Visual Effects (VFX) Post Production Comprehensive Study by Type (CGI, Compositing, Motion Capture), Application (Media & Entertainment, Corporates, Developers & Animators, Others), Components (Software, Services), Platform (Windows, Mac OS, Linux, Others) Players and Region - Global Market Outlook to 2027

Visual Effects (VFX) Post Production Market by XX Submarkets | Forecast Years 2022-2027  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
Visual Effects (VFX) Post Production Market Scope
Visual effects involve the integration of imagery to create realistic environments that are impossible to capture in real life. VFX is gaining more popularity in the Movie and TV serials to create high-quality visualized content. Further, rapidly growing virtual production capabilities and innovation in the real-time gaming technologies to create a spatial experience for the metaverse will create significant opportunities for the visual effects solutions.

The Visual Effects (VFX) Post Production market study is segmented by Type (CGI, Compositing and Motion Capture), by Application (Media & Entertainment, Corporates, Developers & Animators and Others) and major geographies with country level break-up.

The companies are exploring the market by adopting mergers & acquisitions, expansions, investments, new service launches, and collaborations as their preferred strategies. The players are exploring new geographies through expansions and acquisitions to avail a competitive advantage through combined synergies. Research Analyst at AMA estimates that United States Players will contribute to the maximum growth of Global Visual Effects (VFX) Post Production market throughout the predicted period.

Walt Disney Animation Studios (United States), Blackmagic Design (Australia), Adobe (United States), Apple Inc. (United States), Autodesk (United States), Animal Logic (Australia), Boris FX (United States), 3dar (United States), FXhome Limited (United Kingdom), Rodeo FX (Canada), Cinesite (United Kingdom), Foundry (United Kingdom), NewTek (United States) and Maxon Computer GmbH (Germany) are some of the key players that are part of study coverage.

About Approach
The research aims to propose a patent-based approach in searching for potential technology partners as a supporting tool for enabling open innovation. The study also proposes a systematic searching process of technology partners as a
preliminary step to select the emerging and key players that are involved in implementing market estimations. While patent analysis is employed to overcome the aforementioned data- and process-related limitations, as expenses occurred in that technology allows us to estimate the market size by evolving segments as target market from total available market.

Segmentation Overview
AMA Research has segmented the market of Global Visual Effects (VFX) Post Production market by Type, Application and Region.

On the basis of geography, the market of Visual Effects (VFX) Post Production has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico).




Market Trend
  • Integration of Advanced Technologies like AI, ML, and Deep Learning in the Visual Effects Tools
  • Technological Developments and Emerging Trends of Virtual Production, Real-Time Animation, and Metaverse

Market Drivers
  • Increasing Applications of VFX on Pre-Produced Content by the Filmmakers to Enhance Story by Adding Different Characters, Worlds, Stunts, Etc.
  • Rapidly Growing Gaming Industry and Emerging Trend High-quality Content for Online Gaming

Opportunities
  • Increased Demand for Digital Content and Growing Popularity of Visual Effects in the TV Serials
  • Emerging Trend of Visual Effects in the Corporates to Create Animation in the Advertisements

Restraints
  • High Cost Associated with Visual effects and Less Desirable Output May Hamper the Growth

Challenges
  • Some Visual Effects Tools Doesn’t Work on Cross May Limit the Adoption


Key Target Audience
New Entrants/Investors, Analysts and Strategic Business Planners, Visual Effects (VFX) Post Production Providers, Venture Capitalists and Private Equity Firms, End-Users and Others

Report Objectives / Segmentation Covered

By Type
  • CGI
  • Compositing
  • Motion Capture
By Application
  • Media & Entertainment
  • Corporates
  • Developers & Animators
  • Others
By Components
  • Software
  • Services

By Platform
  • Windows
  • Mac OS
  • Linux
  • Others

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Increasing Applications of VFX on Pre-Produced Content by the Filmmakers to Enhance Story by Adding Different Characters, Worlds, Stunts, Etc.
      • 3.2.2. Rapidly Growing Gaming Industry and Emerging Trend High-quality Content for Online Gaming
    • 3.3. Market Challenges
      • 3.3.1. Some Visual Effects Tools Doesn’t Work on Cross May Limit the Adoption
    • 3.4. Market Trends
      • 3.4.1. Integration of Advanced Technologies like AI, ML, and Deep Learning in the Visual Effects Tools
      • 3.4.2. Technological Developments and Emerging Trends of Virtual Production, Real-Time Animation, and Metaverse
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Visual Effects (VFX) Post Production, by Type, Application, Components, Platform and Region (value and price ) (2016-2021)
    • 5.1. Introduction
    • 5.2. Global Visual Effects (VFX) Post Production (Value)
      • 5.2.1. Global Visual Effects (VFX) Post Production by: Type (Value)
        • 5.2.1.1. CGI
        • 5.2.1.2. Compositing
        • 5.2.1.3. Motion Capture
      • 5.2.2. Global Visual Effects (VFX) Post Production by: Application (Value)
        • 5.2.2.1. Media & Entertainment
        • 5.2.2.2. Corporates
        • 5.2.2.3. Developers & Animators
        • 5.2.2.4. Others
      • 5.2.3. Global Visual Effects (VFX) Post Production by: Components (Value)
        • 5.2.3.1. Software
        • 5.2.3.2. Services
      • 5.2.4. Global Visual Effects (VFX) Post Production by: Platform (Value)
        • 5.2.4.1. Windows
        • 5.2.4.2. Mac OS
        • 5.2.4.3. Linux
        • 5.2.4.4. Others
      • 5.2.5. Global Visual Effects (VFX) Post Production Region
        • 5.2.5.1. South America
          • 5.2.5.1.1. Brazil
          • 5.2.5.1.2. Argentina
          • 5.2.5.1.3. Rest of South America
        • 5.2.5.2. Asia Pacific
          • 5.2.5.2.1. China
          • 5.2.5.2.2. Japan
          • 5.2.5.2.3. India
          • 5.2.5.2.4. South Korea
          • 5.2.5.2.5. Australia
          • 5.2.5.2.6. Rest of Asia-Pacific
        • 5.2.5.3. Europe
          • 5.2.5.3.1. Germany
          • 5.2.5.3.2. France
          • 5.2.5.3.3. Italy
          • 5.2.5.3.4. United Kingdom
          • 5.2.5.3.5. Netherlands
          • 5.2.5.3.6. Rest of Europe
        • 5.2.5.4. MEA
          • 5.2.5.4.1. Middle East
          • 5.2.5.4.2. Africa
        • 5.2.5.5. North America
          • 5.2.5.5.1. United States
          • 5.2.5.5.2. Canada
          • 5.2.5.5.3. Mexico
    • 5.3. Global Visual Effects (VFX) Post Production (Price)
      • 5.3.1. Global Visual Effects (VFX) Post Production by: Type (Price)
  • 6. Visual Effects (VFX) Post Production: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2021)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Walt Disney Animation Studios (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Blackmagic Design (Australia)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Adobe (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Apple Inc. (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Autodesk (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Animal Logic (Australia)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Boris FX (United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. 3dar (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. FXhome Limited (United Kingdom)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Rodeo FX (Canada)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
      • 6.4.11. Cinesite (United Kingdom)
        • 6.4.11.1. Business Overview
        • 6.4.11.2. Products/Services Offerings
        • 6.4.11.3. Financial Analysis
        • 6.4.11.4. SWOT Analysis
      • 6.4.12. Foundry (United Kingdom)
        • 6.4.12.1. Business Overview
        • 6.4.12.2. Products/Services Offerings
        • 6.4.12.3. Financial Analysis
        • 6.4.12.4. SWOT Analysis
      • 6.4.13. NewTek (United States)
        • 6.4.13.1. Business Overview
        • 6.4.13.2. Products/Services Offerings
        • 6.4.13.3. Financial Analysis
        • 6.4.13.4. SWOT Analysis
      • 6.4.14. Maxon Computer GmbH (Germany)
        • 6.4.14.1. Business Overview
        • 6.4.14.2. Products/Services Offerings
        • 6.4.14.3. Financial Analysis
        • 6.4.14.4. SWOT Analysis
  • 7. Global Visual Effects (VFX) Post Production Sale, by Type, Application, Components, Platform and Region (value and price ) (2022-2027)
    • 7.1. Introduction
    • 7.2. Global Visual Effects (VFX) Post Production (Value)
      • 7.2.1. Global Visual Effects (VFX) Post Production by: Type (Value)
        • 7.2.1.1. CGI
        • 7.2.1.2. Compositing
        • 7.2.1.3. Motion Capture
      • 7.2.2. Global Visual Effects (VFX) Post Production by: Application (Value)
        • 7.2.2.1. Media & Entertainment
        • 7.2.2.2. Corporates
        • 7.2.2.3. Developers & Animators
        • 7.2.2.4. Others
      • 7.2.3. Global Visual Effects (VFX) Post Production by: Components (Value)
        • 7.2.3.1. Software
        • 7.2.3.2. Services
      • 7.2.4. Global Visual Effects (VFX) Post Production by: Platform (Value)
        • 7.2.4.1. Windows
        • 7.2.4.2. Mac OS
        • 7.2.4.3. Linux
        • 7.2.4.4. Others
      • 7.2.5. Global Visual Effects (VFX) Post Production Region
        • 7.2.5.1. South America
          • 7.2.5.1.1. Brazil
          • 7.2.5.1.2. Argentina
          • 7.2.5.1.3. Rest of South America
        • 7.2.5.2. Asia Pacific
          • 7.2.5.2.1. China
          • 7.2.5.2.2. Japan
          • 7.2.5.2.3. India
          • 7.2.5.2.4. South Korea
          • 7.2.5.2.5. Australia
          • 7.2.5.2.6. Rest of Asia-Pacific
        • 7.2.5.3. Europe
          • 7.2.5.3.1. Germany
          • 7.2.5.3.2. France
          • 7.2.5.3.3. Italy
          • 7.2.5.3.4. United Kingdom
          • 7.2.5.3.5. Netherlands
          • 7.2.5.3.6. Rest of Europe
        • 7.2.5.4. MEA
          • 7.2.5.4.1. Middle East
          • 7.2.5.4.2. Africa
        • 7.2.5.5. North America
          • 7.2.5.5.1. United States
          • 7.2.5.5.2. Canada
          • 7.2.5.5.3. Mexico
    • 7.3. Global Visual Effects (VFX) Post Production (Price)
      • 7.3.1. Global Visual Effects (VFX) Post Production by: Type (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Visual Effects (VFX) Post Production: by Type(USD Million)
  • Table 2. Visual Effects (VFX) Post Production CGI , by Region USD Million (2016-2021)
  • Table 3. Visual Effects (VFX) Post Production Compositing , by Region USD Million (2016-2021)
  • Table 4. Visual Effects (VFX) Post Production Motion Capture , by Region USD Million (2016-2021)
  • Table 5. Visual Effects (VFX) Post Production: by Application(USD Million)
  • Table 6. Visual Effects (VFX) Post Production Media & Entertainment , by Region USD Million (2016-2021)
  • Table 7. Visual Effects (VFX) Post Production Corporates , by Region USD Million (2016-2021)
  • Table 8. Visual Effects (VFX) Post Production Developers & Animators , by Region USD Million (2016-2021)
  • Table 9. Visual Effects (VFX) Post Production Others , by Region USD Million (2016-2021)
  • Table 10. Visual Effects (VFX) Post Production: by Components(USD Million)
  • Table 11. Visual Effects (VFX) Post Production Software , by Region USD Million (2016-2021)
  • Table 12. Visual Effects (VFX) Post Production Services , by Region USD Million (2016-2021)
  • Table 13. Visual Effects (VFX) Post Production: by Platform(USD Million)
  • Table 14. Visual Effects (VFX) Post Production Windows , by Region USD Million (2016-2021)
  • Table 15. Visual Effects (VFX) Post Production Mac OS , by Region USD Million (2016-2021)
  • Table 16. Visual Effects (VFX) Post Production Linux , by Region USD Million (2016-2021)
  • Table 17. Visual Effects (VFX) Post Production Others , by Region USD Million (2016-2021)
  • Table 18. South America Visual Effects (VFX) Post Production, by Country USD Million (2016-2021)
  • Table 19. South America Visual Effects (VFX) Post Production, by Type USD Million (2016-2021)
  • Table 20. South America Visual Effects (VFX) Post Production, by Application USD Million (2016-2021)
  • Table 21. South America Visual Effects (VFX) Post Production, by Components USD Million (2016-2021)
  • Table 22. South America Visual Effects (VFX) Post Production, by Platform USD Million (2016-2021)
  • Table 23. Brazil Visual Effects (VFX) Post Production, by Type USD Million (2016-2021)
  • Table 24. Brazil Visual Effects (VFX) Post Production, by Application USD Million (2016-2021)
  • Table 25. Brazil Visual Effects (VFX) Post Production, by Components USD Million (2016-2021)
  • Table 26. Brazil Visual Effects (VFX) Post Production, by Platform USD Million (2016-2021)
  • Table 27. Argentina Visual Effects (VFX) Post Production, by Type USD Million (2016-2021)
  • Table 28. Argentina Visual Effects (VFX) Post Production, by Application USD Million (2016-2021)
  • Table 29. Argentina Visual Effects (VFX) Post Production, by Components USD Million (2016-2021)
  • Table 30. Argentina Visual Effects (VFX) Post Production, by Platform USD Million (2016-2021)
  • Table 31. Rest of South America Visual Effects (VFX) Post Production, by Type USD Million (2016-2021)
  • Table 32. Rest of South America Visual Effects (VFX) Post Production, by Application USD Million (2016-2021)
  • Table 33. Rest of South America Visual Effects (VFX) Post Production, by Components USD Million (2016-2021)
  • Table 34. Rest of South America Visual Effects (VFX) Post Production, by Platform USD Million (2016-2021)
  • Table 35. Asia Pacific Visual Effects (VFX) Post Production, by Country USD Million (2016-2021)
  • Table 36. Asia Pacific Visual Effects (VFX) Post Production, by Type USD Million (2016-2021)
  • Table 37. Asia Pacific Visual Effects (VFX) Post Production, by Application USD Million (2016-2021)
  • Table 38. Asia Pacific Visual Effects (VFX) Post Production, by Components USD Million (2016-2021)
  • Table 39. Asia Pacific Visual Effects (VFX) Post Production, by Platform USD Million (2016-2021)
  • Table 40. China Visual Effects (VFX) Post Production, by Type USD Million (2016-2021)
  • Table 41. China Visual Effects (VFX) Post Production, by Application USD Million (2016-2021)
  • Table 42. China Visual Effects (VFX) Post Production, by Components USD Million (2016-2021)
  • Table 43. China Visual Effects (VFX) Post Production, by Platform USD Million (2016-2021)
  • Table 44. Japan Visual Effects (VFX) Post Production, by Type USD Million (2016-2021)
  • Table 45. Japan Visual Effects (VFX) Post Production, by Application USD Million (2016-2021)
  • Table 46. Japan Visual Effects (VFX) Post Production, by Components USD Million (2016-2021)
  • Table 47. Japan Visual Effects (VFX) Post Production, by Platform USD Million (2016-2021)
  • Table 48. India Visual Effects (VFX) Post Production, by Type USD Million (2016-2021)
  • Table 49. India Visual Effects (VFX) Post Production, by Application USD Million (2016-2021)
  • Table 50. India Visual Effects (VFX) Post Production, by Components USD Million (2016-2021)
  • Table 51. India Visual Effects (VFX) Post Production, by Platform USD Million (2016-2021)
  • Table 52. South Korea Visual Effects (VFX) Post Production, by Type USD Million (2016-2021)
  • Table 53. South Korea Visual Effects (VFX) Post Production, by Application USD Million (2016-2021)
  • Table 54. South Korea Visual Effects (VFX) Post Production, by Components USD Million (2016-2021)
  • Table 55. South Korea Visual Effects (VFX) Post Production, by Platform USD Million (2016-2021)
  • Table 56. Australia Visual Effects (VFX) Post Production, by Type USD Million (2016-2021)
  • Table 57. Australia Visual Effects (VFX) Post Production, by Application USD Million (2016-2021)
  • Table 58. Australia Visual Effects (VFX) Post Production, by Components USD Million (2016-2021)
  • Table 59. Australia Visual Effects (VFX) Post Production, by Platform USD Million (2016-2021)
  • Table 60. Rest of Asia-Pacific Visual Effects (VFX) Post Production, by Type USD Million (2016-2021)
  • Table 61. Rest of Asia-Pacific Visual Effects (VFX) Post Production, by Application USD Million (2016-2021)
  • Table 62. Rest of Asia-Pacific Visual Effects (VFX) Post Production, by Components USD Million (2016-2021)
  • Table 63. Rest of Asia-Pacific Visual Effects (VFX) Post Production, by Platform USD Million (2016-2021)
  • Table 64. Europe Visual Effects (VFX) Post Production, by Country USD Million (2016-2021)
  • Table 65. Europe Visual Effects (VFX) Post Production, by Type USD Million (2016-2021)
  • Table 66. Europe Visual Effects (VFX) Post Production, by Application USD Million (2016-2021)
  • Table 67. Europe Visual Effects (VFX) Post Production, by Components USD Million (2016-2021)
  • Table 68. Europe Visual Effects (VFX) Post Production, by Platform USD Million (2016-2021)
  • Table 69. Germany Visual Effects (VFX) Post Production, by Type USD Million (2016-2021)
  • Table 70. Germany Visual Effects (VFX) Post Production, by Application USD Million (2016-2021)
  • Table 71. Germany Visual Effects (VFX) Post Production, by Components USD Million (2016-2021)
  • Table 72. Germany Visual Effects (VFX) Post Production, by Platform USD Million (2016-2021)
  • Table 73. France Visual Effects (VFX) Post Production, by Type USD Million (2016-2021)
  • Table 74. France Visual Effects (VFX) Post Production, by Application USD Million (2016-2021)
  • Table 75. France Visual Effects (VFX) Post Production, by Components USD Million (2016-2021)
  • Table 76. France Visual Effects (VFX) Post Production, by Platform USD Million (2016-2021)
  • Table 77. Italy Visual Effects (VFX) Post Production, by Type USD Million (2016-2021)
  • Table 78. Italy Visual Effects (VFX) Post Production, by Application USD Million (2016-2021)
  • Table 79. Italy Visual Effects (VFX) Post Production, by Components USD Million (2016-2021)
  • Table 80. Italy Visual Effects (VFX) Post Production, by Platform USD Million (2016-2021)
  • Table 81. United Kingdom Visual Effects (VFX) Post Production, by Type USD Million (2016-2021)
  • Table 82. United Kingdom Visual Effects (VFX) Post Production, by Application USD Million (2016-2021)
  • Table 83. United Kingdom Visual Effects (VFX) Post Production, by Components USD Million (2016-2021)
  • Table 84. United Kingdom Visual Effects (VFX) Post Production, by Platform USD Million (2016-2021)
  • Table 85. Netherlands Visual Effects (VFX) Post Production, by Type USD Million (2016-2021)
  • Table 86. Netherlands Visual Effects (VFX) Post Production, by Application USD Million (2016-2021)
  • Table 87. Netherlands Visual Effects (VFX) Post Production, by Components USD Million (2016-2021)
  • Table 88. Netherlands Visual Effects (VFX) Post Production, by Platform USD Million (2016-2021)
  • Table 89. Rest of Europe Visual Effects (VFX) Post Production, by Type USD Million (2016-2021)
  • Table 90. Rest of Europe Visual Effects (VFX) Post Production, by Application USD Million (2016-2021)
  • Table 91. Rest of Europe Visual Effects (VFX) Post Production, by Components USD Million (2016-2021)
  • Table 92. Rest of Europe Visual Effects (VFX) Post Production, by Platform USD Million (2016-2021)
  • Table 93. MEA Visual Effects (VFX) Post Production, by Country USD Million (2016-2021)
  • Table 94. MEA Visual Effects (VFX) Post Production, by Type USD Million (2016-2021)
  • Table 95. MEA Visual Effects (VFX) Post Production, by Application USD Million (2016-2021)
  • Table 96. MEA Visual Effects (VFX) Post Production, by Components USD Million (2016-2021)
  • Table 97. MEA Visual Effects (VFX) Post Production, by Platform USD Million (2016-2021)
  • Table 98. Middle East Visual Effects (VFX) Post Production, by Type USD Million (2016-2021)
  • Table 99. Middle East Visual Effects (VFX) Post Production, by Application USD Million (2016-2021)
  • Table 100. Middle East Visual Effects (VFX) Post Production, by Components USD Million (2016-2021)
  • Table 101. Middle East Visual Effects (VFX) Post Production, by Platform USD Million (2016-2021)
  • Table 102. Africa Visual Effects (VFX) Post Production, by Type USD Million (2016-2021)
  • Table 103. Africa Visual Effects (VFX) Post Production, by Application USD Million (2016-2021)
  • Table 104. Africa Visual Effects (VFX) Post Production, by Components USD Million (2016-2021)
  • Table 105. Africa Visual Effects (VFX) Post Production, by Platform USD Million (2016-2021)
  • Table 106. North America Visual Effects (VFX) Post Production, by Country USD Million (2016-2021)
  • Table 107. North America Visual Effects (VFX) Post Production, by Type USD Million (2016-2021)
  • Table 108. North America Visual Effects (VFX) Post Production, by Application USD Million (2016-2021)
  • Table 109. North America Visual Effects (VFX) Post Production, by Components USD Million (2016-2021)
  • Table 110. North America Visual Effects (VFX) Post Production, by Platform USD Million (2016-2021)
  • Table 111. United States Visual Effects (VFX) Post Production, by Type USD Million (2016-2021)
  • Table 112. United States Visual Effects (VFX) Post Production, by Application USD Million (2016-2021)
  • Table 113. United States Visual Effects (VFX) Post Production, by Components USD Million (2016-2021)
  • Table 114. United States Visual Effects (VFX) Post Production, by Platform USD Million (2016-2021)
  • Table 115. Canada Visual Effects (VFX) Post Production, by Type USD Million (2016-2021)
  • Table 116. Canada Visual Effects (VFX) Post Production, by Application USD Million (2016-2021)
  • Table 117. Canada Visual Effects (VFX) Post Production, by Components USD Million (2016-2021)
  • Table 118. Canada Visual Effects (VFX) Post Production, by Platform USD Million (2016-2021)
  • Table 119. Mexico Visual Effects (VFX) Post Production, by Type USD Million (2016-2021)
  • Table 120. Mexico Visual Effects (VFX) Post Production, by Application USD Million (2016-2021)
  • Table 121. Mexico Visual Effects (VFX) Post Production, by Components USD Million (2016-2021)
  • Table 122. Mexico Visual Effects (VFX) Post Production, by Platform USD Million (2016-2021)
  • Table 123. Visual Effects (VFX) Post Production: by Type(USD/Units)
  • Table 124. Company Basic Information, Sales Area and Its Competitors
  • Table 125. Company Basic Information, Sales Area and Its Competitors
  • Table 126. Company Basic Information, Sales Area and Its Competitors
  • Table 127. Company Basic Information, Sales Area and Its Competitors
  • Table 128. Company Basic Information, Sales Area and Its Competitors
  • Table 129. Company Basic Information, Sales Area and Its Competitors
  • Table 130. Company Basic Information, Sales Area and Its Competitors
  • Table 131. Company Basic Information, Sales Area and Its Competitors
  • Table 132. Company Basic Information, Sales Area and Its Competitors
  • Table 133. Company Basic Information, Sales Area and Its Competitors
  • Table 134. Company Basic Information, Sales Area and Its Competitors
  • Table 135. Company Basic Information, Sales Area and Its Competitors
  • Table 136. Company Basic Information, Sales Area and Its Competitors
  • Table 137. Company Basic Information, Sales Area and Its Competitors
  • Table 138. Visual Effects (VFX) Post Production: by Type(USD Million)
  • Table 139. Visual Effects (VFX) Post Production CGI , by Region USD Million (2022-2027)
  • Table 140. Visual Effects (VFX) Post Production Compositing , by Region USD Million (2022-2027)
  • Table 141. Visual Effects (VFX) Post Production Motion Capture , by Region USD Million (2022-2027)
  • Table 142. Visual Effects (VFX) Post Production: by Application(USD Million)
  • Table 143. Visual Effects (VFX) Post Production Media & Entertainment , by Region USD Million (2022-2027)
  • Table 144. Visual Effects (VFX) Post Production Corporates , by Region USD Million (2022-2027)
  • Table 145. Visual Effects (VFX) Post Production Developers & Animators , by Region USD Million (2022-2027)
  • Table 146. Visual Effects (VFX) Post Production Others , by Region USD Million (2022-2027)
  • Table 147. Visual Effects (VFX) Post Production: by Components(USD Million)
  • Table 148. Visual Effects (VFX) Post Production Software , by Region USD Million (2022-2027)
  • Table 149. Visual Effects (VFX) Post Production Services , by Region USD Million (2022-2027)
  • Table 150. Visual Effects (VFX) Post Production: by Platform(USD Million)
  • Table 151. Visual Effects (VFX) Post Production Windows , by Region USD Million (2022-2027)
  • Table 152. Visual Effects (VFX) Post Production Mac OS , by Region USD Million (2022-2027)
  • Table 153. Visual Effects (VFX) Post Production Linux , by Region USD Million (2022-2027)
  • Table 154. Visual Effects (VFX) Post Production Others , by Region USD Million (2022-2027)
  • Table 155. South America Visual Effects (VFX) Post Production, by Country USD Million (2022-2027)
  • Table 156. South America Visual Effects (VFX) Post Production, by Type USD Million (2022-2027)
  • Table 157. South America Visual Effects (VFX) Post Production, by Application USD Million (2022-2027)
  • Table 158. South America Visual Effects (VFX) Post Production, by Components USD Million (2022-2027)
  • Table 159. South America Visual Effects (VFX) Post Production, by Platform USD Million (2022-2027)
  • Table 160. Brazil Visual Effects (VFX) Post Production, by Type USD Million (2022-2027)
  • Table 161. Brazil Visual Effects (VFX) Post Production, by Application USD Million (2022-2027)
  • Table 162. Brazil Visual Effects (VFX) Post Production, by Components USD Million (2022-2027)
  • Table 163. Brazil Visual Effects (VFX) Post Production, by Platform USD Million (2022-2027)
  • Table 164. Argentina Visual Effects (VFX) Post Production, by Type USD Million (2022-2027)
  • Table 165. Argentina Visual Effects (VFX) Post Production, by Application USD Million (2022-2027)
  • Table 166. Argentina Visual Effects (VFX) Post Production, by Components USD Million (2022-2027)
  • Table 167. Argentina Visual Effects (VFX) Post Production, by Platform USD Million (2022-2027)
  • Table 168. Rest of South America Visual Effects (VFX) Post Production, by Type USD Million (2022-2027)
  • Table 169. Rest of South America Visual Effects (VFX) Post Production, by Application USD Million (2022-2027)
  • Table 170. Rest of South America Visual Effects (VFX) Post Production, by Components USD Million (2022-2027)
  • Table 171. Rest of South America Visual Effects (VFX) Post Production, by Platform USD Million (2022-2027)
  • Table 172. Asia Pacific Visual Effects (VFX) Post Production, by Country USD Million (2022-2027)
  • Table 173. Asia Pacific Visual Effects (VFX) Post Production, by Type USD Million (2022-2027)
  • Table 174. Asia Pacific Visual Effects (VFX) Post Production, by Application USD Million (2022-2027)
  • Table 175. Asia Pacific Visual Effects (VFX) Post Production, by Components USD Million (2022-2027)
  • Table 176. Asia Pacific Visual Effects (VFX) Post Production, by Platform USD Million (2022-2027)
  • Table 177. China Visual Effects (VFX) Post Production, by Type USD Million (2022-2027)
  • Table 178. China Visual Effects (VFX) Post Production, by Application USD Million (2022-2027)
  • Table 179. China Visual Effects (VFX) Post Production, by Components USD Million (2022-2027)
  • Table 180. China Visual Effects (VFX) Post Production, by Platform USD Million (2022-2027)
  • Table 181. Japan Visual Effects (VFX) Post Production, by Type USD Million (2022-2027)
  • Table 182. Japan Visual Effects (VFX) Post Production, by Application USD Million (2022-2027)
  • Table 183. Japan Visual Effects (VFX) Post Production, by Components USD Million (2022-2027)
  • Table 184. Japan Visual Effects (VFX) Post Production, by Platform USD Million (2022-2027)
  • Table 185. India Visual Effects (VFX) Post Production, by Type USD Million (2022-2027)
  • Table 186. India Visual Effects (VFX) Post Production, by Application USD Million (2022-2027)
  • Table 187. India Visual Effects (VFX) Post Production, by Components USD Million (2022-2027)
  • Table 188. India Visual Effects (VFX) Post Production, by Platform USD Million (2022-2027)
  • Table 189. South Korea Visual Effects (VFX) Post Production, by Type USD Million (2022-2027)
  • Table 190. South Korea Visual Effects (VFX) Post Production, by Application USD Million (2022-2027)
  • Table 191. South Korea Visual Effects (VFX) Post Production, by Components USD Million (2022-2027)
  • Table 192. South Korea Visual Effects (VFX) Post Production, by Platform USD Million (2022-2027)
  • Table 193. Australia Visual Effects (VFX) Post Production, by Type USD Million (2022-2027)
  • Table 194. Australia Visual Effects (VFX) Post Production, by Application USD Million (2022-2027)
  • Table 195. Australia Visual Effects (VFX) Post Production, by Components USD Million (2022-2027)
  • Table 196. Australia Visual Effects (VFX) Post Production, by Platform USD Million (2022-2027)
  • Table 197. Rest of Asia-Pacific Visual Effects (VFX) Post Production, by Type USD Million (2022-2027)
  • Table 198. Rest of Asia-Pacific Visual Effects (VFX) Post Production, by Application USD Million (2022-2027)
  • Table 199. Rest of Asia-Pacific Visual Effects (VFX) Post Production, by Components USD Million (2022-2027)
  • Table 200. Rest of Asia-Pacific Visual Effects (VFX) Post Production, by Platform USD Million (2022-2027)
  • Table 201. Europe Visual Effects (VFX) Post Production, by Country USD Million (2022-2027)
  • Table 202. Europe Visual Effects (VFX) Post Production, by Type USD Million (2022-2027)
  • Table 203. Europe Visual Effects (VFX) Post Production, by Application USD Million (2022-2027)
  • Table 204. Europe Visual Effects (VFX) Post Production, by Components USD Million (2022-2027)
  • Table 205. Europe Visual Effects (VFX) Post Production, by Platform USD Million (2022-2027)
  • Table 206. Germany Visual Effects (VFX) Post Production, by Type USD Million (2022-2027)
  • Table 207. Germany Visual Effects (VFX) Post Production, by Application USD Million (2022-2027)
  • Table 208. Germany Visual Effects (VFX) Post Production, by Components USD Million (2022-2027)
  • Table 209. Germany Visual Effects (VFX) Post Production, by Platform USD Million (2022-2027)
  • Table 210. France Visual Effects (VFX) Post Production, by Type USD Million (2022-2027)
  • Table 211. France Visual Effects (VFX) Post Production, by Application USD Million (2022-2027)
  • Table 212. France Visual Effects (VFX) Post Production, by Components USD Million (2022-2027)
  • Table 213. France Visual Effects (VFX) Post Production, by Platform USD Million (2022-2027)
  • Table 214. Italy Visual Effects (VFX) Post Production, by Type USD Million (2022-2027)
  • Table 215. Italy Visual Effects (VFX) Post Production, by Application USD Million (2022-2027)
  • Table 216. Italy Visual Effects (VFX) Post Production, by Components USD Million (2022-2027)
  • Table 217. Italy Visual Effects (VFX) Post Production, by Platform USD Million (2022-2027)
  • Table 218. United Kingdom Visual Effects (VFX) Post Production, by Type USD Million (2022-2027)
  • Table 219. United Kingdom Visual Effects (VFX) Post Production, by Application USD Million (2022-2027)
  • Table 220. United Kingdom Visual Effects (VFX) Post Production, by Components USD Million (2022-2027)
  • Table 221. United Kingdom Visual Effects (VFX) Post Production, by Platform USD Million (2022-2027)
  • Table 222. Netherlands Visual Effects (VFX) Post Production, by Type USD Million (2022-2027)
  • Table 223. Netherlands Visual Effects (VFX) Post Production, by Application USD Million (2022-2027)
  • Table 224. Netherlands Visual Effects (VFX) Post Production, by Components USD Million (2022-2027)
  • Table 225. Netherlands Visual Effects (VFX) Post Production, by Platform USD Million (2022-2027)
  • Table 226. Rest of Europe Visual Effects (VFX) Post Production, by Type USD Million (2022-2027)
  • Table 227. Rest of Europe Visual Effects (VFX) Post Production, by Application USD Million (2022-2027)
  • Table 228. Rest of Europe Visual Effects (VFX) Post Production, by Components USD Million (2022-2027)
  • Table 229. Rest of Europe Visual Effects (VFX) Post Production, by Platform USD Million (2022-2027)
  • Table 230. MEA Visual Effects (VFX) Post Production, by Country USD Million (2022-2027)
  • Table 231. MEA Visual Effects (VFX) Post Production, by Type USD Million (2022-2027)
  • Table 232. MEA Visual Effects (VFX) Post Production, by Application USD Million (2022-2027)
  • Table 233. MEA Visual Effects (VFX) Post Production, by Components USD Million (2022-2027)
  • Table 234. MEA Visual Effects (VFX) Post Production, by Platform USD Million (2022-2027)
  • Table 235. Middle East Visual Effects (VFX) Post Production, by Type USD Million (2022-2027)
  • Table 236. Middle East Visual Effects (VFX) Post Production, by Application USD Million (2022-2027)
  • Table 237. Middle East Visual Effects (VFX) Post Production, by Components USD Million (2022-2027)
  • Table 238. Middle East Visual Effects (VFX) Post Production, by Platform USD Million (2022-2027)
  • Table 239. Africa Visual Effects (VFX) Post Production, by Type USD Million (2022-2027)
  • Table 240. Africa Visual Effects (VFX) Post Production, by Application USD Million (2022-2027)
  • Table 241. Africa Visual Effects (VFX) Post Production, by Components USD Million (2022-2027)
  • Table 242. Africa Visual Effects (VFX) Post Production, by Platform USD Million (2022-2027)
  • Table 243. North America Visual Effects (VFX) Post Production, by Country USD Million (2022-2027)
  • Table 244. North America Visual Effects (VFX) Post Production, by Type USD Million (2022-2027)
  • Table 245. North America Visual Effects (VFX) Post Production, by Application USD Million (2022-2027)
  • Table 246. North America Visual Effects (VFX) Post Production, by Components USD Million (2022-2027)
  • Table 247. North America Visual Effects (VFX) Post Production, by Platform USD Million (2022-2027)
  • Table 248. United States Visual Effects (VFX) Post Production, by Type USD Million (2022-2027)
  • Table 249. United States Visual Effects (VFX) Post Production, by Application USD Million (2022-2027)
  • Table 250. United States Visual Effects (VFX) Post Production, by Components USD Million (2022-2027)
  • Table 251. United States Visual Effects (VFX) Post Production, by Platform USD Million (2022-2027)
  • Table 252. Canada Visual Effects (VFX) Post Production, by Type USD Million (2022-2027)
  • Table 253. Canada Visual Effects (VFX) Post Production, by Application USD Million (2022-2027)
  • Table 254. Canada Visual Effects (VFX) Post Production, by Components USD Million (2022-2027)
  • Table 255. Canada Visual Effects (VFX) Post Production, by Platform USD Million (2022-2027)
  • Table 256. Mexico Visual Effects (VFX) Post Production, by Type USD Million (2022-2027)
  • Table 257. Mexico Visual Effects (VFX) Post Production, by Application USD Million (2022-2027)
  • Table 258. Mexico Visual Effects (VFX) Post Production, by Components USD Million (2022-2027)
  • Table 259. Mexico Visual Effects (VFX) Post Production, by Platform USD Million (2022-2027)
  • Table 260. Visual Effects (VFX) Post Production: by Type(USD/Units)
  • Table 261. Research Programs/Design for This Report
  • Table 262. Key Data Information from Secondary Sources
  • Table 263. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Visual Effects (VFX) Post Production: by Type USD Million (2016-2021)
  • Figure 5. Global Visual Effects (VFX) Post Production: by Application USD Million (2016-2021)
  • Figure 6. Global Visual Effects (VFX) Post Production: by Components USD Million (2016-2021)
  • Figure 7. Global Visual Effects (VFX) Post Production: by Platform USD Million (2016-2021)
  • Figure 8. South America Visual Effects (VFX) Post Production Share (%), by Country
  • Figure 9. Asia Pacific Visual Effects (VFX) Post Production Share (%), by Country
  • Figure 10. Europe Visual Effects (VFX) Post Production Share (%), by Country
  • Figure 11. MEA Visual Effects (VFX) Post Production Share (%), by Country
  • Figure 12. North America Visual Effects (VFX) Post Production Share (%), by Country
  • Figure 13. Global Visual Effects (VFX) Post Production: by Type USD/Units (2016-2021)
  • Figure 14. Global Visual Effects (VFX) Post Production share by Players 2021 (%)
  • Figure 15. Global Visual Effects (VFX) Post Production share by Players (Top 3) 2021(%)
  • Figure 16. Global Visual Effects (VFX) Post Production share by Players (Top 5) 2021(%)
  • Figure 17. BCG Matrix for key Companies
  • Figure 18. Walt Disney Animation Studios (United States) Revenue, Net Income and Gross profit
  • Figure 19. Walt Disney Animation Studios (United States) Revenue: by Geography 2021
  • Figure 20. Blackmagic Design (Australia) Revenue, Net Income and Gross profit
  • Figure 21. Blackmagic Design (Australia) Revenue: by Geography 2021
  • Figure 22. Adobe (United States) Revenue, Net Income and Gross profit
  • Figure 23. Adobe (United States) Revenue: by Geography 2021
  • Figure 24. Apple Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 25. Apple Inc. (United States) Revenue: by Geography 2021
  • Figure 26. Autodesk (United States) Revenue, Net Income and Gross profit
  • Figure 27. Autodesk (United States) Revenue: by Geography 2021
  • Figure 28. Animal Logic (Australia) Revenue, Net Income and Gross profit
  • Figure 29. Animal Logic (Australia) Revenue: by Geography 2021
  • Figure 30. Boris FX (United States) Revenue, Net Income and Gross profit
  • Figure 31. Boris FX (United States) Revenue: by Geography 2021
  • Figure 32. 3dar (United States) Revenue, Net Income and Gross profit
  • Figure 33. 3dar (United States) Revenue: by Geography 2021
  • Figure 34. FXhome Limited (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 35. FXhome Limited (United Kingdom) Revenue: by Geography 2021
  • Figure 36. Rodeo FX (Canada) Revenue, Net Income and Gross profit
  • Figure 37. Rodeo FX (Canada) Revenue: by Geography 2021
  • Figure 38. Cinesite (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 39. Cinesite (United Kingdom) Revenue: by Geography 2021
  • Figure 40. Foundry (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 41. Foundry (United Kingdom) Revenue: by Geography 2021
  • Figure 42. NewTek (United States) Revenue, Net Income and Gross profit
  • Figure 43. NewTek (United States) Revenue: by Geography 2021
  • Figure 44. Maxon Computer GmbH (Germany) Revenue, Net Income and Gross profit
  • Figure 45. Maxon Computer GmbH (Germany) Revenue: by Geography 2021
  • Figure 46. Global Visual Effects (VFX) Post Production: by Type USD Million (2022-2027)
  • Figure 47. Global Visual Effects (VFX) Post Production: by Application USD Million (2022-2027)
  • Figure 48. Global Visual Effects (VFX) Post Production: by Components USD Million (2022-2027)
  • Figure 49. Global Visual Effects (VFX) Post Production: by Platform USD Million (2022-2027)
  • Figure 50. South America Visual Effects (VFX) Post Production Share (%), by Country
  • Figure 51. Asia Pacific Visual Effects (VFX) Post Production Share (%), by Country
  • Figure 52. Europe Visual Effects (VFX) Post Production Share (%), by Country
  • Figure 53. MEA Visual Effects (VFX) Post Production Share (%), by Country
  • Figure 54. North America Visual Effects (VFX) Post Production Share (%), by Country
  • Figure 55. Global Visual Effects (VFX) Post Production: by Type USD/Units (2022-2027)
List of companies from research coverage that are profiled in the study
  • Walt Disney Animation Studios (United States)
  • Blackmagic Design (Australia)
  • Adobe (United States)
  • Apple Inc. (United States)
  • Autodesk (United States)
  • Animal Logic (Australia)
  • Boris FX (United States)
  • 3dar (United States)
  • FXhome Limited (United Kingdom)
  • Rodeo FX (Canada)
  • Cinesite (United Kingdom)
  • Foundry (United Kingdom)
  • NewTek (United States)
  • Maxon Computer GmbH (Germany)
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