Game Booster Apps Comprehensive Study by Type (Mobile, PC), Application (Private User, Commercial User), Software Type (Android, IOS), Features (FPS & Temperature Monitoring, Super Boost, PC Game Recorder, System Optimizer, Free Diver Updater, Others) Players and Region - Global Market Outlook to 2030

Game Booster Apps Market by XX Submarkets | Forecast Years 2024-2030 | CAGR: 30%  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
About Game Booster Apps
Game Booster boosts FPS by micro-managing the Windows operating system and non-essential programs utilizing two core modes one that disables CPU sleep mode and the other that allows the CPU core to priorities gaming. With an in-game FPS counter to keep track of, test, and fine-tune these settings even further.

AttributesDetails
Study Period2018-2030
Base Year2023
UnitValue (USD Million)
CAGR30.0%


The competitive landscape of the worldwide Game Booster Apps market is marked by notable changes. These are the results of a complex interaction of elements such as trends, causes, and opportunities, as well as how different players choose to utilize them. In fact, it's worth noting that the market's vendor environment is seeing top companies’ innovations with a variety of growth features. Developers all around the world are attempting to increase their subscriber bases through new features, acquisitions, mergers, and new apps releases. Analyst at AMA Research estimates that United States Players will contribute the maximum growth to Global Game Booster Apps market throughout the forecasted period. Established and emerging Players should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.

Razer (United States), BGNmobi (Turkey), DU Apps (United Arab Emirates), InfoLife (United States), Iobit (United States), NetEase (China), Smart Game Booster (United States), Soocii (China), WTFast (Canada) and EZ System Repairs (United States) are some of the key players that are part of study coverage. Additionally, the Players which are also part of the research coverage are JetBoost (United States), Advanced System Optimizer (India) and MSI (United States).

Segmentation Overview
AMA Research has segmented the market of Global Game Booster Apps market by Type (Mobile and PC), Application (Private User and Commercial User) and Region.



On the basis of geography, the market of Game Booster Apps has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). If we see Market by Software Type, the sub-segment i.e. Android will boost the Game Booster Apps market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Features, the sub-segment i.e. FPS & Temperature Monitoring will boost the Game Booster Apps market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.

Influencing Trend:
Digitalization of Apps by Offering Real-Time Analytics of Data Traversing Between PC and Game Servers and Digitalization of Seamless Design to Help User Uplifting Game Experience and to Get More Graphics Cards

Market Growth Drivers:
Increasing Addiction of Online Gaming Among Children and Adults and The demand of All-In-One Package by Resolving Hardware and Software Related Issues

Challenges:
Rising Problem of Malware and Bug by Using Booster Apps Can Hamper the Game Booster Apps Market

Restraints:
Need High-Speed Internet Data and Acquire Large RAM Size Which Can Slow And Heat Up The Laptop Or Mobile Performance Can Constrain The Game Booster Apps Market

Opportunities:
Increase Gaming Performance Boost by Killing Unnecessary Background Task, Freeing Up Valuable System such as RAM and CPU Power Will Boost the Game Booster Apps Market and Advance Features Such Auto-Boost FPS and Optimization of PC for Faster and Smoother Gaming Performance Will Propel the Game Booster Apps Market

Market Leaders and their expansionary development strategies
On 03 Sep 2020, Niantic announced merging with advanced AR Technology to provide 5G-Ready AR content for mobile carriers to boost the mobile gaming experience. According to Niantic, 5G offers 20 times the bandwidth of 4G and 10 times the low-latency speed. The organization hopes to improve AR content and the AR experience even further by integrating 5G with AR. This might result in considerably improved gaming experiences for mobile app users. Players using 5G-ready AR content have a number of benefits, including sub-millisecond latency and high bandwidth. This implies that any number of Niantic explorers may cooperate or compete in real-time in the same virtual environment on their own devices.
On 28 Dec 2020, Smart Game Booster, a professional developer of PC game boosters launches Smart Game Booster 5. It is a smart way to boost gaming PC. The updated version may effectively increase FPS to improve computer speed and optimize the PC system for a more enjoyable gaming experience. Smart Game Booster 5 keeps the one-click boost that instantly unlocks the full power of users' graphics cards and speeds up the PC for gamers. To make it more effective, the new edition introduces “Super Boost,” which allows gamers to personalise GPU overclocking and improve screen brightness, sharpness, and tearing while lowering system latency. Smart Game Booster 5 promises to give consumers an all-in-one gaming solution.


Key Target Audience
Game Booster Apps Manufacturer, Game Booster Apps Distributor and Supplier, Game Booster Apps International Traders, Research and Development Institutes, Upstream and Downstream Buyers, Financial Institutes and Investors, Regulatory Bodies and Others

About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.

Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.

The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.

Report Objectives / Segmentation Covered

By Type
  • Mobile
  • PC
By Application
  • Private User
  • Commercial User
By Software Type
  • Android
  • IOS

By Features
  • FPS & Temperature Monitoring
  • Super Boost
  • PC Game Recorder
  • System Optimizer
  • Free Diver Updater
  • Others

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Increasing Addiction of Online Gaming Among Children and Adults
      • 3.2.2. The demand of All-In-One Package by Resolving Hardware and Software Related Issues
    • 3.3. Market Challenges
      • 3.3.1. Rising Problem of Malware and Bug by Using Booster Apps Can Hamper the Game Booster Apps Market
    • 3.4. Market Trends
      • 3.4.1. Digitalization of Apps by Offering Real-Time Analytics of Data Traversing Between PC and Game Servers
      • 3.4.2. Digitalization of Seamless Design to Help User Uplifting Game Experience and to Get More Graphics Cards
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Game Booster Apps, by Type, Application, Software Type, Features and Region (value and price ) (2018-2023)
    • 5.1. Introduction
    • 5.2. Global Game Booster Apps (Value)
      • 5.2.1. Global Game Booster Apps by: Type (Value)
        • 5.2.1.1. Mobile
        • 5.2.1.2. PC
      • 5.2.2. Global Game Booster Apps by: Application (Value)
        • 5.2.2.1. Private User
        • 5.2.2.2. Commercial User
      • 5.2.3. Global Game Booster Apps by: Software Type (Value)
        • 5.2.3.1. Android
        • 5.2.3.2. IOS
      • 5.2.4. Global Game Booster Apps by: Features (Value)
        • 5.2.4.1. FPS & Temperature Monitoring
        • 5.2.4.2. Super Boost
        • 5.2.4.3. PC Game Recorder
        • 5.2.4.4. System Optimizer
        • 5.2.4.5. Free Diver Updater
        • 5.2.4.6. Others
      • 5.2.5. Global Game Booster Apps Region
        • 5.2.5.1. South America
          • 5.2.5.1.1. Brazil
          • 5.2.5.1.2. Argentina
          • 5.2.5.1.3. Rest of South America
        • 5.2.5.2. Asia Pacific
          • 5.2.5.2.1. China
          • 5.2.5.2.2. Japan
          • 5.2.5.2.3. India
          • 5.2.5.2.4. South Korea
          • 5.2.5.2.5. Taiwan
          • 5.2.5.2.6. Australia
          • 5.2.5.2.7. Rest of Asia-Pacific
        • 5.2.5.3. Europe
          • 5.2.5.3.1. Germany
          • 5.2.5.3.2. France
          • 5.2.5.3.3. Italy
          • 5.2.5.3.4. United Kingdom
          • 5.2.5.3.5. Netherlands
          • 5.2.5.3.6. Rest of Europe
        • 5.2.5.4. MEA
          • 5.2.5.4.1. Middle East
          • 5.2.5.4.2. Africa
        • 5.2.5.5. North America
          • 5.2.5.5.1. United States
          • 5.2.5.5.2. Canada
          • 5.2.5.5.3. Mexico
    • 5.3. Global Game Booster Apps (Price)
      • 5.3.1. Global Game Booster Apps by: Type (Price)
  • 6. Game Booster Apps: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2023)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Razer (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. BGNmobi (Turkey)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. DU Apps (United Arab Emirates)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. InfoLife (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Iobit (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. NetEase (China)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Smart Game Booster (United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Soocii (China)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. WTFast (Canada)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. EZ System Repairs (United States)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global Game Booster Apps Sale, by Type, Application, Software Type, Features and Region (value and price ) (2025-2030)
    • 7.1. Introduction
    • 7.2. Global Game Booster Apps (Value)
      • 7.2.1. Global Game Booster Apps by: Type (Value)
        • 7.2.1.1. Mobile
        • 7.2.1.2. PC
      • 7.2.2. Global Game Booster Apps by: Application (Value)
        • 7.2.2.1. Private User
        • 7.2.2.2. Commercial User
      • 7.2.3. Global Game Booster Apps by: Software Type (Value)
        • 7.2.3.1. Android
        • 7.2.3.2. IOS
      • 7.2.4. Global Game Booster Apps by: Features (Value)
        • 7.2.4.1. FPS & Temperature Monitoring
        • 7.2.4.2. Super Boost
        • 7.2.4.3. PC Game Recorder
        • 7.2.4.4. System Optimizer
        • 7.2.4.5. Free Diver Updater
        • 7.2.4.6. Others
      • 7.2.5. Global Game Booster Apps Region
        • 7.2.5.1. South America
          • 7.2.5.1.1. Brazil
          • 7.2.5.1.2. Argentina
          • 7.2.5.1.3. Rest of South America
        • 7.2.5.2. Asia Pacific
          • 7.2.5.2.1. China
          • 7.2.5.2.2. Japan
          • 7.2.5.2.3. India
          • 7.2.5.2.4. South Korea
          • 7.2.5.2.5. Taiwan
          • 7.2.5.2.6. Australia
          • 7.2.5.2.7. Rest of Asia-Pacific
        • 7.2.5.3. Europe
          • 7.2.5.3.1. Germany
          • 7.2.5.3.2. France
          • 7.2.5.3.3. Italy
          • 7.2.5.3.4. United Kingdom
          • 7.2.5.3.5. Netherlands
          • 7.2.5.3.6. Rest of Europe
        • 7.2.5.4. MEA
          • 7.2.5.4.1. Middle East
          • 7.2.5.4.2. Africa
        • 7.2.5.5. North America
          • 7.2.5.5.1. United States
          • 7.2.5.5.2. Canada
          • 7.2.5.5.3. Mexico
    • 7.3. Global Game Booster Apps (Price)
      • 7.3.1. Global Game Booster Apps by: Type (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Game Booster Apps: by Type(USD Million)
  • Table 2. Game Booster Apps Mobile , by Region USD Million (2018-2023)
  • Table 3. Game Booster Apps PC , by Region USD Million (2018-2023)
  • Table 4. Game Booster Apps: by Application(USD Million)
  • Table 5. Game Booster Apps Private User , by Region USD Million (2018-2023)
  • Table 6. Game Booster Apps Commercial User , by Region USD Million (2018-2023)
  • Table 7. Game Booster Apps: by Software Type(USD Million)
  • Table 8. Game Booster Apps Android , by Region USD Million (2018-2023)
  • Table 9. Game Booster Apps IOS , by Region USD Million (2018-2023)
  • Table 10. Game Booster Apps: by Features(USD Million)
  • Table 11. Game Booster Apps FPS & Temperature Monitoring , by Region USD Million (2018-2023)
  • Table 12. Game Booster Apps Super Boost , by Region USD Million (2018-2023)
  • Table 13. Game Booster Apps PC Game Recorder , by Region USD Million (2018-2023)
  • Table 14. Game Booster Apps System Optimizer , by Region USD Million (2018-2023)
  • Table 15. Game Booster Apps Free Diver Updater , by Region USD Million (2018-2023)
  • Table 16. Game Booster Apps Others , by Region USD Million (2018-2023)
  • Table 17. South America Game Booster Apps, by Country USD Million (2018-2023)
  • Table 18. South America Game Booster Apps, by Type USD Million (2018-2023)
  • Table 19. South America Game Booster Apps, by Application USD Million (2018-2023)
  • Table 20. South America Game Booster Apps, by Software Type USD Million (2018-2023)
  • Table 21. South America Game Booster Apps, by Features USD Million (2018-2023)
  • Table 22. Brazil Game Booster Apps, by Type USD Million (2018-2023)
  • Table 23. Brazil Game Booster Apps, by Application USD Million (2018-2023)
  • Table 24. Brazil Game Booster Apps, by Software Type USD Million (2018-2023)
  • Table 25. Brazil Game Booster Apps, by Features USD Million (2018-2023)
  • Table 26. Argentina Game Booster Apps, by Type USD Million (2018-2023)
  • Table 27. Argentina Game Booster Apps, by Application USD Million (2018-2023)
  • Table 28. Argentina Game Booster Apps, by Software Type USD Million (2018-2023)
  • Table 29. Argentina Game Booster Apps, by Features USD Million (2018-2023)
  • Table 30. Rest of South America Game Booster Apps, by Type USD Million (2018-2023)
  • Table 31. Rest of South America Game Booster Apps, by Application USD Million (2018-2023)
  • Table 32. Rest of South America Game Booster Apps, by Software Type USD Million (2018-2023)
  • Table 33. Rest of South America Game Booster Apps, by Features USD Million (2018-2023)
  • Table 34. Asia Pacific Game Booster Apps, by Country USD Million (2018-2023)
  • Table 35. Asia Pacific Game Booster Apps, by Type USD Million (2018-2023)
  • Table 36. Asia Pacific Game Booster Apps, by Application USD Million (2018-2023)
  • Table 37. Asia Pacific Game Booster Apps, by Software Type USD Million (2018-2023)
  • Table 38. Asia Pacific Game Booster Apps, by Features USD Million (2018-2023)
  • Table 39. China Game Booster Apps, by Type USD Million (2018-2023)
  • Table 40. China Game Booster Apps, by Application USD Million (2018-2023)
  • Table 41. China Game Booster Apps, by Software Type USD Million (2018-2023)
  • Table 42. China Game Booster Apps, by Features USD Million (2018-2023)
  • Table 43. Japan Game Booster Apps, by Type USD Million (2018-2023)
  • Table 44. Japan Game Booster Apps, by Application USD Million (2018-2023)
  • Table 45. Japan Game Booster Apps, by Software Type USD Million (2018-2023)
  • Table 46. Japan Game Booster Apps, by Features USD Million (2018-2023)
  • Table 47. India Game Booster Apps, by Type USD Million (2018-2023)
  • Table 48. India Game Booster Apps, by Application USD Million (2018-2023)
  • Table 49. India Game Booster Apps, by Software Type USD Million (2018-2023)
  • Table 50. India Game Booster Apps, by Features USD Million (2018-2023)
  • Table 51. South Korea Game Booster Apps, by Type USD Million (2018-2023)
  • Table 52. South Korea Game Booster Apps, by Application USD Million (2018-2023)
  • Table 53. South Korea Game Booster Apps, by Software Type USD Million (2018-2023)
  • Table 54. South Korea Game Booster Apps, by Features USD Million (2018-2023)
  • Table 55. Taiwan Game Booster Apps, by Type USD Million (2018-2023)
  • Table 56. Taiwan Game Booster Apps, by Application USD Million (2018-2023)
  • Table 57. Taiwan Game Booster Apps, by Software Type USD Million (2018-2023)
  • Table 58. Taiwan Game Booster Apps, by Features USD Million (2018-2023)
  • Table 59. Australia Game Booster Apps, by Type USD Million (2018-2023)
  • Table 60. Australia Game Booster Apps, by Application USD Million (2018-2023)
  • Table 61. Australia Game Booster Apps, by Software Type USD Million (2018-2023)
  • Table 62. Australia Game Booster Apps, by Features USD Million (2018-2023)
  • Table 63. Rest of Asia-Pacific Game Booster Apps, by Type USD Million (2018-2023)
  • Table 64. Rest of Asia-Pacific Game Booster Apps, by Application USD Million (2018-2023)
  • Table 65. Rest of Asia-Pacific Game Booster Apps, by Software Type USD Million (2018-2023)
  • Table 66. Rest of Asia-Pacific Game Booster Apps, by Features USD Million (2018-2023)
  • Table 67. Europe Game Booster Apps, by Country USD Million (2018-2023)
  • Table 68. Europe Game Booster Apps, by Type USD Million (2018-2023)
  • Table 69. Europe Game Booster Apps, by Application USD Million (2018-2023)
  • Table 70. Europe Game Booster Apps, by Software Type USD Million (2018-2023)
  • Table 71. Europe Game Booster Apps, by Features USD Million (2018-2023)
  • Table 72. Germany Game Booster Apps, by Type USD Million (2018-2023)
  • Table 73. Germany Game Booster Apps, by Application USD Million (2018-2023)
  • Table 74. Germany Game Booster Apps, by Software Type USD Million (2018-2023)
  • Table 75. Germany Game Booster Apps, by Features USD Million (2018-2023)
  • Table 76. France Game Booster Apps, by Type USD Million (2018-2023)
  • Table 77. France Game Booster Apps, by Application USD Million (2018-2023)
  • Table 78. France Game Booster Apps, by Software Type USD Million (2018-2023)
  • Table 79. France Game Booster Apps, by Features USD Million (2018-2023)
  • Table 80. Italy Game Booster Apps, by Type USD Million (2018-2023)
  • Table 81. Italy Game Booster Apps, by Application USD Million (2018-2023)
  • Table 82. Italy Game Booster Apps, by Software Type USD Million (2018-2023)
  • Table 83. Italy Game Booster Apps, by Features USD Million (2018-2023)
  • Table 84. United Kingdom Game Booster Apps, by Type USD Million (2018-2023)
  • Table 85. United Kingdom Game Booster Apps, by Application USD Million (2018-2023)
  • Table 86. United Kingdom Game Booster Apps, by Software Type USD Million (2018-2023)
  • Table 87. United Kingdom Game Booster Apps, by Features USD Million (2018-2023)
  • Table 88. Netherlands Game Booster Apps, by Type USD Million (2018-2023)
  • Table 89. Netherlands Game Booster Apps, by Application USD Million (2018-2023)
  • Table 90. Netherlands Game Booster Apps, by Software Type USD Million (2018-2023)
  • Table 91. Netherlands Game Booster Apps, by Features USD Million (2018-2023)
  • Table 92. Rest of Europe Game Booster Apps, by Type USD Million (2018-2023)
  • Table 93. Rest of Europe Game Booster Apps, by Application USD Million (2018-2023)
  • Table 94. Rest of Europe Game Booster Apps, by Software Type USD Million (2018-2023)
  • Table 95. Rest of Europe Game Booster Apps, by Features USD Million (2018-2023)
  • Table 96. MEA Game Booster Apps, by Country USD Million (2018-2023)
  • Table 97. MEA Game Booster Apps, by Type USD Million (2018-2023)
  • Table 98. MEA Game Booster Apps, by Application USD Million (2018-2023)
  • Table 99. MEA Game Booster Apps, by Software Type USD Million (2018-2023)
  • Table 100. MEA Game Booster Apps, by Features USD Million (2018-2023)
  • Table 101. Middle East Game Booster Apps, by Type USD Million (2018-2023)
  • Table 102. Middle East Game Booster Apps, by Application USD Million (2018-2023)
  • Table 103. Middle East Game Booster Apps, by Software Type USD Million (2018-2023)
  • Table 104. Middle East Game Booster Apps, by Features USD Million (2018-2023)
  • Table 105. Africa Game Booster Apps, by Type USD Million (2018-2023)
  • Table 106. Africa Game Booster Apps, by Application USD Million (2018-2023)
  • Table 107. Africa Game Booster Apps, by Software Type USD Million (2018-2023)
  • Table 108. Africa Game Booster Apps, by Features USD Million (2018-2023)
  • Table 109. North America Game Booster Apps, by Country USD Million (2018-2023)
  • Table 110. North America Game Booster Apps, by Type USD Million (2018-2023)
  • Table 111. North America Game Booster Apps, by Application USD Million (2018-2023)
  • Table 112. North America Game Booster Apps, by Software Type USD Million (2018-2023)
  • Table 113. North America Game Booster Apps, by Features USD Million (2018-2023)
  • Table 114. United States Game Booster Apps, by Type USD Million (2018-2023)
  • Table 115. United States Game Booster Apps, by Application USD Million (2018-2023)
  • Table 116. United States Game Booster Apps, by Software Type USD Million (2018-2023)
  • Table 117. United States Game Booster Apps, by Features USD Million (2018-2023)
  • Table 118. Canada Game Booster Apps, by Type USD Million (2018-2023)
  • Table 119. Canada Game Booster Apps, by Application USD Million (2018-2023)
  • Table 120. Canada Game Booster Apps, by Software Type USD Million (2018-2023)
  • Table 121. Canada Game Booster Apps, by Features USD Million (2018-2023)
  • Table 122. Mexico Game Booster Apps, by Type USD Million (2018-2023)
  • Table 123. Mexico Game Booster Apps, by Application USD Million (2018-2023)
  • Table 124. Mexico Game Booster Apps, by Software Type USD Million (2018-2023)
  • Table 125. Mexico Game Booster Apps, by Features USD Million (2018-2023)
  • Table 126. Game Booster Apps: by Type(USD/Units)
  • Table 127. Company Basic Information, Sales Area and Its Competitors
  • Table 128. Company Basic Information, Sales Area and Its Competitors
  • Table 129. Company Basic Information, Sales Area and Its Competitors
  • Table 130. Company Basic Information, Sales Area and Its Competitors
  • Table 131. Company Basic Information, Sales Area and Its Competitors
  • Table 132. Company Basic Information, Sales Area and Its Competitors
  • Table 133. Company Basic Information, Sales Area and Its Competitors
  • Table 134. Company Basic Information, Sales Area and Its Competitors
  • Table 135. Company Basic Information, Sales Area and Its Competitors
  • Table 136. Company Basic Information, Sales Area and Its Competitors
  • Table 137. Game Booster Apps: by Type(USD Million)
  • Table 138. Game Booster Apps Mobile , by Region USD Million (2025-2030)
  • Table 139. Game Booster Apps PC , by Region USD Million (2025-2030)
  • Table 140. Game Booster Apps: by Application(USD Million)
  • Table 141. Game Booster Apps Private User , by Region USD Million (2025-2030)
  • Table 142. Game Booster Apps Commercial User , by Region USD Million (2025-2030)
  • Table 143. Game Booster Apps: by Software Type(USD Million)
  • Table 144. Game Booster Apps Android , by Region USD Million (2025-2030)
  • Table 145. Game Booster Apps IOS , by Region USD Million (2025-2030)
  • Table 146. Game Booster Apps: by Features(USD Million)
  • Table 147. Game Booster Apps FPS & Temperature Monitoring , by Region USD Million (2025-2030)
  • Table 148. Game Booster Apps Super Boost , by Region USD Million (2025-2030)
  • Table 149. Game Booster Apps PC Game Recorder , by Region USD Million (2025-2030)
  • Table 150. Game Booster Apps System Optimizer , by Region USD Million (2025-2030)
  • Table 151. Game Booster Apps Free Diver Updater , by Region USD Million (2025-2030)
  • Table 152. Game Booster Apps Others , by Region USD Million (2025-2030)
  • Table 153. South America Game Booster Apps, by Country USD Million (2025-2030)
  • Table 154. South America Game Booster Apps, by Type USD Million (2025-2030)
  • Table 155. South America Game Booster Apps, by Application USD Million (2025-2030)
  • Table 156. South America Game Booster Apps, by Software Type USD Million (2025-2030)
  • Table 157. South America Game Booster Apps, by Features USD Million (2025-2030)
  • Table 158. Brazil Game Booster Apps, by Type USD Million (2025-2030)
  • Table 159. Brazil Game Booster Apps, by Application USD Million (2025-2030)
  • Table 160. Brazil Game Booster Apps, by Software Type USD Million (2025-2030)
  • Table 161. Brazil Game Booster Apps, by Features USD Million (2025-2030)
  • Table 162. Argentina Game Booster Apps, by Type USD Million (2025-2030)
  • Table 163. Argentina Game Booster Apps, by Application USD Million (2025-2030)
  • Table 164. Argentina Game Booster Apps, by Software Type USD Million (2025-2030)
  • Table 165. Argentina Game Booster Apps, by Features USD Million (2025-2030)
  • Table 166. Rest of South America Game Booster Apps, by Type USD Million (2025-2030)
  • Table 167. Rest of South America Game Booster Apps, by Application USD Million (2025-2030)
  • Table 168. Rest of South America Game Booster Apps, by Software Type USD Million (2025-2030)
  • Table 169. Rest of South America Game Booster Apps, by Features USD Million (2025-2030)
  • Table 170. Asia Pacific Game Booster Apps, by Country USD Million (2025-2030)
  • Table 171. Asia Pacific Game Booster Apps, by Type USD Million (2025-2030)
  • Table 172. Asia Pacific Game Booster Apps, by Application USD Million (2025-2030)
  • Table 173. Asia Pacific Game Booster Apps, by Software Type USD Million (2025-2030)
  • Table 174. Asia Pacific Game Booster Apps, by Features USD Million (2025-2030)
  • Table 175. China Game Booster Apps, by Type USD Million (2025-2030)
  • Table 176. China Game Booster Apps, by Application USD Million (2025-2030)
  • Table 177. China Game Booster Apps, by Software Type USD Million (2025-2030)
  • Table 178. China Game Booster Apps, by Features USD Million (2025-2030)
  • Table 179. Japan Game Booster Apps, by Type USD Million (2025-2030)
  • Table 180. Japan Game Booster Apps, by Application USD Million (2025-2030)
  • Table 181. Japan Game Booster Apps, by Software Type USD Million (2025-2030)
  • Table 182. Japan Game Booster Apps, by Features USD Million (2025-2030)
  • Table 183. India Game Booster Apps, by Type USD Million (2025-2030)
  • Table 184. India Game Booster Apps, by Application USD Million (2025-2030)
  • Table 185. India Game Booster Apps, by Software Type USD Million (2025-2030)
  • Table 186. India Game Booster Apps, by Features USD Million (2025-2030)
  • Table 187. South Korea Game Booster Apps, by Type USD Million (2025-2030)
  • Table 188. South Korea Game Booster Apps, by Application USD Million (2025-2030)
  • Table 189. South Korea Game Booster Apps, by Software Type USD Million (2025-2030)
  • Table 190. South Korea Game Booster Apps, by Features USD Million (2025-2030)
  • Table 191. Taiwan Game Booster Apps, by Type USD Million (2025-2030)
  • Table 192. Taiwan Game Booster Apps, by Application USD Million (2025-2030)
  • Table 193. Taiwan Game Booster Apps, by Software Type USD Million (2025-2030)
  • Table 194. Taiwan Game Booster Apps, by Features USD Million (2025-2030)
  • Table 195. Australia Game Booster Apps, by Type USD Million (2025-2030)
  • Table 196. Australia Game Booster Apps, by Application USD Million (2025-2030)
  • Table 197. Australia Game Booster Apps, by Software Type USD Million (2025-2030)
  • Table 198. Australia Game Booster Apps, by Features USD Million (2025-2030)
  • Table 199. Rest of Asia-Pacific Game Booster Apps, by Type USD Million (2025-2030)
  • Table 200. Rest of Asia-Pacific Game Booster Apps, by Application USD Million (2025-2030)
  • Table 201. Rest of Asia-Pacific Game Booster Apps, by Software Type USD Million (2025-2030)
  • Table 202. Rest of Asia-Pacific Game Booster Apps, by Features USD Million (2025-2030)
  • Table 203. Europe Game Booster Apps, by Country USD Million (2025-2030)
  • Table 204. Europe Game Booster Apps, by Type USD Million (2025-2030)
  • Table 205. Europe Game Booster Apps, by Application USD Million (2025-2030)
  • Table 206. Europe Game Booster Apps, by Software Type USD Million (2025-2030)
  • Table 207. Europe Game Booster Apps, by Features USD Million (2025-2030)
  • Table 208. Germany Game Booster Apps, by Type USD Million (2025-2030)
  • Table 209. Germany Game Booster Apps, by Application USD Million (2025-2030)
  • Table 210. Germany Game Booster Apps, by Software Type USD Million (2025-2030)
  • Table 211. Germany Game Booster Apps, by Features USD Million (2025-2030)
  • Table 212. France Game Booster Apps, by Type USD Million (2025-2030)
  • Table 213. France Game Booster Apps, by Application USD Million (2025-2030)
  • Table 214. France Game Booster Apps, by Software Type USD Million (2025-2030)
  • Table 215. France Game Booster Apps, by Features USD Million (2025-2030)
  • Table 216. Italy Game Booster Apps, by Type USD Million (2025-2030)
  • Table 217. Italy Game Booster Apps, by Application USD Million (2025-2030)
  • Table 218. Italy Game Booster Apps, by Software Type USD Million (2025-2030)
  • Table 219. Italy Game Booster Apps, by Features USD Million (2025-2030)
  • Table 220. United Kingdom Game Booster Apps, by Type USD Million (2025-2030)
  • Table 221. United Kingdom Game Booster Apps, by Application USD Million (2025-2030)
  • Table 222. United Kingdom Game Booster Apps, by Software Type USD Million (2025-2030)
  • Table 223. United Kingdom Game Booster Apps, by Features USD Million (2025-2030)
  • Table 224. Netherlands Game Booster Apps, by Type USD Million (2025-2030)
  • Table 225. Netherlands Game Booster Apps, by Application USD Million (2025-2030)
  • Table 226. Netherlands Game Booster Apps, by Software Type USD Million (2025-2030)
  • Table 227. Netherlands Game Booster Apps, by Features USD Million (2025-2030)
  • Table 228. Rest of Europe Game Booster Apps, by Type USD Million (2025-2030)
  • Table 229. Rest of Europe Game Booster Apps, by Application USD Million (2025-2030)
  • Table 230. Rest of Europe Game Booster Apps, by Software Type USD Million (2025-2030)
  • Table 231. Rest of Europe Game Booster Apps, by Features USD Million (2025-2030)
  • Table 232. MEA Game Booster Apps, by Country USD Million (2025-2030)
  • Table 233. MEA Game Booster Apps, by Type USD Million (2025-2030)
  • Table 234. MEA Game Booster Apps, by Application USD Million (2025-2030)
  • Table 235. MEA Game Booster Apps, by Software Type USD Million (2025-2030)
  • Table 236. MEA Game Booster Apps, by Features USD Million (2025-2030)
  • Table 237. Middle East Game Booster Apps, by Type USD Million (2025-2030)
  • Table 238. Middle East Game Booster Apps, by Application USD Million (2025-2030)
  • Table 239. Middle East Game Booster Apps, by Software Type USD Million (2025-2030)
  • Table 240. Middle East Game Booster Apps, by Features USD Million (2025-2030)
  • Table 241. Africa Game Booster Apps, by Type USD Million (2025-2030)
  • Table 242. Africa Game Booster Apps, by Application USD Million (2025-2030)
  • Table 243. Africa Game Booster Apps, by Software Type USD Million (2025-2030)
  • Table 244. Africa Game Booster Apps, by Features USD Million (2025-2030)
  • Table 245. North America Game Booster Apps, by Country USD Million (2025-2030)
  • Table 246. North America Game Booster Apps, by Type USD Million (2025-2030)
  • Table 247. North America Game Booster Apps, by Application USD Million (2025-2030)
  • Table 248. North America Game Booster Apps, by Software Type USD Million (2025-2030)
  • Table 249. North America Game Booster Apps, by Features USD Million (2025-2030)
  • Table 250. United States Game Booster Apps, by Type USD Million (2025-2030)
  • Table 251. United States Game Booster Apps, by Application USD Million (2025-2030)
  • Table 252. United States Game Booster Apps, by Software Type USD Million (2025-2030)
  • Table 253. United States Game Booster Apps, by Features USD Million (2025-2030)
  • Table 254. Canada Game Booster Apps, by Type USD Million (2025-2030)
  • Table 255. Canada Game Booster Apps, by Application USD Million (2025-2030)
  • Table 256. Canada Game Booster Apps, by Software Type USD Million (2025-2030)
  • Table 257. Canada Game Booster Apps, by Features USD Million (2025-2030)
  • Table 258. Mexico Game Booster Apps, by Type USD Million (2025-2030)
  • Table 259. Mexico Game Booster Apps, by Application USD Million (2025-2030)
  • Table 260. Mexico Game Booster Apps, by Software Type USD Million (2025-2030)
  • Table 261. Mexico Game Booster Apps, by Features USD Million (2025-2030)
  • Table 262. Game Booster Apps: by Type(USD/Units)
  • Table 263. Research Programs/Design for This Report
  • Table 264. Key Data Information from Secondary Sources
  • Table 265. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Game Booster Apps: by Type USD Million (2018-2023)
  • Figure 5. Global Game Booster Apps: by Application USD Million (2018-2023)
  • Figure 6. Global Game Booster Apps: by Software Type USD Million (2018-2023)
  • Figure 7. Global Game Booster Apps: by Features USD Million (2018-2023)
  • Figure 8. South America Game Booster Apps Share (%), by Country
  • Figure 9. Asia Pacific Game Booster Apps Share (%), by Country
  • Figure 10. Europe Game Booster Apps Share (%), by Country
  • Figure 11. MEA Game Booster Apps Share (%), by Country
  • Figure 12. North America Game Booster Apps Share (%), by Country
  • Figure 13. Global Game Booster Apps: by Type USD/Units (2018-2023)
  • Figure 14. Global Game Booster Apps share by Players 2023 (%)
  • Figure 15. Global Game Booster Apps share by Players (Top 3) 2023(%)
  • Figure 16. Global Game Booster Apps share by Players (Top 5) 2023(%)
  • Figure 17. BCG Matrix for key Companies
  • Figure 18. Razer (United States) Revenue, Net Income and Gross profit
  • Figure 19. Razer (United States) Revenue: by Geography 2023
  • Figure 20. BGNmobi (Turkey) Revenue, Net Income and Gross profit
  • Figure 21. BGNmobi (Turkey) Revenue: by Geography 2023
  • Figure 22. DU Apps (United Arab Emirates) Revenue, Net Income and Gross profit
  • Figure 23. DU Apps (United Arab Emirates) Revenue: by Geography 2023
  • Figure 24. InfoLife (United States) Revenue, Net Income and Gross profit
  • Figure 25. InfoLife (United States) Revenue: by Geography 2023
  • Figure 26. Iobit (United States) Revenue, Net Income and Gross profit
  • Figure 27. Iobit (United States) Revenue: by Geography 2023
  • Figure 28. NetEase (China) Revenue, Net Income and Gross profit
  • Figure 29. NetEase (China) Revenue: by Geography 2023
  • Figure 30. Smart Game Booster (United States) Revenue, Net Income and Gross profit
  • Figure 31. Smart Game Booster (United States) Revenue: by Geography 2023
  • Figure 32. Soocii (China) Revenue, Net Income and Gross profit
  • Figure 33. Soocii (China) Revenue: by Geography 2023
  • Figure 34. WTFast (Canada) Revenue, Net Income and Gross profit
  • Figure 35. WTFast (Canada) Revenue: by Geography 2023
  • Figure 36. EZ System Repairs (United States) Revenue, Net Income and Gross profit
  • Figure 37. EZ System Repairs (United States) Revenue: by Geography 2023
  • Figure 38. Global Game Booster Apps: by Type USD Million (2025-2030)
  • Figure 39. Global Game Booster Apps: by Application USD Million (2025-2030)
  • Figure 40. Global Game Booster Apps: by Software Type USD Million (2025-2030)
  • Figure 41. Global Game Booster Apps: by Features USD Million (2025-2030)
  • Figure 42. South America Game Booster Apps Share (%), by Country
  • Figure 43. Asia Pacific Game Booster Apps Share (%), by Country
  • Figure 44. Europe Game Booster Apps Share (%), by Country
  • Figure 45. MEA Game Booster Apps Share (%), by Country
  • Figure 46. North America Game Booster Apps Share (%), by Country
  • Figure 47. Global Game Booster Apps: by Type USD/Units (2025-2030)
List of companies from research coverage that are profiled in the study
  • Razer (United States)
  • BGNmobi (Turkey)
  • DU Apps (United Arab Emirates)
  • InfoLife (United States)
  • Iobit (United States)
  • NetEase (China)
  • Smart Game Booster (United States)
  • Soocii (China)
  • WTFast (Canada)
  • EZ System Repairs (United States)
Additional players considered in the study are as follows:
JetBoost (United States) , Advanced System Optimizer (India) , MSI (United States)
Select User Access Type

Key Highlights of Report


Feb 2024 237 Pages 90 Tables Base Year: 2023 Coverage: 15+ Companies; 18 Countries

Request Sample Pages

Budget constraints? Get in touch with us for special pricing


Check Discount Now

Talk to Our Experts

Want to Customize Study?


"We employ Market statistics, Industry benchmarking, Patent analysis, and Technological Insights to derive requirements and provide customize scope of work."

Make an Enquiry Now

Frequently Asked Questions (FAQ):

The standard version of the report profiles players such as Razer (United States), BGNmobi (Turkey), DU Apps (United Arab Emirates), InfoLife (United States), Iobit (United States), NetEase (China), Smart Game Booster (United States), Soocii (China), WTFast (Canada) and EZ System Repairs (United States) etc.
The Study can be customized subject to feasibility and data availability. Please connect with our sales representative for further information.
"Digitalization of Apps by Offering Real-Time Analytics of Data Traversing Between PC and Game Servers " is seen as one of major influencing trends for Game Booster Apps Market during projected period 2023-2030.
The Game Booster Apps market study includes a random mix of players, including both market leaders and some top growing emerging players. Connect with our sales executive to get a complete company list in our research coverage.

Know More About Global Game Booster Apps Market Report?