Global Virtual Training
Global Virtual Training

Virtual Training Comprehensive Study by Components (Hardware, Software), End User (Defense and Security, Civil Aviation, Education, E-Learning, Game-Based Learning, Entertainment, Others (Digital Manufacturing and Healthcare)) Players and Region - Global Market Outlook to 2026

Virtual Training Market Segmented into XX Submarkets. | Forecast Years: 2021- 2026  

Mar 2021 Edition 227 Pages 218 Tables & Figures
  • Summary
  • Market Segments
  • Table of Content
  • List of Tables & Figures
  • Companies Mentioned
What is Virtual Training Market?

Virtual training refers to coaching done in a simulated or virtual environment, or when the instructor and the learner are in separate locations. It’s a training technique in which virtual environment is used by an instructor to show, explain or test certain skills that can facilitate others to learn something. Virtual training can be done synchronously or asynchronously. Virtual training environments and virtual training are designed to simulate the traditional classroom or learning experience. Virtual training is used not just for educational purposes but for commercial as well as industrial training also. It’s extensively utilized in varied end-user industries like aviation, defense, e-learning, entertainment, among others.

The market study is being classified and major geographies with country level break-up.

CAE Inc. (Canada), L-3 Link Simulation & Training (United Kingdom), Cubic Corporation (United States), ON24, Inc. (United States), QinetiQ Group plc (United Kingdom), BAE Systems plc (United Kingdom), Laerdal Medical Corporation (United States), Kratos Defense & Security Solutions, Inc. (United States), The DiSTI Corporation (United States), ANSYS, Inc. (United States) and Microsoft Corporation (United States) are some of the key players profiled in the study. Additionally, the Vendors which are also part of the research are The Boeing Company (United States), Geomagic, Inc. (United States), Saab Australia Pty Ltd. (Australia), Heartwood, Inc. (United States) and Tata Consultancy Services (India).

Research Analyst at AMA predicts that United States Vendors will contribute to the maximum growth of Global Virtual Training market throughout the predicted period.

Segment Analysis
Analyst at AMA have segmented the market study of Global Virtual Training market by Type, Application and Region.

On the basis of geography, the market of Virtual Training has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.

Market Drivers
  • Increase in Awareness about Virtual Training
  • Cost-Effective Benefits of Virtual Training
  • Increase in Defense, Healthcare, and Education Expenditure


Restraints
  • Resistance to Adopt the Virtual Training and Simulation Technology
  • Lack of Investments in R&D

Opportunities
  • Advancements in Technology
  • Scope for Improvements in Other Industries (Mining, Transportation, and Energy)


Market Leaders and some development strategies
On 26 November 2018, The DiSTI Corporation, the world’s leading provider of 3D virtual training solutions as well as developer of VE Studio, has announced that it has signed an agreement with Technical Training Professionals (TTP), to develop interactive 3D and Virtual Reality training courses for the utility industry.
On 16 July 2018, CAE has launched CAE 700MR Series flight training device for military helicopter training. Simulation architecture intended for distributed mission operations and integrated live-virtual-constructive (iLVC) training to facilitate networking as well as interoperability.


Key Target Audience
Military Virtual Training Manufacturers, Military Virtual Training Distributors/Traders/Wholesalers, Military Virtual Training Subcomponent Manufacturers, Industry Association and Downstream Vendors

Customization in the Report Available:
The Study can be customized to meet your requirements. Please connect with our representative, who will ensure you get a report that suits your needs.
Data related to EXIM [Export- Import], production & consumption by country or regional level break-up can be provided based on client request**
** Confirmation on availability of data would be informed prior purchase
Report Objectives / Segmentation Covered
By Components
  • Hardware
  • Software

By End User
  • Defense and Security
  • Civil Aviation
  • Education
  • E-Learning
  • Game-Based Learning
  • Entertainment
  • Others (Digital Manufacturing and Healthcare)

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Increase in Awareness about Virtual Training
      • 3.2.2. Cost-Effective Benefits of Virtual Training
      • 3.2.3. Increase in Defense, Healthcare, and Education Expenditure
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Virtual Training, by Components, End User and Region (value) (2015-2020)
    • 5.1. Introduction
    • 5.2. Global Virtual Training (Value)
      • 5.2.1. Global Virtual Training by: Components (Value)
        • 5.2.1.1. Hardware
        • 5.2.1.2. Software
      • 5.2.2. Global Virtual Training by: End User (Value)
        • 5.2.2.1. Defense and Security
        • 5.2.2.2. Civil Aviation
        • 5.2.2.3. Education
        • 5.2.2.4. E-Learning
        • 5.2.2.5. Game-Based Learning
        • 5.2.2.6. Entertainment
        • 5.2.2.7. Others (Digital Manufacturing and Healthcare)
      • 5.2.3. Global Virtual Training Region
        • 5.2.3.1. South America
          • 5.2.3.1.1. Brazil
          • 5.2.3.1.2. Argentina
          • 5.2.3.1.3. Rest of South America
        • 5.2.3.2. Asia Pacific
          • 5.2.3.2.1. China
          • 5.2.3.2.2. Japan
          • 5.2.3.2.3. India
          • 5.2.3.2.4. South Korea
          • 5.2.3.2.5. Taiwan
          • 5.2.3.2.6. Australia
          • 5.2.3.2.7. Rest of Asia-Pacific
        • 5.2.3.3. Europe
          • 5.2.3.3.1. Germany
          • 5.2.3.3.2. France
          • 5.2.3.3.3. Italy
          • 5.2.3.3.4. United Kingdom
          • 5.2.3.3.5. Netherlands
          • 5.2.3.3.6. Rest of Europe
        • 5.2.3.4. MEA
          • 5.2.3.4.1. Middle East
          • 5.2.3.4.2. Africa
        • 5.2.3.5. North America
          • 5.2.3.5.1. United States
          • 5.2.3.5.2. Canada
          • 5.2.3.5.3. Mexico
  • 6. Virtual Training: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2020)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. CAE Inc. (Canada)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. L-3 Link Simulation & Training (United Kingdom)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Cubic Corporation (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. ON24, Inc. (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. QinetiQ Group plc (United Kingdom)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. BAE Systems plc (United Kingdom)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Laerdal Medical Corporation (United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Kratos Defense & Security Solutions, Inc. (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. The DiSTI Corporation (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. ANSYS, Inc. (United States)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
      • 6.4.11. Microsoft Corporation (United States)
        • 6.4.11.1. Business Overview
        • 6.4.11.2. Products/Services Offerings
        • 6.4.11.3. Financial Analysis
        • 6.4.11.4. SWOT Analysis
  • 7. Global Virtual Training Sale, by Components, End User and Region (value) (2021-2026)
    • 7.1. Introduction
    • 7.2. Global Virtual Training (Value)
      • 7.2.1. Global Virtual Training by: Components (Value)
        • 7.2.1.1. Hardware
        • 7.2.1.2. Software
      • 7.2.2. Global Virtual Training by: End User (Value)
        • 7.2.2.1. Defense and Security
        • 7.2.2.2. Civil Aviation
        • 7.2.2.3. Education
        • 7.2.2.4. E-Learning
        • 7.2.2.5. Game-Based Learning
        • 7.2.2.6. Entertainment
        • 7.2.2.7. Others (Digital Manufacturing and Healthcare)
      • 7.2.3. Global Virtual Training Region
        • 7.2.3.1. South America
          • 7.2.3.1.1. Brazil
          • 7.2.3.1.2. Argentina
          • 7.2.3.1.3. Rest of South America
        • 7.2.3.2. Asia Pacific
          • 7.2.3.2.1. China
          • 7.2.3.2.2. Japan
          • 7.2.3.2.3. India
          • 7.2.3.2.4. South Korea
          • 7.2.3.2.5. Taiwan
          • 7.2.3.2.6. Australia
          • 7.2.3.2.7. Rest of Asia-Pacific
        • 7.2.3.3. Europe
          • 7.2.3.3.1. Germany
          • 7.2.3.3.2. France
          • 7.2.3.3.3. Italy
          • 7.2.3.3.4. United Kingdom
          • 7.2.3.3.5. Netherlands
          • 7.2.3.3.6. Rest of Europe
        • 7.2.3.4. MEA
          • 7.2.3.4.1. Middle East
          • 7.2.3.4.2. Africa
        • 7.2.3.5. North America
          • 7.2.3.5.1. United States
          • 7.2.3.5.2. Canada
          • 7.2.3.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Virtual Training: by Components(USD Million)
  • Table 2. Virtual Training Hardware , by Region USD Million (2015-2020)
  • Table 3. Virtual Training Software , by Region USD Million (2015-2020)
  • Table 4. Virtual Training: by End User(USD Million)
  • Table 5. Virtual Training Defense and Security , by Region USD Million (2015-2020)
  • Table 6. Virtual Training Civil Aviation , by Region USD Million (2015-2020)
  • Table 7. Virtual Training Education , by Region USD Million (2015-2020)
  • Table 8. Virtual Training E-Learning , by Region USD Million (2015-2020)
  • Table 9. Virtual Training Game-Based Learning , by Region USD Million (2015-2020)
  • Table 10. Virtual Training Entertainment , by Region USD Million (2015-2020)
  • Table 11. Virtual Training Others (Digital Manufacturing and Healthcare) , by Region USD Million (2015-2020)
  • Table 12. South America Virtual Training, by Country USD Million (2015-2020)
  • Table 13. South America Virtual Training, by Components USD Million (2015-2020)
  • Table 14. South America Virtual Training, by End User USD Million (2015-2020)
  • Table 15. Brazil Virtual Training, by Components USD Million (2015-2020)
  • Table 16. Brazil Virtual Training, by End User USD Million (2015-2020)
  • Table 17. Argentina Virtual Training, by Components USD Million (2015-2020)
  • Table 18. Argentina Virtual Training, by End User USD Million (2015-2020)
  • Table 19. Rest of South America Virtual Training, by Components USD Million (2015-2020)
  • Table 20. Rest of South America Virtual Training, by End User USD Million (2015-2020)
  • Table 21. Asia Pacific Virtual Training, by Country USD Million (2015-2020)
  • Table 22. Asia Pacific Virtual Training, by Components USD Million (2015-2020)
  • Table 23. Asia Pacific Virtual Training, by End User USD Million (2015-2020)
  • Table 24. China Virtual Training, by Components USD Million (2015-2020)
  • Table 25. China Virtual Training, by End User USD Million (2015-2020)
  • Table 26. Japan Virtual Training, by Components USD Million (2015-2020)
  • Table 27. Japan Virtual Training, by End User USD Million (2015-2020)
  • Table 28. India Virtual Training, by Components USD Million (2015-2020)
  • Table 29. India Virtual Training, by End User USD Million (2015-2020)
  • Table 30. South Korea Virtual Training, by Components USD Million (2015-2020)
  • Table 31. South Korea Virtual Training, by End User USD Million (2015-2020)
  • Table 32. Taiwan Virtual Training, by Components USD Million (2015-2020)
  • Table 33. Taiwan Virtual Training, by End User USD Million (2015-2020)
  • Table 34. Australia Virtual Training, by Components USD Million (2015-2020)
  • Table 35. Australia Virtual Training, by End User USD Million (2015-2020)
  • Table 36. Rest of Asia-Pacific Virtual Training, by Components USD Million (2015-2020)
  • Table 37. Rest of Asia-Pacific Virtual Training, by End User USD Million (2015-2020)
  • Table 38. Europe Virtual Training, by Country USD Million (2015-2020)
  • Table 39. Europe Virtual Training, by Components USD Million (2015-2020)
  • Table 40. Europe Virtual Training, by End User USD Million (2015-2020)
  • Table 41. Germany Virtual Training, by Components USD Million (2015-2020)
  • Table 42. Germany Virtual Training, by End User USD Million (2015-2020)
  • Table 43. France Virtual Training, by Components USD Million (2015-2020)
  • Table 44. France Virtual Training, by End User USD Million (2015-2020)
  • Table 45. Italy Virtual Training, by Components USD Million (2015-2020)
  • Table 46. Italy Virtual Training, by End User USD Million (2015-2020)
  • Table 47. United Kingdom Virtual Training, by Components USD Million (2015-2020)
  • Table 48. United Kingdom Virtual Training, by End User USD Million (2015-2020)
  • Table 49. Netherlands Virtual Training, by Components USD Million (2015-2020)
  • Table 50. Netherlands Virtual Training, by End User USD Million (2015-2020)
  • Table 51. Rest of Europe Virtual Training, by Components USD Million (2015-2020)
  • Table 52. Rest of Europe Virtual Training, by End User USD Million (2015-2020)
  • Table 53. MEA Virtual Training, by Country USD Million (2015-2020)
  • Table 54. MEA Virtual Training, by Components USD Million (2015-2020)
  • Table 55. MEA Virtual Training, by End User USD Million (2015-2020)
  • Table 56. Middle East Virtual Training, by Components USD Million (2015-2020)
  • Table 57. Middle East Virtual Training, by End User USD Million (2015-2020)
  • Table 58. Africa Virtual Training, by Components USD Million (2015-2020)
  • Table 59. Africa Virtual Training, by End User USD Million (2015-2020)
  • Table 60. North America Virtual Training, by Country USD Million (2015-2020)
  • Table 61. North America Virtual Training, by Components USD Million (2015-2020)
  • Table 62. North America Virtual Training, by End User USD Million (2015-2020)
  • Table 63. United States Virtual Training, by Components USD Million (2015-2020)
  • Table 64. United States Virtual Training, by End User USD Million (2015-2020)
  • Table 65. Canada Virtual Training, by Components USD Million (2015-2020)
  • Table 66. Canada Virtual Training, by End User USD Million (2015-2020)
  • Table 67. Mexico Virtual Training, by Components USD Million (2015-2020)
  • Table 68. Mexico Virtual Training, by End User USD Million (2015-2020)
  • Table 69. Company Basic Information, Sales Area and Its Competitors
  • Table 70. Company Basic Information, Sales Area and Its Competitors
  • Table 71. Company Basic Information, Sales Area and Its Competitors
  • Table 72. Company Basic Information, Sales Area and Its Competitors
  • Table 73. Company Basic Information, Sales Area and Its Competitors
  • Table 74. Company Basic Information, Sales Area and Its Competitors
  • Table 75. Company Basic Information, Sales Area and Its Competitors
  • Table 76. Company Basic Information, Sales Area and Its Competitors
  • Table 77. Company Basic Information, Sales Area and Its Competitors
  • Table 78. Company Basic Information, Sales Area and Its Competitors
  • Table 79. Company Basic Information, Sales Area and Its Competitors
  • Table 80. Virtual Training: by Components(USD Million)
  • Table 81. Virtual Training Hardware , by Region USD Million (2021-2026)
  • Table 82. Virtual Training Software , by Region USD Million (2021-2026)
  • Table 83. Virtual Training: by End User(USD Million)
  • Table 84. Virtual Training Defense and Security , by Region USD Million (2021-2026)
  • Table 85. Virtual Training Civil Aviation , by Region USD Million (2021-2026)
  • Table 86. Virtual Training Education , by Region USD Million (2021-2026)
  • Table 87. Virtual Training E-Learning , by Region USD Million (2021-2026)
  • Table 88. Virtual Training Game-Based Learning , by Region USD Million (2021-2026)
  • Table 89. Virtual Training Entertainment , by Region USD Million (2021-2026)
  • Table 90. Virtual Training Others (Digital Manufacturing and Healthcare) , by Region USD Million (2021-2026)
  • Table 91. South America Virtual Training, by Country USD Million (2021-2026)
  • Table 92. South America Virtual Training, by Components USD Million (2021-2026)
  • Table 93. South America Virtual Training, by End User USD Million (2021-2026)
  • Table 94. Brazil Virtual Training, by Components USD Million (2021-2026)
  • Table 95. Brazil Virtual Training, by End User USD Million (2021-2026)
  • Table 96. Argentina Virtual Training, by Components USD Million (2021-2026)
  • Table 97. Argentina Virtual Training, by End User USD Million (2021-2026)
  • Table 98. Rest of South America Virtual Training, by Components USD Million (2021-2026)
  • Table 99. Rest of South America Virtual Training, by End User USD Million (2021-2026)
  • Table 100. Asia Pacific Virtual Training, by Country USD Million (2021-2026)
  • Table 101. Asia Pacific Virtual Training, by Components USD Million (2021-2026)
  • Table 102. Asia Pacific Virtual Training, by End User USD Million (2021-2026)
  • Table 103. China Virtual Training, by Components USD Million (2021-2026)
  • Table 104. China Virtual Training, by End User USD Million (2021-2026)
  • Table 105. Japan Virtual Training, by Components USD Million (2021-2026)
  • Table 106. Japan Virtual Training, by End User USD Million (2021-2026)
  • Table 107. India Virtual Training, by Components USD Million (2021-2026)
  • Table 108. India Virtual Training, by End User USD Million (2021-2026)
  • Table 109. South Korea Virtual Training, by Components USD Million (2021-2026)
  • Table 110. South Korea Virtual Training, by End User USD Million (2021-2026)
  • Table 111. Taiwan Virtual Training, by Components USD Million (2021-2026)
  • Table 112. Taiwan Virtual Training, by End User USD Million (2021-2026)
  • Table 113. Australia Virtual Training, by Components USD Million (2021-2026)
  • Table 114. Australia Virtual Training, by End User USD Million (2021-2026)
  • Table 115. Rest of Asia-Pacific Virtual Training, by Components USD Million (2021-2026)
  • Table 116. Rest of Asia-Pacific Virtual Training, by End User USD Million (2021-2026)
  • Table 117. Europe Virtual Training, by Country USD Million (2021-2026)
  • Table 118. Europe Virtual Training, by Components USD Million (2021-2026)
  • Table 119. Europe Virtual Training, by End User USD Million (2021-2026)
  • Table 120. Germany Virtual Training, by Components USD Million (2021-2026)
  • Table 121. Germany Virtual Training, by End User USD Million (2021-2026)
  • Table 122. France Virtual Training, by Components USD Million (2021-2026)
  • Table 123. France Virtual Training, by End User USD Million (2021-2026)
  • Table 124. Italy Virtual Training, by Components USD Million (2021-2026)
  • Table 125. Italy Virtual Training, by End User USD Million (2021-2026)
  • Table 126. United Kingdom Virtual Training, by Components USD Million (2021-2026)
  • Table 127. United Kingdom Virtual Training, by End User USD Million (2021-2026)
  • Table 128. Netherlands Virtual Training, by Components USD Million (2021-2026)
  • Table 129. Netherlands Virtual Training, by End User USD Million (2021-2026)
  • Table 130. Rest of Europe Virtual Training, by Components USD Million (2021-2026)
  • Table 131. Rest of Europe Virtual Training, by End User USD Million (2021-2026)
  • Table 132. MEA Virtual Training, by Country USD Million (2021-2026)
  • Table 133. MEA Virtual Training, by Components USD Million (2021-2026)
  • Table 134. MEA Virtual Training, by End User USD Million (2021-2026)
  • Table 135. Middle East Virtual Training, by Components USD Million (2021-2026)
  • Table 136. Middle East Virtual Training, by End User USD Million (2021-2026)
  • Table 137. Africa Virtual Training, by Components USD Million (2021-2026)
  • Table 138. Africa Virtual Training, by End User USD Million (2021-2026)
  • Table 139. North America Virtual Training, by Country USD Million (2021-2026)
  • Table 140. North America Virtual Training, by Components USD Million (2021-2026)
  • Table 141. North America Virtual Training, by End User USD Million (2021-2026)
  • Table 142. United States Virtual Training, by Components USD Million (2021-2026)
  • Table 143. United States Virtual Training, by End User USD Million (2021-2026)
  • Table 144. Canada Virtual Training, by Components USD Million (2021-2026)
  • Table 145. Canada Virtual Training, by End User USD Million (2021-2026)
  • Table 146. Mexico Virtual Training, by Components USD Million (2021-2026)
  • Table 147. Mexico Virtual Training, by End User USD Million (2021-2026)
  • Table 148. Research Programs/Design for This Report
  • Table 149. Key Data Information from Secondary Sources
  • Table 150. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Virtual Training: by Components USD Million (2015-2020)
  • Figure 5. Global Virtual Training: by End User USD Million (2015-2020)
  • Figure 6. South America Virtual Training Share (%), by Country
  • Figure 7. Asia Pacific Virtual Training Share (%), by Country
  • Figure 8. Europe Virtual Training Share (%), by Country
  • Figure 9. MEA Virtual Training Share (%), by Country
  • Figure 10. North America Virtual Training Share (%), by Country
  • Figure 11. Global Virtual Training share by Players 2020 (%)
  • Figure 12. Global Virtual Training share by Players (Top 3) 2020(%)
  • Figure 13. Global Virtual Training share by Players (Top 5) 2020(%)
  • Figure 14. BCG Matrix for key Companies
  • Figure 15. CAE Inc. (Canada) Revenue, Net Income and Gross profit
  • Figure 16. CAE Inc. (Canada) Revenue: by Geography 2020
  • Figure 17. L-3 Link Simulation & Training (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 18. L-3 Link Simulation & Training (United Kingdom) Revenue: by Geography 2020
  • Figure 19. Cubic Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 20. Cubic Corporation (United States) Revenue: by Geography 2020
  • Figure 21. ON24, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 22. ON24, Inc. (United States) Revenue: by Geography 2020
  • Figure 23. QinetiQ Group plc (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 24. QinetiQ Group plc (United Kingdom) Revenue: by Geography 2020
  • Figure 25. BAE Systems plc (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 26. BAE Systems plc (United Kingdom) Revenue: by Geography 2020
  • Figure 27. Laerdal Medical Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 28. Laerdal Medical Corporation (United States) Revenue: by Geography 2020
  • Figure 29. Kratos Defense & Security Solutions, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 30. Kratos Defense & Security Solutions, Inc. (United States) Revenue: by Geography 2020
  • Figure 31. The DiSTI Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 32. The DiSTI Corporation (United States) Revenue: by Geography 2020
  • Figure 33. ANSYS, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 34. ANSYS, Inc. (United States) Revenue: by Geography 2020
  • Figure 35. Microsoft Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 36. Microsoft Corporation (United States) Revenue: by Geography 2020
  • Figure 37. Global Virtual Training: by Components USD Million (2021-2026)
  • Figure 38. Global Virtual Training: by End User USD Million (2021-2026)
  • Figure 39. South America Virtual Training Share (%), by Country
  • Figure 40. Asia Pacific Virtual Training Share (%), by Country
  • Figure 41. Europe Virtual Training Share (%), by Country
  • Figure 42. MEA Virtual Training Share (%), by Country
  • Figure 43. North America Virtual Training Share (%), by Country
Some of the key companies/manufacturers profiled in the report
  • CAE Inc. (Canada)
  • L-3 Link Simulation & Training (United Kingdom)
  • Cubic Corporation (United States)
  • ON24, Inc. (United States)
  • QinetiQ Group plc (United Kingdom)
  • BAE Systems plc (United Kingdom)
  • Laerdal Medical Corporation (United States)
  • Kratos Defense & Security Solutions, Inc. (United States)
  • The DiSTI Corporation (United States)
  • ANSYS, Inc. (United States)
  • Microsoft Corporation (United States)
Additional players considered in the study are as follows:
The Boeing Company (United States) , Geomagic, Inc. (United States) , Saab Australia Pty Ltd. (Australia) , Heartwood, Inc. (United States) , Tata Consultancy Services (India)
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