Artificial Intelligence in education is a technology that deals with the study & enhancement of intelligent machines and software. AI software is used in industry verticals such as education, BFSI, healthcare, & government. Development of artificial intelligence-empowered educational games that help to enhance and improve the overall educational process has increased adoption of artificial intelligence in the education sector. AI focusses on the creation of intelligent machines that can perform functions like speech recognition, learning & problem solving. In the US education sector, AI is increasingly used to enhance student learning via intelligent interactive programs using various technologies such as machine learning, natural language processing, & deep learning help in overall learning of students.
According to AMA, the Global AI in Education market is expected to reach USD3.39 Billion by 2024 growing at a CAGR of 45.36%.
Intelligent tutoring systems (ITS) based on AI technology are available in market and Technological advancement in learning processes due increasing use of smart devices
Increasing adoption in various applications used in education sector and Emerging need for multilingual translators integrated with the AI technology
Growing deployment of various software solutions in education sector and Increasing encouragement from government on improving the quality of education
The Players Covered in the Study are:
IBM (United States), Microsoft (United States), Bridge-U (United Kingdom), DreamBox Learning (United States), Fishtree (United States), Jellynote (France), Jenzabar (United States), Knewton (United States), Metacog (United States), Querium Corporation (United States), Google (United States), AWS (United States), Cognizant (United States), Carnegie Learning (United States), Century-Tech (United Kingdom), Cognii (United States) and Elemental Path (United States)
List of players that can be included in the study on immediate basis are Liulishuo (China), Nuance Communications (United States), Osmo (United States), Pearson (United Kingdom), Third Space Learning (United Kingdom), Quantum Adaptive Learning (United States), ALEKS (United States) and Blackboard (United States).