Global AR VR In Training Market
Global AR VR In Training Market

AR VR In Training Comprehensive Study by Deployment Mode (On-premise, Cloud), Enterprise Size (Small & Medium Enterprise, Large Enterprise), Industry Vertical (BFSI, IT & Telecom, Healthcare, Transportation & Logistics, Manufacturing, Media & Entertainments, Automotive, Aerospace & Defense, Others), Component (Solution (Content Management, Device Management, 3D Modeling), Hardware (Mobile Computing Devices, Virtual Reality Devices, Head-mounted Gear, Gesture-tracking Device, Displays & Projectors, Security & Video Cameras, Others), Services (Professional Services, Managed Services)), Training Type (Customer Service Training, Product Knowledge Training, Sales Training, Safety Training) Players and Region - Global Market Outlook to 2026

AR VR In Training Market Segmented into XX Submarkets. | Forecast Years: 2021- 2026  

Jun 2021 Edition 238 Pages 217 Tables & Figures
  • Summary
  • Market Segments
  • Table of Content
  • List of Tables & Figures
  • Companies Mentioned
What is AR VR In Training?
The AR VR In Training market is expected to witness high demand in the forecasted period due to a surge in the penetration of smartphones in emerging economies. Augmented reality (AR), as well as Virtual reality (VR), is the high-profile tools that are generally used for the education purpose. The various organizations are using this type of tool to educate their employees. The covid pandemic is helping to boost the AR VR In Training market in the forecasted period. The upsurge in the adoption of AR & VR in industrial sites to improve efficiency as well as safety at the workplace is act as the driver of the market.

The market study is broken down and major geographies with country level break-up.

The AR VR In Training market seems fragmented due to the presence of a number of players. The key players increasingly investing in research & development activities to provide AR and VR in training solutions. Analysts at AMA Research estimates that Players from United States will contribute to the maximum growth of Global AR VR In Training market throughout the predicted period. Established and emerging Players should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.

InfiVR (India), VIRNECT CO., LTD. (Austria), Hurix (India), Accenture plc (Ireland), Microsoft Corporation (United States), Samsung Electronics Co., Ltd. (South Korea), Sony (Japan), Alphabet (Google, Inc.) (United States), Magic Leap, Inc. (United States) and Wikitude GmbH (Austria) are some of the key players that are part of study coverage. Additionally, the Players which are also part of the research coverage are Yeppar (India) and RE'FLEKT GmbH (Germany).

Segmentation Overview
AdvanceMarketAnalytics has segmented the market of Global AR VR In Training market by Type, Application and Region.

On the basis of geography, the market of AR VR In Training has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). North America region held largest market share in the year 2020. Europe on the other hand stood as second largest market due to the presence of key companies into the region and high technological advancement. If we see Market by Deployment Mode, the sub-segment i.e. On-premise will boost the AR VR In Training market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Enterprise Size , the sub-segment i.e. Small & Medium Enterprise will boost the AR VR In Training market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Industry Vertical, the sub-segment i.e. BFSI will boost the AR VR In Training market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Component, the sub-segment i.e. Solution [Content Management, Device Management, 3D Modeling] will boost the AR VR In Training market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Training Type, the sub-segment i.e. Customer Service Training will boost the AR VR In Training market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.

Market Leaders and their expansionary development strategies
On 15th March 2021, VIRNECT, the fastest-rising company among AR startups in Korea, is excited to be a member of the VR/AR Association (VRARA). VIRNECT introduces the most state of artís AR technology including remote collaboration platform to industrial customers and wants to accelerate global market development through VRARA's networking.
On 31st March 2021, the United States Army announced that it will work with Microsoft on the production phase of the Integrated Visual Augmentation System (IVAS) program as it moves from rapid prototyping to production and rapid fielding.


Market Trend
  • The growing popularity of smart devices across the
  • Rising investments in the AR market

Market Drivers
  • The increasing demand from the SME's
  • The growing demand from the various industries

Opportunities
  • The growing opportunities in enterprise applications
  • The technological advancement associated with AR VR In Training

Restraints
  • The concern related to ineffective user experience design in underdeveloped countries

Challenges
  • The concern related to the slow adoption of AR & VR in the emerging countries


Key Target Audience
Government Regulatory Bodies, Private Research Organization, Government Research Organization and Others

About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have the better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with purpose to understand company’s positioning regarding market value, volume and their market share for regional as well as global.

Further to bring relevance specific to any niche market we set and apply number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders etc. and work towards appointment generation.

The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, analyst team keeps preparing set of questionnaires and after getting appointee list; the target audience are then tapped and segregated with various mediums and channels that are feasible for making connection that includes email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey etc.

Frequently Asked Questions (FAQ):

1. What all players are profiled in the study?
The standard version of the report profiles players such as InfiVR (India), VIRNECT CO., LTD. (Austria), Hurix (India), Accenture plc (Ireland), Microsoft Corporation (United States), Samsung Electronics Co., Ltd. (South Korea), Sony (Japan), Alphabet (Google, Inc.) (United States), Magic Leap, Inc. (United States) and Wikitude GmbH (Austria) etc.

2. Can we have customized study for AR VR In Training Market?
The Study can be customized subject to feasibility and data availability. Please connect with our sales representative for further information.

3. What would be the Market Size of AR VR In Training Market by 2026?
Analysts at AMA estimates AR VR In Training Market to reach USD Million by 2026.
Report Objectives / Segmentation Covered
By Deployment Mode
  • On-premise
  • Cloud

By Enterprise Size
  • Small & Medium Enterprise
  • Large Enterprise

By Industry Vertical
  • BFSI
  • IT & Telecom
  • Healthcare
  • Transportation & Logistics
  • Manufacturing
  • Media & Entertainments
  • Automotive
  • Aerospace & Defense
  • Others

By Component
  • Solution [Content Management, Device Management, 3D Modeling]
  • Hardware [Mobile Computing Devices, Virtual Reality Devices, Head-mounted Gear, Gesture-tracking Device, Displays & Projectors, Security & Video Cameras, Others]
  • Services [Professional Services, Managed Services]

By Training Type
  • Customer Service Training
  • Product Knowledge Training
  • Sales Training
  • Safety Training

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. The increasing demand from the SME's
      • 3.2.2. The growing demand from the various industries
    • 3.3. Market Challenges
      • 3.3.1. The concern related to the slow adoption of AR & VR in the emerging countries
    • 3.4. Market Trends
      • 3.4.1. The growing popularity of smart devices across the
      • 3.4.2. Rising investments in the AR market
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global AR VR In Training, by Deployment Mode, Enterprise Size , Industry Vertical, Component, Training Type and Region (value and price ) (2015-2020)
    • 5.1. Introduction
    • 5.2. Global AR VR In Training (Value)
      • 5.2.1. Global AR VR In Training by: Deployment Mode (Value)
        • 5.2.1.1. On-premise
        • 5.2.1.2. Cloud
      • 5.2.2. Global AR VR In Training by: Industry Vertical (Value)
        • 5.2.2.1. BFSI
        • 5.2.2.2. IT & Telecom
        • 5.2.2.3. Healthcare
        • 5.2.2.4. Transportation & Logistics
        • 5.2.2.5. Manufacturing
        • 5.2.2.6. Media & Entertainments
        • 5.2.2.7. Automotive
        • 5.2.2.8. Aerospace & Defense
        • 5.2.2.9. Others
      • 5.2.3. Global AR VR In Training by: Component (Value)
        • 5.2.3.1. Solution [Content Management, Device Management, 3D Modeling]
        • 5.2.3.2. Hardware [Mobile Computing Devices, Virtual Reality Devices, Head-mounted Gear, Gesture-tracking Device, Displays & Projectors, Security & Video Cameras, Others]
        • 5.2.3.3. Services [Professional Services, Managed Services]
      • 5.2.4. Global AR VR In Training by: Training Type (Value)
        • 5.2.4.1. Customer Service Training
        • 5.2.4.2. Product Knowledge Training
        • 5.2.4.3. Sales Training
        • 5.2.4.4. Safety Training
      • 5.2.5. Global AR VR In Training Region
        • 5.2.5.1. South America
          • 5.2.5.1.1. Brazil
          • 5.2.5.1.2. Argentina
          • 5.2.5.1.3. Rest of South America
        • 5.2.5.2. Asia Pacific
          • 5.2.5.2.1. China
          • 5.2.5.2.2. Japan
          • 5.2.5.2.3. India
          • 5.2.5.2.4. South Korea
          • 5.2.5.2.5. Taiwan
          • 5.2.5.2.6. Australia
          • 5.2.5.2.7. Rest of Asia-Pacific
        • 5.2.5.3. Europe
          • 5.2.5.3.1. Germany
          • 5.2.5.3.2. France
          • 5.2.5.3.3. Italy
          • 5.2.5.3.4. United Kingdom
          • 5.2.5.3.5. Netherlands
          • 5.2.5.3.6. Rest of Europe
        • 5.2.5.4. MEA
          • 5.2.5.4.1. Middle East
          • 5.2.5.4.2. Africa
        • 5.2.5.5. North America
          • 5.2.5.5.1. United States
          • 5.2.5.5.2. Canada
          • 5.2.5.5.3. Mexico
    • 5.3. Global AR VR In Training (Price)
  • 6. AR VR In Training: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2020)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. InfiVR (India)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. VIRNECT CO., LTD. (Austria)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Hurix (India)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Accenture plc (Ireland)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Microsoft Corporation (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Samsung Electronics Co., Ltd. (South Korea)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Sony (Japan)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Alphabet (Google, Inc.) (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Magic Leap, Inc. (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Wikitude GmbH (Austria)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global AR VR In Training Sale, by Deployment Mode, Enterprise Size , Industry Vertical, Component, Training Type and Region (value and price ) (2021-2026)
    • 7.1. Introduction
    • 7.2. Global AR VR In Training (Value)
      • 7.2.1. Global AR VR In Training by: Deployment Mode (Value)
        • 7.2.1.1. On-premise
        • 7.2.1.2. Cloud
      • 7.2.2. Global AR VR In Training by: Industry Vertical (Value)
        • 7.2.2.1. BFSI
        • 7.2.2.2. IT & Telecom
        • 7.2.2.3. Healthcare
        • 7.2.2.4. Transportation & Logistics
        • 7.2.2.5. Manufacturing
        • 7.2.2.6. Media & Entertainments
        • 7.2.2.7. Automotive
        • 7.2.2.8. Aerospace & Defense
        • 7.2.2.9. Others
      • 7.2.3. Global AR VR In Training by: Component (Value)
        • 7.2.3.1. Solution [Content Management, Device Management, 3D Modeling]
        • 7.2.3.2. Hardware [Mobile Computing Devices, Virtual Reality Devices, Head-mounted Gear, Gesture-tracking Device, Displays & Projectors, Security & Video Cameras, Others]
        • 7.2.3.3. Services [Professional Services, Managed Services]
      • 7.2.4. Global AR VR In Training by: Training Type (Value)
        • 7.2.4.1. Customer Service Training
        • 7.2.4.2. Product Knowledge Training
        • 7.2.4.3. Sales Training
        • 7.2.4.4. Safety Training
      • 7.2.5. Global AR VR In Training Region
        • 7.2.5.1. South America
          • 7.2.5.1.1. Brazil
          • 7.2.5.1.2. Argentina
          • 7.2.5.1.3. Rest of South America
        • 7.2.5.2. Asia Pacific
          • 7.2.5.2.1. China
          • 7.2.5.2.2. Japan
          • 7.2.5.2.3. India
          • 7.2.5.2.4. South Korea
          • 7.2.5.2.5. Taiwan
          • 7.2.5.2.6. Australia
          • 7.2.5.2.7. Rest of Asia-Pacific
        • 7.2.5.3. Europe
          • 7.2.5.3.1. Germany
          • 7.2.5.3.2. France
          • 7.2.5.3.3. Italy
          • 7.2.5.3.4. United Kingdom
          • 7.2.5.3.5. Netherlands
          • 7.2.5.3.6. Rest of Europe
        • 7.2.5.4. MEA
          • 7.2.5.4.1. Middle East
          • 7.2.5.4.2. Africa
        • 7.2.5.5. North America
          • 7.2.5.5.1. United States
          • 7.2.5.5.2. Canada
          • 7.2.5.5.3. Mexico
    • 7.3. Global AR VR In Training (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. AR VR In Training: by Deployment Mode(USD Million)
  • Table 2. AR VR In Training On-premise , by Region USD Million (2015-2020)
  • Table 3. AR VR In Training Cloud , by Region USD Million (2015-2020)
  • Table 4. AR VR In Training: by Industry Vertical(USD Million)
  • Table 5. AR VR In Training BFSI , by Region USD Million (2015-2020)
  • Table 6. AR VR In Training IT & Telecom , by Region USD Million (2015-2020)
  • Table 7. AR VR In Training Healthcare , by Region USD Million (2015-2020)
  • Table 8. AR VR In Training Transportation & Logistics , by Region USD Million (2015-2020)
  • Table 9. AR VR In Training Manufacturing , by Region USD Million (2015-2020)
  • Table 10. AR VR In Training Media & Entertainments , by Region USD Million (2015-2020)
  • Table 11. AR VR In Training Automotive , by Region USD Million (2015-2020)
  • Table 12. AR VR In Training Aerospace & Defense , by Region USD Million (2015-2020)
  • Table 13. AR VR In Training Others , by Region USD Million (2015-2020)
  • Table 14. AR VR In Training: by Component(USD Million)
  • Table 15. AR VR In Training Solution [Content Management, Device Management, 3D Modeling] , by Region USD Million (2015-2020)
  • Table 16. AR VR In Training Hardware [Mobile Computing Devices, Virtual Reality Devices, Head-mounted Gear, Gesture-tracking Device, Displays & Projectors, Security & Video Cameras, Others] , by Region USD Million (2015-2020)
  • Table 17. AR VR In Training Services [Professional Services, Managed Services] , by Region USD Million (2015-2020)
  • Table 18. AR VR In Training: by Training Type(USD Million)
  • Table 19. AR VR In Training Customer Service Training , by Region USD Million (2015-2020)
  • Table 20. AR VR In Training Product Knowledge Training , by Region USD Million (2015-2020)
  • Table 21. AR VR In Training Sales Training , by Region USD Million (2015-2020)
  • Table 22. AR VR In Training Safety Training , by Region USD Million (2015-2020)
  • Table 23. South America AR VR In Training, by Country USD Million (2015-2020)
  • Table 24. South America AR VR In Training, by Deployment Mode USD Million (2015-2020)
  • Table 25. South America AR VR In Training, by Enterprise Size USD Million (2015-2020)
  • Table 26. South America AR VR In Training, by Industry Vertical USD Million (2015-2020)
  • Table 27. South America AR VR In Training, by Component USD Million (2015-2020)
  • Table 28. South America AR VR In Training, by Training Type USD Million (2015-2020)
  • Table 29. Brazil AR VR In Training, by Deployment Mode USD Million (2015-2020)
  • Table 30. Brazil AR VR In Training, by Enterprise Size USD Million (2015-2020)
  • Table 31. Brazil AR VR In Training, by Industry Vertical USD Million (2015-2020)
  • Table 32. Brazil AR VR In Training, by Component USD Million (2015-2020)
  • Table 33. Brazil AR VR In Training, by Training Type USD Million (2015-2020)
  • Table 34. Argentina AR VR In Training, by Deployment Mode USD Million (2015-2020)
  • Table 35. Argentina AR VR In Training, by Enterprise Size USD Million (2015-2020)
  • Table 36. Argentina AR VR In Training, by Industry Vertical USD Million (2015-2020)
  • Table 37. Argentina AR VR In Training, by Component USD Million (2015-2020)
  • Table 38. Argentina AR VR In Training, by Training Type USD Million (2015-2020)
  • Table 39. Rest of South America AR VR In Training, by Deployment Mode USD Million (2015-2020)
  • Table 40. Rest of South America AR VR In Training, by Enterprise Size USD Million (2015-2020)
  • Table 41. Rest of South America AR VR In Training, by Industry Vertical USD Million (2015-2020)
  • Table 42. Rest of South America AR VR In Training, by Component USD Million (2015-2020)
  • Table 43. Rest of South America AR VR In Training, by Training Type USD Million (2015-2020)
  • Table 44. Asia Pacific AR VR In Training, by Country USD Million (2015-2020)
  • Table 45. Asia Pacific AR VR In Training, by Deployment Mode USD Million (2015-2020)
  • Table 46. Asia Pacific AR VR In Training, by Enterprise Size USD Million (2015-2020)
  • Table 47. Asia Pacific AR VR In Training, by Industry Vertical USD Million (2015-2020)
  • Table 48. Asia Pacific AR VR In Training, by Component USD Million (2015-2020)
  • Table 49. Asia Pacific AR VR In Training, by Training Type USD Million (2015-2020)
  • Table 50. China AR VR In Training, by Deployment Mode USD Million (2015-2020)
  • Table 51. China AR VR In Training, by Enterprise Size USD Million (2015-2020)
  • Table 52. China AR VR In Training, by Industry Vertical USD Million (2015-2020)
  • Table 53. China AR VR In Training, by Component USD Million (2015-2020)
  • Table 54. China AR VR In Training, by Training Type USD Million (2015-2020)
  • Table 55. Japan AR VR In Training, by Deployment Mode USD Million (2015-2020)
  • Table 56. Japan AR VR In Training, by Enterprise Size USD Million (2015-2020)
  • Table 57. Japan AR VR In Training, by Industry Vertical USD Million (2015-2020)
  • Table 58. Japan AR VR In Training, by Component USD Million (2015-2020)
  • Table 59. Japan AR VR In Training, by Training Type USD Million (2015-2020)
  • Table 60. India AR VR In Training, by Deployment Mode USD Million (2015-2020)
  • Table 61. India AR VR In Training, by Enterprise Size USD Million (2015-2020)
  • Table 62. India AR VR In Training, by Industry Vertical USD Million (2015-2020)
  • Table 63. India AR VR In Training, by Component USD Million (2015-2020)
  • Table 64. India AR VR In Training, by Training Type USD Million (2015-2020)
  • Table 65. South Korea AR VR In Training, by Deployment Mode USD Million (2015-2020)
  • Table 66. South Korea AR VR In Training, by Enterprise Size USD Million (2015-2020)
  • Table 67. South Korea AR VR In Training, by Industry Vertical USD Million (2015-2020)
  • Table 68. South Korea AR VR In Training, by Component USD Million (2015-2020)
  • Table 69. South Korea AR VR In Training, by Training Type USD Million (2015-2020)
  • Table 70. Taiwan AR VR In Training, by Deployment Mode USD Million (2015-2020)
  • Table 71. Taiwan AR VR In Training, by Enterprise Size USD Million (2015-2020)
  • Table 72. Taiwan AR VR In Training, by Industry Vertical USD Million (2015-2020)
  • Table 73. Taiwan AR VR In Training, by Component USD Million (2015-2020)
  • Table 74. Taiwan AR VR In Training, by Training Type USD Million (2015-2020)
  • Table 75. Australia AR VR In Training, by Deployment Mode USD Million (2015-2020)
  • Table 76. Australia AR VR In Training, by Enterprise Size USD Million (2015-2020)
  • Table 77. Australia AR VR In Training, by Industry Vertical USD Million (2015-2020)
  • Table 78. Australia AR VR In Training, by Component USD Million (2015-2020)
  • Table 79. Australia AR VR In Training, by Training Type USD Million (2015-2020)
  • Table 80. Rest of Asia-Pacific AR VR In Training, by Deployment Mode USD Million (2015-2020)
  • Table 81. Rest of Asia-Pacific AR VR In Training, by Enterprise Size USD Million (2015-2020)
  • Table 82. Rest of Asia-Pacific AR VR In Training, by Industry Vertical USD Million (2015-2020)
  • Table 83. Rest of Asia-Pacific AR VR In Training, by Component USD Million (2015-2020)
  • Table 84. Rest of Asia-Pacific AR VR In Training, by Training Type USD Million (2015-2020)
  • Table 85. Europe AR VR In Training, by Country USD Million (2015-2020)
  • Table 86. Europe AR VR In Training, by Deployment Mode USD Million (2015-2020)
  • Table 87. Europe AR VR In Training, by Enterprise Size USD Million (2015-2020)
  • Table 88. Europe AR VR In Training, by Industry Vertical USD Million (2015-2020)
  • Table 89. Europe AR VR In Training, by Component USD Million (2015-2020)
  • Table 90. Europe AR VR In Training, by Training Type USD Million (2015-2020)
  • Table 91. Germany AR VR In Training, by Deployment Mode USD Million (2015-2020)
  • Table 92. Germany AR VR In Training, by Enterprise Size USD Million (2015-2020)
  • Table 93. Germany AR VR In Training, by Industry Vertical USD Million (2015-2020)
  • Table 94. Germany AR VR In Training, by Component USD Million (2015-2020)
  • Table 95. Germany AR VR In Training, by Training Type USD Million (2015-2020)
  • Table 96. France AR VR In Training, by Deployment Mode USD Million (2015-2020)
  • Table 97. France AR VR In Training, by Enterprise Size USD Million (2015-2020)
  • Table 98. France AR VR In Training, by Industry Vertical USD Million (2015-2020)
  • Table 99. France AR VR In Training, by Component USD Million (2015-2020)
  • Table 100. France AR VR In Training, by Training Type USD Million (2015-2020)
  • Table 101. Italy AR VR In Training, by Deployment Mode USD Million (2015-2020)
  • Table 102. Italy AR VR In Training, by Enterprise Size USD Million (2015-2020)
  • Table 103. Italy AR VR In Training, by Industry Vertical USD Million (2015-2020)
  • Table 104. Italy AR VR In Training, by Component USD Million (2015-2020)
  • Table 105. Italy AR VR In Training, by Training Type USD Million (2015-2020)
  • Table 106. United Kingdom AR VR In Training, by Deployment Mode USD Million (2015-2020)
  • Table 107. United Kingdom AR VR In Training, by Enterprise Size USD Million (2015-2020)
  • Table 108. United Kingdom AR VR In Training, by Industry Vertical USD Million (2015-2020)
  • Table 109. United Kingdom AR VR In Training, by Component USD Million (2015-2020)
  • Table 110. United Kingdom AR VR In Training, by Training Type USD Million (2015-2020)
  • Table 111. Netherlands AR VR In Training, by Deployment Mode USD Million (2015-2020)
  • Table 112. Netherlands AR VR In Training, by Enterprise Size USD Million (2015-2020)
  • Table 113. Netherlands AR VR In Training, by Industry Vertical USD Million (2015-2020)
  • Table 114. Netherlands AR VR In Training, by Component USD Million (2015-2020)
  • Table 115. Netherlands AR VR In Training, by Training Type USD Million (2015-2020)
  • Table 116. Rest of Europe AR VR In Training, by Deployment Mode USD Million (2015-2020)
  • Table 117. Rest of Europe AR VR In Training, by Enterprise Size USD Million (2015-2020)
  • Table 118. Rest of Europe AR VR In Training, by Industry Vertical USD Million (2015-2020)
  • Table 119. Rest of Europe AR VR In Training, by Component USD Million (2015-2020)
  • Table 120. Rest of Europe AR VR In Training, by Training Type USD Million (2015-2020)
  • Table 121. MEA AR VR In Training, by Country USD Million (2015-2020)
  • Table 122. MEA AR VR In Training, by Deployment Mode USD Million (2015-2020)
  • Table 123. MEA AR VR In Training, by Enterprise Size USD Million (2015-2020)
  • Table 124. MEA AR VR In Training, by Industry Vertical USD Million (2015-2020)
  • Table 125. MEA AR VR In Training, by Component USD Million (2015-2020)
  • Table 126. MEA AR VR In Training, by Training Type USD Million (2015-2020)
  • Table 127. Middle East AR VR In Training, by Deployment Mode USD Million (2015-2020)
  • Table 128. Middle East AR VR In Training, by Enterprise Size USD Million (2015-2020)
  • Table 129. Middle East AR VR In Training, by Industry Vertical USD Million (2015-2020)
  • Table 130. Middle East AR VR In Training, by Component USD Million (2015-2020)
  • Table 131. Middle East AR VR In Training, by Training Type USD Million (2015-2020)
  • Table 132. Africa AR VR In Training, by Deployment Mode USD Million (2015-2020)
  • Table 133. Africa AR VR In Training, by Enterprise Size USD Million (2015-2020)
  • Table 134. Africa AR VR In Training, by Industry Vertical USD Million (2015-2020)
  • Table 135. Africa AR VR In Training, by Component USD Million (2015-2020)
  • Table 136. Africa AR VR In Training, by Training Type USD Million (2015-2020)
  • Table 137. North America AR VR In Training, by Country USD Million (2015-2020)
  • Table 138. North America AR VR In Training, by Deployment Mode USD Million (2015-2020)
  • Table 139. North America AR VR In Training, by Enterprise Size USD Million (2015-2020)
  • Table 140. North America AR VR In Training, by Industry Vertical USD Million (2015-2020)
  • Table 141. North America AR VR In Training, by Component USD Million (2015-2020)
  • Table 142. North America AR VR In Training, by Training Type USD Million (2015-2020)
  • Table 143. United States AR VR In Training, by Deployment Mode USD Million (2015-2020)
  • Table 144. United States AR VR In Training, by Enterprise Size USD Million (2015-2020)
  • Table 145. United States AR VR In Training, by Industry Vertical USD Million (2015-2020)
  • Table 146. United States AR VR In Training, by Component USD Million (2015-2020)
  • Table 147. United States AR VR In Training, by Training Type USD Million (2015-2020)
  • Table 148. Canada AR VR In Training, by Deployment Mode USD Million (2015-2020)
  • Table 149. Canada AR VR In Training, by Enterprise Size USD Million (2015-2020)
  • Table 150. Canada AR VR In Training, by Industry Vertical USD Million (2015-2020)
  • Table 151. Canada AR VR In Training, by Component USD Million (2015-2020)
  • Table 152. Canada AR VR In Training, by Training Type USD Million (2015-2020)
  • Table 153. Mexico AR VR In Training, by Deployment Mode USD Million (2015-2020)
  • Table 154. Mexico AR VR In Training, by Enterprise Size USD Million (2015-2020)
  • Table 155. Mexico AR VR In Training, by Industry Vertical USD Million (2015-2020)
  • Table 156. Mexico AR VR In Training, by Component USD Million (2015-2020)
  • Table 157. Mexico AR VR In Training, by Training Type USD Million (2015-2020)
  • Table 158. Company Basic Information, Sales Area and Its Competitors
  • Table 159. Company Basic Information, Sales Area and Its Competitors
  • Table 160. Company Basic Information, Sales Area and Its Competitors
  • Table 161. Company Basic Information, Sales Area and Its Competitors
  • Table 162. Company Basic Information, Sales Area and Its Competitors
  • Table 163. Company Basic Information, Sales Area and Its Competitors
  • Table 164. Company Basic Information, Sales Area and Its Competitors
  • Table 165. Company Basic Information, Sales Area and Its Competitors
  • Table 166. Company Basic Information, Sales Area and Its Competitors
  • Table 167. Company Basic Information, Sales Area and Its Competitors
  • Table 168. AR VR In Training: by Deployment Mode(USD Million)
  • Table 169. AR VR In Training On-premise , by Region USD Million (2021-2026)
  • Table 170. AR VR In Training Cloud , by Region USD Million (2021-2026)
  • Table 171. AR VR In Training: by Industry Vertical(USD Million)
  • Table 172. AR VR In Training BFSI , by Region USD Million (2021-2026)
  • Table 173. AR VR In Training IT & Telecom , by Region USD Million (2021-2026)
  • Table 174. AR VR In Training Healthcare , by Region USD Million (2021-2026)
  • Table 175. AR VR In Training Transportation & Logistics , by Region USD Million (2021-2026)
  • Table 176. AR VR In Training Manufacturing , by Region USD Million (2021-2026)
  • Table 177. AR VR In Training Media & Entertainments , by Region USD Million (2021-2026)
  • Table 178. AR VR In Training Automotive , by Region USD Million (2021-2026)
  • Table 179. AR VR In Training Aerospace & Defense , by Region USD Million (2021-2026)
  • Table 180. AR VR In Training Others , by Region USD Million (2021-2026)
  • Table 181. AR VR In Training: by Component(USD Million)
  • Table 182. AR VR In Training Solution [Content Management, Device Management, 3D Modeling] , by Region USD Million (2021-2026)
  • Table 183. AR VR In Training Hardware [Mobile Computing Devices, Virtual Reality Devices, Head-mounted Gear, Gesture-tracking Device, Displays & Projectors, Security & Video Cameras, Others] , by Region USD Million (2021-2026)
  • Table 184. AR VR In Training Services [Professional Services, Managed Services] , by Region USD Million (2021-2026)
  • Table 185. AR VR In Training: by Training Type(USD Million)
  • Table 186. AR VR In Training Customer Service Training , by Region USD Million (2021-2026)
  • Table 187. AR VR In Training Product Knowledge Training , by Region USD Million (2021-2026)
  • Table 188. AR VR In Training Sales Training , by Region USD Million (2021-2026)
  • Table 189. AR VR In Training Safety Training , by Region USD Million (2021-2026)
  • Table 190. South America AR VR In Training, by Country USD Million (2021-2026)
  • Table 191. South America AR VR In Training, by Deployment Mode USD Million (2021-2026)
  • Table 192. South America AR VR In Training, by Enterprise Size USD Million (2021-2026)
  • Table 193. South America AR VR In Training, by Industry Vertical USD Million (2021-2026)
  • Table 194. South America AR VR In Training, by Component USD Million (2021-2026)
  • Table 195. South America AR VR In Training, by Training Type USD Million (2021-2026)
  • Table 196. Brazil AR VR In Training, by Deployment Mode USD Million (2021-2026)
  • Table 197. Brazil AR VR In Training, by Enterprise Size USD Million (2021-2026)
  • Table 198. Brazil AR VR In Training, by Industry Vertical USD Million (2021-2026)
  • Table 199. Brazil AR VR In Training, by Component USD Million (2021-2026)
  • Table 200. Brazil AR VR In Training, by Training Type USD Million (2021-2026)
  • Table 201. Argentina AR VR In Training, by Deployment Mode USD Million (2021-2026)
  • Table 202. Argentina AR VR In Training, by Enterprise Size USD Million (2021-2026)
  • Table 203. Argentina AR VR In Training, by Industry Vertical USD Million (2021-2026)
  • Table 204. Argentina AR VR In Training, by Component USD Million (2021-2026)
  • Table 205. Argentina AR VR In Training, by Training Type USD Million (2021-2026)
  • Table 206. Rest of South America AR VR In Training, by Deployment Mode USD Million (2021-2026)
  • Table 207. Rest of South America AR VR In Training, by Enterprise Size USD Million (2021-2026)
  • Table 208. Rest of South America AR VR In Training, by Industry Vertical USD Million (2021-2026)
  • Table 209. Rest of South America AR VR In Training, by Component USD Million (2021-2026)
  • Table 210. Rest of South America AR VR In Training, by Training Type USD Million (2021-2026)
  • Table 211. Asia Pacific AR VR In Training, by Country USD Million (2021-2026)
  • Table 212. Asia Pacific AR VR In Training, by Deployment Mode USD Million (2021-2026)
  • Table 213. Asia Pacific AR VR In Training, by Enterprise Size USD Million (2021-2026)
  • Table 214. Asia Pacific AR VR In Training, by Industry Vertical USD Million (2021-2026)
  • Table 215. Asia Pacific AR VR In Training, by Component USD Million (2021-2026)
  • Table 216. Asia Pacific AR VR In Training, by Training Type USD Million (2021-2026)
  • Table 217. China AR VR In Training, by Deployment Mode USD Million (2021-2026)
  • Table 218. China AR VR In Training, by Enterprise Size USD Million (2021-2026)
  • Table 219. China AR VR In Training, by Industry Vertical USD Million (2021-2026)
  • Table 220. China AR VR In Training, by Component USD Million (2021-2026)
  • Table 221. China AR VR In Training, by Training Type USD Million (2021-2026)
  • Table 222. Japan AR VR In Training, by Deployment Mode USD Million (2021-2026)
  • Table 223. Japan AR VR In Training, by Enterprise Size USD Million (2021-2026)
  • Table 224. Japan AR VR In Training, by Industry Vertical USD Million (2021-2026)
  • Table 225. Japan AR VR In Training, by Component USD Million (2021-2026)
  • Table 226. Japan AR VR In Training, by Training Type USD Million (2021-2026)
  • Table 227. India AR VR In Training, by Deployment Mode USD Million (2021-2026)
  • Table 228. India AR VR In Training, by Enterprise Size USD Million (2021-2026)
  • Table 229. India AR VR In Training, by Industry Vertical USD Million (2021-2026)
  • Table 230. India AR VR In Training, by Component USD Million (2021-2026)
  • Table 231. India AR VR In Training, by Training Type USD Million (2021-2026)
  • Table 232. South Korea AR VR In Training, by Deployment Mode USD Million (2021-2026)
  • Table 233. South Korea AR VR In Training, by Enterprise Size USD Million (2021-2026)
  • Table 234. South Korea AR VR In Training, by Industry Vertical USD Million (2021-2026)
  • Table 235. South Korea AR VR In Training, by Component USD Million (2021-2026)
  • Table 236. South Korea AR VR In Training, by Training Type USD Million (2021-2026)
  • Table 237. Taiwan AR VR In Training, by Deployment Mode USD Million (2021-2026)
  • Table 238. Taiwan AR VR In Training, by Enterprise Size USD Million (2021-2026)
  • Table 239. Taiwan AR VR In Training, by Industry Vertical USD Million (2021-2026)
  • Table 240. Taiwan AR VR In Training, by Component USD Million (2021-2026)
  • Table 241. Taiwan AR VR In Training, by Training Type USD Million (2021-2026)
  • Table 242. Australia AR VR In Training, by Deployment Mode USD Million (2021-2026)
  • Table 243. Australia AR VR In Training, by Enterprise Size USD Million (2021-2026)
  • Table 244. Australia AR VR In Training, by Industry Vertical USD Million (2021-2026)
  • Table 245. Australia AR VR In Training, by Component USD Million (2021-2026)
  • Table 246. Australia AR VR In Training, by Training Type USD Million (2021-2026)
  • Table 247. Rest of Asia-Pacific AR VR In Training, by Deployment Mode USD Million (2021-2026)
  • Table 248. Rest of Asia-Pacific AR VR In Training, by Enterprise Size USD Million (2021-2026)
  • Table 249. Rest of Asia-Pacific AR VR In Training, by Industry Vertical USD Million (2021-2026)
  • Table 250. Rest of Asia-Pacific AR VR In Training, by Component USD Million (2021-2026)
  • Table 251. Rest of Asia-Pacific AR VR In Training, by Training Type USD Million (2021-2026)
  • Table 252. Europe AR VR In Training, by Country USD Million (2021-2026)
  • Table 253. Europe AR VR In Training, by Deployment Mode USD Million (2021-2026)
  • Table 254. Europe AR VR In Training, by Enterprise Size USD Million (2021-2026)
  • Table 255. Europe AR VR In Training, by Industry Vertical USD Million (2021-2026)
  • Table 256. Europe AR VR In Training, by Component USD Million (2021-2026)
  • Table 257. Europe AR VR In Training, by Training Type USD Million (2021-2026)
  • Table 258. Germany AR VR In Training, by Deployment Mode USD Million (2021-2026)
  • Table 259. Germany AR VR In Training, by Enterprise Size USD Million (2021-2026)
  • Table 260. Germany AR VR In Training, by Industry Vertical USD Million (2021-2026)
  • Table 261. Germany AR VR In Training, by Component USD Million (2021-2026)
  • Table 262. Germany AR VR In Training, by Training Type USD Million (2021-2026)
  • Table 263. France AR VR In Training, by Deployment Mode USD Million (2021-2026)
  • Table 264. France AR VR In Training, by Enterprise Size USD Million (2021-2026)
  • Table 265. France AR VR In Training, by Industry Vertical USD Million (2021-2026)
  • Table 266. France AR VR In Training, by Component USD Million (2021-2026)
  • Table 267. France AR VR In Training, by Training Type USD Million (2021-2026)
  • Table 268. Italy AR VR In Training, by Deployment Mode USD Million (2021-2026)
  • Table 269. Italy AR VR In Training, by Enterprise Size USD Million (2021-2026)
  • Table 270. Italy AR VR In Training, by Industry Vertical USD Million (2021-2026)
  • Table 271. Italy AR VR In Training, by Component USD Million (2021-2026)
  • Table 272. Italy AR VR In Training, by Training Type USD Million (2021-2026)
  • Table 273. United Kingdom AR VR In Training, by Deployment Mode USD Million (2021-2026)
  • Table 274. United Kingdom AR VR In Training, by Enterprise Size USD Million (2021-2026)
  • Table 275. United Kingdom AR VR In Training, by Industry Vertical USD Million (2021-2026)
  • Table 276. United Kingdom AR VR In Training, by Component USD Million (2021-2026)
  • Table 277. United Kingdom AR VR In Training, by Training Type USD Million (2021-2026)
  • Table 278. Netherlands AR VR In Training, by Deployment Mode USD Million (2021-2026)
  • Table 279. Netherlands AR VR In Training, by Enterprise Size USD Million (2021-2026)
  • Table 280. Netherlands AR VR In Training, by Industry Vertical USD Million (2021-2026)
  • Table 281. Netherlands AR VR In Training, by Component USD Million (2021-2026)
  • Table 282. Netherlands AR VR In Training, by Training Type USD Million (2021-2026)
  • Table 283. Rest of Europe AR VR In Training, by Deployment Mode USD Million (2021-2026)
  • Table 284. Rest of Europe AR VR In Training, by Enterprise Size USD Million (2021-2026)
  • Table 285. Rest of Europe AR VR In Training, by Industry Vertical USD Million (2021-2026)
  • Table 286. Rest of Europe AR VR In Training, by Component USD Million (2021-2026)
  • Table 287. Rest of Europe AR VR In Training, by Training Type USD Million (2021-2026)
  • Table 288. MEA AR VR In Training, by Country USD Million (2021-2026)
  • Table 289. MEA AR VR In Training, by Deployment Mode USD Million (2021-2026)
  • Table 290. MEA AR VR In Training, by Enterprise Size USD Million (2021-2026)
  • Table 291. MEA AR VR In Training, by Industry Vertical USD Million (2021-2026)
  • Table 292. MEA AR VR In Training, by Component USD Million (2021-2026)
  • Table 293. MEA AR VR In Training, by Training Type USD Million (2021-2026)
  • Table 294. Middle East AR VR In Training, by Deployment Mode USD Million (2021-2026)
  • Table 295. Middle East AR VR In Training, by Enterprise Size USD Million (2021-2026)
  • Table 296. Middle East AR VR In Training, by Industry Vertical USD Million (2021-2026)
  • Table 297. Middle East AR VR In Training, by Component USD Million (2021-2026)
  • Table 298. Middle East AR VR In Training, by Training Type USD Million (2021-2026)
  • Table 299. Africa AR VR In Training, by Deployment Mode USD Million (2021-2026)
  • Table 300. Africa AR VR In Training, by Enterprise Size USD Million (2021-2026)
  • Table 301. Africa AR VR In Training, by Industry Vertical USD Million (2021-2026)
  • Table 302. Africa AR VR In Training, by Component USD Million (2021-2026)
  • Table 303. Africa AR VR In Training, by Training Type USD Million (2021-2026)
  • Table 304. North America AR VR In Training, by Country USD Million (2021-2026)
  • Table 305. North America AR VR In Training, by Deployment Mode USD Million (2021-2026)
  • Table 306. North America AR VR In Training, by Enterprise Size USD Million (2021-2026)
  • Table 307. North America AR VR In Training, by Industry Vertical USD Million (2021-2026)
  • Table 308. North America AR VR In Training, by Component USD Million (2021-2026)
  • Table 309. North America AR VR In Training, by Training Type USD Million (2021-2026)
  • Table 310. United States AR VR In Training, by Deployment Mode USD Million (2021-2026)
  • Table 311. United States AR VR In Training, by Enterprise Size USD Million (2021-2026)
  • Table 312. United States AR VR In Training, by Industry Vertical USD Million (2021-2026)
  • Table 313. United States AR VR In Training, by Component USD Million (2021-2026)
  • Table 314. United States AR VR In Training, by Training Type USD Million (2021-2026)
  • Table 315. Canada AR VR In Training, by Deployment Mode USD Million (2021-2026)
  • Table 316. Canada AR VR In Training, by Enterprise Size USD Million (2021-2026)
  • Table 317. Canada AR VR In Training, by Industry Vertical USD Million (2021-2026)
  • Table 318. Canada AR VR In Training, by Component USD Million (2021-2026)
  • Table 319. Canada AR VR In Training, by Training Type USD Million (2021-2026)
  • Table 320. Mexico AR VR In Training, by Deployment Mode USD Million (2021-2026)
  • Table 321. Mexico AR VR In Training, by Enterprise Size USD Million (2021-2026)
  • Table 322. Mexico AR VR In Training, by Industry Vertical USD Million (2021-2026)
  • Table 323. Mexico AR VR In Training, by Component USD Million (2021-2026)
  • Table 324. Mexico AR VR In Training, by Training Type USD Million (2021-2026)
  • Table 325. Research Programs/Design for This Report
  • Table 326. Key Data Information from Secondary Sources
  • Table 327. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global AR VR In Training: by Deployment Mode USD Million (2015-2020)
  • Figure 5. Global AR VR In Training: by Industry Vertical USD Million (2015-2020)
  • Figure 6. Global AR VR In Training: by Component USD Million (2015-2020)
  • Figure 7. Global AR VR In Training: by Training Type USD Million (2015-2020)
  • Figure 8. South America AR VR In Training Share (%), by Country
  • Figure 9. Asia Pacific AR VR In Training Share (%), by Country
  • Figure 10. Europe AR VR In Training Share (%), by Country
  • Figure 11. MEA AR VR In Training Share (%), by Country
  • Figure 12. North America AR VR In Training Share (%), by Country
  • Figure 13. Global AR VR In Training share by Players 2020 (%)
  • Figure 14. Global AR VR In Training share by Players (Top 3) 2020(%)
  • Figure 15. Global AR VR In Training share by Players (Top 5) 2020(%)
  • Figure 16. BCG Matrix for key Companies
  • Figure 17. InfiVR (India) Revenue, Net Income and Gross profit
  • Figure 18. InfiVR (India) Revenue: by Geography 2020
  • Figure 19. VIRNECT CO., LTD. (Austria) Revenue, Net Income and Gross profit
  • Figure 20. VIRNECT CO., LTD. (Austria) Revenue: by Geography 2020
  • Figure 21. Hurix (India) Revenue, Net Income and Gross profit
  • Figure 22. Hurix (India) Revenue: by Geography 2020
  • Figure 23. Accenture plc (Ireland) Revenue, Net Income and Gross profit
  • Figure 24. Accenture plc (Ireland) Revenue: by Geography 2020
  • Figure 25. Microsoft Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 26. Microsoft Corporation (United States) Revenue: by Geography 2020
  • Figure 27. Samsung Electronics Co., Ltd. (South Korea) Revenue, Net Income and Gross profit
  • Figure 28. Samsung Electronics Co., Ltd. (South Korea) Revenue: by Geography 2020
  • Figure 29. Sony (Japan) Revenue, Net Income and Gross profit
  • Figure 30. Sony (Japan) Revenue: by Geography 2020
  • Figure 31. Alphabet (Google, Inc.) (United States) Revenue, Net Income and Gross profit
  • Figure 32. Alphabet (Google, Inc.) (United States) Revenue: by Geography 2020
  • Figure 33. Magic Leap, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 34. Magic Leap, Inc. (United States) Revenue: by Geography 2020
  • Figure 35. Wikitude GmbH (Austria) Revenue, Net Income and Gross profit
  • Figure 36. Wikitude GmbH (Austria) Revenue: by Geography 2020
  • Figure 37. Global AR VR In Training: by Deployment Mode USD Million (2021-2026)
  • Figure 38. Global AR VR In Training: by Industry Vertical USD Million (2021-2026)
  • Figure 39. Global AR VR In Training: by Component USD Million (2021-2026)
  • Figure 40. Global AR VR In Training: by Training Type USD Million (2021-2026)
  • Figure 41. South America AR VR In Training Share (%), by Country
  • Figure 42. Asia Pacific AR VR In Training Share (%), by Country
  • Figure 43. Europe AR VR In Training Share (%), by Country
  • Figure 44. MEA AR VR In Training Share (%), by Country
  • Figure 45. North America AR VR In Training Share (%), by Country
Some of the key companies/manufacturers profiled in the report
  • InfiVR (India)
  • VIRNECT CO., LTD. (Austria)
  • Hurix (India)
  • Accenture plc (Ireland)
  • Microsoft Corporation (United States)
  • Samsung Electronics Co., Ltd. (South Korea)
  • Sony (Japan)
  • Alphabet (Google, Inc.) (United States)
  • Magic Leap, Inc. (United States)
  • Wikitude GmbH (Austria)
Additional players considered in the study are as follows:
Yeppar (India) , RE'FLEKT GmbH (Germany)
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