Wearable Computing Comprehensive Study by Type (Smart watches, Essential Round-Up, Head-Mounted Displays, Smart Jewelry, Implantable), Application (Fitness and Wellness, Medical and Healthcare, Enterprise and Industrial, Infotainment), Operating Platform (Android, Wear OS by Google, Glass OS by Google, RTOS, Windows, Apple’s Watch OS), Technology (Computing (Wearable Computers), Display (Augmented Reality, Virtual Reality), Networking (Wi-Fi, Bluetooth, Others)) Players and Region - Global Market Outlook to 2026

Wearable Computing Market by XX Submarkets | Forecast Years 2022-2027 | CAGR: 22.67%  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
Wearable Computing Market Scope
Over the past couple of years, demand for highly advanced networking, communication, & recognition wearables has been increased. In addition to this, the increasing popularity of artificially intelligence and internet of things (IoT) will be the key factors fueling market growth. However, factors such as power consumption, limited battery life, and high cost & safety issues are hampering the market growth. "Wearable computing" is an embedded technology in electronics and smart accessories such as a wristband and watch. These devices are primarily used for fitness, healthcare and media purposes. Apart from these applications, wearable devices can also be used in regular health check-ups and smart jewelry. Due to continues technological advancements in wearable computing the global market will generate vigorous opportunities over the forecasted period.

According to AMA, the Global Wearable Computing market is expected to see growth rate of 22.67% and may see market size of USD5993.71 Million by 2026.

The Players having a strong hold in the market are Adidas AG, Apple Inc., Boston Scientific Corporation, Fitbit Inc., and Garmin, Ltd.. Research Analyst at AMA estimates that United States Players will contribute to the maximum growth of Global Wearable Computing market throughout the predicted period.

Adidas AG (Germany), Apple Inc. (United States), Boston Scientific Corporation (United States), Fitbit Inc. (United States), Garmin, Ltd. (United States), Jawbone (United States), LG Electronics, Inc. (South Korea), Motorola Mobility Holdings, Inc. (United States), Nike, Inc. (United States) and Pebble Technology Corp. (United States) are some of the key players that are part of study coverage. Additionally, the Players which are also part of the research are Samsung Electronics Co., Ltd (South Korea), Sony Corporation (Japan) and Zephyr Technology Corporation (United States).

About Approach
The research aims to propose a patent-based approach in searching for potential technology partners as a supporting tool for enabling open innovation. The study also proposes a systematic searching process of technology partners as a
preliminary step to select the emerging and key players that are involved in implementing market estimations. While patent analysis is employed to overcome the aforementioned data- and process-related limitations, as expenses occurred in that technology allows us to estimate the market size by evolving segments as target market from total available market.

Segmentation Overview
The study have segmented the market of Global Wearable Computing market by Type (Smart watches, Essential Round-Up, Head-Mounted Displays, Smart Jewelry and Implantable), by Application (Fitness and Wellness, Medical and Healthcare, Enterprise and Industrial and Infotainment) and Region with country level break-up.

On the basis of geography, the market of Wearable Computing has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico).


Communication devices emit energy in the form of RF signals referred commonly as EMI. The energy (EMI) radiates in the environment and they are absorbed by the human bodies around the environment. This energy at a high level of absorption could become injurious hence the absorption rate into the Human body is referred to as the Specific Absorption Rate (SAR), (ICNIRP, 1998). Emission standards have been set up by government institutions in various countries in order to protect the people from being affected by the hazardous emission of these Radio Frequency (RF) signals from wearble technologies

Market Trend
  • Introduction to Highly Advanced Assault Protection Wearables
  • Upsurging Demand for Medical as well as FItness Wearables

Market Drivers
  • Increasing Demand for Portable and Highly Automated Wearable Devices
  • Rising Demand from Communication, Networking & Recognition Technology Applications

Opportunities
  • Growing Adoption of Wearable Computing in Variety of Applications
  • Rising Popularity of Internet of Things and Increasing adoption of Smart Watches

Restraints
  • Comparatively Higher Initial Investment due to Expensive Electronic Sensors
  • Limited Battery Life might stagnate the demand for Wearable Computing

Challenges
  • Excessive Power Consumed in Using Wearable Devices
  • Lack of Awareness in Underdeveloped Regions and Social Expectancy Factor


Key Target Audience
Wearable Computing Service Providers, Wearable Device Manufacturers, Wearable Device Distributors and Traders, Upstream and Downstream Buyers, Venture Capitalist, Research and Development Institutes and Others

Report Objectives / Segmentation Covered

By Type
  • Smart watches
  • Essential Round-Up
  • Head-Mounted Displays
  • Smart Jewelry
  • Implantable
By Application
  • Fitness and Wellness
  • Medical and Healthcare
  • Enterprise and Industrial
  • Infotainment
By Operating Platform
  • Android
  • Wear OS by Google
  • Glass OS by Google
  • RTOS
  • Windows
  • Apple’s Watch OS

By Technology
  • Computing (Wearable Computers)
  • Display (Augmented Reality, Virtual Reality)
  • Networking (Wi-Fi, Bluetooth, Others)

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Increasing Demand for Portable and Highly Automated Wearable Devices
      • 3.2.2. Rising Demand from Communication, Networking & Recognition Technology Applications
    • 3.3. Market Challenges
      • 3.3.1. Excessive Power Consumed in Using Wearable Devices
      • 3.3.2. Lack of Awareness in Underdeveloped Regions and Social Expectancy Factor
    • 3.4. Market Trends
      • 3.4.1. Introduction to Highly Advanced Assault Protection Wearables
      • 3.4.2. Upsurging Demand for Medical as well as FItness Wearables
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
  • 5. Global Wearable Computing, by Type, Application, Operating Platform, Technology and Region (value) (2015-2020)
    • 5.1. Introduction
  • 6. Wearable Computing: Manufacturers/Players Analysis
    • 6.1. Company Profile
      • 6.1.1. Adidas AG (Germany)
        • 6.1.1.1. Business Overview
        • 6.1.1.2. Products/Services Offerings
        • 6.1.1.3. Financial Analysis
        • 6.1.1.4. SWOT Analysis
      • 6.1.2. Apple Inc. (United States)
        • 6.1.2.1. Business Overview
        • 6.1.2.2. Products/Services Offerings
        • 6.1.2.3. Financial Analysis
        • 6.1.2.4. SWOT Analysis
      • 6.1.3. Boston Scientific Corporation (United States)
        • 6.1.3.1. Business Overview
        • 6.1.3.2. Products/Services Offerings
        • 6.1.3.3. Financial Analysis
        • 6.1.3.4. SWOT Analysis
      • 6.1.4. Fitbit Inc. (United States)
        • 6.1.4.1. Business Overview
        • 6.1.4.2. Products/Services Offerings
        • 6.1.4.3. Financial Analysis
        • 6.1.4.4. SWOT Analysis
      • 6.1.5. Garmin, Ltd. (United States)
        • 6.1.5.1. Business Overview
        • 6.1.5.2. Products/Services Offerings
        • 6.1.5.3. Financial Analysis
        • 6.1.5.4. SWOT Analysis
      • 6.1.6. Jawbone (United States)
        • 6.1.6.1. Business Overview
        • 6.1.6.2. Products/Services Offerings
        • 6.1.6.3. Financial Analysis
        • 6.1.6.4. SWOT Analysis
      • 6.1.7. LG Electronics, Inc. (South Korea)
        • 6.1.7.1. Business Overview
        • 6.1.7.2. Products/Services Offerings
        • 6.1.7.3. Financial Analysis
        • 6.1.7.4. SWOT Analysis
      • 6.1.8. Motorola Mobility Holdings, Inc. (United States)
        • 6.1.8.1. Business Overview
        • 6.1.8.2. Products/Services Offerings
        • 6.1.8.3. Financial Analysis
        • 6.1.8.4. SWOT Analysis
      • 6.1.9. Nike, Inc. (United States)
        • 6.1.9.1. Business Overview
        • 6.1.9.2. Products/Services Offerings
        • 6.1.9.3. Financial Analysis
        • 6.1.9.4. SWOT Analysis
      • 6.1.10. Pebble Technology Corp. (United States)
        • 6.1.10.1. Business Overview
        • 6.1.10.2. Products/Services Offerings
        • 6.1.10.3. Financial Analysis
        • 6.1.10.4. SWOT Analysis
  • 7. Global Wearable Computing Sale, by Type, Application, Operating Platform, Technology and Region (value) (2021-2026)
    • 7.1. Introduction
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Company Basic Information, Sales Area and Its Competitors
  • Table 2. Company Basic Information, Sales Area and Its Competitors
  • Table 3. Company Basic Information, Sales Area and Its Competitors
  • Table 4. Company Basic Information, Sales Area and Its Competitors
  • Table 5. Company Basic Information, Sales Area and Its Competitors
  • Table 6. Company Basic Information, Sales Area and Its Competitors
  • Table 7. Company Basic Information, Sales Area and Its Competitors
  • Table 8. Company Basic Information, Sales Area and Its Competitors
  • Table 9. Company Basic Information, Sales Area and Its Competitors
  • Table 10. Company Basic Information, Sales Area and Its Competitors
  • Table 11. Research Programs/Design for This Report
  • Table 12. Key Data Information from Secondary Sources
  • Table 13. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Adidas AG (Germany) Revenue, Net Income and Gross profit
  • Figure 5. Adidas AG (Germany) Revenue: by Geography 2020
  • Figure 6. Apple Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 7. Apple Inc. (United States) Revenue: by Geography 2020
  • Figure 8. Boston Scientific Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 9. Boston Scientific Corporation (United States) Revenue: by Geography 2020
  • Figure 10. Fitbit Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 11. Fitbit Inc. (United States) Revenue: by Geography 2020
  • Figure 12. Garmin, Ltd. (United States) Revenue, Net Income and Gross profit
  • Figure 13. Garmin, Ltd. (United States) Revenue: by Geography 2020
  • Figure 14. Jawbone (United States) Revenue, Net Income and Gross profit
  • Figure 15. Jawbone (United States) Revenue: by Geography 2020
  • Figure 16. LG Electronics, Inc. (South Korea) Revenue, Net Income and Gross profit
  • Figure 17. LG Electronics, Inc. (South Korea) Revenue: by Geography 2020
  • Figure 18. Motorola Mobility Holdings, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 19. Motorola Mobility Holdings, Inc. (United States) Revenue: by Geography 2020
  • Figure 20. Nike, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 21. Nike, Inc. (United States) Revenue: by Geography 2020
  • Figure 22. Pebble Technology Corp. (United States) Revenue, Net Income and Gross profit
  • Figure 23. Pebble Technology Corp. (United States) Revenue: by Geography 2020
List of companies from research coverage that are profiled in the study
  • Adidas AG (Germany)
  • Apple Inc. (United States)
  • Boston Scientific Corporation (United States)
  • Fitbit Inc. (United States)
  • Garmin, Ltd. (United States)
  • Jawbone (United States)
  • LG Electronics, Inc. (South Korea)
  • Motorola Mobility Holdings, Inc. (United States)
  • Nike, Inc. (United States)
  • Pebble Technology Corp. (United States)
Additional players considered in the study are as follows:
Samsung Electronics Co., Ltd (South Korea) , Sony Corporation (Japan) , Zephyr Technology Corporation (United States)
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Dec 2021 202 Pages 67 Tables Base Year: 2021 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

The Wearable Computing study can be customized to meet your requirements. The market size breakdown by type [Smart watches, Essential Round-Up, Head-Mounted Displays, Smart Jewelry and Implantable], by end use application [Fitness and Wellness, Medical and Healthcare, Enterprise and Industrial and Infotainment].
The Wearable Computing Market is gaining popularity and expected to see strong valuation by 2026.
According to AMA, the Global Wearable Computing market is expected to see growth rate of 22.67%.

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