About Virtual Reality Treadmill
VR (virtual reality) is the most recent technology that allows people to explore a new world of dreams and imaginations that they have never visited before. In a virtual environment, a VR treadmill is an Directional running area that allows the user to move around physically in any direction. The user has a restricted gaming zone that is surrounded by a fence and waist belt and is connected to the treadmill by firm rods. Using integral sensors, VR treadmill systems can track the movement of the body on the tread/walk. This data is compiled and transferred to the computer. Following processing, this data is converted into motion within a virtual environment. In contrast to movement controlled by remote-controllers, this perspective ensures intense involvement in the artificial world and provides a life-like experience. These VR treadmills are mostly used for business, gaming, or display in shopping malls.
|Unit||Value (USD Million)|
The market for Virtual Reality Treadmill is highly competitive with several global as well as local players in the market. The global players are trying various strategies such as product innovation and using various marketing strategies to gain a higher market share. Analyst at AMA Research estimates that United States Manufacturers will contribute the maximum growth to Global Virtual Reality Treadmill market throughout the forecasted period. Established and emerging Manufacturers should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.
Aperium (Canada), Cyberith (Austria), Virtuix (United States), Kat Walk Mini (United States), Infinadeck (United States), FitXR (United Kingdom) and Holodia (France) are some of the key players that are part of study coverage.
AMA Research has segmented the market of Global Virtual Reality Treadmill market by Type (Fixed Type and Mobile Type), Application (Gym, Home and Rehabilitation Center) and Region.
On the basis of geography, the market of Virtual Reality Treadmill has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). If we see Market by End User, the sub-segment i.e. Gamers will boost the Virtual Reality Treadmill market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.
Virtual Reality Treadmill Market Dynamics:
- Increasing Adoption of Virtual reality Treadmill for Gym
- Demand for the Health Equipment in the Residential Application
- Integration of Artificial Intelligence for Consumer Experience
- High-Cost Investment in Virtual Reality Technology in Treadmill
- Lack of awareness of Virtual Reality Treadmill in Undeveloped regions
|Road Blocks / Challenges|
- Costly Virtual Reality Headsets
- Technological complexity associated with Virtual Reality Treadmill
|Gaps & Opportunities|
- Rising Applications of Virtual Reality in Gaming
- Growing Enrollment in the Gyms and Fitness Center Worldwide will Virtual Reality Treadmill Boost the Market
On 12 July 2021 KAT VR, the leading manufacturer of omnidirectional VR treadmills, has launched their second-generation VR treadmill—KAT WALK MINI S. The cutting-edge device is specifically designed for VR gaming arcades as well as industry applications. and On 8 October 2020 – Virtuix has announced the launch of the ‘Omni One’, a consumer version of the Omni, an omni-directional treadmill that enables players to walk or run in any direction through virtual reality (VR) video games and other virtual environments.
Key Target AudienceVirtual Reality Treadmill Manufacturers, New Entrants and Investors, Venture Capitalists, Government Bodies, Corporate Entities, Government and Private Research Organizations and Others
About ApproachTo evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.
Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.
The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.