Web Game Comprehensive Study by Type (Online Games, Offline Games), Platforms (Gaming Consoles, Mobile, PC), Modes (Singleplayer Mode, Multiplayer Mode), Genres (Sandbox, Real-time strategy, Shooter, Battle Royal, Simulators, Sports, Action and Adventure, Puzzle and Party, Survival and Horror, Others) Players and Region - Global Market Outlook to 2027

Web Game Market by XX Submarkets | Forecast Years 2022-2027  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
Web Game Market Scope
Web games are types of video games which usually require internet. Consisting multiple genres like battle royal and sandbox. Massive surge in gamers throughout the globe has eventually raised the bar in terms of end user experience leading to better graphics and real time multiplayer or single player games. Technological advancement in smart phones have helped to upgrade the quality and reach of web games to more parts of world. It is now possible to serve the quality close enough to PC games in smart phones which eventually increases market reach and growth. Multiple social media platforms which are made for gamers like steam, twitch, etc. have made it more convenient to attract more players and perform tournaments for video games.

AttributesDetails
Study Period2017-2027
Base Year2021
UnitValue (USD Million)
Key Companies ProfiledMircrosoft (United States), Sony interactive Entertainment (United States), Tencent (China), Activision Blizzard (United States), Electronic Arts (United States), Nintendo (Japan), Ubisoft (France), Sega (United States), Take Two Interactive (United States) and Square Enix (Japan)
CAGR%


The global market is highly competitive and consists of a limited number of providers who compete with each other. The intense competition, changing consumer spending patterns, demographic trends, and frequent changes in consumer preferences pose significant opportunities for market growth. Research Analyst at AMA estimates that United States Vendors will contribute to the maximum growth of Global Web Game market throughout the predicted period.

Mircrosoft (United States), Sony interactive Entertainment (United States), Tencent (China), Activision Blizzard (United States), Electronic Arts (United States), Nintendo (Japan), Ubisoft (France), Sega (United States), Take Two Interactive (United States) and Square Enix (Japan) are some of the key players that are part of study coverage. Additionally, the Vendors which are also part of the research are The NineHertz (India), iTechArt (United States), Zero Games Studio (France), Epic Games (United States), Gameloft (United Kingdome) and Nazara Technologies (India).

About Approach
The research aims to propose a patent-based approach in searching for potential technology partners as a supporting tool for enabling open innovation. The study also proposes a systematic searching process of technology partners as a preliminary step to select the emerging and key players that are involved in implementing market estimations. While patent analysis is employed to overcome the aforementioned data- and process-related limitations, as expenses occurred in that technology allows us to estimate the market size by evolving segments as target market from the total available market.

Segmentation Overview
The study have segmented the market of Global Web Game market by Type and Region with country level break-up.

On the basis of geography, the market of Web Game has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). region held largest market share in the year 2021.

Market Leaders and their expansionary development strategies
Microsoft has announced that process for acquisition of Activision blizzard is moving fast and expected to complete by mid of 2023 which is subject to closing conditions and completion of regulatory review.
Activision Blizzard has announced its launch of diablo immortal on mobile and pc through battle.net throughout most regions of world whereas for Asia-pacific regions it will be coming on June 22
Gambling ages in the United Kingdom are set out in the Gambling Act 2005: Part 4, Protection of children and young persons. It is illegal to permit any person under the age of 18 to enter a licensed gambling premises. The only exception is licensed family entertainment centres

Influencing Trend:
Solving Major Hardware Upgradation Problems Through Cloud Gaming., Presence Of VR Making User Experience More Realistic. and Real Life Tournament Experience In Digital By Esports.

Market Growth Drivers:
Better Smartphone Specs Has Allowed People To Have Gaming Experience Close Enough To Computer Or Console., Technological Advancements In Game Development Has Increased More Real-Time Experience In Games., Unlimited High Speed Internet Plans Is Allowing The Gamers To Invest More Time., Shift From Traditional To Free To Play Business Model. and Platforms Specifically Designed For Game Streaming.

Challenges:
Multiple Legal Regulations Based On Game Type., Maintaining Quality Of End User Experience Due To Higher Competition In Market. and Cyber-Attacks Involving Data Breach And Ransomware Has Affected Maintenance Cost.

Restraints:
High Cost Of Investment. and Internet Gaming Disorders Among Millennials.

Opportunities:
5G Will Be Making Internet Better And More Reliable In Terms Of Accessibility And Speed. and Major Hardware Issues Are Being Solved By Cloud Gaming.

Key Target Audience
Web Games Developers and Providers, Software Developers and Providers, New Entrants and Investors, Venture Capitalists, Government Bodies, Corporate Entities, Government and Private Research Organizations and Others

Report Objectives / Segmentation Covered

By Type
  • Online Games
  • Offline Games
By Platforms
  • Gaming Consoles
  • Mobile
  • PC

By Modes
  • Singleplayer Mode
  • Multiplayer Mode

By Genres
  • Sandbox
  • Real-time strategy
  • Shooter
  • Battle Royal
  • Simulators
  • Sports
  • Action and Adventure
  • Puzzle and Party
  • Survival and Horror
  • Others

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Better Smartphone Specs Has Allowed People To Have Gaming Experience Close Enough To Computer Or Console.
      • 3.2.2. Technological Advancements In Game Development Has Increased More Real-Time Experience In Games.
      • 3.2.3. Unlimited High Speed Internet Plans Is Allowing The Gamers To Invest More Time.
      • 3.2.4. Shift From Traditional To Free To Play Business Model.
      • 3.2.5. Platforms Specifically Designed For Game Streaming.
    • 3.3. Market Challenges
      • 3.3.1. Multiple Legal Regulations Based On Game Type.
      • 3.3.2. Maintaining Quality Of End User Experience Due To Higher Competition In Market.
      • 3.3.3. Cyber-Attacks Involving Data Breach And Ransomware Has Affected Maintenance Cost.
    • 3.4. Market Trends
      • 3.4.1. Solving Major Hardware Upgradation Problems Through Cloud Gaming.
      • 3.4.2. Presence Of VR Making User Experience More Realistic.
      • 3.4.3. Real Life Tournament Experience In Digital By Esports.
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Web Game, by Type, Platforms, Modes, Genres and Region (value) (2016-2021)
    • 5.1. Introduction
    • 5.2. Global Web Game (Value)
      • 5.2.1. Global Web Game by: Type (Value)
        • 5.2.1.1. Online Games
        • 5.2.1.2. Offline Games
      • 5.2.2. Global Web Game by: Platforms (Value)
        • 5.2.2.1. Gaming Consoles
        • 5.2.2.2. Mobile
        • 5.2.2.3. PC
      • 5.2.3. Global Web Game by: Modes (Value)
        • 5.2.3.1. Singleplayer Mode
        • 5.2.3.2. Multiplayer Mode
      • 5.2.4. Global Web Game by: Genres (Value)
        • 5.2.4.1. Sandbox
        • 5.2.4.2. Real-time strategy
        • 5.2.4.3. Shooter
        • 5.2.4.4. Battle Royal
        • 5.2.4.5. Simulators
        • 5.2.4.6. Sports
        • 5.2.4.7. Action and Adventure
        • 5.2.4.8. Puzzle and Party
        • 5.2.4.9. Survival and Horror
        • 5.2.4.10. Others
      • 5.2.5. Global Web Game Region
        • 5.2.5.1. South America
          • 5.2.5.1.1. Brazil
          • 5.2.5.1.2. Argentina
          • 5.2.5.1.3. Rest of South America
        • 5.2.5.2. Asia Pacific
          • 5.2.5.2.1. China
          • 5.2.5.2.2. Japan
          • 5.2.5.2.3. India
          • 5.2.5.2.4. South Korea
          • 5.2.5.2.5. Taiwan
          • 5.2.5.2.6. Australia
          • 5.2.5.2.7. Rest of Asia-Pacific
        • 5.2.5.3. Europe
          • 5.2.5.3.1. Germany
          • 5.2.5.3.2. France
          • 5.2.5.3.3. Italy
          • 5.2.5.3.4. United Kingdom
          • 5.2.5.3.5. Netherlands
          • 5.2.5.3.6. Rest of Europe
        • 5.2.5.4. MEA
          • 5.2.5.4.1. Middle East
          • 5.2.5.4.2. Africa
        • 5.2.5.5. North America
          • 5.2.5.5.1. United States
          • 5.2.5.5.2. Canada
          • 5.2.5.5.3. Mexico
  • 6. Web Game: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2021)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Mircrosoft (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Sony interactive Entertainment (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Tencent (China)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Activision Blizzard (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Electronic Arts (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Nintendo (Japan)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Ubisoft (France)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Sega (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Take Two Interactive (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Square Enix (Japan)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global Web Game Sale, by Type, Platforms, Modes, Genres and Region (value) (2022-2027)
    • 7.1. Introduction
    • 7.2. Global Web Game (Value)
      • 7.2.1. Global Web Game by: Type (Value)
        • 7.2.1.1. Online Games
        • 7.2.1.2. Offline Games
      • 7.2.2. Global Web Game by: Platforms (Value)
        • 7.2.2.1. Gaming Consoles
        • 7.2.2.2. Mobile
        • 7.2.2.3. PC
      • 7.2.3. Global Web Game by: Modes (Value)
        • 7.2.3.1. Singleplayer Mode
        • 7.2.3.2. Multiplayer Mode
      • 7.2.4. Global Web Game by: Genres (Value)
        • 7.2.4.1. Sandbox
        • 7.2.4.2. Real-time strategy
        • 7.2.4.3. Shooter
        • 7.2.4.4. Battle Royal
        • 7.2.4.5. Simulators
        • 7.2.4.6. Sports
        • 7.2.4.7. Action and Adventure
        • 7.2.4.8. Puzzle and Party
        • 7.2.4.9. Survival and Horror
        • 7.2.4.10. Others
      • 7.2.5. Global Web Game Region
        • 7.2.5.1. South America
          • 7.2.5.1.1. Brazil
          • 7.2.5.1.2. Argentina
          • 7.2.5.1.3. Rest of South America
        • 7.2.5.2. Asia Pacific
          • 7.2.5.2.1. China
          • 7.2.5.2.2. Japan
          • 7.2.5.2.3. India
          • 7.2.5.2.4. South Korea
          • 7.2.5.2.5. Taiwan
          • 7.2.5.2.6. Australia
          • 7.2.5.2.7. Rest of Asia-Pacific
        • 7.2.5.3. Europe
          • 7.2.5.3.1. Germany
          • 7.2.5.3.2. France
          • 7.2.5.3.3. Italy
          • 7.2.5.3.4. United Kingdom
          • 7.2.5.3.5. Netherlands
          • 7.2.5.3.6. Rest of Europe
        • 7.2.5.4. MEA
          • 7.2.5.4.1. Middle East
          • 7.2.5.4.2. Africa
        • 7.2.5.5. North America
          • 7.2.5.5.1. United States
          • 7.2.5.5.2. Canada
          • 7.2.5.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Web Game: by Type(USD Million)
  • Table 2. Web Game Online Games , by Region USD Million (2016-2021)
  • Table 3. Web Game Offline Games , by Region USD Million (2016-2021)
  • Table 4. Web Game: by Platforms(USD Million)
  • Table 5. Web Game Gaming Consoles , by Region USD Million (2016-2021)
  • Table 6. Web Game Mobile , by Region USD Million (2016-2021)
  • Table 7. Web Game PC , by Region USD Million (2016-2021)
  • Table 8. Web Game: by Modes(USD Million)
  • Table 9. Web Game Singleplayer Mode , by Region USD Million (2016-2021)
  • Table 10. Web Game Multiplayer Mode , by Region USD Million (2016-2021)
  • Table 11. Web Game: by Genres(USD Million)
  • Table 12. Web Game Sandbox , by Region USD Million (2016-2021)
  • Table 13. Web Game Real-time strategy , by Region USD Million (2016-2021)
  • Table 14. Web Game Shooter , by Region USD Million (2016-2021)
  • Table 15. Web Game Battle Royal , by Region USD Million (2016-2021)
  • Table 16. Web Game Simulators , by Region USD Million (2016-2021)
  • Table 17. Web Game Sports , by Region USD Million (2016-2021)
  • Table 18. Web Game Action and Adventure , by Region USD Million (2016-2021)
  • Table 19. Web Game Puzzle and Party , by Region USD Million (2016-2021)
  • Table 20. Web Game Survival and Horror , by Region USD Million (2016-2021)
  • Table 21. Web Game Others , by Region USD Million (2016-2021)
  • Table 22. South America Web Game, by Country USD Million (2016-2021)
  • Table 23. South America Web Game, by Type USD Million (2016-2021)
  • Table 24. South America Web Game, by Platforms USD Million (2016-2021)
  • Table 25. South America Web Game, by Modes USD Million (2016-2021)
  • Table 26. South America Web Game, by Genres USD Million (2016-2021)
  • Table 27. Brazil Web Game, by Type USD Million (2016-2021)
  • Table 28. Brazil Web Game, by Platforms USD Million (2016-2021)
  • Table 29. Brazil Web Game, by Modes USD Million (2016-2021)
  • Table 30. Brazil Web Game, by Genres USD Million (2016-2021)
  • Table 31. Argentina Web Game, by Type USD Million (2016-2021)
  • Table 32. Argentina Web Game, by Platforms USD Million (2016-2021)
  • Table 33. Argentina Web Game, by Modes USD Million (2016-2021)
  • Table 34. Argentina Web Game, by Genres USD Million (2016-2021)
  • Table 35. Rest of South America Web Game, by Type USD Million (2016-2021)
  • Table 36. Rest of South America Web Game, by Platforms USD Million (2016-2021)
  • Table 37. Rest of South America Web Game, by Modes USD Million (2016-2021)
  • Table 38. Rest of South America Web Game, by Genres USD Million (2016-2021)
  • Table 39. Asia Pacific Web Game, by Country USD Million (2016-2021)
  • Table 40. Asia Pacific Web Game, by Type USD Million (2016-2021)
  • Table 41. Asia Pacific Web Game, by Platforms USD Million (2016-2021)
  • Table 42. Asia Pacific Web Game, by Modes USD Million (2016-2021)
  • Table 43. Asia Pacific Web Game, by Genres USD Million (2016-2021)
  • Table 44. China Web Game, by Type USD Million (2016-2021)
  • Table 45. China Web Game, by Platforms USD Million (2016-2021)
  • Table 46. China Web Game, by Modes USD Million (2016-2021)
  • Table 47. China Web Game, by Genres USD Million (2016-2021)
  • Table 48. Japan Web Game, by Type USD Million (2016-2021)
  • Table 49. Japan Web Game, by Platforms USD Million (2016-2021)
  • Table 50. Japan Web Game, by Modes USD Million (2016-2021)
  • Table 51. Japan Web Game, by Genres USD Million (2016-2021)
  • Table 52. India Web Game, by Type USD Million (2016-2021)
  • Table 53. India Web Game, by Platforms USD Million (2016-2021)
  • Table 54. India Web Game, by Modes USD Million (2016-2021)
  • Table 55. India Web Game, by Genres USD Million (2016-2021)
  • Table 56. South Korea Web Game, by Type USD Million (2016-2021)
  • Table 57. South Korea Web Game, by Platforms USD Million (2016-2021)
  • Table 58. South Korea Web Game, by Modes USD Million (2016-2021)
  • Table 59. South Korea Web Game, by Genres USD Million (2016-2021)
  • Table 60. Taiwan Web Game, by Type USD Million (2016-2021)
  • Table 61. Taiwan Web Game, by Platforms USD Million (2016-2021)
  • Table 62. Taiwan Web Game, by Modes USD Million (2016-2021)
  • Table 63. Taiwan Web Game, by Genres USD Million (2016-2021)
  • Table 64. Australia Web Game, by Type USD Million (2016-2021)
  • Table 65. Australia Web Game, by Platforms USD Million (2016-2021)
  • Table 66. Australia Web Game, by Modes USD Million (2016-2021)
  • Table 67. Australia Web Game, by Genres USD Million (2016-2021)
  • Table 68. Rest of Asia-Pacific Web Game, by Type USD Million (2016-2021)
  • Table 69. Rest of Asia-Pacific Web Game, by Platforms USD Million (2016-2021)
  • Table 70. Rest of Asia-Pacific Web Game, by Modes USD Million (2016-2021)
  • Table 71. Rest of Asia-Pacific Web Game, by Genres USD Million (2016-2021)
  • Table 72. Europe Web Game, by Country USD Million (2016-2021)
  • Table 73. Europe Web Game, by Type USD Million (2016-2021)
  • Table 74. Europe Web Game, by Platforms USD Million (2016-2021)
  • Table 75. Europe Web Game, by Modes USD Million (2016-2021)
  • Table 76. Europe Web Game, by Genres USD Million (2016-2021)
  • Table 77. Germany Web Game, by Type USD Million (2016-2021)
  • Table 78. Germany Web Game, by Platforms USD Million (2016-2021)
  • Table 79. Germany Web Game, by Modes USD Million (2016-2021)
  • Table 80. Germany Web Game, by Genres USD Million (2016-2021)
  • Table 81. France Web Game, by Type USD Million (2016-2021)
  • Table 82. France Web Game, by Platforms USD Million (2016-2021)
  • Table 83. France Web Game, by Modes USD Million (2016-2021)
  • Table 84. France Web Game, by Genres USD Million (2016-2021)
  • Table 85. Italy Web Game, by Type USD Million (2016-2021)
  • Table 86. Italy Web Game, by Platforms USD Million (2016-2021)
  • Table 87. Italy Web Game, by Modes USD Million (2016-2021)
  • Table 88. Italy Web Game, by Genres USD Million (2016-2021)
  • Table 89. United Kingdom Web Game, by Type USD Million (2016-2021)
  • Table 90. United Kingdom Web Game, by Platforms USD Million (2016-2021)
  • Table 91. United Kingdom Web Game, by Modes USD Million (2016-2021)
  • Table 92. United Kingdom Web Game, by Genres USD Million (2016-2021)
  • Table 93. Netherlands Web Game, by Type USD Million (2016-2021)
  • Table 94. Netherlands Web Game, by Platforms USD Million (2016-2021)
  • Table 95. Netherlands Web Game, by Modes USD Million (2016-2021)
  • Table 96. Netherlands Web Game, by Genres USD Million (2016-2021)
  • Table 97. Rest of Europe Web Game, by Type USD Million (2016-2021)
  • Table 98. Rest of Europe Web Game, by Platforms USD Million (2016-2021)
  • Table 99. Rest of Europe Web Game, by Modes USD Million (2016-2021)
  • Table 100. Rest of Europe Web Game, by Genres USD Million (2016-2021)
  • Table 101. MEA Web Game, by Country USD Million (2016-2021)
  • Table 102. MEA Web Game, by Type USD Million (2016-2021)
  • Table 103. MEA Web Game, by Platforms USD Million (2016-2021)
  • Table 104. MEA Web Game, by Modes USD Million (2016-2021)
  • Table 105. MEA Web Game, by Genres USD Million (2016-2021)
  • Table 106. Middle East Web Game, by Type USD Million (2016-2021)
  • Table 107. Middle East Web Game, by Platforms USD Million (2016-2021)
  • Table 108. Middle East Web Game, by Modes USD Million (2016-2021)
  • Table 109. Middle East Web Game, by Genres USD Million (2016-2021)
  • Table 110. Africa Web Game, by Type USD Million (2016-2021)
  • Table 111. Africa Web Game, by Platforms USD Million (2016-2021)
  • Table 112. Africa Web Game, by Modes USD Million (2016-2021)
  • Table 113. Africa Web Game, by Genres USD Million (2016-2021)
  • Table 114. North America Web Game, by Country USD Million (2016-2021)
  • Table 115. North America Web Game, by Type USD Million (2016-2021)
  • Table 116. North America Web Game, by Platforms USD Million (2016-2021)
  • Table 117. North America Web Game, by Modes USD Million (2016-2021)
  • Table 118. North America Web Game, by Genres USD Million (2016-2021)
  • Table 119. United States Web Game, by Type USD Million (2016-2021)
  • Table 120. United States Web Game, by Platforms USD Million (2016-2021)
  • Table 121. United States Web Game, by Modes USD Million (2016-2021)
  • Table 122. United States Web Game, by Genres USD Million (2016-2021)
  • Table 123. Canada Web Game, by Type USD Million (2016-2021)
  • Table 124. Canada Web Game, by Platforms USD Million (2016-2021)
  • Table 125. Canada Web Game, by Modes USD Million (2016-2021)
  • Table 126. Canada Web Game, by Genres USD Million (2016-2021)
  • Table 127. Mexico Web Game, by Type USD Million (2016-2021)
  • Table 128. Mexico Web Game, by Platforms USD Million (2016-2021)
  • Table 129. Mexico Web Game, by Modes USD Million (2016-2021)
  • Table 130. Mexico Web Game, by Genres USD Million (2016-2021)
  • Table 131. Company Basic Information, Sales Area and Its Competitors
  • Table 132. Company Basic Information, Sales Area and Its Competitors
  • Table 133. Company Basic Information, Sales Area and Its Competitors
  • Table 134. Company Basic Information, Sales Area and Its Competitors
  • Table 135. Company Basic Information, Sales Area and Its Competitors
  • Table 136. Company Basic Information, Sales Area and Its Competitors
  • Table 137. Company Basic Information, Sales Area and Its Competitors
  • Table 138. Company Basic Information, Sales Area and Its Competitors
  • Table 139. Company Basic Information, Sales Area and Its Competitors
  • Table 140. Company Basic Information, Sales Area and Its Competitors
  • Table 141. Web Game: by Type(USD Million)
  • Table 142. Web Game Online Games , by Region USD Million (2022-2027)
  • Table 143. Web Game Offline Games , by Region USD Million (2022-2027)
  • Table 144. Web Game: by Platforms(USD Million)
  • Table 145. Web Game Gaming Consoles , by Region USD Million (2022-2027)
  • Table 146. Web Game Mobile , by Region USD Million (2022-2027)
  • Table 147. Web Game PC , by Region USD Million (2022-2027)
  • Table 148. Web Game: by Modes(USD Million)
  • Table 149. Web Game Singleplayer Mode , by Region USD Million (2022-2027)
  • Table 150. Web Game Multiplayer Mode , by Region USD Million (2022-2027)
  • Table 151. Web Game: by Genres(USD Million)
  • Table 152. Web Game Sandbox , by Region USD Million (2022-2027)
  • Table 153. Web Game Real-time strategy , by Region USD Million (2022-2027)
  • Table 154. Web Game Shooter , by Region USD Million (2022-2027)
  • Table 155. Web Game Battle Royal , by Region USD Million (2022-2027)
  • Table 156. Web Game Simulators , by Region USD Million (2022-2027)
  • Table 157. Web Game Sports , by Region USD Million (2022-2027)
  • Table 158. Web Game Action and Adventure , by Region USD Million (2022-2027)
  • Table 159. Web Game Puzzle and Party , by Region USD Million (2022-2027)
  • Table 160. Web Game Survival and Horror , by Region USD Million (2022-2027)
  • Table 161. Web Game Others , by Region USD Million (2022-2027)
  • Table 162. South America Web Game, by Country USD Million (2022-2027)
  • Table 163. South America Web Game, by Type USD Million (2022-2027)
  • Table 164. South America Web Game, by Platforms USD Million (2022-2027)
  • Table 165. South America Web Game, by Modes USD Million (2022-2027)
  • Table 166. South America Web Game, by Genres USD Million (2022-2027)
  • Table 167. Brazil Web Game, by Type USD Million (2022-2027)
  • Table 168. Brazil Web Game, by Platforms USD Million (2022-2027)
  • Table 169. Brazil Web Game, by Modes USD Million (2022-2027)
  • Table 170. Brazil Web Game, by Genres USD Million (2022-2027)
  • Table 171. Argentina Web Game, by Type USD Million (2022-2027)
  • Table 172. Argentina Web Game, by Platforms USD Million (2022-2027)
  • Table 173. Argentina Web Game, by Modes USD Million (2022-2027)
  • Table 174. Argentina Web Game, by Genres USD Million (2022-2027)
  • Table 175. Rest of South America Web Game, by Type USD Million (2022-2027)
  • Table 176. Rest of South America Web Game, by Platforms USD Million (2022-2027)
  • Table 177. Rest of South America Web Game, by Modes USD Million (2022-2027)
  • Table 178. Rest of South America Web Game, by Genres USD Million (2022-2027)
  • Table 179. Asia Pacific Web Game, by Country USD Million (2022-2027)
  • Table 180. Asia Pacific Web Game, by Type USD Million (2022-2027)
  • Table 181. Asia Pacific Web Game, by Platforms USD Million (2022-2027)
  • Table 182. Asia Pacific Web Game, by Modes USD Million (2022-2027)
  • Table 183. Asia Pacific Web Game, by Genres USD Million (2022-2027)
  • Table 184. China Web Game, by Type USD Million (2022-2027)
  • Table 185. China Web Game, by Platforms USD Million (2022-2027)
  • Table 186. China Web Game, by Modes USD Million (2022-2027)
  • Table 187. China Web Game, by Genres USD Million (2022-2027)
  • Table 188. Japan Web Game, by Type USD Million (2022-2027)
  • Table 189. Japan Web Game, by Platforms USD Million (2022-2027)
  • Table 190. Japan Web Game, by Modes USD Million (2022-2027)
  • Table 191. Japan Web Game, by Genres USD Million (2022-2027)
  • Table 192. India Web Game, by Type USD Million (2022-2027)
  • Table 193. India Web Game, by Platforms USD Million (2022-2027)
  • Table 194. India Web Game, by Modes USD Million (2022-2027)
  • Table 195. India Web Game, by Genres USD Million (2022-2027)
  • Table 196. South Korea Web Game, by Type USD Million (2022-2027)
  • Table 197. South Korea Web Game, by Platforms USD Million (2022-2027)
  • Table 198. South Korea Web Game, by Modes USD Million (2022-2027)
  • Table 199. South Korea Web Game, by Genres USD Million (2022-2027)
  • Table 200. Taiwan Web Game, by Type USD Million (2022-2027)
  • Table 201. Taiwan Web Game, by Platforms USD Million (2022-2027)
  • Table 202. Taiwan Web Game, by Modes USD Million (2022-2027)
  • Table 203. Taiwan Web Game, by Genres USD Million (2022-2027)
  • Table 204. Australia Web Game, by Type USD Million (2022-2027)
  • Table 205. Australia Web Game, by Platforms USD Million (2022-2027)
  • Table 206. Australia Web Game, by Modes USD Million (2022-2027)
  • Table 207. Australia Web Game, by Genres USD Million (2022-2027)
  • Table 208. Rest of Asia-Pacific Web Game, by Type USD Million (2022-2027)
  • Table 209. Rest of Asia-Pacific Web Game, by Platforms USD Million (2022-2027)
  • Table 210. Rest of Asia-Pacific Web Game, by Modes USD Million (2022-2027)
  • Table 211. Rest of Asia-Pacific Web Game, by Genres USD Million (2022-2027)
  • Table 212. Europe Web Game, by Country USD Million (2022-2027)
  • Table 213. Europe Web Game, by Type USD Million (2022-2027)
  • Table 214. Europe Web Game, by Platforms USD Million (2022-2027)
  • Table 215. Europe Web Game, by Modes USD Million (2022-2027)
  • Table 216. Europe Web Game, by Genres USD Million (2022-2027)
  • Table 217. Germany Web Game, by Type USD Million (2022-2027)
  • Table 218. Germany Web Game, by Platforms USD Million (2022-2027)
  • Table 219. Germany Web Game, by Modes USD Million (2022-2027)
  • Table 220. Germany Web Game, by Genres USD Million (2022-2027)
  • Table 221. France Web Game, by Type USD Million (2022-2027)
  • Table 222. France Web Game, by Platforms USD Million (2022-2027)
  • Table 223. France Web Game, by Modes USD Million (2022-2027)
  • Table 224. France Web Game, by Genres USD Million (2022-2027)
  • Table 225. Italy Web Game, by Type USD Million (2022-2027)
  • Table 226. Italy Web Game, by Platforms USD Million (2022-2027)
  • Table 227. Italy Web Game, by Modes USD Million (2022-2027)
  • Table 228. Italy Web Game, by Genres USD Million (2022-2027)
  • Table 229. United Kingdom Web Game, by Type USD Million (2022-2027)
  • Table 230. United Kingdom Web Game, by Platforms USD Million (2022-2027)
  • Table 231. United Kingdom Web Game, by Modes USD Million (2022-2027)
  • Table 232. United Kingdom Web Game, by Genres USD Million (2022-2027)
  • Table 233. Netherlands Web Game, by Type USD Million (2022-2027)
  • Table 234. Netherlands Web Game, by Platforms USD Million (2022-2027)
  • Table 235. Netherlands Web Game, by Modes USD Million (2022-2027)
  • Table 236. Netherlands Web Game, by Genres USD Million (2022-2027)
  • Table 237. Rest of Europe Web Game, by Type USD Million (2022-2027)
  • Table 238. Rest of Europe Web Game, by Platforms USD Million (2022-2027)
  • Table 239. Rest of Europe Web Game, by Modes USD Million (2022-2027)
  • Table 240. Rest of Europe Web Game, by Genres USD Million (2022-2027)
  • Table 241. MEA Web Game, by Country USD Million (2022-2027)
  • Table 242. MEA Web Game, by Type USD Million (2022-2027)
  • Table 243. MEA Web Game, by Platforms USD Million (2022-2027)
  • Table 244. MEA Web Game, by Modes USD Million (2022-2027)
  • Table 245. MEA Web Game, by Genres USD Million (2022-2027)
  • Table 246. Middle East Web Game, by Type USD Million (2022-2027)
  • Table 247. Middle East Web Game, by Platforms USD Million (2022-2027)
  • Table 248. Middle East Web Game, by Modes USD Million (2022-2027)
  • Table 249. Middle East Web Game, by Genres USD Million (2022-2027)
  • Table 250. Africa Web Game, by Type USD Million (2022-2027)
  • Table 251. Africa Web Game, by Platforms USD Million (2022-2027)
  • Table 252. Africa Web Game, by Modes USD Million (2022-2027)
  • Table 253. Africa Web Game, by Genres USD Million (2022-2027)
  • Table 254. North America Web Game, by Country USD Million (2022-2027)
  • Table 255. North America Web Game, by Type USD Million (2022-2027)
  • Table 256. North America Web Game, by Platforms USD Million (2022-2027)
  • Table 257. North America Web Game, by Modes USD Million (2022-2027)
  • Table 258. North America Web Game, by Genres USD Million (2022-2027)
  • Table 259. United States Web Game, by Type USD Million (2022-2027)
  • Table 260. United States Web Game, by Platforms USD Million (2022-2027)
  • Table 261. United States Web Game, by Modes USD Million (2022-2027)
  • Table 262. United States Web Game, by Genres USD Million (2022-2027)
  • Table 263. Canada Web Game, by Type USD Million (2022-2027)
  • Table 264. Canada Web Game, by Platforms USD Million (2022-2027)
  • Table 265. Canada Web Game, by Modes USD Million (2022-2027)
  • Table 266. Canada Web Game, by Genres USD Million (2022-2027)
  • Table 267. Mexico Web Game, by Type USD Million (2022-2027)
  • Table 268. Mexico Web Game, by Platforms USD Million (2022-2027)
  • Table 269. Mexico Web Game, by Modes USD Million (2022-2027)
  • Table 270. Mexico Web Game, by Genres USD Million (2022-2027)
  • Table 271. Research Programs/Design for This Report
  • Table 272. Key Data Information from Secondary Sources
  • Table 273. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Web Game: by Type USD Million (2016-2021)
  • Figure 5. Global Web Game: by Platforms USD Million (2016-2021)
  • Figure 6. Global Web Game: by Modes USD Million (2016-2021)
  • Figure 7. Global Web Game: by Genres USD Million (2016-2021)
  • Figure 8. South America Web Game Share (%), by Country
  • Figure 9. Asia Pacific Web Game Share (%), by Country
  • Figure 10. Europe Web Game Share (%), by Country
  • Figure 11. MEA Web Game Share (%), by Country
  • Figure 12. North America Web Game Share (%), by Country
  • Figure 13. Global Web Game share by Players 2021 (%)
  • Figure 14. Global Web Game share by Players (Top 3) 2021(%)
  • Figure 15. Global Web Game share by Players (Top 5) 2021(%)
  • Figure 16. BCG Matrix for key Companies
  • Figure 17. Mircrosoft (United States) Revenue, Net Income and Gross profit
  • Figure 18. Mircrosoft (United States) Revenue: by Geography 2021
  • Figure 19. Sony interactive Entertainment (United States) Revenue, Net Income and Gross profit
  • Figure 20. Sony interactive Entertainment (United States) Revenue: by Geography 2021
  • Figure 21. Tencent (China) Revenue, Net Income and Gross profit
  • Figure 22. Tencent (China) Revenue: by Geography 2021
  • Figure 23. Activision Blizzard (United States) Revenue, Net Income and Gross profit
  • Figure 24. Activision Blizzard (United States) Revenue: by Geography 2021
  • Figure 25. Electronic Arts (United States) Revenue, Net Income and Gross profit
  • Figure 26. Electronic Arts (United States) Revenue: by Geography 2021
  • Figure 27. Nintendo (Japan) Revenue, Net Income and Gross profit
  • Figure 28. Nintendo (Japan) Revenue: by Geography 2021
  • Figure 29. Ubisoft (France) Revenue, Net Income and Gross profit
  • Figure 30. Ubisoft (France) Revenue: by Geography 2021
  • Figure 31. Sega (United States) Revenue, Net Income and Gross profit
  • Figure 32. Sega (United States) Revenue: by Geography 2021
  • Figure 33. Take Two Interactive (United States) Revenue, Net Income and Gross profit
  • Figure 34. Take Two Interactive (United States) Revenue: by Geography 2021
  • Figure 35. Square Enix (Japan) Revenue, Net Income and Gross profit
  • Figure 36. Square Enix (Japan) Revenue: by Geography 2021
  • Figure 37. Global Web Game: by Type USD Million (2022-2027)
  • Figure 38. Global Web Game: by Platforms USD Million (2022-2027)
  • Figure 39. Global Web Game: by Modes USD Million (2022-2027)
  • Figure 40. Global Web Game: by Genres USD Million (2022-2027)
  • Figure 41. South America Web Game Share (%), by Country
  • Figure 42. Asia Pacific Web Game Share (%), by Country
  • Figure 43. Europe Web Game Share (%), by Country
  • Figure 44. MEA Web Game Share (%), by Country
  • Figure 45. North America Web Game Share (%), by Country
List of companies from research coverage that are profiled in the study
  • Mircrosoft (United States)
  • Sony interactive Entertainment (United States)
  • Tencent (China)
  • Activision Blizzard (United States)
  • Electronic Arts (United States)
  • Nintendo (Japan)
  • Ubisoft (France)
  • Sega (United States)
  • Take Two Interactive (United States)
  • Square Enix (Japan)
Additional players considered in the study are as follows:
The NineHertz (India) , iTechArt (United States) , Zero Games Studio (France) , Epic Games (United States) , Gameloft (United Kingdome) , Nazara Technologies (India)
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Key Highlights of Report


Jun 2022 247 Pages 92 Tables Base Year: 2021 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

The key segments that are playing vital role in Web Game Market are by type [Online Games and Offline Games], by end use application [].
The Web Game Market is gaining popularity and expected to see strong valuation by 2027.
  • Better Smartphone Specs Has Allowed People To Have Gaming Experience Close Enough To Computer Or Console.
  • Technological Advancements In Game Development Has Increased More Real-Time Experience In Games.
  • Unlimited High Speed Internet Plans Is Allowing The Gamers To Invest More Time.
  • Shift From Traditional To Free To Play Business Model.
  • Platforms Specifically Designed For Game Streaming.

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