Wearable Computing Market Scope
Over the past couple of years, demand for highly advanced networking, communication, & recognition wearables has been increased. In addition to this, the increasing popularity of artificially intelligence and internet of things (IoT) will be the key factors fueling market growth. However, factors such as power consumption, limited battery life, and high cost & safety issues are hampering the market growth. "Wearable computing" is an embedded technology in electronics and smart accessories such as a wristband and watch. These devices are primarily used for fitness, healthcare and media purposes. Apart from these applications, wearable devices can also be used in regular health check-ups and smart jewelry. Due to continues technological advancements in wearable computing the global market will generate vigorous opportunities over the forecasted period.
According to AMA, the Global Wearable Computing market is expected to see growth rate of 22.67% and may see market size of USD5993.71 Million by 2026.
The Players having a strong hold in the market are Adidas AG, Apple Inc., Boston Scientific Corporation, Fitbit Inc., and Garmin, Ltd.. Research Analyst at AMA estimates that United States Players will contribute to the maximum growth of Global Wearable Computing market throughout the predicted period.
Adidas AG (Germany), Apple Inc. (United States), Boston Scientific Corporation (United States), Fitbit Inc. (United States), Garmin, Ltd. (United States), Jawbone (United States), LG Electronics, Inc. (South Korea), Motorola Mobility Holdings, Inc. (United States), Nike, Inc. (United States) and Pebble Technology Corp. (United States) are some of the key players that are part of study coverage. Additionally, the Players which are also part of the research are Samsung Electronics Co., Ltd (South Korea), Sony Corporation (Japan) and Zephyr Technology Corporation (United States).
The research aims to propose a patent-based approach in searching for potential technology partners as a supporting tool for enabling open innovation. The study also proposes a systematic searching process of technology partners as a
preliminary step to select the emerging and key players that are involved in implementing market estimations. While patent analysis is employed to overcome the aforementioned data- and process-related limitations, as expenses occurred in that technology allows us to estimate the market size by evolving segments as target market from total available market.
The study have segmented the market of Global Wearable Computing market by Type (Smart watches, Essential Round-Up, Head-Mounted Displays, Smart Jewelry and Implantable), by Application (Fitness and Wellness, Medical and Healthcare, Enterprise and Industrial and Infotainment) and Region with country level break-up.
On the basis of geography, the market of Wearable Computing has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico).
Communication devices emit energy in the form of RF signals referred commonly as EMI. The energy (EMI) radiates in the environment and they are absorbed by the human bodies around the environment. This energy at a high level of absorption could become injurious hence the absorption rate into the Human body is referred to as the Specific Absorption Rate (SAR), (ICNIRP, 1998). Emission standards have been set up by government institutions in various countries in order to protect the people from being affected by the hazardous emission of these Radio Frequency (RF) signals from wearble technologies
- Introduction to Highly Advanced Assault Protection Wearables
- Upsurging Demand for Medical as well as FItness Wearables
- Increasing Demand for Portable and Highly Automated Wearable Devices
- Rising Demand from Communication, Networking & Recognition Technology Applications
- Growing Adoption of Wearable Computing in Variety of Applications
- Rising Popularity of Internet of Things and Increasing adoption of Smart Watches
- Comparatively Higher Initial Investment due to Expensive Electronic Sensors
- Limited Battery Life might stagnate the demand for Wearable Computing
- Excessive Power Consumed in Using Wearable Devices
- Lack of Awareness in Underdeveloped Regions and Social Expectancy Factor
Key Target AudienceWearable Computing Service Providers, Wearable Device Manufacturers, Wearable Device Distributors and Traders, Upstream and Downstream Buyers, Venture Capitalist, Research and Development Institutes and Others