Global Neurological Game Technology Market
Global Neurological Game Technology Market

Neurological Game Technology Comprehensive Study by Application (Medical, Non-medical), Platform (IOS, Android, Microsoft Windows), Game Mode (Solo, Duos, Trios, Squad), End-User (Kids, Adults, Older), Deployment (On-premise, Cloud-based), Component (Software, Hardware) Players and Region - Global Market Outlook to 2027

Neurological Game Technology Market Segmented into XX Submarkets. | Forecast Years: 2022- 2027  

Jan 2022 Edition 211 Pages 93 Tables & Figures
  • Summary
  • Market Segments
  • Table of Content
  • List of Tables & Figures
  • Companies Mentioned
Global Neurological Game Technology Market Overview:
Neurological game technology is a technology of gaming that involves the use of Brain-computer interfaces like EEG so that users can interact with the game without the need for traditional controllers. Neurological games improve brain connections in multiple sclerosis patients.

Growth Drivers
  • Increasing population brings with it new challenges for the healthcare system

Roadblocks
  • Gaming Addiction among Children’s as well as Adults

Opportunities
  • Rising Research and Development activities on the Human Brain and Computer Interfaces
  • Societal Acceptance of Video Games

Challenges
  • Rapidly Growing Competitors in the Neurological Game Technology
  • Adoption of New Innovations in BCI Technology and Gaming


Competitive Landscape:
Global Neurological Game Technology is a fragmented market due to the presence of various players. The players are focusing on investing more in Launching New Games. These will enhance their market presence. The companies are also planning strategic activities like partnerships, mergers, and acquisitions which will help them to sustain in the market and maintain their competitive edge.
Some of the key players profiled in the report are Valve Corporation (United States), Qneuro Inc. (United States), Ultraleap Ltd. (United Kingdom), Emotiv Inc. (United States), iMotions A/S. (Denmark), NeuroSky (United States), Affectiva (United States), VRTech Group (Russia), Microsoft Corporation (United States) and Sony Corporation (Japan). Additionally, following companies can also be profiled that are part of our coverage like LEAP MOTION, INC. (United States). Considering Market by Platform, the sub-segment i.e. IOS will boost the Neurological Game Technology market. Considering Market by Game Mode, the sub-segment i.e. Solo will boost the Neurological Game Technology market. Considering Market by End-User, the sub-segment i.e. Kids will boost the Neurological Game Technology market. Considering Market by Deployment, the sub-segment i.e. On-premise will boost the Neurological Game Technology market. Considering Market by Component, the sub-segment i.e. Software will boost the Neurological Game Technology market.

What Can be Explored with the Neurological Game Technology Market Study
 Gain Market Understanding
 Identify Growth Opportunities
 Analyze and Measure the Global Neurological Game Technology Market by Identifying Investment across various Industry Verticals
 Understand the Trends that will drive Future Changes in Neurological Game Technology
 Understand the Competitive Scenario
- Track Right Markets
- Identify the Right Verticals

Research Methodology:
The top-down and bottom-up approaches are used to estimate and validate the size of the Global Neurological Game Technology market.
In order to reach an exhaustive list of functional and relevant players various industry classification standards are closely followed such as NAICS, ICB, SIC to penetrate deep in important geographies by players and a thorough validation test is conducted to reach most relevant players for survey in Neurological Game Technology market.
In order to make priority list sorting is done based on revenue generated based on latest reporting with the help of paid databases such as Factiva, Bloomberg etc.
Finally the questionnaire is set and specifically designed to address all the necessities for primary data collection after getting prior appointment by targeting key target audience that includes Neurological Game Technology Developers, Regulatory Bodies, Potential Investors, Research and Development Institutes and Others.
This helps us to gather the data related to players revenue, operating cycle and expense, profit along with product or service growth etc.
Almost 70-80% of data is collected through primary medium and further validation is done through various secondary sources that includes Regulators, World Bank, Association, Company Website, SEC filings, OTC BB, USPTO, EPO, Annual reports, press releases etc.

Frequently Asked Questions (FAQ):

1. What is the growth rate predicted for the Global Neurological Game Technology Market?
The Neurological Game Technology market is expected to see a CAGR of % during projected year 2021 to 2027.

2. Who are the top performing companies in Neurological Game Technology Market?
Top performing companies in the Global Neurological Game Technology market are Valve Corporation (United States), Qneuro Inc. (United States), Ultraleap Ltd. (United Kingdom), Emotiv Inc. (United States), iMotions A/S. (Denmark), NeuroSky (United States), Affectiva (United States), VRTech Group (Russia), Microsoft Corporation (United States) and Sony Corporation (Japan), to name a few.

3. What trending factors would impact Neurological Game Technology Market growth most?
"Growing Popularity of Neurological Game Technology " is seen as one of major influencing trends for Neurological Game Technology Market during projected period 2021-2027.

Report Objectives / Segmentation Covered
By Application
  • Medical
  • Non-medical
By Platform
  • IOS
  • Android
  • Microsoft Windows

By Game Mode
  • Solo
  • Duos
  • Trios
  • Squad

By End-User
  • Kids
  • Adults
  • Older

By Deployment
  • On-premise
  • Cloud-based

By Component
  • Software
  • Hardware

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Increasing population brings with it new challenges for the healthcare system
    • 3.3. Market Challenges
      • 3.3.1. Rapidly Growing Competitors in the Neurological Game Technology
      • 3.3.2. Adoption of New Innovations in BCI Technology and Gaming
    • 3.4. Market Trends
      • 3.4.1. Growing Popularity of Neurological Game Technology
      • 3.4.2. Technological Advancement over the Globe
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Neurological Game Technology, by Application, Platform, Game Mode, End-User, Deployment, Component and Region (value and price ) (2016-2021)
    • 5.1. Introduction
    • 5.2. Global Neurological Game Technology (Value)
      • 5.2.1. Global Neurological Game Technology by: Application (Value)
        • 5.2.1.1. Medical
        • 5.2.1.2. Non-medical
      • 5.2.2. Global Neurological Game Technology by: Platform (Value)
        • 5.2.2.1. IOS
        • 5.2.2.2. Android
        • 5.2.2.3. Microsoft Windows
      • 5.2.3. Global Neurological Game Technology by: Game Mode (Value)
        • 5.2.3.1. Solo
        • 5.2.3.2. Duos
        • 5.2.3.3. Trios
        • 5.2.3.4. Squad
      • 5.2.4. Global Neurological Game Technology by: End-User (Value)
        • 5.2.4.1. Kids
        • 5.2.4.2. Adults
        • 5.2.4.3. Older
      • 5.2.5. Global Neurological Game Technology by: Deployment (Value)
        • 5.2.5.1. On-premise
        • 5.2.5.2. Cloud-based
      • 5.2.6. Global Neurological Game Technology by: Component (Value)
        • 5.2.6.1. Software
        • 5.2.6.2. Hardware
      • 5.2.7. Global Neurological Game Technology Region
        • 5.2.7.1. South America
          • 5.2.7.1.1. Brazil
          • 5.2.7.1.2. Argentina
          • 5.2.7.1.3. Rest of South America
        • 5.2.7.2. Asia Pacific
          • 5.2.7.2.1. China
          • 5.2.7.2.2. Japan
          • 5.2.7.2.3. India
          • 5.2.7.2.4. South Korea
          • 5.2.7.2.5. Taiwan
          • 5.2.7.2.6. Australia
          • 5.2.7.2.7. Rest of Asia-Pacific
        • 5.2.7.3. Europe
          • 5.2.7.3.1. Germany
          • 5.2.7.3.2. France
          • 5.2.7.3.3. Italy
          • 5.2.7.3.4. United Kingdom
          • 5.2.7.3.5. Netherlands
          • 5.2.7.3.6. Rest of Europe
        • 5.2.7.4. MEA
          • 5.2.7.4.1. Middle East
          • 5.2.7.4.2. Africa
        • 5.2.7.5. North America
          • 5.2.7.5.1. United States
          • 5.2.7.5.2. Canada
          • 5.2.7.5.3. Mexico
    • 5.3. Global Neurological Game Technology (Price)
  • 6. Neurological Game Technology: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2021)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Valve Corporation (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Qneuro Inc. (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Ultraleap Ltd. (United Kingdom)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Emotiv Inc. (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. IMotions A/S. (Denmark)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. NeuroSky (United States)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Affectiva (United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. VRTech Group (Russia)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Microsoft Corporation (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Sony Corporation (Japan)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global Neurological Game Technology Sale, by Application, Platform, Game Mode, End-User, Deployment, Component and Region (value and price ) (2022-2027)
    • 7.1. Introduction
    • 7.2. Global Neurological Game Technology (Value)
      • 7.2.1. Global Neurological Game Technology by: Application (Value)
        • 7.2.1.1. Medical
        • 7.2.1.2. Non-medical
      • 7.2.2. Global Neurological Game Technology by: Platform (Value)
        • 7.2.2.1. IOS
        • 7.2.2.2. Android
        • 7.2.2.3. Microsoft Windows
      • 7.2.3. Global Neurological Game Technology by: Game Mode (Value)
        • 7.2.3.1. Solo
        • 7.2.3.2. Duos
        • 7.2.3.3. Trios
        • 7.2.3.4. Squad
      • 7.2.4. Global Neurological Game Technology by: End-User (Value)
        • 7.2.4.1. Kids
        • 7.2.4.2. Adults
        • 7.2.4.3. Older
      • 7.2.5. Global Neurological Game Technology by: Deployment (Value)
        • 7.2.5.1. On-premise
        • 7.2.5.2. Cloud-based
      • 7.2.6. Global Neurological Game Technology by: Component (Value)
        • 7.2.6.1. Software
        • 7.2.6.2. Hardware
      • 7.2.7. Global Neurological Game Technology Region
        • 7.2.7.1. South America
          • 7.2.7.1.1. Brazil
          • 7.2.7.1.2. Argentina
          • 7.2.7.1.3. Rest of South America
        • 7.2.7.2. Asia Pacific
          • 7.2.7.2.1. China
          • 7.2.7.2.2. Japan
          • 7.2.7.2.3. India
          • 7.2.7.2.4. South Korea
          • 7.2.7.2.5. Taiwan
          • 7.2.7.2.6. Australia
          • 7.2.7.2.7. Rest of Asia-Pacific
        • 7.2.7.3. Europe
          • 7.2.7.3.1. Germany
          • 7.2.7.3.2. France
          • 7.2.7.3.3. Italy
          • 7.2.7.3.4. United Kingdom
          • 7.2.7.3.5. Netherlands
          • 7.2.7.3.6. Rest of Europe
        • 7.2.7.4. MEA
          • 7.2.7.4.1. Middle East
          • 7.2.7.4.2. Africa
        • 7.2.7.5. North America
          • 7.2.7.5.1. United States
          • 7.2.7.5.2. Canada
          • 7.2.7.5.3. Mexico
    • 7.3. Global Neurological Game Technology (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Neurological Game Technology: by Application(USD Million)
  • Table 2. Neurological Game Technology Medical , by Region USD Million (2016-2021)
  • Table 3. Neurological Game Technology Non-medical , by Region USD Million (2016-2021)
  • Table 4. Neurological Game Technology: by Platform(USD Million)
  • Table 5. Neurological Game Technology IOS , by Region USD Million (2016-2021)
  • Table 6. Neurological Game Technology Android , by Region USD Million (2016-2021)
  • Table 7. Neurological Game Technology Microsoft Windows , by Region USD Million (2016-2021)
  • Table 8. Neurological Game Technology: by Game Mode(USD Million)
  • Table 9. Neurological Game Technology Solo , by Region USD Million (2016-2021)
  • Table 10. Neurological Game Technology Duos , by Region USD Million (2016-2021)
  • Table 11. Neurological Game Technology Trios , by Region USD Million (2016-2021)
  • Table 12. Neurological Game Technology Squad , by Region USD Million (2016-2021)
  • Table 13. Neurological Game Technology: by End-User(USD Million)
  • Table 14. Neurological Game Technology Kids , by Region USD Million (2016-2021)
  • Table 15. Neurological Game Technology Adults , by Region USD Million (2016-2021)
  • Table 16. Neurological Game Technology Older , by Region USD Million (2016-2021)
  • Table 17. Neurological Game Technology: by Deployment(USD Million)
  • Table 18. Neurological Game Technology On-premise , by Region USD Million (2016-2021)
  • Table 19. Neurological Game Technology Cloud-based , by Region USD Million (2016-2021)
  • Table 20. Neurological Game Technology: by Component(USD Million)
  • Table 21. Neurological Game Technology Software , by Region USD Million (2016-2021)
  • Table 22. Neurological Game Technology Hardware , by Region USD Million (2016-2021)
  • Table 23. South America Neurological Game Technology, by Country USD Million (2016-2021)
  • Table 24. South America Neurological Game Technology, by Application USD Million (2016-2021)
  • Table 25. South America Neurological Game Technology, by Platform USD Million (2016-2021)
  • Table 26. South America Neurological Game Technology, by Game Mode USD Million (2016-2021)
  • Table 27. South America Neurological Game Technology, by End-User USD Million (2016-2021)
  • Table 28. South America Neurological Game Technology, by Deployment USD Million (2016-2021)
  • Table 29. South America Neurological Game Technology, by Component USD Million (2016-2021)
  • Table 30. Brazil Neurological Game Technology, by Application USD Million (2016-2021)
  • Table 31. Brazil Neurological Game Technology, by Platform USD Million (2016-2021)
  • Table 32. Brazil Neurological Game Technology, by Game Mode USD Million (2016-2021)
  • Table 33. Brazil Neurological Game Technology, by End-User USD Million (2016-2021)
  • Table 34. Brazil Neurological Game Technology, by Deployment USD Million (2016-2021)
  • Table 35. Brazil Neurological Game Technology, by Component USD Million (2016-2021)
  • Table 36. Argentina Neurological Game Technology, by Application USD Million (2016-2021)
  • Table 37. Argentina Neurological Game Technology, by Platform USD Million (2016-2021)
  • Table 38. Argentina Neurological Game Technology, by Game Mode USD Million (2016-2021)
  • Table 39. Argentina Neurological Game Technology, by End-User USD Million (2016-2021)
  • Table 40. Argentina Neurological Game Technology, by Deployment USD Million (2016-2021)
  • Table 41. Argentina Neurological Game Technology, by Component USD Million (2016-2021)
  • Table 42. Rest of South America Neurological Game Technology, by Application USD Million (2016-2021)
  • Table 43. Rest of South America Neurological Game Technology, by Platform USD Million (2016-2021)
  • Table 44. Rest of South America Neurological Game Technology, by Game Mode USD Million (2016-2021)
  • Table 45. Rest of South America Neurological Game Technology, by End-User USD Million (2016-2021)
  • Table 46. Rest of South America Neurological Game Technology, by Deployment USD Million (2016-2021)
  • Table 47. Rest of South America Neurological Game Technology, by Component USD Million (2016-2021)
  • Table 48. Asia Pacific Neurological Game Technology, by Country USD Million (2016-2021)
  • Table 49. Asia Pacific Neurological Game Technology, by Application USD Million (2016-2021)
  • Table 50. Asia Pacific Neurological Game Technology, by Platform USD Million (2016-2021)
  • Table 51. Asia Pacific Neurological Game Technology, by Game Mode USD Million (2016-2021)
  • Table 52. Asia Pacific Neurological Game Technology, by End-User USD Million (2016-2021)
  • Table 53. Asia Pacific Neurological Game Technology, by Deployment USD Million (2016-2021)
  • Table 54. Asia Pacific Neurological Game Technology, by Component USD Million (2016-2021)
  • Table 55. China Neurological Game Technology, by Application USD Million (2016-2021)
  • Table 56. China Neurological Game Technology, by Platform USD Million (2016-2021)
  • Table 57. China Neurological Game Technology, by Game Mode USD Million (2016-2021)
  • Table 58. China Neurological Game Technology, by End-User USD Million (2016-2021)
  • Table 59. China Neurological Game Technology, by Deployment USD Million (2016-2021)
  • Table 60. China Neurological Game Technology, by Component USD Million (2016-2021)
  • Table 61. Japan Neurological Game Technology, by Application USD Million (2016-2021)
  • Table 62. Japan Neurological Game Technology, by Platform USD Million (2016-2021)
  • Table 63. Japan Neurological Game Technology, by Game Mode USD Million (2016-2021)
  • Table 64. Japan Neurological Game Technology, by End-User USD Million (2016-2021)
  • Table 65. Japan Neurological Game Technology, by Deployment USD Million (2016-2021)
  • Table 66. Japan Neurological Game Technology, by Component USD Million (2016-2021)
  • Table 67. India Neurological Game Technology, by Application USD Million (2016-2021)
  • Table 68. India Neurological Game Technology, by Platform USD Million (2016-2021)
  • Table 69. India Neurological Game Technology, by Game Mode USD Million (2016-2021)
  • Table 70. India Neurological Game Technology, by End-User USD Million (2016-2021)
  • Table 71. India Neurological Game Technology, by Deployment USD Million (2016-2021)
  • Table 72. India Neurological Game Technology, by Component USD Million (2016-2021)
  • Table 73. South Korea Neurological Game Technology, by Application USD Million (2016-2021)
  • Table 74. South Korea Neurological Game Technology, by Platform USD Million (2016-2021)
  • Table 75. South Korea Neurological Game Technology, by Game Mode USD Million (2016-2021)
  • Table 76. South Korea Neurological Game Technology, by End-User USD Million (2016-2021)
  • Table 77. South Korea Neurological Game Technology, by Deployment USD Million (2016-2021)
  • Table 78. South Korea Neurological Game Technology, by Component USD Million (2016-2021)
  • Table 79. Taiwan Neurological Game Technology, by Application USD Million (2016-2021)
  • Table 80. Taiwan Neurological Game Technology, by Platform USD Million (2016-2021)
  • Table 81. Taiwan Neurological Game Technology, by Game Mode USD Million (2016-2021)
  • Table 82. Taiwan Neurological Game Technology, by End-User USD Million (2016-2021)
  • Table 83. Taiwan Neurological Game Technology, by Deployment USD Million (2016-2021)
  • Table 84. Taiwan Neurological Game Technology, by Component USD Million (2016-2021)
  • Table 85. Australia Neurological Game Technology, by Application USD Million (2016-2021)
  • Table 86. Australia Neurological Game Technology, by Platform USD Million (2016-2021)
  • Table 87. Australia Neurological Game Technology, by Game Mode USD Million (2016-2021)
  • Table 88. Australia Neurological Game Technology, by End-User USD Million (2016-2021)
  • Table 89. Australia Neurological Game Technology, by Deployment USD Million (2016-2021)
  • Table 90. Australia Neurological Game Technology, by Component USD Million (2016-2021)
  • Table 91. Rest of Asia-Pacific Neurological Game Technology, by Application USD Million (2016-2021)
  • Table 92. Rest of Asia-Pacific Neurological Game Technology, by Platform USD Million (2016-2021)
  • Table 93. Rest of Asia-Pacific Neurological Game Technology, by Game Mode USD Million (2016-2021)
  • Table 94. Rest of Asia-Pacific Neurological Game Technology, by End-User USD Million (2016-2021)
  • Table 95. Rest of Asia-Pacific Neurological Game Technology, by Deployment USD Million (2016-2021)
  • Table 96. Rest of Asia-Pacific Neurological Game Technology, by Component USD Million (2016-2021)
  • Table 97. Europe Neurological Game Technology, by Country USD Million (2016-2021)
  • Table 98. Europe Neurological Game Technology, by Application USD Million (2016-2021)
  • Table 99. Europe Neurological Game Technology, by Platform USD Million (2016-2021)
  • Table 100. Europe Neurological Game Technology, by Game Mode USD Million (2016-2021)
  • Table 101. Europe Neurological Game Technology, by End-User USD Million (2016-2021)
  • Table 102. Europe Neurological Game Technology, by Deployment USD Million (2016-2021)
  • Table 103. Europe Neurological Game Technology, by Component USD Million (2016-2021)
  • Table 104. Germany Neurological Game Technology, by Application USD Million (2016-2021)
  • Table 105. Germany Neurological Game Technology, by Platform USD Million (2016-2021)
  • Table 106. Germany Neurological Game Technology, by Game Mode USD Million (2016-2021)
  • Table 107. Germany Neurological Game Technology, by End-User USD Million (2016-2021)
  • Table 108. Germany Neurological Game Technology, by Deployment USD Million (2016-2021)
  • Table 109. Germany Neurological Game Technology, by Component USD Million (2016-2021)
  • Table 110. France Neurological Game Technology, by Application USD Million (2016-2021)
  • Table 111. France Neurological Game Technology, by Platform USD Million (2016-2021)
  • Table 112. France Neurological Game Technology, by Game Mode USD Million (2016-2021)
  • Table 113. France Neurological Game Technology, by End-User USD Million (2016-2021)
  • Table 114. France Neurological Game Technology, by Deployment USD Million (2016-2021)
  • Table 115. France Neurological Game Technology, by Component USD Million (2016-2021)
  • Table 116. Italy Neurological Game Technology, by Application USD Million (2016-2021)
  • Table 117. Italy Neurological Game Technology, by Platform USD Million (2016-2021)
  • Table 118. Italy Neurological Game Technology, by Game Mode USD Million (2016-2021)
  • Table 119. Italy Neurological Game Technology, by End-User USD Million (2016-2021)
  • Table 120. Italy Neurological Game Technology, by Deployment USD Million (2016-2021)
  • Table 121. Italy Neurological Game Technology, by Component USD Million (2016-2021)
  • Table 122. United Kingdom Neurological Game Technology, by Application USD Million (2016-2021)
  • Table 123. United Kingdom Neurological Game Technology, by Platform USD Million (2016-2021)
  • Table 124. United Kingdom Neurological Game Technology, by Game Mode USD Million (2016-2021)
  • Table 125. United Kingdom Neurological Game Technology, by End-User USD Million (2016-2021)
  • Table 126. United Kingdom Neurological Game Technology, by Deployment USD Million (2016-2021)
  • Table 127. United Kingdom Neurological Game Technology, by Component USD Million (2016-2021)
  • Table 128. Netherlands Neurological Game Technology, by Application USD Million (2016-2021)
  • Table 129. Netherlands Neurological Game Technology, by Platform USD Million (2016-2021)
  • Table 130. Netherlands Neurological Game Technology, by Game Mode USD Million (2016-2021)
  • Table 131. Netherlands Neurological Game Technology, by End-User USD Million (2016-2021)
  • Table 132. Netherlands Neurological Game Technology, by Deployment USD Million (2016-2021)
  • Table 133. Netherlands Neurological Game Technology, by Component USD Million (2016-2021)
  • Table 134. Rest of Europe Neurological Game Technology, by Application USD Million (2016-2021)
  • Table 135. Rest of Europe Neurological Game Technology, by Platform USD Million (2016-2021)
  • Table 136. Rest of Europe Neurological Game Technology, by Game Mode USD Million (2016-2021)
  • Table 137. Rest of Europe Neurological Game Technology, by End-User USD Million (2016-2021)
  • Table 138. Rest of Europe Neurological Game Technology, by Deployment USD Million (2016-2021)
  • Table 139. Rest of Europe Neurological Game Technology, by Component USD Million (2016-2021)
  • Table 140. MEA Neurological Game Technology, by Country USD Million (2016-2021)
  • Table 141. MEA Neurological Game Technology, by Application USD Million (2016-2021)
  • Table 142. MEA Neurological Game Technology, by Platform USD Million (2016-2021)
  • Table 143. MEA Neurological Game Technology, by Game Mode USD Million (2016-2021)
  • Table 144. MEA Neurological Game Technology, by End-User USD Million (2016-2021)
  • Table 145. MEA Neurological Game Technology, by Deployment USD Million (2016-2021)
  • Table 146. MEA Neurological Game Technology, by Component USD Million (2016-2021)
  • Table 147. Middle East Neurological Game Technology, by Application USD Million (2016-2021)
  • Table 148. Middle East Neurological Game Technology, by Platform USD Million (2016-2021)
  • Table 149. Middle East Neurological Game Technology, by Game Mode USD Million (2016-2021)
  • Table 150. Middle East Neurological Game Technology, by End-User USD Million (2016-2021)
  • Table 151. Middle East Neurological Game Technology, by Deployment USD Million (2016-2021)
  • Table 152. Middle East Neurological Game Technology, by Component USD Million (2016-2021)
  • Table 153. Africa Neurological Game Technology, by Application USD Million (2016-2021)
  • Table 154. Africa Neurological Game Technology, by Platform USD Million (2016-2021)
  • Table 155. Africa Neurological Game Technology, by Game Mode USD Million (2016-2021)
  • Table 156. Africa Neurological Game Technology, by End-User USD Million (2016-2021)
  • Table 157. Africa Neurological Game Technology, by Deployment USD Million (2016-2021)
  • Table 158. Africa Neurological Game Technology, by Component USD Million (2016-2021)
  • Table 159. North America Neurological Game Technology, by Country USD Million (2016-2021)
  • Table 160. North America Neurological Game Technology, by Application USD Million (2016-2021)
  • Table 161. North America Neurological Game Technology, by Platform USD Million (2016-2021)
  • Table 162. North America Neurological Game Technology, by Game Mode USD Million (2016-2021)
  • Table 163. North America Neurological Game Technology, by End-User USD Million (2016-2021)
  • Table 164. North America Neurological Game Technology, by Deployment USD Million (2016-2021)
  • Table 165. North America Neurological Game Technology, by Component USD Million (2016-2021)
  • Table 166. United States Neurological Game Technology, by Application USD Million (2016-2021)
  • Table 167. United States Neurological Game Technology, by Platform USD Million (2016-2021)
  • Table 168. United States Neurological Game Technology, by Game Mode USD Million (2016-2021)
  • Table 169. United States Neurological Game Technology, by End-User USD Million (2016-2021)
  • Table 170. United States Neurological Game Technology, by Deployment USD Million (2016-2021)
  • Table 171. United States Neurological Game Technology, by Component USD Million (2016-2021)
  • Table 172. Canada Neurological Game Technology, by Application USD Million (2016-2021)
  • Table 173. Canada Neurological Game Technology, by Platform USD Million (2016-2021)
  • Table 174. Canada Neurological Game Technology, by Game Mode USD Million (2016-2021)
  • Table 175. Canada Neurological Game Technology, by End-User USD Million (2016-2021)
  • Table 176. Canada Neurological Game Technology, by Deployment USD Million (2016-2021)
  • Table 177. Canada Neurological Game Technology, by Component USD Million (2016-2021)
  • Table 178. Mexico Neurological Game Technology, by Application USD Million (2016-2021)
  • Table 179. Mexico Neurological Game Technology, by Platform USD Million (2016-2021)
  • Table 180. Mexico Neurological Game Technology, by Game Mode USD Million (2016-2021)
  • Table 181. Mexico Neurological Game Technology, by End-User USD Million (2016-2021)
  • Table 182. Mexico Neurological Game Technology, by Deployment USD Million (2016-2021)
  • Table 183. Mexico Neurological Game Technology, by Component USD Million (2016-2021)
  • Table 184. Company Basic Information, Sales Area and Its Competitors
  • Table 185. Company Basic Information, Sales Area and Its Competitors
  • Table 186. Company Basic Information, Sales Area and Its Competitors
  • Table 187. Company Basic Information, Sales Area and Its Competitors
  • Table 188. Company Basic Information, Sales Area and Its Competitors
  • Table 189. Company Basic Information, Sales Area and Its Competitors
  • Table 190. Company Basic Information, Sales Area and Its Competitors
  • Table 191. Company Basic Information, Sales Area and Its Competitors
  • Table 192. Company Basic Information, Sales Area and Its Competitors
  • Table 193. Company Basic Information, Sales Area and Its Competitors
  • Table 194. Neurological Game Technology: by Application(USD Million)
  • Table 195. Neurological Game Technology Medical , by Region USD Million (2022-2027)
  • Table 196. Neurological Game Technology Non-medical , by Region USD Million (2022-2027)
  • Table 197. Neurological Game Technology: by Platform(USD Million)
  • Table 198. Neurological Game Technology IOS , by Region USD Million (2022-2027)
  • Table 199. Neurological Game Technology Android , by Region USD Million (2022-2027)
  • Table 200. Neurological Game Technology Microsoft Windows , by Region USD Million (2022-2027)
  • Table 201. Neurological Game Technology: by Game Mode(USD Million)
  • Table 202. Neurological Game Technology Solo , by Region USD Million (2022-2027)
  • Table 203. Neurological Game Technology Duos , by Region USD Million (2022-2027)
  • Table 204. Neurological Game Technology Trios , by Region USD Million (2022-2027)
  • Table 205. Neurological Game Technology Squad , by Region USD Million (2022-2027)
  • Table 206. Neurological Game Technology: by End-User(USD Million)
  • Table 207. Neurological Game Technology Kids , by Region USD Million (2022-2027)
  • Table 208. Neurological Game Technology Adults , by Region USD Million (2022-2027)
  • Table 209. Neurological Game Technology Older , by Region USD Million (2022-2027)
  • Table 210. Neurological Game Technology: by Deployment(USD Million)
  • Table 211. Neurological Game Technology On-premise , by Region USD Million (2022-2027)
  • Table 212. Neurological Game Technology Cloud-based , by Region USD Million (2022-2027)
  • Table 213. Neurological Game Technology: by Component(USD Million)
  • Table 214. Neurological Game Technology Software , by Region USD Million (2022-2027)
  • Table 215. Neurological Game Technology Hardware , by Region USD Million (2022-2027)
  • Table 216. South America Neurological Game Technology, by Country USD Million (2022-2027)
  • Table 217. South America Neurological Game Technology, by Application USD Million (2022-2027)
  • Table 218. South America Neurological Game Technology, by Platform USD Million (2022-2027)
  • Table 219. South America Neurological Game Technology, by Game Mode USD Million (2022-2027)
  • Table 220. South America Neurological Game Technology, by End-User USD Million (2022-2027)
  • Table 221. South America Neurological Game Technology, by Deployment USD Million (2022-2027)
  • Table 222. South America Neurological Game Technology, by Component USD Million (2022-2027)
  • Table 223. Brazil Neurological Game Technology, by Application USD Million (2022-2027)
  • Table 224. Brazil Neurological Game Technology, by Platform USD Million (2022-2027)
  • Table 225. Brazil Neurological Game Technology, by Game Mode USD Million (2022-2027)
  • Table 226. Brazil Neurological Game Technology, by End-User USD Million (2022-2027)
  • Table 227. Brazil Neurological Game Technology, by Deployment USD Million (2022-2027)
  • Table 228. Brazil Neurological Game Technology, by Component USD Million (2022-2027)
  • Table 229. Argentina Neurological Game Technology, by Application USD Million (2022-2027)
  • Table 230. Argentina Neurological Game Technology, by Platform USD Million (2022-2027)
  • Table 231. Argentina Neurological Game Technology, by Game Mode USD Million (2022-2027)
  • Table 232. Argentina Neurological Game Technology, by End-User USD Million (2022-2027)
  • Table 233. Argentina Neurological Game Technology, by Deployment USD Million (2022-2027)
  • Table 234. Argentina Neurological Game Technology, by Component USD Million (2022-2027)
  • Table 235. Rest of South America Neurological Game Technology, by Application USD Million (2022-2027)
  • Table 236. Rest of South America Neurological Game Technology, by Platform USD Million (2022-2027)
  • Table 237. Rest of South America Neurological Game Technology, by Game Mode USD Million (2022-2027)
  • Table 238. Rest of South America Neurological Game Technology, by End-User USD Million (2022-2027)
  • Table 239. Rest of South America Neurological Game Technology, by Deployment USD Million (2022-2027)
  • Table 240. Rest of South America Neurological Game Technology, by Component USD Million (2022-2027)
  • Table 241. Asia Pacific Neurological Game Technology, by Country USD Million (2022-2027)
  • Table 242. Asia Pacific Neurological Game Technology, by Application USD Million (2022-2027)
  • Table 243. Asia Pacific Neurological Game Technology, by Platform USD Million (2022-2027)
  • Table 244. Asia Pacific Neurological Game Technology, by Game Mode USD Million (2022-2027)
  • Table 245. Asia Pacific Neurological Game Technology, by End-User USD Million (2022-2027)
  • Table 246. Asia Pacific Neurological Game Technology, by Deployment USD Million (2022-2027)
  • Table 247. Asia Pacific Neurological Game Technology, by Component USD Million (2022-2027)
  • Table 248. China Neurological Game Technology, by Application USD Million (2022-2027)
  • Table 249. China Neurological Game Technology, by Platform USD Million (2022-2027)
  • Table 250. China Neurological Game Technology, by Game Mode USD Million (2022-2027)
  • Table 251. China Neurological Game Technology, by End-User USD Million (2022-2027)
  • Table 252. China Neurological Game Technology, by Deployment USD Million (2022-2027)
  • Table 253. China Neurological Game Technology, by Component USD Million (2022-2027)
  • Table 254. Japan Neurological Game Technology, by Application USD Million (2022-2027)
  • Table 255. Japan Neurological Game Technology, by Platform USD Million (2022-2027)
  • Table 256. Japan Neurological Game Technology, by Game Mode USD Million (2022-2027)
  • Table 257. Japan Neurological Game Technology, by End-User USD Million (2022-2027)
  • Table 258. Japan Neurological Game Technology, by Deployment USD Million (2022-2027)
  • Table 259. Japan Neurological Game Technology, by Component USD Million (2022-2027)
  • Table 260. India Neurological Game Technology, by Application USD Million (2022-2027)
  • Table 261. India Neurological Game Technology, by Platform USD Million (2022-2027)
  • Table 262. India Neurological Game Technology, by Game Mode USD Million (2022-2027)
  • Table 263. India Neurological Game Technology, by End-User USD Million (2022-2027)
  • Table 264. India Neurological Game Technology, by Deployment USD Million (2022-2027)
  • Table 265. India Neurological Game Technology, by Component USD Million (2022-2027)
  • Table 266. South Korea Neurological Game Technology, by Application USD Million (2022-2027)
  • Table 267. South Korea Neurological Game Technology, by Platform USD Million (2022-2027)
  • Table 268. South Korea Neurological Game Technology, by Game Mode USD Million (2022-2027)
  • Table 269. South Korea Neurological Game Technology, by End-User USD Million (2022-2027)
  • Table 270. South Korea Neurological Game Technology, by Deployment USD Million (2022-2027)
  • Table 271. South Korea Neurological Game Technology, by Component USD Million (2022-2027)
  • Table 272. Taiwan Neurological Game Technology, by Application USD Million (2022-2027)
  • Table 273. Taiwan Neurological Game Technology, by Platform USD Million (2022-2027)
  • Table 274. Taiwan Neurological Game Technology, by Game Mode USD Million (2022-2027)
  • Table 275. Taiwan Neurological Game Technology, by End-User USD Million (2022-2027)
  • Table 276. Taiwan Neurological Game Technology, by Deployment USD Million (2022-2027)
  • Table 277. Taiwan Neurological Game Technology, by Component USD Million (2022-2027)
  • Table 278. Australia Neurological Game Technology, by Application USD Million (2022-2027)
  • Table 279. Australia Neurological Game Technology, by Platform USD Million (2022-2027)
  • Table 280. Australia Neurological Game Technology, by Game Mode USD Million (2022-2027)
  • Table 281. Australia Neurological Game Technology, by End-User USD Million (2022-2027)
  • Table 282. Australia Neurological Game Technology, by Deployment USD Million (2022-2027)
  • Table 283. Australia Neurological Game Technology, by Component USD Million (2022-2027)
  • Table 284. Rest of Asia-Pacific Neurological Game Technology, by Application USD Million (2022-2027)
  • Table 285. Rest of Asia-Pacific Neurological Game Technology, by Platform USD Million (2022-2027)
  • Table 286. Rest of Asia-Pacific Neurological Game Technology, by Game Mode USD Million (2022-2027)
  • Table 287. Rest of Asia-Pacific Neurological Game Technology, by End-User USD Million (2022-2027)
  • Table 288. Rest of Asia-Pacific Neurological Game Technology, by Deployment USD Million (2022-2027)
  • Table 289. Rest of Asia-Pacific Neurological Game Technology, by Component USD Million (2022-2027)
  • Table 290. Europe Neurological Game Technology, by Country USD Million (2022-2027)
  • Table 291. Europe Neurological Game Technology, by Application USD Million (2022-2027)
  • Table 292. Europe Neurological Game Technology, by Platform USD Million (2022-2027)
  • Table 293. Europe Neurological Game Technology, by Game Mode USD Million (2022-2027)
  • Table 294. Europe Neurological Game Technology, by End-User USD Million (2022-2027)
  • Table 295. Europe Neurological Game Technology, by Deployment USD Million (2022-2027)
  • Table 296. Europe Neurological Game Technology, by Component USD Million (2022-2027)
  • Table 297. Germany Neurological Game Technology, by Application USD Million (2022-2027)
  • Table 298. Germany Neurological Game Technology, by Platform USD Million (2022-2027)
  • Table 299. Germany Neurological Game Technology, by Game Mode USD Million (2022-2027)
  • Table 300. Germany Neurological Game Technology, by End-User USD Million (2022-2027)
  • Table 301. Germany Neurological Game Technology, by Deployment USD Million (2022-2027)
  • Table 302. Germany Neurological Game Technology, by Component USD Million (2022-2027)
  • Table 303. France Neurological Game Technology, by Application USD Million (2022-2027)
  • Table 304. France Neurological Game Technology, by Platform USD Million (2022-2027)
  • Table 305. France Neurological Game Technology, by Game Mode USD Million (2022-2027)
  • Table 306. France Neurological Game Technology, by End-User USD Million (2022-2027)
  • Table 307. France Neurological Game Technology, by Deployment USD Million (2022-2027)
  • Table 308. France Neurological Game Technology, by Component USD Million (2022-2027)
  • Table 309. Italy Neurological Game Technology, by Application USD Million (2022-2027)
  • Table 310. Italy Neurological Game Technology, by Platform USD Million (2022-2027)
  • Table 311. Italy Neurological Game Technology, by Game Mode USD Million (2022-2027)
  • Table 312. Italy Neurological Game Technology, by End-User USD Million (2022-2027)
  • Table 313. Italy Neurological Game Technology, by Deployment USD Million (2022-2027)
  • Table 314. Italy Neurological Game Technology, by Component USD Million (2022-2027)
  • Table 315. United Kingdom Neurological Game Technology, by Application USD Million (2022-2027)
  • Table 316. United Kingdom Neurological Game Technology, by Platform USD Million (2022-2027)
  • Table 317. United Kingdom Neurological Game Technology, by Game Mode USD Million (2022-2027)
  • Table 318. United Kingdom Neurological Game Technology, by End-User USD Million (2022-2027)
  • Table 319. United Kingdom Neurological Game Technology, by Deployment USD Million (2022-2027)
  • Table 320. United Kingdom Neurological Game Technology, by Component USD Million (2022-2027)
  • Table 321. Netherlands Neurological Game Technology, by Application USD Million (2022-2027)
  • Table 322. Netherlands Neurological Game Technology, by Platform USD Million (2022-2027)
  • Table 323. Netherlands Neurological Game Technology, by Game Mode USD Million (2022-2027)
  • Table 324. Netherlands Neurological Game Technology, by End-User USD Million (2022-2027)
  • Table 325. Netherlands Neurological Game Technology, by Deployment USD Million (2022-2027)
  • Table 326. Netherlands Neurological Game Technology, by Component USD Million (2022-2027)
  • Table 327. Rest of Europe Neurological Game Technology, by Application USD Million (2022-2027)
  • Table 328. Rest of Europe Neurological Game Technology, by Platform USD Million (2022-2027)
  • Table 329. Rest of Europe Neurological Game Technology, by Game Mode USD Million (2022-2027)
  • Table 330. Rest of Europe Neurological Game Technology, by End-User USD Million (2022-2027)
  • Table 331. Rest of Europe Neurological Game Technology, by Deployment USD Million (2022-2027)
  • Table 332. Rest of Europe Neurological Game Technology, by Component USD Million (2022-2027)
  • Table 333. MEA Neurological Game Technology, by Country USD Million (2022-2027)
  • Table 334. MEA Neurological Game Technology, by Application USD Million (2022-2027)
  • Table 335. MEA Neurological Game Technology, by Platform USD Million (2022-2027)
  • Table 336. MEA Neurological Game Technology, by Game Mode USD Million (2022-2027)
  • Table 337. MEA Neurological Game Technology, by End-User USD Million (2022-2027)
  • Table 338. MEA Neurological Game Technology, by Deployment USD Million (2022-2027)
  • Table 339. MEA Neurological Game Technology, by Component USD Million (2022-2027)
  • Table 340. Middle East Neurological Game Technology, by Application USD Million (2022-2027)
  • Table 341. Middle East Neurological Game Technology, by Platform USD Million (2022-2027)
  • Table 342. Middle East Neurological Game Technology, by Game Mode USD Million (2022-2027)
  • Table 343. Middle East Neurological Game Technology, by End-User USD Million (2022-2027)
  • Table 344. Middle East Neurological Game Technology, by Deployment USD Million (2022-2027)
  • Table 345. Middle East Neurological Game Technology, by Component USD Million (2022-2027)
  • Table 346. Africa Neurological Game Technology, by Application USD Million (2022-2027)
  • Table 347. Africa Neurological Game Technology, by Platform USD Million (2022-2027)
  • Table 348. Africa Neurological Game Technology, by Game Mode USD Million (2022-2027)
  • Table 349. Africa Neurological Game Technology, by End-User USD Million (2022-2027)
  • Table 350. Africa Neurological Game Technology, by Deployment USD Million (2022-2027)
  • Table 351. Africa Neurological Game Technology, by Component USD Million (2022-2027)
  • Table 352. North America Neurological Game Technology, by Country USD Million (2022-2027)
  • Table 353. North America Neurological Game Technology, by Application USD Million (2022-2027)
  • Table 354. North America Neurological Game Technology, by Platform USD Million (2022-2027)
  • Table 355. North America Neurological Game Technology, by Game Mode USD Million (2022-2027)
  • Table 356. North America Neurological Game Technology, by End-User USD Million (2022-2027)
  • Table 357. North America Neurological Game Technology, by Deployment USD Million (2022-2027)
  • Table 358. North America Neurological Game Technology, by Component USD Million (2022-2027)
  • Table 359. United States Neurological Game Technology, by Application USD Million (2022-2027)
  • Table 360. United States Neurological Game Technology, by Platform USD Million (2022-2027)
  • Table 361. United States Neurological Game Technology, by Game Mode USD Million (2022-2027)
  • Table 362. United States Neurological Game Technology, by End-User USD Million (2022-2027)
  • Table 363. United States Neurological Game Technology, by Deployment USD Million (2022-2027)
  • Table 364. United States Neurological Game Technology, by Component USD Million (2022-2027)
  • Table 365. Canada Neurological Game Technology, by Application USD Million (2022-2027)
  • Table 366. Canada Neurological Game Technology, by Platform USD Million (2022-2027)
  • Table 367. Canada Neurological Game Technology, by Game Mode USD Million (2022-2027)
  • Table 368. Canada Neurological Game Technology, by End-User USD Million (2022-2027)
  • Table 369. Canada Neurological Game Technology, by Deployment USD Million (2022-2027)
  • Table 370. Canada Neurological Game Technology, by Component USD Million (2022-2027)
  • Table 371. Mexico Neurological Game Technology, by Application USD Million (2022-2027)
  • Table 372. Mexico Neurological Game Technology, by Platform USD Million (2022-2027)
  • Table 373. Mexico Neurological Game Technology, by Game Mode USD Million (2022-2027)
  • Table 374. Mexico Neurological Game Technology, by End-User USD Million (2022-2027)
  • Table 375. Mexico Neurological Game Technology, by Deployment USD Million (2022-2027)
  • Table 376. Mexico Neurological Game Technology, by Component USD Million (2022-2027)
  • Table 377. Research Programs/Design for This Report
  • Table 378. Key Data Information from Secondary Sources
  • Table 379. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Neurological Game Technology: by Application USD Million (2016-2021)
  • Figure 5. Global Neurological Game Technology: by Platform USD Million (2016-2021)
  • Figure 6. Global Neurological Game Technology: by Game Mode USD Million (2016-2021)
  • Figure 7. Global Neurological Game Technology: by End-User USD Million (2016-2021)
  • Figure 8. Global Neurological Game Technology: by Deployment USD Million (2016-2021)
  • Figure 9. Global Neurological Game Technology: by Component USD Million (2016-2021)
  • Figure 10. South America Neurological Game Technology Share (%), by Country
  • Figure 11. Asia Pacific Neurological Game Technology Share (%), by Country
  • Figure 12. Europe Neurological Game Technology Share (%), by Country
  • Figure 13. MEA Neurological Game Technology Share (%), by Country
  • Figure 14. North America Neurological Game Technology Share (%), by Country
  • Figure 15. Global Neurological Game Technology share by Players 2021 (%)
  • Figure 16. Global Neurological Game Technology share by Players (Top 3) 2021(%)
  • Figure 17. Global Neurological Game Technology share by Players (Top 5) 2021(%)
  • Figure 18. BCG Matrix for key Companies
  • Figure 19. Valve Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 20. Valve Corporation (United States) Revenue: by Geography 2021
  • Figure 21. Qneuro Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 22. Qneuro Inc. (United States) Revenue: by Geography 2021
  • Figure 23. Ultraleap Ltd. (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 24. Ultraleap Ltd. (United Kingdom) Revenue: by Geography 2021
  • Figure 25. Emotiv Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 26. Emotiv Inc. (United States) Revenue: by Geography 2021
  • Figure 27. IMotions A/S. (Denmark) Revenue, Net Income and Gross profit
  • Figure 28. IMotions A/S. (Denmark) Revenue: by Geography 2021
  • Figure 29. NeuroSky (United States) Revenue, Net Income and Gross profit
  • Figure 30. NeuroSky (United States) Revenue: by Geography 2021
  • Figure 31. Affectiva (United States) Revenue, Net Income and Gross profit
  • Figure 32. Affectiva (United States) Revenue: by Geography 2021
  • Figure 33. VRTech Group (Russia) Revenue, Net Income and Gross profit
  • Figure 34. VRTech Group (Russia) Revenue: by Geography 2021
  • Figure 35. Microsoft Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 36. Microsoft Corporation (United States) Revenue: by Geography 2021
  • Figure 37. Sony Corporation (Japan) Revenue, Net Income and Gross profit
  • Figure 38. Sony Corporation (Japan) Revenue: by Geography 2021
  • Figure 39. Global Neurological Game Technology: by Application USD Million (2022-2027)
  • Figure 40. Global Neurological Game Technology: by Platform USD Million (2022-2027)
  • Figure 41. Global Neurological Game Technology: by Game Mode USD Million (2022-2027)
  • Figure 42. Global Neurological Game Technology: by End-User USD Million (2022-2027)
  • Figure 43. Global Neurological Game Technology: by Deployment USD Million (2022-2027)
  • Figure 44. Global Neurological Game Technology: by Component USD Million (2022-2027)
  • Figure 45. South America Neurological Game Technology Share (%), by Country
  • Figure 46. Asia Pacific Neurological Game Technology Share (%), by Country
  • Figure 47. Europe Neurological Game Technology Share (%), by Country
  • Figure 48. MEA Neurological Game Technology Share (%), by Country
  • Figure 49. North America Neurological Game Technology Share (%), by Country
Some of the key companies/manufacturers profiled in the report
  • Valve Corporation (United States)
  • Qneuro Inc. (United States)
  • Ultraleap Ltd. (United Kingdom)
  • Emotiv Inc. (United States)
  • iMotions A/S. (Denmark)
  • NeuroSky (United States)
  • Affectiva (United States)
  • VRTech Group (Russia)
  • Microsoft Corporation (United States)
  • Sony Corporation (Japan)
Additional players considered in the study are as follows:
LEAP MOTION, INC. (United States)
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