Motion Picture Visual Effects Service Comprehensive Study by Type (CGI, Compositing, Motion Picture, Digital Effects), Application (Videography, Filmmaking, Animation, Video Games, Other), Tools (3D Fabrication Studio, Fabrication Studio, Green Screen, Inertial and Optical Motion Capture Suit, Render Farm, Other), End User (Film Production Studios, Video Games Developers, Other) Players and Region - Global Market Outlook to 2027

Motion Picture Visual Effects Service Market by XX Submarkets | Forecast Years 2022-2027  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
Market Snapshot:
Motion Picture Visual Effects Services also abbreviated as VFX. It is the process of imagery creation and manipulation of outside the context of live action shot in film making. This process is also used in a video productions. VFX are made by using Computer Generated Imagery (CGI). Many movies production companies used this process for making a movie shot more realistic and cinematic. Motion Picture Visual effects allow filmmakers to create breathtaking imaginary universes and achieve stunts that would be impossible to film in the real world, but visual effects aren't exclusive to blockbuster feature films.

Highlights from Motion Picture Visual Effects Service Market Study
AttributesDetails
Study Period2017-2027
Base Year2021
UnitValue (USD Million)


The key Vendors profiled in the report are Technicolor (France), Sony Pictures Animations (United States), The Walt Disney Co. (United States), MPC (United Kingdom), Luma Pictures (United States), FuseFX (United States), The Mill (United Kingdom), DNEG (United Kingdom), Cinesite VFX Ltd. (United Kingdom) and Rodeo FX, Inc. (Canada). Additionally, other players that are part of this comprehensive study are Framestore (United Kingdom), Animal Logic (Australia), Blue Sky Studios (United States), DreamWorks Animation (United States) and Weta Digital (New Zealand).

Geographic Breakdown and Segment Analysis
The Global Motion Picture Visual Effects Service market presents a comprehensive analysis of the Motion Picture Visual Effects Service market by product type (CGI, Compositing, Motion Picture and Digital Effects), by end-user/application (Videography, Filmmaking, Animation, Video Games and Other), and by geography (North America, South America, Europe, Asia-Pacific and MEA) along with country level break-up. This section of our report presents a realistic picture of the Global Motion Picture Visual Effects Service industry. Investors and Vendors can easily understand the inherent opportunities and challenges for their products in geographical region of interest. For instance, while the holds majority of market share of the Motion Picture Visual Effects Service market

Analyst at AMA have segmented the market study of Global Motion Picture Visual Effects Service market by Type, Application and Region.

Influencing Trend:
Technological Advancements and Research and Development in VFX Industry and Rising Popularity of Video Games among Youth

Market Growth Drivers:
Increasing Number of Cinema Enthusiasts Across the World, Increasing Demand in Animation and Videography, Rising Number of Filmmakers Across the Globe and Surge in Demand in Cinema Production Studios

Challenges:
Lack of Skilled Professionals Handling Motion Picture Visual Effects and Lack of Financial Budget for Motion Picture Visual Effects Process

Restraints:
High Cost Associated with Motion Picture Visual Effects Services and Time Consuming Process Comparing to a Live Action Shoot

Opportunities:
Growing Numbers of Film Production Companies, Growing AI and Robotics Technology Over the World and Rapidly Growing Video Streaming Platforms

Market Developments Activities:
On 17 May 2022, Visual effects (VFX) and animation company Double Negative (DNX) has announced the signing of a new, multi-year services agreement with streaming service Netflix. The non-exclusive agreement covers the provision of visual effects and virtual production services by DNEG for Netflix series and feature programming. The new agreement extends and expands on a previous agreement that the companies signed in September 2020 and creates a pipeline of Netflix programming work for DNEG through 2025.
On 3 February 2020, Technicolor’s MPC announces the official launch of its new episodic visual effects division. The entertainment industry is currently experiencing one of its biggest shifts, brought on by the burgeoning of streaming platforms now available and an unprecedented demand for content. Pair that with the quality of viewing devices, which has enabled consumers to enjoy the highest quality picture and sound when and wherever they want, there is now heightened consumer expectations around episodic content. Those expectations are often answered through increasingly complex and dynamic stories, putting new demands and creating new opportunities - within visual effects.



The market for Motion Picture Visual Effects Service is highly competitive with several global as well as local players in the market. The global players are trying various strategies such as service innovation and using various marketing strategies to gain a higher market share.

Key Target Audience
Motion Picture Visual Effects Service Providers, New Entrants and Investors, Venture Capitalists, Government Bodies, Corporate Entities, Government and Private Research Organizations and Others

Report Objectives / Segmentation Covered

By Type
  • CGI
  • Compositing
  • Motion Picture
  • Digital Effects
By Application
  • Videography
  • Filmmaking
  • Animation
  • Video Games
  • Other
By Tools
  • 3D Fabrication Studio
  • Fabrication Studio
  • Green Screen
  • Inertial and Optical Motion Capture Suit
  • Render Farm
  • Other

By End User
  • Film Production Studios
  • Video Games Developers
  • Other

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Increasing Number of Cinema Enthusiasts Across the World
      • 3.2.2. Increasing Demand in Animation and Videography
      • 3.2.3. Rising Number of Filmmakers Across the Globe
      • 3.2.4. Surge in Demand in Cinema Production Studios
    • 3.3. Market Challenges
      • 3.3.1. Lack of Skilled Professionals Handling Motion Picture Visual Effects
      • 3.3.2. Lack of Financial Budget for Motion Picture Visual Effects Process
    • 3.4. Market Trends
      • 3.4.1. Technological Advancements and Research and Development in VFX Industry
      • 3.4.2. Rising Popularity of Video Games among Youth
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Motion Picture Visual Effects Service, by Type, Application, Tools, End User and Region (value and price ) (2016-2021)
    • 5.1. Introduction
    • 5.2. Global Motion Picture Visual Effects Service (Value)
      • 5.2.1. Global Motion Picture Visual Effects Service by: Type (Value)
        • 5.2.1.1. CGI
        • 5.2.1.2. Compositing
        • 5.2.1.3. Motion Picture
        • 5.2.1.4. Digital Effects
      • 5.2.2. Global Motion Picture Visual Effects Service by: Application (Value)
        • 5.2.2.1. Videography
        • 5.2.2.2. Filmmaking
        • 5.2.2.3. Animation
        • 5.2.2.4. Video Games
        • 5.2.2.5. Other
      • 5.2.3. Global Motion Picture Visual Effects Service by: Tools (Value)
        • 5.2.3.1. 3D Fabrication Studio
        • 5.2.3.2. Fabrication Studio
        • 5.2.3.3. Green Screen
        • 5.2.3.4. Inertial and Optical Motion Capture Suit
        • 5.2.3.5. Render Farm
        • 5.2.3.6. Other
      • 5.2.4. Global Motion Picture Visual Effects Service by: End User (Value)
        • 5.2.4.1. Film Production Studios
        • 5.2.4.2. Video Games Developers
        • 5.2.4.3. Other
      • 5.2.5. Global Motion Picture Visual Effects Service Region
        • 5.2.5.1. South America
          • 5.2.5.1.1. Brazil
          • 5.2.5.1.2. Argentina
          • 5.2.5.1.3. Rest of South America
        • 5.2.5.2. Asia Pacific
          • 5.2.5.2.1. China
          • 5.2.5.2.2. Japan
          • 5.2.5.2.3. India
          • 5.2.5.2.4. South Korea
          • 5.2.5.2.5. Australia
          • 5.2.5.2.6. Rest of Asia-Pacific
        • 5.2.5.3. Europe
          • 5.2.5.3.1. Germany
          • 5.2.5.3.2. France
          • 5.2.5.3.3. Italy
          • 5.2.5.3.4. United Kingdom
          • 5.2.5.3.5. Netherlands
          • 5.2.5.3.6. Rest of Europe
        • 5.2.5.4. MEA
          • 5.2.5.4.1. Middle East
          • 5.2.5.4.2. Africa
        • 5.2.5.5. North America
          • 5.2.5.5.1. United States
          • 5.2.5.5.2. Canada
          • 5.2.5.5.3. Mexico
    • 5.3. Global Motion Picture Visual Effects Service (Price)
      • 5.3.1. Global Motion Picture Visual Effects Service by: Type (Price)
  • 6. Motion Picture Visual Effects Service: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2021)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Technicolor (France)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Sony Pictures Animations (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. The Walt Disney Co. (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. MPC (United Kingdom)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Luma Pictures (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. FuseFX (United States)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. The Mill (United Kingdom)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. DNEG (United Kingdom)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Cinesite VFX Ltd. (United Kingdom)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Rodeo FX, Inc. (Canada)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global Motion Picture Visual Effects Service Sale, by Type, Application, Tools, End User and Region (value and price ) (2022-2027)
    • 7.1. Introduction
    • 7.2. Global Motion Picture Visual Effects Service (Value)
      • 7.2.1. Global Motion Picture Visual Effects Service by: Type (Value)
        • 7.2.1.1. CGI
        • 7.2.1.2. Compositing
        • 7.2.1.3. Motion Picture
        • 7.2.1.4. Digital Effects
      • 7.2.2. Global Motion Picture Visual Effects Service by: Application (Value)
        • 7.2.2.1. Videography
        • 7.2.2.2. Filmmaking
        • 7.2.2.3. Animation
        • 7.2.2.4. Video Games
        • 7.2.2.5. Other
      • 7.2.3. Global Motion Picture Visual Effects Service by: Tools (Value)
        • 7.2.3.1. 3D Fabrication Studio
        • 7.2.3.2. Fabrication Studio
        • 7.2.3.3. Green Screen
        • 7.2.3.4. Inertial and Optical Motion Capture Suit
        • 7.2.3.5. Render Farm
        • 7.2.3.6. Other
      • 7.2.4. Global Motion Picture Visual Effects Service by: End User (Value)
        • 7.2.4.1. Film Production Studios
        • 7.2.4.2. Video Games Developers
        • 7.2.4.3. Other
      • 7.2.5. Global Motion Picture Visual Effects Service Region
        • 7.2.5.1. South America
          • 7.2.5.1.1. Brazil
          • 7.2.5.1.2. Argentina
          • 7.2.5.1.3. Rest of South America
        • 7.2.5.2. Asia Pacific
          • 7.2.5.2.1. China
          • 7.2.5.2.2. Japan
          • 7.2.5.2.3. India
          • 7.2.5.2.4. South Korea
          • 7.2.5.2.5. Australia
          • 7.2.5.2.6. Rest of Asia-Pacific
        • 7.2.5.3. Europe
          • 7.2.5.3.1. Germany
          • 7.2.5.3.2. France
          • 7.2.5.3.3. Italy
          • 7.2.5.3.4. United Kingdom
          • 7.2.5.3.5. Netherlands
          • 7.2.5.3.6. Rest of Europe
        • 7.2.5.4. MEA
          • 7.2.5.4.1. Middle East
          • 7.2.5.4.2. Africa
        • 7.2.5.5. North America
          • 7.2.5.5.1. United States
          • 7.2.5.5.2. Canada
          • 7.2.5.5.3. Mexico
    • 7.3. Global Motion Picture Visual Effects Service (Price)
      • 7.3.1. Global Motion Picture Visual Effects Service by: Type (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Motion Picture Visual Effects Service: by Type(USD Million)
  • Table 2. Motion Picture Visual Effects Service CGI , by Region USD Million (2016-2021)
  • Table 3. Motion Picture Visual Effects Service Compositing , by Region USD Million (2016-2021)
  • Table 4. Motion Picture Visual Effects Service Motion Picture , by Region USD Million (2016-2021)
  • Table 5. Motion Picture Visual Effects Service Digital Effects , by Region USD Million (2016-2021)
  • Table 6. Motion Picture Visual Effects Service: by Application(USD Million)
  • Table 7. Motion Picture Visual Effects Service Videography , by Region USD Million (2016-2021)
  • Table 8. Motion Picture Visual Effects Service Filmmaking , by Region USD Million (2016-2021)
  • Table 9. Motion Picture Visual Effects Service Animation , by Region USD Million (2016-2021)
  • Table 10. Motion Picture Visual Effects Service Video Games , by Region USD Million (2016-2021)
  • Table 11. Motion Picture Visual Effects Service Other , by Region USD Million (2016-2021)
  • Table 12. Motion Picture Visual Effects Service: by Tools(USD Million)
  • Table 13. Motion Picture Visual Effects Service 3D Fabrication Studio , by Region USD Million (2016-2021)
  • Table 14. Motion Picture Visual Effects Service Fabrication Studio , by Region USD Million (2016-2021)
  • Table 15. Motion Picture Visual Effects Service Green Screen , by Region USD Million (2016-2021)
  • Table 16. Motion Picture Visual Effects Service Inertial and Optical Motion Capture Suit , by Region USD Million (2016-2021)
  • Table 17. Motion Picture Visual Effects Service Render Farm , by Region USD Million (2016-2021)
  • Table 18. Motion Picture Visual Effects Service Other , by Region USD Million (2016-2021)
  • Table 19. Motion Picture Visual Effects Service: by End User(USD Million)
  • Table 20. Motion Picture Visual Effects Service Film Production Studios , by Region USD Million (2016-2021)
  • Table 21. Motion Picture Visual Effects Service Video Games Developers , by Region USD Million (2016-2021)
  • Table 22. Motion Picture Visual Effects Service Other , by Region USD Million (2016-2021)
  • Table 23. South America Motion Picture Visual Effects Service, by Country USD Million (2016-2021)
  • Table 24. South America Motion Picture Visual Effects Service, by Type USD Million (2016-2021)
  • Table 25. South America Motion Picture Visual Effects Service, by Application USD Million (2016-2021)
  • Table 26. South America Motion Picture Visual Effects Service, by Tools USD Million (2016-2021)
  • Table 27. South America Motion Picture Visual Effects Service, by End User USD Million (2016-2021)
  • Table 28. Brazil Motion Picture Visual Effects Service, by Type USD Million (2016-2021)
  • Table 29. Brazil Motion Picture Visual Effects Service, by Application USD Million (2016-2021)
  • Table 30. Brazil Motion Picture Visual Effects Service, by Tools USD Million (2016-2021)
  • Table 31. Brazil Motion Picture Visual Effects Service, by End User USD Million (2016-2021)
  • Table 32. Argentina Motion Picture Visual Effects Service, by Type USD Million (2016-2021)
  • Table 33. Argentina Motion Picture Visual Effects Service, by Application USD Million (2016-2021)
  • Table 34. Argentina Motion Picture Visual Effects Service, by Tools USD Million (2016-2021)
  • Table 35. Argentina Motion Picture Visual Effects Service, by End User USD Million (2016-2021)
  • Table 36. Rest of South America Motion Picture Visual Effects Service, by Type USD Million (2016-2021)
  • Table 37. Rest of South America Motion Picture Visual Effects Service, by Application USD Million (2016-2021)
  • Table 38. Rest of South America Motion Picture Visual Effects Service, by Tools USD Million (2016-2021)
  • Table 39. Rest of South America Motion Picture Visual Effects Service, by End User USD Million (2016-2021)
  • Table 40. Asia Pacific Motion Picture Visual Effects Service, by Country USD Million (2016-2021)
  • Table 41. Asia Pacific Motion Picture Visual Effects Service, by Type USD Million (2016-2021)
  • Table 42. Asia Pacific Motion Picture Visual Effects Service, by Application USD Million (2016-2021)
  • Table 43. Asia Pacific Motion Picture Visual Effects Service, by Tools USD Million (2016-2021)
  • Table 44. Asia Pacific Motion Picture Visual Effects Service, by End User USD Million (2016-2021)
  • Table 45. China Motion Picture Visual Effects Service, by Type USD Million (2016-2021)
  • Table 46. China Motion Picture Visual Effects Service, by Application USD Million (2016-2021)
  • Table 47. China Motion Picture Visual Effects Service, by Tools USD Million (2016-2021)
  • Table 48. China Motion Picture Visual Effects Service, by End User USD Million (2016-2021)
  • Table 49. Japan Motion Picture Visual Effects Service, by Type USD Million (2016-2021)
  • Table 50. Japan Motion Picture Visual Effects Service, by Application USD Million (2016-2021)
  • Table 51. Japan Motion Picture Visual Effects Service, by Tools USD Million (2016-2021)
  • Table 52. Japan Motion Picture Visual Effects Service, by End User USD Million (2016-2021)
  • Table 53. India Motion Picture Visual Effects Service, by Type USD Million (2016-2021)
  • Table 54. India Motion Picture Visual Effects Service, by Application USD Million (2016-2021)
  • Table 55. India Motion Picture Visual Effects Service, by Tools USD Million (2016-2021)
  • Table 56. India Motion Picture Visual Effects Service, by End User USD Million (2016-2021)
  • Table 57. South Korea Motion Picture Visual Effects Service, by Type USD Million (2016-2021)
  • Table 58. South Korea Motion Picture Visual Effects Service, by Application USD Million (2016-2021)
  • Table 59. South Korea Motion Picture Visual Effects Service, by Tools USD Million (2016-2021)
  • Table 60. South Korea Motion Picture Visual Effects Service, by End User USD Million (2016-2021)
  • Table 61. Australia Motion Picture Visual Effects Service, by Type USD Million (2016-2021)
  • Table 62. Australia Motion Picture Visual Effects Service, by Application USD Million (2016-2021)
  • Table 63. Australia Motion Picture Visual Effects Service, by Tools USD Million (2016-2021)
  • Table 64. Australia Motion Picture Visual Effects Service, by End User USD Million (2016-2021)
  • Table 65. Rest of Asia-Pacific Motion Picture Visual Effects Service, by Type USD Million (2016-2021)
  • Table 66. Rest of Asia-Pacific Motion Picture Visual Effects Service, by Application USD Million (2016-2021)
  • Table 67. Rest of Asia-Pacific Motion Picture Visual Effects Service, by Tools USD Million (2016-2021)
  • Table 68. Rest of Asia-Pacific Motion Picture Visual Effects Service, by End User USD Million (2016-2021)
  • Table 69. Europe Motion Picture Visual Effects Service, by Country USD Million (2016-2021)
  • Table 70. Europe Motion Picture Visual Effects Service, by Type USD Million (2016-2021)
  • Table 71. Europe Motion Picture Visual Effects Service, by Application USD Million (2016-2021)
  • Table 72. Europe Motion Picture Visual Effects Service, by Tools USD Million (2016-2021)
  • Table 73. Europe Motion Picture Visual Effects Service, by End User USD Million (2016-2021)
  • Table 74. Germany Motion Picture Visual Effects Service, by Type USD Million (2016-2021)
  • Table 75. Germany Motion Picture Visual Effects Service, by Application USD Million (2016-2021)
  • Table 76. Germany Motion Picture Visual Effects Service, by Tools USD Million (2016-2021)
  • Table 77. Germany Motion Picture Visual Effects Service, by End User USD Million (2016-2021)
  • Table 78. France Motion Picture Visual Effects Service, by Type USD Million (2016-2021)
  • Table 79. France Motion Picture Visual Effects Service, by Application USD Million (2016-2021)
  • Table 80. France Motion Picture Visual Effects Service, by Tools USD Million (2016-2021)
  • Table 81. France Motion Picture Visual Effects Service, by End User USD Million (2016-2021)
  • Table 82. Italy Motion Picture Visual Effects Service, by Type USD Million (2016-2021)
  • Table 83. Italy Motion Picture Visual Effects Service, by Application USD Million (2016-2021)
  • Table 84. Italy Motion Picture Visual Effects Service, by Tools USD Million (2016-2021)
  • Table 85. Italy Motion Picture Visual Effects Service, by End User USD Million (2016-2021)
  • Table 86. United Kingdom Motion Picture Visual Effects Service, by Type USD Million (2016-2021)
  • Table 87. United Kingdom Motion Picture Visual Effects Service, by Application USD Million (2016-2021)
  • Table 88. United Kingdom Motion Picture Visual Effects Service, by Tools USD Million (2016-2021)
  • Table 89. United Kingdom Motion Picture Visual Effects Service, by End User USD Million (2016-2021)
  • Table 90. Netherlands Motion Picture Visual Effects Service, by Type USD Million (2016-2021)
  • Table 91. Netherlands Motion Picture Visual Effects Service, by Application USD Million (2016-2021)
  • Table 92. Netherlands Motion Picture Visual Effects Service, by Tools USD Million (2016-2021)
  • Table 93. Netherlands Motion Picture Visual Effects Service, by End User USD Million (2016-2021)
  • Table 94. Rest of Europe Motion Picture Visual Effects Service, by Type USD Million (2016-2021)
  • Table 95. Rest of Europe Motion Picture Visual Effects Service, by Application USD Million (2016-2021)
  • Table 96. Rest of Europe Motion Picture Visual Effects Service, by Tools USD Million (2016-2021)
  • Table 97. Rest of Europe Motion Picture Visual Effects Service, by End User USD Million (2016-2021)
  • Table 98. MEA Motion Picture Visual Effects Service, by Country USD Million (2016-2021)
  • Table 99. MEA Motion Picture Visual Effects Service, by Type USD Million (2016-2021)
  • Table 100. MEA Motion Picture Visual Effects Service, by Application USD Million (2016-2021)
  • Table 101. MEA Motion Picture Visual Effects Service, by Tools USD Million (2016-2021)
  • Table 102. MEA Motion Picture Visual Effects Service, by End User USD Million (2016-2021)
  • Table 103. Middle East Motion Picture Visual Effects Service, by Type USD Million (2016-2021)
  • Table 104. Middle East Motion Picture Visual Effects Service, by Application USD Million (2016-2021)
  • Table 105. Middle East Motion Picture Visual Effects Service, by Tools USD Million (2016-2021)
  • Table 106. Middle East Motion Picture Visual Effects Service, by End User USD Million (2016-2021)
  • Table 107. Africa Motion Picture Visual Effects Service, by Type USD Million (2016-2021)
  • Table 108. Africa Motion Picture Visual Effects Service, by Application USD Million (2016-2021)
  • Table 109. Africa Motion Picture Visual Effects Service, by Tools USD Million (2016-2021)
  • Table 110. Africa Motion Picture Visual Effects Service, by End User USD Million (2016-2021)
  • Table 111. North America Motion Picture Visual Effects Service, by Country USD Million (2016-2021)
  • Table 112. North America Motion Picture Visual Effects Service, by Type USD Million (2016-2021)
  • Table 113. North America Motion Picture Visual Effects Service, by Application USD Million (2016-2021)
  • Table 114. North America Motion Picture Visual Effects Service, by Tools USD Million (2016-2021)
  • Table 115. North America Motion Picture Visual Effects Service, by End User USD Million (2016-2021)
  • Table 116. United States Motion Picture Visual Effects Service, by Type USD Million (2016-2021)
  • Table 117. United States Motion Picture Visual Effects Service, by Application USD Million (2016-2021)
  • Table 118. United States Motion Picture Visual Effects Service, by Tools USD Million (2016-2021)
  • Table 119. United States Motion Picture Visual Effects Service, by End User USD Million (2016-2021)
  • Table 120. Canada Motion Picture Visual Effects Service, by Type USD Million (2016-2021)
  • Table 121. Canada Motion Picture Visual Effects Service, by Application USD Million (2016-2021)
  • Table 122. Canada Motion Picture Visual Effects Service, by Tools USD Million (2016-2021)
  • Table 123. Canada Motion Picture Visual Effects Service, by End User USD Million (2016-2021)
  • Table 124. Mexico Motion Picture Visual Effects Service, by Type USD Million (2016-2021)
  • Table 125. Mexico Motion Picture Visual Effects Service, by Application USD Million (2016-2021)
  • Table 126. Mexico Motion Picture Visual Effects Service, by Tools USD Million (2016-2021)
  • Table 127. Mexico Motion Picture Visual Effects Service, by End User USD Million (2016-2021)
  • Table 128. Motion Picture Visual Effects Service: by Type(USD/Units)
  • Table 129. Company Basic Information, Sales Area and Its Competitors
  • Table 130. Company Basic Information, Sales Area and Its Competitors
  • Table 131. Company Basic Information, Sales Area and Its Competitors
  • Table 132. Company Basic Information, Sales Area and Its Competitors
  • Table 133. Company Basic Information, Sales Area and Its Competitors
  • Table 134. Company Basic Information, Sales Area and Its Competitors
  • Table 135. Company Basic Information, Sales Area and Its Competitors
  • Table 136. Company Basic Information, Sales Area and Its Competitors
  • Table 137. Company Basic Information, Sales Area and Its Competitors
  • Table 138. Company Basic Information, Sales Area and Its Competitors
  • Table 139. Motion Picture Visual Effects Service: by Type(USD Million)
  • Table 140. Motion Picture Visual Effects Service CGI , by Region USD Million (2022-2027)
  • Table 141. Motion Picture Visual Effects Service Compositing , by Region USD Million (2022-2027)
  • Table 142. Motion Picture Visual Effects Service Motion Picture , by Region USD Million (2022-2027)
  • Table 143. Motion Picture Visual Effects Service Digital Effects , by Region USD Million (2022-2027)
  • Table 144. Motion Picture Visual Effects Service: by Application(USD Million)
  • Table 145. Motion Picture Visual Effects Service Videography , by Region USD Million (2022-2027)
  • Table 146. Motion Picture Visual Effects Service Filmmaking , by Region USD Million (2022-2027)
  • Table 147. Motion Picture Visual Effects Service Animation , by Region USD Million (2022-2027)
  • Table 148. Motion Picture Visual Effects Service Video Games , by Region USD Million (2022-2027)
  • Table 149. Motion Picture Visual Effects Service Other , by Region USD Million (2022-2027)
  • Table 150. Motion Picture Visual Effects Service: by Tools(USD Million)
  • Table 151. Motion Picture Visual Effects Service 3D Fabrication Studio , by Region USD Million (2022-2027)
  • Table 152. Motion Picture Visual Effects Service Fabrication Studio , by Region USD Million (2022-2027)
  • Table 153. Motion Picture Visual Effects Service Green Screen , by Region USD Million (2022-2027)
  • Table 154. Motion Picture Visual Effects Service Inertial and Optical Motion Capture Suit , by Region USD Million (2022-2027)
  • Table 155. Motion Picture Visual Effects Service Render Farm , by Region USD Million (2022-2027)
  • Table 156. Motion Picture Visual Effects Service Other , by Region USD Million (2022-2027)
  • Table 157. Motion Picture Visual Effects Service: by End User(USD Million)
  • Table 158. Motion Picture Visual Effects Service Film Production Studios , by Region USD Million (2022-2027)
  • Table 159. Motion Picture Visual Effects Service Video Games Developers , by Region USD Million (2022-2027)
  • Table 160. Motion Picture Visual Effects Service Other , by Region USD Million (2022-2027)
  • Table 161. South America Motion Picture Visual Effects Service, by Country USD Million (2022-2027)
  • Table 162. South America Motion Picture Visual Effects Service, by Type USD Million (2022-2027)
  • Table 163. South America Motion Picture Visual Effects Service, by Application USD Million (2022-2027)
  • Table 164. South America Motion Picture Visual Effects Service, by Tools USD Million (2022-2027)
  • Table 165. South America Motion Picture Visual Effects Service, by End User USD Million (2022-2027)
  • Table 166. Brazil Motion Picture Visual Effects Service, by Type USD Million (2022-2027)
  • Table 167. Brazil Motion Picture Visual Effects Service, by Application USD Million (2022-2027)
  • Table 168. Brazil Motion Picture Visual Effects Service, by Tools USD Million (2022-2027)
  • Table 169. Brazil Motion Picture Visual Effects Service, by End User USD Million (2022-2027)
  • Table 170. Argentina Motion Picture Visual Effects Service, by Type USD Million (2022-2027)
  • Table 171. Argentina Motion Picture Visual Effects Service, by Application USD Million (2022-2027)
  • Table 172. Argentina Motion Picture Visual Effects Service, by Tools USD Million (2022-2027)
  • Table 173. Argentina Motion Picture Visual Effects Service, by End User USD Million (2022-2027)
  • Table 174. Rest of South America Motion Picture Visual Effects Service, by Type USD Million (2022-2027)
  • Table 175. Rest of South America Motion Picture Visual Effects Service, by Application USD Million (2022-2027)
  • Table 176. Rest of South America Motion Picture Visual Effects Service, by Tools USD Million (2022-2027)
  • Table 177. Rest of South America Motion Picture Visual Effects Service, by End User USD Million (2022-2027)
  • Table 178. Asia Pacific Motion Picture Visual Effects Service, by Country USD Million (2022-2027)
  • Table 179. Asia Pacific Motion Picture Visual Effects Service, by Type USD Million (2022-2027)
  • Table 180. Asia Pacific Motion Picture Visual Effects Service, by Application USD Million (2022-2027)
  • Table 181. Asia Pacific Motion Picture Visual Effects Service, by Tools USD Million (2022-2027)
  • Table 182. Asia Pacific Motion Picture Visual Effects Service, by End User USD Million (2022-2027)
  • Table 183. China Motion Picture Visual Effects Service, by Type USD Million (2022-2027)
  • Table 184. China Motion Picture Visual Effects Service, by Application USD Million (2022-2027)
  • Table 185. China Motion Picture Visual Effects Service, by Tools USD Million (2022-2027)
  • Table 186. China Motion Picture Visual Effects Service, by End User USD Million (2022-2027)
  • Table 187. Japan Motion Picture Visual Effects Service, by Type USD Million (2022-2027)
  • Table 188. Japan Motion Picture Visual Effects Service, by Application USD Million (2022-2027)
  • Table 189. Japan Motion Picture Visual Effects Service, by Tools USD Million (2022-2027)
  • Table 190. Japan Motion Picture Visual Effects Service, by End User USD Million (2022-2027)
  • Table 191. India Motion Picture Visual Effects Service, by Type USD Million (2022-2027)
  • Table 192. India Motion Picture Visual Effects Service, by Application USD Million (2022-2027)
  • Table 193. India Motion Picture Visual Effects Service, by Tools USD Million (2022-2027)
  • Table 194. India Motion Picture Visual Effects Service, by End User USD Million (2022-2027)
  • Table 195. South Korea Motion Picture Visual Effects Service, by Type USD Million (2022-2027)
  • Table 196. South Korea Motion Picture Visual Effects Service, by Application USD Million (2022-2027)
  • Table 197. South Korea Motion Picture Visual Effects Service, by Tools USD Million (2022-2027)
  • Table 198. South Korea Motion Picture Visual Effects Service, by End User USD Million (2022-2027)
  • Table 199. Australia Motion Picture Visual Effects Service, by Type USD Million (2022-2027)
  • Table 200. Australia Motion Picture Visual Effects Service, by Application USD Million (2022-2027)
  • Table 201. Australia Motion Picture Visual Effects Service, by Tools USD Million (2022-2027)
  • Table 202. Australia Motion Picture Visual Effects Service, by End User USD Million (2022-2027)
  • Table 203. Rest of Asia-Pacific Motion Picture Visual Effects Service, by Type USD Million (2022-2027)
  • Table 204. Rest of Asia-Pacific Motion Picture Visual Effects Service, by Application USD Million (2022-2027)
  • Table 205. Rest of Asia-Pacific Motion Picture Visual Effects Service, by Tools USD Million (2022-2027)
  • Table 206. Rest of Asia-Pacific Motion Picture Visual Effects Service, by End User USD Million (2022-2027)
  • Table 207. Europe Motion Picture Visual Effects Service, by Country USD Million (2022-2027)
  • Table 208. Europe Motion Picture Visual Effects Service, by Type USD Million (2022-2027)
  • Table 209. Europe Motion Picture Visual Effects Service, by Application USD Million (2022-2027)
  • Table 210. Europe Motion Picture Visual Effects Service, by Tools USD Million (2022-2027)
  • Table 211. Europe Motion Picture Visual Effects Service, by End User USD Million (2022-2027)
  • Table 212. Germany Motion Picture Visual Effects Service, by Type USD Million (2022-2027)
  • Table 213. Germany Motion Picture Visual Effects Service, by Application USD Million (2022-2027)
  • Table 214. Germany Motion Picture Visual Effects Service, by Tools USD Million (2022-2027)
  • Table 215. Germany Motion Picture Visual Effects Service, by End User USD Million (2022-2027)
  • Table 216. France Motion Picture Visual Effects Service, by Type USD Million (2022-2027)
  • Table 217. France Motion Picture Visual Effects Service, by Application USD Million (2022-2027)
  • Table 218. France Motion Picture Visual Effects Service, by Tools USD Million (2022-2027)
  • Table 219. France Motion Picture Visual Effects Service, by End User USD Million (2022-2027)
  • Table 220. Italy Motion Picture Visual Effects Service, by Type USD Million (2022-2027)
  • Table 221. Italy Motion Picture Visual Effects Service, by Application USD Million (2022-2027)
  • Table 222. Italy Motion Picture Visual Effects Service, by Tools USD Million (2022-2027)
  • Table 223. Italy Motion Picture Visual Effects Service, by End User USD Million (2022-2027)
  • Table 224. United Kingdom Motion Picture Visual Effects Service, by Type USD Million (2022-2027)
  • Table 225. United Kingdom Motion Picture Visual Effects Service, by Application USD Million (2022-2027)
  • Table 226. United Kingdom Motion Picture Visual Effects Service, by Tools USD Million (2022-2027)
  • Table 227. United Kingdom Motion Picture Visual Effects Service, by End User USD Million (2022-2027)
  • Table 228. Netherlands Motion Picture Visual Effects Service, by Type USD Million (2022-2027)
  • Table 229. Netherlands Motion Picture Visual Effects Service, by Application USD Million (2022-2027)
  • Table 230. Netherlands Motion Picture Visual Effects Service, by Tools USD Million (2022-2027)
  • Table 231. Netherlands Motion Picture Visual Effects Service, by End User USD Million (2022-2027)
  • Table 232. Rest of Europe Motion Picture Visual Effects Service, by Type USD Million (2022-2027)
  • Table 233. Rest of Europe Motion Picture Visual Effects Service, by Application USD Million (2022-2027)
  • Table 234. Rest of Europe Motion Picture Visual Effects Service, by Tools USD Million (2022-2027)
  • Table 235. Rest of Europe Motion Picture Visual Effects Service, by End User USD Million (2022-2027)
  • Table 236. MEA Motion Picture Visual Effects Service, by Country USD Million (2022-2027)
  • Table 237. MEA Motion Picture Visual Effects Service, by Type USD Million (2022-2027)
  • Table 238. MEA Motion Picture Visual Effects Service, by Application USD Million (2022-2027)
  • Table 239. MEA Motion Picture Visual Effects Service, by Tools USD Million (2022-2027)
  • Table 240. MEA Motion Picture Visual Effects Service, by End User USD Million (2022-2027)
  • Table 241. Middle East Motion Picture Visual Effects Service, by Type USD Million (2022-2027)
  • Table 242. Middle East Motion Picture Visual Effects Service, by Application USD Million (2022-2027)
  • Table 243. Middle East Motion Picture Visual Effects Service, by Tools USD Million (2022-2027)
  • Table 244. Middle East Motion Picture Visual Effects Service, by End User USD Million (2022-2027)
  • Table 245. Africa Motion Picture Visual Effects Service, by Type USD Million (2022-2027)
  • Table 246. Africa Motion Picture Visual Effects Service, by Application USD Million (2022-2027)
  • Table 247. Africa Motion Picture Visual Effects Service, by Tools USD Million (2022-2027)
  • Table 248. Africa Motion Picture Visual Effects Service, by End User USD Million (2022-2027)
  • Table 249. North America Motion Picture Visual Effects Service, by Country USD Million (2022-2027)
  • Table 250. North America Motion Picture Visual Effects Service, by Type USD Million (2022-2027)
  • Table 251. North America Motion Picture Visual Effects Service, by Application USD Million (2022-2027)
  • Table 252. North America Motion Picture Visual Effects Service, by Tools USD Million (2022-2027)
  • Table 253. North America Motion Picture Visual Effects Service, by End User USD Million (2022-2027)
  • Table 254. United States Motion Picture Visual Effects Service, by Type USD Million (2022-2027)
  • Table 255. United States Motion Picture Visual Effects Service, by Application USD Million (2022-2027)
  • Table 256. United States Motion Picture Visual Effects Service, by Tools USD Million (2022-2027)
  • Table 257. United States Motion Picture Visual Effects Service, by End User USD Million (2022-2027)
  • Table 258. Canada Motion Picture Visual Effects Service, by Type USD Million (2022-2027)
  • Table 259. Canada Motion Picture Visual Effects Service, by Application USD Million (2022-2027)
  • Table 260. Canada Motion Picture Visual Effects Service, by Tools USD Million (2022-2027)
  • Table 261. Canada Motion Picture Visual Effects Service, by End User USD Million (2022-2027)
  • Table 262. Mexico Motion Picture Visual Effects Service, by Type USD Million (2022-2027)
  • Table 263. Mexico Motion Picture Visual Effects Service, by Application USD Million (2022-2027)
  • Table 264. Mexico Motion Picture Visual Effects Service, by Tools USD Million (2022-2027)
  • Table 265. Mexico Motion Picture Visual Effects Service, by End User USD Million (2022-2027)
  • Table 266. Motion Picture Visual Effects Service: by Type(USD/Units)
  • Table 267. Research Programs/Design for This Report
  • Table 268. Key Data Information from Secondary Sources
  • Table 269. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Motion Picture Visual Effects Service: by Type USD Million (2016-2021)
  • Figure 5. Global Motion Picture Visual Effects Service: by Application USD Million (2016-2021)
  • Figure 6. Global Motion Picture Visual Effects Service: by Tools USD Million (2016-2021)
  • Figure 7. Global Motion Picture Visual Effects Service: by End User USD Million (2016-2021)
  • Figure 8. South America Motion Picture Visual Effects Service Share (%), by Country
  • Figure 9. Asia Pacific Motion Picture Visual Effects Service Share (%), by Country
  • Figure 10. Europe Motion Picture Visual Effects Service Share (%), by Country
  • Figure 11. MEA Motion Picture Visual Effects Service Share (%), by Country
  • Figure 12. North America Motion Picture Visual Effects Service Share (%), by Country
  • Figure 13. Global Motion Picture Visual Effects Service: by Type USD/Units (2016-2021)
  • Figure 14. Global Motion Picture Visual Effects Service share by Players 2021 (%)
  • Figure 15. Global Motion Picture Visual Effects Service share by Players (Top 3) 2021(%)
  • Figure 16. Global Motion Picture Visual Effects Service share by Players (Top 5) 2021(%)
  • Figure 17. BCG Matrix for key Companies
  • Figure 18. Technicolor (France) Revenue, Net Income and Gross profit
  • Figure 19. Technicolor (France) Revenue: by Geography 2021
  • Figure 20. Sony Pictures Animations (United States) Revenue, Net Income and Gross profit
  • Figure 21. Sony Pictures Animations (United States) Revenue: by Geography 2021
  • Figure 22. The Walt Disney Co. (United States) Revenue, Net Income and Gross profit
  • Figure 23. The Walt Disney Co. (United States) Revenue: by Geography 2021
  • Figure 24. MPC (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 25. MPC (United Kingdom) Revenue: by Geography 2021
  • Figure 26. Luma Pictures (United States) Revenue, Net Income and Gross profit
  • Figure 27. Luma Pictures (United States) Revenue: by Geography 2021
  • Figure 28. FuseFX (United States) Revenue, Net Income and Gross profit
  • Figure 29. FuseFX (United States) Revenue: by Geography 2021
  • Figure 30. The Mill (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 31. The Mill (United Kingdom) Revenue: by Geography 2021
  • Figure 32. DNEG (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 33. DNEG (United Kingdom) Revenue: by Geography 2021
  • Figure 34. Cinesite VFX Ltd. (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 35. Cinesite VFX Ltd. (United Kingdom) Revenue: by Geography 2021
  • Figure 36. Rodeo FX, Inc. (Canada) Revenue, Net Income and Gross profit
  • Figure 37. Rodeo FX, Inc. (Canada) Revenue: by Geography 2021
  • Figure 38. Global Motion Picture Visual Effects Service: by Type USD Million (2022-2027)
  • Figure 39. Global Motion Picture Visual Effects Service: by Application USD Million (2022-2027)
  • Figure 40. Global Motion Picture Visual Effects Service: by Tools USD Million (2022-2027)
  • Figure 41. Global Motion Picture Visual Effects Service: by End User USD Million (2022-2027)
  • Figure 42. South America Motion Picture Visual Effects Service Share (%), by Country
  • Figure 43. Asia Pacific Motion Picture Visual Effects Service Share (%), by Country
  • Figure 44. Europe Motion Picture Visual Effects Service Share (%), by Country
  • Figure 45. MEA Motion Picture Visual Effects Service Share (%), by Country
  • Figure 46. North America Motion Picture Visual Effects Service Share (%), by Country
  • Figure 47. Global Motion Picture Visual Effects Service: by Type USD/Units (2022-2027)
List of companies from research coverage that are profiled in the study
  • Technicolor (France)
  • Sony Pictures Animations (United States)
  • The Walt Disney Co. (United States)
  • MPC (United Kingdom)
  • Luma Pictures (United States)
  • FuseFX (United States)
  • The Mill (United Kingdom)
  • DNEG (United Kingdom)
  • Cinesite VFX Ltd. (United Kingdom)
  • Rodeo FX, Inc. (Canada)
Additional players considered in the study are as follows:
Framestore (United Kingdom) , Animal Logic (Australia) , Blue Sky Studios (United States) , DreamWorks Animation (United States) , Weta Digital (New Zealand)
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Sep 2022 227 Pages 80 Tables Base Year: 2021 Coverage: 15+ Companies; 18 Countries

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Due to pricing constraints we only profile limited players in the study that includes a mix list of leaders and emerging players, however for evaluation of market size the coverage includes 100+ players.
Yes, the study does represent market size by key business segment, application/end users and major geographies forecasted till 2027
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  • Lack of Skilled Professionals Handling Motion Picture Visual Effects
  • Lack of Financial Budget for Motion Picture Visual Effects Process

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