VR Haptic Suit Comprehensive Study by Type (Air Haptics, Full-Body Haptics, Haptic Gloves, Haptic VR Vest), Application (Space stations, Medicine, Sport Training, Entertainment and cinema, Education, Others), End Users (Commercial, Industrial, Individuals, Others), Distribution Channel (Online, Offline, Speciality store, Others), System (Sensory-based system, Force feedback system, Motion capture system, Optical tracking system, Biometric system, Others) Players and Region - Global Market Outlook to 2027

VR Haptic Suit Market by XX Submarkets | Forecast Years 2022-2027  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
About VR Haptic Suit
VR Haptic Suit is a worn device that delivers haptic input to the body. It is also known as a VR suit, tactile suit, gaming suit, or haptic vest. VR Haptic Suit like this may provide the user with a wide range of sensations, known as haptic animations, by altering the amplitude, frequency, and amperage given via a thin web of electrodes scattered across the body. Wearable gadgets that imitate real-world feelings when playing a virtual reality game. As players interact with the opponent, haptic gloves, headset add-ons, and vests give stings, burns, and strikes. Haptic wearables enhance the realism of hand-to-hand fighting games. Check out virtual reality and video games. VR Haptic Suit The haptic suit is a game-changing wearable technology in the world of virtual reality. It is sometimes referred to as a haptic vest, a tactile suit, or a gaming outfit. It enables the user to fully immerse himself in the realm of virtual reality beyond vision.

AttributesDetails
Study Period2017-2027
Base Year2021
UnitValue (USD Million)


The Global market of VR Haptic Suit is included more number of player which are provide high number of services so the global market are less competition. In worldwide market of VR Haptic Suit the presented companies follow the new launch or innovation of product for increasing their revenue and growth. Analyst at AMA Research estimates that United States Vendors will contribute the maximum growth to Global VR Haptic Suit market throughout the forecasted period. Established and emerging Vendors should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.

Ultraleapís (United Kingdom), SenseGlove (Netherland), HaptX (United States), Teslasuit (United States), Metaís (United States), Actronika (France), Skinetic (United States), bHaptics (Korea), Ekto One (United States) and NullSpace (Singapore) are some of the key players that are part of study coverage.

Segmentation Overview
AMA Research has segmented the market of Global VR Haptic Suit market by Type (Air Haptics, Full-Body Haptics, Haptic Gloves and Haptic VR Vest), Application (Space stations, Medicine, Sport Training, Entertainment and cinema, Education and Others) and Region.



On the basis of geography, the market of VR Haptic Suit has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). If we see Market by End Users, the sub-segment i.e. Commercial will boost the VR Haptic Suit market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Distribution Channel, the sub-segment i.e. Online will boost the VR Haptic Suit market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by System, the sub-segment i.e. Sensory-based system will boost the VR Haptic Suit market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.

Influencing Trend:
Advance Innovation in Haptic Technology and Constant Research and Development in Virtual Reality

Market Growth Drivers:
Intensifying Demand for Gaming Purpose, Expanding Need in Medical and Defence, Enlarged Combination of VR Haptic Suite among Consumer and Emergent Interest of People in Virtual Reality

Challenges:
Technical Difficulties Occurring When Designing the Suite, Some Suite Consume High Electricity and Sometime Misleading Of Single through the Suite

Restraints:
High Cast Required For Force Feedback System, Expanding Security Concern among Consumer and Escalating Risk of VR Haptic Suite Hacking

Opportunities:
Mounting Acceptance of VR Haptic Suite in Science and Education, Intensifying Mandate in Developed Countries and Upward Claim of VR Haptic Suite for Various Application

Market Leaders and their expansionary development strategies
In 2020 HaptX Scores New Capital and Strategic Partner To Commercialize Haptic Data Gloves. Development, manufacturing, and go-to-market collaboration are all part of the comprehensive engagement with Advanced Input Systems. The collaboration adds significant value to HaptX and positions us to produce HaptX Gloves at scale," added Rubin. "It's a complete relationship with substantial financial benefits for HaptX, equivalent to our Series A round." The relationship involves development, production, and go-to-market efforts.
In 2021 Skinetic, the Haptic VR Vest That Takes You Into the Metaverse. Skinetic provides consumers with a new generation of realistic VR experiences by allowing them to feel life-like feelings from every interaction inside the virtual environment. Skinetic is a haptic vest that generates very realistic tactile sensations during virtual reality encounters. Every interaction inside the virtual world is felt by the user, exactly as it is in reality. The kinetic vest. It offers a completely immersive experience in anything from gaming to training - the user may feel every raindrop in a storm, wind while standing near a cliff edge, or even the impact of bullets during a war game.
This includes FDA's confidence that the data presented accurately reflects what will happen in real-world usage, based on the quality of the data obtained, statistical analysis, and clinical/scientific judgement. Uncertainty may be difficult to deal with. Data on medical device utilisation may be limited when a medical device has been utilised by a small number of patients. As a result, there may be a significant amount of ambiguity surrounding the benefit-risk profile. A given amount of ambiguity may be interpreted differently by various patients. In the case of VR devices, the medical device under consideration may be both hardware and software integrated and created expressly for a medical purpose, or it may be a commercial off-the-shelf VR headset with proprietary software meant for a medical purpose.

Key Target Audience
VR Haptic Suit manufacture, Vendor and Supplier, Investor, New Entrance, Government bodies, Corporate Entities and Others

About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.

Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.

The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.

Report Objectives / Segmentation Covered

By Type
  • Air Haptics
  • Full-Body Haptics
  • Haptic Gloves
  • Haptic VR Vest
By Application
  • Space stations
  • Medicine
  • Sport Training
  • Entertainment and cinema
  • Education
  • Others
By End Users
  • Commercial
  • Industrial
  • Individuals
  • Others

By Distribution Channel
  • Online
  • Offline
  • Speciality store
  • Others

By System
  • Sensory-based system
  • Force feedback system
  • Motion capture system
  • Optical tracking system
  • Biometric system
  • Others

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Intensifying Demand for Gaming Purpose
      • 3.2.2. Expanding Need in Medical and Defence
      • 3.2.3. Enlarged Combination of VR Haptic Suite among Consumer
      • 3.2.4. Emergent Interest of People in Virtual Reality
    • 3.3. Market Challenges
      • 3.3.1. Technical Difficulties Occurring When Designing the Suite
      • 3.3.2. Some Suite Consume High Electricity
      • 3.3.3. Sometime Misleading Of Single through the Suite
    • 3.4. Market Trends
      • 3.4.1. Advance Innovation in Haptic Technology
      • 3.4.2. Constant Research and Development in Virtual Reality
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global VR Haptic Suit, by Type, Application, End Users, Distribution Channel, System and Region (value and price ) (2016-2021)
    • 5.1. Introduction
    • 5.2. Global VR Haptic Suit (Value)
      • 5.2.1. Global VR Haptic Suit by: Type (Value)
        • 5.2.1.1. Air Haptics
        • 5.2.1.2. Full-Body Haptics
        • 5.2.1.3. Haptic Gloves
        • 5.2.1.4. Haptic VR Vest
      • 5.2.2. Global VR Haptic Suit by: Application (Value)
        • 5.2.2.1. Space stations
        • 5.2.2.2. Medicine
        • 5.2.2.3. Sport Training
        • 5.2.2.4. Entertainment and cinema
        • 5.2.2.5. Education
        • 5.2.2.6. Others
      • 5.2.3. Global VR Haptic Suit by: End Users (Value)
        • 5.2.3.1. Commercial
        • 5.2.3.2. Industrial
        • 5.2.3.3. Individuals
        • 5.2.3.4. Others
      • 5.2.4. Global VR Haptic Suit by: Distribution Channel (Value)
        • 5.2.4.1. Online
        • 5.2.4.2. Offline
        • 5.2.4.3. Speciality store
        • 5.2.4.4. Others
      • 5.2.5. Global VR Haptic Suit by: System (Value)
        • 5.2.5.1. Sensory-based system
        • 5.2.5.2. Force feedback system
        • 5.2.5.3. Motion capture system
        • 5.2.5.4. Optical tracking system
        • 5.2.5.5. Biometric system
        • 5.2.5.6. Others
      • 5.2.6. Global VR Haptic Suit Region
        • 5.2.6.1. South America
          • 5.2.6.1.1. Brazil
          • 5.2.6.1.2. Argentina
          • 5.2.6.1.3. Rest of South America
        • 5.2.6.2. Asia Pacific
          • 5.2.6.2.1. China
          • 5.2.6.2.2. Japan
          • 5.2.6.2.3. India
          • 5.2.6.2.4. South Korea
          • 5.2.6.2.5. Australia
          • 5.2.6.2.6. Rest of Asia-Pacific
        • 5.2.6.3. Europe
          • 5.2.6.3.1. Germany
          • 5.2.6.3.2. France
          • 5.2.6.3.3. Italy
          • 5.2.6.3.4. United Kingdom
          • 5.2.6.3.5. Netherlands
          • 5.2.6.3.6. Rest of Europe
        • 5.2.6.4. MEA
          • 5.2.6.4.1. Middle East
          • 5.2.6.4.2. Africa
        • 5.2.6.5. North America
          • 5.2.6.5.1. United States
          • 5.2.6.5.2. Canada
          • 5.2.6.5.3. Mexico
    • 5.3. Global VR Haptic Suit (Price)
      • 5.3.1. Global VR Haptic Suit by: Type (Price)
  • 6. VR Haptic Suit: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2021)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Ultraleapís (United Kingdom)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. SenseGlove (Netherland)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. HaptX (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Teslasuit (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Metaís (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Actronika (France)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Skinetic (United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. BHaptics (Korea)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Ekto One (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. NullSpace (Singapore)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global VR Haptic Suit Sale, by Type, Application, End Users, Distribution Channel, System and Region (value and price ) (2022-2027)
    • 7.1. Introduction
    • 7.2. Global VR Haptic Suit (Value)
      • 7.2.1. Global VR Haptic Suit by: Type (Value)
        • 7.2.1.1. Air Haptics
        • 7.2.1.2. Full-Body Haptics
        • 7.2.1.3. Haptic Gloves
        • 7.2.1.4. Haptic VR Vest
      • 7.2.2. Global VR Haptic Suit by: Application (Value)
        • 7.2.2.1. Space stations
        • 7.2.2.2. Medicine
        • 7.2.2.3. Sport Training
        • 7.2.2.4. Entertainment and cinema
        • 7.2.2.5. Education
        • 7.2.2.6. Others
      • 7.2.3. Global VR Haptic Suit by: End Users (Value)
        • 7.2.3.1. Commercial
        • 7.2.3.2. Industrial
        • 7.2.3.3. Individuals
        • 7.2.3.4. Others
      • 7.2.4. Global VR Haptic Suit by: Distribution Channel (Value)
        • 7.2.4.1. Online
        • 7.2.4.2. Offline
        • 7.2.4.3. Speciality store
        • 7.2.4.4. Others
      • 7.2.5. Global VR Haptic Suit by: System (Value)
        • 7.2.5.1. Sensory-based system
        • 7.2.5.2. Force feedback system
        • 7.2.5.3. Motion capture system
        • 7.2.5.4. Optical tracking system
        • 7.2.5.5. Biometric system
        • 7.2.5.6. Others
      • 7.2.6. Global VR Haptic Suit Region
        • 7.2.6.1. South America
          • 7.2.6.1.1. Brazil
          • 7.2.6.1.2. Argentina
          • 7.2.6.1.3. Rest of South America
        • 7.2.6.2. Asia Pacific
          • 7.2.6.2.1. China
          • 7.2.6.2.2. Japan
          • 7.2.6.2.3. India
          • 7.2.6.2.4. South Korea
          • 7.2.6.2.5. Australia
          • 7.2.6.2.6. Rest of Asia-Pacific
        • 7.2.6.3. Europe
          • 7.2.6.3.1. Germany
          • 7.2.6.3.2. France
          • 7.2.6.3.3. Italy
          • 7.2.6.3.4. United Kingdom
          • 7.2.6.3.5. Netherlands
          • 7.2.6.3.6. Rest of Europe
        • 7.2.6.4. MEA
          • 7.2.6.4.1. Middle East
          • 7.2.6.4.2. Africa
        • 7.2.6.5. North America
          • 7.2.6.5.1. United States
          • 7.2.6.5.2. Canada
          • 7.2.6.5.3. Mexico
    • 7.3. Global VR Haptic Suit (Price)
      • 7.3.1. Global VR Haptic Suit by: Type (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. VR Haptic Suit: by Type(USD Million)
  • Table 2. VR Haptic Suit Air Haptics , by Region USD Million (2016-2021)
  • Table 3. VR Haptic Suit Full-Body Haptics , by Region USD Million (2016-2021)
  • Table 4. VR Haptic Suit Haptic Gloves , by Region USD Million (2016-2021)
  • Table 5. VR Haptic Suit Haptic VR Vest , by Region USD Million (2016-2021)
  • Table 6. VR Haptic Suit: by Application(USD Million)
  • Table 7. VR Haptic Suit Space stations , by Region USD Million (2016-2021)
  • Table 8. VR Haptic Suit Medicine , by Region USD Million (2016-2021)
  • Table 9. VR Haptic Suit Sport Training , by Region USD Million (2016-2021)
  • Table 10. VR Haptic Suit Entertainment and cinema , by Region USD Million (2016-2021)
  • Table 11. VR Haptic Suit Education , by Region USD Million (2016-2021)
  • Table 12. VR Haptic Suit Others , by Region USD Million (2016-2021)
  • Table 13. VR Haptic Suit: by End Users(USD Million)
  • Table 14. VR Haptic Suit Commercial , by Region USD Million (2016-2021)
  • Table 15. VR Haptic Suit Industrial , by Region USD Million (2016-2021)
  • Table 16. VR Haptic Suit Individuals , by Region USD Million (2016-2021)
  • Table 17. VR Haptic Suit Others , by Region USD Million (2016-2021)
  • Table 18. VR Haptic Suit: by Distribution Channel(USD Million)
  • Table 19. VR Haptic Suit Online , by Region USD Million (2016-2021)
  • Table 20. VR Haptic Suit Offline , by Region USD Million (2016-2021)
  • Table 21. VR Haptic Suit Speciality store , by Region USD Million (2016-2021)
  • Table 22. VR Haptic Suit Others , by Region USD Million (2016-2021)
  • Table 23. VR Haptic Suit: by System(USD Million)
  • Table 24. VR Haptic Suit Sensory-based system , by Region USD Million (2016-2021)
  • Table 25. VR Haptic Suit Force feedback system , by Region USD Million (2016-2021)
  • Table 26. VR Haptic Suit Motion capture system , by Region USD Million (2016-2021)
  • Table 27. VR Haptic Suit Optical tracking system , by Region USD Million (2016-2021)
  • Table 28. VR Haptic Suit Biometric system , by Region USD Million (2016-2021)
  • Table 29. VR Haptic Suit Others , by Region USD Million (2016-2021)
  • Table 30. South America VR Haptic Suit, by Country USD Million (2016-2021)
  • Table 31. South America VR Haptic Suit, by Type USD Million (2016-2021)
  • Table 32. South America VR Haptic Suit, by Application USD Million (2016-2021)
  • Table 33. South America VR Haptic Suit, by End Users USD Million (2016-2021)
  • Table 34. South America VR Haptic Suit, by Distribution Channel USD Million (2016-2021)
  • Table 35. South America VR Haptic Suit, by System USD Million (2016-2021)
  • Table 36. Brazil VR Haptic Suit, by Type USD Million (2016-2021)
  • Table 37. Brazil VR Haptic Suit, by Application USD Million (2016-2021)
  • Table 38. Brazil VR Haptic Suit, by End Users USD Million (2016-2021)
  • Table 39. Brazil VR Haptic Suit, by Distribution Channel USD Million (2016-2021)
  • Table 40. Brazil VR Haptic Suit, by System USD Million (2016-2021)
  • Table 41. Argentina VR Haptic Suit, by Type USD Million (2016-2021)
  • Table 42. Argentina VR Haptic Suit, by Application USD Million (2016-2021)
  • Table 43. Argentina VR Haptic Suit, by End Users USD Million (2016-2021)
  • Table 44. Argentina VR Haptic Suit, by Distribution Channel USD Million (2016-2021)
  • Table 45. Argentina VR Haptic Suit, by System USD Million (2016-2021)
  • Table 46. Rest of South America VR Haptic Suit, by Type USD Million (2016-2021)
  • Table 47. Rest of South America VR Haptic Suit, by Application USD Million (2016-2021)
  • Table 48. Rest of South America VR Haptic Suit, by End Users USD Million (2016-2021)
  • Table 49. Rest of South America VR Haptic Suit, by Distribution Channel USD Million (2016-2021)
  • Table 50. Rest of South America VR Haptic Suit, by System USD Million (2016-2021)
  • Table 51. Asia Pacific VR Haptic Suit, by Country USD Million (2016-2021)
  • Table 52. Asia Pacific VR Haptic Suit, by Type USD Million (2016-2021)
  • Table 53. Asia Pacific VR Haptic Suit, by Application USD Million (2016-2021)
  • Table 54. Asia Pacific VR Haptic Suit, by End Users USD Million (2016-2021)
  • Table 55. Asia Pacific VR Haptic Suit, by Distribution Channel USD Million (2016-2021)
  • Table 56. Asia Pacific VR Haptic Suit, by System USD Million (2016-2021)
  • Table 57. China VR Haptic Suit, by Type USD Million (2016-2021)
  • Table 58. China VR Haptic Suit, by Application USD Million (2016-2021)
  • Table 59. China VR Haptic Suit, by End Users USD Million (2016-2021)
  • Table 60. China VR Haptic Suit, by Distribution Channel USD Million (2016-2021)
  • Table 61. China VR Haptic Suit, by System USD Million (2016-2021)
  • Table 62. Japan VR Haptic Suit, by Type USD Million (2016-2021)
  • Table 63. Japan VR Haptic Suit, by Application USD Million (2016-2021)
  • Table 64. Japan VR Haptic Suit, by End Users USD Million (2016-2021)
  • Table 65. Japan VR Haptic Suit, by Distribution Channel USD Million (2016-2021)
  • Table 66. Japan VR Haptic Suit, by System USD Million (2016-2021)
  • Table 67. India VR Haptic Suit, by Type USD Million (2016-2021)
  • Table 68. India VR Haptic Suit, by Application USD Million (2016-2021)
  • Table 69. India VR Haptic Suit, by End Users USD Million (2016-2021)
  • Table 70. India VR Haptic Suit, by Distribution Channel USD Million (2016-2021)
  • Table 71. India VR Haptic Suit, by System USD Million (2016-2021)
  • Table 72. South Korea VR Haptic Suit, by Type USD Million (2016-2021)
  • Table 73. South Korea VR Haptic Suit, by Application USD Million (2016-2021)
  • Table 74. South Korea VR Haptic Suit, by End Users USD Million (2016-2021)
  • Table 75. South Korea VR Haptic Suit, by Distribution Channel USD Million (2016-2021)
  • Table 76. South Korea VR Haptic Suit, by System USD Million (2016-2021)
  • Table 77. Australia VR Haptic Suit, by Type USD Million (2016-2021)
  • Table 78. Australia VR Haptic Suit, by Application USD Million (2016-2021)
  • Table 79. Australia VR Haptic Suit, by End Users USD Million (2016-2021)
  • Table 80. Australia VR Haptic Suit, by Distribution Channel USD Million (2016-2021)
  • Table 81. Australia VR Haptic Suit, by System USD Million (2016-2021)
  • Table 82. Rest of Asia-Pacific VR Haptic Suit, by Type USD Million (2016-2021)
  • Table 83. Rest of Asia-Pacific VR Haptic Suit, by Application USD Million (2016-2021)
  • Table 84. Rest of Asia-Pacific VR Haptic Suit, by End Users USD Million (2016-2021)
  • Table 85. Rest of Asia-Pacific VR Haptic Suit, by Distribution Channel USD Million (2016-2021)
  • Table 86. Rest of Asia-Pacific VR Haptic Suit, by System USD Million (2016-2021)
  • Table 87. Europe VR Haptic Suit, by Country USD Million (2016-2021)
  • Table 88. Europe VR Haptic Suit, by Type USD Million (2016-2021)
  • Table 89. Europe VR Haptic Suit, by Application USD Million (2016-2021)
  • Table 90. Europe VR Haptic Suit, by End Users USD Million (2016-2021)
  • Table 91. Europe VR Haptic Suit, by Distribution Channel USD Million (2016-2021)
  • Table 92. Europe VR Haptic Suit, by System USD Million (2016-2021)
  • Table 93. Germany VR Haptic Suit, by Type USD Million (2016-2021)
  • Table 94. Germany VR Haptic Suit, by Application USD Million (2016-2021)
  • Table 95. Germany VR Haptic Suit, by End Users USD Million (2016-2021)
  • Table 96. Germany VR Haptic Suit, by Distribution Channel USD Million (2016-2021)
  • Table 97. Germany VR Haptic Suit, by System USD Million (2016-2021)
  • Table 98. France VR Haptic Suit, by Type USD Million (2016-2021)
  • Table 99. France VR Haptic Suit, by Application USD Million (2016-2021)
  • Table 100. France VR Haptic Suit, by End Users USD Million (2016-2021)
  • Table 101. France VR Haptic Suit, by Distribution Channel USD Million (2016-2021)
  • Table 102. France VR Haptic Suit, by System USD Million (2016-2021)
  • Table 103. Italy VR Haptic Suit, by Type USD Million (2016-2021)
  • Table 104. Italy VR Haptic Suit, by Application USD Million (2016-2021)
  • Table 105. Italy VR Haptic Suit, by End Users USD Million (2016-2021)
  • Table 106. Italy VR Haptic Suit, by Distribution Channel USD Million (2016-2021)
  • Table 107. Italy VR Haptic Suit, by System USD Million (2016-2021)
  • Table 108. United Kingdom VR Haptic Suit, by Type USD Million (2016-2021)
  • Table 109. United Kingdom VR Haptic Suit, by Application USD Million (2016-2021)
  • Table 110. United Kingdom VR Haptic Suit, by End Users USD Million (2016-2021)
  • Table 111. United Kingdom VR Haptic Suit, by Distribution Channel USD Million (2016-2021)
  • Table 112. United Kingdom VR Haptic Suit, by System USD Million (2016-2021)
  • Table 113. Netherlands VR Haptic Suit, by Type USD Million (2016-2021)
  • Table 114. Netherlands VR Haptic Suit, by Application USD Million (2016-2021)
  • Table 115. Netherlands VR Haptic Suit, by End Users USD Million (2016-2021)
  • Table 116. Netherlands VR Haptic Suit, by Distribution Channel USD Million (2016-2021)
  • Table 117. Netherlands VR Haptic Suit, by System USD Million (2016-2021)
  • Table 118. Rest of Europe VR Haptic Suit, by Type USD Million (2016-2021)
  • Table 119. Rest of Europe VR Haptic Suit, by Application USD Million (2016-2021)
  • Table 120. Rest of Europe VR Haptic Suit, by End Users USD Million (2016-2021)
  • Table 121. Rest of Europe VR Haptic Suit, by Distribution Channel USD Million (2016-2021)
  • Table 122. Rest of Europe VR Haptic Suit, by System USD Million (2016-2021)
  • Table 123. MEA VR Haptic Suit, by Country USD Million (2016-2021)
  • Table 124. MEA VR Haptic Suit, by Type USD Million (2016-2021)
  • Table 125. MEA VR Haptic Suit, by Application USD Million (2016-2021)
  • Table 126. MEA VR Haptic Suit, by End Users USD Million (2016-2021)
  • Table 127. MEA VR Haptic Suit, by Distribution Channel USD Million (2016-2021)
  • Table 128. MEA VR Haptic Suit, by System USD Million (2016-2021)
  • Table 129. Middle East VR Haptic Suit, by Type USD Million (2016-2021)
  • Table 130. Middle East VR Haptic Suit, by Application USD Million (2016-2021)
  • Table 131. Middle East VR Haptic Suit, by End Users USD Million (2016-2021)
  • Table 132. Middle East VR Haptic Suit, by Distribution Channel USD Million (2016-2021)
  • Table 133. Middle East VR Haptic Suit, by System USD Million (2016-2021)
  • Table 134. Africa VR Haptic Suit, by Type USD Million (2016-2021)
  • Table 135. Africa VR Haptic Suit, by Application USD Million (2016-2021)
  • Table 136. Africa VR Haptic Suit, by End Users USD Million (2016-2021)
  • Table 137. Africa VR Haptic Suit, by Distribution Channel USD Million (2016-2021)
  • Table 138. Africa VR Haptic Suit, by System USD Million (2016-2021)
  • Table 139. North America VR Haptic Suit, by Country USD Million (2016-2021)
  • Table 140. North America VR Haptic Suit, by Type USD Million (2016-2021)
  • Table 141. North America VR Haptic Suit, by Application USD Million (2016-2021)
  • Table 142. North America VR Haptic Suit, by End Users USD Million (2016-2021)
  • Table 143. North America VR Haptic Suit, by Distribution Channel USD Million (2016-2021)
  • Table 144. North America VR Haptic Suit, by System USD Million (2016-2021)
  • Table 145. United States VR Haptic Suit, by Type USD Million (2016-2021)
  • Table 146. United States VR Haptic Suit, by Application USD Million (2016-2021)
  • Table 147. United States VR Haptic Suit, by End Users USD Million (2016-2021)
  • Table 148. United States VR Haptic Suit, by Distribution Channel USD Million (2016-2021)
  • Table 149. United States VR Haptic Suit, by System USD Million (2016-2021)
  • Table 150. Canada VR Haptic Suit, by Type USD Million (2016-2021)
  • Table 151. Canada VR Haptic Suit, by Application USD Million (2016-2021)
  • Table 152. Canada VR Haptic Suit, by End Users USD Million (2016-2021)
  • Table 153. Canada VR Haptic Suit, by Distribution Channel USD Million (2016-2021)
  • Table 154. Canada VR Haptic Suit, by System USD Million (2016-2021)
  • Table 155. Mexico VR Haptic Suit, by Type USD Million (2016-2021)
  • Table 156. Mexico VR Haptic Suit, by Application USD Million (2016-2021)
  • Table 157. Mexico VR Haptic Suit, by End Users USD Million (2016-2021)
  • Table 158. Mexico VR Haptic Suit, by Distribution Channel USD Million (2016-2021)
  • Table 159. Mexico VR Haptic Suit, by System USD Million (2016-2021)
  • Table 160. VR Haptic Suit: by Type(USD/Units)
  • Table 161. Company Basic Information, Sales Area and Its Competitors
  • Table 162. Company Basic Information, Sales Area and Its Competitors
  • Table 163. Company Basic Information, Sales Area and Its Competitors
  • Table 164. Company Basic Information, Sales Area and Its Competitors
  • Table 165. Company Basic Information, Sales Area and Its Competitors
  • Table 166. Company Basic Information, Sales Area and Its Competitors
  • Table 167. Company Basic Information, Sales Area and Its Competitors
  • Table 168. Company Basic Information, Sales Area and Its Competitors
  • Table 169. Company Basic Information, Sales Area and Its Competitors
  • Table 170. Company Basic Information, Sales Area and Its Competitors
  • Table 171. VR Haptic Suit: by Type(USD Million)
  • Table 172. VR Haptic Suit Air Haptics , by Region USD Million (2022-2027)
  • Table 173. VR Haptic Suit Full-Body Haptics , by Region USD Million (2022-2027)
  • Table 174. VR Haptic Suit Haptic Gloves , by Region USD Million (2022-2027)
  • Table 175. VR Haptic Suit Haptic VR Vest , by Region USD Million (2022-2027)
  • Table 176. VR Haptic Suit: by Application(USD Million)
  • Table 177. VR Haptic Suit Space stations , by Region USD Million (2022-2027)
  • Table 178. VR Haptic Suit Medicine , by Region USD Million (2022-2027)
  • Table 179. VR Haptic Suit Sport Training , by Region USD Million (2022-2027)
  • Table 180. VR Haptic Suit Entertainment and cinema , by Region USD Million (2022-2027)
  • Table 181. VR Haptic Suit Education , by Region USD Million (2022-2027)
  • Table 182. VR Haptic Suit Others , by Region USD Million (2022-2027)
  • Table 183. VR Haptic Suit: by End Users(USD Million)
  • Table 184. VR Haptic Suit Commercial , by Region USD Million (2022-2027)
  • Table 185. VR Haptic Suit Industrial , by Region USD Million (2022-2027)
  • Table 186. VR Haptic Suit Individuals , by Region USD Million (2022-2027)
  • Table 187. VR Haptic Suit Others , by Region USD Million (2022-2027)
  • Table 188. VR Haptic Suit: by Distribution Channel(USD Million)
  • Table 189. VR Haptic Suit Online , by Region USD Million (2022-2027)
  • Table 190. VR Haptic Suit Offline , by Region USD Million (2022-2027)
  • Table 191. VR Haptic Suit Speciality store , by Region USD Million (2022-2027)
  • Table 192. VR Haptic Suit Others , by Region USD Million (2022-2027)
  • Table 193. VR Haptic Suit: by System(USD Million)
  • Table 194. VR Haptic Suit Sensory-based system , by Region USD Million (2022-2027)
  • Table 195. VR Haptic Suit Force feedback system , by Region USD Million (2022-2027)
  • Table 196. VR Haptic Suit Motion capture system , by Region USD Million (2022-2027)
  • Table 197. VR Haptic Suit Optical tracking system , by Region USD Million (2022-2027)
  • Table 198. VR Haptic Suit Biometric system , by Region USD Million (2022-2027)
  • Table 199. VR Haptic Suit Others , by Region USD Million (2022-2027)
  • Table 200. South America VR Haptic Suit, by Country USD Million (2022-2027)
  • Table 201. South America VR Haptic Suit, by Type USD Million (2022-2027)
  • Table 202. South America VR Haptic Suit, by Application USD Million (2022-2027)
  • Table 203. South America VR Haptic Suit, by End Users USD Million (2022-2027)
  • Table 204. South America VR Haptic Suit, by Distribution Channel USD Million (2022-2027)
  • Table 205. South America VR Haptic Suit, by System USD Million (2022-2027)
  • Table 206. Brazil VR Haptic Suit, by Type USD Million (2022-2027)
  • Table 207. Brazil VR Haptic Suit, by Application USD Million (2022-2027)
  • Table 208. Brazil VR Haptic Suit, by End Users USD Million (2022-2027)
  • Table 209. Brazil VR Haptic Suit, by Distribution Channel USD Million (2022-2027)
  • Table 210. Brazil VR Haptic Suit, by System USD Million (2022-2027)
  • Table 211. Argentina VR Haptic Suit, by Type USD Million (2022-2027)
  • Table 212. Argentina VR Haptic Suit, by Application USD Million (2022-2027)
  • Table 213. Argentina VR Haptic Suit, by End Users USD Million (2022-2027)
  • Table 214. Argentina VR Haptic Suit, by Distribution Channel USD Million (2022-2027)
  • Table 215. Argentina VR Haptic Suit, by System USD Million (2022-2027)
  • Table 216. Rest of South America VR Haptic Suit, by Type USD Million (2022-2027)
  • Table 217. Rest of South America VR Haptic Suit, by Application USD Million (2022-2027)
  • Table 218. Rest of South America VR Haptic Suit, by End Users USD Million (2022-2027)
  • Table 219. Rest of South America VR Haptic Suit, by Distribution Channel USD Million (2022-2027)
  • Table 220. Rest of South America VR Haptic Suit, by System USD Million (2022-2027)
  • Table 221. Asia Pacific VR Haptic Suit, by Country USD Million (2022-2027)
  • Table 222. Asia Pacific VR Haptic Suit, by Type USD Million (2022-2027)
  • Table 223. Asia Pacific VR Haptic Suit, by Application USD Million (2022-2027)
  • Table 224. Asia Pacific VR Haptic Suit, by End Users USD Million (2022-2027)
  • Table 225. Asia Pacific VR Haptic Suit, by Distribution Channel USD Million (2022-2027)
  • Table 226. Asia Pacific VR Haptic Suit, by System USD Million (2022-2027)
  • Table 227. China VR Haptic Suit, by Type USD Million (2022-2027)
  • Table 228. China VR Haptic Suit, by Application USD Million (2022-2027)
  • Table 229. China VR Haptic Suit, by End Users USD Million (2022-2027)
  • Table 230. China VR Haptic Suit, by Distribution Channel USD Million (2022-2027)
  • Table 231. China VR Haptic Suit, by System USD Million (2022-2027)
  • Table 232. Japan VR Haptic Suit, by Type USD Million (2022-2027)
  • Table 233. Japan VR Haptic Suit, by Application USD Million (2022-2027)
  • Table 234. Japan VR Haptic Suit, by End Users USD Million (2022-2027)
  • Table 235. Japan VR Haptic Suit, by Distribution Channel USD Million (2022-2027)
  • Table 236. Japan VR Haptic Suit, by System USD Million (2022-2027)
  • Table 237. India VR Haptic Suit, by Type USD Million (2022-2027)
  • Table 238. India VR Haptic Suit, by Application USD Million (2022-2027)
  • Table 239. India VR Haptic Suit, by End Users USD Million (2022-2027)
  • Table 240. India VR Haptic Suit, by Distribution Channel USD Million (2022-2027)
  • Table 241. India VR Haptic Suit, by System USD Million (2022-2027)
  • Table 242. South Korea VR Haptic Suit, by Type USD Million (2022-2027)
  • Table 243. South Korea VR Haptic Suit, by Application USD Million (2022-2027)
  • Table 244. South Korea VR Haptic Suit, by End Users USD Million (2022-2027)
  • Table 245. South Korea VR Haptic Suit, by Distribution Channel USD Million (2022-2027)
  • Table 246. South Korea VR Haptic Suit, by System USD Million (2022-2027)
  • Table 247. Australia VR Haptic Suit, by Type USD Million (2022-2027)
  • Table 248. Australia VR Haptic Suit, by Application USD Million (2022-2027)
  • Table 249. Australia VR Haptic Suit, by End Users USD Million (2022-2027)
  • Table 250. Australia VR Haptic Suit, by Distribution Channel USD Million (2022-2027)
  • Table 251. Australia VR Haptic Suit, by System USD Million (2022-2027)
  • Table 252. Rest of Asia-Pacific VR Haptic Suit, by Type USD Million (2022-2027)
  • Table 253. Rest of Asia-Pacific VR Haptic Suit, by Application USD Million (2022-2027)
  • Table 254. Rest of Asia-Pacific VR Haptic Suit, by End Users USD Million (2022-2027)
  • Table 255. Rest of Asia-Pacific VR Haptic Suit, by Distribution Channel USD Million (2022-2027)
  • Table 256. Rest of Asia-Pacific VR Haptic Suit, by System USD Million (2022-2027)
  • Table 257. Europe VR Haptic Suit, by Country USD Million (2022-2027)
  • Table 258. Europe VR Haptic Suit, by Type USD Million (2022-2027)
  • Table 259. Europe VR Haptic Suit, by Application USD Million (2022-2027)
  • Table 260. Europe VR Haptic Suit, by End Users USD Million (2022-2027)
  • Table 261. Europe VR Haptic Suit, by Distribution Channel USD Million (2022-2027)
  • Table 262. Europe VR Haptic Suit, by System USD Million (2022-2027)
  • Table 263. Germany VR Haptic Suit, by Type USD Million (2022-2027)
  • Table 264. Germany VR Haptic Suit, by Application USD Million (2022-2027)
  • Table 265. Germany VR Haptic Suit, by End Users USD Million (2022-2027)
  • Table 266. Germany VR Haptic Suit, by Distribution Channel USD Million (2022-2027)
  • Table 267. Germany VR Haptic Suit, by System USD Million (2022-2027)
  • Table 268. France VR Haptic Suit, by Type USD Million (2022-2027)
  • Table 269. France VR Haptic Suit, by Application USD Million (2022-2027)
  • Table 270. France VR Haptic Suit, by End Users USD Million (2022-2027)
  • Table 271. France VR Haptic Suit, by Distribution Channel USD Million (2022-2027)
  • Table 272. France VR Haptic Suit, by System USD Million (2022-2027)
  • Table 273. Italy VR Haptic Suit, by Type USD Million (2022-2027)
  • Table 274. Italy VR Haptic Suit, by Application USD Million (2022-2027)
  • Table 275. Italy VR Haptic Suit, by End Users USD Million (2022-2027)
  • Table 276. Italy VR Haptic Suit, by Distribution Channel USD Million (2022-2027)
  • Table 277. Italy VR Haptic Suit, by System USD Million (2022-2027)
  • Table 278. United Kingdom VR Haptic Suit, by Type USD Million (2022-2027)
  • Table 279. United Kingdom VR Haptic Suit, by Application USD Million (2022-2027)
  • Table 280. United Kingdom VR Haptic Suit, by End Users USD Million (2022-2027)
  • Table 281. United Kingdom VR Haptic Suit, by Distribution Channel USD Million (2022-2027)
  • Table 282. United Kingdom VR Haptic Suit, by System USD Million (2022-2027)
  • Table 283. Netherlands VR Haptic Suit, by Type USD Million (2022-2027)
  • Table 284. Netherlands VR Haptic Suit, by Application USD Million (2022-2027)
  • Table 285. Netherlands VR Haptic Suit, by End Users USD Million (2022-2027)
  • Table 286. Netherlands VR Haptic Suit, by Distribution Channel USD Million (2022-2027)
  • Table 287. Netherlands VR Haptic Suit, by System USD Million (2022-2027)
  • Table 288. Rest of Europe VR Haptic Suit, by Type USD Million (2022-2027)
  • Table 289. Rest of Europe VR Haptic Suit, by Application USD Million (2022-2027)
  • Table 290. Rest of Europe VR Haptic Suit, by End Users USD Million (2022-2027)
  • Table 291. Rest of Europe VR Haptic Suit, by Distribution Channel USD Million (2022-2027)
  • Table 292. Rest of Europe VR Haptic Suit, by System USD Million (2022-2027)
  • Table 293. MEA VR Haptic Suit, by Country USD Million (2022-2027)
  • Table 294. MEA VR Haptic Suit, by Type USD Million (2022-2027)
  • Table 295. MEA VR Haptic Suit, by Application USD Million (2022-2027)
  • Table 296. MEA VR Haptic Suit, by End Users USD Million (2022-2027)
  • Table 297. MEA VR Haptic Suit, by Distribution Channel USD Million (2022-2027)
  • Table 298. MEA VR Haptic Suit, by System USD Million (2022-2027)
  • Table 299. Middle East VR Haptic Suit, by Type USD Million (2022-2027)
  • Table 300. Middle East VR Haptic Suit, by Application USD Million (2022-2027)
  • Table 301. Middle East VR Haptic Suit, by End Users USD Million (2022-2027)
  • Table 302. Middle East VR Haptic Suit, by Distribution Channel USD Million (2022-2027)
  • Table 303. Middle East VR Haptic Suit, by System USD Million (2022-2027)
  • Table 304. Africa VR Haptic Suit, by Type USD Million (2022-2027)
  • Table 305. Africa VR Haptic Suit, by Application USD Million (2022-2027)
  • Table 306. Africa VR Haptic Suit, by End Users USD Million (2022-2027)
  • Table 307. Africa VR Haptic Suit, by Distribution Channel USD Million (2022-2027)
  • Table 308. Africa VR Haptic Suit, by System USD Million (2022-2027)
  • Table 309. North America VR Haptic Suit, by Country USD Million (2022-2027)
  • Table 310. North America VR Haptic Suit, by Type USD Million (2022-2027)
  • Table 311. North America VR Haptic Suit, by Application USD Million (2022-2027)
  • Table 312. North America VR Haptic Suit, by End Users USD Million (2022-2027)
  • Table 313. North America VR Haptic Suit, by Distribution Channel USD Million (2022-2027)
  • Table 314. North America VR Haptic Suit, by System USD Million (2022-2027)
  • Table 315. United States VR Haptic Suit, by Type USD Million (2022-2027)
  • Table 316. United States VR Haptic Suit, by Application USD Million (2022-2027)
  • Table 317. United States VR Haptic Suit, by End Users USD Million (2022-2027)
  • Table 318. United States VR Haptic Suit, by Distribution Channel USD Million (2022-2027)
  • Table 319. United States VR Haptic Suit, by System USD Million (2022-2027)
  • Table 320. Canada VR Haptic Suit, by Type USD Million (2022-2027)
  • Table 321. Canada VR Haptic Suit, by Application USD Million (2022-2027)
  • Table 322. Canada VR Haptic Suit, by End Users USD Million (2022-2027)
  • Table 323. Canada VR Haptic Suit, by Distribution Channel USD Million (2022-2027)
  • Table 324. Canada VR Haptic Suit, by System USD Million (2022-2027)
  • Table 325. Mexico VR Haptic Suit, by Type USD Million (2022-2027)
  • Table 326. Mexico VR Haptic Suit, by Application USD Million (2022-2027)
  • Table 327. Mexico VR Haptic Suit, by End Users USD Million (2022-2027)
  • Table 328. Mexico VR Haptic Suit, by Distribution Channel USD Million (2022-2027)
  • Table 329. Mexico VR Haptic Suit, by System USD Million (2022-2027)
  • Table 330. VR Haptic Suit: by Type(USD/Units)
  • Table 331. Research Programs/Design for This Report
  • Table 332. Key Data Information from Secondary Sources
  • Table 333. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global VR Haptic Suit: by Type USD Million (2016-2021)
  • Figure 5. Global VR Haptic Suit: by Application USD Million (2016-2021)
  • Figure 6. Global VR Haptic Suit: by End Users USD Million (2016-2021)
  • Figure 7. Global VR Haptic Suit: by Distribution Channel USD Million (2016-2021)
  • Figure 8. Global VR Haptic Suit: by System USD Million (2016-2021)
  • Figure 9. South America VR Haptic Suit Share (%), by Country
  • Figure 10. Asia Pacific VR Haptic Suit Share (%), by Country
  • Figure 11. Europe VR Haptic Suit Share (%), by Country
  • Figure 12. MEA VR Haptic Suit Share (%), by Country
  • Figure 13. North America VR Haptic Suit Share (%), by Country
  • Figure 14. Global VR Haptic Suit: by Type USD/Units (2016-2021)
  • Figure 15. Global VR Haptic Suit share by Players 2021 (%)
  • Figure 16. Global VR Haptic Suit share by Players (Top 3) 2021(%)
  • Figure 17. Global VR Haptic Suit share by Players (Top 5) 2021(%)
  • Figure 18. BCG Matrix for key Companies
  • Figure 19. Ultraleapís (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 20. Ultraleapís (United Kingdom) Revenue: by Geography 2021
  • Figure 21. SenseGlove (Netherland) Revenue, Net Income and Gross profit
  • Figure 22. SenseGlove (Netherland) Revenue: by Geography 2021
  • Figure 23. HaptX (United States) Revenue, Net Income and Gross profit
  • Figure 24. HaptX (United States) Revenue: by Geography 2021
  • Figure 25. Teslasuit (United States) Revenue, Net Income and Gross profit
  • Figure 26. Teslasuit (United States) Revenue: by Geography 2021
  • Figure 27. Metaís (United States) Revenue, Net Income and Gross profit
  • Figure 28. Metaís (United States) Revenue: by Geography 2021
  • Figure 29. Actronika (France) Revenue, Net Income and Gross profit
  • Figure 30. Actronika (France) Revenue: by Geography 2021
  • Figure 31. Skinetic (United States) Revenue, Net Income and Gross profit
  • Figure 32. Skinetic (United States) Revenue: by Geography 2021
  • Figure 33. BHaptics (Korea) Revenue, Net Income and Gross profit
  • Figure 34. BHaptics (Korea) Revenue: by Geography 2021
  • Figure 35. Ekto One (United States) Revenue, Net Income and Gross profit
  • Figure 36. Ekto One (United States) Revenue: by Geography 2021
  • Figure 37. NullSpace (Singapore) Revenue, Net Income and Gross profit
  • Figure 38. NullSpace (Singapore) Revenue: by Geography 2021
  • Figure 39. Global VR Haptic Suit: by Type USD Million (2022-2027)
  • Figure 40. Global VR Haptic Suit: by Application USD Million (2022-2027)
  • Figure 41. Global VR Haptic Suit: by End Users USD Million (2022-2027)
  • Figure 42. Global VR Haptic Suit: by Distribution Channel USD Million (2022-2027)
  • Figure 43. Global VR Haptic Suit: by System USD Million (2022-2027)
  • Figure 44. South America VR Haptic Suit Share (%), by Country
  • Figure 45. Asia Pacific VR Haptic Suit Share (%), by Country
  • Figure 46. Europe VR Haptic Suit Share (%), by Country
  • Figure 47. MEA VR Haptic Suit Share (%), by Country
  • Figure 48. North America VR Haptic Suit Share (%), by Country
  • Figure 49. Global VR Haptic Suit: by Type USD/Units (2022-2027)
List of companies from research coverage that are profiled in the study
  • Ultraleapís (United Kingdom)
  • SenseGlove (Netherland)
  • HaptX (United States)
  • Teslasuit (United States)
  • Metaís (United States)
  • Actronika (France)
  • Skinetic (United States)
  • bHaptics (Korea)
  • Ekto One (United States)
  • NullSpace (Singapore)
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Sep 2022 249 Pages 96 Tables Base Year: 2021 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

The standard version of the report profiles players such as Ultraleapís (United Kingdom), SenseGlove (Netherland), HaptX (United States), Teslasuit (United States), Metaís (United States), Actronika (France), Skinetic (United States), bHaptics (Korea), Ekto One (United States) and NullSpace (Singapore) etc.
The Study can be customized subject to feasibility and data availability. Please connect with our sales representative for further information.
"Advance Innovation in Haptic Technology " is seen as one of major influencing trends for VR Haptic Suit Market during projected period 2021-2027.
The VR Haptic Suit market study includes a random mix of players, including both market leaders and some top growing emerging players. Connect with our sales executive to get a complete company list in our research coverage.

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