Game Controller Comprehensive Study by Type (Wired Video, Wireless Video (Bluetooth, Wi-Fi, and others)), Application (PCs, Consoles, Other), Sales Channel (Online, Offline), End User (Commercial, Residential) Players and Region - Global Market Outlook to 2026

Game Controller Market by XX Submarkets | Forecast Years 2022-2027  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
Industry Background:
The global game controllers market is expected to witness high demand due to the increasing popularity of the games among the young population. Game controllers are the devices that can be used to instruct video games and entertainment systems. It is used to provide input-output, control object, various functions of the video games. It is available in two categories such as wired connection with the cord and wireless connectivity with Bluetooth, Wi-Fi. The game controllers can be used in personal computers, smartphones, smart TVs and others. Social networking sites promoting online games will help to fuel the growth of global game controller markets.

AttributesDetails
Study Period2017-2027
Base Year2021
High Growth MarketAsia Pacific
UnitValue (USD Million)
Key Companies ProfiledMicrosoft Corporation (United States), Logitech (Switzerland), Sony Corporation (Japan), Mad Catz (United States), Sabrent (United States), Thrustmaster (Guillemot Corporation) (France), Speedlink (Vietnam.), Samsung (South Korea), Razer Inc. (United States) and Nintendo (Japan)


This growth is primarily driven by Development in Retail and E-Commerce Treads, Great Internet Connectivity, Upsurging Demand of Esports Games and Consumer Preference towards the Online Gaming.

Globally, a noticeable market trend is evident Introduction Of Advance Technology The Sensor Systems sector in the North America region has been increasing at a sustainable rate, and further growth is expected to be witnessed over the forecast period, owing to the robust investments and expansion in production facilities in the region. Major Players, such as Microsoft Corporation (United States), Logitech (Switzerland), Sony Corporation (Japan), Mad Catz (United States), Sabrent (United States), Thrustmaster (Guillemot Corporation) (France), Speedlink (Vietnam.), Samsung (South Korea), Razer Inc. (United States) and Nintendo (Japan), etc have either set up their manufacturing facilities or are planning to start new provision in the dominated region in the upcoming years.

Key Developments in the Market:
On 19 November 2018, Microsoft has acquired FSLogix to advance the Office 365 virtualization experience and On 24 April 2018, Razer has acquired MOL Global for creation of a virtual credits platform for gamers
On 15th November 2018, ASTRO Gaming, a leader in premium video gaming equipment, has further extended that expertise and announced its commitment to the professional controller category with the launch of the ASTRO C40 TR Controller., 13 September 2018, Nintendo has launched wireless NES controller for its Switch console and 24 August 2018, HORI has launched Ace Combat 7 Hotas Flight stick for Play station

Influencing Trend:
Introduction Of Advance Technology and Rising Addiction to Social Networking Sites and Mobile Phones

Market Growth Drivers:
Development in Retail and E-Commerce Treads, Great Internet Connectivity, Upsurging Demand of Esports Games and Consumer Preference towards the Online Gaming

Restraints:
The Growing Concern Associated with Troubleshooting Websites

Opportunities:
Invention of Multi-Functional Game Controllers and Rising Popularity in Emerging Nations

AMA Research follows a focused and realistic research framework that provides the ability to study the crucial market dynamics in several regions across the world. Moreover, an in-depth assessment is mostly conducted by our analysts on geographical regions to provide clients and businesses the opportunity to dominate in niche markets and expand in emerging markets across the globe. This market research study also showcases the spontaneously changing Players landscape impacting the growth of the market. Furthermore, our market researchers extensively analyze the products and services offered by multiple players competing to increase their market share and presence.

Customization in the Report
AMA Research features not only specific market forecasts but also includes significant value-added commentary on:
- Market Trends
- Technological Trends and Innovations
- Market Maturity Indicators
- Growth Drivers and Constraints in Game Controller Market
- Analysis about New Entrants in Game Controller Market & Entry/Exit Barriers
- To Seize Powerful Market Opportunities
- Identify Key Business Segments, Market Proposition & Gap Analysis
- An Unbiased Perspective towards Market Performance & Indicators

Against this Challenging Backdrop, Game Controller Study Sheds Light on
— The Game Controller Market status quo and key characteristics. To end this, Analysts at AMA organize and took surveys of the Game Controller industry Players. The resultant snapshot serves as a basis for understanding why and how the industry can be expected to change.
— Where Game Controller industry is heading and what are the top priorities. Insights are drawn from financial analysis, surveys, and interviews with key executives and industry experts.
— How every company in this diverse set of Players can best navigate the emerging competition landscape and follow a strategy that helps them position to hold the value they currently claim or capture the new addressable opportunity.

Report Objectives / Segmentation Covered

By Type
  • Wired Video
  • Wireless Video (Bluetooth, Wi-Fi, and others)
By Application
  • PCs
  • Consoles
  • Other
By Sales Channel
  • Online
  • Offline

By End User
  • Commercial
  • Residential

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Development in Retail and E-Commerce Treads
      • 3.2.2. Great Internet Connectivity
      • 3.2.3. Upsurging Demand of Esports Games
      • 3.2.4. Consumer Preference towards the Online Gaming
    • 3.3. Market Trends
      • 3.3.1. Introduction Of Advance Technology
      • 3.3.2. Rising Addiction to Social Networking Sites and Mobile Phones
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Game Controller, by Type, Application, Sales Channel, End User and Region (value, volume and price ) (2016-2021)
    • 5.1. Introduction
    • 5.2. Global Game Controller (Value)
      • 5.2.1. Global Game Controller by: Type (Value)
        • 5.2.1.1. Wired Video
        • 5.2.1.2. Wireless Video (Bluetooth, Wi-Fi, and others)
      • 5.2.2. Global Game Controller by: Application (Value)
        • 5.2.2.1. PCs
        • 5.2.2.2. Consoles
        • 5.2.2.3. Other
      • 5.2.3. Global Game Controller by: Sales Channel (Value)
        • 5.2.3.1. Online
        • 5.2.3.2. Offline
      • 5.2.4. Global Game Controller by: End User (Value)
        • 5.2.4.1. Commercial
        • 5.2.4.2. Residential
      • 5.2.5. Global Game Controller Region
        • 5.2.5.1. South America
          • 5.2.5.1.1. Brazil
          • 5.2.5.1.2. Argentina
          • 5.2.5.1.3. Rest of South America
        • 5.2.5.2. Asia Pacific
          • 5.2.5.2.1. China
          • 5.2.5.2.2. Japan
          • 5.2.5.2.3. India
          • 5.2.5.2.4. South Korea
          • 5.2.5.2.5. Taiwan
          • 5.2.5.2.6. Australia
          • 5.2.5.2.7. Rest of Asia-Pacific
        • 5.2.5.3. Europe
          • 5.2.5.3.1. Germany
          • 5.2.5.3.2. France
          • 5.2.5.3.3. Italy
          • 5.2.5.3.4. United Kingdom
          • 5.2.5.3.5. Netherlands
          • 5.2.5.3.6. Rest of Europe
        • 5.2.5.4. MEA
          • 5.2.5.4.1. Middle East
          • 5.2.5.4.2. Africa
        • 5.2.5.5. North America
          • 5.2.5.5.1. United States
          • 5.2.5.5.2. Canada
          • 5.2.5.5.3. Mexico
    • 5.3. Global Game Controller (Volume)
      • 5.3.1. Global Game Controller by: Type (Volume)
        • 5.3.1.1. Wired Video
        • 5.3.1.2. Wireless Video (Bluetooth, Wi-Fi, and others)
      • 5.3.2. Global Game Controller by: Application (Volume)
        • 5.3.2.1. PCs
        • 5.3.2.2. Consoles
        • 5.3.2.3. Other
      • 5.3.3. Global Game Controller by: Sales Channel (Volume)
        • 5.3.3.1. Online
        • 5.3.3.2. Offline
      • 5.3.4. Global Game Controller by: End User (Volume)
        • 5.3.4.1. Commercial
        • 5.3.4.2. Residential
      • 5.3.5. Global Game Controller Region
        • 5.3.5.1. South America
          • 5.3.5.1.1. Brazil
          • 5.3.5.1.2. Argentina
          • 5.3.5.1.3. Rest of South America
        • 5.3.5.2. Asia Pacific
          • 5.3.5.2.1. China
          • 5.3.5.2.2. Japan
          • 5.3.5.2.3. India
          • 5.3.5.2.4. South Korea
          • 5.3.5.2.5. Taiwan
          • 5.3.5.2.6. Australia
          • 5.3.5.2.7. Rest of Asia-Pacific
        • 5.3.5.3. Europe
          • 5.3.5.3.1. Germany
          • 5.3.5.3.2. France
          • 5.3.5.3.3. Italy
          • 5.3.5.3.4. United Kingdom
          • 5.3.5.3.5. Netherlands
          • 5.3.5.3.6. Rest of Europe
        • 5.3.5.4. MEA
          • 5.3.5.4.1. Middle East
          • 5.3.5.4.2. Africa
        • 5.3.5.5. North America
          • 5.3.5.5.1. United States
          • 5.3.5.5.2. Canada
          • 5.3.5.5.3. Mexico
    • 5.4. Global Game Controller (Price)
      • 5.4.1. Global Game Controller by: Type (Price)
  • 6. Game Controller: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2021)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Microsoft Corporation (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Logitech (Switzerland)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Sony Corporation (Japan)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Mad Catz (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Sabrent (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Thrustmaster (Guillemot Corporation) (France)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Speedlink (Vietnam.)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Samsung (South Korea)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Razer Inc. (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Nintendo (Japan)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global Game Controller Sale, by Type, Application, Sales Channel, End User and Region (value, volume and price ) (2022-2027)
    • 7.1. Introduction
    • 7.2. Global Game Controller (Value)
      • 7.2.1. Global Game Controller by: Type (Value)
        • 7.2.1.1. Wired Video
        • 7.2.1.2. Wireless Video (Bluetooth, Wi-Fi, and others)
      • 7.2.2. Global Game Controller by: Application (Value)
        • 7.2.2.1. PCs
        • 7.2.2.2. Consoles
        • 7.2.2.3. Other
      • 7.2.3. Global Game Controller by: Sales Channel (Value)
        • 7.2.3.1. Online
        • 7.2.3.2. Offline
      • 7.2.4. Global Game Controller by: End User (Value)
        • 7.2.4.1. Commercial
        • 7.2.4.2. Residential
      • 7.2.5. Global Game Controller Region
        • 7.2.5.1. South America
          • 7.2.5.1.1. Brazil
          • 7.2.5.1.2. Argentina
          • 7.2.5.1.3. Rest of South America
        • 7.2.5.2. Asia Pacific
          • 7.2.5.2.1. China
          • 7.2.5.2.2. Japan
          • 7.2.5.2.3. India
          • 7.2.5.2.4. South Korea
          • 7.2.5.2.5. Taiwan
          • 7.2.5.2.6. Australia
          • 7.2.5.2.7. Rest of Asia-Pacific
        • 7.2.5.3. Europe
          • 7.2.5.3.1. Germany
          • 7.2.5.3.2. France
          • 7.2.5.3.3. Italy
          • 7.2.5.3.4. United Kingdom
          • 7.2.5.3.5. Netherlands
          • 7.2.5.3.6. Rest of Europe
        • 7.2.5.4. MEA
          • 7.2.5.4.1. Middle East
          • 7.2.5.4.2. Africa
        • 7.2.5.5. North America
          • 7.2.5.5.1. United States
          • 7.2.5.5.2. Canada
          • 7.2.5.5.3. Mexico
    • 7.3. Global Game Controller (Volume)
      • 7.3.1. Global Game Controller by: Type (Volume)
        • 7.3.1.1. Wired Video
        • 7.3.1.2. Wireless Video (Bluetooth, Wi-Fi, and others)
      • 7.3.2. Global Game Controller by: Application (Volume)
        • 7.3.2.1. PCs
        • 7.3.2.2. Consoles
        • 7.3.2.3. Other
      • 7.3.3. Global Game Controller by: Sales Channel (Volume)
        • 7.3.3.1. Online
        • 7.3.3.2. Offline
      • 7.3.4. Global Game Controller by: End User (Volume)
        • 7.3.4.1. Commercial
        • 7.3.4.2. Residential
      • 7.3.5. Global Game Controller Region
        • 7.3.5.1. South America
          • 7.3.5.1.1. Brazil
          • 7.3.5.1.2. Argentina
          • 7.3.5.1.3. Rest of South America
        • 7.3.5.2. Asia Pacific
          • 7.3.5.2.1. China
          • 7.3.5.2.2. Japan
          • 7.3.5.2.3. India
          • 7.3.5.2.4. South Korea
          • 7.3.5.2.5. Taiwan
          • 7.3.5.2.6. Australia
          • 7.3.5.2.7. Rest of Asia-Pacific
        • 7.3.5.3. Europe
          • 7.3.5.3.1. Germany
          • 7.3.5.3.2. France
          • 7.3.5.3.3. Italy
          • 7.3.5.3.4. United Kingdom
          • 7.3.5.3.5. Netherlands
          • 7.3.5.3.6. Rest of Europe
        • 7.3.5.4. MEA
          • 7.3.5.4.1. Middle East
          • 7.3.5.4.2. Africa
        • 7.3.5.5. North America
          • 7.3.5.5.1. United States
          • 7.3.5.5.2. Canada
          • 7.3.5.5.3. Mexico
    • 7.4. Global Game Controller (Price)
      • 7.4.1. Global Game Controller by: Type (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Game Controller: by Type(USD Million)
  • Table 2. Game Controller Wired Video , by Region USD Million (2016-2021)
  • Table 3. Game Controller Wireless Video (Bluetooth, Wi-Fi, and others) , by Region USD Million (2016-2021)
  • Table 4. Game Controller: by Application(USD Million)
  • Table 5. Game Controller PCs , by Region USD Million (2016-2021)
  • Table 6. Game Controller Consoles , by Region USD Million (2016-2021)
  • Table 7. Game Controller Other , by Region USD Million (2016-2021)
  • Table 8. Game Controller: by Sales Channel(USD Million)
  • Table 9. Game Controller Online , by Region USD Million (2016-2021)
  • Table 10. Game Controller Offline , by Region USD Million (2016-2021)
  • Table 11. Game Controller: by End User(USD Million)
  • Table 12. Game Controller Commercial , by Region USD Million (2016-2021)
  • Table 13. Game Controller Residential , by Region USD Million (2016-2021)
  • Table 14. South America Game Controller, by Country USD Million (2016-2021)
  • Table 15. South America Game Controller, by Type USD Million (2016-2021)
  • Table 16. South America Game Controller, by Application USD Million (2016-2021)
  • Table 17. South America Game Controller, by Sales Channel USD Million (2016-2021)
  • Table 18. South America Game Controller, by End User USD Million (2016-2021)
  • Table 19. Brazil Game Controller, by Type USD Million (2016-2021)
  • Table 20. Brazil Game Controller, by Application USD Million (2016-2021)
  • Table 21. Brazil Game Controller, by Sales Channel USD Million (2016-2021)
  • Table 22. Brazil Game Controller, by End User USD Million (2016-2021)
  • Table 23. Argentina Game Controller, by Type USD Million (2016-2021)
  • Table 24. Argentina Game Controller, by Application USD Million (2016-2021)
  • Table 25. Argentina Game Controller, by Sales Channel USD Million (2016-2021)
  • Table 26. Argentina Game Controller, by End User USD Million (2016-2021)
  • Table 27. Rest of South America Game Controller, by Type USD Million (2016-2021)
  • Table 28. Rest of South America Game Controller, by Application USD Million (2016-2021)
  • Table 29. Rest of South America Game Controller, by Sales Channel USD Million (2016-2021)
  • Table 30. Rest of South America Game Controller, by End User USD Million (2016-2021)
  • Table 31. Asia Pacific Game Controller, by Country USD Million (2016-2021)
  • Table 32. Asia Pacific Game Controller, by Type USD Million (2016-2021)
  • Table 33. Asia Pacific Game Controller, by Application USD Million (2016-2021)
  • Table 34. Asia Pacific Game Controller, by Sales Channel USD Million (2016-2021)
  • Table 35. Asia Pacific Game Controller, by End User USD Million (2016-2021)
  • Table 36. China Game Controller, by Type USD Million (2016-2021)
  • Table 37. China Game Controller, by Application USD Million (2016-2021)
  • Table 38. China Game Controller, by Sales Channel USD Million (2016-2021)
  • Table 39. China Game Controller, by End User USD Million (2016-2021)
  • Table 40. Japan Game Controller, by Type USD Million (2016-2021)
  • Table 41. Japan Game Controller, by Application USD Million (2016-2021)
  • Table 42. Japan Game Controller, by Sales Channel USD Million (2016-2021)
  • Table 43. Japan Game Controller, by End User USD Million (2016-2021)
  • Table 44. India Game Controller, by Type USD Million (2016-2021)
  • Table 45. India Game Controller, by Application USD Million (2016-2021)
  • Table 46. India Game Controller, by Sales Channel USD Million (2016-2021)
  • Table 47. India Game Controller, by End User USD Million (2016-2021)
  • Table 48. South Korea Game Controller, by Type USD Million (2016-2021)
  • Table 49. South Korea Game Controller, by Application USD Million (2016-2021)
  • Table 50. South Korea Game Controller, by Sales Channel USD Million (2016-2021)
  • Table 51. South Korea Game Controller, by End User USD Million (2016-2021)
  • Table 52. Taiwan Game Controller, by Type USD Million (2016-2021)
  • Table 53. Taiwan Game Controller, by Application USD Million (2016-2021)
  • Table 54. Taiwan Game Controller, by Sales Channel USD Million (2016-2021)
  • Table 55. Taiwan Game Controller, by End User USD Million (2016-2021)
  • Table 56. Australia Game Controller, by Type USD Million (2016-2021)
  • Table 57. Australia Game Controller, by Application USD Million (2016-2021)
  • Table 58. Australia Game Controller, by Sales Channel USD Million (2016-2021)
  • Table 59. Australia Game Controller, by End User USD Million (2016-2021)
  • Table 60. Rest of Asia-Pacific Game Controller, by Type USD Million (2016-2021)
  • Table 61. Rest of Asia-Pacific Game Controller, by Application USD Million (2016-2021)
  • Table 62. Rest of Asia-Pacific Game Controller, by Sales Channel USD Million (2016-2021)
  • Table 63. Rest of Asia-Pacific Game Controller, by End User USD Million (2016-2021)
  • Table 64. Europe Game Controller, by Country USD Million (2016-2021)
  • Table 65. Europe Game Controller, by Type USD Million (2016-2021)
  • Table 66. Europe Game Controller, by Application USD Million (2016-2021)
  • Table 67. Europe Game Controller, by Sales Channel USD Million (2016-2021)
  • Table 68. Europe Game Controller, by End User USD Million (2016-2021)
  • Table 69. Germany Game Controller, by Type USD Million (2016-2021)
  • Table 70. Germany Game Controller, by Application USD Million (2016-2021)
  • Table 71. Germany Game Controller, by Sales Channel USD Million (2016-2021)
  • Table 72. Germany Game Controller, by End User USD Million (2016-2021)
  • Table 73. France Game Controller, by Type USD Million (2016-2021)
  • Table 74. France Game Controller, by Application USD Million (2016-2021)
  • Table 75. France Game Controller, by Sales Channel USD Million (2016-2021)
  • Table 76. France Game Controller, by End User USD Million (2016-2021)
  • Table 77. Italy Game Controller, by Type USD Million (2016-2021)
  • Table 78. Italy Game Controller, by Application USD Million (2016-2021)
  • Table 79. Italy Game Controller, by Sales Channel USD Million (2016-2021)
  • Table 80. Italy Game Controller, by End User USD Million (2016-2021)
  • Table 81. United Kingdom Game Controller, by Type USD Million (2016-2021)
  • Table 82. United Kingdom Game Controller, by Application USD Million (2016-2021)
  • Table 83. United Kingdom Game Controller, by Sales Channel USD Million (2016-2021)
  • Table 84. United Kingdom Game Controller, by End User USD Million (2016-2021)
  • Table 85. Netherlands Game Controller, by Type USD Million (2016-2021)
  • Table 86. Netherlands Game Controller, by Application USD Million (2016-2021)
  • Table 87. Netherlands Game Controller, by Sales Channel USD Million (2016-2021)
  • Table 88. Netherlands Game Controller, by End User USD Million (2016-2021)
  • Table 89. Rest of Europe Game Controller, by Type USD Million (2016-2021)
  • Table 90. Rest of Europe Game Controller, by Application USD Million (2016-2021)
  • Table 91. Rest of Europe Game Controller, by Sales Channel USD Million (2016-2021)
  • Table 92. Rest of Europe Game Controller, by End User USD Million (2016-2021)
  • Table 93. MEA Game Controller, by Country USD Million (2016-2021)
  • Table 94. MEA Game Controller, by Type USD Million (2016-2021)
  • Table 95. MEA Game Controller, by Application USD Million (2016-2021)
  • Table 96. MEA Game Controller, by Sales Channel USD Million (2016-2021)
  • Table 97. MEA Game Controller, by End User USD Million (2016-2021)
  • Table 98. Middle East Game Controller, by Type USD Million (2016-2021)
  • Table 99. Middle East Game Controller, by Application USD Million (2016-2021)
  • Table 100. Middle East Game Controller, by Sales Channel USD Million (2016-2021)
  • Table 101. Middle East Game Controller, by End User USD Million (2016-2021)
  • Table 102. Africa Game Controller, by Type USD Million (2016-2021)
  • Table 103. Africa Game Controller, by Application USD Million (2016-2021)
  • Table 104. Africa Game Controller, by Sales Channel USD Million (2016-2021)
  • Table 105. Africa Game Controller, by End User USD Million (2016-2021)
  • Table 106. North America Game Controller, by Country USD Million (2016-2021)
  • Table 107. North America Game Controller, by Type USD Million (2016-2021)
  • Table 108. North America Game Controller, by Application USD Million (2016-2021)
  • Table 109. North America Game Controller, by Sales Channel USD Million (2016-2021)
  • Table 110. North America Game Controller, by End User USD Million (2016-2021)
  • Table 111. United States Game Controller, by Type USD Million (2016-2021)
  • Table 112. United States Game Controller, by Application USD Million (2016-2021)
  • Table 113. United States Game Controller, by Sales Channel USD Million (2016-2021)
  • Table 114. United States Game Controller, by End User USD Million (2016-2021)
  • Table 115. Canada Game Controller, by Type USD Million (2016-2021)
  • Table 116. Canada Game Controller, by Application USD Million (2016-2021)
  • Table 117. Canada Game Controller, by Sales Channel USD Million (2016-2021)
  • Table 118. Canada Game Controller, by End User USD Million (2016-2021)
  • Table 119. Mexico Game Controller, by Type USD Million (2016-2021)
  • Table 120. Mexico Game Controller, by Application USD Million (2016-2021)
  • Table 121. Mexico Game Controller, by Sales Channel USD Million (2016-2021)
  • Table 122. Mexico Game Controller, by End User USD Million (2016-2021)
  • Table 123. Game Controller Sales: by Type(K Units)
  • Table 124. Game Controller Sales Wired Video , by Region K Units (2016-2021)
  • Table 125. Game Controller Sales Wireless Video (Bluetooth, Wi-Fi, and others) , by Region K Units (2016-2021)
  • Table 126. Game Controller Sales: by Application(K Units)
  • Table 127. Game Controller Sales PCs , by Region K Units (2016-2021)
  • Table 128. Game Controller Sales Consoles , by Region K Units (2016-2021)
  • Table 129. Game Controller Sales Other , by Region K Units (2016-2021)
  • Table 130. Game Controller Sales: by Sales Channel(K Units)
  • Table 131. Game Controller Sales Online , by Region K Units (2016-2021)
  • Table 132. Game Controller Sales Offline , by Region K Units (2016-2021)
  • Table 133. Game Controller Sales: by End User(K Units)
  • Table 134. Game Controller Sales Commercial , by Region K Units (2016-2021)
  • Table 135. Game Controller Sales Residential , by Region K Units (2016-2021)
  • Table 136. South America Game Controller Sales, by Country K Units (2016-2021)
  • Table 137. South America Game Controller Sales, by Type K Units (2016-2021)
  • Table 138. South America Game Controller Sales, by Application K Units (2016-2021)
  • Table 139. South America Game Controller Sales, by Sales Channel K Units (2016-2021)
  • Table 140. South America Game Controller Sales, by End User K Units (2016-2021)
  • Table 141. Brazil Game Controller Sales, by Type K Units (2016-2021)
  • Table 142. Brazil Game Controller Sales, by Application K Units (2016-2021)
  • Table 143. Brazil Game Controller Sales, by Sales Channel K Units (2016-2021)
  • Table 144. Brazil Game Controller Sales, by End User K Units (2016-2021)
  • Table 145. Argentina Game Controller Sales, by Type K Units (2016-2021)
  • Table 146. Argentina Game Controller Sales, by Application K Units (2016-2021)
  • Table 147. Argentina Game Controller Sales, by Sales Channel K Units (2016-2021)
  • Table 148. Argentina Game Controller Sales, by End User K Units (2016-2021)
  • Table 149. Rest of South America Game Controller Sales, by Type K Units (2016-2021)
  • Table 150. Rest of South America Game Controller Sales, by Application K Units (2016-2021)
  • Table 151. Rest of South America Game Controller Sales, by Sales Channel K Units (2016-2021)
  • Table 152. Rest of South America Game Controller Sales, by End User K Units (2016-2021)
  • Table 153. Asia Pacific Game Controller Sales, by Country K Units (2016-2021)
  • Table 154. Asia Pacific Game Controller Sales, by Type K Units (2016-2021)
  • Table 155. Asia Pacific Game Controller Sales, by Application K Units (2016-2021)
  • Table 156. Asia Pacific Game Controller Sales, by Sales Channel K Units (2016-2021)
  • Table 157. Asia Pacific Game Controller Sales, by End User K Units (2016-2021)
  • Table 158. China Game Controller Sales, by Type K Units (2016-2021)
  • Table 159. China Game Controller Sales, by Application K Units (2016-2021)
  • Table 160. China Game Controller Sales, by Sales Channel K Units (2016-2021)
  • Table 161. China Game Controller Sales, by End User K Units (2016-2021)
  • Table 162. Japan Game Controller Sales, by Type K Units (2016-2021)
  • Table 163. Japan Game Controller Sales, by Application K Units (2016-2021)
  • Table 164. Japan Game Controller Sales, by Sales Channel K Units (2016-2021)
  • Table 165. Japan Game Controller Sales, by End User K Units (2016-2021)
  • Table 166. India Game Controller Sales, by Type K Units (2016-2021)
  • Table 167. India Game Controller Sales, by Application K Units (2016-2021)
  • Table 168. India Game Controller Sales, by Sales Channel K Units (2016-2021)
  • Table 169. India Game Controller Sales, by End User K Units (2016-2021)
  • Table 170. South Korea Game Controller Sales, by Type K Units (2016-2021)
  • Table 171. South Korea Game Controller Sales, by Application K Units (2016-2021)
  • Table 172. South Korea Game Controller Sales, by Sales Channel K Units (2016-2021)
  • Table 173. South Korea Game Controller Sales, by End User K Units (2016-2021)
  • Table 174. Taiwan Game Controller Sales, by Type K Units (2016-2021)
  • Table 175. Taiwan Game Controller Sales, by Application K Units (2016-2021)
  • Table 176. Taiwan Game Controller Sales, by Sales Channel K Units (2016-2021)
  • Table 177. Taiwan Game Controller Sales, by End User K Units (2016-2021)
  • Table 178. Australia Game Controller Sales, by Type K Units (2016-2021)
  • Table 179. Australia Game Controller Sales, by Application K Units (2016-2021)
  • Table 180. Australia Game Controller Sales, by Sales Channel K Units (2016-2021)
  • Table 181. Australia Game Controller Sales, by End User K Units (2016-2021)
  • Table 182. Rest of Asia-Pacific Game Controller Sales, by Type K Units (2016-2021)
  • Table 183. Rest of Asia-Pacific Game Controller Sales, by Application K Units (2016-2021)
  • Table 184. Rest of Asia-Pacific Game Controller Sales, by Sales Channel K Units (2016-2021)
  • Table 185. Rest of Asia-Pacific Game Controller Sales, by End User K Units (2016-2021)
  • Table 186. Europe Game Controller Sales, by Country K Units (2016-2021)
  • Table 187. Europe Game Controller Sales, by Type K Units (2016-2021)
  • Table 188. Europe Game Controller Sales, by Application K Units (2016-2021)
  • Table 189. Europe Game Controller Sales, by Sales Channel K Units (2016-2021)
  • Table 190. Europe Game Controller Sales, by End User K Units (2016-2021)
  • Table 191. Germany Game Controller Sales, by Type K Units (2016-2021)
  • Table 192. Germany Game Controller Sales, by Application K Units (2016-2021)
  • Table 193. Germany Game Controller Sales, by Sales Channel K Units (2016-2021)
  • Table 194. Germany Game Controller Sales, by End User K Units (2016-2021)
  • Table 195. France Game Controller Sales, by Type K Units (2016-2021)
  • Table 196. France Game Controller Sales, by Application K Units (2016-2021)
  • Table 197. France Game Controller Sales, by Sales Channel K Units (2016-2021)
  • Table 198. France Game Controller Sales, by End User K Units (2016-2021)
  • Table 199. Italy Game Controller Sales, by Type K Units (2016-2021)
  • Table 200. Italy Game Controller Sales, by Application K Units (2016-2021)
  • Table 201. Italy Game Controller Sales, by Sales Channel K Units (2016-2021)
  • Table 202. Italy Game Controller Sales, by End User K Units (2016-2021)
  • Table 203. United Kingdom Game Controller Sales, by Type K Units (2016-2021)
  • Table 204. United Kingdom Game Controller Sales, by Application K Units (2016-2021)
  • Table 205. United Kingdom Game Controller Sales, by Sales Channel K Units (2016-2021)
  • Table 206. United Kingdom Game Controller Sales, by End User K Units (2016-2021)
  • Table 207. Netherlands Game Controller Sales, by Type K Units (2016-2021)
  • Table 208. Netherlands Game Controller Sales, by Application K Units (2016-2021)
  • Table 209. Netherlands Game Controller Sales, by Sales Channel K Units (2016-2021)
  • Table 210. Netherlands Game Controller Sales, by End User K Units (2016-2021)
  • Table 211. Rest of Europe Game Controller Sales, by Type K Units (2016-2021)
  • Table 212. Rest of Europe Game Controller Sales, by Application K Units (2016-2021)
  • Table 213. Rest of Europe Game Controller Sales, by Sales Channel K Units (2016-2021)
  • Table 214. Rest of Europe Game Controller Sales, by End User K Units (2016-2021)
  • Table 215. MEA Game Controller Sales, by Country K Units (2016-2021)
  • Table 216. MEA Game Controller Sales, by Type K Units (2016-2021)
  • Table 217. MEA Game Controller Sales, by Application K Units (2016-2021)
  • Table 218. MEA Game Controller Sales, by Sales Channel K Units (2016-2021)
  • Table 219. MEA Game Controller Sales, by End User K Units (2016-2021)
  • Table 220. Middle East Game Controller Sales, by Type K Units (2016-2021)
  • Table 221. Middle East Game Controller Sales, by Application K Units (2016-2021)
  • Table 222. Middle East Game Controller Sales, by Sales Channel K Units (2016-2021)
  • Table 223. Middle East Game Controller Sales, by End User K Units (2016-2021)
  • Table 224. Africa Game Controller Sales, by Type K Units (2016-2021)
  • Table 225. Africa Game Controller Sales, by Application K Units (2016-2021)
  • Table 226. Africa Game Controller Sales, by Sales Channel K Units (2016-2021)
  • Table 227. Africa Game Controller Sales, by End User K Units (2016-2021)
  • Table 228. North America Game Controller Sales, by Country K Units (2016-2021)
  • Table 229. North America Game Controller Sales, by Type K Units (2016-2021)
  • Table 230. North America Game Controller Sales, by Application K Units (2016-2021)
  • Table 231. North America Game Controller Sales, by Sales Channel K Units (2016-2021)
  • Table 232. North America Game Controller Sales, by End User K Units (2016-2021)
  • Table 233. United States Game Controller Sales, by Type K Units (2016-2021)
  • Table 234. United States Game Controller Sales, by Application K Units (2016-2021)
  • Table 235. United States Game Controller Sales, by Sales Channel K Units (2016-2021)
  • Table 236. United States Game Controller Sales, by End User K Units (2016-2021)
  • Table 237. Canada Game Controller Sales, by Type K Units (2016-2021)
  • Table 238. Canada Game Controller Sales, by Application K Units (2016-2021)
  • Table 239. Canada Game Controller Sales, by Sales Channel K Units (2016-2021)
  • Table 240. Canada Game Controller Sales, by End User K Units (2016-2021)
  • Table 241. Mexico Game Controller Sales, by Type K Units (2016-2021)
  • Table 242. Mexico Game Controller Sales, by Application K Units (2016-2021)
  • Table 243. Mexico Game Controller Sales, by Sales Channel K Units (2016-2021)
  • Table 244. Mexico Game Controller Sales, by End User K Units (2016-2021)
  • Table 245. Game Controller: by Type(USD/Units)
  • Table 246. Company Basic Information, Sales Area and Its Competitors
  • Table 247. Company Basic Information, Sales Area and Its Competitors
  • Table 248. Company Basic Information, Sales Area and Its Competitors
  • Table 249. Company Basic Information, Sales Area and Its Competitors
  • Table 250. Company Basic Information, Sales Area and Its Competitors
  • Table 251. Company Basic Information, Sales Area and Its Competitors
  • Table 252. Company Basic Information, Sales Area and Its Competitors
  • Table 253. Company Basic Information, Sales Area and Its Competitors
  • Table 254. Company Basic Information, Sales Area and Its Competitors
  • Table 255. Company Basic Information, Sales Area and Its Competitors
  • Table 256. Game Controller: by Type(USD Million)
  • Table 257. Game Controller Wired Video , by Region USD Million (2022-2027)
  • Table 258. Game Controller Wireless Video (Bluetooth, Wi-Fi, and others) , by Region USD Million (2022-2027)
  • Table 259. Game Controller: by Application(USD Million)
  • Table 260. Game Controller PCs , by Region USD Million (2022-2027)
  • Table 261. Game Controller Consoles , by Region USD Million (2022-2027)
  • Table 262. Game Controller Other , by Region USD Million (2022-2027)
  • Table 263. Game Controller: by Sales Channel(USD Million)
  • Table 264. Game Controller Online , by Region USD Million (2022-2027)
  • Table 265. Game Controller Offline , by Region USD Million (2022-2027)
  • Table 266. Game Controller: by End User(USD Million)
  • Table 267. Game Controller Commercial , by Region USD Million (2022-2027)
  • Table 268. Game Controller Residential , by Region USD Million (2022-2027)
  • Table 269. South America Game Controller, by Country USD Million (2022-2027)
  • Table 270. South America Game Controller, by Type USD Million (2022-2027)
  • Table 271. South America Game Controller, by Application USD Million (2022-2027)
  • Table 272. South America Game Controller, by Sales Channel USD Million (2022-2027)
  • Table 273. South America Game Controller, by End User USD Million (2022-2027)
  • Table 274. Brazil Game Controller, by Type USD Million (2022-2027)
  • Table 275. Brazil Game Controller, by Application USD Million (2022-2027)
  • Table 276. Brazil Game Controller, by Sales Channel USD Million (2022-2027)
  • Table 277. Brazil Game Controller, by End User USD Million (2022-2027)
  • Table 278. Argentina Game Controller, by Type USD Million (2022-2027)
  • Table 279. Argentina Game Controller, by Application USD Million (2022-2027)
  • Table 280. Argentina Game Controller, by Sales Channel USD Million (2022-2027)
  • Table 281. Argentina Game Controller, by End User USD Million (2022-2027)
  • Table 282. Rest of South America Game Controller, by Type USD Million (2022-2027)
  • Table 283. Rest of South America Game Controller, by Application USD Million (2022-2027)
  • Table 284. Rest of South America Game Controller, by Sales Channel USD Million (2022-2027)
  • Table 285. Rest of South America Game Controller, by End User USD Million (2022-2027)
  • Table 286. Asia Pacific Game Controller, by Country USD Million (2022-2027)
  • Table 287. Asia Pacific Game Controller, by Type USD Million (2022-2027)
  • Table 288. Asia Pacific Game Controller, by Application USD Million (2022-2027)
  • Table 289. Asia Pacific Game Controller, by Sales Channel USD Million (2022-2027)
  • Table 290. Asia Pacific Game Controller, by End User USD Million (2022-2027)
  • Table 291. China Game Controller, by Type USD Million (2022-2027)
  • Table 292. China Game Controller, by Application USD Million (2022-2027)
  • Table 293. China Game Controller, by Sales Channel USD Million (2022-2027)
  • Table 294. China Game Controller, by End User USD Million (2022-2027)
  • Table 295. Japan Game Controller, by Type USD Million (2022-2027)
  • Table 296. Japan Game Controller, by Application USD Million (2022-2027)
  • Table 297. Japan Game Controller, by Sales Channel USD Million (2022-2027)
  • Table 298. Japan Game Controller, by End User USD Million (2022-2027)
  • Table 299. India Game Controller, by Type USD Million (2022-2027)
  • Table 300. India Game Controller, by Application USD Million (2022-2027)
  • Table 301. India Game Controller, by Sales Channel USD Million (2022-2027)
  • Table 302. India Game Controller, by End User USD Million (2022-2027)
  • Table 303. South Korea Game Controller, by Type USD Million (2022-2027)
  • Table 304. South Korea Game Controller, by Application USD Million (2022-2027)
  • Table 305. South Korea Game Controller, by Sales Channel USD Million (2022-2027)
  • Table 306. South Korea Game Controller, by End User USD Million (2022-2027)
  • Table 307. Taiwan Game Controller, by Type USD Million (2022-2027)
  • Table 308. Taiwan Game Controller, by Application USD Million (2022-2027)
  • Table 309. Taiwan Game Controller, by Sales Channel USD Million (2022-2027)
  • Table 310. Taiwan Game Controller, by End User USD Million (2022-2027)
  • Table 311. Australia Game Controller, by Type USD Million (2022-2027)
  • Table 312. Australia Game Controller, by Application USD Million (2022-2027)
  • Table 313. Australia Game Controller, by Sales Channel USD Million (2022-2027)
  • Table 314. Australia Game Controller, by End User USD Million (2022-2027)
  • Table 315. Rest of Asia-Pacific Game Controller, by Type USD Million (2022-2027)
  • Table 316. Rest of Asia-Pacific Game Controller, by Application USD Million (2022-2027)
  • Table 317. Rest of Asia-Pacific Game Controller, by Sales Channel USD Million (2022-2027)
  • Table 318. Rest of Asia-Pacific Game Controller, by End User USD Million (2022-2027)
  • Table 319. Europe Game Controller, by Country USD Million (2022-2027)
  • Table 320. Europe Game Controller, by Type USD Million (2022-2027)
  • Table 321. Europe Game Controller, by Application USD Million (2022-2027)
  • Table 322. Europe Game Controller, by Sales Channel USD Million (2022-2027)
  • Table 323. Europe Game Controller, by End User USD Million (2022-2027)
  • Table 324. Germany Game Controller, by Type USD Million (2022-2027)
  • Table 325. Germany Game Controller, by Application USD Million (2022-2027)
  • Table 326. Germany Game Controller, by Sales Channel USD Million (2022-2027)
  • Table 327. Germany Game Controller, by End User USD Million (2022-2027)
  • Table 328. France Game Controller, by Type USD Million (2022-2027)
  • Table 329. France Game Controller, by Application USD Million (2022-2027)
  • Table 330. France Game Controller, by Sales Channel USD Million (2022-2027)
  • Table 331. France Game Controller, by End User USD Million (2022-2027)
  • Table 332. Italy Game Controller, by Type USD Million (2022-2027)
  • Table 333. Italy Game Controller, by Application USD Million (2022-2027)
  • Table 334. Italy Game Controller, by Sales Channel USD Million (2022-2027)
  • Table 335. Italy Game Controller, by End User USD Million (2022-2027)
  • Table 336. United Kingdom Game Controller, by Type USD Million (2022-2027)
  • Table 337. United Kingdom Game Controller, by Application USD Million (2022-2027)
  • Table 338. United Kingdom Game Controller, by Sales Channel USD Million (2022-2027)
  • Table 339. United Kingdom Game Controller, by End User USD Million (2022-2027)
  • Table 340. Netherlands Game Controller, by Type USD Million (2022-2027)
  • Table 341. Netherlands Game Controller, by Application USD Million (2022-2027)
  • Table 342. Netherlands Game Controller, by Sales Channel USD Million (2022-2027)
  • Table 343. Netherlands Game Controller, by End User USD Million (2022-2027)
  • Table 344. Rest of Europe Game Controller, by Type USD Million (2022-2027)
  • Table 345. Rest of Europe Game Controller, by Application USD Million (2022-2027)
  • Table 346. Rest of Europe Game Controller, by Sales Channel USD Million (2022-2027)
  • Table 347. Rest of Europe Game Controller, by End User USD Million (2022-2027)
  • Table 348. MEA Game Controller, by Country USD Million (2022-2027)
  • Table 349. MEA Game Controller, by Type USD Million (2022-2027)
  • Table 350. MEA Game Controller, by Application USD Million (2022-2027)
  • Table 351. MEA Game Controller, by Sales Channel USD Million (2022-2027)
  • Table 352. MEA Game Controller, by End User USD Million (2022-2027)
  • Table 353. Middle East Game Controller, by Type USD Million (2022-2027)
  • Table 354. Middle East Game Controller, by Application USD Million (2022-2027)
  • Table 355. Middle East Game Controller, by Sales Channel USD Million (2022-2027)
  • Table 356. Middle East Game Controller, by End User USD Million (2022-2027)
  • Table 357. Africa Game Controller, by Type USD Million (2022-2027)
  • Table 358. Africa Game Controller, by Application USD Million (2022-2027)
  • Table 359. Africa Game Controller, by Sales Channel USD Million (2022-2027)
  • Table 360. Africa Game Controller, by End User USD Million (2022-2027)
  • Table 361. North America Game Controller, by Country USD Million (2022-2027)
  • Table 362. North America Game Controller, by Type USD Million (2022-2027)
  • Table 363. North America Game Controller, by Application USD Million (2022-2027)
  • Table 364. North America Game Controller, by Sales Channel USD Million (2022-2027)
  • Table 365. North America Game Controller, by End User USD Million (2022-2027)
  • Table 366. United States Game Controller, by Type USD Million (2022-2027)
  • Table 367. United States Game Controller, by Application USD Million (2022-2027)
  • Table 368. United States Game Controller, by Sales Channel USD Million (2022-2027)
  • Table 369. United States Game Controller, by End User USD Million (2022-2027)
  • Table 370. Canada Game Controller, by Type USD Million (2022-2027)
  • Table 371. Canada Game Controller, by Application USD Million (2022-2027)
  • Table 372. Canada Game Controller, by Sales Channel USD Million (2022-2027)
  • Table 373. Canada Game Controller, by End User USD Million (2022-2027)
  • Table 374. Mexico Game Controller, by Type USD Million (2022-2027)
  • Table 375. Mexico Game Controller, by Application USD Million (2022-2027)
  • Table 376. Mexico Game Controller, by Sales Channel USD Million (2022-2027)
  • Table 377. Mexico Game Controller, by End User USD Million (2022-2027)
  • Table 378. Game Controller Sales: by Type(K Units)
  • Table 379. Game Controller Sales Wired Video , by Region K Units (2022-2027)
  • Table 380. Game Controller Sales Wireless Video (Bluetooth, Wi-Fi, and others) , by Region K Units (2022-2027)
  • Table 381. Game Controller Sales: by Application(K Units)
  • Table 382. Game Controller Sales PCs , by Region K Units (2022-2027)
  • Table 383. Game Controller Sales Consoles , by Region K Units (2022-2027)
  • Table 384. Game Controller Sales Other , by Region K Units (2022-2027)
  • Table 385. Game Controller Sales: by Sales Channel(K Units)
  • Table 386. Game Controller Sales Online , by Region K Units (2022-2027)
  • Table 387. Game Controller Sales Offline , by Region K Units (2022-2027)
  • Table 388. Game Controller Sales: by End User(K Units)
  • Table 389. Game Controller Sales Commercial , by Region K Units (2022-2027)
  • Table 390. Game Controller Sales Residential , by Region K Units (2022-2027)
  • Table 391. South America Game Controller Sales, by Country K Units (2022-2027)
  • Table 392. South America Game Controller Sales, by Type K Units (2022-2027)
  • Table 393. South America Game Controller Sales, by Application K Units (2022-2027)
  • Table 394. South America Game Controller Sales, by Sales Channel K Units (2022-2027)
  • Table 395. South America Game Controller Sales, by End User K Units (2022-2027)
  • Table 396. Brazil Game Controller Sales, by Type K Units (2022-2027)
  • Table 397. Brazil Game Controller Sales, by Application K Units (2022-2027)
  • Table 398. Brazil Game Controller Sales, by Sales Channel K Units (2022-2027)
  • Table 399. Brazil Game Controller Sales, by End User K Units (2022-2027)
  • Table 400. Argentina Game Controller Sales, by Type K Units (2022-2027)
  • Table 401. Argentina Game Controller Sales, by Application K Units (2022-2027)
  • Table 402. Argentina Game Controller Sales, by Sales Channel K Units (2022-2027)
  • Table 403. Argentina Game Controller Sales, by End User K Units (2022-2027)
  • Table 404. Rest of South America Game Controller Sales, by Type K Units (2022-2027)
  • Table 405. Rest of South America Game Controller Sales, by Application K Units (2022-2027)
  • Table 406. Rest of South America Game Controller Sales, by Sales Channel K Units (2022-2027)
  • Table 407. Rest of South America Game Controller Sales, by End User K Units (2022-2027)
  • Table 408. Asia Pacific Game Controller Sales, by Country K Units (2022-2027)
  • Table 409. Asia Pacific Game Controller Sales, by Type K Units (2022-2027)
  • Table 410. Asia Pacific Game Controller Sales, by Application K Units (2022-2027)
  • Table 411. Asia Pacific Game Controller Sales, by Sales Channel K Units (2022-2027)
  • Table 412. Asia Pacific Game Controller Sales, by End User K Units (2022-2027)
  • Table 413. China Game Controller Sales, by Type K Units (2022-2027)
  • Table 414. China Game Controller Sales, by Application K Units (2022-2027)
  • Table 415. China Game Controller Sales, by Sales Channel K Units (2022-2027)
  • Table 416. China Game Controller Sales, by End User K Units (2022-2027)
  • Table 417. Japan Game Controller Sales, by Type K Units (2022-2027)
  • Table 418. Japan Game Controller Sales, by Application K Units (2022-2027)
  • Table 419. Japan Game Controller Sales, by Sales Channel K Units (2022-2027)
  • Table 420. Japan Game Controller Sales, by End User K Units (2022-2027)
  • Table 421. India Game Controller Sales, by Type K Units (2022-2027)
  • Table 422. India Game Controller Sales, by Application K Units (2022-2027)
  • Table 423. India Game Controller Sales, by Sales Channel K Units (2022-2027)
  • Table 424. India Game Controller Sales, by End User K Units (2022-2027)
  • Table 425. South Korea Game Controller Sales, by Type K Units (2022-2027)
  • Table 426. South Korea Game Controller Sales, by Application K Units (2022-2027)
  • Table 427. South Korea Game Controller Sales, by Sales Channel K Units (2022-2027)
  • Table 428. South Korea Game Controller Sales, by End User K Units (2022-2027)
  • Table 429. Taiwan Game Controller Sales, by Type K Units (2022-2027)
  • Table 430. Taiwan Game Controller Sales, by Application K Units (2022-2027)
  • Table 431. Taiwan Game Controller Sales, by Sales Channel K Units (2022-2027)
  • Table 432. Taiwan Game Controller Sales, by End User K Units (2022-2027)
  • Table 433. Australia Game Controller Sales, by Type K Units (2022-2027)
  • Table 434. Australia Game Controller Sales, by Application K Units (2022-2027)
  • Table 435. Australia Game Controller Sales, by Sales Channel K Units (2022-2027)
  • Table 436. Australia Game Controller Sales, by End User K Units (2022-2027)
  • Table 437. Rest of Asia-Pacific Game Controller Sales, by Type K Units (2022-2027)
  • Table 438. Rest of Asia-Pacific Game Controller Sales, by Application K Units (2022-2027)
  • Table 439. Rest of Asia-Pacific Game Controller Sales, by Sales Channel K Units (2022-2027)
  • Table 440. Rest of Asia-Pacific Game Controller Sales, by End User K Units (2022-2027)
  • Table 441. Europe Game Controller Sales, by Country K Units (2022-2027)
  • Table 442. Europe Game Controller Sales, by Type K Units (2022-2027)
  • Table 443. Europe Game Controller Sales, by Application K Units (2022-2027)
  • Table 444. Europe Game Controller Sales, by Sales Channel K Units (2022-2027)
  • Table 445. Europe Game Controller Sales, by End User K Units (2022-2027)
  • Table 446. Germany Game Controller Sales, by Type K Units (2022-2027)
  • Table 447. Germany Game Controller Sales, by Application K Units (2022-2027)
  • Table 448. Germany Game Controller Sales, by Sales Channel K Units (2022-2027)
  • Table 449. Germany Game Controller Sales, by End User K Units (2022-2027)
  • Table 450. France Game Controller Sales, by Type K Units (2022-2027)
  • Table 451. France Game Controller Sales, by Application K Units (2022-2027)
  • Table 452. France Game Controller Sales, by Sales Channel K Units (2022-2027)
  • Table 453. France Game Controller Sales, by End User K Units (2022-2027)
  • Table 454. Italy Game Controller Sales, by Type K Units (2022-2027)
  • Table 455. Italy Game Controller Sales, by Application K Units (2022-2027)
  • Table 456. Italy Game Controller Sales, by Sales Channel K Units (2022-2027)
  • Table 457. Italy Game Controller Sales, by End User K Units (2022-2027)
  • Table 458. United Kingdom Game Controller Sales, by Type K Units (2022-2027)
  • Table 459. United Kingdom Game Controller Sales, by Application K Units (2022-2027)
  • Table 460. United Kingdom Game Controller Sales, by Sales Channel K Units (2022-2027)
  • Table 461. United Kingdom Game Controller Sales, by End User K Units (2022-2027)
  • Table 462. Netherlands Game Controller Sales, by Type K Units (2022-2027)
  • Table 463. Netherlands Game Controller Sales, by Application K Units (2022-2027)
  • Table 464. Netherlands Game Controller Sales, by Sales Channel K Units (2022-2027)
  • Table 465. Netherlands Game Controller Sales, by End User K Units (2022-2027)
  • Table 466. Rest of Europe Game Controller Sales, by Type K Units (2022-2027)
  • Table 467. Rest of Europe Game Controller Sales, by Application K Units (2022-2027)
  • Table 468. Rest of Europe Game Controller Sales, by Sales Channel K Units (2022-2027)
  • Table 469. Rest of Europe Game Controller Sales, by End User K Units (2022-2027)
  • Table 470. MEA Game Controller Sales, by Country K Units (2022-2027)
  • Table 471. MEA Game Controller Sales, by Type K Units (2022-2027)
  • Table 472. MEA Game Controller Sales, by Application K Units (2022-2027)
  • Table 473. MEA Game Controller Sales, by Sales Channel K Units (2022-2027)
  • Table 474. MEA Game Controller Sales, by End User K Units (2022-2027)
  • Table 475. Middle East Game Controller Sales, by Type K Units (2022-2027)
  • Table 476. Middle East Game Controller Sales, by Application K Units (2022-2027)
  • Table 477. Middle East Game Controller Sales, by Sales Channel K Units (2022-2027)
  • Table 478. Middle East Game Controller Sales, by End User K Units (2022-2027)
  • Table 479. Africa Game Controller Sales, by Type K Units (2022-2027)
  • Table 480. Africa Game Controller Sales, by Application K Units (2022-2027)
  • Table 481. Africa Game Controller Sales, by Sales Channel K Units (2022-2027)
  • Table 482. Africa Game Controller Sales, by End User K Units (2022-2027)
  • Table 483. North America Game Controller Sales, by Country K Units (2022-2027)
  • Table 484. North America Game Controller Sales, by Type K Units (2022-2027)
  • Table 485. North America Game Controller Sales, by Application K Units (2022-2027)
  • Table 486. North America Game Controller Sales, by Sales Channel K Units (2022-2027)
  • Table 487. North America Game Controller Sales, by End User K Units (2022-2027)
  • Table 488. United States Game Controller Sales, by Type K Units (2022-2027)
  • Table 489. United States Game Controller Sales, by Application K Units (2022-2027)
  • Table 490. United States Game Controller Sales, by Sales Channel K Units (2022-2027)
  • Table 491. United States Game Controller Sales, by End User K Units (2022-2027)
  • Table 492. Canada Game Controller Sales, by Type K Units (2022-2027)
  • Table 493. Canada Game Controller Sales, by Application K Units (2022-2027)
  • Table 494. Canada Game Controller Sales, by Sales Channel K Units (2022-2027)
  • Table 495. Canada Game Controller Sales, by End User K Units (2022-2027)
  • Table 496. Mexico Game Controller Sales, by Type K Units (2022-2027)
  • Table 497. Mexico Game Controller Sales, by Application K Units (2022-2027)
  • Table 498. Mexico Game Controller Sales, by Sales Channel K Units (2022-2027)
  • Table 499. Mexico Game Controller Sales, by End User K Units (2022-2027)
  • Table 500. Game Controller: by Type(USD/Units)
  • Table 501. Research Programs/Design for This Report
  • Table 502. Key Data Information from Secondary Sources
  • Table 503. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Game Controller: by Type USD Million (2016-2021)
  • Figure 5. Global Game Controller: by Application USD Million (2016-2021)
  • Figure 6. Global Game Controller: by Sales Channel USD Million (2016-2021)
  • Figure 7. Global Game Controller: by End User USD Million (2016-2021)
  • Figure 8. South America Game Controller Share (%), by Country
  • Figure 9. Asia Pacific Game Controller Share (%), by Country
  • Figure 10. Europe Game Controller Share (%), by Country
  • Figure 11. MEA Game Controller Share (%), by Country
  • Figure 12. North America Game Controller Share (%), by Country
  • Figure 13. Global Game Controller: by Type K Units (2016-2021)
  • Figure 14. Global Game Controller: by Application K Units (2016-2021)
  • Figure 15. Global Game Controller: by Sales Channel K Units (2016-2021)
  • Figure 16. Global Game Controller: by End User K Units (2016-2021)
  • Figure 17. South America Game Controller Share (%), by Country
  • Figure 18. Asia Pacific Game Controller Share (%), by Country
  • Figure 19. Europe Game Controller Share (%), by Country
  • Figure 20. MEA Game Controller Share (%), by Country
  • Figure 21. North America Game Controller Share (%), by Country
  • Figure 22. Global Game Controller: by Type USD/Units (2016-2021)
  • Figure 23. Global Game Controller share by Players 2021 (%)
  • Figure 24. Global Game Controller share by Players (Top 3) 2021(%)
  • Figure 25. Global Game Controller share by Players (Top 5) 2021(%)
  • Figure 26. BCG Matrix for key Companies
  • Figure 27. Microsoft Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 28. Microsoft Corporation (United States) Revenue: by Geography 2021
  • Figure 29. Logitech (Switzerland) Revenue, Net Income and Gross profit
  • Figure 30. Logitech (Switzerland) Revenue: by Geography 2021
  • Figure 31. Sony Corporation (Japan) Revenue, Net Income and Gross profit
  • Figure 32. Sony Corporation (Japan) Revenue: by Geography 2021
  • Figure 33. Mad Catz (United States) Revenue, Net Income and Gross profit
  • Figure 34. Mad Catz (United States) Revenue: by Geography 2021
  • Figure 35. Sabrent (United States) Revenue, Net Income and Gross profit
  • Figure 36. Sabrent (United States) Revenue: by Geography 2021
  • Figure 37. Thrustmaster (Guillemot Corporation) (France) Revenue, Net Income and Gross profit
  • Figure 38. Thrustmaster (Guillemot Corporation) (France) Revenue: by Geography 2021
  • Figure 39. Speedlink (Vietnam.) Revenue, Net Income and Gross profit
  • Figure 40. Speedlink (Vietnam.) Revenue: by Geography 2021
  • Figure 41. Samsung (South Korea) Revenue, Net Income and Gross profit
  • Figure 42. Samsung (South Korea) Revenue: by Geography 2021
  • Figure 43. Razer Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 44. Razer Inc. (United States) Revenue: by Geography 2021
  • Figure 45. Nintendo (Japan) Revenue, Net Income and Gross profit
  • Figure 46. Nintendo (Japan) Revenue: by Geography 2021
  • Figure 47. Global Game Controller: by Type USD Million (2022-2027)
  • Figure 48. Global Game Controller: by Application USD Million (2022-2027)
  • Figure 49. Global Game Controller: by Sales Channel USD Million (2022-2027)
  • Figure 50. Global Game Controller: by End User USD Million (2022-2027)
  • Figure 51. South America Game Controller Share (%), by Country
  • Figure 52. Asia Pacific Game Controller Share (%), by Country
  • Figure 53. Europe Game Controller Share (%), by Country
  • Figure 54. MEA Game Controller Share (%), by Country
  • Figure 55. North America Game Controller Share (%), by Country
  • Figure 56. Global Game Controller: by Type K Units (2022-2027)
  • Figure 57. Global Game Controller: by Application K Units (2022-2027)
  • Figure 58. Global Game Controller: by Sales Channel K Units (2022-2027)
  • Figure 59. Global Game Controller: by End User K Units (2022-2027)
  • Figure 60. South America Game Controller Share (%), by Country
  • Figure 61. Asia Pacific Game Controller Share (%), by Country
  • Figure 62. Europe Game Controller Share (%), by Country
  • Figure 63. MEA Game Controller Share (%), by Country
  • Figure 64. North America Game Controller Share (%), by Country
  • Figure 65. Global Game Controller: by Type USD/Units (2022-2027)
List of companies from research coverage that are profiled in the study
  • Microsoft Corporation (United States)
  • Logitech (Switzerland)
  • Sony Corporation (Japan)
  • Mad Catz (United States)
  • Sabrent (United States)
  • Thrustmaster (Guillemot Corporation) (France)
  • Speedlink (Vietnam.)
  • Samsung (South Korea)
  • Razer Inc. (United States)
  • Nintendo (Japan)
Additional players considered in the study are as follows:
HORI (United States) , dreamGEAR (United States) , Retro-Bit (United Kingdom)
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Key Highlights of Report


Oct 2021 228 Pages 96 Tables Base Year: 2021 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

Top performing companies in the Global Game Controller market are Microsoft Corporation (United States), Logitech (Switzerland), Sony Corporation (Japan), Mad Catz (United States), Sabrent (United States), Thrustmaster (Guillemot Corporation) (France), Speedlink (Vietnam.), Samsung (South Korea), Razer Inc. (United States) and Nintendo (Japan), to name a few.
North America is dominating the Game Controller Market.
"" is seen as one of the major challenges by many Industry Players of Game Controller Market
The Game Controller market study includes a random mix of players, including both market leaders and some top growing emerging players. Connect with our sales executive to get complete companies available in our research coverage.
The Game Controller market is expected to see a steady growth rate during projected year 2021 to 2027.

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