Digital Collectibles Comprehensive Study by Type (Image/GIF NFT, Video NFT, Audio NFT, Other NFT), Industry (Music NFT Market, Art NFT Market, Movie Avatar NFT Market, Sports NFT Market, Adult NFT Market, Gamification NFT Market, Other NFTs), Sales Channels (Licensed Collectible Manufacturers, Specialized NFT Marketplace), Buying (Primary Market, Secondary Market) Players and Region - Global Market Outlook to 2027

Digital Collectibles Market by XX Submarkets | Forecast Years 2022-2027  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
Global Digital Collectibles Market Overview:
A unique or limited-edition replica of a digital item is referred to as a digital collectible. Usually, there is some sort of visual component, such as digital art, a video clip, or a digital trading card. Technically, it might be digital music recordings or anything else represented by 1s and 0s. Blockchain technology is used to produce non-fungible tokens for digital valuables that permit distribution and ownership transfers. In other words, unlike conventional computer data, digital collectibles cannot be copied, but one owner can readily transfer ownership to another. As a result, collectors can control the conditions for transferring ownership or using their digital art, ensuring that it remains unique. The increasing influence of celebrities to fuel the momentum of NFT adoption, and revolutionizing the blockchain gaming industry are some factors that are driving the market.

AttributesDetails
Study Period2017-2027
Base Year2021
Forecast Period-2027
Historical Period2017-2021
UnitValue (USD Million)
Customization ScopeAvail customization with purchase of this report. Add or modify country, region & or narrow down segments in the final scope subject to feasibility


Influencing Trend:
Continuing Rise in Demand for Digital Artworks, Growing Interest in the Digital Collectibles Ranged From Hollywood Celebrities to Institutional Buyers and Easy Accessibility to Trade

Market Growth Drivers:
Increasing Influence of Celebrities to Fuel Momentum of NFT Adoption and Revolutionizing Blockchain Gaming Industry

Challenges:
High and Hidden Fees and Lack of Legal Representation, Absence of Compliance, And Regulations for Digital Collectibles

Restraints:
Issues with Copyright Protection

Opportunities:
Increasing Use Cases of NFT in Supply Chain Management, Retail, and Fashion, Efforts of Industry Giants toward Making Metaverse A Reality and Personalization of NFT

Competitive Landscape:
Global Digital Collectibles is a fragmented market due to the presence of various players. The players are focusing on strategic activities like partnerships, mergers, and acquisitions which will help them to sustain in the market and maintain their competitive edge.
Some of the key players profiled in the report are OpenSea (United States), Axie Infinity (Vietnam), Larva Labs (United States), NBA Properties, Inc. (Canada), Rarible (United States), SuperRare (United States), Foundation.app (United States), Nifty Gateway (United States), Mintable (Singapore) and Theta Labs, Inc (United States). Additionally, following companies can also be profiled that are part of our coverage like Axie Infinity (Vietnam), Remooz Inc (United States), Art Blocks (United States), Mintbase (Germany), Appdupe (India), Cryptokitties (Canada) and Sorare (France). Considering Market by Industry, the sub-segment i.e. Music NFT Market will boost the Digital Collectibles market. Considering Market by Sales Channels, the sub-segment i.e. Licensed Collectible Manufacturers will boost the Digital Collectibles market. Considering Market by Buying, the sub-segment i.e. Primary Market will boost the Digital Collectibles market.

Latest Market Insights:
In April 2022, OpenSea, the largest NFT marketplace, acquired NFT aggregator Gem.xyz (Gem) to better serve its more experienced users. The deal, which comes a few months after OpenSea bought DeFi wallet start-up Dharma Labs, will allow OpenSea to learn from Gem’s expertise and intuition about the advanced NFT community.

In July 2022, Remooz Inc., launched its Minimum Viable Product (MVP), the Remooz NFT marketplace platform at remooz.com. The smart NFT marketplace allows for a user-friendly, highly accessible, and socially engaging platform where digital assets are traded in U.S Dollars, e-commerce style, and Utility NFTs are greatly encouraged as the future of NFTs.

What Can be Explored with the Digital Collectibles Market Study
 Gain Market Understanding
 Identify Growth Opportunities
 Analyze and Measure the Global Digital Collectibles Market by Identifying Investment across various Industry Verticals
 Understand the Trends that will drive Future Changes in Digital Collectibles
 Understand the Competitive Scenario
- Track Right Markets
- Identify the Right Verticals

Research Methodology:
The top-down and bottom-up approaches are used to estimate and validate the size of the Global Digital Collectibles market.
In order to reach an exhaustive list of functional and relevant players various industry classification standards are closely followed such as NAICS, ICB, SIC to penetrate deep in important geographies by players and a thorough validation test is conducted to reach most relevant players for survey in Digital Collectibles market.
In order to make priority list sorting is done based on revenue generated based on latest reporting with the help of paid databases such as Factiva, Bloomberg etc.
Finally the questionnaire is set and specifically designed to address all the necessities for primary data collection after getting prior appointment by targeting key target audience that includes Digital Collectibles Developers, Industry Verticals, Potential Investors and Others.
This helps us to gather the data related to players revenue, operating cycle and expense, profit along with product or service growth etc.
Almost 70-80% of data is collected through primary medium and further validation is done through various secondary sources that includes Regulators, World Bank, Association, Company Website, SEC filings, OTC BB, USPTO, EPO, Annual reports, press releases etc.

Report Objectives / Segmentation Covered

By Type
  • Image/GIF NFT
  • Video NFT
  • Audio NFT
  • Other NFT
By Industry
  • Music NFT Market
  • Art NFT Market
  • Movie Avatar NFT Market
  • Sports NFT Market
  • Adult NFT Market
  • Gamification NFT Market
  • Other NFTs

By Sales Channels
  • Licensed Collectible Manufacturers
  • Specialized NFT Marketplace

By Buying
  • Primary Market
  • Secondary Market

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Increasing Influence of Celebrities to Fuel Momentum of NFT Adoption
      • 3.2.2. Revolutionizing Blockchain Gaming Industry
    • 3.3. Market Challenges
      • 3.3.1. High and Hidden Fees
      • 3.3.2. Lack of Legal Representation, Absence of Compliance, And Regulations for Digital Collectibles
    • 3.4. Market Trends
      • 3.4.1. Continuing Rise in Demand for Digital Artworks
      • 3.4.2. Growing Interest in the Digital Collectibles Ranged From Hollywood Celebrities to Institutional Buyers
      • 3.4.3. Easy Accessibility to Trade
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Digital Collectibles, by Type, Industry, Sales Channels, Buying and Region (value) (2016-2021)
    • 5.1. Introduction
    • 5.2. Global Digital Collectibles (Value)
      • 5.2.1. Global Digital Collectibles by: Type (Value)
        • 5.2.1.1. Image/GIF NFT
        • 5.2.1.2. Video NFT
        • 5.2.1.3. Audio NFT
        • 5.2.1.4. Other NFT
      • 5.2.2. Global Digital Collectibles by: Industry (Value)
        • 5.2.2.1. Music NFT Market
        • 5.2.2.2. Art NFT Market
        • 5.2.2.3. Movie Avatar NFT Market
        • 5.2.2.4. Sports NFT Market
        • 5.2.2.5. Adult NFT Market
        • 5.2.2.6. Gamification NFT Market
        • 5.2.2.7. Other NFTs
      • 5.2.3. Global Digital Collectibles by: Sales Channels (Value)
        • 5.2.3.1. Licensed Collectible Manufacturers
        • 5.2.3.2. Specialized NFT Marketplace
      • 5.2.4. Global Digital Collectibles by: Buying (Value)
        • 5.2.4.1. Primary Market
        • 5.2.4.2. Secondary Market
      • 5.2.5. Global Digital Collectibles Region
        • 5.2.5.1. South America
          • 5.2.5.1.1. Brazil
          • 5.2.5.1.2. Argentina
          • 5.2.5.1.3. Rest of South America
        • 5.2.5.2. Asia Pacific
          • 5.2.5.2.1. China
          • 5.2.5.2.2. Japan
          • 5.2.5.2.3. India
          • 5.2.5.2.4. South Korea
          • 5.2.5.2.5. Taiwan
          • 5.2.5.2.6. Australia
          • 5.2.5.2.7. Rest of Asia-Pacific
        • 5.2.5.3. Europe
          • 5.2.5.3.1. Germany
          • 5.2.5.3.2. France
          • 5.2.5.3.3. Italy
          • 5.2.5.3.4. United Kingdom
          • 5.2.5.3.5. Netherlands
          • 5.2.5.3.6. Rest of Europe
        • 5.2.5.4. MEA
          • 5.2.5.4.1. Middle East
          • 5.2.5.4.2. Africa
        • 5.2.5.5. North America
          • 5.2.5.5.1. United States
          • 5.2.5.5.2. Canada
          • 5.2.5.5.3. Mexico
  • 6. Digital Collectibles: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2021)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. OpenSea (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Axie Infinity (Vietnam)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Larva Labs (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. NBA Properties, Inc. (Canada)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Rarible (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. SuperRare (United States)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Foundation.app (United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Nifty Gateway (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Mintable (Singapore)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Theta Labs, Inc (United States)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global Digital Collectibles Sale, by Type, Industry, Sales Channels, Buying and Region (value) (2022-2027)
    • 7.1. Introduction
    • 7.2. Global Digital Collectibles (Value)
      • 7.2.1. Global Digital Collectibles by: Type (Value)
        • 7.2.1.1. Image/GIF NFT
        • 7.2.1.2. Video NFT
        • 7.2.1.3. Audio NFT
        • 7.2.1.4. Other NFT
      • 7.2.2. Global Digital Collectibles by: Industry (Value)
        • 7.2.2.1. Music NFT Market
        • 7.2.2.2. Art NFT Market
        • 7.2.2.3. Movie Avatar NFT Market
        • 7.2.2.4. Sports NFT Market
        • 7.2.2.5. Adult NFT Market
        • 7.2.2.6. Gamification NFT Market
        • 7.2.2.7. Other NFTs
      • 7.2.3. Global Digital Collectibles by: Sales Channels (Value)
        • 7.2.3.1. Licensed Collectible Manufacturers
        • 7.2.3.2. Specialized NFT Marketplace
      • 7.2.4. Global Digital Collectibles by: Buying (Value)
        • 7.2.4.1. Primary Market
        • 7.2.4.2. Secondary Market
      • 7.2.5. Global Digital Collectibles Region
        • 7.2.5.1. South America
          • 7.2.5.1.1. Brazil
          • 7.2.5.1.2. Argentina
          • 7.2.5.1.3. Rest of South America
        • 7.2.5.2. Asia Pacific
          • 7.2.5.2.1. China
          • 7.2.5.2.2. Japan
          • 7.2.5.2.3. India
          • 7.2.5.2.4. South Korea
          • 7.2.5.2.5. Taiwan
          • 7.2.5.2.6. Australia
          • 7.2.5.2.7. Rest of Asia-Pacific
        • 7.2.5.3. Europe
          • 7.2.5.3.1. Germany
          • 7.2.5.3.2. France
          • 7.2.5.3.3. Italy
          • 7.2.5.3.4. United Kingdom
          • 7.2.5.3.5. Netherlands
          • 7.2.5.3.6. Rest of Europe
        • 7.2.5.4. MEA
          • 7.2.5.4.1. Middle East
          • 7.2.5.4.2. Africa
        • 7.2.5.5. North America
          • 7.2.5.5.1. United States
          • 7.2.5.5.2. Canada
          • 7.2.5.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Digital Collectibles: by Type(USD Million)
  • Table 2. Digital Collectibles Image/GIF NFT , by Region USD Million (2016-2021)
  • Table 3. Digital Collectibles Video NFT , by Region USD Million (2016-2021)
  • Table 4. Digital Collectibles Audio NFT , by Region USD Million (2016-2021)
  • Table 5. Digital Collectibles Other NFT , by Region USD Million (2016-2021)
  • Table 6. Digital Collectibles: by Industry(USD Million)
  • Table 7. Digital Collectibles Music NFT Market , by Region USD Million (2016-2021)
  • Table 8. Digital Collectibles Art NFT Market , by Region USD Million (2016-2021)
  • Table 9. Digital Collectibles Movie Avatar NFT Market , by Region USD Million (2016-2021)
  • Table 10. Digital Collectibles Sports NFT Market , by Region USD Million (2016-2021)
  • Table 11. Digital Collectibles Adult NFT Market , by Region USD Million (2016-2021)
  • Table 12. Digital Collectibles Gamification NFT Market , by Region USD Million (2016-2021)
  • Table 13. Digital Collectibles Other NFTs , by Region USD Million (2016-2021)
  • Table 14. Digital Collectibles: by Sales Channels(USD Million)
  • Table 15. Digital Collectibles Licensed Collectible Manufacturers , by Region USD Million (2016-2021)
  • Table 16. Digital Collectibles Specialized NFT Marketplace , by Region USD Million (2016-2021)
  • Table 17. Digital Collectibles: by Buying(USD Million)
  • Table 18. Digital Collectibles Primary Market , by Region USD Million (2016-2021)
  • Table 19. Digital Collectibles Secondary Market , by Region USD Million (2016-2021)
  • Table 20. South America Digital Collectibles, by Country USD Million (2016-2021)
  • Table 21. South America Digital Collectibles, by Type USD Million (2016-2021)
  • Table 22. South America Digital Collectibles, by Industry USD Million (2016-2021)
  • Table 23. South America Digital Collectibles, by Sales Channels USD Million (2016-2021)
  • Table 24. South America Digital Collectibles, by Buying USD Million (2016-2021)
  • Table 25. Brazil Digital Collectibles, by Type USD Million (2016-2021)
  • Table 26. Brazil Digital Collectibles, by Industry USD Million (2016-2021)
  • Table 27. Brazil Digital Collectibles, by Sales Channels USD Million (2016-2021)
  • Table 28. Brazil Digital Collectibles, by Buying USD Million (2016-2021)
  • Table 29. Argentina Digital Collectibles, by Type USD Million (2016-2021)
  • Table 30. Argentina Digital Collectibles, by Industry USD Million (2016-2021)
  • Table 31. Argentina Digital Collectibles, by Sales Channels USD Million (2016-2021)
  • Table 32. Argentina Digital Collectibles, by Buying USD Million (2016-2021)
  • Table 33. Rest of South America Digital Collectibles, by Type USD Million (2016-2021)
  • Table 34. Rest of South America Digital Collectibles, by Industry USD Million (2016-2021)
  • Table 35. Rest of South America Digital Collectibles, by Sales Channels USD Million (2016-2021)
  • Table 36. Rest of South America Digital Collectibles, by Buying USD Million (2016-2021)
  • Table 37. Asia Pacific Digital Collectibles, by Country USD Million (2016-2021)
  • Table 38. Asia Pacific Digital Collectibles, by Type USD Million (2016-2021)
  • Table 39. Asia Pacific Digital Collectibles, by Industry USD Million (2016-2021)
  • Table 40. Asia Pacific Digital Collectibles, by Sales Channels USD Million (2016-2021)
  • Table 41. Asia Pacific Digital Collectibles, by Buying USD Million (2016-2021)
  • Table 42. China Digital Collectibles, by Type USD Million (2016-2021)
  • Table 43. China Digital Collectibles, by Industry USD Million (2016-2021)
  • Table 44. China Digital Collectibles, by Sales Channels USD Million (2016-2021)
  • Table 45. China Digital Collectibles, by Buying USD Million (2016-2021)
  • Table 46. Japan Digital Collectibles, by Type USD Million (2016-2021)
  • Table 47. Japan Digital Collectibles, by Industry USD Million (2016-2021)
  • Table 48. Japan Digital Collectibles, by Sales Channels USD Million (2016-2021)
  • Table 49. Japan Digital Collectibles, by Buying USD Million (2016-2021)
  • Table 50. India Digital Collectibles, by Type USD Million (2016-2021)
  • Table 51. India Digital Collectibles, by Industry USD Million (2016-2021)
  • Table 52. India Digital Collectibles, by Sales Channels USD Million (2016-2021)
  • Table 53. India Digital Collectibles, by Buying USD Million (2016-2021)
  • Table 54. South Korea Digital Collectibles, by Type USD Million (2016-2021)
  • Table 55. South Korea Digital Collectibles, by Industry USD Million (2016-2021)
  • Table 56. South Korea Digital Collectibles, by Sales Channels USD Million (2016-2021)
  • Table 57. South Korea Digital Collectibles, by Buying USD Million (2016-2021)
  • Table 58. Taiwan Digital Collectibles, by Type USD Million (2016-2021)
  • Table 59. Taiwan Digital Collectibles, by Industry USD Million (2016-2021)
  • Table 60. Taiwan Digital Collectibles, by Sales Channels USD Million (2016-2021)
  • Table 61. Taiwan Digital Collectibles, by Buying USD Million (2016-2021)
  • Table 62. Australia Digital Collectibles, by Type USD Million (2016-2021)
  • Table 63. Australia Digital Collectibles, by Industry USD Million (2016-2021)
  • Table 64. Australia Digital Collectibles, by Sales Channels USD Million (2016-2021)
  • Table 65. Australia Digital Collectibles, by Buying USD Million (2016-2021)
  • Table 66. Rest of Asia-Pacific Digital Collectibles, by Type USD Million (2016-2021)
  • Table 67. Rest of Asia-Pacific Digital Collectibles, by Industry USD Million (2016-2021)
  • Table 68. Rest of Asia-Pacific Digital Collectibles, by Sales Channels USD Million (2016-2021)
  • Table 69. Rest of Asia-Pacific Digital Collectibles, by Buying USD Million (2016-2021)
  • Table 70. Europe Digital Collectibles, by Country USD Million (2016-2021)
  • Table 71. Europe Digital Collectibles, by Type USD Million (2016-2021)
  • Table 72. Europe Digital Collectibles, by Industry USD Million (2016-2021)
  • Table 73. Europe Digital Collectibles, by Sales Channels USD Million (2016-2021)
  • Table 74. Europe Digital Collectibles, by Buying USD Million (2016-2021)
  • Table 75. Germany Digital Collectibles, by Type USD Million (2016-2021)
  • Table 76. Germany Digital Collectibles, by Industry USD Million (2016-2021)
  • Table 77. Germany Digital Collectibles, by Sales Channels USD Million (2016-2021)
  • Table 78. Germany Digital Collectibles, by Buying USD Million (2016-2021)
  • Table 79. France Digital Collectibles, by Type USD Million (2016-2021)
  • Table 80. France Digital Collectibles, by Industry USD Million (2016-2021)
  • Table 81. France Digital Collectibles, by Sales Channels USD Million (2016-2021)
  • Table 82. France Digital Collectibles, by Buying USD Million (2016-2021)
  • Table 83. Italy Digital Collectibles, by Type USD Million (2016-2021)
  • Table 84. Italy Digital Collectibles, by Industry USD Million (2016-2021)
  • Table 85. Italy Digital Collectibles, by Sales Channels USD Million (2016-2021)
  • Table 86. Italy Digital Collectibles, by Buying USD Million (2016-2021)
  • Table 87. United Kingdom Digital Collectibles, by Type USD Million (2016-2021)
  • Table 88. United Kingdom Digital Collectibles, by Industry USD Million (2016-2021)
  • Table 89. United Kingdom Digital Collectibles, by Sales Channels USD Million (2016-2021)
  • Table 90. United Kingdom Digital Collectibles, by Buying USD Million (2016-2021)
  • Table 91. Netherlands Digital Collectibles, by Type USD Million (2016-2021)
  • Table 92. Netherlands Digital Collectibles, by Industry USD Million (2016-2021)
  • Table 93. Netherlands Digital Collectibles, by Sales Channels USD Million (2016-2021)
  • Table 94. Netherlands Digital Collectibles, by Buying USD Million (2016-2021)
  • Table 95. Rest of Europe Digital Collectibles, by Type USD Million (2016-2021)
  • Table 96. Rest of Europe Digital Collectibles, by Industry USD Million (2016-2021)
  • Table 97. Rest of Europe Digital Collectibles, by Sales Channels USD Million (2016-2021)
  • Table 98. Rest of Europe Digital Collectibles, by Buying USD Million (2016-2021)
  • Table 99. MEA Digital Collectibles, by Country USD Million (2016-2021)
  • Table 100. MEA Digital Collectibles, by Type USD Million (2016-2021)
  • Table 101. MEA Digital Collectibles, by Industry USD Million (2016-2021)
  • Table 102. MEA Digital Collectibles, by Sales Channels USD Million (2016-2021)
  • Table 103. MEA Digital Collectibles, by Buying USD Million (2016-2021)
  • Table 104. Middle East Digital Collectibles, by Type USD Million (2016-2021)
  • Table 105. Middle East Digital Collectibles, by Industry USD Million (2016-2021)
  • Table 106. Middle East Digital Collectibles, by Sales Channels USD Million (2016-2021)
  • Table 107. Middle East Digital Collectibles, by Buying USD Million (2016-2021)
  • Table 108. Africa Digital Collectibles, by Type USD Million (2016-2021)
  • Table 109. Africa Digital Collectibles, by Industry USD Million (2016-2021)
  • Table 110. Africa Digital Collectibles, by Sales Channels USD Million (2016-2021)
  • Table 111. Africa Digital Collectibles, by Buying USD Million (2016-2021)
  • Table 112. North America Digital Collectibles, by Country USD Million (2016-2021)
  • Table 113. North America Digital Collectibles, by Type USD Million (2016-2021)
  • Table 114. North America Digital Collectibles, by Industry USD Million (2016-2021)
  • Table 115. North America Digital Collectibles, by Sales Channels USD Million (2016-2021)
  • Table 116. North America Digital Collectibles, by Buying USD Million (2016-2021)
  • Table 117. United States Digital Collectibles, by Type USD Million (2016-2021)
  • Table 118. United States Digital Collectibles, by Industry USD Million (2016-2021)
  • Table 119. United States Digital Collectibles, by Sales Channels USD Million (2016-2021)
  • Table 120. United States Digital Collectibles, by Buying USD Million (2016-2021)
  • Table 121. Canada Digital Collectibles, by Type USD Million (2016-2021)
  • Table 122. Canada Digital Collectibles, by Industry USD Million (2016-2021)
  • Table 123. Canada Digital Collectibles, by Sales Channels USD Million (2016-2021)
  • Table 124. Canada Digital Collectibles, by Buying USD Million (2016-2021)
  • Table 125. Mexico Digital Collectibles, by Type USD Million (2016-2021)
  • Table 126. Mexico Digital Collectibles, by Industry USD Million (2016-2021)
  • Table 127. Mexico Digital Collectibles, by Sales Channels USD Million (2016-2021)
  • Table 128. Mexico Digital Collectibles, by Buying USD Million (2016-2021)
  • Table 129. Company Basic Information, Sales Area and Its Competitors
  • Table 130. Company Basic Information, Sales Area and Its Competitors
  • Table 131. Company Basic Information, Sales Area and Its Competitors
  • Table 132. Company Basic Information, Sales Area and Its Competitors
  • Table 133. Company Basic Information, Sales Area and Its Competitors
  • Table 134. Company Basic Information, Sales Area and Its Competitors
  • Table 135. Company Basic Information, Sales Area and Its Competitors
  • Table 136. Company Basic Information, Sales Area and Its Competitors
  • Table 137. Company Basic Information, Sales Area and Its Competitors
  • Table 138. Company Basic Information, Sales Area and Its Competitors
  • Table 139. Digital Collectibles: by Type(USD Million)
  • Table 140. Digital Collectibles Image/GIF NFT , by Region USD Million (2022-2027)
  • Table 141. Digital Collectibles Video NFT , by Region USD Million (2022-2027)
  • Table 142. Digital Collectibles Audio NFT , by Region USD Million (2022-2027)
  • Table 143. Digital Collectibles Other NFT , by Region USD Million (2022-2027)
  • Table 144. Digital Collectibles: by Industry(USD Million)
  • Table 145. Digital Collectibles Music NFT Market , by Region USD Million (2022-2027)
  • Table 146. Digital Collectibles Art NFT Market , by Region USD Million (2022-2027)
  • Table 147. Digital Collectibles Movie Avatar NFT Market , by Region USD Million (2022-2027)
  • Table 148. Digital Collectibles Sports NFT Market , by Region USD Million (2022-2027)
  • Table 149. Digital Collectibles Adult NFT Market , by Region USD Million (2022-2027)
  • Table 150. Digital Collectibles Gamification NFT Market , by Region USD Million (2022-2027)
  • Table 151. Digital Collectibles Other NFTs , by Region USD Million (2022-2027)
  • Table 152. Digital Collectibles: by Sales Channels(USD Million)
  • Table 153. Digital Collectibles Licensed Collectible Manufacturers , by Region USD Million (2022-2027)
  • Table 154. Digital Collectibles Specialized NFT Marketplace , by Region USD Million (2022-2027)
  • Table 155. Digital Collectibles: by Buying(USD Million)
  • Table 156. Digital Collectibles Primary Market , by Region USD Million (2022-2027)
  • Table 157. Digital Collectibles Secondary Market , by Region USD Million (2022-2027)
  • Table 158. South America Digital Collectibles, by Country USD Million (2022-2027)
  • Table 159. South America Digital Collectibles, by Type USD Million (2022-2027)
  • Table 160. South America Digital Collectibles, by Industry USD Million (2022-2027)
  • Table 161. South America Digital Collectibles, by Sales Channels USD Million (2022-2027)
  • Table 162. South America Digital Collectibles, by Buying USD Million (2022-2027)
  • Table 163. Brazil Digital Collectibles, by Type USD Million (2022-2027)
  • Table 164. Brazil Digital Collectibles, by Industry USD Million (2022-2027)
  • Table 165. Brazil Digital Collectibles, by Sales Channels USD Million (2022-2027)
  • Table 166. Brazil Digital Collectibles, by Buying USD Million (2022-2027)
  • Table 167. Argentina Digital Collectibles, by Type USD Million (2022-2027)
  • Table 168. Argentina Digital Collectibles, by Industry USD Million (2022-2027)
  • Table 169. Argentina Digital Collectibles, by Sales Channels USD Million (2022-2027)
  • Table 170. Argentina Digital Collectibles, by Buying USD Million (2022-2027)
  • Table 171. Rest of South America Digital Collectibles, by Type USD Million (2022-2027)
  • Table 172. Rest of South America Digital Collectibles, by Industry USD Million (2022-2027)
  • Table 173. Rest of South America Digital Collectibles, by Sales Channels USD Million (2022-2027)
  • Table 174. Rest of South America Digital Collectibles, by Buying USD Million (2022-2027)
  • Table 175. Asia Pacific Digital Collectibles, by Country USD Million (2022-2027)
  • Table 176. Asia Pacific Digital Collectibles, by Type USD Million (2022-2027)
  • Table 177. Asia Pacific Digital Collectibles, by Industry USD Million (2022-2027)
  • Table 178. Asia Pacific Digital Collectibles, by Sales Channels USD Million (2022-2027)
  • Table 179. Asia Pacific Digital Collectibles, by Buying USD Million (2022-2027)
  • Table 180. China Digital Collectibles, by Type USD Million (2022-2027)
  • Table 181. China Digital Collectibles, by Industry USD Million (2022-2027)
  • Table 182. China Digital Collectibles, by Sales Channels USD Million (2022-2027)
  • Table 183. China Digital Collectibles, by Buying USD Million (2022-2027)
  • Table 184. Japan Digital Collectibles, by Type USD Million (2022-2027)
  • Table 185. Japan Digital Collectibles, by Industry USD Million (2022-2027)
  • Table 186. Japan Digital Collectibles, by Sales Channels USD Million (2022-2027)
  • Table 187. Japan Digital Collectibles, by Buying USD Million (2022-2027)
  • Table 188. India Digital Collectibles, by Type USD Million (2022-2027)
  • Table 189. India Digital Collectibles, by Industry USD Million (2022-2027)
  • Table 190. India Digital Collectibles, by Sales Channels USD Million (2022-2027)
  • Table 191. India Digital Collectibles, by Buying USD Million (2022-2027)
  • Table 192. South Korea Digital Collectibles, by Type USD Million (2022-2027)
  • Table 193. South Korea Digital Collectibles, by Industry USD Million (2022-2027)
  • Table 194. South Korea Digital Collectibles, by Sales Channels USD Million (2022-2027)
  • Table 195. South Korea Digital Collectibles, by Buying USD Million (2022-2027)
  • Table 196. Taiwan Digital Collectibles, by Type USD Million (2022-2027)
  • Table 197. Taiwan Digital Collectibles, by Industry USD Million (2022-2027)
  • Table 198. Taiwan Digital Collectibles, by Sales Channels USD Million (2022-2027)
  • Table 199. Taiwan Digital Collectibles, by Buying USD Million (2022-2027)
  • Table 200. Australia Digital Collectibles, by Type USD Million (2022-2027)
  • Table 201. Australia Digital Collectibles, by Industry USD Million (2022-2027)
  • Table 202. Australia Digital Collectibles, by Sales Channels USD Million (2022-2027)
  • Table 203. Australia Digital Collectibles, by Buying USD Million (2022-2027)
  • Table 204. Rest of Asia-Pacific Digital Collectibles, by Type USD Million (2022-2027)
  • Table 205. Rest of Asia-Pacific Digital Collectibles, by Industry USD Million (2022-2027)
  • Table 206. Rest of Asia-Pacific Digital Collectibles, by Sales Channels USD Million (2022-2027)
  • Table 207. Rest of Asia-Pacific Digital Collectibles, by Buying USD Million (2022-2027)
  • Table 208. Europe Digital Collectibles, by Country USD Million (2022-2027)
  • Table 209. Europe Digital Collectibles, by Type USD Million (2022-2027)
  • Table 210. Europe Digital Collectibles, by Industry USD Million (2022-2027)
  • Table 211. Europe Digital Collectibles, by Sales Channels USD Million (2022-2027)
  • Table 212. Europe Digital Collectibles, by Buying USD Million (2022-2027)
  • Table 213. Germany Digital Collectibles, by Type USD Million (2022-2027)
  • Table 214. Germany Digital Collectibles, by Industry USD Million (2022-2027)
  • Table 215. Germany Digital Collectibles, by Sales Channels USD Million (2022-2027)
  • Table 216. Germany Digital Collectibles, by Buying USD Million (2022-2027)
  • Table 217. France Digital Collectibles, by Type USD Million (2022-2027)
  • Table 218. France Digital Collectibles, by Industry USD Million (2022-2027)
  • Table 219. France Digital Collectibles, by Sales Channels USD Million (2022-2027)
  • Table 220. France Digital Collectibles, by Buying USD Million (2022-2027)
  • Table 221. Italy Digital Collectibles, by Type USD Million (2022-2027)
  • Table 222. Italy Digital Collectibles, by Industry USD Million (2022-2027)
  • Table 223. Italy Digital Collectibles, by Sales Channels USD Million (2022-2027)
  • Table 224. Italy Digital Collectibles, by Buying USD Million (2022-2027)
  • Table 225. United Kingdom Digital Collectibles, by Type USD Million (2022-2027)
  • Table 226. United Kingdom Digital Collectibles, by Industry USD Million (2022-2027)
  • Table 227. United Kingdom Digital Collectibles, by Sales Channels USD Million (2022-2027)
  • Table 228. United Kingdom Digital Collectibles, by Buying USD Million (2022-2027)
  • Table 229. Netherlands Digital Collectibles, by Type USD Million (2022-2027)
  • Table 230. Netherlands Digital Collectibles, by Industry USD Million (2022-2027)
  • Table 231. Netherlands Digital Collectibles, by Sales Channels USD Million (2022-2027)
  • Table 232. Netherlands Digital Collectibles, by Buying USD Million (2022-2027)
  • Table 233. Rest of Europe Digital Collectibles, by Type USD Million (2022-2027)
  • Table 234. Rest of Europe Digital Collectibles, by Industry USD Million (2022-2027)
  • Table 235. Rest of Europe Digital Collectibles, by Sales Channels USD Million (2022-2027)
  • Table 236. Rest of Europe Digital Collectibles, by Buying USD Million (2022-2027)
  • Table 237. MEA Digital Collectibles, by Country USD Million (2022-2027)
  • Table 238. MEA Digital Collectibles, by Type USD Million (2022-2027)
  • Table 239. MEA Digital Collectibles, by Industry USD Million (2022-2027)
  • Table 240. MEA Digital Collectibles, by Sales Channels USD Million (2022-2027)
  • Table 241. MEA Digital Collectibles, by Buying USD Million (2022-2027)
  • Table 242. Middle East Digital Collectibles, by Type USD Million (2022-2027)
  • Table 243. Middle East Digital Collectibles, by Industry USD Million (2022-2027)
  • Table 244. Middle East Digital Collectibles, by Sales Channels USD Million (2022-2027)
  • Table 245. Middle East Digital Collectibles, by Buying USD Million (2022-2027)
  • Table 246. Africa Digital Collectibles, by Type USD Million (2022-2027)
  • Table 247. Africa Digital Collectibles, by Industry USD Million (2022-2027)
  • Table 248. Africa Digital Collectibles, by Sales Channels USD Million (2022-2027)
  • Table 249. Africa Digital Collectibles, by Buying USD Million (2022-2027)
  • Table 250. North America Digital Collectibles, by Country USD Million (2022-2027)
  • Table 251. North America Digital Collectibles, by Type USD Million (2022-2027)
  • Table 252. North America Digital Collectibles, by Industry USD Million (2022-2027)
  • Table 253. North America Digital Collectibles, by Sales Channels USD Million (2022-2027)
  • Table 254. North America Digital Collectibles, by Buying USD Million (2022-2027)
  • Table 255. United States Digital Collectibles, by Type USD Million (2022-2027)
  • Table 256. United States Digital Collectibles, by Industry USD Million (2022-2027)
  • Table 257. United States Digital Collectibles, by Sales Channels USD Million (2022-2027)
  • Table 258. United States Digital Collectibles, by Buying USD Million (2022-2027)
  • Table 259. Canada Digital Collectibles, by Type USD Million (2022-2027)
  • Table 260. Canada Digital Collectibles, by Industry USD Million (2022-2027)
  • Table 261. Canada Digital Collectibles, by Sales Channels USD Million (2022-2027)
  • Table 262. Canada Digital Collectibles, by Buying USD Million (2022-2027)
  • Table 263. Mexico Digital Collectibles, by Type USD Million (2022-2027)
  • Table 264. Mexico Digital Collectibles, by Industry USD Million (2022-2027)
  • Table 265. Mexico Digital Collectibles, by Sales Channels USD Million (2022-2027)
  • Table 266. Mexico Digital Collectibles, by Buying USD Million (2022-2027)
  • Table 267. Research Programs/Design for This Report
  • Table 268. Key Data Information from Secondary Sources
  • Table 269. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Digital Collectibles: by Type USD Million (2016-2021)
  • Figure 5. Global Digital Collectibles: by Industry USD Million (2016-2021)
  • Figure 6. Global Digital Collectibles: by Sales Channels USD Million (2016-2021)
  • Figure 7. Global Digital Collectibles: by Buying USD Million (2016-2021)
  • Figure 8. South America Digital Collectibles Share (%), by Country
  • Figure 9. Asia Pacific Digital Collectibles Share (%), by Country
  • Figure 10. Europe Digital Collectibles Share (%), by Country
  • Figure 11. MEA Digital Collectibles Share (%), by Country
  • Figure 12. North America Digital Collectibles Share (%), by Country
  • Figure 13. Global Digital Collectibles share by Players 2021 (%)
  • Figure 14. Global Digital Collectibles share by Players (Top 3) 2021(%)
  • Figure 15. Global Digital Collectibles share by Players (Top 5) 2021(%)
  • Figure 16. BCG Matrix for key Companies
  • Figure 17. OpenSea (United States) Revenue, Net Income and Gross profit
  • Figure 18. OpenSea (United States) Revenue: by Geography 2021
  • Figure 19. Axie Infinity (Vietnam) Revenue, Net Income and Gross profit
  • Figure 20. Axie Infinity (Vietnam) Revenue: by Geography 2021
  • Figure 21. Larva Labs (United States) Revenue, Net Income and Gross profit
  • Figure 22. Larva Labs (United States) Revenue: by Geography 2021
  • Figure 23. NBA Properties, Inc. (Canada) Revenue, Net Income and Gross profit
  • Figure 24. NBA Properties, Inc. (Canada) Revenue: by Geography 2021
  • Figure 25. Rarible (United States) Revenue, Net Income and Gross profit
  • Figure 26. Rarible (United States) Revenue: by Geography 2021
  • Figure 27. SuperRare (United States) Revenue, Net Income and Gross profit
  • Figure 28. SuperRare (United States) Revenue: by Geography 2021
  • Figure 29. Foundation.app (United States) Revenue, Net Income and Gross profit
  • Figure 30. Foundation.app (United States) Revenue: by Geography 2021
  • Figure 31. Nifty Gateway (United States) Revenue, Net Income and Gross profit
  • Figure 32. Nifty Gateway (United States) Revenue: by Geography 2021
  • Figure 33. Mintable (Singapore) Revenue, Net Income and Gross profit
  • Figure 34. Mintable (Singapore) Revenue: by Geography 2021
  • Figure 35. Theta Labs, Inc (United States) Revenue, Net Income and Gross profit
  • Figure 36. Theta Labs, Inc (United States) Revenue: by Geography 2021
  • Figure 37. Global Digital Collectibles: by Type USD Million (2022-2027)
  • Figure 38. Global Digital Collectibles: by Industry USD Million (2022-2027)
  • Figure 39. Global Digital Collectibles: by Sales Channels USD Million (2022-2027)
  • Figure 40. Global Digital Collectibles: by Buying USD Million (2022-2027)
  • Figure 41. South America Digital Collectibles Share (%), by Country
  • Figure 42. Asia Pacific Digital Collectibles Share (%), by Country
  • Figure 43. Europe Digital Collectibles Share (%), by Country
  • Figure 44. MEA Digital Collectibles Share (%), by Country
  • Figure 45. North America Digital Collectibles Share (%), by Country
List of companies from research coverage that are profiled in the study
  • OpenSea (United States)
  • Axie Infinity (Vietnam)
  • Larva Labs (United States)
  • NBA Properties, Inc. (Canada)
  • Rarible (United States)
  • SuperRare (United States)
  • Foundation.app (United States)
  • Nifty Gateway (United States)
  • Mintable (Singapore)
  • Theta Labs, Inc (United States)
Additional players considered in the study are as follows:
Axie Infinity (Vietnam) , Remooz Inc (United States) , Art Blocks (United States) , Mintbase (Germany) , Appdupe (India) , Cryptokitties (Canada) , Sorare (France)
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Sep 2022 224 Pages 79 Tables Base Year: 2021 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

Top performing companies in the Global Digital Collectibles market are OpenSea (United States), Axie Infinity (Vietnam), Larva Labs (United States), NBA Properties, Inc. (Canada), Rarible (United States), SuperRare (United States), Foundation.app (United States), Nifty Gateway (United States), Mintable (Singapore) and Theta Labs, Inc (United States), to name a few.
"Continuing Rise in Demand for Digital Artworks " is seen as one of major influencing trends for Digital Collectibles Market during projected period 2021-2027.
Image/GIF NFT segment in Global market to hold robust market share owing to "Increasing Influence of Celebrities to Fuel Momentum of NFT Adoption ".

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