Global Sound Effects Service Market
Global Sound Effects Service Market

Sound Effects Service Comprehensive Study by Type (Crowd Sound Effects, War Sound Effects, Foley Sound Effects, Train Sound Effects, Scary Sound Effects, Others), Application (Animation, Video Games, Movies, Others), Verticals (Media and Entertainment, Music Industry, Others) Players and Region - Global Market Outlook to 2027

Sound Effects Service Market Segmented into XX Submarkets. | Forecast Years: 2022- 2027  

Feb 2022 Edition 228 Pages 218 Tables & Figures
  • Summary
  • Market Segments
  • Table of Content
  • List of Tables & Figures
  • Companies Mentioned
Sound Effects Service Market Scope
Sound effects help to deliver information, increase the production value, evoke emotional responses, emphasize what's on the screen and are used to indicate mood. Sound effect services are used to emphasize artistic or other content of films, television shows, live performances, animation, video games, music, or other media.

The Global Sound Effects Service is a fragmented market due to the presence of various players. The players are focusing on investing more in research & development activities and investing in it. These will boost new launches and enhance their market presence. The companies are also planning n strategic activities like mergers, acquisitions, and partnerships, which will help sustain them in the market and maintain their competitive edge.

MassiveMusic (Netherlands), audity (Germany), Jackleg (Italy), Sonic Union (United States), The Studio B (United States), soda-sound (United Kingdom), CypherAudio (Canada), Black Iris (United States), Still North Media (United States) and Sound Lounge (United States) are some of the key players that are part of study coverage. Additionally, the Players which are also part of the research are Silent Studios (United Kingdom) and One Thousand Birds (United States).

About Approach
The research aims to propose a patent-based approach in searching for potential technology partners as a supporting tool for enabling open innovation. The study also proposes a systematic searching process of technology partners as a
preliminary step to select the emerging and key players that are involved in implementing market estimations. While patent analysis is employed to overcome the aforementioned data- and process-related limitations, as expenses occurred in that technology allows us to estimate the market size by evolving segments as target market from total available market.

Segmentation Overview
The study have segmented the market of Global Sound Effects Service market by Type (Crowd Sound Effects, War Sound Effects, Foley Sound Effects, Train Sound Effects, Scary Sound Effects and Others), by Application (Animation, Video Games, Movies and Others) and Region with country level break-up.

On the basis of geography, the market of Sound Effects Service has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico).

On 4th Jun 2021, MassiveMusic is acquired by Songtradr. The combination will create the scale and trust to enable a true transformation of the B2B music industry and unlock significant growth potential, as well as the companies, are looking forward to helping their global client’s growth.


Market Trend
  • The popularity of Music over the Globe

Market Drivers
  • Rapidly Growing Music Industry
  • Growing Application of Sound Effects among Various Sectors

Opportunities
  • Increasing Demand for Sound Effect Services from Media and Entertainment Sector

Restraints
  • High Sound affects physiologically on Living Things in very Powerful Ways

Challenges
  • Continuously Changing Music Industry


Key Target Audience
Sound Effects Service Providers, New Entrants, Regulatory Bodies, Potential Investors, Research and Development Institutes and Others

Frequently Asked Questions (FAQ):

1. What are the key segments playing vital role in Sound Effects Service Market?
The Sound Effects Service study can be customized to meet your requirements. The market size breakdown by type [Crowd Sound Effects, War Sound Effects, Foley Sound Effects, Train Sound Effects, Scary Sound Effects and Others], by end use application [Animation, Video Games, Movies and Others].

2. How big is the Sound Effects Service Market?
The Sound Effects Service Market is gaining popularity and expected to see strong valuation by 2027.

3. What is expected growth rate in Sound Effects Service Market?
According to AMA, the Global Sound Effects Service market is expected to see growth rate of %.
Report Objectives / Segmentation Covered
By Type
  • Crowd Sound Effects
  • War Sound Effects
  • Foley Sound Effects
  • Train Sound Effects
  • Scary Sound Effects
  • Others
By Application
  • Animation
  • Video Games
  • Movies
  • Others
By Verticals
  • Media and Entertainment
  • Music Industry
  • Others

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Rapidly Growing Music Industry
      • 3.2.2. Growing Application of Sound Effects among Various Sectors
    • 3.3. Market Challenges
      • 3.3.1. Continuously Changing Music Industry
    • 3.4. Market Trends
      • 3.4.1. The popularity of Music over the Globe
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Sound Effects Service, by Type, Application, Verticals and Region (value and price ) (2016-2021)
    • 5.1. Introduction
    • 5.2. Global Sound Effects Service (Value)
      • 5.2.1. Global Sound Effects Service by: Type (Value)
        • 5.2.1.1. Crowd Sound Effects
        • 5.2.1.2. War Sound Effects
        • 5.2.1.3. Foley Sound Effects
        • 5.2.1.4. Train Sound Effects
        • 5.2.1.5. Scary Sound Effects
        • 5.2.1.6. Others
      • 5.2.2. Global Sound Effects Service by: Application (Value)
        • 5.2.2.1. Animation
        • 5.2.2.2. Video Games
        • 5.2.2.3. Movies
        • 5.2.2.4. Others
      • 5.2.3. Global Sound Effects Service by: Verticals (Value)
        • 5.2.3.1. Media and Entertainment
        • 5.2.3.2. Music Industry
        • 5.2.3.3. Others
      • 5.2.4. Global Sound Effects Service Region
        • 5.2.4.1. South America
          • 5.2.4.1.1. Brazil
          • 5.2.4.1.2. Argentina
          • 5.2.4.1.3. Rest of South America
        • 5.2.4.2. Asia Pacific
          • 5.2.4.2.1. China
          • 5.2.4.2.2. Japan
          • 5.2.4.2.3. India
          • 5.2.4.2.4. South Korea
          • 5.2.4.2.5. Australia
          • 5.2.4.2.6. Rest of Asia-Pacific
        • 5.2.4.3. Europe
          • 5.2.4.3.1. Germany
          • 5.2.4.3.2. France
          • 5.2.4.3.3. Italy
          • 5.2.4.3.4. United Kingdom
          • 5.2.4.3.5. Netherlands
          • 5.2.4.3.6. Rest of Europe
        • 5.2.4.4. MEA
          • 5.2.4.4.1. Middle East
          • 5.2.4.4.2. Africa
        • 5.2.4.5. North America
          • 5.2.4.5.1. United States
          • 5.2.4.5.2. Canada
          • 5.2.4.5.3. Mexico
    • 5.3. Global Sound Effects Service (Price)
      • 5.3.1. Global Sound Effects Service by: Type (Price)
  • 6. Sound Effects Service: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2021)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. MassiveMusic (Netherlands)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Audity (Germany)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Jackleg (Italy)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Sonic Union (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. The Studio B (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Soda-sound (United Kingdom)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. CypherAudio (Canada)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Black Iris (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Still North Media (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Sound Lounge (United States)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global Sound Effects Service Sale, by Type, Application, Verticals and Region (value and price ) (2022-2027)
    • 7.1. Introduction
    • 7.2. Global Sound Effects Service (Value)
      • 7.2.1. Global Sound Effects Service by: Type (Value)
        • 7.2.1.1. Crowd Sound Effects
        • 7.2.1.2. War Sound Effects
        • 7.2.1.3. Foley Sound Effects
        • 7.2.1.4. Train Sound Effects
        • 7.2.1.5. Scary Sound Effects
        • 7.2.1.6. Others
      • 7.2.2. Global Sound Effects Service by: Application (Value)
        • 7.2.2.1. Animation
        • 7.2.2.2. Video Games
        • 7.2.2.3. Movies
        • 7.2.2.4. Others
      • 7.2.3. Global Sound Effects Service by: Verticals (Value)
        • 7.2.3.1. Media and Entertainment
        • 7.2.3.2. Music Industry
        • 7.2.3.3. Others
      • 7.2.4. Global Sound Effects Service Region
        • 7.2.4.1. South America
          • 7.2.4.1.1. Brazil
          • 7.2.4.1.2. Argentina
          • 7.2.4.1.3. Rest of South America
        • 7.2.4.2. Asia Pacific
          • 7.2.4.2.1. China
          • 7.2.4.2.2. Japan
          • 7.2.4.2.3. India
          • 7.2.4.2.4. South Korea
          • 7.2.4.2.5. Australia
          • 7.2.4.2.6. Rest of Asia-Pacific
        • 7.2.4.3. Europe
          • 7.2.4.3.1. Germany
          • 7.2.4.3.2. France
          • 7.2.4.3.3. Italy
          • 7.2.4.3.4. United Kingdom
          • 7.2.4.3.5. Netherlands
          • 7.2.4.3.6. Rest of Europe
        • 7.2.4.4. MEA
          • 7.2.4.4.1. Middle East
          • 7.2.4.4.2. Africa
        • 7.2.4.5. North America
          • 7.2.4.5.1. United States
          • 7.2.4.5.2. Canada
          • 7.2.4.5.3. Mexico
    • 7.3. Global Sound Effects Service (Price)
      • 7.3.1. Global Sound Effects Service by: Type (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Sound Effects Service: by Type(USD Million)
  • Table 2. Sound Effects Service Crowd Sound Effects , by Region USD Million (2016-2021)
  • Table 3. Sound Effects Service War Sound Effects , by Region USD Million (2016-2021)
  • Table 4. Sound Effects Service Foley Sound Effects , by Region USD Million (2016-2021)
  • Table 5. Sound Effects Service Train Sound Effects , by Region USD Million (2016-2021)
  • Table 6. Sound Effects Service Scary Sound Effects , by Region USD Million (2016-2021)
  • Table 7. Sound Effects Service Others , by Region USD Million (2016-2021)
  • Table 8. Sound Effects Service: by Application(USD Million)
  • Table 9. Sound Effects Service Animation , by Region USD Million (2016-2021)
  • Table 10. Sound Effects Service Video Games , by Region USD Million (2016-2021)
  • Table 11. Sound Effects Service Movies , by Region USD Million (2016-2021)
  • Table 12. Sound Effects Service Others , by Region USD Million (2016-2021)
  • Table 13. Sound Effects Service: by Verticals(USD Million)
  • Table 14. Sound Effects Service Media and Entertainment , by Region USD Million (2016-2021)
  • Table 15. Sound Effects Service Music Industry , by Region USD Million (2016-2021)
  • Table 16. Sound Effects Service Others , by Region USD Million (2016-2021)
  • Table 17. South America Sound Effects Service, by Country USD Million (2016-2021)
  • Table 18. South America Sound Effects Service, by Type USD Million (2016-2021)
  • Table 19. South America Sound Effects Service, by Application USD Million (2016-2021)
  • Table 20. South America Sound Effects Service, by Verticals USD Million (2016-2021)
  • Table 21. Brazil Sound Effects Service, by Type USD Million (2016-2021)
  • Table 22. Brazil Sound Effects Service, by Application USD Million (2016-2021)
  • Table 23. Brazil Sound Effects Service, by Verticals USD Million (2016-2021)
  • Table 24. Argentina Sound Effects Service, by Type USD Million (2016-2021)
  • Table 25. Argentina Sound Effects Service, by Application USD Million (2016-2021)
  • Table 26. Argentina Sound Effects Service, by Verticals USD Million (2016-2021)
  • Table 27. Rest of South America Sound Effects Service, by Type USD Million (2016-2021)
  • Table 28. Rest of South America Sound Effects Service, by Application USD Million (2016-2021)
  • Table 29. Rest of South America Sound Effects Service, by Verticals USD Million (2016-2021)
  • Table 30. Asia Pacific Sound Effects Service, by Country USD Million (2016-2021)
  • Table 31. Asia Pacific Sound Effects Service, by Type USD Million (2016-2021)
  • Table 32. Asia Pacific Sound Effects Service, by Application USD Million (2016-2021)
  • Table 33. Asia Pacific Sound Effects Service, by Verticals USD Million (2016-2021)
  • Table 34. China Sound Effects Service, by Type USD Million (2016-2021)
  • Table 35. China Sound Effects Service, by Application USD Million (2016-2021)
  • Table 36. China Sound Effects Service, by Verticals USD Million (2016-2021)
  • Table 37. Japan Sound Effects Service, by Type USD Million (2016-2021)
  • Table 38. Japan Sound Effects Service, by Application USD Million (2016-2021)
  • Table 39. Japan Sound Effects Service, by Verticals USD Million (2016-2021)
  • Table 40. India Sound Effects Service, by Type USD Million (2016-2021)
  • Table 41. India Sound Effects Service, by Application USD Million (2016-2021)
  • Table 42. India Sound Effects Service, by Verticals USD Million (2016-2021)
  • Table 43. South Korea Sound Effects Service, by Type USD Million (2016-2021)
  • Table 44. South Korea Sound Effects Service, by Application USD Million (2016-2021)
  • Table 45. South Korea Sound Effects Service, by Verticals USD Million (2016-2021)
  • Table 46. Australia Sound Effects Service, by Type USD Million (2016-2021)
  • Table 47. Australia Sound Effects Service, by Application USD Million (2016-2021)
  • Table 48. Australia Sound Effects Service, by Verticals USD Million (2016-2021)
  • Table 49. Rest of Asia-Pacific Sound Effects Service, by Type USD Million (2016-2021)
  • Table 50. Rest of Asia-Pacific Sound Effects Service, by Application USD Million (2016-2021)
  • Table 51. Rest of Asia-Pacific Sound Effects Service, by Verticals USD Million (2016-2021)
  • Table 52. Europe Sound Effects Service, by Country USD Million (2016-2021)
  • Table 53. Europe Sound Effects Service, by Type USD Million (2016-2021)
  • Table 54. Europe Sound Effects Service, by Application USD Million (2016-2021)
  • Table 55. Europe Sound Effects Service, by Verticals USD Million (2016-2021)
  • Table 56. Germany Sound Effects Service, by Type USD Million (2016-2021)
  • Table 57. Germany Sound Effects Service, by Application USD Million (2016-2021)
  • Table 58. Germany Sound Effects Service, by Verticals USD Million (2016-2021)
  • Table 59. France Sound Effects Service, by Type USD Million (2016-2021)
  • Table 60. France Sound Effects Service, by Application USD Million (2016-2021)
  • Table 61. France Sound Effects Service, by Verticals USD Million (2016-2021)
  • Table 62. Italy Sound Effects Service, by Type USD Million (2016-2021)
  • Table 63. Italy Sound Effects Service, by Application USD Million (2016-2021)
  • Table 64. Italy Sound Effects Service, by Verticals USD Million (2016-2021)
  • Table 65. United Kingdom Sound Effects Service, by Type USD Million (2016-2021)
  • Table 66. United Kingdom Sound Effects Service, by Application USD Million (2016-2021)
  • Table 67. United Kingdom Sound Effects Service, by Verticals USD Million (2016-2021)
  • Table 68. Netherlands Sound Effects Service, by Type USD Million (2016-2021)
  • Table 69. Netherlands Sound Effects Service, by Application USD Million (2016-2021)
  • Table 70. Netherlands Sound Effects Service, by Verticals USD Million (2016-2021)
  • Table 71. Rest of Europe Sound Effects Service, by Type USD Million (2016-2021)
  • Table 72. Rest of Europe Sound Effects Service, by Application USD Million (2016-2021)
  • Table 73. Rest of Europe Sound Effects Service, by Verticals USD Million (2016-2021)
  • Table 74. MEA Sound Effects Service, by Country USD Million (2016-2021)
  • Table 75. MEA Sound Effects Service, by Type USD Million (2016-2021)
  • Table 76. MEA Sound Effects Service, by Application USD Million (2016-2021)
  • Table 77. MEA Sound Effects Service, by Verticals USD Million (2016-2021)
  • Table 78. Middle East Sound Effects Service, by Type USD Million (2016-2021)
  • Table 79. Middle East Sound Effects Service, by Application USD Million (2016-2021)
  • Table 80. Middle East Sound Effects Service, by Verticals USD Million (2016-2021)
  • Table 81. Africa Sound Effects Service, by Type USD Million (2016-2021)
  • Table 82. Africa Sound Effects Service, by Application USD Million (2016-2021)
  • Table 83. Africa Sound Effects Service, by Verticals USD Million (2016-2021)
  • Table 84. North America Sound Effects Service, by Country USD Million (2016-2021)
  • Table 85. North America Sound Effects Service, by Type USD Million (2016-2021)
  • Table 86. North America Sound Effects Service, by Application USD Million (2016-2021)
  • Table 87. North America Sound Effects Service, by Verticals USD Million (2016-2021)
  • Table 88. United States Sound Effects Service, by Type USD Million (2016-2021)
  • Table 89. United States Sound Effects Service, by Application USD Million (2016-2021)
  • Table 90. United States Sound Effects Service, by Verticals USD Million (2016-2021)
  • Table 91. Canada Sound Effects Service, by Type USD Million (2016-2021)
  • Table 92. Canada Sound Effects Service, by Application USD Million (2016-2021)
  • Table 93. Canada Sound Effects Service, by Verticals USD Million (2016-2021)
  • Table 94. Mexico Sound Effects Service, by Type USD Million (2016-2021)
  • Table 95. Mexico Sound Effects Service, by Application USD Million (2016-2021)
  • Table 96. Mexico Sound Effects Service, by Verticals USD Million (2016-2021)
  • Table 97. Sound Effects Service: by Type(USD/Units)
  • Table 98. Company Basic Information, Sales Area and Its Competitors
  • Table 99. Company Basic Information, Sales Area and Its Competitors
  • Table 100. Company Basic Information, Sales Area and Its Competitors
  • Table 101. Company Basic Information, Sales Area and Its Competitors
  • Table 102. Company Basic Information, Sales Area and Its Competitors
  • Table 103. Company Basic Information, Sales Area and Its Competitors
  • Table 104. Company Basic Information, Sales Area and Its Competitors
  • Table 105. Company Basic Information, Sales Area and Its Competitors
  • Table 106. Company Basic Information, Sales Area and Its Competitors
  • Table 107. Company Basic Information, Sales Area and Its Competitors
  • Table 108. Sound Effects Service: by Type(USD Million)
  • Table 109. Sound Effects Service Crowd Sound Effects , by Region USD Million (2022-2027)
  • Table 110. Sound Effects Service War Sound Effects , by Region USD Million (2022-2027)
  • Table 111. Sound Effects Service Foley Sound Effects , by Region USD Million (2022-2027)
  • Table 112. Sound Effects Service Train Sound Effects , by Region USD Million (2022-2027)
  • Table 113. Sound Effects Service Scary Sound Effects , by Region USD Million (2022-2027)
  • Table 114. Sound Effects Service Others , by Region USD Million (2022-2027)
  • Table 115. Sound Effects Service: by Application(USD Million)
  • Table 116. Sound Effects Service Animation , by Region USD Million (2022-2027)
  • Table 117. Sound Effects Service Video Games , by Region USD Million (2022-2027)
  • Table 118. Sound Effects Service Movies , by Region USD Million (2022-2027)
  • Table 119. Sound Effects Service Others , by Region USD Million (2022-2027)
  • Table 120. Sound Effects Service: by Verticals(USD Million)
  • Table 121. Sound Effects Service Media and Entertainment , by Region USD Million (2022-2027)
  • Table 122. Sound Effects Service Music Industry , by Region USD Million (2022-2027)
  • Table 123. Sound Effects Service Others , by Region USD Million (2022-2027)
  • Table 124. South America Sound Effects Service, by Country USD Million (2022-2027)
  • Table 125. South America Sound Effects Service, by Type USD Million (2022-2027)
  • Table 126. South America Sound Effects Service, by Application USD Million (2022-2027)
  • Table 127. South America Sound Effects Service, by Verticals USD Million (2022-2027)
  • Table 128. Brazil Sound Effects Service, by Type USD Million (2022-2027)
  • Table 129. Brazil Sound Effects Service, by Application USD Million (2022-2027)
  • Table 130. Brazil Sound Effects Service, by Verticals USD Million (2022-2027)
  • Table 131. Argentina Sound Effects Service, by Type USD Million (2022-2027)
  • Table 132. Argentina Sound Effects Service, by Application USD Million (2022-2027)
  • Table 133. Argentina Sound Effects Service, by Verticals USD Million (2022-2027)
  • Table 134. Rest of South America Sound Effects Service, by Type USD Million (2022-2027)
  • Table 135. Rest of South America Sound Effects Service, by Application USD Million (2022-2027)
  • Table 136. Rest of South America Sound Effects Service, by Verticals USD Million (2022-2027)
  • Table 137. Asia Pacific Sound Effects Service, by Country USD Million (2022-2027)
  • Table 138. Asia Pacific Sound Effects Service, by Type USD Million (2022-2027)
  • Table 139. Asia Pacific Sound Effects Service, by Application USD Million (2022-2027)
  • Table 140. Asia Pacific Sound Effects Service, by Verticals USD Million (2022-2027)
  • Table 141. China Sound Effects Service, by Type USD Million (2022-2027)
  • Table 142. China Sound Effects Service, by Application USD Million (2022-2027)
  • Table 143. China Sound Effects Service, by Verticals USD Million (2022-2027)
  • Table 144. Japan Sound Effects Service, by Type USD Million (2022-2027)
  • Table 145. Japan Sound Effects Service, by Application USD Million (2022-2027)
  • Table 146. Japan Sound Effects Service, by Verticals USD Million (2022-2027)
  • Table 147. India Sound Effects Service, by Type USD Million (2022-2027)
  • Table 148. India Sound Effects Service, by Application USD Million (2022-2027)
  • Table 149. India Sound Effects Service, by Verticals USD Million (2022-2027)
  • Table 150. South Korea Sound Effects Service, by Type USD Million (2022-2027)
  • Table 151. South Korea Sound Effects Service, by Application USD Million (2022-2027)
  • Table 152. South Korea Sound Effects Service, by Verticals USD Million (2022-2027)
  • Table 153. Australia Sound Effects Service, by Type USD Million (2022-2027)
  • Table 154. Australia Sound Effects Service, by Application USD Million (2022-2027)
  • Table 155. Australia Sound Effects Service, by Verticals USD Million (2022-2027)
  • Table 156. Rest of Asia-Pacific Sound Effects Service, by Type USD Million (2022-2027)
  • Table 157. Rest of Asia-Pacific Sound Effects Service, by Application USD Million (2022-2027)
  • Table 158. Rest of Asia-Pacific Sound Effects Service, by Verticals USD Million (2022-2027)
  • Table 159. Europe Sound Effects Service, by Country USD Million (2022-2027)
  • Table 160. Europe Sound Effects Service, by Type USD Million (2022-2027)
  • Table 161. Europe Sound Effects Service, by Application USD Million (2022-2027)
  • Table 162. Europe Sound Effects Service, by Verticals USD Million (2022-2027)
  • Table 163. Germany Sound Effects Service, by Type USD Million (2022-2027)
  • Table 164. Germany Sound Effects Service, by Application USD Million (2022-2027)
  • Table 165. Germany Sound Effects Service, by Verticals USD Million (2022-2027)
  • Table 166. France Sound Effects Service, by Type USD Million (2022-2027)
  • Table 167. France Sound Effects Service, by Application USD Million (2022-2027)
  • Table 168. France Sound Effects Service, by Verticals USD Million (2022-2027)
  • Table 169. Italy Sound Effects Service, by Type USD Million (2022-2027)
  • Table 170. Italy Sound Effects Service, by Application USD Million (2022-2027)
  • Table 171. Italy Sound Effects Service, by Verticals USD Million (2022-2027)
  • Table 172. United Kingdom Sound Effects Service, by Type USD Million (2022-2027)
  • Table 173. United Kingdom Sound Effects Service, by Application USD Million (2022-2027)
  • Table 174. United Kingdom Sound Effects Service, by Verticals USD Million (2022-2027)
  • Table 175. Netherlands Sound Effects Service, by Type USD Million (2022-2027)
  • Table 176. Netherlands Sound Effects Service, by Application USD Million (2022-2027)
  • Table 177. Netherlands Sound Effects Service, by Verticals USD Million (2022-2027)
  • Table 178. Rest of Europe Sound Effects Service, by Type USD Million (2022-2027)
  • Table 179. Rest of Europe Sound Effects Service, by Application USD Million (2022-2027)
  • Table 180. Rest of Europe Sound Effects Service, by Verticals USD Million (2022-2027)
  • Table 181. MEA Sound Effects Service, by Country USD Million (2022-2027)
  • Table 182. MEA Sound Effects Service, by Type USD Million (2022-2027)
  • Table 183. MEA Sound Effects Service, by Application USD Million (2022-2027)
  • Table 184. MEA Sound Effects Service, by Verticals USD Million (2022-2027)
  • Table 185. Middle East Sound Effects Service, by Type USD Million (2022-2027)
  • Table 186. Middle East Sound Effects Service, by Application USD Million (2022-2027)
  • Table 187. Middle East Sound Effects Service, by Verticals USD Million (2022-2027)
  • Table 188. Africa Sound Effects Service, by Type USD Million (2022-2027)
  • Table 189. Africa Sound Effects Service, by Application USD Million (2022-2027)
  • Table 190. Africa Sound Effects Service, by Verticals USD Million (2022-2027)
  • Table 191. North America Sound Effects Service, by Country USD Million (2022-2027)
  • Table 192. North America Sound Effects Service, by Type USD Million (2022-2027)
  • Table 193. North America Sound Effects Service, by Application USD Million (2022-2027)
  • Table 194. North America Sound Effects Service, by Verticals USD Million (2022-2027)
  • Table 195. United States Sound Effects Service, by Type USD Million (2022-2027)
  • Table 196. United States Sound Effects Service, by Application USD Million (2022-2027)
  • Table 197. United States Sound Effects Service, by Verticals USD Million (2022-2027)
  • Table 198. Canada Sound Effects Service, by Type USD Million (2022-2027)
  • Table 199. Canada Sound Effects Service, by Application USD Million (2022-2027)
  • Table 200. Canada Sound Effects Service, by Verticals USD Million (2022-2027)
  • Table 201. Mexico Sound Effects Service, by Type USD Million (2022-2027)
  • Table 202. Mexico Sound Effects Service, by Application USD Million (2022-2027)
  • Table 203. Mexico Sound Effects Service, by Verticals USD Million (2022-2027)
  • Table 204. Sound Effects Service: by Type(USD/Units)
  • Table 205. Research Programs/Design for This Report
  • Table 206. Key Data Information from Secondary Sources
  • Table 207. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Sound Effects Service: by Type USD Million (2016-2021)
  • Figure 5. Global Sound Effects Service: by Application USD Million (2016-2021)
  • Figure 6. Global Sound Effects Service: by Verticals USD Million (2016-2021)
  • Figure 7. South America Sound Effects Service Share (%), by Country
  • Figure 8. Asia Pacific Sound Effects Service Share (%), by Country
  • Figure 9. Europe Sound Effects Service Share (%), by Country
  • Figure 10. MEA Sound Effects Service Share (%), by Country
  • Figure 11. North America Sound Effects Service Share (%), by Country
  • Figure 12. Global Sound Effects Service: by Type USD/Units (2016-2021)
  • Figure 13. Global Sound Effects Service share by Players 2021 (%)
  • Figure 14. Global Sound Effects Service share by Players (Top 3) 2021(%)
  • Figure 15. Global Sound Effects Service share by Players (Top 5) 2021(%)
  • Figure 16. BCG Matrix for key Companies
  • Figure 17. MassiveMusic (Netherlands) Revenue, Net Income and Gross profit
  • Figure 18. MassiveMusic (Netherlands) Revenue: by Geography 2021
  • Figure 19. Audity (Germany) Revenue, Net Income and Gross profit
  • Figure 20. Audity (Germany) Revenue: by Geography 2021
  • Figure 21. Jackleg (Italy) Revenue, Net Income and Gross profit
  • Figure 22. Jackleg (Italy) Revenue: by Geography 2021
  • Figure 23. Sonic Union (United States) Revenue, Net Income and Gross profit
  • Figure 24. Sonic Union (United States) Revenue: by Geography 2021
  • Figure 25. The Studio B (United States) Revenue, Net Income and Gross profit
  • Figure 26. The Studio B (United States) Revenue: by Geography 2021
  • Figure 27. Soda-sound (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 28. Soda-sound (United Kingdom) Revenue: by Geography 2021
  • Figure 29. CypherAudio (Canada) Revenue, Net Income and Gross profit
  • Figure 30. CypherAudio (Canada) Revenue: by Geography 2021
  • Figure 31. Black Iris (United States) Revenue, Net Income and Gross profit
  • Figure 32. Black Iris (United States) Revenue: by Geography 2021
  • Figure 33. Still North Media (United States) Revenue, Net Income and Gross profit
  • Figure 34. Still North Media (United States) Revenue: by Geography 2021
  • Figure 35. Sound Lounge (United States) Revenue, Net Income and Gross profit
  • Figure 36. Sound Lounge (United States) Revenue: by Geography 2021
  • Figure 37. Global Sound Effects Service: by Type USD Million (2022-2027)
  • Figure 38. Global Sound Effects Service: by Application USD Million (2022-2027)
  • Figure 39. Global Sound Effects Service: by Verticals USD Million (2022-2027)
  • Figure 40. South America Sound Effects Service Share (%), by Country
  • Figure 41. Asia Pacific Sound Effects Service Share (%), by Country
  • Figure 42. Europe Sound Effects Service Share (%), by Country
  • Figure 43. MEA Sound Effects Service Share (%), by Country
  • Figure 44. North America Sound Effects Service Share (%), by Country
  • Figure 45. Global Sound Effects Service: by Type USD/Units (2022-2027)
Some of the key companies/manufacturers profiled in the report
  • MassiveMusic (Netherlands)
  • audity (Germany)
  • Jackleg (Italy)
  • Sonic Union (United States)
  • The Studio B (United States)
  • soda-sound (United Kingdom)
  • CypherAudio (Canada)
  • Black Iris (United States)
  • Still North Media (United States)
  • Sound Lounge (United States)
Additional players considered in the study are as follows:
Silent Studios (United Kingdom) , One Thousand Birds (United States)
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