Mobile Game Comprehensive Study by Type (Console Game, Online Game), Application (Entertainment, Education, Electronic Sports, Other) Players and Region - Global Market Outlook to 2026

Mobile Game Market by XX Submarkets | Forecast Years 2022-2027  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
What is Mobile GameMarket?
Mobile gaming is the fastest growing section as considered to be the best mode of entertainment. Advent of information technology and advanced graphical and analytical engines has brought revolution in this gaming sector. Recent mobile games comes with the attractive specialized features like 3D animation, browsing players and online connectivity. First-person shooter game, Real-time strategy game, Multiplayer online battle arena game, Massively multiplayer online game and Console gaming are innovative changes in this gaming section and that fuels the growth of the mobile game market. Growing attraction for online multiplayer battle royal game like PUBG and augmented reality mobile game like POKEMON GO, will also drive the growth of mobile game market. Additionally, mobile phone has become most essential gadget of day-to-day life and continuously mobile phones users are increasing, creating plenty of opportunities for this market.

Market Drivers
Increment in count of mobile users and Low development and production cost due to advanced technologies

Opportunities
Inclination towards mobile games than outdoor games and Growing contribution of internet penetration for gaming zone

The Players Covered in the Study are:
Tencent (China), EA (United States), Zynga (United States), King (Sweden), Take-Two Interactive (United States), Sony (Japan), Baidu (China), Alibaba (China), Facebook (United states), Foxconn (China), Glu (United States), Nintendo (Japan), Bandai Namoco (Japan), Ubisoft (France), Sega (Japan) and Supercell (Finland)

Available Customization:
List of players that can be included in the study on immediate basis are Rovio (Rinland), Taito (Japan), Hipster Whale (Australia) and Activision Blizzard (United States).


Report Objectives / Segmentation Covered

By Type
  • Console Game
  • Online Game
By Application
  • Entertainment
  • Education
  • Electronic Sports
  • Other
By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Increment in count of mobile users
      • 3.2.2. Low development and production cost due to advanced technologies
    • 3.3. Market Trends
      • 3.3.1. Growing fad for online multiplayer battle mobile games like PUBG
      • 3.3.2. Attraction for Technological advancement like augmented reality mobile game (Pokemon go)
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Mobile Game, by Type, Application and Region (value) (2015-2020)
    • 5.1. Introduction
    • 5.2. Global Mobile Game (Value)
      • 5.2.1. Global Mobile Game by: Type (Value)
        • 5.2.1.1. Console Game
        • 5.2.1.2. Online Game
      • 5.2.2. Global Mobile Game by: Application (Value)
        • 5.2.2.1. Entertainment
        • 5.2.2.2. Education
        • 5.2.2.3. Electronic Sports
        • 5.2.2.4. Other
      • 5.2.3. Global Mobile Game Region
        • 5.2.3.1. South America
          • 5.2.3.1.1. Brazil
          • 5.2.3.1.2. Argentina
          • 5.2.3.1.3. Rest of South America
        • 5.2.3.2. Asia Pacific
          • 5.2.3.2.1. China
          • 5.2.3.2.2. Japan
          • 5.2.3.2.3. India
          • 5.2.3.2.4. South Korea
          • 5.2.3.2.5. Taiwan
          • 5.2.3.2.6. Australia
          • 5.2.3.2.7. Rest of Asia-Pacific
        • 5.2.3.3. Europe
          • 5.2.3.3.1. Germany
          • 5.2.3.3.2. France
          • 5.2.3.3.3. Italy
          • 5.2.3.3.4. United Kingdom
          • 5.2.3.3.5. Netherlands
          • 5.2.3.3.6. Rest of Europe
        • 5.2.3.4. MEA
          • 5.2.3.4.1. Middle East
          • 5.2.3.4.2. Africa
        • 5.2.3.5. North America
          • 5.2.3.5.1. United States
          • 5.2.3.5.2. Canada
          • 5.2.3.5.3. Mexico
  • 6. Mobile Game: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2020)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Tencent (China)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. EA (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Zynga (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. King (Sweden)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Take-Two Interactive (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Sony (Japan)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Baidu (China)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Alibaba (China)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Facebook (United states)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Foxconn (China)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
      • 6.4.11. Glu (United States)
        • 6.4.11.1. Business Overview
        • 6.4.11.2. Products/Services Offerings
        • 6.4.11.3. Financial Analysis
        • 6.4.11.4. SWOT Analysis
      • 6.4.12. Nintendo (Japan)
        • 6.4.12.1. Business Overview
        • 6.4.12.2. Products/Services Offerings
        • 6.4.12.3. Financial Analysis
        • 6.4.12.4. SWOT Analysis
      • 6.4.13. Bandai Namoco (Japan)
        • 6.4.13.1. Business Overview
        • 6.4.13.2. Products/Services Offerings
        • 6.4.13.3. Financial Analysis
        • 6.4.13.4. SWOT Analysis
      • 6.4.14. Ubisoft (France)
        • 6.4.14.1. Business Overview
        • 6.4.14.2. Products/Services Offerings
        • 6.4.14.3. Financial Analysis
        • 6.4.14.4. SWOT Analysis
      • 6.4.15. Sega (Japan)
        • 6.4.15.1. Business Overview
        • 6.4.15.2. Products/Services Offerings
        • 6.4.15.3. Financial Analysis
        • 6.4.15.4. SWOT Analysis
      • 6.4.16. Supercell (Finland)
        • 6.4.16.1. Business Overview
        • 6.4.16.2. Products/Services Offerings
        • 6.4.16.3. Financial Analysis
        • 6.4.16.4. SWOT Analysis
  • 7. Global Mobile Game Sale, by Type, Application and Region (value) (2021-2026)
    • 7.1. Introduction
    • 7.2. Global Mobile Game (Value)
      • 7.2.1. Global Mobile Game by: Type (Value)
        • 7.2.1.1. Console Game
        • 7.2.1.2. Online Game
      • 7.2.2. Global Mobile Game by: Application (Value)
        • 7.2.2.1. Entertainment
        • 7.2.2.2. Education
        • 7.2.2.3. Electronic Sports
        • 7.2.2.4. Other
      • 7.2.3. Global Mobile Game Region
        • 7.2.3.1. South America
          • 7.2.3.1.1. Brazil
          • 7.2.3.1.2. Argentina
          • 7.2.3.1.3. Rest of South America
        • 7.2.3.2. Asia Pacific
          • 7.2.3.2.1. China
          • 7.2.3.2.2. Japan
          • 7.2.3.2.3. India
          • 7.2.3.2.4. South Korea
          • 7.2.3.2.5. Taiwan
          • 7.2.3.2.6. Australia
          • 7.2.3.2.7. Rest of Asia-Pacific
        • 7.2.3.3. Europe
          • 7.2.3.3.1. Germany
          • 7.2.3.3.2. France
          • 7.2.3.3.3. Italy
          • 7.2.3.3.4. United Kingdom
          • 7.2.3.3.5. Netherlands
          • 7.2.3.3.6. Rest of Europe
        • 7.2.3.4. MEA
          • 7.2.3.4.1. Middle East
          • 7.2.3.4.2. Africa
        • 7.2.3.5. North America
          • 7.2.3.5.1. United States
          • 7.2.3.5.2. Canada
          • 7.2.3.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Mobile Game: by Type(USD Million)
  • Table 2. Mobile Game Console Game , by Region USD Million (2015-2020)
  • Table 3. Mobile Game Online Game , by Region USD Million (2015-2020)
  • Table 4. Mobile Game: by Application(USD Million)
  • Table 5. Mobile Game Entertainment , by Region USD Million (2015-2020)
  • Table 6. Mobile Game Education , by Region USD Million (2015-2020)
  • Table 7. Mobile Game Electronic Sports , by Region USD Million (2015-2020)
  • Table 8. Mobile Game Other , by Region USD Million (2015-2020)
  • Table 9. South America Mobile Game, by Country USD Million (2015-2020)
  • Table 10. South America Mobile Game, by Type USD Million (2015-2020)
  • Table 11. South America Mobile Game, by Application USD Million (2015-2020)
  • Table 12. Brazil Mobile Game, by Type USD Million (2015-2020)
  • Table 13. Brazil Mobile Game, by Application USD Million (2015-2020)
  • Table 14. Argentina Mobile Game, by Type USD Million (2015-2020)
  • Table 15. Argentina Mobile Game, by Application USD Million (2015-2020)
  • Table 16. Rest of South America Mobile Game, by Type USD Million (2015-2020)
  • Table 17. Rest of South America Mobile Game, by Application USD Million (2015-2020)
  • Table 18. Asia Pacific Mobile Game, by Country USD Million (2015-2020)
  • Table 19. Asia Pacific Mobile Game, by Type USD Million (2015-2020)
  • Table 20. Asia Pacific Mobile Game, by Application USD Million (2015-2020)
  • Table 21. China Mobile Game, by Type USD Million (2015-2020)
  • Table 22. China Mobile Game, by Application USD Million (2015-2020)
  • Table 23. Japan Mobile Game, by Type USD Million (2015-2020)
  • Table 24. Japan Mobile Game, by Application USD Million (2015-2020)
  • Table 25. India Mobile Game, by Type USD Million (2015-2020)
  • Table 26. India Mobile Game, by Application USD Million (2015-2020)
  • Table 27. South Korea Mobile Game, by Type USD Million (2015-2020)
  • Table 28. South Korea Mobile Game, by Application USD Million (2015-2020)
  • Table 29. Taiwan Mobile Game, by Type USD Million (2015-2020)
  • Table 30. Taiwan Mobile Game, by Application USD Million (2015-2020)
  • Table 31. Australia Mobile Game, by Type USD Million (2015-2020)
  • Table 32. Australia Mobile Game, by Application USD Million (2015-2020)
  • Table 33. Rest of Asia-Pacific Mobile Game, by Type USD Million (2015-2020)
  • Table 34. Rest of Asia-Pacific Mobile Game, by Application USD Million (2015-2020)
  • Table 35. Europe Mobile Game, by Country USD Million (2015-2020)
  • Table 36. Europe Mobile Game, by Type USD Million (2015-2020)
  • Table 37. Europe Mobile Game, by Application USD Million (2015-2020)
  • Table 38. Germany Mobile Game, by Type USD Million (2015-2020)
  • Table 39. Germany Mobile Game, by Application USD Million (2015-2020)
  • Table 40. France Mobile Game, by Type USD Million (2015-2020)
  • Table 41. France Mobile Game, by Application USD Million (2015-2020)
  • Table 42. Italy Mobile Game, by Type USD Million (2015-2020)
  • Table 43. Italy Mobile Game, by Application USD Million (2015-2020)
  • Table 44. United Kingdom Mobile Game, by Type USD Million (2015-2020)
  • Table 45. United Kingdom Mobile Game, by Application USD Million (2015-2020)
  • Table 46. Netherlands Mobile Game, by Type USD Million (2015-2020)
  • Table 47. Netherlands Mobile Game, by Application USD Million (2015-2020)
  • Table 48. Rest of Europe Mobile Game, by Type USD Million (2015-2020)
  • Table 49. Rest of Europe Mobile Game, by Application USD Million (2015-2020)
  • Table 50. MEA Mobile Game, by Country USD Million (2015-2020)
  • Table 51. MEA Mobile Game, by Type USD Million (2015-2020)
  • Table 52. MEA Mobile Game, by Application USD Million (2015-2020)
  • Table 53. Middle East Mobile Game, by Type USD Million (2015-2020)
  • Table 54. Middle East Mobile Game, by Application USD Million (2015-2020)
  • Table 55. Africa Mobile Game, by Type USD Million (2015-2020)
  • Table 56. Africa Mobile Game, by Application USD Million (2015-2020)
  • Table 57. North America Mobile Game, by Country USD Million (2015-2020)
  • Table 58. North America Mobile Game, by Type USD Million (2015-2020)
  • Table 59. North America Mobile Game, by Application USD Million (2015-2020)
  • Table 60. United States Mobile Game, by Type USD Million (2015-2020)
  • Table 61. United States Mobile Game, by Application USD Million (2015-2020)
  • Table 62. Canada Mobile Game, by Type USD Million (2015-2020)
  • Table 63. Canada Mobile Game, by Application USD Million (2015-2020)
  • Table 64. Mexico Mobile Game, by Type USD Million (2015-2020)
  • Table 65. Mexico Mobile Game, by Application USD Million (2015-2020)
  • Table 66. Company Basic Information, Sales Area and Its Competitors
  • Table 67. Company Basic Information, Sales Area and Its Competitors
  • Table 68. Company Basic Information, Sales Area and Its Competitors
  • Table 69. Company Basic Information, Sales Area and Its Competitors
  • Table 70. Company Basic Information, Sales Area and Its Competitors
  • Table 71. Company Basic Information, Sales Area and Its Competitors
  • Table 72. Company Basic Information, Sales Area and Its Competitors
  • Table 73. Company Basic Information, Sales Area and Its Competitors
  • Table 74. Company Basic Information, Sales Area and Its Competitors
  • Table 75. Company Basic Information, Sales Area and Its Competitors
  • Table 76. Company Basic Information, Sales Area and Its Competitors
  • Table 77. Company Basic Information, Sales Area and Its Competitors
  • Table 78. Company Basic Information, Sales Area and Its Competitors
  • Table 79. Company Basic Information, Sales Area and Its Competitors
  • Table 80. Company Basic Information, Sales Area and Its Competitors
  • Table 81. Company Basic Information, Sales Area and Its Competitors
  • Table 82. Mobile Game: by Type(USD Million)
  • Table 83. Mobile Game Console Game , by Region USD Million (2021-2026)
  • Table 84. Mobile Game Online Game , by Region USD Million (2021-2026)
  • Table 85. Mobile Game: by Application(USD Million)
  • Table 86. Mobile Game Entertainment , by Region USD Million (2021-2026)
  • Table 87. Mobile Game Education , by Region USD Million (2021-2026)
  • Table 88. Mobile Game Electronic Sports , by Region USD Million (2021-2026)
  • Table 89. Mobile Game Other , by Region USD Million (2021-2026)
  • Table 90. South America Mobile Game, by Country USD Million (2021-2026)
  • Table 91. South America Mobile Game, by Type USD Million (2021-2026)
  • Table 92. South America Mobile Game, by Application USD Million (2021-2026)
  • Table 93. Brazil Mobile Game, by Type USD Million (2021-2026)
  • Table 94. Brazil Mobile Game, by Application USD Million (2021-2026)
  • Table 95. Argentina Mobile Game, by Type USD Million (2021-2026)
  • Table 96. Argentina Mobile Game, by Application USD Million (2021-2026)
  • Table 97. Rest of South America Mobile Game, by Type USD Million (2021-2026)
  • Table 98. Rest of South America Mobile Game, by Application USD Million (2021-2026)
  • Table 99. Asia Pacific Mobile Game, by Country USD Million (2021-2026)
  • Table 100. Asia Pacific Mobile Game, by Type USD Million (2021-2026)
  • Table 101. Asia Pacific Mobile Game, by Application USD Million (2021-2026)
  • Table 102. China Mobile Game, by Type USD Million (2021-2026)
  • Table 103. China Mobile Game, by Application USD Million (2021-2026)
  • Table 104. Japan Mobile Game, by Type USD Million (2021-2026)
  • Table 105. Japan Mobile Game, by Application USD Million (2021-2026)
  • Table 106. India Mobile Game, by Type USD Million (2021-2026)
  • Table 107. India Mobile Game, by Application USD Million (2021-2026)
  • Table 108. South Korea Mobile Game, by Type USD Million (2021-2026)
  • Table 109. South Korea Mobile Game, by Application USD Million (2021-2026)
  • Table 110. Taiwan Mobile Game, by Type USD Million (2021-2026)
  • Table 111. Taiwan Mobile Game, by Application USD Million (2021-2026)
  • Table 112. Australia Mobile Game, by Type USD Million (2021-2026)
  • Table 113. Australia Mobile Game, by Application USD Million (2021-2026)
  • Table 114. Rest of Asia-Pacific Mobile Game, by Type USD Million (2021-2026)
  • Table 115. Rest of Asia-Pacific Mobile Game, by Application USD Million (2021-2026)
  • Table 116. Europe Mobile Game, by Country USD Million (2021-2026)
  • Table 117. Europe Mobile Game, by Type USD Million (2021-2026)
  • Table 118. Europe Mobile Game, by Application USD Million (2021-2026)
  • Table 119. Germany Mobile Game, by Type USD Million (2021-2026)
  • Table 120. Germany Mobile Game, by Application USD Million (2021-2026)
  • Table 121. France Mobile Game, by Type USD Million (2021-2026)
  • Table 122. France Mobile Game, by Application USD Million (2021-2026)
  • Table 123. Italy Mobile Game, by Type USD Million (2021-2026)
  • Table 124. Italy Mobile Game, by Application USD Million (2021-2026)
  • Table 125. United Kingdom Mobile Game, by Type USD Million (2021-2026)
  • Table 126. United Kingdom Mobile Game, by Application USD Million (2021-2026)
  • Table 127. Netherlands Mobile Game, by Type USD Million (2021-2026)
  • Table 128. Netherlands Mobile Game, by Application USD Million (2021-2026)
  • Table 129. Rest of Europe Mobile Game, by Type USD Million (2021-2026)
  • Table 130. Rest of Europe Mobile Game, by Application USD Million (2021-2026)
  • Table 131. MEA Mobile Game, by Country USD Million (2021-2026)
  • Table 132. MEA Mobile Game, by Type USD Million (2021-2026)
  • Table 133. MEA Mobile Game, by Application USD Million (2021-2026)
  • Table 134. Middle East Mobile Game, by Type USD Million (2021-2026)
  • Table 135. Middle East Mobile Game, by Application USD Million (2021-2026)
  • Table 136. Africa Mobile Game, by Type USD Million (2021-2026)
  • Table 137. Africa Mobile Game, by Application USD Million (2021-2026)
  • Table 138. North America Mobile Game, by Country USD Million (2021-2026)
  • Table 139. North America Mobile Game, by Type USD Million (2021-2026)
  • Table 140. North America Mobile Game, by Application USD Million (2021-2026)
  • Table 141. United States Mobile Game, by Type USD Million (2021-2026)
  • Table 142. United States Mobile Game, by Application USD Million (2021-2026)
  • Table 143. Canada Mobile Game, by Type USD Million (2021-2026)
  • Table 144. Canada Mobile Game, by Application USD Million (2021-2026)
  • Table 145. Mexico Mobile Game, by Type USD Million (2021-2026)
  • Table 146. Mexico Mobile Game, by Application USD Million (2021-2026)
  • Table 147. Research Programs/Design for This Report
  • Table 148. Key Data Information from Secondary Sources
  • Table 149. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Mobile Game: by Type USD Million (2015-2020)
  • Figure 5. Global Mobile Game: by Application USD Million (2015-2020)
  • Figure 6. South America Mobile Game Share (%), by Country
  • Figure 7. Asia Pacific Mobile Game Share (%), by Country
  • Figure 8. Europe Mobile Game Share (%), by Country
  • Figure 9. MEA Mobile Game Share (%), by Country
  • Figure 10. North America Mobile Game Share (%), by Country
  • Figure 11. Global Mobile Game share by Players 2020 (%)
  • Figure 12. Global Mobile Game share by Players (Top 3) 2020(%)
  • Figure 13. Global Mobile Game share by Players (Top 5) 2020(%)
  • Figure 14. BCG Matrix for key Companies
  • Figure 15. Tencent (China) Revenue, Net Income and Gross profit
  • Figure 16. Tencent (China) Revenue: by Geography 2020
  • Figure 17. EA (United States) Revenue, Net Income and Gross profit
  • Figure 18. EA (United States) Revenue: by Geography 2020
  • Figure 19. Zynga (United States) Revenue, Net Income and Gross profit
  • Figure 20. Zynga (United States) Revenue: by Geography 2020
  • Figure 21. King (Sweden) Revenue, Net Income and Gross profit
  • Figure 22. King (Sweden) Revenue: by Geography 2020
  • Figure 23. Take-Two Interactive (United States) Revenue, Net Income and Gross profit
  • Figure 24. Take-Two Interactive (United States) Revenue: by Geography 2020
  • Figure 25. Sony (Japan) Revenue, Net Income and Gross profit
  • Figure 26. Sony (Japan) Revenue: by Geography 2020
  • Figure 27. Baidu (China) Revenue, Net Income and Gross profit
  • Figure 28. Baidu (China) Revenue: by Geography 2020
  • Figure 29. Alibaba (China) Revenue, Net Income and Gross profit
  • Figure 30. Alibaba (China) Revenue: by Geography 2020
  • Figure 31. Facebook (United states) Revenue, Net Income and Gross profit
  • Figure 32. Facebook (United states) Revenue: by Geography 2020
  • Figure 33. Foxconn (China) Revenue, Net Income and Gross profit
  • Figure 34. Foxconn (China) Revenue: by Geography 2020
  • Figure 35. Glu (United States) Revenue, Net Income and Gross profit
  • Figure 36. Glu (United States) Revenue: by Geography 2020
  • Figure 37. Nintendo (Japan) Revenue, Net Income and Gross profit
  • Figure 38. Nintendo (Japan) Revenue: by Geography 2020
  • Figure 39. Bandai Namoco (Japan) Revenue, Net Income and Gross profit
  • Figure 40. Bandai Namoco (Japan) Revenue: by Geography 2020
  • Figure 41. Ubisoft (France) Revenue, Net Income and Gross profit
  • Figure 42. Ubisoft (France) Revenue: by Geography 2020
  • Figure 43. Sega (Japan) Revenue, Net Income and Gross profit
  • Figure 44. Sega (Japan) Revenue: by Geography 2020
  • Figure 45. Supercell (Finland) Revenue, Net Income and Gross profit
  • Figure 46. Supercell (Finland) Revenue: by Geography 2020
  • Figure 47. Global Mobile Game: by Type USD Million (2021-2026)
  • Figure 48. Global Mobile Game: by Application USD Million (2021-2026)
  • Figure 49. South America Mobile Game Share (%), by Country
  • Figure 50. Asia Pacific Mobile Game Share (%), by Country
  • Figure 51. Europe Mobile Game Share (%), by Country
  • Figure 52. MEA Mobile Game Share (%), by Country
  • Figure 53. North America Mobile Game Share (%), by Country
List of companies from research coverage that are profiled in the study
  • Tencent (China)
  • EA (United States)
  • Zynga (United States)
  • King (Sweden)
  • Take-Two Interactive (United States)
  • Sony (Japan)
  • Baidu (China)
  • Alibaba (China)
  • Facebook (United states)
  • Foxconn (China)
  • Glu (United States)
  • Nintendo (Japan)
  • Bandai Namoco (Japan)
  • Ubisoft (France)
  • Sega (Japan)
  • Supercell (Finland)
Additional players considered in the study are as follows:
Rovio (Rinland) , Taito (Japan) , Hipster Whale (Australia) , Activision Blizzard (United States)
Select User Access Type

Key Highlights of Report


Dec 2021 249 Pages 88 Tables Base Year: 2021 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

The Mobile Game market is expected to see a CAGR of % during projected year 2020 to 2026.
Top performing companies in the Global Mobile Game market are Tencent (China), EA (United States), Zynga (United States), King (Sweden), Take-Two Interactive (United States), Sony (Japan), Baidu (China), Alibaba (China), Facebook (United states), Foxconn (China), Glu (United States), Nintendo (Japan), Bandai Namoco (Japan), Ubisoft (France), Sega (Japan) and Supercell (Finland), to name a few.
"Growing fad for online multiplayer battle mobile games like PUBG " is seen as one of major influencing trends for Mobile Game Market during projected period 2020-2026.

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