ESports Management Software Comprehensive Study by Application (Tournament Organizers, Game Publishers), Platform (Windows, Android, Others), Pricing (Annually, Monthly, Others), Deployment (Cloud Based, On-Premise) Players and Region - Global Market Outlook to 2030

ESports Management Software Market by XX Submarkets | Forecast Years 2024-2030  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
About ESports Management Software
eSports Management software grants users the ability to organize and comprehensively manage eSports events. Tournament organizers use eSports management software to schedule and promote events, push branding, handle user registration, run competitions, facilitate prize pools, and more. It often enables player reward systems outside of prize pools, such as real-time stat tracking and leaderboards, to keep eSporting communities engaged. Similar to sports league management software, which focuses on organizational tools for individual teams, eSports management software focuses on overall tournament management.

AttributesDetails
Study Period2018-2030
Base Year2023
UnitValue (USD Million)


The companies are now exploring the market by adopting mergers & acquisitions, expansions, investments, new developments in existing products and collaborations as their preferred strategies. The players are also exploring new geographies and industries through expansions and acquisitions so as to avail a competitive advantage through combined synergies. Analyst at AMA Research estimates that United States Players will contribute the maximum growth to Global ESports Management Software market throughout the forecasted period. Established and emerging Players should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.

Battlefy (Canada), Toornament (United Kingdom), Senet (United States), GAMMASTACK (United States), PlayVS (United States), Good Gamer Corp. (Canada) and Esports Entertainment Group (Malta) are some of the key players that are part of study coverage.

Segmentation Overview
AMA Research has segmented the market of Global ESports Management Software market by , Application (Tournament Organizers and Game Publishers) and Region.



On the basis of geography, the market of ESports Management Software has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). If we see Market by Platform, the sub-segment i.e. Windows will boost the ESports Management Software market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Pricing, the sub-segment i.e. Annually will boost the ESports Management Software market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Deployment, the sub-segment i.e. Cloud Based will boost the ESports Management Software market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.

Influencing Trend:
Introduction of Technology in Insurance

Market Growth Drivers:
Increasing Popularity of Video Games and Growing Awareness About Esports

Challenges:
Stiff Competition Among the Major Players

Restraints:
Threat from Esport Gambling/ Betting

Opportunities:
Increasing Number of Events with Large Prize Pools and Long- Term Investment Opportunity

Market Leaders and their expansionary development strategies
On 3rd June 2021, Esports Entertainment Group, Inc. an esports entertainment and online gambling company, announced the closing of its acquisition of Helix eSports LLC and ggCircuit LLC. With the completed acquisition of Helix and ggCircuit, we have created the most diversified, US-listed esports entertainment asset in the entire ecosystem
On 21st April 2021, Good Gamer Corp. a fantasy gaming and Esports technology company developing a portfolio of online gaming solutions are pleased to announce its North American beta launch of the GoodGamer Esports Tournament Management Platform ("TMP"). GoodGamer's TMP expands the gaming ecosystem by giving iOS and Android mobile game publishers the opportunity to integrate real-money competitions to their skill based mobile casual games and connecting gamers around the world by allowing them to responsibly compete for real-money prizes.
"If an esports event is to be organized and carried out in Austria, the state-specific laws must be observed. On a state law level, the Pan–European Game Information Certification requirements (“PEGI”) for video games for the state of Vienna and Corinthia and the entertainment software self–control certification (“ESC”) requirements for video games in the state of Salzburg are applicable."

Key Target Audience
Software Vendors, Distributors, Researchers, Government and Others

About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.

Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.

The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.

Report Objectives / Segmentation Covered

By Application
  • Tournament Organizers
  • Game Publishers
By Platform
  • Windows
  • Android
  • Others

By Pricing
  • Annually
  • Monthly
  • Others

By Deployment
  • Cloud Based
  • On-Premise

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Increasing Popularity of Video Games
      • 3.2.2. Growing Awareness About Esports
    • 3.3. Market Challenges
      • 3.3.1. Stiff Competition Among the Major Players
    • 3.4. Market Trends
      • 3.4.1. Introduction of Technology in Insurance
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global ESports Management Software, by Application, Platform, Pricing, Deployment and Region (value) (2018-2023)
    • 5.1. Introduction
    • 5.2. Global ESports Management Software (Value)
      • 5.2.1. Global ESports Management Software by: Application (Value)
        • 5.2.1.1. Tournament Organizers
        • 5.2.1.2. Game Publishers
      • 5.2.2. Global ESports Management Software by: Platform (Value)
        • 5.2.2.1. Windows
        • 5.2.2.2. Android
        • 5.2.2.3. Others
      • 5.2.3. Global ESports Management Software by: Pricing (Value)
        • 5.2.3.1. Annually
        • 5.2.3.2. Monthly
        • 5.2.3.3. Others
      • 5.2.4. Global ESports Management Software by: Deployment (Value)
        • 5.2.4.1. Cloud Based
        • 5.2.4.2. On-Premise
      • 5.2.5. Global ESports Management Software Region
        • 5.2.5.1. South America
          • 5.2.5.1.1. Brazil
          • 5.2.5.1.2. Argentina
          • 5.2.5.1.3. Rest of South America
        • 5.2.5.2. Asia Pacific
          • 5.2.5.2.1. China
          • 5.2.5.2.2. Japan
          • 5.2.5.2.3. India
          • 5.2.5.2.4. South Korea
          • 5.2.5.2.5. Taiwan
          • 5.2.5.2.6. Australia
          • 5.2.5.2.7. Rest of Asia-Pacific
        • 5.2.5.3. Europe
          • 5.2.5.3.1. Germany
          • 5.2.5.3.2. France
          • 5.2.5.3.3. Italy
          • 5.2.5.3.4. United Kingdom
          • 5.2.5.3.5. Netherlands
          • 5.2.5.3.6. Rest of Europe
        • 5.2.5.4. MEA
          • 5.2.5.4.1. Middle East
          • 5.2.5.4.2. Africa
        • 5.2.5.5. North America
          • 5.2.5.5.1. United States
          • 5.2.5.5.2. Canada
          • 5.2.5.5.3. Mexico
  • 6. ESports Management Software: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
    • 6.2. Peer Group Analysis (2023)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Battlefy (Canada)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Toornament (United Kingdom)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Senet (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. GAMMASTACK (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. PlayVS (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Good Gamer Corp. (Canada)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Esports Entertainment Group (Malta)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
  • 7. Global ESports Management Software Sale, by Application, Platform, Pricing, Deployment and Region (value) (2025-2030)
    • 7.1. Introduction
    • 7.2. Global ESports Management Software (Value)
      • 7.2.1. Global ESports Management Software by: Application (Value)
        • 7.2.1.1. Tournament Organizers
        • 7.2.1.2. Game Publishers
      • 7.2.2. Global ESports Management Software by: Platform (Value)
        • 7.2.2.1. Windows
        • 7.2.2.2. Android
        • 7.2.2.3. Others
      • 7.2.3. Global ESports Management Software by: Pricing (Value)
        • 7.2.3.1. Annually
        • 7.2.3.2. Monthly
        • 7.2.3.3. Others
      • 7.2.4. Global ESports Management Software by: Deployment (Value)
        • 7.2.4.1. Cloud Based
        • 7.2.4.2. On-Premise
      • 7.2.5. Global ESports Management Software Region
        • 7.2.5.1. South America
          • 7.2.5.1.1. Brazil
          • 7.2.5.1.2. Argentina
          • 7.2.5.1.3. Rest of South America
        • 7.2.5.2. Asia Pacific
          • 7.2.5.2.1. China
          • 7.2.5.2.2. Japan
          • 7.2.5.2.3. India
          • 7.2.5.2.4. South Korea
          • 7.2.5.2.5. Taiwan
          • 7.2.5.2.6. Australia
          • 7.2.5.2.7. Rest of Asia-Pacific
        • 7.2.5.3. Europe
          • 7.2.5.3.1. Germany
          • 7.2.5.3.2. France
          • 7.2.5.3.3. Italy
          • 7.2.5.3.4. United Kingdom
          • 7.2.5.3.5. Netherlands
          • 7.2.5.3.6. Rest of Europe
        • 7.2.5.4. MEA
          • 7.2.5.4.1. Middle East
          • 7.2.5.4.2. Africa
        • 7.2.5.5. North America
          • 7.2.5.5.1. United States
          • 7.2.5.5.2. Canada
          • 7.2.5.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. ESports Management Software: by Application(USD Million)
  • Table 2. ESports Management Software Tournament Organizers , by Region USD Million (2018-2023)
  • Table 3. ESports Management Software Game Publishers , by Region USD Million (2018-2023)
  • Table 4. ESports Management Software: by Platform(USD Million)
  • Table 5. ESports Management Software Windows , by Region USD Million (2018-2023)
  • Table 6. ESports Management Software Android , by Region USD Million (2018-2023)
  • Table 7. ESports Management Software Others , by Region USD Million (2018-2023)
  • Table 8. ESports Management Software: by Pricing(USD Million)
  • Table 9. ESports Management Software Annually , by Region USD Million (2018-2023)
  • Table 10. ESports Management Software Monthly , by Region USD Million (2018-2023)
  • Table 11. ESports Management Software Others , by Region USD Million (2018-2023)
  • Table 12. ESports Management Software: by Deployment(USD Million)
  • Table 13. ESports Management Software Cloud Based , by Region USD Million (2018-2023)
  • Table 14. ESports Management Software On-Premise , by Region USD Million (2018-2023)
  • Table 15. South America ESports Management Software, by Country USD Million (2018-2023)
  • Table 16. South America ESports Management Software, by Application USD Million (2018-2023)
  • Table 17. South America ESports Management Software, by Platform USD Million (2018-2023)
  • Table 18. South America ESports Management Software, by Pricing USD Million (2018-2023)
  • Table 19. South America ESports Management Software, by Deployment USD Million (2018-2023)
  • Table 20. Brazil ESports Management Software, by Application USD Million (2018-2023)
  • Table 21. Brazil ESports Management Software, by Platform USD Million (2018-2023)
  • Table 22. Brazil ESports Management Software, by Pricing USD Million (2018-2023)
  • Table 23. Brazil ESports Management Software, by Deployment USD Million (2018-2023)
  • Table 24. Argentina ESports Management Software, by Application USD Million (2018-2023)
  • Table 25. Argentina ESports Management Software, by Platform USD Million (2018-2023)
  • Table 26. Argentina ESports Management Software, by Pricing USD Million (2018-2023)
  • Table 27. Argentina ESports Management Software, by Deployment USD Million (2018-2023)
  • Table 28. Rest of South America ESports Management Software, by Application USD Million (2018-2023)
  • Table 29. Rest of South America ESports Management Software, by Platform USD Million (2018-2023)
  • Table 30. Rest of South America ESports Management Software, by Pricing USD Million (2018-2023)
  • Table 31. Rest of South America ESports Management Software, by Deployment USD Million (2018-2023)
  • Table 32. Asia Pacific ESports Management Software, by Country USD Million (2018-2023)
  • Table 33. Asia Pacific ESports Management Software, by Application USD Million (2018-2023)
  • Table 34. Asia Pacific ESports Management Software, by Platform USD Million (2018-2023)
  • Table 35. Asia Pacific ESports Management Software, by Pricing USD Million (2018-2023)
  • Table 36. Asia Pacific ESports Management Software, by Deployment USD Million (2018-2023)
  • Table 37. China ESports Management Software, by Application USD Million (2018-2023)
  • Table 38. China ESports Management Software, by Platform USD Million (2018-2023)
  • Table 39. China ESports Management Software, by Pricing USD Million (2018-2023)
  • Table 40. China ESports Management Software, by Deployment USD Million (2018-2023)
  • Table 41. Japan ESports Management Software, by Application USD Million (2018-2023)
  • Table 42. Japan ESports Management Software, by Platform USD Million (2018-2023)
  • Table 43. Japan ESports Management Software, by Pricing USD Million (2018-2023)
  • Table 44. Japan ESports Management Software, by Deployment USD Million (2018-2023)
  • Table 45. India ESports Management Software, by Application USD Million (2018-2023)
  • Table 46. India ESports Management Software, by Platform USD Million (2018-2023)
  • Table 47. India ESports Management Software, by Pricing USD Million (2018-2023)
  • Table 48. India ESports Management Software, by Deployment USD Million (2018-2023)
  • Table 49. South Korea ESports Management Software, by Application USD Million (2018-2023)
  • Table 50. South Korea ESports Management Software, by Platform USD Million (2018-2023)
  • Table 51. South Korea ESports Management Software, by Pricing USD Million (2018-2023)
  • Table 52. South Korea ESports Management Software, by Deployment USD Million (2018-2023)
  • Table 53. Taiwan ESports Management Software, by Application USD Million (2018-2023)
  • Table 54. Taiwan ESports Management Software, by Platform USD Million (2018-2023)
  • Table 55. Taiwan ESports Management Software, by Pricing USD Million (2018-2023)
  • Table 56. Taiwan ESports Management Software, by Deployment USD Million (2018-2023)
  • Table 57. Australia ESports Management Software, by Application USD Million (2018-2023)
  • Table 58. Australia ESports Management Software, by Platform USD Million (2018-2023)
  • Table 59. Australia ESports Management Software, by Pricing USD Million (2018-2023)
  • Table 60. Australia ESports Management Software, by Deployment USD Million (2018-2023)
  • Table 61. Rest of Asia-Pacific ESports Management Software, by Application USD Million (2018-2023)
  • Table 62. Rest of Asia-Pacific ESports Management Software, by Platform USD Million (2018-2023)
  • Table 63. Rest of Asia-Pacific ESports Management Software, by Pricing USD Million (2018-2023)
  • Table 64. Rest of Asia-Pacific ESports Management Software, by Deployment USD Million (2018-2023)
  • Table 65. Europe ESports Management Software, by Country USD Million (2018-2023)
  • Table 66. Europe ESports Management Software, by Application USD Million (2018-2023)
  • Table 67. Europe ESports Management Software, by Platform USD Million (2018-2023)
  • Table 68. Europe ESports Management Software, by Pricing USD Million (2018-2023)
  • Table 69. Europe ESports Management Software, by Deployment USD Million (2018-2023)
  • Table 70. Germany ESports Management Software, by Application USD Million (2018-2023)
  • Table 71. Germany ESports Management Software, by Platform USD Million (2018-2023)
  • Table 72. Germany ESports Management Software, by Pricing USD Million (2018-2023)
  • Table 73. Germany ESports Management Software, by Deployment USD Million (2018-2023)
  • Table 74. France ESports Management Software, by Application USD Million (2018-2023)
  • Table 75. France ESports Management Software, by Platform USD Million (2018-2023)
  • Table 76. France ESports Management Software, by Pricing USD Million (2018-2023)
  • Table 77. France ESports Management Software, by Deployment USD Million (2018-2023)
  • Table 78. Italy ESports Management Software, by Application USD Million (2018-2023)
  • Table 79. Italy ESports Management Software, by Platform USD Million (2018-2023)
  • Table 80. Italy ESports Management Software, by Pricing USD Million (2018-2023)
  • Table 81. Italy ESports Management Software, by Deployment USD Million (2018-2023)
  • Table 82. United Kingdom ESports Management Software, by Application USD Million (2018-2023)
  • Table 83. United Kingdom ESports Management Software, by Platform USD Million (2018-2023)
  • Table 84. United Kingdom ESports Management Software, by Pricing USD Million (2018-2023)
  • Table 85. United Kingdom ESports Management Software, by Deployment USD Million (2018-2023)
  • Table 86. Netherlands ESports Management Software, by Application USD Million (2018-2023)
  • Table 87. Netherlands ESports Management Software, by Platform USD Million (2018-2023)
  • Table 88. Netherlands ESports Management Software, by Pricing USD Million (2018-2023)
  • Table 89. Netherlands ESports Management Software, by Deployment USD Million (2018-2023)
  • Table 90. Rest of Europe ESports Management Software, by Application USD Million (2018-2023)
  • Table 91. Rest of Europe ESports Management Software, by Platform USD Million (2018-2023)
  • Table 92. Rest of Europe ESports Management Software, by Pricing USD Million (2018-2023)
  • Table 93. Rest of Europe ESports Management Software, by Deployment USD Million (2018-2023)
  • Table 94. MEA ESports Management Software, by Country USD Million (2018-2023)
  • Table 95. MEA ESports Management Software, by Application USD Million (2018-2023)
  • Table 96. MEA ESports Management Software, by Platform USD Million (2018-2023)
  • Table 97. MEA ESports Management Software, by Pricing USD Million (2018-2023)
  • Table 98. MEA ESports Management Software, by Deployment USD Million (2018-2023)
  • Table 99. Middle East ESports Management Software, by Application USD Million (2018-2023)
  • Table 100. Middle East ESports Management Software, by Platform USD Million (2018-2023)
  • Table 101. Middle East ESports Management Software, by Pricing USD Million (2018-2023)
  • Table 102. Middle East ESports Management Software, by Deployment USD Million (2018-2023)
  • Table 103. Africa ESports Management Software, by Application USD Million (2018-2023)
  • Table 104. Africa ESports Management Software, by Platform USD Million (2018-2023)
  • Table 105. Africa ESports Management Software, by Pricing USD Million (2018-2023)
  • Table 106. Africa ESports Management Software, by Deployment USD Million (2018-2023)
  • Table 107. North America ESports Management Software, by Country USD Million (2018-2023)
  • Table 108. North America ESports Management Software, by Application USD Million (2018-2023)
  • Table 109. North America ESports Management Software, by Platform USD Million (2018-2023)
  • Table 110. North America ESports Management Software, by Pricing USD Million (2018-2023)
  • Table 111. North America ESports Management Software, by Deployment USD Million (2018-2023)
  • Table 112. United States ESports Management Software, by Application USD Million (2018-2023)
  • Table 113. United States ESports Management Software, by Platform USD Million (2018-2023)
  • Table 114. United States ESports Management Software, by Pricing USD Million (2018-2023)
  • Table 115. United States ESports Management Software, by Deployment USD Million (2018-2023)
  • Table 116. Canada ESports Management Software, by Application USD Million (2018-2023)
  • Table 117. Canada ESports Management Software, by Platform USD Million (2018-2023)
  • Table 118. Canada ESports Management Software, by Pricing USD Million (2018-2023)
  • Table 119. Canada ESports Management Software, by Deployment USD Million (2018-2023)
  • Table 120. Mexico ESports Management Software, by Application USD Million (2018-2023)
  • Table 121. Mexico ESports Management Software, by Platform USD Million (2018-2023)
  • Table 122. Mexico ESports Management Software, by Pricing USD Million (2018-2023)
  • Table 123. Mexico ESports Management Software, by Deployment USD Million (2018-2023)
  • Table 124. Company Basic Information, Sales Area and Its Competitors
  • Table 125. Company Basic Information, Sales Area and Its Competitors
  • Table 126. Company Basic Information, Sales Area and Its Competitors
  • Table 127. Company Basic Information, Sales Area and Its Competitors
  • Table 128. Company Basic Information, Sales Area and Its Competitors
  • Table 129. Company Basic Information, Sales Area and Its Competitors
  • Table 130. Company Basic Information, Sales Area and Its Competitors
  • Table 131. ESports Management Software: by Application(USD Million)
  • Table 132. ESports Management Software Tournament Organizers , by Region USD Million (2025-2030)
  • Table 133. ESports Management Software Game Publishers , by Region USD Million (2025-2030)
  • Table 134. ESports Management Software: by Platform(USD Million)
  • Table 135. ESports Management Software Windows , by Region USD Million (2025-2030)
  • Table 136. ESports Management Software Android , by Region USD Million (2025-2030)
  • Table 137. ESports Management Software Others , by Region USD Million (2025-2030)
  • Table 138. ESports Management Software: by Pricing(USD Million)
  • Table 139. ESports Management Software Annually , by Region USD Million (2025-2030)
  • Table 140. ESports Management Software Monthly , by Region USD Million (2025-2030)
  • Table 141. ESports Management Software Others , by Region USD Million (2025-2030)
  • Table 142. ESports Management Software: by Deployment(USD Million)
  • Table 143. ESports Management Software Cloud Based , by Region USD Million (2025-2030)
  • Table 144. ESports Management Software On-Premise , by Region USD Million (2025-2030)
  • Table 145. South America ESports Management Software, by Country USD Million (2025-2030)
  • Table 146. South America ESports Management Software, by Application USD Million (2025-2030)
  • Table 147. South America ESports Management Software, by Platform USD Million (2025-2030)
  • Table 148. South America ESports Management Software, by Pricing USD Million (2025-2030)
  • Table 149. South America ESports Management Software, by Deployment USD Million (2025-2030)
  • Table 150. Brazil ESports Management Software, by Application USD Million (2025-2030)
  • Table 151. Brazil ESports Management Software, by Platform USD Million (2025-2030)
  • Table 152. Brazil ESports Management Software, by Pricing USD Million (2025-2030)
  • Table 153. Brazil ESports Management Software, by Deployment USD Million (2025-2030)
  • Table 154. Argentina ESports Management Software, by Application USD Million (2025-2030)
  • Table 155. Argentina ESports Management Software, by Platform USD Million (2025-2030)
  • Table 156. Argentina ESports Management Software, by Pricing USD Million (2025-2030)
  • Table 157. Argentina ESports Management Software, by Deployment USD Million (2025-2030)
  • Table 158. Rest of South America ESports Management Software, by Application USD Million (2025-2030)
  • Table 159. Rest of South America ESports Management Software, by Platform USD Million (2025-2030)
  • Table 160. Rest of South America ESports Management Software, by Pricing USD Million (2025-2030)
  • Table 161. Rest of South America ESports Management Software, by Deployment USD Million (2025-2030)
  • Table 162. Asia Pacific ESports Management Software, by Country USD Million (2025-2030)
  • Table 163. Asia Pacific ESports Management Software, by Application USD Million (2025-2030)
  • Table 164. Asia Pacific ESports Management Software, by Platform USD Million (2025-2030)
  • Table 165. Asia Pacific ESports Management Software, by Pricing USD Million (2025-2030)
  • Table 166. Asia Pacific ESports Management Software, by Deployment USD Million (2025-2030)
  • Table 167. China ESports Management Software, by Application USD Million (2025-2030)
  • Table 168. China ESports Management Software, by Platform USD Million (2025-2030)
  • Table 169. China ESports Management Software, by Pricing USD Million (2025-2030)
  • Table 170. China ESports Management Software, by Deployment USD Million (2025-2030)
  • Table 171. Japan ESports Management Software, by Application USD Million (2025-2030)
  • Table 172. Japan ESports Management Software, by Platform USD Million (2025-2030)
  • Table 173. Japan ESports Management Software, by Pricing USD Million (2025-2030)
  • Table 174. Japan ESports Management Software, by Deployment USD Million (2025-2030)
  • Table 175. India ESports Management Software, by Application USD Million (2025-2030)
  • Table 176. India ESports Management Software, by Platform USD Million (2025-2030)
  • Table 177. India ESports Management Software, by Pricing USD Million (2025-2030)
  • Table 178. India ESports Management Software, by Deployment USD Million (2025-2030)
  • Table 179. South Korea ESports Management Software, by Application USD Million (2025-2030)
  • Table 180. South Korea ESports Management Software, by Platform USD Million (2025-2030)
  • Table 181. South Korea ESports Management Software, by Pricing USD Million (2025-2030)
  • Table 182. South Korea ESports Management Software, by Deployment USD Million (2025-2030)
  • Table 183. Taiwan ESports Management Software, by Application USD Million (2025-2030)
  • Table 184. Taiwan ESports Management Software, by Platform USD Million (2025-2030)
  • Table 185. Taiwan ESports Management Software, by Pricing USD Million (2025-2030)
  • Table 186. Taiwan ESports Management Software, by Deployment USD Million (2025-2030)
  • Table 187. Australia ESports Management Software, by Application USD Million (2025-2030)
  • Table 188. Australia ESports Management Software, by Platform USD Million (2025-2030)
  • Table 189. Australia ESports Management Software, by Pricing USD Million (2025-2030)
  • Table 190. Australia ESports Management Software, by Deployment USD Million (2025-2030)
  • Table 191. Rest of Asia-Pacific ESports Management Software, by Application USD Million (2025-2030)
  • Table 192. Rest of Asia-Pacific ESports Management Software, by Platform USD Million (2025-2030)
  • Table 193. Rest of Asia-Pacific ESports Management Software, by Pricing USD Million (2025-2030)
  • Table 194. Rest of Asia-Pacific ESports Management Software, by Deployment USD Million (2025-2030)
  • Table 195. Europe ESports Management Software, by Country USD Million (2025-2030)
  • Table 196. Europe ESports Management Software, by Application USD Million (2025-2030)
  • Table 197. Europe ESports Management Software, by Platform USD Million (2025-2030)
  • Table 198. Europe ESports Management Software, by Pricing USD Million (2025-2030)
  • Table 199. Europe ESports Management Software, by Deployment USD Million (2025-2030)
  • Table 200. Germany ESports Management Software, by Application USD Million (2025-2030)
  • Table 201. Germany ESports Management Software, by Platform USD Million (2025-2030)
  • Table 202. Germany ESports Management Software, by Pricing USD Million (2025-2030)
  • Table 203. Germany ESports Management Software, by Deployment USD Million (2025-2030)
  • Table 204. France ESports Management Software, by Application USD Million (2025-2030)
  • Table 205. France ESports Management Software, by Platform USD Million (2025-2030)
  • Table 206. France ESports Management Software, by Pricing USD Million (2025-2030)
  • Table 207. France ESports Management Software, by Deployment USD Million (2025-2030)
  • Table 208. Italy ESports Management Software, by Application USD Million (2025-2030)
  • Table 209. Italy ESports Management Software, by Platform USD Million (2025-2030)
  • Table 210. Italy ESports Management Software, by Pricing USD Million (2025-2030)
  • Table 211. Italy ESports Management Software, by Deployment USD Million (2025-2030)
  • Table 212. United Kingdom ESports Management Software, by Application USD Million (2025-2030)
  • Table 213. United Kingdom ESports Management Software, by Platform USD Million (2025-2030)
  • Table 214. United Kingdom ESports Management Software, by Pricing USD Million (2025-2030)
  • Table 215. United Kingdom ESports Management Software, by Deployment USD Million (2025-2030)
  • Table 216. Netherlands ESports Management Software, by Application USD Million (2025-2030)
  • Table 217. Netherlands ESports Management Software, by Platform USD Million (2025-2030)
  • Table 218. Netherlands ESports Management Software, by Pricing USD Million (2025-2030)
  • Table 219. Netherlands ESports Management Software, by Deployment USD Million (2025-2030)
  • Table 220. Rest of Europe ESports Management Software, by Application USD Million (2025-2030)
  • Table 221. Rest of Europe ESports Management Software, by Platform USD Million (2025-2030)
  • Table 222. Rest of Europe ESports Management Software, by Pricing USD Million (2025-2030)
  • Table 223. Rest of Europe ESports Management Software, by Deployment USD Million (2025-2030)
  • Table 224. MEA ESports Management Software, by Country USD Million (2025-2030)
  • Table 225. MEA ESports Management Software, by Application USD Million (2025-2030)
  • Table 226. MEA ESports Management Software, by Platform USD Million (2025-2030)
  • Table 227. MEA ESports Management Software, by Pricing USD Million (2025-2030)
  • Table 228. MEA ESports Management Software, by Deployment USD Million (2025-2030)
  • Table 229. Middle East ESports Management Software, by Application USD Million (2025-2030)
  • Table 230. Middle East ESports Management Software, by Platform USD Million (2025-2030)
  • Table 231. Middle East ESports Management Software, by Pricing USD Million (2025-2030)
  • Table 232. Middle East ESports Management Software, by Deployment USD Million (2025-2030)
  • Table 233. Africa ESports Management Software, by Application USD Million (2025-2030)
  • Table 234. Africa ESports Management Software, by Platform USD Million (2025-2030)
  • Table 235. Africa ESports Management Software, by Pricing USD Million (2025-2030)
  • Table 236. Africa ESports Management Software, by Deployment USD Million (2025-2030)
  • Table 237. North America ESports Management Software, by Country USD Million (2025-2030)
  • Table 238. North America ESports Management Software, by Application USD Million (2025-2030)
  • Table 239. North America ESports Management Software, by Platform USD Million (2025-2030)
  • Table 240. North America ESports Management Software, by Pricing USD Million (2025-2030)
  • Table 241. North America ESports Management Software, by Deployment USD Million (2025-2030)
  • Table 242. United States ESports Management Software, by Application USD Million (2025-2030)
  • Table 243. United States ESports Management Software, by Platform USD Million (2025-2030)
  • Table 244. United States ESports Management Software, by Pricing USD Million (2025-2030)
  • Table 245. United States ESports Management Software, by Deployment USD Million (2025-2030)
  • Table 246. Canada ESports Management Software, by Application USD Million (2025-2030)
  • Table 247. Canada ESports Management Software, by Platform USD Million (2025-2030)
  • Table 248. Canada ESports Management Software, by Pricing USD Million (2025-2030)
  • Table 249. Canada ESports Management Software, by Deployment USD Million (2025-2030)
  • Table 250. Mexico ESports Management Software, by Application USD Million (2025-2030)
  • Table 251. Mexico ESports Management Software, by Platform USD Million (2025-2030)
  • Table 252. Mexico ESports Management Software, by Pricing USD Million (2025-2030)
  • Table 253. Mexico ESports Management Software, by Deployment USD Million (2025-2030)
  • Table 254. Research Programs/Design for This Report
  • Table 255. Key Data Information from Secondary Sources
  • Table 256. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global ESports Management Software: by Application USD Million (2018-2023)
  • Figure 5. Global ESports Management Software: by Platform USD Million (2018-2023)
  • Figure 6. Global ESports Management Software: by Pricing USD Million (2018-2023)
  • Figure 7. Global ESports Management Software: by Deployment USD Million (2018-2023)
  • Figure 8. South America ESports Management Software Share (%), by Country
  • Figure 9. Asia Pacific ESports Management Software Share (%), by Country
  • Figure 10. Europe ESports Management Software Share (%), by Country
  • Figure 11. MEA ESports Management Software Share (%), by Country
  • Figure 12. North America ESports Management Software Share (%), by Country
  • Figure 13. Global ESports Management Software share by Players 2023 (%)
  • Figure 14. Global ESports Management Software share by Players (Top 3) 2023(%)
  • Figure 15. BCG Matrix for key Companies
  • Figure 16. Battlefy (Canada) Revenue, Net Income and Gross profit
  • Figure 17. Battlefy (Canada) Revenue: by Geography 2023
  • Figure 18. Toornament (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 19. Toornament (United Kingdom) Revenue: by Geography 2023
  • Figure 20. Senet (United States) Revenue, Net Income and Gross profit
  • Figure 21. Senet (United States) Revenue: by Geography 2023
  • Figure 22. GAMMASTACK (United States) Revenue, Net Income and Gross profit
  • Figure 23. GAMMASTACK (United States) Revenue: by Geography 2023
  • Figure 24. PlayVS (United States) Revenue, Net Income and Gross profit
  • Figure 25. PlayVS (United States) Revenue: by Geography 2023
  • Figure 26. Good Gamer Corp. (Canada) Revenue, Net Income and Gross profit
  • Figure 27. Good Gamer Corp. (Canada) Revenue: by Geography 2023
  • Figure 28. Esports Entertainment Group (Malta) Revenue, Net Income and Gross profit
  • Figure 29. Esports Entertainment Group (Malta) Revenue: by Geography 2023
  • Figure 30. Global ESports Management Software: by Application USD Million (2025-2030)
  • Figure 31. Global ESports Management Software: by Platform USD Million (2025-2030)
  • Figure 32. Global ESports Management Software: by Pricing USD Million (2025-2030)
  • Figure 33. Global ESports Management Software: by Deployment USD Million (2025-2030)
  • Figure 34. South America ESports Management Software Share (%), by Country
  • Figure 35. Asia Pacific ESports Management Software Share (%), by Country
  • Figure 36. Europe ESports Management Software Share (%), by Country
  • Figure 37. MEA ESports Management Software Share (%), by Country
  • Figure 38. North America ESports Management Software Share (%), by Country
List of companies from research coverage that are profiled in the study
  • Battlefy (Canada)
  • Toornament (United Kingdom)
  • Senet (United States)
  • GAMMASTACK (United States)
  • PlayVS (United States)
  • Good Gamer Corp. (Canada)
  • Esports Entertainment Group (Malta)
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Jan 2024 210 Pages 60 Tables Base Year: 2023 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

The standard version of the report profiles players such as Battlefy (Canada), Toornament (United Kingdom), Senet (United States), GAMMASTACK (United States), PlayVS (United States), Good Gamer Corp. (Canada) and Esports Entertainment Group (Malta) etc.
The Study can be customized subject to feasibility and data availability. Please connect with our sales representative for further information.
"Introduction of Technology in Insurance" is seen as one of major influencing trends for ESports Management Software Market during projected period 2023-2030.
The ESports Management Software market study includes a random mix of players, including both market leaders and some top growing emerging players. Connect with our sales executive to get a complete company list in our research coverage.

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