AR Gaming Comprehensive Study by Type (Smartphones, Laptops, Tablets, Portable Gaming Systems, Others), Application (Consumer Electronics, Education, Entertainment, Healthcare, Others), Display (Smart Glasses, Head-Mounted) Players and Region - Global Market Outlook to 2027

AR Gaming Market by XX Submarkets | Forecast Years 2022-2027  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
What is AR GamingMarket?
Augmented reality gaming also called as AR gaming. It is the integration of game visual as well as audio content with the user's environment in real time. This contained convergence of natural and virtual environment would be achieved by using HMDs (Head Mount Displays) and aligned AR apparatus. Adoption of augmented reality games will help to boost global AR Gaming Market.

AR Gaming Market Report Coverage
Report CoverageDetails
Study Timeframe2017 to 2027
Base Year2021
Growth Drivers
  • Fueling Demand of Augmented Reality Devices
  • Increasing Popularity of Video Gaming


Opportunities
Technological Advancement

Restraints
  • High Initial Cost
  • Increase in Privacy Concern


The Players Covered in the Study are:
Apple (United States), Microsoft (United States), Google (United States), Sony (Japan), Siemens AG (Germany), Schneider Electric S.E. (France), Legrand SA (France), Honeywell International, Inc. (United States), Koninklijke Philips N.V. (Netherlands) and Tunstall Healthcare Ltd. (United Kingdom)

Available Customization:
A list of players that can be included in the study on an immediate basis are Assisted Living Technologies, Inc. (United States), CareTech AB (Sweden), Vitaphone GmbH (Germany) and ABB Group (Switzerland).


Market Development Activities
On 11th June 2018, Apple has launched new AR app Measure, which act as kind of virtual measuring tape.

On 26th September 2018, Fieldbit (a leading developer of augmented reality solution) has selected to participate in the Siemens AG startup commercialization program, known as Siemens Dynamo.

Report Objectives / Segmentation Covered

By Type
  • Smartphones
  • Laptops
  • Tablets
  • Portable Gaming Systems
  • Others
By Application
  • Consumer Electronics
  • Education
  • Entertainment
  • Healthcare
  • Others
By Display
  • Smart Glasses
  • Head-Mounted

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Fueling Demand of Augmented Reality Devices
      • 3.2.2. Increasing Popularity of Video Gaming
    • 3.3. Market Trends
      • 3.3.1. Huge Investment of Organizations
      • 3.3.2. Rising Affordability Of AR video Gaming
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global AR Gaming, by Type, Application, Display and Region (value) (2016-2021)
    • 5.1. Introduction
    • 5.2. Global AR Gaming (Value)
      • 5.2.1. Global AR Gaming by: Type (Value)
        • 5.2.1.1. Smartphones
        • 5.2.1.2. Laptops
        • 5.2.1.3. Tablets
        • 5.2.1.4. Portable Gaming Systems
        • 5.2.1.5. Others
      • 5.2.2. Global AR Gaming by: Application (Value)
        • 5.2.2.1. Consumer Electronics
        • 5.2.2.2. Education
        • 5.2.2.3. Entertainment
        • 5.2.2.4. Healthcare
        • 5.2.2.5. Others
      • 5.2.3. Global AR Gaming by: Display (Value)
        • 5.2.3.1. Smart Glasses
        • 5.2.3.2. Head-Mounted
      • 5.2.4. Global AR Gaming Region
        • 5.2.4.1. South America
          • 5.2.4.1.1. Brazil
          • 5.2.4.1.2. Argentina
          • 5.2.4.1.3. Rest of South America
        • 5.2.4.2. Asia Pacific
          • 5.2.4.2.1. China
          • 5.2.4.2.2. Japan
          • 5.2.4.2.3. India
          • 5.2.4.2.4. South Korea
          • 5.2.4.2.5. Taiwan
          • 5.2.4.2.6. Australia
          • 5.2.4.2.7. Rest of Asia-Pacific
        • 5.2.4.3. Europe
          • 5.2.4.3.1. Germany
          • 5.2.4.3.2. France
          • 5.2.4.3.3. Italy
          • 5.2.4.3.4. United Kingdom
          • 5.2.4.3.5. Netherlands
          • 5.2.4.3.6. Rest of Europe
        • 5.2.4.4. MEA
          • 5.2.4.4.1. Middle East
          • 5.2.4.4.2. Africa
        • 5.2.4.5. North America
          • 5.2.4.5.1. United States
          • 5.2.4.5.2. Canada
          • 5.2.4.5.3. Mexico
  • 6. AR Gaming: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2021)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Apple (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Microsoft (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Google (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Sony (Japan)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Siemens AG (Germany)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Schneider Electric S.E. (France)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Legrand SA (France)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Honeywell International, Inc. (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Koninklijke Philips N.V. (Netherlands)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Tunstall Healthcare Ltd. (United Kingdom)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global AR Gaming Sale, by Type, Application, Display and Region (value) (2022-2027)
    • 7.1. Introduction
    • 7.2. Global AR Gaming (Value)
      • 7.2.1. Global AR Gaming by: Type (Value)
        • 7.2.1.1. Smartphones
        • 7.2.1.2. Laptops
        • 7.2.1.3. Tablets
        • 7.2.1.4. Portable Gaming Systems
        • 7.2.1.5. Others
      • 7.2.2. Global AR Gaming by: Application (Value)
        • 7.2.2.1. Consumer Electronics
        • 7.2.2.2. Education
        • 7.2.2.3. Entertainment
        • 7.2.2.4. Healthcare
        • 7.2.2.5. Others
      • 7.2.3. Global AR Gaming by: Display (Value)
        • 7.2.3.1. Smart Glasses
        • 7.2.3.2. Head-Mounted
      • 7.2.4. Global AR Gaming Region
        • 7.2.4.1. South America
          • 7.2.4.1.1. Brazil
          • 7.2.4.1.2. Argentina
          • 7.2.4.1.3. Rest of South America
        • 7.2.4.2. Asia Pacific
          • 7.2.4.2.1. China
          • 7.2.4.2.2. Japan
          • 7.2.4.2.3. India
          • 7.2.4.2.4. South Korea
          • 7.2.4.2.5. Taiwan
          • 7.2.4.2.6. Australia
          • 7.2.4.2.7. Rest of Asia-Pacific
        • 7.2.4.3. Europe
          • 7.2.4.3.1. Germany
          • 7.2.4.3.2. France
          • 7.2.4.3.3. Italy
          • 7.2.4.3.4. United Kingdom
          • 7.2.4.3.5. Netherlands
          • 7.2.4.3.6. Rest of Europe
        • 7.2.4.4. MEA
          • 7.2.4.4.1. Middle East
          • 7.2.4.4.2. Africa
        • 7.2.4.5. North America
          • 7.2.4.5.1. United States
          • 7.2.4.5.2. Canada
          • 7.2.4.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. AR Gaming: by Type(USD Million)
  • Table 2. AR Gaming Smartphones , by Region USD Million (2016-2021)
  • Table 3. AR Gaming Laptops , by Region USD Million (2016-2021)
  • Table 4. AR Gaming Tablets , by Region USD Million (2016-2021)
  • Table 5. AR Gaming Portable Gaming Systems , by Region USD Million (2016-2021)
  • Table 6. AR Gaming Others , by Region USD Million (2016-2021)
  • Table 7. AR Gaming: by Application(USD Million)
  • Table 8. AR Gaming Consumer Electronics , by Region USD Million (2016-2021)
  • Table 9. AR Gaming Education , by Region USD Million (2016-2021)
  • Table 10. AR Gaming Entertainment , by Region USD Million (2016-2021)
  • Table 11. AR Gaming Healthcare , by Region USD Million (2016-2021)
  • Table 12. AR Gaming Others , by Region USD Million (2016-2021)
  • Table 13. AR Gaming: by Display(USD Million)
  • Table 14. AR Gaming Smart Glasses , by Region USD Million (2016-2021)
  • Table 15. AR Gaming Head-Mounted , by Region USD Million (2016-2021)
  • Table 16. South America AR Gaming, by Country USD Million (2016-2021)
  • Table 17. South America AR Gaming, by Type USD Million (2016-2021)
  • Table 18. South America AR Gaming, by Application USD Million (2016-2021)
  • Table 19. South America AR Gaming, by Display USD Million (2016-2021)
  • Table 20. Brazil AR Gaming, by Type USD Million (2016-2021)
  • Table 21. Brazil AR Gaming, by Application USD Million (2016-2021)
  • Table 22. Brazil AR Gaming, by Display USD Million (2016-2021)
  • Table 23. Argentina AR Gaming, by Type USD Million (2016-2021)
  • Table 24. Argentina AR Gaming, by Application USD Million (2016-2021)
  • Table 25. Argentina AR Gaming, by Display USD Million (2016-2021)
  • Table 26. Rest of South America AR Gaming, by Type USD Million (2016-2021)
  • Table 27. Rest of South America AR Gaming, by Application USD Million (2016-2021)
  • Table 28. Rest of South America AR Gaming, by Display USD Million (2016-2021)
  • Table 29. Asia Pacific AR Gaming, by Country USD Million (2016-2021)
  • Table 30. Asia Pacific AR Gaming, by Type USD Million (2016-2021)
  • Table 31. Asia Pacific AR Gaming, by Application USD Million (2016-2021)
  • Table 32. Asia Pacific AR Gaming, by Display USD Million (2016-2021)
  • Table 33. China AR Gaming, by Type USD Million (2016-2021)
  • Table 34. China AR Gaming, by Application USD Million (2016-2021)
  • Table 35. China AR Gaming, by Display USD Million (2016-2021)
  • Table 36. Japan AR Gaming, by Type USD Million (2016-2021)
  • Table 37. Japan AR Gaming, by Application USD Million (2016-2021)
  • Table 38. Japan AR Gaming, by Display USD Million (2016-2021)
  • Table 39. India AR Gaming, by Type USD Million (2016-2021)
  • Table 40. India AR Gaming, by Application USD Million (2016-2021)
  • Table 41. India AR Gaming, by Display USD Million (2016-2021)
  • Table 42. South Korea AR Gaming, by Type USD Million (2016-2021)
  • Table 43. South Korea AR Gaming, by Application USD Million (2016-2021)
  • Table 44. South Korea AR Gaming, by Display USD Million (2016-2021)
  • Table 45. Taiwan AR Gaming, by Type USD Million (2016-2021)
  • Table 46. Taiwan AR Gaming, by Application USD Million (2016-2021)
  • Table 47. Taiwan AR Gaming, by Display USD Million (2016-2021)
  • Table 48. Australia AR Gaming, by Type USD Million (2016-2021)
  • Table 49. Australia AR Gaming, by Application USD Million (2016-2021)
  • Table 50. Australia AR Gaming, by Display USD Million (2016-2021)
  • Table 51. Rest of Asia-Pacific AR Gaming, by Type USD Million (2016-2021)
  • Table 52. Rest of Asia-Pacific AR Gaming, by Application USD Million (2016-2021)
  • Table 53. Rest of Asia-Pacific AR Gaming, by Display USD Million (2016-2021)
  • Table 54. Europe AR Gaming, by Country USD Million (2016-2021)
  • Table 55. Europe AR Gaming, by Type USD Million (2016-2021)
  • Table 56. Europe AR Gaming, by Application USD Million (2016-2021)
  • Table 57. Europe AR Gaming, by Display USD Million (2016-2021)
  • Table 58. Germany AR Gaming, by Type USD Million (2016-2021)
  • Table 59. Germany AR Gaming, by Application USD Million (2016-2021)
  • Table 60. Germany AR Gaming, by Display USD Million (2016-2021)
  • Table 61. France AR Gaming, by Type USD Million (2016-2021)
  • Table 62. France AR Gaming, by Application USD Million (2016-2021)
  • Table 63. France AR Gaming, by Display USD Million (2016-2021)
  • Table 64. Italy AR Gaming, by Type USD Million (2016-2021)
  • Table 65. Italy AR Gaming, by Application USD Million (2016-2021)
  • Table 66. Italy AR Gaming, by Display USD Million (2016-2021)
  • Table 67. United Kingdom AR Gaming, by Type USD Million (2016-2021)
  • Table 68. United Kingdom AR Gaming, by Application USD Million (2016-2021)
  • Table 69. United Kingdom AR Gaming, by Display USD Million (2016-2021)
  • Table 70. Netherlands AR Gaming, by Type USD Million (2016-2021)
  • Table 71. Netherlands AR Gaming, by Application USD Million (2016-2021)
  • Table 72. Netherlands AR Gaming, by Display USD Million (2016-2021)
  • Table 73. Rest of Europe AR Gaming, by Type USD Million (2016-2021)
  • Table 74. Rest of Europe AR Gaming, by Application USD Million (2016-2021)
  • Table 75. Rest of Europe AR Gaming, by Display USD Million (2016-2021)
  • Table 76. MEA AR Gaming, by Country USD Million (2016-2021)
  • Table 77. MEA AR Gaming, by Type USD Million (2016-2021)
  • Table 78. MEA AR Gaming, by Application USD Million (2016-2021)
  • Table 79. MEA AR Gaming, by Display USD Million (2016-2021)
  • Table 80. Middle East AR Gaming, by Type USD Million (2016-2021)
  • Table 81. Middle East AR Gaming, by Application USD Million (2016-2021)
  • Table 82. Middle East AR Gaming, by Display USD Million (2016-2021)
  • Table 83. Africa AR Gaming, by Type USD Million (2016-2021)
  • Table 84. Africa AR Gaming, by Application USD Million (2016-2021)
  • Table 85. Africa AR Gaming, by Display USD Million (2016-2021)
  • Table 86. North America AR Gaming, by Country USD Million (2016-2021)
  • Table 87. North America AR Gaming, by Type USD Million (2016-2021)
  • Table 88. North America AR Gaming, by Application USD Million (2016-2021)
  • Table 89. North America AR Gaming, by Display USD Million (2016-2021)
  • Table 90. United States AR Gaming, by Type USD Million (2016-2021)
  • Table 91. United States AR Gaming, by Application USD Million (2016-2021)
  • Table 92. United States AR Gaming, by Display USD Million (2016-2021)
  • Table 93. Canada AR Gaming, by Type USD Million (2016-2021)
  • Table 94. Canada AR Gaming, by Application USD Million (2016-2021)
  • Table 95. Canada AR Gaming, by Display USD Million (2016-2021)
  • Table 96. Mexico AR Gaming, by Type USD Million (2016-2021)
  • Table 97. Mexico AR Gaming, by Application USD Million (2016-2021)
  • Table 98. Mexico AR Gaming, by Display USD Million (2016-2021)
  • Table 99. Company Basic Information, Sales Area and Its Competitors
  • Table 100. Company Basic Information, Sales Area and Its Competitors
  • Table 101. Company Basic Information, Sales Area and Its Competitors
  • Table 102. Company Basic Information, Sales Area and Its Competitors
  • Table 103. Company Basic Information, Sales Area and Its Competitors
  • Table 104. Company Basic Information, Sales Area and Its Competitors
  • Table 105. Company Basic Information, Sales Area and Its Competitors
  • Table 106. Company Basic Information, Sales Area and Its Competitors
  • Table 107. Company Basic Information, Sales Area and Its Competitors
  • Table 108. Company Basic Information, Sales Area and Its Competitors
  • Table 109. AR Gaming: by Type(USD Million)
  • Table 110. AR Gaming Smartphones , by Region USD Million (2022-2027)
  • Table 111. AR Gaming Laptops , by Region USD Million (2022-2027)
  • Table 112. AR Gaming Tablets , by Region USD Million (2022-2027)
  • Table 113. AR Gaming Portable Gaming Systems , by Region USD Million (2022-2027)
  • Table 114. AR Gaming Others , by Region USD Million (2022-2027)
  • Table 115. AR Gaming: by Application(USD Million)
  • Table 116. AR Gaming Consumer Electronics , by Region USD Million (2022-2027)
  • Table 117. AR Gaming Education , by Region USD Million (2022-2027)
  • Table 118. AR Gaming Entertainment , by Region USD Million (2022-2027)
  • Table 119. AR Gaming Healthcare , by Region USD Million (2022-2027)
  • Table 120. AR Gaming Others , by Region USD Million (2022-2027)
  • Table 121. AR Gaming: by Display(USD Million)
  • Table 122. AR Gaming Smart Glasses , by Region USD Million (2022-2027)
  • Table 123. AR Gaming Head-Mounted , by Region USD Million (2022-2027)
  • Table 124. South America AR Gaming, by Country USD Million (2022-2027)
  • Table 125. South America AR Gaming, by Type USD Million (2022-2027)
  • Table 126. South America AR Gaming, by Application USD Million (2022-2027)
  • Table 127. South America AR Gaming, by Display USD Million (2022-2027)
  • Table 128. Brazil AR Gaming, by Type USD Million (2022-2027)
  • Table 129. Brazil AR Gaming, by Application USD Million (2022-2027)
  • Table 130. Brazil AR Gaming, by Display USD Million (2022-2027)
  • Table 131. Argentina AR Gaming, by Type USD Million (2022-2027)
  • Table 132. Argentina AR Gaming, by Application USD Million (2022-2027)
  • Table 133. Argentina AR Gaming, by Display USD Million (2022-2027)
  • Table 134. Rest of South America AR Gaming, by Type USD Million (2022-2027)
  • Table 135. Rest of South America AR Gaming, by Application USD Million (2022-2027)
  • Table 136. Rest of South America AR Gaming, by Display USD Million (2022-2027)
  • Table 137. Asia Pacific AR Gaming, by Country USD Million (2022-2027)
  • Table 138. Asia Pacific AR Gaming, by Type USD Million (2022-2027)
  • Table 139. Asia Pacific AR Gaming, by Application USD Million (2022-2027)
  • Table 140. Asia Pacific AR Gaming, by Display USD Million (2022-2027)
  • Table 141. China AR Gaming, by Type USD Million (2022-2027)
  • Table 142. China AR Gaming, by Application USD Million (2022-2027)
  • Table 143. China AR Gaming, by Display USD Million (2022-2027)
  • Table 144. Japan AR Gaming, by Type USD Million (2022-2027)
  • Table 145. Japan AR Gaming, by Application USD Million (2022-2027)
  • Table 146. Japan AR Gaming, by Display USD Million (2022-2027)
  • Table 147. India AR Gaming, by Type USD Million (2022-2027)
  • Table 148. India AR Gaming, by Application USD Million (2022-2027)
  • Table 149. India AR Gaming, by Display USD Million (2022-2027)
  • Table 150. South Korea AR Gaming, by Type USD Million (2022-2027)
  • Table 151. South Korea AR Gaming, by Application USD Million (2022-2027)
  • Table 152. South Korea AR Gaming, by Display USD Million (2022-2027)
  • Table 153. Taiwan AR Gaming, by Type USD Million (2022-2027)
  • Table 154. Taiwan AR Gaming, by Application USD Million (2022-2027)
  • Table 155. Taiwan AR Gaming, by Display USD Million (2022-2027)
  • Table 156. Australia AR Gaming, by Type USD Million (2022-2027)
  • Table 157. Australia AR Gaming, by Application USD Million (2022-2027)
  • Table 158. Australia AR Gaming, by Display USD Million (2022-2027)
  • Table 159. Rest of Asia-Pacific AR Gaming, by Type USD Million (2022-2027)
  • Table 160. Rest of Asia-Pacific AR Gaming, by Application USD Million (2022-2027)
  • Table 161. Rest of Asia-Pacific AR Gaming, by Display USD Million (2022-2027)
  • Table 162. Europe AR Gaming, by Country USD Million (2022-2027)
  • Table 163. Europe AR Gaming, by Type USD Million (2022-2027)
  • Table 164. Europe AR Gaming, by Application USD Million (2022-2027)
  • Table 165. Europe AR Gaming, by Display USD Million (2022-2027)
  • Table 166. Germany AR Gaming, by Type USD Million (2022-2027)
  • Table 167. Germany AR Gaming, by Application USD Million (2022-2027)
  • Table 168. Germany AR Gaming, by Display USD Million (2022-2027)
  • Table 169. France AR Gaming, by Type USD Million (2022-2027)
  • Table 170. France AR Gaming, by Application USD Million (2022-2027)
  • Table 171. France AR Gaming, by Display USD Million (2022-2027)
  • Table 172. Italy AR Gaming, by Type USD Million (2022-2027)
  • Table 173. Italy AR Gaming, by Application USD Million (2022-2027)
  • Table 174. Italy AR Gaming, by Display USD Million (2022-2027)
  • Table 175. United Kingdom AR Gaming, by Type USD Million (2022-2027)
  • Table 176. United Kingdom AR Gaming, by Application USD Million (2022-2027)
  • Table 177. United Kingdom AR Gaming, by Display USD Million (2022-2027)
  • Table 178. Netherlands AR Gaming, by Type USD Million (2022-2027)
  • Table 179. Netherlands AR Gaming, by Application USD Million (2022-2027)
  • Table 180. Netherlands AR Gaming, by Display USD Million (2022-2027)
  • Table 181. Rest of Europe AR Gaming, by Type USD Million (2022-2027)
  • Table 182. Rest of Europe AR Gaming, by Application USD Million (2022-2027)
  • Table 183. Rest of Europe AR Gaming, by Display USD Million (2022-2027)
  • Table 184. MEA AR Gaming, by Country USD Million (2022-2027)
  • Table 185. MEA AR Gaming, by Type USD Million (2022-2027)
  • Table 186. MEA AR Gaming, by Application USD Million (2022-2027)
  • Table 187. MEA AR Gaming, by Display USD Million (2022-2027)
  • Table 188. Middle East AR Gaming, by Type USD Million (2022-2027)
  • Table 189. Middle East AR Gaming, by Application USD Million (2022-2027)
  • Table 190. Middle East AR Gaming, by Display USD Million (2022-2027)
  • Table 191. Africa AR Gaming, by Type USD Million (2022-2027)
  • Table 192. Africa AR Gaming, by Application USD Million (2022-2027)
  • Table 193. Africa AR Gaming, by Display USD Million (2022-2027)
  • Table 194. North America AR Gaming, by Country USD Million (2022-2027)
  • Table 195. North America AR Gaming, by Type USD Million (2022-2027)
  • Table 196. North America AR Gaming, by Application USD Million (2022-2027)
  • Table 197. North America AR Gaming, by Display USD Million (2022-2027)
  • Table 198. United States AR Gaming, by Type USD Million (2022-2027)
  • Table 199. United States AR Gaming, by Application USD Million (2022-2027)
  • Table 200. United States AR Gaming, by Display USD Million (2022-2027)
  • Table 201. Canada AR Gaming, by Type USD Million (2022-2027)
  • Table 202. Canada AR Gaming, by Application USD Million (2022-2027)
  • Table 203. Canada AR Gaming, by Display USD Million (2022-2027)
  • Table 204. Mexico AR Gaming, by Type USD Million (2022-2027)
  • Table 205. Mexico AR Gaming, by Application USD Million (2022-2027)
  • Table 206. Mexico AR Gaming, by Display USD Million (2022-2027)
  • Table 207. Research Programs/Design for This Report
  • Table 208. Key Data Information from Secondary Sources
  • Table 209. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global AR Gaming: by Type USD Million (2016-2021)
  • Figure 5. Global AR Gaming: by Application USD Million (2016-2021)
  • Figure 6. Global AR Gaming: by Display USD Million (2016-2021)
  • Figure 7. South America AR Gaming Share (%), by Country
  • Figure 8. Asia Pacific AR Gaming Share (%), by Country
  • Figure 9. Europe AR Gaming Share (%), by Country
  • Figure 10. MEA AR Gaming Share (%), by Country
  • Figure 11. North America AR Gaming Share (%), by Country
  • Figure 12. Global AR Gaming share by Players 2021 (%)
  • Figure 13. Global AR Gaming share by Players (Top 3) 2021(%)
  • Figure 14. Global AR Gaming share by Players (Top 5) 2021(%)
  • Figure 15. BCG Matrix for key Companies
  • Figure 16. Apple (United States) Revenue, Net Income and Gross profit
  • Figure 17. Apple (United States) Revenue: by Geography 2021
  • Figure 18. Microsoft (United States) Revenue, Net Income and Gross profit
  • Figure 19. Microsoft (United States) Revenue: by Geography 2021
  • Figure 20. Google (United States) Revenue, Net Income and Gross profit
  • Figure 21. Google (United States) Revenue: by Geography 2021
  • Figure 22. Sony (Japan) Revenue, Net Income and Gross profit
  • Figure 23. Sony (Japan) Revenue: by Geography 2021
  • Figure 24. Siemens AG (Germany) Revenue, Net Income and Gross profit
  • Figure 25. Siemens AG (Germany) Revenue: by Geography 2021
  • Figure 26. Schneider Electric S.E. (France) Revenue, Net Income and Gross profit
  • Figure 27. Schneider Electric S.E. (France) Revenue: by Geography 2021
  • Figure 28. Legrand SA (France) Revenue, Net Income and Gross profit
  • Figure 29. Legrand SA (France) Revenue: by Geography 2021
  • Figure 30. Honeywell International, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 31. Honeywell International, Inc. (United States) Revenue: by Geography 2021
  • Figure 32. Koninklijke Philips N.V. (Netherlands) Revenue, Net Income and Gross profit
  • Figure 33. Koninklijke Philips N.V. (Netherlands) Revenue: by Geography 2021
  • Figure 34. Tunstall Healthcare Ltd. (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 35. Tunstall Healthcare Ltd. (United Kingdom) Revenue: by Geography 2021
  • Figure 36. Global AR Gaming: by Type USD Million (2022-2027)
  • Figure 37. Global AR Gaming: by Application USD Million (2022-2027)
  • Figure 38. Global AR Gaming: by Display USD Million (2022-2027)
  • Figure 39. South America AR Gaming Share (%), by Country
  • Figure 40. Asia Pacific AR Gaming Share (%), by Country
  • Figure 41. Europe AR Gaming Share (%), by Country
  • Figure 42. MEA AR Gaming Share (%), by Country
  • Figure 43. North America AR Gaming Share (%), by Country
List of companies from research coverage that are profiled in the study
  • Apple (United States)
  • Microsoft (United States)
  • Google (United States)
  • Sony (Japan)
  • Siemens AG (Germany)
  • Schneider Electric S.E. (France)
  • Legrand SA (France)
  • Honeywell International, Inc. (United States)
  • Koninklijke Philips N.V. (Netherlands)
  • Tunstall Healthcare Ltd. (United Kingdom)
Additional players considered in the study are as follows:
Assisted Living Technologies, Inc. (United States) , CareTech AB (Sweden) , Vitaphone GmbH (Germany) , ABB Group (Switzerland)
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Oct 2022 243 Pages 57 Tables Base Year: 2021 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

Top performing companies in the Global AR Gaming market are Apple (United States), Microsoft (United States), Google (United States), Sony (Japan), Siemens AG (Germany), Schneider Electric S.E. (France), Legrand SA (France), Honeywell International, Inc. (United States), Koninklijke Philips N.V. (Netherlands) and Tunstall Healthcare Ltd. (United Kingdom), to name a few.
"Huge Investment of Organizations " is seen as one of major influencing trends for AR Gaming Market during projected period 2021-2027.
The AR Gaming market study includes a random mix of players, including both market leaders and some top growing emerging players. Connect with our sales executive to get a complete of companies available in our research coverage.

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