Corporate Entertainment Comprehensive Study by Type (Conventions, Retreats, Office Parties, Others), Application (Under 25 Years, 25-55 Years, Over 55 Years) Players and Region - Global Market Outlook to 2026

Corporate Entertainment Market by XX Submarkets | Forecast Years 2022-2027  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
What is Corporate Entertainment Market Scope?
Corporate entertainment events held by organizations and enterprises play a crucial role in team building. Corporate entertainment organization arranges a wide variety of occasions, including conferences, conventions, private concerts, parties, ceremonies and retreats. They manage budgets, secure permits, and identify suitable venues. These events are arranged to motivate the employees, which positively affect their efficiency and productivity. Corporate events are also used for marketing and promotions, and to increase the visibility of organizations.

The Corporate Entertainment market study is being classified by Type (Conventions, Retreats, Office Parties and Others), by Application (Under 25 Years, 25-55 Years and Over 55 Years) and major geographies with country level break-up.

Analysts at AMA predicts that Vendors from United States will contribute to the maximum growth of Global Corporate Entertainment market throughout the predicted period.

DNA Entertainment Networks (India), Eventive Marketing (united States), Quintessentially Events (United Kingdom), WPP (United Kingdom), Cvent (united States), Berkeley City Club (united States), Eventbrite (united States) and Bassett Events (Canada) are some of the key players profiled in the study. Additionally, the Vendors which are also part of the research are XING (Germany) and Wizcraft (India).

Segmentation Analysis
Analyst at AMA have segmented the market study of Global Corporate Entertainment market by Type, Application and Region.

On the basis of geography, the market of Corporate Entertainment has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico).




Influencing Market Trend
  • Growing Popularity of Crowd Streaming

Market Drivers
  • Increasing Popularity of Interactive Video
  • Growing Return of Investment
  • Increased Productivity and Expertise

Opportunities
  • Corporate Entertainment is an Excellent Way to Show Your Company Ethics and Core Values

Restraints
  • Fluctuation in Consumer Demand
  • High Cost of Corporate Event Depending on Venues and Duration

Challenges
  • Organizing Corporate Event during Tough Economic Times Might Earn You Criticism
  • Arranging Corporate Event May Take Lot of Work


Customization available in this Study:
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To compete effectively, companies also require quantitative estimates of the future growth and qualitative nature of the market. AMA Research features not just specific market sizing estimates, but also include significant value-added commentary on Technological Trends and Innovations, Regulatory Policies, Market Maturity Indicators, Market Share Movements, New Entrants into the Market & Entry/Exit Barriers, Consumer Demographics, Supporting Company Financial and Cash Flow Planning, Open Up New Markets , To Seize Powerful Market Opportunities, Key Decision in Planning and to Further Expand Market Share, Identify Key Business Segments, Market Proposition & Gap Analysis.

Report Objectives / Segmentation Covered

By Type
  • Conventions
  • Retreats
  • Office Parties
  • Others
By Application
  • Under 25 Years
  • 25-55 Years
  • Over 55 Years
By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Increasing Popularity of Interactive Video
      • 3.2.2. Growing Return of Investment
      • 3.2.3. Increased Productivity and Expertise
    • 3.3. Market Challenges
      • 3.3.1. Organizing Corporate Event during Tough Economic Times Might Earn You Criticism
      • 3.3.2. Arranging Corporate Event May Take Lot of Work
    • 3.4. Market Trends
      • 3.4.1. Growing Popularity of Crowd Streaming
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Corporate Entertainment, by Type, Application and Region (value) (2015-2020)
    • 5.1. Introduction
    • 5.2. Global Corporate Entertainment (Value)
      • 5.2.1. Global Corporate Entertainment by: Type (Value)
        • 5.2.1.1. Conventions
        • 5.2.1.2. Retreats
        • 5.2.1.3. Office Parties
        • 5.2.1.4. Others
      • 5.2.2. Global Corporate Entertainment by: Application (Value)
        • 5.2.2.1. Under 25 Years
        • 5.2.2.2. 25-55 Years
        • 5.2.2.3. Over 55 Years
      • 5.2.3. Global Corporate Entertainment Region
        • 5.2.3.1. South America
          • 5.2.3.1.1. Brazil
          • 5.2.3.1.2. Argentina
          • 5.2.3.1.3. Rest of South America
        • 5.2.3.2. Asia Pacific
          • 5.2.3.2.1. China
          • 5.2.3.2.2. Japan
          • 5.2.3.2.3. India
          • 5.2.3.2.4. South Korea
          • 5.2.3.2.5. Taiwan
          • 5.2.3.2.6. Australia
          • 5.2.3.2.7. Rest of Asia-Pacific
        • 5.2.3.3. Europe
          • 5.2.3.3.1. Germany
          • 5.2.3.3.2. France
          • 5.2.3.3.3. Italy
          • 5.2.3.3.4. United Kingdom
          • 5.2.3.3.5. Netherlands
          • 5.2.3.3.6. Rest of Europe
        • 5.2.3.4. MEA
          • 5.2.3.4.1. Middle East
          • 5.2.3.4.2. Africa
        • 5.2.3.5. North America
          • 5.2.3.5.1. United States
          • 5.2.3.5.2. Canada
          • 5.2.3.5.3. Mexico
  • 6. Corporate Entertainment: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2020)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. DNA Entertainment Networks (India)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Eventive Marketing (united States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Quintessentially Events (United Kingdom)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. WPP (United Kingdom)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Cvent (united States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Berkeley City Club (united States)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Eventbrite (united States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Bassett Events (Canada)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
  • 7. Global Corporate Entertainment Sale, by Type, Application and Region (value) (2021-2026)
    • 7.1. Introduction
    • 7.2. Global Corporate Entertainment (Value)
      • 7.2.1. Global Corporate Entertainment by: Type (Value)
        • 7.2.1.1. Conventions
        • 7.2.1.2. Retreats
        • 7.2.1.3. Office Parties
        • 7.2.1.4. Others
      • 7.2.2. Global Corporate Entertainment by: Application (Value)
        • 7.2.2.1. Under 25 Years
        • 7.2.2.2. 25-55 Years
        • 7.2.2.3. Over 55 Years
      • 7.2.3. Global Corporate Entertainment Region
        • 7.2.3.1. South America
          • 7.2.3.1.1. Brazil
          • 7.2.3.1.2. Argentina
          • 7.2.3.1.3. Rest of South America
        • 7.2.3.2. Asia Pacific
          • 7.2.3.2.1. China
          • 7.2.3.2.2. Japan
          • 7.2.3.2.3. India
          • 7.2.3.2.4. South Korea
          • 7.2.3.2.5. Taiwan
          • 7.2.3.2.6. Australia
          • 7.2.3.2.7. Rest of Asia-Pacific
        • 7.2.3.3. Europe
          • 7.2.3.3.1. Germany
          • 7.2.3.3.2. France
          • 7.2.3.3.3. Italy
          • 7.2.3.3.4. United Kingdom
          • 7.2.3.3.5. Netherlands
          • 7.2.3.3.6. Rest of Europe
        • 7.2.3.4. MEA
          • 7.2.3.4.1. Middle East
          • 7.2.3.4.2. Africa
        • 7.2.3.5. North America
          • 7.2.3.5.1. United States
          • 7.2.3.5.2. Canada
          • 7.2.3.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Corporate Entertainment: by Type(USD Million)
  • Table 2. Corporate Entertainment Conventions , by Region USD Million (2015-2020)
  • Table 3. Corporate Entertainment Retreats , by Region USD Million (2015-2020)
  • Table 4. Corporate Entertainment Office Parties , by Region USD Million (2015-2020)
  • Table 5. Corporate Entertainment Others , by Region USD Million (2015-2020)
  • Table 6. Corporate Entertainment: by Application(USD Million)
  • Table 7. Corporate Entertainment Under 25 Years , by Region USD Million (2015-2020)
  • Table 8. Corporate Entertainment 25-55 Years , by Region USD Million (2015-2020)
  • Table 9. Corporate Entertainment Over 55 Years , by Region USD Million (2015-2020)
  • Table 10. South America Corporate Entertainment, by Country USD Million (2015-2020)
  • Table 11. South America Corporate Entertainment, by Type USD Million (2015-2020)
  • Table 12. South America Corporate Entertainment, by Application USD Million (2015-2020)
  • Table 13. Brazil Corporate Entertainment, by Type USD Million (2015-2020)
  • Table 14. Brazil Corporate Entertainment, by Application USD Million (2015-2020)
  • Table 15. Argentina Corporate Entertainment, by Type USD Million (2015-2020)
  • Table 16. Argentina Corporate Entertainment, by Application USD Million (2015-2020)
  • Table 17. Rest of South America Corporate Entertainment, by Type USD Million (2015-2020)
  • Table 18. Rest of South America Corporate Entertainment, by Application USD Million (2015-2020)
  • Table 19. Asia Pacific Corporate Entertainment, by Country USD Million (2015-2020)
  • Table 20. Asia Pacific Corporate Entertainment, by Type USD Million (2015-2020)
  • Table 21. Asia Pacific Corporate Entertainment, by Application USD Million (2015-2020)
  • Table 22. China Corporate Entertainment, by Type USD Million (2015-2020)
  • Table 23. China Corporate Entertainment, by Application USD Million (2015-2020)
  • Table 24. Japan Corporate Entertainment, by Type USD Million (2015-2020)
  • Table 25. Japan Corporate Entertainment, by Application USD Million (2015-2020)
  • Table 26. India Corporate Entertainment, by Type USD Million (2015-2020)
  • Table 27. India Corporate Entertainment, by Application USD Million (2015-2020)
  • Table 28. South Korea Corporate Entertainment, by Type USD Million (2015-2020)
  • Table 29. South Korea Corporate Entertainment, by Application USD Million (2015-2020)
  • Table 30. Taiwan Corporate Entertainment, by Type USD Million (2015-2020)
  • Table 31. Taiwan Corporate Entertainment, by Application USD Million (2015-2020)
  • Table 32. Australia Corporate Entertainment, by Type USD Million (2015-2020)
  • Table 33. Australia Corporate Entertainment, by Application USD Million (2015-2020)
  • Table 34. Rest of Asia-Pacific Corporate Entertainment, by Type USD Million (2015-2020)
  • Table 35. Rest of Asia-Pacific Corporate Entertainment, by Application USD Million (2015-2020)
  • Table 36. Europe Corporate Entertainment, by Country USD Million (2015-2020)
  • Table 37. Europe Corporate Entertainment, by Type USD Million (2015-2020)
  • Table 38. Europe Corporate Entertainment, by Application USD Million (2015-2020)
  • Table 39. Germany Corporate Entertainment, by Type USD Million (2015-2020)
  • Table 40. Germany Corporate Entertainment, by Application USD Million (2015-2020)
  • Table 41. France Corporate Entertainment, by Type USD Million (2015-2020)
  • Table 42. France Corporate Entertainment, by Application USD Million (2015-2020)
  • Table 43. Italy Corporate Entertainment, by Type USD Million (2015-2020)
  • Table 44. Italy Corporate Entertainment, by Application USD Million (2015-2020)
  • Table 45. United Kingdom Corporate Entertainment, by Type USD Million (2015-2020)
  • Table 46. United Kingdom Corporate Entertainment, by Application USD Million (2015-2020)
  • Table 47. Netherlands Corporate Entertainment, by Type USD Million (2015-2020)
  • Table 48. Netherlands Corporate Entertainment, by Application USD Million (2015-2020)
  • Table 49. Rest of Europe Corporate Entertainment, by Type USD Million (2015-2020)
  • Table 50. Rest of Europe Corporate Entertainment, by Application USD Million (2015-2020)
  • Table 51. MEA Corporate Entertainment, by Country USD Million (2015-2020)
  • Table 52. MEA Corporate Entertainment, by Type USD Million (2015-2020)
  • Table 53. MEA Corporate Entertainment, by Application USD Million (2015-2020)
  • Table 54. Middle East Corporate Entertainment, by Type USD Million (2015-2020)
  • Table 55. Middle East Corporate Entertainment, by Application USD Million (2015-2020)
  • Table 56. Africa Corporate Entertainment, by Type USD Million (2015-2020)
  • Table 57. Africa Corporate Entertainment, by Application USD Million (2015-2020)
  • Table 58. North America Corporate Entertainment, by Country USD Million (2015-2020)
  • Table 59. North America Corporate Entertainment, by Type USD Million (2015-2020)
  • Table 60. North America Corporate Entertainment, by Application USD Million (2015-2020)
  • Table 61. United States Corporate Entertainment, by Type USD Million (2015-2020)
  • Table 62. United States Corporate Entertainment, by Application USD Million (2015-2020)
  • Table 63. Canada Corporate Entertainment, by Type USD Million (2015-2020)
  • Table 64. Canada Corporate Entertainment, by Application USD Million (2015-2020)
  • Table 65. Mexico Corporate Entertainment, by Type USD Million (2015-2020)
  • Table 66. Mexico Corporate Entertainment, by Application USD Million (2015-2020)
  • Table 67. Company Basic Information, Sales Area and Its Competitors
  • Table 68. Company Basic Information, Sales Area and Its Competitors
  • Table 69. Company Basic Information, Sales Area and Its Competitors
  • Table 70. Company Basic Information, Sales Area and Its Competitors
  • Table 71. Company Basic Information, Sales Area and Its Competitors
  • Table 72. Company Basic Information, Sales Area and Its Competitors
  • Table 73. Company Basic Information, Sales Area and Its Competitors
  • Table 74. Company Basic Information, Sales Area and Its Competitors
  • Table 75. Corporate Entertainment: by Type(USD Million)
  • Table 76. Corporate Entertainment Conventions , by Region USD Million (2021-2026)
  • Table 77. Corporate Entertainment Retreats , by Region USD Million (2021-2026)
  • Table 78. Corporate Entertainment Office Parties , by Region USD Million (2021-2026)
  • Table 79. Corporate Entertainment Others , by Region USD Million (2021-2026)
  • Table 80. Corporate Entertainment: by Application(USD Million)
  • Table 81. Corporate Entertainment Under 25 Years , by Region USD Million (2021-2026)
  • Table 82. Corporate Entertainment 25-55 Years , by Region USD Million (2021-2026)
  • Table 83. Corporate Entertainment Over 55 Years , by Region USD Million (2021-2026)
  • Table 84. South America Corporate Entertainment, by Country USD Million (2021-2026)
  • Table 85. South America Corporate Entertainment, by Type USD Million (2021-2026)
  • Table 86. South America Corporate Entertainment, by Application USD Million (2021-2026)
  • Table 87. Brazil Corporate Entertainment, by Type USD Million (2021-2026)
  • Table 88. Brazil Corporate Entertainment, by Application USD Million (2021-2026)
  • Table 89. Argentina Corporate Entertainment, by Type USD Million (2021-2026)
  • Table 90. Argentina Corporate Entertainment, by Application USD Million (2021-2026)
  • Table 91. Rest of South America Corporate Entertainment, by Type USD Million (2021-2026)
  • Table 92. Rest of South America Corporate Entertainment, by Application USD Million (2021-2026)
  • Table 93. Asia Pacific Corporate Entertainment, by Country USD Million (2021-2026)
  • Table 94. Asia Pacific Corporate Entertainment, by Type USD Million (2021-2026)
  • Table 95. Asia Pacific Corporate Entertainment, by Application USD Million (2021-2026)
  • Table 96. China Corporate Entertainment, by Type USD Million (2021-2026)
  • Table 97. China Corporate Entertainment, by Application USD Million (2021-2026)
  • Table 98. Japan Corporate Entertainment, by Type USD Million (2021-2026)
  • Table 99. Japan Corporate Entertainment, by Application USD Million (2021-2026)
  • Table 100. India Corporate Entertainment, by Type USD Million (2021-2026)
  • Table 101. India Corporate Entertainment, by Application USD Million (2021-2026)
  • Table 102. South Korea Corporate Entertainment, by Type USD Million (2021-2026)
  • Table 103. South Korea Corporate Entertainment, by Application USD Million (2021-2026)
  • Table 104. Taiwan Corporate Entertainment, by Type USD Million (2021-2026)
  • Table 105. Taiwan Corporate Entertainment, by Application USD Million (2021-2026)
  • Table 106. Australia Corporate Entertainment, by Type USD Million (2021-2026)
  • Table 107. Australia Corporate Entertainment, by Application USD Million (2021-2026)
  • Table 108. Rest of Asia-Pacific Corporate Entertainment, by Type USD Million (2021-2026)
  • Table 109. Rest of Asia-Pacific Corporate Entertainment, by Application USD Million (2021-2026)
  • Table 110. Europe Corporate Entertainment, by Country USD Million (2021-2026)
  • Table 111. Europe Corporate Entertainment, by Type USD Million (2021-2026)
  • Table 112. Europe Corporate Entertainment, by Application USD Million (2021-2026)
  • Table 113. Germany Corporate Entertainment, by Type USD Million (2021-2026)
  • Table 114. Germany Corporate Entertainment, by Application USD Million (2021-2026)
  • Table 115. France Corporate Entertainment, by Type USD Million (2021-2026)
  • Table 116. France Corporate Entertainment, by Application USD Million (2021-2026)
  • Table 117. Italy Corporate Entertainment, by Type USD Million (2021-2026)
  • Table 118. Italy Corporate Entertainment, by Application USD Million (2021-2026)
  • Table 119. United Kingdom Corporate Entertainment, by Type USD Million (2021-2026)
  • Table 120. United Kingdom Corporate Entertainment, by Application USD Million (2021-2026)
  • Table 121. Netherlands Corporate Entertainment, by Type USD Million (2021-2026)
  • Table 122. Netherlands Corporate Entertainment, by Application USD Million (2021-2026)
  • Table 123. Rest of Europe Corporate Entertainment, by Type USD Million (2021-2026)
  • Table 124. Rest of Europe Corporate Entertainment, by Application USD Million (2021-2026)
  • Table 125. MEA Corporate Entertainment, by Country USD Million (2021-2026)
  • Table 126. MEA Corporate Entertainment, by Type USD Million (2021-2026)
  • Table 127. MEA Corporate Entertainment, by Application USD Million (2021-2026)
  • Table 128. Middle East Corporate Entertainment, by Type USD Million (2021-2026)
  • Table 129. Middle East Corporate Entertainment, by Application USD Million (2021-2026)
  • Table 130. Africa Corporate Entertainment, by Type USD Million (2021-2026)
  • Table 131. Africa Corporate Entertainment, by Application USD Million (2021-2026)
  • Table 132. North America Corporate Entertainment, by Country USD Million (2021-2026)
  • Table 133. North America Corporate Entertainment, by Type USD Million (2021-2026)
  • Table 134. North America Corporate Entertainment, by Application USD Million (2021-2026)
  • Table 135. United States Corporate Entertainment, by Type USD Million (2021-2026)
  • Table 136. United States Corporate Entertainment, by Application USD Million (2021-2026)
  • Table 137. Canada Corporate Entertainment, by Type USD Million (2021-2026)
  • Table 138. Canada Corporate Entertainment, by Application USD Million (2021-2026)
  • Table 139. Mexico Corporate Entertainment, by Type USD Million (2021-2026)
  • Table 140. Mexico Corporate Entertainment, by Application USD Million (2021-2026)
  • Table 141. Research Programs/Design for This Report
  • Table 142. Key Data Information from Secondary Sources
  • Table 143. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Corporate Entertainment: by Type USD Million (2015-2020)
  • Figure 5. Global Corporate Entertainment: by Application USD Million (2015-2020)
  • Figure 6. South America Corporate Entertainment Share (%), by Country
  • Figure 7. Asia Pacific Corporate Entertainment Share (%), by Country
  • Figure 8. Europe Corporate Entertainment Share (%), by Country
  • Figure 9. MEA Corporate Entertainment Share (%), by Country
  • Figure 10. North America Corporate Entertainment Share (%), by Country
  • Figure 11. Global Corporate Entertainment share by Players 2020 (%)
  • Figure 12. Global Corporate Entertainment share by Players (Top 3) 2020(%)
  • Figure 13. Global Corporate Entertainment share by Players (Top 5) 2020(%)
  • Figure 14. BCG Matrix for key Companies
  • Figure 15. DNA Entertainment Networks (India) Revenue, Net Income and Gross profit
  • Figure 16. DNA Entertainment Networks (India) Revenue: by Geography 2020
  • Figure 17. Eventive Marketing (united States) Revenue, Net Income and Gross profit
  • Figure 18. Eventive Marketing (united States) Revenue: by Geography 2020
  • Figure 19. Quintessentially Events (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 20. Quintessentially Events (United Kingdom) Revenue: by Geography 2020
  • Figure 21. WPP (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 22. WPP (United Kingdom) Revenue: by Geography 2020
  • Figure 23. Cvent (united States) Revenue, Net Income and Gross profit
  • Figure 24. Cvent (united States) Revenue: by Geography 2020
  • Figure 25. Berkeley City Club (united States) Revenue, Net Income and Gross profit
  • Figure 26. Berkeley City Club (united States) Revenue: by Geography 2020
  • Figure 27. Eventbrite (united States) Revenue, Net Income and Gross profit
  • Figure 28. Eventbrite (united States) Revenue: by Geography 2020
  • Figure 29. Bassett Events (Canada) Revenue, Net Income and Gross profit
  • Figure 30. Bassett Events (Canada) Revenue: by Geography 2020
  • Figure 31. Global Corporate Entertainment: by Type USD Million (2021-2026)
  • Figure 32. Global Corporate Entertainment: by Application USD Million (2021-2026)
  • Figure 33. South America Corporate Entertainment Share (%), by Country
  • Figure 34. Asia Pacific Corporate Entertainment Share (%), by Country
  • Figure 35. Europe Corporate Entertainment Share (%), by Country
  • Figure 36. MEA Corporate Entertainment Share (%), by Country
  • Figure 37. North America Corporate Entertainment Share (%), by Country
List of companies from research coverage that are profiled in the study
  • DNA Entertainment Networks (India)
  • Eventive Marketing (united States)
  • Quintessentially Events (United Kingdom)
  • WPP (United Kingdom)
  • Cvent (united States)
  • Berkeley City Club (united States)
  • Eventbrite (united States)
  • Bassett Events (Canada)
Additional players considered in the study are as follows:
XING (Germany) , Wizcraft (India)
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Frequently Asked Questions (FAQ):

The Global Corporate Entertainment market is expected to see a growth of % during projected year 2020 to 2026.
The prominent players of Global Corporate Entertainment market are DNA Entertainment Networks (India), Eventive Marketing (united States), Quintessentially Events (United Kingdom), WPP (United Kingdom), Cvent (united States), Berkeley City Club (united States), Eventbrite (united States) and Bassett Events (Canada), to name a few.
In this highly competitive & fast evolving Corporate Entertainment industry, the top strategic priorities would remain consistent like innovation, R&D and M&A.

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