SIC to penetrate deep in important geographies by players and a thorough validation test is conducted to reach most relevant players for survey in Construction Toys market.
In order to make priority list sorting is done based on revenue generated based on latest reporting with the help of paid databases such as Factiva, Bloomberg etc.
Finally the questionnaire is set and specifically designed to address all the necessities for primary data collection after getting prior appointment by targeting key target audience that includes Construction Toys Manufacturers, Construction Toys Subcomponent Manufacturers, Construction Toys Distributors/Traders/Wholesalers, Downstream Vendors and Industry Association.
This helps us to gather the data related to players revenue, operating cycle and expense, profit along with product or service growth etc.
Almost 70-80% of data is collected through primary medium and further validation is done through various secondary sources that includes Regulators, World Bank, Association, Company Website, SEC filings, OTC BB, USPTO, EPO, Annual reports, press releases etc.