What is Location based VR Entertainment LBE Market Scope?
The increasing gaming industry in the time of pandemic will help to boost the global Location-based VR Entertainment LBE market in the forecasted period. and Location-Based Entertainment (LBE) is the talk of the town, from big-budget immersive experiences such as Ghostbusters: Dimension, to game-changing arcade experiences like Mario Kart VR. These experiences physically locate the players in a custom-built room, equipped with high-end VR devices that are either installed locally or worn as a backpack. Itís been predicted that by 2023, location-based entertainment (LBE) will make up around 11% of the virtual reality (VR) industry. This sector of the industry is going from strength to strength because of the unique, shared entertainment it offers itís the next generation of laser tag a differentiated, exciting experience that brings people together for memorable moments.
The Location based VR Entertainment LBE market study is being classified and major geographies with country level break-up. According to AMA, the Global Location based VR Entertainment LBE market is expected to see growth rate of 12.6%
Analysts at AMA predicts that Players from United States will contribute to the maximum growth of Global Location based VR Entertainment LBE market throughout the predicted period.
Exit reality (United States), Springboard VR (United States), HTC Corporation (Taiwan), IMAX Corporation (Canada), The VOID LLC (United States), VR Studios Inc (United States), HQ Software (United States), MOFABLES (Poland), NEXT NOW (United States) and BidOn Games Studio (Ukraine) are some of the key players profiled in the study.
Analyst at AMA have segmented the market study of Global Location based VR Entertainment LBE market by Type, Application and Region.
On the basis of geography, the market of Location based VR Entertainment LBE has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). North America region held largest market share in the year 2020. Europe on the other hand stood as second largest market due to the presence of key companies into the region and high technological advancement.
Market Influencers and their development strategies
On 3rd Feb 2021, ArborXR has launched as a new enterprise-focused company emerging from the sale of SpringboardVR, a leading provider of VR venue management software and the largest content marketplace for location-based entertainment (LBE), to Vertigo Games, the multi-platform VR publisher and developer best known for ďArizona Sunshine.Ē
Influencing Market Trend
- The growing trends of virtual reality (VR) and augmented reality (AR) games
- The emergence of mix the AR and VR technology with 3-D projection mapping
- The introduction of entertainment centers games
- Upsurging demand due to increasing popularity of the various games
- Technology innovations such as new games include simulation games
- The increasing popularity of real life in the form of a game
- The key issues faced by the designers of location-based VR entertainment content
- The technological complexities
Key Target AudienceGovernment Regulatory Bodies, Private Research Organization, Government Research Organization and Others
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To compete effectively, companies also require quantitative estimates of the future growth and qualitative nature of the market. AMA Research features not just specific market sizing estimates, but also include significant value-added commentary on Technological Trends and Innovations, Regulatory Policies, Market Maturity Indicators, Market Share Movements, New Entrants into the Market & Entry/Exit Barriers, Consumer Demographics, Supporting Company Financial and Cash Flow Planning, Open Up New Markets , To Seize Powerful Market Opportunities, Key Decision in Planning and to Further Expand Market Share, Identify Key Business Segments, Market Proposition & Gap Analysis.
Frequently Asked Questions (FAQ):
1. At what growth rate would the Location based VR Entertainment LBE market expands?
The Global Location based VR Entertainment LBE market is expected to see a growth of 12.6% during projected year 2020 to 2026.
2. Who are the prominent players of the Global Location based VR Entertainment LBE market?
The prominent players of Global Location based VR Entertainment LBE market are Exit reality (United States), Springboard VR (United States), HTC Corporation (Taiwan), IMAX Corporation (Canada), The VOID LLC (United States), VR Studios Inc (United States), HQ Software (United States), MOFABLES (Poland), NEXT NOW (United States) and BidOn Games Studio (Ukraine), to name a few.
3. What are the top priorities to focus for Location based VR Entertainment LBE marketís growth?
In this highly competitive & fast evolving Location based VR Entertainment LBE industry, the top strategic priorities would remain consistent like innovation, R&D and M&A.