Virtual Online Fitness Comprehensive Study by Streaming (Online Programs, Live Streaming), Device (Mobile, Laptop, Television), End-User (Gyms, Individuals, Sport Institutes), Subscription (Monthly, Yearly) Players and Region - Global Market Outlook to 2027

Virtual Online Fitness Market by XX Submarkets | Forecast Years 2022-2027  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
Global Virtual Online Fitness Market Overview:
Virtual Online Fitness have become popular in metro cities. The Covid pandemic has resulted in growth of Virtual online fitness market. The next generation fitness revolution is a virtual online workout. The various forms of online or virtual fitness offerings make health and wellness accessible to everyone, from shift workers to housewives, and to anyone who isn't interested or able to visit the gym. Schedule flexibility, a wide variety of fitness formats such as yoga or meditation, and professional guidance at home/office are all advantages of virtual on demand and live streaming fitness offerings. Online fitness training is similar to having a coach, but without the in-person interaction. There are numerous online coaches available. Some companies provide a hybrid service that combines face-to-face and online sessions.

Growth Drivers
  • Growing Awareness of Health and Fitness
  • Rise of Digital Fitness

Roadblocks
  • High Cost of Fitness Subscription

Opportunities
  • Rising Opportunities in Emerging Economies

Challenges
  • Customers are Increasingly Frustrated with Dealing with Inconsistent, Buggy Tools
  • Lack of Awareness of Online Fitness Programs


Competitive Landscape:
The demand for Virtual Online Fitness is increasing. Businesses in this sector face global competition from market leaders who control a large share of the market. Companies are differentiating their products from competition by employing environmentally friendly materials and manufacturing techniques. The Leading Players are engaging in strategic global expansion to maintain their Market Position. Players are expected to focus on the creation of new compounds, which would likely drive the worldwide market forward over the forecast period.
Some of the key players profiled in the report are Wellbeats (United States), Daily Burn (United States), Virgin Active (United Kingdom), Titan Fitness (United States), Crunch Fitness (United States), Gold’s Gym (United States), Classpass Inc (United States), Reh-Fit Centre (Canada), Viva Leisure (Australia) and Peleton (United States). Additionally, following companies can also be profiled that are part of our coverage like Cult. Fit (India) and Tempo (United States). Analyst at AMA Research see United States Vendors to retain maximum share of Global Virtual Online Fitness market by 2027. Considering Market by Streaming, the sub-segment i.e. Online Programs will boost the Virtual Online Fitness market. Considering Market by Device, the sub-segment i.e. Mobile will boost the Virtual Online Fitness market. Considering Market by End-User, the sub-segment i.e. Gyms will boost the Virtual Online Fitness market. Considering Market by Subscription, the sub-segment i.e. Monthly will boost the Virtual Online Fitness market.

In June 2021 Crunch Fitness had announced the partnership with ABC Fitness Solutions. Crunch's decision to extend their cooperation with ABC was influenced by ABC's quick responsiveness to supply scalable solutions to assist clubs grow throughout the pandemic. ABC will continue to provide strategic guidance and cutting-edge technology to Crunch in order to help them optimise business functions.

What Can be Explored with the Virtual Online Fitness Market Study
 Gain Market Understanding
 Identify Growth Opportunities
 Analyze and Measure the Global Virtual Online Fitness Market by Identifying Investment across various Industry Verticals
 Understand the Trends that will drive Future Changes in Virtual Online Fitness
 Understand the Competitive Scenario
- Track Right Markets
- Identify the Right Verticals

Research Methodology:
The top-down and bottom-up approaches are used to estimate and validate the size of the Global Virtual Online Fitness market.
In order to reach an exhaustive list of functional and relevant players various industry classification standards are closely followed such as NAICS, ICB, SIC to penetrate deep in important geographies by players and a thorough validation test is conducted to reach most relevant players for survey in Virtual Online Fitness market.
In order to make priority list sorting is done based on revenue generated based on latest reporting with the help of paid databases such as Factiva, Bloomberg etc.
Finally the questionnaire is set and specifically designed to address all the necessities for primary data collection after getting prior appointment by targeting key target audience that includes Venture and Capitalist, New entrants/investors, Analysts and Strategic Business Partners, Health and Fitness Organizations and End-Use Industries.
This helps us to gather the data related to players revenue, operating cycle and expense, profit along with product or service growth etc.
Almost 70-80% of data is collected through primary medium and further validation is done through various secondary sources that includes Regulators, World Bank, Association, Company Website, SEC filings, OTC BB, USPTO, EPO, Annual reports, press releases etc.

Report Objectives / Segmentation Covered

By Streaming
  • Online Programs
  • Live Streaming

By Device
  • Mobile
  • Laptop
  • Television

By End-User
  • Gyms
  • Individuals
  • Sport Institutes

By Subscription
  • Monthly
  • Yearly

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Growing Awareness of Health and Fitness
      • 3.2.2. Rise of Digital Fitness
    • 3.3. Market Challenges
      • 3.3.1. Customers are Increasingly Frustrated with Dealing with Inconsistent, Buggy Tools
      • 3.3.2. Lack of Awareness of Online Fitness Programs
    • 3.4. Market Trends
      • 3.4.1. Advent of Fitness Devices
      • 3.4.2. Increasing Prevalence of At-Home Gym
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Virtual Online Fitness, by Streaming, Device, End-User, Subscription and Region (value and price ) (2016-2021)
    • 5.1. Introduction
    • 5.2. Global Virtual Online Fitness (Value)
      • 5.2.1. Global Virtual Online Fitness by: Streaming (Value)
        • 5.2.1.1. Online Programs
        • 5.2.1.2. Live Streaming
      • 5.2.2. Global Virtual Online Fitness by: Device (Value)
        • 5.2.2.1. Mobile
        • 5.2.2.2. Laptop
        • 5.2.2.3. Television
      • 5.2.3. Global Virtual Online Fitness by: End-User (Value)
        • 5.2.3.1. Gyms
        • 5.2.3.2. Individuals
        • 5.2.3.3. Sport Institutes
      • 5.2.4. Global Virtual Online Fitness by: Subscription (Value)
        • 5.2.4.1. Monthly
        • 5.2.4.2. Yearly
      • 5.2.5. Global Virtual Online Fitness Region
        • 5.2.5.1. South America
          • 5.2.5.1.1. Brazil
          • 5.2.5.1.2. Argentina
          • 5.2.5.1.3. Rest of South America
        • 5.2.5.2. Asia Pacific
          • 5.2.5.2.1. China
          • 5.2.5.2.2. Japan
          • 5.2.5.2.3. India
          • 5.2.5.2.4. South Korea
          • 5.2.5.2.5. Taiwan
          • 5.2.5.2.6. Australia
          • 5.2.5.2.7. Rest of Asia-Pacific
        • 5.2.5.3. Europe
          • 5.2.5.3.1. Germany
          • 5.2.5.3.2. France
          • 5.2.5.3.3. Italy
          • 5.2.5.3.4. United Kingdom
          • 5.2.5.3.5. Netherlands
          • 5.2.5.3.6. Rest of Europe
        • 5.2.5.4. MEA
          • 5.2.5.4.1. Middle East
          • 5.2.5.4.2. Africa
        • 5.2.5.5. North America
          • 5.2.5.5.1. United States
          • 5.2.5.5.2. Canada
          • 5.2.5.5.3. Mexico
    • 5.3. Global Virtual Online Fitness (Price)
  • 6. Virtual Online Fitness: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2021)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Wellbeats (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Daily Burn (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Virgin Active (United Kingdom)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Titan Fitness (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Crunch Fitness (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Gold’s Gym (United States)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Classpass Inc (United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Reh-Fit Centre (Canada)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Viva Leisure (Australia)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Peleton (United States)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global Virtual Online Fitness Sale, by Streaming, Device, End-User, Subscription and Region (value and price ) (2022-2027)
    • 7.1. Introduction
    • 7.2. Global Virtual Online Fitness (Value)
      • 7.2.1. Global Virtual Online Fitness by: Streaming (Value)
        • 7.2.1.1. Online Programs
        • 7.2.1.2. Live Streaming
      • 7.2.2. Global Virtual Online Fitness by: Device (Value)
        • 7.2.2.1. Mobile
        • 7.2.2.2. Laptop
        • 7.2.2.3. Television
      • 7.2.3. Global Virtual Online Fitness by: End-User (Value)
        • 7.2.3.1. Gyms
        • 7.2.3.2. Individuals
        • 7.2.3.3. Sport Institutes
      • 7.2.4. Global Virtual Online Fitness by: Subscription (Value)
        • 7.2.4.1. Monthly
        • 7.2.4.2. Yearly
      • 7.2.5. Global Virtual Online Fitness Region
        • 7.2.5.1. South America
          • 7.2.5.1.1. Brazil
          • 7.2.5.1.2. Argentina
          • 7.2.5.1.3. Rest of South America
        • 7.2.5.2. Asia Pacific
          • 7.2.5.2.1. China
          • 7.2.5.2.2. Japan
          • 7.2.5.2.3. India
          • 7.2.5.2.4. South Korea
          • 7.2.5.2.5. Taiwan
          • 7.2.5.2.6. Australia
          • 7.2.5.2.7. Rest of Asia-Pacific
        • 7.2.5.3. Europe
          • 7.2.5.3.1. Germany
          • 7.2.5.3.2. France
          • 7.2.5.3.3. Italy
          • 7.2.5.3.4. United Kingdom
          • 7.2.5.3.5. Netherlands
          • 7.2.5.3.6. Rest of Europe
        • 7.2.5.4. MEA
          • 7.2.5.4.1. Middle East
          • 7.2.5.4.2. Africa
        • 7.2.5.5. North America
          • 7.2.5.5.1. United States
          • 7.2.5.5.2. Canada
          • 7.2.5.5.3. Mexico
    • 7.3. Global Virtual Online Fitness (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Virtual Online Fitness: by Streaming(USD Million)
  • Table 2. Virtual Online Fitness Online Programs , by Region USD Million (2016-2021)
  • Table 3. Virtual Online Fitness Live Streaming , by Region USD Million (2016-2021)
  • Table 4. Virtual Online Fitness: by Device(USD Million)
  • Table 5. Virtual Online Fitness Mobile , by Region USD Million (2016-2021)
  • Table 6. Virtual Online Fitness Laptop , by Region USD Million (2016-2021)
  • Table 7. Virtual Online Fitness Television , by Region USD Million (2016-2021)
  • Table 8. Virtual Online Fitness: by End-User(USD Million)
  • Table 9. Virtual Online Fitness Gyms , by Region USD Million (2016-2021)
  • Table 10. Virtual Online Fitness Individuals , by Region USD Million (2016-2021)
  • Table 11. Virtual Online Fitness Sport Institutes , by Region USD Million (2016-2021)
  • Table 12. Virtual Online Fitness: by Subscription(USD Million)
  • Table 13. Virtual Online Fitness Monthly , by Region USD Million (2016-2021)
  • Table 14. Virtual Online Fitness Yearly , by Region USD Million (2016-2021)
  • Table 15. South America Virtual Online Fitness, by Country USD Million (2016-2021)
  • Table 16. South America Virtual Online Fitness, by Streaming USD Million (2016-2021)
  • Table 17. South America Virtual Online Fitness, by Device USD Million (2016-2021)
  • Table 18. South America Virtual Online Fitness, by End-User USD Million (2016-2021)
  • Table 19. South America Virtual Online Fitness, by Subscription USD Million (2016-2021)
  • Table 20. Brazil Virtual Online Fitness, by Streaming USD Million (2016-2021)
  • Table 21. Brazil Virtual Online Fitness, by Device USD Million (2016-2021)
  • Table 22. Brazil Virtual Online Fitness, by End-User USD Million (2016-2021)
  • Table 23. Brazil Virtual Online Fitness, by Subscription USD Million (2016-2021)
  • Table 24. Argentina Virtual Online Fitness, by Streaming USD Million (2016-2021)
  • Table 25. Argentina Virtual Online Fitness, by Device USD Million (2016-2021)
  • Table 26. Argentina Virtual Online Fitness, by End-User USD Million (2016-2021)
  • Table 27. Argentina Virtual Online Fitness, by Subscription USD Million (2016-2021)
  • Table 28. Rest of South America Virtual Online Fitness, by Streaming USD Million (2016-2021)
  • Table 29. Rest of South America Virtual Online Fitness, by Device USD Million (2016-2021)
  • Table 30. Rest of South America Virtual Online Fitness, by End-User USD Million (2016-2021)
  • Table 31. Rest of South America Virtual Online Fitness, by Subscription USD Million (2016-2021)
  • Table 32. Asia Pacific Virtual Online Fitness, by Country USD Million (2016-2021)
  • Table 33. Asia Pacific Virtual Online Fitness, by Streaming USD Million (2016-2021)
  • Table 34. Asia Pacific Virtual Online Fitness, by Device USD Million (2016-2021)
  • Table 35. Asia Pacific Virtual Online Fitness, by End-User USD Million (2016-2021)
  • Table 36. Asia Pacific Virtual Online Fitness, by Subscription USD Million (2016-2021)
  • Table 37. China Virtual Online Fitness, by Streaming USD Million (2016-2021)
  • Table 38. China Virtual Online Fitness, by Device USD Million (2016-2021)
  • Table 39. China Virtual Online Fitness, by End-User USD Million (2016-2021)
  • Table 40. China Virtual Online Fitness, by Subscription USD Million (2016-2021)
  • Table 41. Japan Virtual Online Fitness, by Streaming USD Million (2016-2021)
  • Table 42. Japan Virtual Online Fitness, by Device USD Million (2016-2021)
  • Table 43. Japan Virtual Online Fitness, by End-User USD Million (2016-2021)
  • Table 44. Japan Virtual Online Fitness, by Subscription USD Million (2016-2021)
  • Table 45. India Virtual Online Fitness, by Streaming USD Million (2016-2021)
  • Table 46. India Virtual Online Fitness, by Device USD Million (2016-2021)
  • Table 47. India Virtual Online Fitness, by End-User USD Million (2016-2021)
  • Table 48. India Virtual Online Fitness, by Subscription USD Million (2016-2021)
  • Table 49. South Korea Virtual Online Fitness, by Streaming USD Million (2016-2021)
  • Table 50. South Korea Virtual Online Fitness, by Device USD Million (2016-2021)
  • Table 51. South Korea Virtual Online Fitness, by End-User USD Million (2016-2021)
  • Table 52. South Korea Virtual Online Fitness, by Subscription USD Million (2016-2021)
  • Table 53. Taiwan Virtual Online Fitness, by Streaming USD Million (2016-2021)
  • Table 54. Taiwan Virtual Online Fitness, by Device USD Million (2016-2021)
  • Table 55. Taiwan Virtual Online Fitness, by End-User USD Million (2016-2021)
  • Table 56. Taiwan Virtual Online Fitness, by Subscription USD Million (2016-2021)
  • Table 57. Australia Virtual Online Fitness, by Streaming USD Million (2016-2021)
  • Table 58. Australia Virtual Online Fitness, by Device USD Million (2016-2021)
  • Table 59. Australia Virtual Online Fitness, by End-User USD Million (2016-2021)
  • Table 60. Australia Virtual Online Fitness, by Subscription USD Million (2016-2021)
  • Table 61. Rest of Asia-Pacific Virtual Online Fitness, by Streaming USD Million (2016-2021)
  • Table 62. Rest of Asia-Pacific Virtual Online Fitness, by Device USD Million (2016-2021)
  • Table 63. Rest of Asia-Pacific Virtual Online Fitness, by End-User USD Million (2016-2021)
  • Table 64. Rest of Asia-Pacific Virtual Online Fitness, by Subscription USD Million (2016-2021)
  • Table 65. Europe Virtual Online Fitness, by Country USD Million (2016-2021)
  • Table 66. Europe Virtual Online Fitness, by Streaming USD Million (2016-2021)
  • Table 67. Europe Virtual Online Fitness, by Device USD Million (2016-2021)
  • Table 68. Europe Virtual Online Fitness, by End-User USD Million (2016-2021)
  • Table 69. Europe Virtual Online Fitness, by Subscription USD Million (2016-2021)
  • Table 70. Germany Virtual Online Fitness, by Streaming USD Million (2016-2021)
  • Table 71. Germany Virtual Online Fitness, by Device USD Million (2016-2021)
  • Table 72. Germany Virtual Online Fitness, by End-User USD Million (2016-2021)
  • Table 73. Germany Virtual Online Fitness, by Subscription USD Million (2016-2021)
  • Table 74. France Virtual Online Fitness, by Streaming USD Million (2016-2021)
  • Table 75. France Virtual Online Fitness, by Device USD Million (2016-2021)
  • Table 76. France Virtual Online Fitness, by End-User USD Million (2016-2021)
  • Table 77. France Virtual Online Fitness, by Subscription USD Million (2016-2021)
  • Table 78. Italy Virtual Online Fitness, by Streaming USD Million (2016-2021)
  • Table 79. Italy Virtual Online Fitness, by Device USD Million (2016-2021)
  • Table 80. Italy Virtual Online Fitness, by End-User USD Million (2016-2021)
  • Table 81. Italy Virtual Online Fitness, by Subscription USD Million (2016-2021)
  • Table 82. United Kingdom Virtual Online Fitness, by Streaming USD Million (2016-2021)
  • Table 83. United Kingdom Virtual Online Fitness, by Device USD Million (2016-2021)
  • Table 84. United Kingdom Virtual Online Fitness, by End-User USD Million (2016-2021)
  • Table 85. United Kingdom Virtual Online Fitness, by Subscription USD Million (2016-2021)
  • Table 86. Netherlands Virtual Online Fitness, by Streaming USD Million (2016-2021)
  • Table 87. Netherlands Virtual Online Fitness, by Device USD Million (2016-2021)
  • Table 88. Netherlands Virtual Online Fitness, by End-User USD Million (2016-2021)
  • Table 89. Netherlands Virtual Online Fitness, by Subscription USD Million (2016-2021)
  • Table 90. Rest of Europe Virtual Online Fitness, by Streaming USD Million (2016-2021)
  • Table 91. Rest of Europe Virtual Online Fitness, by Device USD Million (2016-2021)
  • Table 92. Rest of Europe Virtual Online Fitness, by End-User USD Million (2016-2021)
  • Table 93. Rest of Europe Virtual Online Fitness, by Subscription USD Million (2016-2021)
  • Table 94. MEA Virtual Online Fitness, by Country USD Million (2016-2021)
  • Table 95. MEA Virtual Online Fitness, by Streaming USD Million (2016-2021)
  • Table 96. MEA Virtual Online Fitness, by Device USD Million (2016-2021)
  • Table 97. MEA Virtual Online Fitness, by End-User USD Million (2016-2021)
  • Table 98. MEA Virtual Online Fitness, by Subscription USD Million (2016-2021)
  • Table 99. Middle East Virtual Online Fitness, by Streaming USD Million (2016-2021)
  • Table 100. Middle East Virtual Online Fitness, by Device USD Million (2016-2021)
  • Table 101. Middle East Virtual Online Fitness, by End-User USD Million (2016-2021)
  • Table 102. Middle East Virtual Online Fitness, by Subscription USD Million (2016-2021)
  • Table 103. Africa Virtual Online Fitness, by Streaming USD Million (2016-2021)
  • Table 104. Africa Virtual Online Fitness, by Device USD Million (2016-2021)
  • Table 105. Africa Virtual Online Fitness, by End-User USD Million (2016-2021)
  • Table 106. Africa Virtual Online Fitness, by Subscription USD Million (2016-2021)
  • Table 107. North America Virtual Online Fitness, by Country USD Million (2016-2021)
  • Table 108. North America Virtual Online Fitness, by Streaming USD Million (2016-2021)
  • Table 109. North America Virtual Online Fitness, by Device USD Million (2016-2021)
  • Table 110. North America Virtual Online Fitness, by End-User USD Million (2016-2021)
  • Table 111. North America Virtual Online Fitness, by Subscription USD Million (2016-2021)
  • Table 112. United States Virtual Online Fitness, by Streaming USD Million (2016-2021)
  • Table 113. United States Virtual Online Fitness, by Device USD Million (2016-2021)
  • Table 114. United States Virtual Online Fitness, by End-User USD Million (2016-2021)
  • Table 115. United States Virtual Online Fitness, by Subscription USD Million (2016-2021)
  • Table 116. Canada Virtual Online Fitness, by Streaming USD Million (2016-2021)
  • Table 117. Canada Virtual Online Fitness, by Device USD Million (2016-2021)
  • Table 118. Canada Virtual Online Fitness, by End-User USD Million (2016-2021)
  • Table 119. Canada Virtual Online Fitness, by Subscription USD Million (2016-2021)
  • Table 120. Mexico Virtual Online Fitness, by Streaming USD Million (2016-2021)
  • Table 121. Mexico Virtual Online Fitness, by Device USD Million (2016-2021)
  • Table 122. Mexico Virtual Online Fitness, by End-User USD Million (2016-2021)
  • Table 123. Mexico Virtual Online Fitness, by Subscription USD Million (2016-2021)
  • Table 124. Company Basic Information, Sales Area and Its Competitors
  • Table 125. Company Basic Information, Sales Area and Its Competitors
  • Table 126. Company Basic Information, Sales Area and Its Competitors
  • Table 127. Company Basic Information, Sales Area and Its Competitors
  • Table 128. Company Basic Information, Sales Area and Its Competitors
  • Table 129. Company Basic Information, Sales Area and Its Competitors
  • Table 130. Company Basic Information, Sales Area and Its Competitors
  • Table 131. Company Basic Information, Sales Area and Its Competitors
  • Table 132. Company Basic Information, Sales Area and Its Competitors
  • Table 133. Company Basic Information, Sales Area and Its Competitors
  • Table 134. Virtual Online Fitness: by Streaming(USD Million)
  • Table 135. Virtual Online Fitness Online Programs , by Region USD Million (2022-2027)
  • Table 136. Virtual Online Fitness Live Streaming , by Region USD Million (2022-2027)
  • Table 137. Virtual Online Fitness: by Device(USD Million)
  • Table 138. Virtual Online Fitness Mobile , by Region USD Million (2022-2027)
  • Table 139. Virtual Online Fitness Laptop , by Region USD Million (2022-2027)
  • Table 140. Virtual Online Fitness Television , by Region USD Million (2022-2027)
  • Table 141. Virtual Online Fitness: by End-User(USD Million)
  • Table 142. Virtual Online Fitness Gyms , by Region USD Million (2022-2027)
  • Table 143. Virtual Online Fitness Individuals , by Region USD Million (2022-2027)
  • Table 144. Virtual Online Fitness Sport Institutes , by Region USD Million (2022-2027)
  • Table 145. Virtual Online Fitness: by Subscription(USD Million)
  • Table 146. Virtual Online Fitness Monthly , by Region USD Million (2022-2027)
  • Table 147. Virtual Online Fitness Yearly , by Region USD Million (2022-2027)
  • Table 148. South America Virtual Online Fitness, by Country USD Million (2022-2027)
  • Table 149. South America Virtual Online Fitness, by Streaming USD Million (2022-2027)
  • Table 150. South America Virtual Online Fitness, by Device USD Million (2022-2027)
  • Table 151. South America Virtual Online Fitness, by End-User USD Million (2022-2027)
  • Table 152. South America Virtual Online Fitness, by Subscription USD Million (2022-2027)
  • Table 153. Brazil Virtual Online Fitness, by Streaming USD Million (2022-2027)
  • Table 154. Brazil Virtual Online Fitness, by Device USD Million (2022-2027)
  • Table 155. Brazil Virtual Online Fitness, by End-User USD Million (2022-2027)
  • Table 156. Brazil Virtual Online Fitness, by Subscription USD Million (2022-2027)
  • Table 157. Argentina Virtual Online Fitness, by Streaming USD Million (2022-2027)
  • Table 158. Argentina Virtual Online Fitness, by Device USD Million (2022-2027)
  • Table 159. Argentina Virtual Online Fitness, by End-User USD Million (2022-2027)
  • Table 160. Argentina Virtual Online Fitness, by Subscription USD Million (2022-2027)
  • Table 161. Rest of South America Virtual Online Fitness, by Streaming USD Million (2022-2027)
  • Table 162. Rest of South America Virtual Online Fitness, by Device USD Million (2022-2027)
  • Table 163. Rest of South America Virtual Online Fitness, by End-User USD Million (2022-2027)
  • Table 164. Rest of South America Virtual Online Fitness, by Subscription USD Million (2022-2027)
  • Table 165. Asia Pacific Virtual Online Fitness, by Country USD Million (2022-2027)
  • Table 166. Asia Pacific Virtual Online Fitness, by Streaming USD Million (2022-2027)
  • Table 167. Asia Pacific Virtual Online Fitness, by Device USD Million (2022-2027)
  • Table 168. Asia Pacific Virtual Online Fitness, by End-User USD Million (2022-2027)
  • Table 169. Asia Pacific Virtual Online Fitness, by Subscription USD Million (2022-2027)
  • Table 170. China Virtual Online Fitness, by Streaming USD Million (2022-2027)
  • Table 171. China Virtual Online Fitness, by Device USD Million (2022-2027)
  • Table 172. China Virtual Online Fitness, by End-User USD Million (2022-2027)
  • Table 173. China Virtual Online Fitness, by Subscription USD Million (2022-2027)
  • Table 174. Japan Virtual Online Fitness, by Streaming USD Million (2022-2027)
  • Table 175. Japan Virtual Online Fitness, by Device USD Million (2022-2027)
  • Table 176. Japan Virtual Online Fitness, by End-User USD Million (2022-2027)
  • Table 177. Japan Virtual Online Fitness, by Subscription USD Million (2022-2027)
  • Table 178. India Virtual Online Fitness, by Streaming USD Million (2022-2027)
  • Table 179. India Virtual Online Fitness, by Device USD Million (2022-2027)
  • Table 180. India Virtual Online Fitness, by End-User USD Million (2022-2027)
  • Table 181. India Virtual Online Fitness, by Subscription USD Million (2022-2027)
  • Table 182. South Korea Virtual Online Fitness, by Streaming USD Million (2022-2027)
  • Table 183. South Korea Virtual Online Fitness, by Device USD Million (2022-2027)
  • Table 184. South Korea Virtual Online Fitness, by End-User USD Million (2022-2027)
  • Table 185. South Korea Virtual Online Fitness, by Subscription USD Million (2022-2027)
  • Table 186. Taiwan Virtual Online Fitness, by Streaming USD Million (2022-2027)
  • Table 187. Taiwan Virtual Online Fitness, by Device USD Million (2022-2027)
  • Table 188. Taiwan Virtual Online Fitness, by End-User USD Million (2022-2027)
  • Table 189. Taiwan Virtual Online Fitness, by Subscription USD Million (2022-2027)
  • Table 190. Australia Virtual Online Fitness, by Streaming USD Million (2022-2027)
  • Table 191. Australia Virtual Online Fitness, by Device USD Million (2022-2027)
  • Table 192. Australia Virtual Online Fitness, by End-User USD Million (2022-2027)
  • Table 193. Australia Virtual Online Fitness, by Subscription USD Million (2022-2027)
  • Table 194. Rest of Asia-Pacific Virtual Online Fitness, by Streaming USD Million (2022-2027)
  • Table 195. Rest of Asia-Pacific Virtual Online Fitness, by Device USD Million (2022-2027)
  • Table 196. Rest of Asia-Pacific Virtual Online Fitness, by End-User USD Million (2022-2027)
  • Table 197. Rest of Asia-Pacific Virtual Online Fitness, by Subscription USD Million (2022-2027)
  • Table 198. Europe Virtual Online Fitness, by Country USD Million (2022-2027)
  • Table 199. Europe Virtual Online Fitness, by Streaming USD Million (2022-2027)
  • Table 200. Europe Virtual Online Fitness, by Device USD Million (2022-2027)
  • Table 201. Europe Virtual Online Fitness, by End-User USD Million (2022-2027)
  • Table 202. Europe Virtual Online Fitness, by Subscription USD Million (2022-2027)
  • Table 203. Germany Virtual Online Fitness, by Streaming USD Million (2022-2027)
  • Table 204. Germany Virtual Online Fitness, by Device USD Million (2022-2027)
  • Table 205. Germany Virtual Online Fitness, by End-User USD Million (2022-2027)
  • Table 206. Germany Virtual Online Fitness, by Subscription USD Million (2022-2027)
  • Table 207. France Virtual Online Fitness, by Streaming USD Million (2022-2027)
  • Table 208. France Virtual Online Fitness, by Device USD Million (2022-2027)
  • Table 209. France Virtual Online Fitness, by End-User USD Million (2022-2027)
  • Table 210. France Virtual Online Fitness, by Subscription USD Million (2022-2027)
  • Table 211. Italy Virtual Online Fitness, by Streaming USD Million (2022-2027)
  • Table 212. Italy Virtual Online Fitness, by Device USD Million (2022-2027)
  • Table 213. Italy Virtual Online Fitness, by End-User USD Million (2022-2027)
  • Table 214. Italy Virtual Online Fitness, by Subscription USD Million (2022-2027)
  • Table 215. United Kingdom Virtual Online Fitness, by Streaming USD Million (2022-2027)
  • Table 216. United Kingdom Virtual Online Fitness, by Device USD Million (2022-2027)
  • Table 217. United Kingdom Virtual Online Fitness, by End-User USD Million (2022-2027)
  • Table 218. United Kingdom Virtual Online Fitness, by Subscription USD Million (2022-2027)
  • Table 219. Netherlands Virtual Online Fitness, by Streaming USD Million (2022-2027)
  • Table 220. Netherlands Virtual Online Fitness, by Device USD Million (2022-2027)
  • Table 221. Netherlands Virtual Online Fitness, by End-User USD Million (2022-2027)
  • Table 222. Netherlands Virtual Online Fitness, by Subscription USD Million (2022-2027)
  • Table 223. Rest of Europe Virtual Online Fitness, by Streaming USD Million (2022-2027)
  • Table 224. Rest of Europe Virtual Online Fitness, by Device USD Million (2022-2027)
  • Table 225. Rest of Europe Virtual Online Fitness, by End-User USD Million (2022-2027)
  • Table 226. Rest of Europe Virtual Online Fitness, by Subscription USD Million (2022-2027)
  • Table 227. MEA Virtual Online Fitness, by Country USD Million (2022-2027)
  • Table 228. MEA Virtual Online Fitness, by Streaming USD Million (2022-2027)
  • Table 229. MEA Virtual Online Fitness, by Device USD Million (2022-2027)
  • Table 230. MEA Virtual Online Fitness, by End-User USD Million (2022-2027)
  • Table 231. MEA Virtual Online Fitness, by Subscription USD Million (2022-2027)
  • Table 232. Middle East Virtual Online Fitness, by Streaming USD Million (2022-2027)
  • Table 233. Middle East Virtual Online Fitness, by Device USD Million (2022-2027)
  • Table 234. Middle East Virtual Online Fitness, by End-User USD Million (2022-2027)
  • Table 235. Middle East Virtual Online Fitness, by Subscription USD Million (2022-2027)
  • Table 236. Africa Virtual Online Fitness, by Streaming USD Million (2022-2027)
  • Table 237. Africa Virtual Online Fitness, by Device USD Million (2022-2027)
  • Table 238. Africa Virtual Online Fitness, by End-User USD Million (2022-2027)
  • Table 239. Africa Virtual Online Fitness, by Subscription USD Million (2022-2027)
  • Table 240. North America Virtual Online Fitness, by Country USD Million (2022-2027)
  • Table 241. North America Virtual Online Fitness, by Streaming USD Million (2022-2027)
  • Table 242. North America Virtual Online Fitness, by Device USD Million (2022-2027)
  • Table 243. North America Virtual Online Fitness, by End-User USD Million (2022-2027)
  • Table 244. North America Virtual Online Fitness, by Subscription USD Million (2022-2027)
  • Table 245. United States Virtual Online Fitness, by Streaming USD Million (2022-2027)
  • Table 246. United States Virtual Online Fitness, by Device USD Million (2022-2027)
  • Table 247. United States Virtual Online Fitness, by End-User USD Million (2022-2027)
  • Table 248. United States Virtual Online Fitness, by Subscription USD Million (2022-2027)
  • Table 249. Canada Virtual Online Fitness, by Streaming USD Million (2022-2027)
  • Table 250. Canada Virtual Online Fitness, by Device USD Million (2022-2027)
  • Table 251. Canada Virtual Online Fitness, by End-User USD Million (2022-2027)
  • Table 252. Canada Virtual Online Fitness, by Subscription USD Million (2022-2027)
  • Table 253. Mexico Virtual Online Fitness, by Streaming USD Million (2022-2027)
  • Table 254. Mexico Virtual Online Fitness, by Device USD Million (2022-2027)
  • Table 255. Mexico Virtual Online Fitness, by End-User USD Million (2022-2027)
  • Table 256. Mexico Virtual Online Fitness, by Subscription USD Million (2022-2027)
  • Table 257. Research Programs/Design for This Report
  • Table 258. Key Data Information from Secondary Sources
  • Table 259. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Virtual Online Fitness: by Streaming USD Million (2016-2021)
  • Figure 5. Global Virtual Online Fitness: by Device USD Million (2016-2021)
  • Figure 6. Global Virtual Online Fitness: by End-User USD Million (2016-2021)
  • Figure 7. Global Virtual Online Fitness: by Subscription USD Million (2016-2021)
  • Figure 8. South America Virtual Online Fitness Share (%), by Country
  • Figure 9. Asia Pacific Virtual Online Fitness Share (%), by Country
  • Figure 10. Europe Virtual Online Fitness Share (%), by Country
  • Figure 11. MEA Virtual Online Fitness Share (%), by Country
  • Figure 12. North America Virtual Online Fitness Share (%), by Country
  • Figure 13. Global Virtual Online Fitness share by Players 2021 (%)
  • Figure 14. Global Virtual Online Fitness share by Players (Top 3) 2021(%)
  • Figure 15. Global Virtual Online Fitness share by Players (Top 5) 2021(%)
  • Figure 16. BCG Matrix for key Companies
  • Figure 17. Wellbeats (United States) Revenue, Net Income and Gross profit
  • Figure 18. Wellbeats (United States) Revenue: by Geography 2021
  • Figure 19. Daily Burn (United States) Revenue, Net Income and Gross profit
  • Figure 20. Daily Burn (United States) Revenue: by Geography 2021
  • Figure 21. Virgin Active (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 22. Virgin Active (United Kingdom) Revenue: by Geography 2021
  • Figure 23. Titan Fitness (United States) Revenue, Net Income and Gross profit
  • Figure 24. Titan Fitness (United States) Revenue: by Geography 2021
  • Figure 25. Crunch Fitness (United States) Revenue, Net Income and Gross profit
  • Figure 26. Crunch Fitness (United States) Revenue: by Geography 2021
  • Figure 27. Gold’s Gym (United States) Revenue, Net Income and Gross profit
  • Figure 28. Gold’s Gym (United States) Revenue: by Geography 2021
  • Figure 29. Classpass Inc (United States) Revenue, Net Income and Gross profit
  • Figure 30. Classpass Inc (United States) Revenue: by Geography 2021
  • Figure 31. Reh-Fit Centre (Canada) Revenue, Net Income and Gross profit
  • Figure 32. Reh-Fit Centre (Canada) Revenue: by Geography 2021
  • Figure 33. Viva Leisure (Australia) Revenue, Net Income and Gross profit
  • Figure 34. Viva Leisure (Australia) Revenue: by Geography 2021
  • Figure 35. Peleton (United States) Revenue, Net Income and Gross profit
  • Figure 36. Peleton (United States) Revenue: by Geography 2021
  • Figure 37. Global Virtual Online Fitness: by Streaming USD Million (2022-2027)
  • Figure 38. Global Virtual Online Fitness: by Device USD Million (2022-2027)
  • Figure 39. Global Virtual Online Fitness: by End-User USD Million (2022-2027)
  • Figure 40. Global Virtual Online Fitness: by Subscription USD Million (2022-2027)
  • Figure 41. South America Virtual Online Fitness Share (%), by Country
  • Figure 42. Asia Pacific Virtual Online Fitness Share (%), by Country
  • Figure 43. Europe Virtual Online Fitness Share (%), by Country
  • Figure 44. MEA Virtual Online Fitness Share (%), by Country
  • Figure 45. North America Virtual Online Fitness Share (%), by Country
List of companies from research coverage that are profiled in the study
  • Wellbeats (United States)
  • Daily Burn (United States)
  • Virgin Active (United Kingdom)
  • Titan Fitness (United States)
  • Crunch Fitness (United States)
  • Gold’s Gym (United States)
  • Classpass Inc (United States)
  • Reh-Fit Centre (Canada)
  • Viva Leisure (Australia)
  • Peleton (United States)
Additional players considered in the study are as follows:
Cult. Fit (India) , Tempo (United States)
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Key Highlights of Report


Jan 2022 232 Pages 80 Tables Base Year: 2021 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

The Virtual Online Fitness market is expected to see a CAGR of % during projected year 2021 to 2027.
Top performing companies in the Global Virtual Online Fitness market are Wellbeats (United States), Daily Burn (United States), Virgin Active (United Kingdom), Titan Fitness (United States), Crunch Fitness (United States), Gold’s Gym (United States), Classpass Inc (United States), Reh-Fit Centre (Canada), Viva Leisure (Australia) and Peleton (United States), to name a few.
"Advent of Fitness Devices " is seen as one of major influencing trends for Virtual Online Fitness Market during projected period 2021-2027.

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