Role Playing Games Comprehensive Study by Type (Massively Multiplayer Online Role-Playing Game (MMORPGs), Action-Based RPGs, Turn-Based RPGs, Puzzle RPGs, Tactical RPGs), Technology (PC RPG, Mobile RPGs, Console RPGs), Age Range (Below 18, 18-35, 36-49, Above 50) Players and Region - Global Market Outlook to 2026

Role Playing Games Market by XX Submarkets | Forecast Years 2022-2027  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
What is Role Playing Games Market?

A role-playing game (RPG) is a genre of video game where the gamer controls a fictional character (or characters) that undertakes an enquiry in an imagined world. A role-playing game (sometimes spelled roleplaying game abbreviated RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a method of structured decision-making regarding character development. Actions taken inside many games succeed or fail according to a formal system of rules and guidelines

The market study is being classified by Type (Massively Multiplayer Online Role-Playing Game (MMORPGs), Action-Based RPGs, Turn-Based RPGs, Puzzle RPGs and Tactical RPGs) and major geographies with country level break-up.

Activision Blizzard (United States), Nintendo Co, Ltd.G (Japan), Bethesda Softworks (United States), Electronic Arts (United States) and Square Enix (Japan) are some of the key players profiled in the study.

The companies are exploring the market by adopting mergers & acquisitions, expansions, investments, new service launches and collaborations as their preferred strategies. The players are exploring new geographies through expansions and acquisitions to avail a competitive advantage through combined synergies. Research Analyst at AMA predicts that United States Vendors will contribute to the maximum growth of Global Role Playing Games market throughout the predicted period.

Segment Analysis
Analyst at AMA have segmented the market study of Global Role Playing Games market by Type, Application and Region.

On the basis of geography, the market of Role Playing Games has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.

Market Drivers
  • The Rising Involvement of Gamers
  • Increasing Use of Internet

Market Trend
  • Rising Adoption Of Playing Games
  • Increase in Number of Youngsters Playing Games

Restraints
  • High Cost of The Instruments

Opportunities
  • Technically Advanced Platforms

Challenges
  • Intense Competition in The Market


On 26th January 2021, Baldur’s Gate 3 Role -Playing game was launched for the gamers.


Key Target Audience
Manufacturers of Role-Playing Games, Suppliers and distributors of Role-Playing Games, Vendors of Role-Playing Games, Governmental and Regulatory bodies and End-Users

Report Objectives / Segmentation Covered

By Type
  • Massively Multiplayer Online Role-Playing Game (MMORPGs)
  • Action-Based RPGs
  • Turn-Based RPGs
  • Puzzle RPGs
  • Tactical RPGs
By Technology
  • PC RPG
  • Mobile RPGs
  • Console RPGs

By Age Range
  • Below 18
  • 18-35
  • 36-49
  • Above 50

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. The Rising Involvement of Gamers
      • 3.2.2. Increasing Use of Internet
    • 3.3. Market Challenges
      • 3.3.1. Intense Competition in The Market
    • 3.4. Market Trends
      • 3.4.1. Rising Adoption Of Playing Games
      • 3.4.2. Increase in Number of Youngsters Playing Games
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Role Playing Games, by Type, Technology, Age Range and Region (value) (2015-2020)
    • 5.1. Introduction
    • 5.2. Global Role Playing Games (Value)
      • 5.2.1. Global Role Playing Games by: Type (Value)
        • 5.2.1.1. Massively Multiplayer Online Role-Playing Game (MMORPGs)
        • 5.2.1.2. Action-Based RPGs
        • 5.2.1.3. Turn-Based RPGs
        • 5.2.1.4. Puzzle RPGs
        • 5.2.1.5. Tactical RPGs
      • 5.2.2. Global Role Playing Games by: Technology (Value)
        • 5.2.2.1. PC RPG
        • 5.2.2.2. Mobile RPGs
        • 5.2.2.3. Console RPGs
      • 5.2.3. Global Role Playing Games by: Age Range (Value)
        • 5.2.3.1. Below 18
        • 5.2.3.2. 18-35
        • 5.2.3.3. 36-49
        • 5.2.3.4. Above 50
      • 5.2.4. Global Role Playing Games Region
        • 5.2.4.1. South America
          • 5.2.4.1.1. Brazil
          • 5.2.4.1.2. Argentina
          • 5.2.4.1.3. Rest of South America
        • 5.2.4.2. Asia Pacific
          • 5.2.4.2.1. China
          • 5.2.4.2.2. Japan
          • 5.2.4.2.3. India
          • 5.2.4.2.4. South Korea
          • 5.2.4.2.5. Taiwan
          • 5.2.4.2.6. Australia
          • 5.2.4.2.7. Rest of Asia-Pacific
        • 5.2.4.3. Europe
          • 5.2.4.3.1. Germany
          • 5.2.4.3.2. France
          • 5.2.4.3.3. Italy
          • 5.2.4.3.4. United Kingdom
          • 5.2.4.3.5. Netherlands
          • 5.2.4.3.6. Rest of Europe
        • 5.2.4.4. MEA
          • 5.2.4.4.1. Middle East
          • 5.2.4.4.2. Africa
        • 5.2.4.5. North America
          • 5.2.4.5.1. United States
          • 5.2.4.5.2. Canada
          • 5.2.4.5.3. Mexico
  • 6. Role Playing Games: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
    • 6.2. Peer Group Analysis (2020)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Activision Blizzard (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Nintendo Co, Ltd.G (Japan)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Bethesda Softworks (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Electronic Arts (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Square Enix (Japan)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
  • 7. Global Role Playing Games Sale, by Type, Technology, Age Range and Region (value) (2021-2026)
    • 7.1. Introduction
    • 7.2. Global Role Playing Games (Value)
      • 7.2.1. Global Role Playing Games by: Type (Value)
        • 7.2.1.1. Massively Multiplayer Online Role-Playing Game (MMORPGs)
        • 7.2.1.2. Action-Based RPGs
        • 7.2.1.3. Turn-Based RPGs
        • 7.2.1.4. Puzzle RPGs
        • 7.2.1.5. Tactical RPGs
      • 7.2.2. Global Role Playing Games by: Technology (Value)
        • 7.2.2.1. PC RPG
        • 7.2.2.2. Mobile RPGs
        • 7.2.2.3. Console RPGs
      • 7.2.3. Global Role Playing Games by: Age Range (Value)
        • 7.2.3.1. Below 18
        • 7.2.3.2. 18-35
        • 7.2.3.3. 36-49
        • 7.2.3.4. Above 50
      • 7.2.4. Global Role Playing Games Region
        • 7.2.4.1. South America
          • 7.2.4.1.1. Brazil
          • 7.2.4.1.2. Argentina
          • 7.2.4.1.3. Rest of South America
        • 7.2.4.2. Asia Pacific
          • 7.2.4.2.1. China
          • 7.2.4.2.2. Japan
          • 7.2.4.2.3. India
          • 7.2.4.2.4. South Korea
          • 7.2.4.2.5. Taiwan
          • 7.2.4.2.6. Australia
          • 7.2.4.2.7. Rest of Asia-Pacific
        • 7.2.4.3. Europe
          • 7.2.4.3.1. Germany
          • 7.2.4.3.2. France
          • 7.2.4.3.3. Italy
          • 7.2.4.3.4. United Kingdom
          • 7.2.4.3.5. Netherlands
          • 7.2.4.3.6. Rest of Europe
        • 7.2.4.4. MEA
          • 7.2.4.4.1. Middle East
          • 7.2.4.4.2. Africa
        • 7.2.4.5. North America
          • 7.2.4.5.1. United States
          • 7.2.4.5.2. Canada
          • 7.2.4.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Role Playing Games: by Type(USD Million)
  • Table 2. Role Playing Games Massively Multiplayer Online Role-Playing Game (MMORPGs) , by Region USD Million (2015-2020)
  • Table 3. Role Playing Games Action-Based RPGs , by Region USD Million (2015-2020)
  • Table 4. Role Playing Games Turn-Based RPGs , by Region USD Million (2015-2020)
  • Table 5. Role Playing Games Puzzle RPGs , by Region USD Million (2015-2020)
  • Table 6. Role Playing Games Tactical RPGs , by Region USD Million (2015-2020)
  • Table 7. Role Playing Games: by Technology(USD Million)
  • Table 8. Role Playing Games PC RPG , by Region USD Million (2015-2020)
  • Table 9. Role Playing Games Mobile RPGs , by Region USD Million (2015-2020)
  • Table 10. Role Playing Games Console RPGs , by Region USD Million (2015-2020)
  • Table 11. Role Playing Games: by Age Range(USD Million)
  • Table 12. Role Playing Games Below 18 , by Region USD Million (2015-2020)
  • Table 13. Role Playing Games 18-35 , by Region USD Million (2015-2020)
  • Table 14. Role Playing Games 36-49 , by Region USD Million (2015-2020)
  • Table 15. Role Playing Games Above 50 , by Region USD Million (2015-2020)
  • Table 16. South America Role Playing Games, by Country USD Million (2015-2020)
  • Table 17. South America Role Playing Games, by Type USD Million (2015-2020)
  • Table 18. South America Role Playing Games, by Technology USD Million (2015-2020)
  • Table 19. South America Role Playing Games, by Age Range USD Million (2015-2020)
  • Table 20. Brazil Role Playing Games, by Type USD Million (2015-2020)
  • Table 21. Brazil Role Playing Games, by Technology USD Million (2015-2020)
  • Table 22. Brazil Role Playing Games, by Age Range USD Million (2015-2020)
  • Table 23. Argentina Role Playing Games, by Type USD Million (2015-2020)
  • Table 24. Argentina Role Playing Games, by Technology USD Million (2015-2020)
  • Table 25. Argentina Role Playing Games, by Age Range USD Million (2015-2020)
  • Table 26. Rest of South America Role Playing Games, by Type USD Million (2015-2020)
  • Table 27. Rest of South America Role Playing Games, by Technology USD Million (2015-2020)
  • Table 28. Rest of South America Role Playing Games, by Age Range USD Million (2015-2020)
  • Table 29. Asia Pacific Role Playing Games, by Country USD Million (2015-2020)
  • Table 30. Asia Pacific Role Playing Games, by Type USD Million (2015-2020)
  • Table 31. Asia Pacific Role Playing Games, by Technology USD Million (2015-2020)
  • Table 32. Asia Pacific Role Playing Games, by Age Range USD Million (2015-2020)
  • Table 33. China Role Playing Games, by Type USD Million (2015-2020)
  • Table 34. China Role Playing Games, by Technology USD Million (2015-2020)
  • Table 35. China Role Playing Games, by Age Range USD Million (2015-2020)
  • Table 36. Japan Role Playing Games, by Type USD Million (2015-2020)
  • Table 37. Japan Role Playing Games, by Technology USD Million (2015-2020)
  • Table 38. Japan Role Playing Games, by Age Range USD Million (2015-2020)
  • Table 39. India Role Playing Games, by Type USD Million (2015-2020)
  • Table 40. India Role Playing Games, by Technology USD Million (2015-2020)
  • Table 41. India Role Playing Games, by Age Range USD Million (2015-2020)
  • Table 42. South Korea Role Playing Games, by Type USD Million (2015-2020)
  • Table 43. South Korea Role Playing Games, by Technology USD Million (2015-2020)
  • Table 44. South Korea Role Playing Games, by Age Range USD Million (2015-2020)
  • Table 45. Taiwan Role Playing Games, by Type USD Million (2015-2020)
  • Table 46. Taiwan Role Playing Games, by Technology USD Million (2015-2020)
  • Table 47. Taiwan Role Playing Games, by Age Range USD Million (2015-2020)
  • Table 48. Australia Role Playing Games, by Type USD Million (2015-2020)
  • Table 49. Australia Role Playing Games, by Technology USD Million (2015-2020)
  • Table 50. Australia Role Playing Games, by Age Range USD Million (2015-2020)
  • Table 51. Rest of Asia-Pacific Role Playing Games, by Type USD Million (2015-2020)
  • Table 52. Rest of Asia-Pacific Role Playing Games, by Technology USD Million (2015-2020)
  • Table 53. Rest of Asia-Pacific Role Playing Games, by Age Range USD Million (2015-2020)
  • Table 54. Europe Role Playing Games, by Country USD Million (2015-2020)
  • Table 55. Europe Role Playing Games, by Type USD Million (2015-2020)
  • Table 56. Europe Role Playing Games, by Technology USD Million (2015-2020)
  • Table 57. Europe Role Playing Games, by Age Range USD Million (2015-2020)
  • Table 58. Germany Role Playing Games, by Type USD Million (2015-2020)
  • Table 59. Germany Role Playing Games, by Technology USD Million (2015-2020)
  • Table 60. Germany Role Playing Games, by Age Range USD Million (2015-2020)
  • Table 61. France Role Playing Games, by Type USD Million (2015-2020)
  • Table 62. France Role Playing Games, by Technology USD Million (2015-2020)
  • Table 63. France Role Playing Games, by Age Range USD Million (2015-2020)
  • Table 64. Italy Role Playing Games, by Type USD Million (2015-2020)
  • Table 65. Italy Role Playing Games, by Technology USD Million (2015-2020)
  • Table 66. Italy Role Playing Games, by Age Range USD Million (2015-2020)
  • Table 67. United Kingdom Role Playing Games, by Type USD Million (2015-2020)
  • Table 68. United Kingdom Role Playing Games, by Technology USD Million (2015-2020)
  • Table 69. United Kingdom Role Playing Games, by Age Range USD Million (2015-2020)
  • Table 70. Netherlands Role Playing Games, by Type USD Million (2015-2020)
  • Table 71. Netherlands Role Playing Games, by Technology USD Million (2015-2020)
  • Table 72. Netherlands Role Playing Games, by Age Range USD Million (2015-2020)
  • Table 73. Rest of Europe Role Playing Games, by Type USD Million (2015-2020)
  • Table 74. Rest of Europe Role Playing Games, by Technology USD Million (2015-2020)
  • Table 75. Rest of Europe Role Playing Games, by Age Range USD Million (2015-2020)
  • Table 76. MEA Role Playing Games, by Country USD Million (2015-2020)
  • Table 77. MEA Role Playing Games, by Type USD Million (2015-2020)
  • Table 78. MEA Role Playing Games, by Technology USD Million (2015-2020)
  • Table 79. MEA Role Playing Games, by Age Range USD Million (2015-2020)
  • Table 80. Middle East Role Playing Games, by Type USD Million (2015-2020)
  • Table 81. Middle East Role Playing Games, by Technology USD Million (2015-2020)
  • Table 82. Middle East Role Playing Games, by Age Range USD Million (2015-2020)
  • Table 83. Africa Role Playing Games, by Type USD Million (2015-2020)
  • Table 84. Africa Role Playing Games, by Technology USD Million (2015-2020)
  • Table 85. Africa Role Playing Games, by Age Range USD Million (2015-2020)
  • Table 86. North America Role Playing Games, by Country USD Million (2015-2020)
  • Table 87. North America Role Playing Games, by Type USD Million (2015-2020)
  • Table 88. North America Role Playing Games, by Technology USD Million (2015-2020)
  • Table 89. North America Role Playing Games, by Age Range USD Million (2015-2020)
  • Table 90. United States Role Playing Games, by Type USD Million (2015-2020)
  • Table 91. United States Role Playing Games, by Technology USD Million (2015-2020)
  • Table 92. United States Role Playing Games, by Age Range USD Million (2015-2020)
  • Table 93. Canada Role Playing Games, by Type USD Million (2015-2020)
  • Table 94. Canada Role Playing Games, by Technology USD Million (2015-2020)
  • Table 95. Canada Role Playing Games, by Age Range USD Million (2015-2020)
  • Table 96. Mexico Role Playing Games, by Type USD Million (2015-2020)
  • Table 97. Mexico Role Playing Games, by Technology USD Million (2015-2020)
  • Table 98. Mexico Role Playing Games, by Age Range USD Million (2015-2020)
  • Table 99. Company Basic Information, Sales Area and Its Competitors
  • Table 100. Company Basic Information, Sales Area and Its Competitors
  • Table 101. Company Basic Information, Sales Area and Its Competitors
  • Table 102. Company Basic Information, Sales Area and Its Competitors
  • Table 103. Company Basic Information, Sales Area and Its Competitors
  • Table 104. Role Playing Games: by Type(USD Million)
  • Table 105. Role Playing Games Massively Multiplayer Online Role-Playing Game (MMORPGs) , by Region USD Million (2021-2026)
  • Table 106. Role Playing Games Action-Based RPGs , by Region USD Million (2021-2026)
  • Table 107. Role Playing Games Turn-Based RPGs , by Region USD Million (2021-2026)
  • Table 108. Role Playing Games Puzzle RPGs , by Region USD Million (2021-2026)
  • Table 109. Role Playing Games Tactical RPGs , by Region USD Million (2021-2026)
  • Table 110. Role Playing Games: by Technology(USD Million)
  • Table 111. Role Playing Games PC RPG , by Region USD Million (2021-2026)
  • Table 112. Role Playing Games Mobile RPGs , by Region USD Million (2021-2026)
  • Table 113. Role Playing Games Console RPGs , by Region USD Million (2021-2026)
  • Table 114. Role Playing Games: by Age Range(USD Million)
  • Table 115. Role Playing Games Below 18 , by Region USD Million (2021-2026)
  • Table 116. Role Playing Games 18-35 , by Region USD Million (2021-2026)
  • Table 117. Role Playing Games 36-49 , by Region USD Million (2021-2026)
  • Table 118. Role Playing Games Above 50 , by Region USD Million (2021-2026)
  • Table 119. South America Role Playing Games, by Country USD Million (2021-2026)
  • Table 120. South America Role Playing Games, by Type USD Million (2021-2026)
  • Table 121. South America Role Playing Games, by Technology USD Million (2021-2026)
  • Table 122. South America Role Playing Games, by Age Range USD Million (2021-2026)
  • Table 123. Brazil Role Playing Games, by Type USD Million (2021-2026)
  • Table 124. Brazil Role Playing Games, by Technology USD Million (2021-2026)
  • Table 125. Brazil Role Playing Games, by Age Range USD Million (2021-2026)
  • Table 126. Argentina Role Playing Games, by Type USD Million (2021-2026)
  • Table 127. Argentina Role Playing Games, by Technology USD Million (2021-2026)
  • Table 128. Argentina Role Playing Games, by Age Range USD Million (2021-2026)
  • Table 129. Rest of South America Role Playing Games, by Type USD Million (2021-2026)
  • Table 130. Rest of South America Role Playing Games, by Technology USD Million (2021-2026)
  • Table 131. Rest of South America Role Playing Games, by Age Range USD Million (2021-2026)
  • Table 132. Asia Pacific Role Playing Games, by Country USD Million (2021-2026)
  • Table 133. Asia Pacific Role Playing Games, by Type USD Million (2021-2026)
  • Table 134. Asia Pacific Role Playing Games, by Technology USD Million (2021-2026)
  • Table 135. Asia Pacific Role Playing Games, by Age Range USD Million (2021-2026)
  • Table 136. China Role Playing Games, by Type USD Million (2021-2026)
  • Table 137. China Role Playing Games, by Technology USD Million (2021-2026)
  • Table 138. China Role Playing Games, by Age Range USD Million (2021-2026)
  • Table 139. Japan Role Playing Games, by Type USD Million (2021-2026)
  • Table 140. Japan Role Playing Games, by Technology USD Million (2021-2026)
  • Table 141. Japan Role Playing Games, by Age Range USD Million (2021-2026)
  • Table 142. India Role Playing Games, by Type USD Million (2021-2026)
  • Table 143. India Role Playing Games, by Technology USD Million (2021-2026)
  • Table 144. India Role Playing Games, by Age Range USD Million (2021-2026)
  • Table 145. South Korea Role Playing Games, by Type USD Million (2021-2026)
  • Table 146. South Korea Role Playing Games, by Technology USD Million (2021-2026)
  • Table 147. South Korea Role Playing Games, by Age Range USD Million (2021-2026)
  • Table 148. Taiwan Role Playing Games, by Type USD Million (2021-2026)
  • Table 149. Taiwan Role Playing Games, by Technology USD Million (2021-2026)
  • Table 150. Taiwan Role Playing Games, by Age Range USD Million (2021-2026)
  • Table 151. Australia Role Playing Games, by Type USD Million (2021-2026)
  • Table 152. Australia Role Playing Games, by Technology USD Million (2021-2026)
  • Table 153. Australia Role Playing Games, by Age Range USD Million (2021-2026)
  • Table 154. Rest of Asia-Pacific Role Playing Games, by Type USD Million (2021-2026)
  • Table 155. Rest of Asia-Pacific Role Playing Games, by Technology USD Million (2021-2026)
  • Table 156. Rest of Asia-Pacific Role Playing Games, by Age Range USD Million (2021-2026)
  • Table 157. Europe Role Playing Games, by Country USD Million (2021-2026)
  • Table 158. Europe Role Playing Games, by Type USD Million (2021-2026)
  • Table 159. Europe Role Playing Games, by Technology USD Million (2021-2026)
  • Table 160. Europe Role Playing Games, by Age Range USD Million (2021-2026)
  • Table 161. Germany Role Playing Games, by Type USD Million (2021-2026)
  • Table 162. Germany Role Playing Games, by Technology USD Million (2021-2026)
  • Table 163. Germany Role Playing Games, by Age Range USD Million (2021-2026)
  • Table 164. France Role Playing Games, by Type USD Million (2021-2026)
  • Table 165. France Role Playing Games, by Technology USD Million (2021-2026)
  • Table 166. France Role Playing Games, by Age Range USD Million (2021-2026)
  • Table 167. Italy Role Playing Games, by Type USD Million (2021-2026)
  • Table 168. Italy Role Playing Games, by Technology USD Million (2021-2026)
  • Table 169. Italy Role Playing Games, by Age Range USD Million (2021-2026)
  • Table 170. United Kingdom Role Playing Games, by Type USD Million (2021-2026)
  • Table 171. United Kingdom Role Playing Games, by Technology USD Million (2021-2026)
  • Table 172. United Kingdom Role Playing Games, by Age Range USD Million (2021-2026)
  • Table 173. Netherlands Role Playing Games, by Type USD Million (2021-2026)
  • Table 174. Netherlands Role Playing Games, by Technology USD Million (2021-2026)
  • Table 175. Netherlands Role Playing Games, by Age Range USD Million (2021-2026)
  • Table 176. Rest of Europe Role Playing Games, by Type USD Million (2021-2026)
  • Table 177. Rest of Europe Role Playing Games, by Technology USD Million (2021-2026)
  • Table 178. Rest of Europe Role Playing Games, by Age Range USD Million (2021-2026)
  • Table 179. MEA Role Playing Games, by Country USD Million (2021-2026)
  • Table 180. MEA Role Playing Games, by Type USD Million (2021-2026)
  • Table 181. MEA Role Playing Games, by Technology USD Million (2021-2026)
  • Table 182. MEA Role Playing Games, by Age Range USD Million (2021-2026)
  • Table 183. Middle East Role Playing Games, by Type USD Million (2021-2026)
  • Table 184. Middle East Role Playing Games, by Technology USD Million (2021-2026)
  • Table 185. Middle East Role Playing Games, by Age Range USD Million (2021-2026)
  • Table 186. Africa Role Playing Games, by Type USD Million (2021-2026)
  • Table 187. Africa Role Playing Games, by Technology USD Million (2021-2026)
  • Table 188. Africa Role Playing Games, by Age Range USD Million (2021-2026)
  • Table 189. North America Role Playing Games, by Country USD Million (2021-2026)
  • Table 190. North America Role Playing Games, by Type USD Million (2021-2026)
  • Table 191. North America Role Playing Games, by Technology USD Million (2021-2026)
  • Table 192. North America Role Playing Games, by Age Range USD Million (2021-2026)
  • Table 193. United States Role Playing Games, by Type USD Million (2021-2026)
  • Table 194. United States Role Playing Games, by Technology USD Million (2021-2026)
  • Table 195. United States Role Playing Games, by Age Range USD Million (2021-2026)
  • Table 196. Canada Role Playing Games, by Type USD Million (2021-2026)
  • Table 197. Canada Role Playing Games, by Technology USD Million (2021-2026)
  • Table 198. Canada Role Playing Games, by Age Range USD Million (2021-2026)
  • Table 199. Mexico Role Playing Games, by Type USD Million (2021-2026)
  • Table 200. Mexico Role Playing Games, by Technology USD Million (2021-2026)
  • Table 201. Mexico Role Playing Games, by Age Range USD Million (2021-2026)
  • Table 202. Research Programs/Design for This Report
  • Table 203. Key Data Information from Secondary Sources
  • Table 204. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Role Playing Games: by Type USD Million (2015-2020)
  • Figure 5. Global Role Playing Games: by Technology USD Million (2015-2020)
  • Figure 6. Global Role Playing Games: by Age Range USD Million (2015-2020)
  • Figure 7. South America Role Playing Games Share (%), by Country
  • Figure 8. Asia Pacific Role Playing Games Share (%), by Country
  • Figure 9. Europe Role Playing Games Share (%), by Country
  • Figure 10. MEA Role Playing Games Share (%), by Country
  • Figure 11. North America Role Playing Games Share (%), by Country
  • Figure 12. Global Role Playing Games share by Players 2020 (%)
  • Figure 13. BCG Matrix for key Companies
  • Figure 14. Activision Blizzard (United States) Revenue, Net Income and Gross profit
  • Figure 15. Activision Blizzard (United States) Revenue: by Geography 2020
  • Figure 16. Nintendo Co, Ltd.G (Japan) Revenue, Net Income and Gross profit
  • Figure 17. Nintendo Co, Ltd.G (Japan) Revenue: by Geography 2020
  • Figure 18. Bethesda Softworks (United States) Revenue, Net Income and Gross profit
  • Figure 19. Bethesda Softworks (United States) Revenue: by Geography 2020
  • Figure 20. Electronic Arts (United States) Revenue, Net Income and Gross profit
  • Figure 21. Electronic Arts (United States) Revenue: by Geography 2020
  • Figure 22. Square Enix (Japan) Revenue, Net Income and Gross profit
  • Figure 23. Square Enix (Japan) Revenue: by Geography 2020
  • Figure 24. Global Role Playing Games: by Type USD Million (2021-2026)
  • Figure 25. Global Role Playing Games: by Technology USD Million (2021-2026)
  • Figure 26. Global Role Playing Games: by Age Range USD Million (2021-2026)
  • Figure 27. South America Role Playing Games Share (%), by Country
  • Figure 28. Asia Pacific Role Playing Games Share (%), by Country
  • Figure 29. Europe Role Playing Games Share (%), by Country
  • Figure 30. MEA Role Playing Games Share (%), by Country
  • Figure 31. North America Role Playing Games Share (%), by Country
List of companies from research coverage that are profiled in the study
  • Activision Blizzard (United States)
  • Nintendo Co, Ltd.G (Japan)
  • Bethesda Softworks (United States)
  • Electronic Arts (United States)
  • Square Enix (Japan)
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Jul 2021 222 Pages 78 Tables Base Year: 2021 Coverage: 15+ Companies; 18 Countries

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