Professional Headset Comprehensive Study by Type (On-Ear Headphones, In-Ear Headphones, Earbuds, Bone Conduction Headphones, Others), Technology (Wired, Wireless), End Use (Personal Use, Commercial, Sports, Gaming), Distribution (Supermarkets/Hypermarkets, Multi-Brand Stores, Exclusive Stores/Franchises, Independent Small Stores, E-Retailers, Other Sales Channel) Players and Region - Global Market Outlook to 2026

Professional Headset Market by XX Submarkets | Forecast Years 2022-2027  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
Professional Headset Market Scope
Professional headsets are video and audio-conferencing equipment used by a variety of businesses. These are utilised in sectors that have a high need for noise cancellation audio and technology for audio and video conferencing experts. Because users are exposed to both the audio signal from the headset and the surrounding external noise, the usage of communication headsets and other wearable listening devices can lead to increased noise exposure at work. Artificial intelligence, such as automation and business process automation, is lowering the amount of people involved in business process outsourcing. People often engage with their banks to obtain vital information such as checking balances or to complete simple activities such as paying bills, therefore some banks are moving their attention to AI. The rising relevance of audio and video conferencing within corporate teams is providing development possibilities for microphone manufacturers.

The Professional Headset market study is segmented by Type (On-Ear Headphones, In-Ear Headphones, Earbuds, Bone Conduction Headphones and Others) and major geographies with country level break-up.

The companies are exploring the market by adopting mergers & acquisitions, expansions, investments, new service launches and collaborations as their preferred strategies. The players are exploring new geographies through expansions and acquisitions to avail a competitive advantage through combined synergies. Research Analyst at AMA estimates that United States Vendors will contribute to the maximum growth of Global Professional Headset market throughout the predicted period.

Sennheiser electronic GmbH & Co. KG (Germany), Logitech International S.A. (Switzerland), Ultrasone of America LLC (United States), Audio-Technica Corp (Japan), Beats Electronics LLC (United States), Sony Corporation (Japan), Koninklijke Philips N.V. (Netherlands), Plantronics, Inc. (United States), Voyetra Turtle Beach, Inc. (United States), Kotion Electroacoustic Technology Co,.Ltd (China) and beyerdynamic GmbH & Co. KG (Germany) are some of the key players that are part of study coverage. Additionally, the Vendors which are also part of the research are KYE System Corp (United States), Thrustmaster (France), Shure Inc (United States), Razer Inc. (United States), Corsair Gaming, Inc. (United States) and AKG Acoustics GmbH (Austria).

About Approach
The research aims to propose a patent-based approach in searching for potential technology partners as a supporting tool for enabling open innovation. The study also proposes a systematic searching process of technology partners as a
preliminary step to select the emerging and key players that are involved in implementing market estimations. While patent analysis is employed to overcome the aforementioned data- and process-related limitations, as expenses occurred in that technology allows us to estimate the market size by evolving segments as target market from total available market.

Segmentation Overview
AMA Research has segmented the market of Global Professional Headset market by Type, Application and Region.

On the basis of geography, the market of Professional Headset has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico).

Market Leaders and their expansionary development strategies

On 28th July, 2020 - Logitech G Launched PRO X Wireless Gaming Headset. The New PRO Headset Combines Award-Winning Design with Pro-Grade LIGHTSPEED Wireless Technology to Meet the Rigorous Requirements of Esports Athletes. The Headset Also Comes with Sophisticated Blue VO!CE Software For Exceptional Voice Clarity.


Market Trend
  • Growth in Professional Gaming Industry

Market Drivers
  • Increasing Headset Usage Among Corporates
  • Demand for High Quality Comfort Earphones for Professional Tasks

Opportunities
  • Increasing Demand Across Emerging Regions

Restraints
  • Technological Limitations
  • Presence of Counterfeit Products

Challenges
  • Fierce Competitive Pressure


Key Target Audience
Professional Headset Manufactures, New Entrants and Investors, Professional Headset Distributors and Suppliers, Venture Capitalists, Government Bodies, Corporate Entities, Government and Private Research Organizations and Others

Report Objectives / Segmentation Covered

By Type
  • On-Ear Headphones
  • In-Ear Headphones
  • Earbuds
  • Bone Conduction Headphones
  • Others
By Technology
  • Wired
  • Wireless

By End Use
  • Personal Use
  • Commercial
  • Sports
  • Gaming

By Distribution
  • Supermarkets/Hypermarkets
  • Multi-Brand Stores
  • Exclusive Stores/Franchises
  • Independent Small Stores
  • E-Retailers
  • Other Sales Channel

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Increasing Headset Usage Among Corporates
      • 3.2.2. Demand for High Quality Comfort Earphones for Professional Tasks
    • 3.3. Market Challenges
      • 3.3.1. Fierce Competitive Pressure
    • 3.4. Market Trends
      • 3.4.1. Growth in Professional Gaming Industry
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Professional Headset, by Type, Technology, End Use, Distribution and Region (value) (2015-2020)
    • 5.1. Introduction
    • 5.2. Global Professional Headset (Value)
      • 5.2.1. Global Professional Headset by: Type (Value)
        • 5.2.1.1. On-Ear Headphones
        • 5.2.1.2. In-Ear Headphones
        • 5.2.1.3. Earbuds
        • 5.2.1.4. Bone Conduction Headphones
        • 5.2.1.5. Others
      • 5.2.2. Global Professional Headset by: Technology (Value)
        • 5.2.2.1. Wired
        • 5.2.2.2. Wireless
      • 5.2.3. Global Professional Headset by: End Use (Value)
        • 5.2.3.1. Personal Use
        • 5.2.3.2. Commercial
        • 5.2.3.3. Sports
        • 5.2.3.4. Gaming
      • 5.2.4. Global Professional Headset by: Distribution (Value)
        • 5.2.4.1. Supermarkets/Hypermarkets
        • 5.2.4.2. Multi-Brand Stores
        • 5.2.4.3. Exclusive Stores/Franchises
        • 5.2.4.4. Independent Small Stores
        • 5.2.4.5. E-Retailers
        • 5.2.4.6. Other Sales Channel
      • 5.2.5. Global Professional Headset Region
        • 5.2.5.1. South America
          • 5.2.5.1.1. Brazil
          • 5.2.5.1.2. Argentina
          • 5.2.5.1.3. Rest of South America
        • 5.2.5.2. Asia Pacific
          • 5.2.5.2.1. China
          • 5.2.5.2.2. Japan
          • 5.2.5.2.3. India
          • 5.2.5.2.4. South Korea
          • 5.2.5.2.5. Taiwan
          • 5.2.5.2.6. Australia
          • 5.2.5.2.7. Rest of Asia-Pacific
        • 5.2.5.3. Europe
          • 5.2.5.3.1. Germany
          • 5.2.5.3.2. France
          • 5.2.5.3.3. Italy
          • 5.2.5.3.4. United Kingdom
          • 5.2.5.3.5. Netherlands
          • 5.2.5.3.6. Rest of Europe
        • 5.2.5.4. MEA
          • 5.2.5.4.1. Middle East
          • 5.2.5.4.2. Africa
        • 5.2.5.5. North America
          • 5.2.5.5.1. United States
          • 5.2.5.5.2. Canada
          • 5.2.5.5.3. Mexico
  • 6. Professional Headset: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2020)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Sennheiser electronic GmbH & Co. KG (Germany)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Logitech International S.A. (Switzerland)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Ultrasone of America LLC (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Audio-Technica Corp (Japan)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Beats Electronics LLC (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Sony Corporation (Japan)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Koninklijke Philips N.V. (Netherlands)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Plantronics, Inc. (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Voyetra Turtle Beach, Inc. (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Kotion Electroacoustic Technology Co,.Ltd (China)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
      • 6.4.11. Beyerdynamic GmbH & Co. KG (Germany)
        • 6.4.11.1. Business Overview
        • 6.4.11.2. Products/Services Offerings
        • 6.4.11.3. Financial Analysis
        • 6.4.11.4. SWOT Analysis
  • 7. Global Professional Headset Sale, by Type, Technology, End Use, Distribution and Region (value) (2021-2026)
    • 7.1. Introduction
    • 7.2. Global Professional Headset (Value)
      • 7.2.1. Global Professional Headset by: Type (Value)
        • 7.2.1.1. On-Ear Headphones
        • 7.2.1.2. In-Ear Headphones
        • 7.2.1.3. Earbuds
        • 7.2.1.4. Bone Conduction Headphones
        • 7.2.1.5. Others
      • 7.2.2. Global Professional Headset by: Technology (Value)
        • 7.2.2.1. Wired
        • 7.2.2.2. Wireless
      • 7.2.3. Global Professional Headset by: End Use (Value)
        • 7.2.3.1. Personal Use
        • 7.2.3.2. Commercial
        • 7.2.3.3. Sports
        • 7.2.3.4. Gaming
      • 7.2.4. Global Professional Headset by: Distribution (Value)
        • 7.2.4.1. Supermarkets/Hypermarkets
        • 7.2.4.2. Multi-Brand Stores
        • 7.2.4.3. Exclusive Stores/Franchises
        • 7.2.4.4. Independent Small Stores
        • 7.2.4.5. E-Retailers
        • 7.2.4.6. Other Sales Channel
      • 7.2.5. Global Professional Headset Region
        • 7.2.5.1. South America
          • 7.2.5.1.1. Brazil
          • 7.2.5.1.2. Argentina
          • 7.2.5.1.3. Rest of South America
        • 7.2.5.2. Asia Pacific
          • 7.2.5.2.1. China
          • 7.2.5.2.2. Japan
          • 7.2.5.2.3. India
          • 7.2.5.2.4. South Korea
          • 7.2.5.2.5. Taiwan
          • 7.2.5.2.6. Australia
          • 7.2.5.2.7. Rest of Asia-Pacific
        • 7.2.5.3. Europe
          • 7.2.5.3.1. Germany
          • 7.2.5.3.2. France
          • 7.2.5.3.3. Italy
          • 7.2.5.3.4. United Kingdom
          • 7.2.5.3.5. Netherlands
          • 7.2.5.3.6. Rest of Europe
        • 7.2.5.4. MEA
          • 7.2.5.4.1. Middle East
          • 7.2.5.4.2. Africa
        • 7.2.5.5. North America
          • 7.2.5.5.1. United States
          • 7.2.5.5.2. Canada
          • 7.2.5.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Professional Headset: by Type(USD Million)
  • Table 2. Professional Headset On-Ear Headphones , by Region USD Million (2015-2020)
  • Table 3. Professional Headset In-Ear Headphones , by Region USD Million (2015-2020)
  • Table 4. Professional Headset Earbuds , by Region USD Million (2015-2020)
  • Table 5. Professional Headset Bone Conduction Headphones , by Region USD Million (2015-2020)
  • Table 6. Professional Headset Others , by Region USD Million (2015-2020)
  • Table 7. Professional Headset: by Technology(USD Million)
  • Table 8. Professional Headset Wired , by Region USD Million (2015-2020)
  • Table 9. Professional Headset Wireless , by Region USD Million (2015-2020)
  • Table 10. Professional Headset: by End Use(USD Million)
  • Table 11. Professional Headset Personal Use , by Region USD Million (2015-2020)
  • Table 12. Professional Headset Commercial , by Region USD Million (2015-2020)
  • Table 13. Professional Headset Sports , by Region USD Million (2015-2020)
  • Table 14. Professional Headset Gaming , by Region USD Million (2015-2020)
  • Table 15. Professional Headset: by Distribution(USD Million)
  • Table 16. Professional Headset Supermarkets/Hypermarkets , by Region USD Million (2015-2020)
  • Table 17. Professional Headset Multi-Brand Stores , by Region USD Million (2015-2020)
  • Table 18. Professional Headset Exclusive Stores/Franchises , by Region USD Million (2015-2020)
  • Table 19. Professional Headset Independent Small Stores , by Region USD Million (2015-2020)
  • Table 20. Professional Headset E-Retailers , by Region USD Million (2015-2020)
  • Table 21. Professional Headset Other Sales Channel , by Region USD Million (2015-2020)
  • Table 22. South America Professional Headset, by Country USD Million (2015-2020)
  • Table 23. South America Professional Headset, by Type USD Million (2015-2020)
  • Table 24. South America Professional Headset, by Technology USD Million (2015-2020)
  • Table 25. South America Professional Headset, by End Use USD Million (2015-2020)
  • Table 26. South America Professional Headset, by Distribution USD Million (2015-2020)
  • Table 27. Brazil Professional Headset, by Type USD Million (2015-2020)
  • Table 28. Brazil Professional Headset, by Technology USD Million (2015-2020)
  • Table 29. Brazil Professional Headset, by End Use USD Million (2015-2020)
  • Table 30. Brazil Professional Headset, by Distribution USD Million (2015-2020)
  • Table 31. Argentina Professional Headset, by Type USD Million (2015-2020)
  • Table 32. Argentina Professional Headset, by Technology USD Million (2015-2020)
  • Table 33. Argentina Professional Headset, by End Use USD Million (2015-2020)
  • Table 34. Argentina Professional Headset, by Distribution USD Million (2015-2020)
  • Table 35. Rest of South America Professional Headset, by Type USD Million (2015-2020)
  • Table 36. Rest of South America Professional Headset, by Technology USD Million (2015-2020)
  • Table 37. Rest of South America Professional Headset, by End Use USD Million (2015-2020)
  • Table 38. Rest of South America Professional Headset, by Distribution USD Million (2015-2020)
  • Table 39. Asia Pacific Professional Headset, by Country USD Million (2015-2020)
  • Table 40. Asia Pacific Professional Headset, by Type USD Million (2015-2020)
  • Table 41. Asia Pacific Professional Headset, by Technology USD Million (2015-2020)
  • Table 42. Asia Pacific Professional Headset, by End Use USD Million (2015-2020)
  • Table 43. Asia Pacific Professional Headset, by Distribution USD Million (2015-2020)
  • Table 44. China Professional Headset, by Type USD Million (2015-2020)
  • Table 45. China Professional Headset, by Technology USD Million (2015-2020)
  • Table 46. China Professional Headset, by End Use USD Million (2015-2020)
  • Table 47. China Professional Headset, by Distribution USD Million (2015-2020)
  • Table 48. Japan Professional Headset, by Type USD Million (2015-2020)
  • Table 49. Japan Professional Headset, by Technology USD Million (2015-2020)
  • Table 50. Japan Professional Headset, by End Use USD Million (2015-2020)
  • Table 51. Japan Professional Headset, by Distribution USD Million (2015-2020)
  • Table 52. India Professional Headset, by Type USD Million (2015-2020)
  • Table 53. India Professional Headset, by Technology USD Million (2015-2020)
  • Table 54. India Professional Headset, by End Use USD Million (2015-2020)
  • Table 55. India Professional Headset, by Distribution USD Million (2015-2020)
  • Table 56. South Korea Professional Headset, by Type USD Million (2015-2020)
  • Table 57. South Korea Professional Headset, by Technology USD Million (2015-2020)
  • Table 58. South Korea Professional Headset, by End Use USD Million (2015-2020)
  • Table 59. South Korea Professional Headset, by Distribution USD Million (2015-2020)
  • Table 60. Taiwan Professional Headset, by Type USD Million (2015-2020)
  • Table 61. Taiwan Professional Headset, by Technology USD Million (2015-2020)
  • Table 62. Taiwan Professional Headset, by End Use USD Million (2015-2020)
  • Table 63. Taiwan Professional Headset, by Distribution USD Million (2015-2020)
  • Table 64. Australia Professional Headset, by Type USD Million (2015-2020)
  • Table 65. Australia Professional Headset, by Technology USD Million (2015-2020)
  • Table 66. Australia Professional Headset, by End Use USD Million (2015-2020)
  • Table 67. Australia Professional Headset, by Distribution USD Million (2015-2020)
  • Table 68. Rest of Asia-Pacific Professional Headset, by Type USD Million (2015-2020)
  • Table 69. Rest of Asia-Pacific Professional Headset, by Technology USD Million (2015-2020)
  • Table 70. Rest of Asia-Pacific Professional Headset, by End Use USD Million (2015-2020)
  • Table 71. Rest of Asia-Pacific Professional Headset, by Distribution USD Million (2015-2020)
  • Table 72. Europe Professional Headset, by Country USD Million (2015-2020)
  • Table 73. Europe Professional Headset, by Type USD Million (2015-2020)
  • Table 74. Europe Professional Headset, by Technology USD Million (2015-2020)
  • Table 75. Europe Professional Headset, by End Use USD Million (2015-2020)
  • Table 76. Europe Professional Headset, by Distribution USD Million (2015-2020)
  • Table 77. Germany Professional Headset, by Type USD Million (2015-2020)
  • Table 78. Germany Professional Headset, by Technology USD Million (2015-2020)
  • Table 79. Germany Professional Headset, by End Use USD Million (2015-2020)
  • Table 80. Germany Professional Headset, by Distribution USD Million (2015-2020)
  • Table 81. France Professional Headset, by Type USD Million (2015-2020)
  • Table 82. France Professional Headset, by Technology USD Million (2015-2020)
  • Table 83. France Professional Headset, by End Use USD Million (2015-2020)
  • Table 84. France Professional Headset, by Distribution USD Million (2015-2020)
  • Table 85. Italy Professional Headset, by Type USD Million (2015-2020)
  • Table 86. Italy Professional Headset, by Technology USD Million (2015-2020)
  • Table 87. Italy Professional Headset, by End Use USD Million (2015-2020)
  • Table 88. Italy Professional Headset, by Distribution USD Million (2015-2020)
  • Table 89. United Kingdom Professional Headset, by Type USD Million (2015-2020)
  • Table 90. United Kingdom Professional Headset, by Technology USD Million (2015-2020)
  • Table 91. United Kingdom Professional Headset, by End Use USD Million (2015-2020)
  • Table 92. United Kingdom Professional Headset, by Distribution USD Million (2015-2020)
  • Table 93. Netherlands Professional Headset, by Type USD Million (2015-2020)
  • Table 94. Netherlands Professional Headset, by Technology USD Million (2015-2020)
  • Table 95. Netherlands Professional Headset, by End Use USD Million (2015-2020)
  • Table 96. Netherlands Professional Headset, by Distribution USD Million (2015-2020)
  • Table 97. Rest of Europe Professional Headset, by Type USD Million (2015-2020)
  • Table 98. Rest of Europe Professional Headset, by Technology USD Million (2015-2020)
  • Table 99. Rest of Europe Professional Headset, by End Use USD Million (2015-2020)
  • Table 100. Rest of Europe Professional Headset, by Distribution USD Million (2015-2020)
  • Table 101. MEA Professional Headset, by Country USD Million (2015-2020)
  • Table 102. MEA Professional Headset, by Type USD Million (2015-2020)
  • Table 103. MEA Professional Headset, by Technology USD Million (2015-2020)
  • Table 104. MEA Professional Headset, by End Use USD Million (2015-2020)
  • Table 105. MEA Professional Headset, by Distribution USD Million (2015-2020)
  • Table 106. Middle East Professional Headset, by Type USD Million (2015-2020)
  • Table 107. Middle East Professional Headset, by Technology USD Million (2015-2020)
  • Table 108. Middle East Professional Headset, by End Use USD Million (2015-2020)
  • Table 109. Middle East Professional Headset, by Distribution USD Million (2015-2020)
  • Table 110. Africa Professional Headset, by Type USD Million (2015-2020)
  • Table 111. Africa Professional Headset, by Technology USD Million (2015-2020)
  • Table 112. Africa Professional Headset, by End Use USD Million (2015-2020)
  • Table 113. Africa Professional Headset, by Distribution USD Million (2015-2020)
  • Table 114. North America Professional Headset, by Country USD Million (2015-2020)
  • Table 115. North America Professional Headset, by Type USD Million (2015-2020)
  • Table 116. North America Professional Headset, by Technology USD Million (2015-2020)
  • Table 117. North America Professional Headset, by End Use USD Million (2015-2020)
  • Table 118. North America Professional Headset, by Distribution USD Million (2015-2020)
  • Table 119. United States Professional Headset, by Type USD Million (2015-2020)
  • Table 120. United States Professional Headset, by Technology USD Million (2015-2020)
  • Table 121. United States Professional Headset, by End Use USD Million (2015-2020)
  • Table 122. United States Professional Headset, by Distribution USD Million (2015-2020)
  • Table 123. Canada Professional Headset, by Type USD Million (2015-2020)
  • Table 124. Canada Professional Headset, by Technology USD Million (2015-2020)
  • Table 125. Canada Professional Headset, by End Use USD Million (2015-2020)
  • Table 126. Canada Professional Headset, by Distribution USD Million (2015-2020)
  • Table 127. Mexico Professional Headset, by Type USD Million (2015-2020)
  • Table 128. Mexico Professional Headset, by Technology USD Million (2015-2020)
  • Table 129. Mexico Professional Headset, by End Use USD Million (2015-2020)
  • Table 130. Mexico Professional Headset, by Distribution USD Million (2015-2020)
  • Table 131. Company Basic Information, Sales Area and Its Competitors
  • Table 132. Company Basic Information, Sales Area and Its Competitors
  • Table 133. Company Basic Information, Sales Area and Its Competitors
  • Table 134. Company Basic Information, Sales Area and Its Competitors
  • Table 135. Company Basic Information, Sales Area and Its Competitors
  • Table 136. Company Basic Information, Sales Area and Its Competitors
  • Table 137. Company Basic Information, Sales Area and Its Competitors
  • Table 138. Company Basic Information, Sales Area and Its Competitors
  • Table 139. Company Basic Information, Sales Area and Its Competitors
  • Table 140. Company Basic Information, Sales Area and Its Competitors
  • Table 141. Company Basic Information, Sales Area and Its Competitors
  • Table 142. Professional Headset: by Type(USD Million)
  • Table 143. Professional Headset On-Ear Headphones , by Region USD Million (2021-2026)
  • Table 144. Professional Headset In-Ear Headphones , by Region USD Million (2021-2026)
  • Table 145. Professional Headset Earbuds , by Region USD Million (2021-2026)
  • Table 146. Professional Headset Bone Conduction Headphones , by Region USD Million (2021-2026)
  • Table 147. Professional Headset Others , by Region USD Million (2021-2026)
  • Table 148. Professional Headset: by Technology(USD Million)
  • Table 149. Professional Headset Wired , by Region USD Million (2021-2026)
  • Table 150. Professional Headset Wireless , by Region USD Million (2021-2026)
  • Table 151. Professional Headset: by End Use(USD Million)
  • Table 152. Professional Headset Personal Use , by Region USD Million (2021-2026)
  • Table 153. Professional Headset Commercial , by Region USD Million (2021-2026)
  • Table 154. Professional Headset Sports , by Region USD Million (2021-2026)
  • Table 155. Professional Headset Gaming , by Region USD Million (2021-2026)
  • Table 156. Professional Headset: by Distribution(USD Million)
  • Table 157. Professional Headset Supermarkets/Hypermarkets , by Region USD Million (2021-2026)
  • Table 158. Professional Headset Multi-Brand Stores , by Region USD Million (2021-2026)
  • Table 159. Professional Headset Exclusive Stores/Franchises , by Region USD Million (2021-2026)
  • Table 160. Professional Headset Independent Small Stores , by Region USD Million (2021-2026)
  • Table 161. Professional Headset E-Retailers , by Region USD Million (2021-2026)
  • Table 162. Professional Headset Other Sales Channel , by Region USD Million (2021-2026)
  • Table 163. South America Professional Headset, by Country USD Million (2021-2026)
  • Table 164. South America Professional Headset, by Type USD Million (2021-2026)
  • Table 165. South America Professional Headset, by Technology USD Million (2021-2026)
  • Table 166. South America Professional Headset, by End Use USD Million (2021-2026)
  • Table 167. South America Professional Headset, by Distribution USD Million (2021-2026)
  • Table 168. Brazil Professional Headset, by Type USD Million (2021-2026)
  • Table 169. Brazil Professional Headset, by Technology USD Million (2021-2026)
  • Table 170. Brazil Professional Headset, by End Use USD Million (2021-2026)
  • Table 171. Brazil Professional Headset, by Distribution USD Million (2021-2026)
  • Table 172. Argentina Professional Headset, by Type USD Million (2021-2026)
  • Table 173. Argentina Professional Headset, by Technology USD Million (2021-2026)
  • Table 174. Argentina Professional Headset, by End Use USD Million (2021-2026)
  • Table 175. Argentina Professional Headset, by Distribution USD Million (2021-2026)
  • Table 176. Rest of South America Professional Headset, by Type USD Million (2021-2026)
  • Table 177. Rest of South America Professional Headset, by Technology USD Million (2021-2026)
  • Table 178. Rest of South America Professional Headset, by End Use USD Million (2021-2026)
  • Table 179. Rest of South America Professional Headset, by Distribution USD Million (2021-2026)
  • Table 180. Asia Pacific Professional Headset, by Country USD Million (2021-2026)
  • Table 181. Asia Pacific Professional Headset, by Type USD Million (2021-2026)
  • Table 182. Asia Pacific Professional Headset, by Technology USD Million (2021-2026)
  • Table 183. Asia Pacific Professional Headset, by End Use USD Million (2021-2026)
  • Table 184. Asia Pacific Professional Headset, by Distribution USD Million (2021-2026)
  • Table 185. China Professional Headset, by Type USD Million (2021-2026)
  • Table 186. China Professional Headset, by Technology USD Million (2021-2026)
  • Table 187. China Professional Headset, by End Use USD Million (2021-2026)
  • Table 188. China Professional Headset, by Distribution USD Million (2021-2026)
  • Table 189. Japan Professional Headset, by Type USD Million (2021-2026)
  • Table 190. Japan Professional Headset, by Technology USD Million (2021-2026)
  • Table 191. Japan Professional Headset, by End Use USD Million (2021-2026)
  • Table 192. Japan Professional Headset, by Distribution USD Million (2021-2026)
  • Table 193. India Professional Headset, by Type USD Million (2021-2026)
  • Table 194. India Professional Headset, by Technology USD Million (2021-2026)
  • Table 195. India Professional Headset, by End Use USD Million (2021-2026)
  • Table 196. India Professional Headset, by Distribution USD Million (2021-2026)
  • Table 197. South Korea Professional Headset, by Type USD Million (2021-2026)
  • Table 198. South Korea Professional Headset, by Technology USD Million (2021-2026)
  • Table 199. South Korea Professional Headset, by End Use USD Million (2021-2026)
  • Table 200. South Korea Professional Headset, by Distribution USD Million (2021-2026)
  • Table 201. Taiwan Professional Headset, by Type USD Million (2021-2026)
  • Table 202. Taiwan Professional Headset, by Technology USD Million (2021-2026)
  • Table 203. Taiwan Professional Headset, by End Use USD Million (2021-2026)
  • Table 204. Taiwan Professional Headset, by Distribution USD Million (2021-2026)
  • Table 205. Australia Professional Headset, by Type USD Million (2021-2026)
  • Table 206. Australia Professional Headset, by Technology USD Million (2021-2026)
  • Table 207. Australia Professional Headset, by End Use USD Million (2021-2026)
  • Table 208. Australia Professional Headset, by Distribution USD Million (2021-2026)
  • Table 209. Rest of Asia-Pacific Professional Headset, by Type USD Million (2021-2026)
  • Table 210. Rest of Asia-Pacific Professional Headset, by Technology USD Million (2021-2026)
  • Table 211. Rest of Asia-Pacific Professional Headset, by End Use USD Million (2021-2026)
  • Table 212. Rest of Asia-Pacific Professional Headset, by Distribution USD Million (2021-2026)
  • Table 213. Europe Professional Headset, by Country USD Million (2021-2026)
  • Table 214. Europe Professional Headset, by Type USD Million (2021-2026)
  • Table 215. Europe Professional Headset, by Technology USD Million (2021-2026)
  • Table 216. Europe Professional Headset, by End Use USD Million (2021-2026)
  • Table 217. Europe Professional Headset, by Distribution USD Million (2021-2026)
  • Table 218. Germany Professional Headset, by Type USD Million (2021-2026)
  • Table 219. Germany Professional Headset, by Technology USD Million (2021-2026)
  • Table 220. Germany Professional Headset, by End Use USD Million (2021-2026)
  • Table 221. Germany Professional Headset, by Distribution USD Million (2021-2026)
  • Table 222. France Professional Headset, by Type USD Million (2021-2026)
  • Table 223. France Professional Headset, by Technology USD Million (2021-2026)
  • Table 224. France Professional Headset, by End Use USD Million (2021-2026)
  • Table 225. France Professional Headset, by Distribution USD Million (2021-2026)
  • Table 226. Italy Professional Headset, by Type USD Million (2021-2026)
  • Table 227. Italy Professional Headset, by Technology USD Million (2021-2026)
  • Table 228. Italy Professional Headset, by End Use USD Million (2021-2026)
  • Table 229. Italy Professional Headset, by Distribution USD Million (2021-2026)
  • Table 230. United Kingdom Professional Headset, by Type USD Million (2021-2026)
  • Table 231. United Kingdom Professional Headset, by Technology USD Million (2021-2026)
  • Table 232. United Kingdom Professional Headset, by End Use USD Million (2021-2026)
  • Table 233. United Kingdom Professional Headset, by Distribution USD Million (2021-2026)
  • Table 234. Netherlands Professional Headset, by Type USD Million (2021-2026)
  • Table 235. Netherlands Professional Headset, by Technology USD Million (2021-2026)
  • Table 236. Netherlands Professional Headset, by End Use USD Million (2021-2026)
  • Table 237. Netherlands Professional Headset, by Distribution USD Million (2021-2026)
  • Table 238. Rest of Europe Professional Headset, by Type USD Million (2021-2026)
  • Table 239. Rest of Europe Professional Headset, by Technology USD Million (2021-2026)
  • Table 240. Rest of Europe Professional Headset, by End Use USD Million (2021-2026)
  • Table 241. Rest of Europe Professional Headset, by Distribution USD Million (2021-2026)
  • Table 242. MEA Professional Headset, by Country USD Million (2021-2026)
  • Table 243. MEA Professional Headset, by Type USD Million (2021-2026)
  • Table 244. MEA Professional Headset, by Technology USD Million (2021-2026)
  • Table 245. MEA Professional Headset, by End Use USD Million (2021-2026)
  • Table 246. MEA Professional Headset, by Distribution USD Million (2021-2026)
  • Table 247. Middle East Professional Headset, by Type USD Million (2021-2026)
  • Table 248. Middle East Professional Headset, by Technology USD Million (2021-2026)
  • Table 249. Middle East Professional Headset, by End Use USD Million (2021-2026)
  • Table 250. Middle East Professional Headset, by Distribution USD Million (2021-2026)
  • Table 251. Africa Professional Headset, by Type USD Million (2021-2026)
  • Table 252. Africa Professional Headset, by Technology USD Million (2021-2026)
  • Table 253. Africa Professional Headset, by End Use USD Million (2021-2026)
  • Table 254. Africa Professional Headset, by Distribution USD Million (2021-2026)
  • Table 255. North America Professional Headset, by Country USD Million (2021-2026)
  • Table 256. North America Professional Headset, by Type USD Million (2021-2026)
  • Table 257. North America Professional Headset, by Technology USD Million (2021-2026)
  • Table 258. North America Professional Headset, by End Use USD Million (2021-2026)
  • Table 259. North America Professional Headset, by Distribution USD Million (2021-2026)
  • Table 260. United States Professional Headset, by Type USD Million (2021-2026)
  • Table 261. United States Professional Headset, by Technology USD Million (2021-2026)
  • Table 262. United States Professional Headset, by End Use USD Million (2021-2026)
  • Table 263. United States Professional Headset, by Distribution USD Million (2021-2026)
  • Table 264. Canada Professional Headset, by Type USD Million (2021-2026)
  • Table 265. Canada Professional Headset, by Technology USD Million (2021-2026)
  • Table 266. Canada Professional Headset, by End Use USD Million (2021-2026)
  • Table 267. Canada Professional Headset, by Distribution USD Million (2021-2026)
  • Table 268. Mexico Professional Headset, by Type USD Million (2021-2026)
  • Table 269. Mexico Professional Headset, by Technology USD Million (2021-2026)
  • Table 270. Mexico Professional Headset, by End Use USD Million (2021-2026)
  • Table 271. Mexico Professional Headset, by Distribution USD Million (2021-2026)
  • Table 272. Research Programs/Design for This Report
  • Table 273. Key Data Information from Secondary Sources
  • Table 274. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Professional Headset: by Type USD Million (2015-2020)
  • Figure 5. Global Professional Headset: by Technology USD Million (2015-2020)
  • Figure 6. Global Professional Headset: by End Use USD Million (2015-2020)
  • Figure 7. Global Professional Headset: by Distribution USD Million (2015-2020)
  • Figure 8. South America Professional Headset Share (%), by Country
  • Figure 9. Asia Pacific Professional Headset Share (%), by Country
  • Figure 10. Europe Professional Headset Share (%), by Country
  • Figure 11. MEA Professional Headset Share (%), by Country
  • Figure 12. North America Professional Headset Share (%), by Country
  • Figure 13. Global Professional Headset share by Players 2020 (%)
  • Figure 14. Global Professional Headset share by Players (Top 3) 2020(%)
  • Figure 15. Global Professional Headset share by Players (Top 5) 2020(%)
  • Figure 16. BCG Matrix for key Companies
  • Figure 17. Sennheiser electronic GmbH & Co. KG (Germany) Revenue, Net Income and Gross profit
  • Figure 18. Sennheiser electronic GmbH & Co. KG (Germany) Revenue: by Geography 2020
  • Figure 19. Logitech International S.A. (Switzerland) Revenue, Net Income and Gross profit
  • Figure 20. Logitech International S.A. (Switzerland) Revenue: by Geography 2020
  • Figure 21. Ultrasone of America LLC (United States) Revenue, Net Income and Gross profit
  • Figure 22. Ultrasone of America LLC (United States) Revenue: by Geography 2020
  • Figure 23. Audio-Technica Corp (Japan) Revenue, Net Income and Gross profit
  • Figure 24. Audio-Technica Corp (Japan) Revenue: by Geography 2020
  • Figure 25. Beats Electronics LLC (United States) Revenue, Net Income and Gross profit
  • Figure 26. Beats Electronics LLC (United States) Revenue: by Geography 2020
  • Figure 27. Sony Corporation (Japan) Revenue, Net Income and Gross profit
  • Figure 28. Sony Corporation (Japan) Revenue: by Geography 2020
  • Figure 29. Koninklijke Philips N.V. (Netherlands) Revenue, Net Income and Gross profit
  • Figure 30. Koninklijke Philips N.V. (Netherlands) Revenue: by Geography 2020
  • Figure 31. Plantronics, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 32. Plantronics, Inc. (United States) Revenue: by Geography 2020
  • Figure 33. Voyetra Turtle Beach, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 34. Voyetra Turtle Beach, Inc. (United States) Revenue: by Geography 2020
  • Figure 35. Kotion Electroacoustic Technology Co,.Ltd (China) Revenue, Net Income and Gross profit
  • Figure 36. Kotion Electroacoustic Technology Co,.Ltd (China) Revenue: by Geography 2020
  • Figure 37. Beyerdynamic GmbH & Co. KG (Germany) Revenue, Net Income and Gross profit
  • Figure 38. Beyerdynamic GmbH & Co. KG (Germany) Revenue: by Geography 2020
  • Figure 39. Global Professional Headset: by Type USD Million (2021-2026)
  • Figure 40. Global Professional Headset: by Technology USD Million (2021-2026)
  • Figure 41. Global Professional Headset: by End Use USD Million (2021-2026)
  • Figure 42. Global Professional Headset: by Distribution USD Million (2021-2026)
  • Figure 43. South America Professional Headset Share (%), by Country
  • Figure 44. Asia Pacific Professional Headset Share (%), by Country
  • Figure 45. Europe Professional Headset Share (%), by Country
  • Figure 46. MEA Professional Headset Share (%), by Country
  • Figure 47. North America Professional Headset Share (%), by Country
List of companies from research coverage that are profiled in the study
  • Sennheiser electronic GmbH & Co. KG (Germany)
  • Logitech International S.A. (Switzerland)
  • Ultrasone of America LLC (United States)
  • Audio-Technica Corp (Japan)
  • Beats Electronics LLC (United States)
  • Sony Corporation (Japan)
  • Koninklijke Philips N.V. (Netherlands)
  • Plantronics, Inc. (United States)
  • Voyetra Turtle Beach, Inc. (United States)
  • Kotion Electroacoustic Technology Co,.Ltd (China)
  • beyerdynamic GmbH & Co. KG (Germany)
Additional players considered in the study are as follows:
KYE System Corp (United States) , Thrustmaster (France) , Shure Inc (United States) , Razer Inc. (United States) , Corsair Gaming, Inc. (United States) , AKG Acoustics GmbH (Austria)
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Aug 2021 209 Pages 67 Tables Base Year: 2021 Coverage: 15+ Companies; 18 Countries

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