Video Game Console Comprehensive Study by Type (Gamepads Controllers, Joystick Controllers, Motion Controllers, Others), Application (Household, Commercial Use, Others), Age Group (0-22 Years, 23-32 Years, Above 33 Years) Players and Region - Global Market Outlook to 2026

Video Game Console Market by XX Submarkets | Forecast Years 2022-2027  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
Industry Background:
Video game console is an electronic machine which gives signals to display image so that one or more people can play on a videogame. This device is designed to play the video display and normal games on television or computer monitor which is a primary feedback device. This device act as the main input device, a controller to receive the signal. There are various types of the controller which includes keyboard, mouse, gamepad, joystick and paddle among others.This growth is primarily driven by Increasing Interest of Immersion of Virtual Reality and HD Graphic Friendly Display in Gaming Zone and Development in Technology of Gaming Hardware and Software.

Globally, a noticeable market trend is evident Technological Advancements and Innovation in Several Audiovisual Devices . Major Vendors, such as Nintendo (Japan), Sony Corporation (Japan), Microsoft Corporation (United States), Atari, Inc. (United States), Hyperkin, Inc. (United States), NVIDIA Corporation (United States) and SEGA of America, Inc. (Japan) etc have either set up their manufacturing facilities or are planning to start new provision in the dominated region in the upcoming years.

Market Drivers
  • Increasing Interest of Immersion of Virtual Reality and HD Graphic Friendly Display in Gaming Zone
  • Development in Technology of Gaming Hardware and Software

Market Trend
  • Technological Advancements and Innovation in Several Audiovisual Devices
  • Growing Availability and Popularity of Multi-Functional Gaming Console

Restraints
  • Increase in Adoption of Smart Phone
  • High Cost Associated With Game Console

Opportunities
Growing Number of Video Game Players and Development in User Interface of Laptop and Personal Computer
Challenges
Designing Complexity

AMA Research follow a focused and realistic research framework that provides the ability to study the crucial market dynamics in several regions across the world. Moreover, an in-depth assessment is mostly conducted by our analysts on geographical regions to provide clients and businesses the opportunity to dominate in niche markets and expand in emerging markets across the globe. This market research study also showcase the spontaneously changing Vendors landscape impacting the growth of the market. Furthermore, our market researchers extensively analyse the products and services offered by multiple players competing to increase their market share and presence.

Customization in the Report
AMA Research features not only specific market forecasts, but also include significant value-added commentary on:
- Market Trends
- Technological Trends and Innovations
- Market Maturity Indicators
- Growth Drivers and Constraints
- New Entrants into the Market & Entry/Exit Barriers
- To Seize Powerful Market Opportunities
- Identify Key Business Segments, Market Proposition & Gap Analysis

Against this Challenging Backdrop, Video Game Console Study Sheds Light on
— The Video Game Console Market status quo and key characteristics. To end this, Analyst at AMA organize and took survey of the Video Game Console industry Vendors. The resultant snapshot serves as a basis for understanding why and how the industry can be expected to change.
— Where Video Game Console industry is heading and what are the top priorities. Insights are drawn from financial analysis, the survey and interviews with key executives and industry experts.
— How every company in this diverse set of Vendors can best navigate the emerging competition landscape and follow a strategy that helps them position to hold value they currently claim, or capture the new addressable opportunity.

Report Objectives / Segmentation Covered

By Type
  • Gamepads Controllers
  • Joystick Controllers
  • Motion Controllers
  • Others
By Application
  • Household
  • Commercial Use
  • Others
By Age Group
  • 0-22 Years
  • 23-32 Years
  • Above 33 Years

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Increasing Interest of Immersion of Virtual Reality and HD Graphic Friendly Display in Gaming Zone
      • 3.2.2. Development in Technology of Gaming Hardware and Software
    • 3.3. Market Challenges
      • 3.3.1. Designing Complexity
    • 3.4. Market Trends
      • 3.4.1. Technological Advancements and Innovation in Several Audiovisual Devices
      • 3.4.2. Growing Availability and Popularity of Multi-Functional Gaming Console
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Video Game Console, by Type, Application, Age Group and Region (value, volume and price ) (2015-2020)
    • 5.1. Introduction
    • 5.2. Global Video Game Console (Value)
      • 5.2.1. Global Video Game Console by: Type (Value)
        • 5.2.1.1. Gamepads Controllers
        • 5.2.1.2. Joystick Controllers
        • 5.2.1.3. Motion Controllers
        • 5.2.1.4. Others
      • 5.2.2. Global Video Game Console by: Application (Value)
        • 5.2.2.1. Household
        • 5.2.2.2. Commercial Use
        • 5.2.2.3. Others
      • 5.2.3. Global Video Game Console by: Age Group (Value)
        • 5.2.3.1. 0-22 Years
        • 5.2.3.2. 23-32 Years
        • 5.2.3.3. Above 33 Years
      • 5.2.4. Global Video Game Console Region
        • 5.2.4.1. South America
          • 5.2.4.1.1. Brazil
          • 5.2.4.1.2. Argentina
          • 5.2.4.1.3. Rest of South America
        • 5.2.4.2. Asia Pacific
          • 5.2.4.2.1. China
          • 5.2.4.2.2. Japan
          • 5.2.4.2.3. India
          • 5.2.4.2.4. South Korea
          • 5.2.4.2.5. Taiwan
          • 5.2.4.2.6. Australia
          • 5.2.4.2.7. Rest of Asia-Pacific
        • 5.2.4.3. Europe
          • 5.2.4.3.1. Germany
          • 5.2.4.3.2. France
          • 5.2.4.3.3. Italy
          • 5.2.4.3.4. United Kingdom
          • 5.2.4.3.5. Netherlands
          • 5.2.4.3.6. Rest of Europe
        • 5.2.4.4. MEA
          • 5.2.4.4.1. Middle East
          • 5.2.4.4.2. Africa
        • 5.2.4.5. North America
          • 5.2.4.5.1. United States
          • 5.2.4.5.2. Canada
          • 5.2.4.5.3. Mexico
    • 5.3. Global Video Game Console (Volume)
      • 5.3.1. Global Video Game Console by: Type (Volume)
        • 5.3.1.1. Gamepads Controllers
        • 5.3.1.2. Joystick Controllers
        • 5.3.1.3. Motion Controllers
        • 5.3.1.4. Others
      • 5.3.2. Global Video Game Console by: Application (Volume)
        • 5.3.2.1. Household
        • 5.3.2.2. Commercial Use
        • 5.3.2.3. Others
      • 5.3.3. Global Video Game Console by: Age Group (Volume)
        • 5.3.3.1. 0-22 Years
        • 5.3.3.2. 23-32 Years
        • 5.3.3.3. Above 33 Years
      • 5.3.4. Global Video Game Console Region
        • 5.3.4.1. South America
          • 5.3.4.1.1. Brazil
          • 5.3.4.1.2. Argentina
          • 5.3.4.1.3. Rest of South America
        • 5.3.4.2. Asia Pacific
          • 5.3.4.2.1. China
          • 5.3.4.2.2. Japan
          • 5.3.4.2.3. India
          • 5.3.4.2.4. South Korea
          • 5.3.4.2.5. Taiwan
          • 5.3.4.2.6. Australia
          • 5.3.4.2.7. Rest of Asia-Pacific
        • 5.3.4.3. Europe
          • 5.3.4.3.1. Germany
          • 5.3.4.3.2. France
          • 5.3.4.3.3. Italy
          • 5.3.4.3.4. United Kingdom
          • 5.3.4.3.5. Netherlands
          • 5.3.4.3.6. Rest of Europe
        • 5.3.4.4. MEA
          • 5.3.4.4.1. Middle East
          • 5.3.4.4.2. Africa
        • 5.3.4.5. North America
          • 5.3.4.5.1. United States
          • 5.3.4.5.2. Canada
          • 5.3.4.5.3. Mexico
    • 5.4. Global Video Game Console (Price)
      • 5.4.1. Global Video Game Console by: Type (Price)
  • 6. Video Game Console: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
    • 6.2. Peer Group Analysis (2020)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Nintendo (Japan)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Sony Corporation (Japan)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Microsoft Corporation (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Atari, Inc. (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Hyperkin, Inc. (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. NVIDIA Corporation (United States)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. SEGA of America, Inc. (Japan)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
  • 7. Global Video Game Console Sale, by Type, Application, Age Group and Region (value, volume and price ) (2021-2026)
    • 7.1. Introduction
    • 7.2. Global Video Game Console (Value)
      • 7.2.1. Global Video Game Console by: Type (Value)
        • 7.2.1.1. Gamepads Controllers
        • 7.2.1.2. Joystick Controllers
        • 7.2.1.3. Motion Controllers
        • 7.2.1.4. Others
      • 7.2.2. Global Video Game Console by: Application (Value)
        • 7.2.2.1. Household
        • 7.2.2.2. Commercial Use
        • 7.2.2.3. Others
      • 7.2.3. Global Video Game Console by: Age Group (Value)
        • 7.2.3.1. 0-22 Years
        • 7.2.3.2. 23-32 Years
        • 7.2.3.3. Above 33 Years
      • 7.2.4. Global Video Game Console Region
        • 7.2.4.1. South America
          • 7.2.4.1.1. Brazil
          • 7.2.4.1.2. Argentina
          • 7.2.4.1.3. Rest of South America
        • 7.2.4.2. Asia Pacific
          • 7.2.4.2.1. China
          • 7.2.4.2.2. Japan
          • 7.2.4.2.3. India
          • 7.2.4.2.4. South Korea
          • 7.2.4.2.5. Taiwan
          • 7.2.4.2.6. Australia
          • 7.2.4.2.7. Rest of Asia-Pacific
        • 7.2.4.3. Europe
          • 7.2.4.3.1. Germany
          • 7.2.4.3.2. France
          • 7.2.4.3.3. Italy
          • 7.2.4.3.4. United Kingdom
          • 7.2.4.3.5. Netherlands
          • 7.2.4.3.6. Rest of Europe
        • 7.2.4.4. MEA
          • 7.2.4.4.1. Middle East
          • 7.2.4.4.2. Africa
        • 7.2.4.5. North America
          • 7.2.4.5.1. United States
          • 7.2.4.5.2. Canada
          • 7.2.4.5.3. Mexico
    • 7.3. Global Video Game Console (Volume)
      • 7.3.1. Global Video Game Console by: Type (Volume)
        • 7.3.1.1. Gamepads Controllers
        • 7.3.1.2. Joystick Controllers
        • 7.3.1.3. Motion Controllers
        • 7.3.1.4. Others
      • 7.3.2. Global Video Game Console by: Application (Volume)
        • 7.3.2.1. Household
        • 7.3.2.2. Commercial Use
        • 7.3.2.3. Others
      • 7.3.3. Global Video Game Console by: Age Group (Volume)
        • 7.3.3.1. 0-22 Years
        • 7.3.3.2. 23-32 Years
        • 7.3.3.3. Above 33 Years
      • 7.3.4. Global Video Game Console Region
        • 7.3.4.1. South America
          • 7.3.4.1.1. Brazil
          • 7.3.4.1.2. Argentina
          • 7.3.4.1.3. Rest of South America
        • 7.3.4.2. Asia Pacific
          • 7.3.4.2.1. China
          • 7.3.4.2.2. Japan
          • 7.3.4.2.3. India
          • 7.3.4.2.4. South Korea
          • 7.3.4.2.5. Taiwan
          • 7.3.4.2.6. Australia
          • 7.3.4.2.7. Rest of Asia-Pacific
        • 7.3.4.3. Europe
          • 7.3.4.3.1. Germany
          • 7.3.4.3.2. France
          • 7.3.4.3.3. Italy
          • 7.3.4.3.4. United Kingdom
          • 7.3.4.3.5. Netherlands
          • 7.3.4.3.6. Rest of Europe
        • 7.3.4.4. MEA
          • 7.3.4.4.1. Middle East
          • 7.3.4.4.2. Africa
        • 7.3.4.5. North America
          • 7.3.4.5.1. United States
          • 7.3.4.5.2. Canada
          • 7.3.4.5.3. Mexico
    • 7.4. Global Video Game Console (Price)
      • 7.4.1. Global Video Game Console by: Type (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Video Game Console: by Type(USD Million)
  • Table 2. Video Game Console Gamepads Controllers , by Region USD Million (2015-2020)
  • Table 3. Video Game Console Joystick Controllers , by Region USD Million (2015-2020)
  • Table 4. Video Game Console Motion Controllers , by Region USD Million (2015-2020)
  • Table 5. Video Game Console Others , by Region USD Million (2015-2020)
  • Table 6. Video Game Console: by Application(USD Million)
  • Table 7. Video Game Console Household , by Region USD Million (2015-2020)
  • Table 8. Video Game Console Commercial Use , by Region USD Million (2015-2020)
  • Table 9. Video Game Console Others , by Region USD Million (2015-2020)
  • Table 10. Video Game Console: by Age Group(USD Million)
  • Table 11. Video Game Console 0-22 Years , by Region USD Million (2015-2020)
  • Table 12. Video Game Console 23-32 Years , by Region USD Million (2015-2020)
  • Table 13. Video Game Console Above 33 Years , by Region USD Million (2015-2020)
  • Table 14. South America Video Game Console, by Country USD Million (2015-2020)
  • Table 15. South America Video Game Console, by Type USD Million (2015-2020)
  • Table 16. South America Video Game Console, by Application USD Million (2015-2020)
  • Table 17. South America Video Game Console, by Age Group USD Million (2015-2020)
  • Table 18. Brazil Video Game Console, by Type USD Million (2015-2020)
  • Table 19. Brazil Video Game Console, by Application USD Million (2015-2020)
  • Table 20. Brazil Video Game Console, by Age Group USD Million (2015-2020)
  • Table 21. Argentina Video Game Console, by Type USD Million (2015-2020)
  • Table 22. Argentina Video Game Console, by Application USD Million (2015-2020)
  • Table 23. Argentina Video Game Console, by Age Group USD Million (2015-2020)
  • Table 24. Rest of South America Video Game Console, by Type USD Million (2015-2020)
  • Table 25. Rest of South America Video Game Console, by Application USD Million (2015-2020)
  • Table 26. Rest of South America Video Game Console, by Age Group USD Million (2015-2020)
  • Table 27. Asia Pacific Video Game Console, by Country USD Million (2015-2020)
  • Table 28. Asia Pacific Video Game Console, by Type USD Million (2015-2020)
  • Table 29. Asia Pacific Video Game Console, by Application USD Million (2015-2020)
  • Table 30. Asia Pacific Video Game Console, by Age Group USD Million (2015-2020)
  • Table 31. China Video Game Console, by Type USD Million (2015-2020)
  • Table 32. China Video Game Console, by Application USD Million (2015-2020)
  • Table 33. China Video Game Console, by Age Group USD Million (2015-2020)
  • Table 34. Japan Video Game Console, by Type USD Million (2015-2020)
  • Table 35. Japan Video Game Console, by Application USD Million (2015-2020)
  • Table 36. Japan Video Game Console, by Age Group USD Million (2015-2020)
  • Table 37. India Video Game Console, by Type USD Million (2015-2020)
  • Table 38. India Video Game Console, by Application USD Million (2015-2020)
  • Table 39. India Video Game Console, by Age Group USD Million (2015-2020)
  • Table 40. South Korea Video Game Console, by Type USD Million (2015-2020)
  • Table 41. South Korea Video Game Console, by Application USD Million (2015-2020)
  • Table 42. South Korea Video Game Console, by Age Group USD Million (2015-2020)
  • Table 43. Taiwan Video Game Console, by Type USD Million (2015-2020)
  • Table 44. Taiwan Video Game Console, by Application USD Million (2015-2020)
  • Table 45. Taiwan Video Game Console, by Age Group USD Million (2015-2020)
  • Table 46. Australia Video Game Console, by Type USD Million (2015-2020)
  • Table 47. Australia Video Game Console, by Application USD Million (2015-2020)
  • Table 48. Australia Video Game Console, by Age Group USD Million (2015-2020)
  • Table 49. Rest of Asia-Pacific Video Game Console, by Type USD Million (2015-2020)
  • Table 50. Rest of Asia-Pacific Video Game Console, by Application USD Million (2015-2020)
  • Table 51. Rest of Asia-Pacific Video Game Console, by Age Group USD Million (2015-2020)
  • Table 52. Europe Video Game Console, by Country USD Million (2015-2020)
  • Table 53. Europe Video Game Console, by Type USD Million (2015-2020)
  • Table 54. Europe Video Game Console, by Application USD Million (2015-2020)
  • Table 55. Europe Video Game Console, by Age Group USD Million (2015-2020)
  • Table 56. Germany Video Game Console, by Type USD Million (2015-2020)
  • Table 57. Germany Video Game Console, by Application USD Million (2015-2020)
  • Table 58. Germany Video Game Console, by Age Group USD Million (2015-2020)
  • Table 59. France Video Game Console, by Type USD Million (2015-2020)
  • Table 60. France Video Game Console, by Application USD Million (2015-2020)
  • Table 61. France Video Game Console, by Age Group USD Million (2015-2020)
  • Table 62. Italy Video Game Console, by Type USD Million (2015-2020)
  • Table 63. Italy Video Game Console, by Application USD Million (2015-2020)
  • Table 64. Italy Video Game Console, by Age Group USD Million (2015-2020)
  • Table 65. United Kingdom Video Game Console, by Type USD Million (2015-2020)
  • Table 66. United Kingdom Video Game Console, by Application USD Million (2015-2020)
  • Table 67. United Kingdom Video Game Console, by Age Group USD Million (2015-2020)
  • Table 68. Netherlands Video Game Console, by Type USD Million (2015-2020)
  • Table 69. Netherlands Video Game Console, by Application USD Million (2015-2020)
  • Table 70. Netherlands Video Game Console, by Age Group USD Million (2015-2020)
  • Table 71. Rest of Europe Video Game Console, by Type USD Million (2015-2020)
  • Table 72. Rest of Europe Video Game Console, by Application USD Million (2015-2020)
  • Table 73. Rest of Europe Video Game Console, by Age Group USD Million (2015-2020)
  • Table 74. MEA Video Game Console, by Country USD Million (2015-2020)
  • Table 75. MEA Video Game Console, by Type USD Million (2015-2020)
  • Table 76. MEA Video Game Console, by Application USD Million (2015-2020)
  • Table 77. MEA Video Game Console, by Age Group USD Million (2015-2020)
  • Table 78. Middle East Video Game Console, by Type USD Million (2015-2020)
  • Table 79. Middle East Video Game Console, by Application USD Million (2015-2020)
  • Table 80. Middle East Video Game Console, by Age Group USD Million (2015-2020)
  • Table 81. Africa Video Game Console, by Type USD Million (2015-2020)
  • Table 82. Africa Video Game Console, by Application USD Million (2015-2020)
  • Table 83. Africa Video Game Console, by Age Group USD Million (2015-2020)
  • Table 84. North America Video Game Console, by Country USD Million (2015-2020)
  • Table 85. North America Video Game Console, by Type USD Million (2015-2020)
  • Table 86. North America Video Game Console, by Application USD Million (2015-2020)
  • Table 87. North America Video Game Console, by Age Group USD Million (2015-2020)
  • Table 88. United States Video Game Console, by Type USD Million (2015-2020)
  • Table 89. United States Video Game Console, by Application USD Million (2015-2020)
  • Table 90. United States Video Game Console, by Age Group USD Million (2015-2020)
  • Table 91. Canada Video Game Console, by Type USD Million (2015-2020)
  • Table 92. Canada Video Game Console, by Application USD Million (2015-2020)
  • Table 93. Canada Video Game Console, by Age Group USD Million (2015-2020)
  • Table 94. Mexico Video Game Console, by Type USD Million (2015-2020)
  • Table 95. Mexico Video Game Console, by Application USD Million (2015-2020)
  • Table 96. Mexico Video Game Console, by Age Group USD Million (2015-2020)
  • Table 97. Video Game Console Sales: by Type(K Units)
  • Table 98. Video Game Console Sales Gamepads Controllers , by Region K Units (2015-2020)
  • Table 99. Video Game Console Sales Joystick Controllers , by Region K Units (2015-2020)
  • Table 100. Video Game Console Sales Motion Controllers , by Region K Units (2015-2020)
  • Table 101. Video Game Console Sales Others , by Region K Units (2015-2020)
  • Table 102. Video Game Console Sales: by Application(K Units)
  • Table 103. Video Game Console Sales Household , by Region K Units (2015-2020)
  • Table 104. Video Game Console Sales Commercial Use , by Region K Units (2015-2020)
  • Table 105. Video Game Console Sales Others , by Region K Units (2015-2020)
  • Table 106. Video Game Console Sales: by Age Group(K Units)
  • Table 107. Video Game Console Sales 0-22 Years , by Region K Units (2015-2020)
  • Table 108. Video Game Console Sales 23-32 Years , by Region K Units (2015-2020)
  • Table 109. Video Game Console Sales Above 33 Years , by Region K Units (2015-2020)
  • Table 110. South America Video Game Console Sales, by Country K Units (2015-2020)
  • Table 111. South America Video Game Console Sales, by Type K Units (2015-2020)
  • Table 112. South America Video Game Console Sales, by Application K Units (2015-2020)
  • Table 113. South America Video Game Console Sales, by Age Group K Units (2015-2020)
  • Table 114. Brazil Video Game Console Sales, by Type K Units (2015-2020)
  • Table 115. Brazil Video Game Console Sales, by Application K Units (2015-2020)
  • Table 116. Brazil Video Game Console Sales, by Age Group K Units (2015-2020)
  • Table 117. Argentina Video Game Console Sales, by Type K Units (2015-2020)
  • Table 118. Argentina Video Game Console Sales, by Application K Units (2015-2020)
  • Table 119. Argentina Video Game Console Sales, by Age Group K Units (2015-2020)
  • Table 120. Rest of South America Video Game Console Sales, by Type K Units (2015-2020)
  • Table 121. Rest of South America Video Game Console Sales, by Application K Units (2015-2020)
  • Table 122. Rest of South America Video Game Console Sales, by Age Group K Units (2015-2020)
  • Table 123. Asia Pacific Video Game Console Sales, by Country K Units (2015-2020)
  • Table 124. Asia Pacific Video Game Console Sales, by Type K Units (2015-2020)
  • Table 125. Asia Pacific Video Game Console Sales, by Application K Units (2015-2020)
  • Table 126. Asia Pacific Video Game Console Sales, by Age Group K Units (2015-2020)
  • Table 127. China Video Game Console Sales, by Type K Units (2015-2020)
  • Table 128. China Video Game Console Sales, by Application K Units (2015-2020)
  • Table 129. China Video Game Console Sales, by Age Group K Units (2015-2020)
  • Table 130. Japan Video Game Console Sales, by Type K Units (2015-2020)
  • Table 131. Japan Video Game Console Sales, by Application K Units (2015-2020)
  • Table 132. Japan Video Game Console Sales, by Age Group K Units (2015-2020)
  • Table 133. India Video Game Console Sales, by Type K Units (2015-2020)
  • Table 134. India Video Game Console Sales, by Application K Units (2015-2020)
  • Table 135. India Video Game Console Sales, by Age Group K Units (2015-2020)
  • Table 136. South Korea Video Game Console Sales, by Type K Units (2015-2020)
  • Table 137. South Korea Video Game Console Sales, by Application K Units (2015-2020)
  • Table 138. South Korea Video Game Console Sales, by Age Group K Units (2015-2020)
  • Table 139. Taiwan Video Game Console Sales, by Type K Units (2015-2020)
  • Table 140. Taiwan Video Game Console Sales, by Application K Units (2015-2020)
  • Table 141. Taiwan Video Game Console Sales, by Age Group K Units (2015-2020)
  • Table 142. Australia Video Game Console Sales, by Type K Units (2015-2020)
  • Table 143. Australia Video Game Console Sales, by Application K Units (2015-2020)
  • Table 144. Australia Video Game Console Sales, by Age Group K Units (2015-2020)
  • Table 145. Rest of Asia-Pacific Video Game Console Sales, by Type K Units (2015-2020)
  • Table 146. Rest of Asia-Pacific Video Game Console Sales, by Application K Units (2015-2020)
  • Table 147. Rest of Asia-Pacific Video Game Console Sales, by Age Group K Units (2015-2020)
  • Table 148. Europe Video Game Console Sales, by Country K Units (2015-2020)
  • Table 149. Europe Video Game Console Sales, by Type K Units (2015-2020)
  • Table 150. Europe Video Game Console Sales, by Application K Units (2015-2020)
  • Table 151. Europe Video Game Console Sales, by Age Group K Units (2015-2020)
  • Table 152. Germany Video Game Console Sales, by Type K Units (2015-2020)
  • Table 153. Germany Video Game Console Sales, by Application K Units (2015-2020)
  • Table 154. Germany Video Game Console Sales, by Age Group K Units (2015-2020)
  • Table 155. France Video Game Console Sales, by Type K Units (2015-2020)
  • Table 156. France Video Game Console Sales, by Application K Units (2015-2020)
  • Table 157. France Video Game Console Sales, by Age Group K Units (2015-2020)
  • Table 158. Italy Video Game Console Sales, by Type K Units (2015-2020)
  • Table 159. Italy Video Game Console Sales, by Application K Units (2015-2020)
  • Table 160. Italy Video Game Console Sales, by Age Group K Units (2015-2020)
  • Table 161. United Kingdom Video Game Console Sales, by Type K Units (2015-2020)
  • Table 162. United Kingdom Video Game Console Sales, by Application K Units (2015-2020)
  • Table 163. United Kingdom Video Game Console Sales, by Age Group K Units (2015-2020)
  • Table 164. Netherlands Video Game Console Sales, by Type K Units (2015-2020)
  • Table 165. Netherlands Video Game Console Sales, by Application K Units (2015-2020)
  • Table 166. Netherlands Video Game Console Sales, by Age Group K Units (2015-2020)
  • Table 167. Rest of Europe Video Game Console Sales, by Type K Units (2015-2020)
  • Table 168. Rest of Europe Video Game Console Sales, by Application K Units (2015-2020)
  • Table 169. Rest of Europe Video Game Console Sales, by Age Group K Units (2015-2020)
  • Table 170. MEA Video Game Console Sales, by Country K Units (2015-2020)
  • Table 171. MEA Video Game Console Sales, by Type K Units (2015-2020)
  • Table 172. MEA Video Game Console Sales, by Application K Units (2015-2020)
  • Table 173. MEA Video Game Console Sales, by Age Group K Units (2015-2020)
  • Table 174. Middle East Video Game Console Sales, by Type K Units (2015-2020)
  • Table 175. Middle East Video Game Console Sales, by Application K Units (2015-2020)
  • Table 176. Middle East Video Game Console Sales, by Age Group K Units (2015-2020)
  • Table 177. Africa Video Game Console Sales, by Type K Units (2015-2020)
  • Table 178. Africa Video Game Console Sales, by Application K Units (2015-2020)
  • Table 179. Africa Video Game Console Sales, by Age Group K Units (2015-2020)
  • Table 180. North America Video Game Console Sales, by Country K Units (2015-2020)
  • Table 181. North America Video Game Console Sales, by Type K Units (2015-2020)
  • Table 182. North America Video Game Console Sales, by Application K Units (2015-2020)
  • Table 183. North America Video Game Console Sales, by Age Group K Units (2015-2020)
  • Table 184. United States Video Game Console Sales, by Type K Units (2015-2020)
  • Table 185. United States Video Game Console Sales, by Application K Units (2015-2020)
  • Table 186. United States Video Game Console Sales, by Age Group K Units (2015-2020)
  • Table 187. Canada Video Game Console Sales, by Type K Units (2015-2020)
  • Table 188. Canada Video Game Console Sales, by Application K Units (2015-2020)
  • Table 189. Canada Video Game Console Sales, by Age Group K Units (2015-2020)
  • Table 190. Mexico Video Game Console Sales, by Type K Units (2015-2020)
  • Table 191. Mexico Video Game Console Sales, by Application K Units (2015-2020)
  • Table 192. Mexico Video Game Console Sales, by Age Group K Units (2015-2020)
  • Table 193. Video Game Console: by Type(USD/Units)
  • Table 194. Company Basic Information, Sales Area and Its Competitors
  • Table 195. Company Basic Information, Sales Area and Its Competitors
  • Table 196. Company Basic Information, Sales Area and Its Competitors
  • Table 197. Company Basic Information, Sales Area and Its Competitors
  • Table 198. Company Basic Information, Sales Area and Its Competitors
  • Table 199. Company Basic Information, Sales Area and Its Competitors
  • Table 200. Company Basic Information, Sales Area and Its Competitors
  • Table 201. Video Game Console: by Type(USD Million)
  • Table 202. Video Game Console Gamepads Controllers , by Region USD Million (2021-2026)
  • Table 203. Video Game Console Joystick Controllers , by Region USD Million (2021-2026)
  • Table 204. Video Game Console Motion Controllers , by Region USD Million (2021-2026)
  • Table 205. Video Game Console Others , by Region USD Million (2021-2026)
  • Table 206. Video Game Console: by Application(USD Million)
  • Table 207. Video Game Console Household , by Region USD Million (2021-2026)
  • Table 208. Video Game Console Commercial Use , by Region USD Million (2021-2026)
  • Table 209. Video Game Console Others , by Region USD Million (2021-2026)
  • Table 210. Video Game Console: by Age Group(USD Million)
  • Table 211. Video Game Console 0-22 Years , by Region USD Million (2021-2026)
  • Table 212. Video Game Console 23-32 Years , by Region USD Million (2021-2026)
  • Table 213. Video Game Console Above 33 Years , by Region USD Million (2021-2026)
  • Table 214. South America Video Game Console, by Country USD Million (2021-2026)
  • Table 215. South America Video Game Console, by Type USD Million (2021-2026)
  • Table 216. South America Video Game Console, by Application USD Million (2021-2026)
  • Table 217. South America Video Game Console, by Age Group USD Million (2021-2026)
  • Table 218. Brazil Video Game Console, by Type USD Million (2021-2026)
  • Table 219. Brazil Video Game Console, by Application USD Million (2021-2026)
  • Table 220. Brazil Video Game Console, by Age Group USD Million (2021-2026)
  • Table 221. Argentina Video Game Console, by Type USD Million (2021-2026)
  • Table 222. Argentina Video Game Console, by Application USD Million (2021-2026)
  • Table 223. Argentina Video Game Console, by Age Group USD Million (2021-2026)
  • Table 224. Rest of South America Video Game Console, by Type USD Million (2021-2026)
  • Table 225. Rest of South America Video Game Console, by Application USD Million (2021-2026)
  • Table 226. Rest of South America Video Game Console, by Age Group USD Million (2021-2026)
  • Table 227. Asia Pacific Video Game Console, by Country USD Million (2021-2026)
  • Table 228. Asia Pacific Video Game Console, by Type USD Million (2021-2026)
  • Table 229. Asia Pacific Video Game Console, by Application USD Million (2021-2026)
  • Table 230. Asia Pacific Video Game Console, by Age Group USD Million (2021-2026)
  • Table 231. China Video Game Console, by Type USD Million (2021-2026)
  • Table 232. China Video Game Console, by Application USD Million (2021-2026)
  • Table 233. China Video Game Console, by Age Group USD Million (2021-2026)
  • Table 234. Japan Video Game Console, by Type USD Million (2021-2026)
  • Table 235. Japan Video Game Console, by Application USD Million (2021-2026)
  • Table 236. Japan Video Game Console, by Age Group USD Million (2021-2026)
  • Table 237. India Video Game Console, by Type USD Million (2021-2026)
  • Table 238. India Video Game Console, by Application USD Million (2021-2026)
  • Table 239. India Video Game Console, by Age Group USD Million (2021-2026)
  • Table 240. South Korea Video Game Console, by Type USD Million (2021-2026)
  • Table 241. South Korea Video Game Console, by Application USD Million (2021-2026)
  • Table 242. South Korea Video Game Console, by Age Group USD Million (2021-2026)
  • Table 243. Taiwan Video Game Console, by Type USD Million (2021-2026)
  • Table 244. Taiwan Video Game Console, by Application USD Million (2021-2026)
  • Table 245. Taiwan Video Game Console, by Age Group USD Million (2021-2026)
  • Table 246. Australia Video Game Console, by Type USD Million (2021-2026)
  • Table 247. Australia Video Game Console, by Application USD Million (2021-2026)
  • Table 248. Australia Video Game Console, by Age Group USD Million (2021-2026)
  • Table 249. Rest of Asia-Pacific Video Game Console, by Type USD Million (2021-2026)
  • Table 250. Rest of Asia-Pacific Video Game Console, by Application USD Million (2021-2026)
  • Table 251. Rest of Asia-Pacific Video Game Console, by Age Group USD Million (2021-2026)
  • Table 252. Europe Video Game Console, by Country USD Million (2021-2026)
  • Table 253. Europe Video Game Console, by Type USD Million (2021-2026)
  • Table 254. Europe Video Game Console, by Application USD Million (2021-2026)
  • Table 255. Europe Video Game Console, by Age Group USD Million (2021-2026)
  • Table 256. Germany Video Game Console, by Type USD Million (2021-2026)
  • Table 257. Germany Video Game Console, by Application USD Million (2021-2026)
  • Table 258. Germany Video Game Console, by Age Group USD Million (2021-2026)
  • Table 259. France Video Game Console, by Type USD Million (2021-2026)
  • Table 260. France Video Game Console, by Application USD Million (2021-2026)
  • Table 261. France Video Game Console, by Age Group USD Million (2021-2026)
  • Table 262. Italy Video Game Console, by Type USD Million (2021-2026)
  • Table 263. Italy Video Game Console, by Application USD Million (2021-2026)
  • Table 264. Italy Video Game Console, by Age Group USD Million (2021-2026)
  • Table 265. United Kingdom Video Game Console, by Type USD Million (2021-2026)
  • Table 266. United Kingdom Video Game Console, by Application USD Million (2021-2026)
  • Table 267. United Kingdom Video Game Console, by Age Group USD Million (2021-2026)
  • Table 268. Netherlands Video Game Console, by Type USD Million (2021-2026)
  • Table 269. Netherlands Video Game Console, by Application USD Million (2021-2026)
  • Table 270. Netherlands Video Game Console, by Age Group USD Million (2021-2026)
  • Table 271. Rest of Europe Video Game Console, by Type USD Million (2021-2026)
  • Table 272. Rest of Europe Video Game Console, by Application USD Million (2021-2026)
  • Table 273. Rest of Europe Video Game Console, by Age Group USD Million (2021-2026)
  • Table 274. MEA Video Game Console, by Country USD Million (2021-2026)
  • Table 275. MEA Video Game Console, by Type USD Million (2021-2026)
  • Table 276. MEA Video Game Console, by Application USD Million (2021-2026)
  • Table 277. MEA Video Game Console, by Age Group USD Million (2021-2026)
  • Table 278. Middle East Video Game Console, by Type USD Million (2021-2026)
  • Table 279. Middle East Video Game Console, by Application USD Million (2021-2026)
  • Table 280. Middle East Video Game Console, by Age Group USD Million (2021-2026)
  • Table 281. Africa Video Game Console, by Type USD Million (2021-2026)
  • Table 282. Africa Video Game Console, by Application USD Million (2021-2026)
  • Table 283. Africa Video Game Console, by Age Group USD Million (2021-2026)
  • Table 284. North America Video Game Console, by Country USD Million (2021-2026)
  • Table 285. North America Video Game Console, by Type USD Million (2021-2026)
  • Table 286. North America Video Game Console, by Application USD Million (2021-2026)
  • Table 287. North America Video Game Console, by Age Group USD Million (2021-2026)
  • Table 288. United States Video Game Console, by Type USD Million (2021-2026)
  • Table 289. United States Video Game Console, by Application USD Million (2021-2026)
  • Table 290. United States Video Game Console, by Age Group USD Million (2021-2026)
  • Table 291. Canada Video Game Console, by Type USD Million (2021-2026)
  • Table 292. Canada Video Game Console, by Application USD Million (2021-2026)
  • Table 293. Canada Video Game Console, by Age Group USD Million (2021-2026)
  • Table 294. Mexico Video Game Console, by Type USD Million (2021-2026)
  • Table 295. Mexico Video Game Console, by Application USD Million (2021-2026)
  • Table 296. Mexico Video Game Console, by Age Group USD Million (2021-2026)
  • Table 297. Video Game Console Sales: by Type(K Units)
  • Table 298. Video Game Console Sales Gamepads Controllers , by Region K Units (2021-2026)
  • Table 299. Video Game Console Sales Joystick Controllers , by Region K Units (2021-2026)
  • Table 300. Video Game Console Sales Motion Controllers , by Region K Units (2021-2026)
  • Table 301. Video Game Console Sales Others , by Region K Units (2021-2026)
  • Table 302. Video Game Console Sales: by Application(K Units)
  • Table 303. Video Game Console Sales Household , by Region K Units (2021-2026)
  • Table 304. Video Game Console Sales Commercial Use , by Region K Units (2021-2026)
  • Table 305. Video Game Console Sales Others , by Region K Units (2021-2026)
  • Table 306. Video Game Console Sales: by Age Group(K Units)
  • Table 307. Video Game Console Sales 0-22 Years , by Region K Units (2021-2026)
  • Table 308. Video Game Console Sales 23-32 Years , by Region K Units (2021-2026)
  • Table 309. Video Game Console Sales Above 33 Years , by Region K Units (2021-2026)
  • Table 310. South America Video Game Console Sales, by Country K Units (2021-2026)
  • Table 311. South America Video Game Console Sales, by Type K Units (2021-2026)
  • Table 312. South America Video Game Console Sales, by Application K Units (2021-2026)
  • Table 313. South America Video Game Console Sales, by Age Group K Units (2021-2026)
  • Table 314. Brazil Video Game Console Sales, by Type K Units (2021-2026)
  • Table 315. Brazil Video Game Console Sales, by Application K Units (2021-2026)
  • Table 316. Brazil Video Game Console Sales, by Age Group K Units (2021-2026)
  • Table 317. Argentina Video Game Console Sales, by Type K Units (2021-2026)
  • Table 318. Argentina Video Game Console Sales, by Application K Units (2021-2026)
  • Table 319. Argentina Video Game Console Sales, by Age Group K Units (2021-2026)
  • Table 320. Rest of South America Video Game Console Sales, by Type K Units (2021-2026)
  • Table 321. Rest of South America Video Game Console Sales, by Application K Units (2021-2026)
  • Table 322. Rest of South America Video Game Console Sales, by Age Group K Units (2021-2026)
  • Table 323. Asia Pacific Video Game Console Sales, by Country K Units (2021-2026)
  • Table 324. Asia Pacific Video Game Console Sales, by Type K Units (2021-2026)
  • Table 325. Asia Pacific Video Game Console Sales, by Application K Units (2021-2026)
  • Table 326. Asia Pacific Video Game Console Sales, by Age Group K Units (2021-2026)
  • Table 327. China Video Game Console Sales, by Type K Units (2021-2026)
  • Table 328. China Video Game Console Sales, by Application K Units (2021-2026)
  • Table 329. China Video Game Console Sales, by Age Group K Units (2021-2026)
  • Table 330. Japan Video Game Console Sales, by Type K Units (2021-2026)
  • Table 331. Japan Video Game Console Sales, by Application K Units (2021-2026)
  • Table 332. Japan Video Game Console Sales, by Age Group K Units (2021-2026)
  • Table 333. India Video Game Console Sales, by Type K Units (2021-2026)
  • Table 334. India Video Game Console Sales, by Application K Units (2021-2026)
  • Table 335. India Video Game Console Sales, by Age Group K Units (2021-2026)
  • Table 336. South Korea Video Game Console Sales, by Type K Units (2021-2026)
  • Table 337. South Korea Video Game Console Sales, by Application K Units (2021-2026)
  • Table 338. South Korea Video Game Console Sales, by Age Group K Units (2021-2026)
  • Table 339. Taiwan Video Game Console Sales, by Type K Units (2021-2026)
  • Table 340. Taiwan Video Game Console Sales, by Application K Units (2021-2026)
  • Table 341. Taiwan Video Game Console Sales, by Age Group K Units (2021-2026)
  • Table 342. Australia Video Game Console Sales, by Type K Units (2021-2026)
  • Table 343. Australia Video Game Console Sales, by Application K Units (2021-2026)
  • Table 344. Australia Video Game Console Sales, by Age Group K Units (2021-2026)
  • Table 345. Rest of Asia-Pacific Video Game Console Sales, by Type K Units (2021-2026)
  • Table 346. Rest of Asia-Pacific Video Game Console Sales, by Application K Units (2021-2026)
  • Table 347. Rest of Asia-Pacific Video Game Console Sales, by Age Group K Units (2021-2026)
  • Table 348. Europe Video Game Console Sales, by Country K Units (2021-2026)
  • Table 349. Europe Video Game Console Sales, by Type K Units (2021-2026)
  • Table 350. Europe Video Game Console Sales, by Application K Units (2021-2026)
  • Table 351. Europe Video Game Console Sales, by Age Group K Units (2021-2026)
  • Table 352. Germany Video Game Console Sales, by Type K Units (2021-2026)
  • Table 353. Germany Video Game Console Sales, by Application K Units (2021-2026)
  • Table 354. Germany Video Game Console Sales, by Age Group K Units (2021-2026)
  • Table 355. France Video Game Console Sales, by Type K Units (2021-2026)
  • Table 356. France Video Game Console Sales, by Application K Units (2021-2026)
  • Table 357. France Video Game Console Sales, by Age Group K Units (2021-2026)
  • Table 358. Italy Video Game Console Sales, by Type K Units (2021-2026)
  • Table 359. Italy Video Game Console Sales, by Application K Units (2021-2026)
  • Table 360. Italy Video Game Console Sales, by Age Group K Units (2021-2026)
  • Table 361. United Kingdom Video Game Console Sales, by Type K Units (2021-2026)
  • Table 362. United Kingdom Video Game Console Sales, by Application K Units (2021-2026)
  • Table 363. United Kingdom Video Game Console Sales, by Age Group K Units (2021-2026)
  • Table 364. Netherlands Video Game Console Sales, by Type K Units (2021-2026)
  • Table 365. Netherlands Video Game Console Sales, by Application K Units (2021-2026)
  • Table 366. Netherlands Video Game Console Sales, by Age Group K Units (2021-2026)
  • Table 367. Rest of Europe Video Game Console Sales, by Type K Units (2021-2026)
  • Table 368. Rest of Europe Video Game Console Sales, by Application K Units (2021-2026)
  • Table 369. Rest of Europe Video Game Console Sales, by Age Group K Units (2021-2026)
  • Table 370. MEA Video Game Console Sales, by Country K Units (2021-2026)
  • Table 371. MEA Video Game Console Sales, by Type K Units (2021-2026)
  • Table 372. MEA Video Game Console Sales, by Application K Units (2021-2026)
  • Table 373. MEA Video Game Console Sales, by Age Group K Units (2021-2026)
  • Table 374. Middle East Video Game Console Sales, by Type K Units (2021-2026)
  • Table 375. Middle East Video Game Console Sales, by Application K Units (2021-2026)
  • Table 376. Middle East Video Game Console Sales, by Age Group K Units (2021-2026)
  • Table 377. Africa Video Game Console Sales, by Type K Units (2021-2026)
  • Table 378. Africa Video Game Console Sales, by Application K Units (2021-2026)
  • Table 379. Africa Video Game Console Sales, by Age Group K Units (2021-2026)
  • Table 380. North America Video Game Console Sales, by Country K Units (2021-2026)
  • Table 381. North America Video Game Console Sales, by Type K Units (2021-2026)
  • Table 382. North America Video Game Console Sales, by Application K Units (2021-2026)
  • Table 383. North America Video Game Console Sales, by Age Group K Units (2021-2026)
  • Table 384. United States Video Game Console Sales, by Type K Units (2021-2026)
  • Table 385. United States Video Game Console Sales, by Application K Units (2021-2026)
  • Table 386. United States Video Game Console Sales, by Age Group K Units (2021-2026)
  • Table 387. Canada Video Game Console Sales, by Type K Units (2021-2026)
  • Table 388. Canada Video Game Console Sales, by Application K Units (2021-2026)
  • Table 389. Canada Video Game Console Sales, by Age Group K Units (2021-2026)
  • Table 390. Mexico Video Game Console Sales, by Type K Units (2021-2026)
  • Table 391. Mexico Video Game Console Sales, by Application K Units (2021-2026)
  • Table 392. Mexico Video Game Console Sales, by Age Group K Units (2021-2026)
  • Table 393. Video Game Console: by Type(USD/Units)
  • Table 394. Research Programs/Design for This Report
  • Table 395. Key Data Information from Secondary Sources
  • Table 396. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Video Game Console: by Type USD Million (2015-2020)
  • Figure 5. Global Video Game Console: by Application USD Million (2015-2020)
  • Figure 6. Global Video Game Console: by Age Group USD Million (2015-2020)
  • Figure 7. South America Video Game Console Share (%), by Country
  • Figure 8. Asia Pacific Video Game Console Share (%), by Country
  • Figure 9. Europe Video Game Console Share (%), by Country
  • Figure 10. MEA Video Game Console Share (%), by Country
  • Figure 11. North America Video Game Console Share (%), by Country
  • Figure 12. Global Video Game Console: by Type K Units (2015-2020)
  • Figure 13. Global Video Game Console: by Application K Units (2015-2020)
  • Figure 14. Global Video Game Console: by Age Group K Units (2015-2020)
  • Figure 15. South America Video Game Console Share (%), by Country
  • Figure 16. Asia Pacific Video Game Console Share (%), by Country
  • Figure 17. Europe Video Game Console Share (%), by Country
  • Figure 18. MEA Video Game Console Share (%), by Country
  • Figure 19. North America Video Game Console Share (%), by Country
  • Figure 20. Global Video Game Console: by Type USD/Units (2015-2020)
  • Figure 21. Global Video Game Console share by Players 2020 (%)
  • Figure 22. Global Video Game Console share by Players (Top 3) 2020(%)
  • Figure 23. BCG Matrix for key Companies
  • Figure 24. Nintendo (Japan) Revenue, Net Income and Gross profit
  • Figure 25. Nintendo (Japan) Revenue: by Geography 2020
  • Figure 26. Sony Corporation (Japan) Revenue, Net Income and Gross profit
  • Figure 27. Sony Corporation (Japan) Revenue: by Geography 2020
  • Figure 28. Microsoft Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 29. Microsoft Corporation (United States) Revenue: by Geography 2020
  • Figure 30. Atari, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 31. Atari, Inc. (United States) Revenue: by Geography 2020
  • Figure 32. Hyperkin, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 33. Hyperkin, Inc. (United States) Revenue: by Geography 2020
  • Figure 34. NVIDIA Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 35. NVIDIA Corporation (United States) Revenue: by Geography 2020
  • Figure 36. SEGA of America, Inc. (Japan) Revenue, Net Income and Gross profit
  • Figure 37. SEGA of America, Inc. (Japan) Revenue: by Geography 2020
  • Figure 38. Global Video Game Console: by Type USD Million (2021-2026)
  • Figure 39. Global Video Game Console: by Application USD Million (2021-2026)
  • Figure 40. Global Video Game Console: by Age Group USD Million (2021-2026)
  • Figure 41. South America Video Game Console Share (%), by Country
  • Figure 42. Asia Pacific Video Game Console Share (%), by Country
  • Figure 43. Europe Video Game Console Share (%), by Country
  • Figure 44. MEA Video Game Console Share (%), by Country
  • Figure 45. North America Video Game Console Share (%), by Country
  • Figure 46. Global Video Game Console: by Type K Units (2021-2026)
  • Figure 47. Global Video Game Console: by Application K Units (2021-2026)
  • Figure 48. Global Video Game Console: by Age Group K Units (2021-2026)
  • Figure 49. South America Video Game Console Share (%), by Country
  • Figure 50. Asia Pacific Video Game Console Share (%), by Country
  • Figure 51. Europe Video Game Console Share (%), by Country
  • Figure 52. MEA Video Game Console Share (%), by Country
  • Figure 53. North America Video Game Console Share (%), by Country
  • Figure 54. Global Video Game Console: by Type USD/Units (2021-2026)
List of companies from research coverage that are profiled in the study
  • Nintendo (Japan)
  • Sony Corporation (Japan)
  • Microsoft Corporation (United States)
  • Atari, Inc. (United States)
  • Hyperkin, Inc. (United States)
  • NVIDIA Corporation (United States)
  • SEGA of America, Inc. (Japan)
Additional players considered in the study are as follows:
Envizions (United States) , Hudson Soft (Japan)
Select User Access Type

Key Highlights of Report


Jun 2021 202 Pages 65 Tables Base Year: 2021 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

Historical year: 2016-2020; Base year: 2020; Forecast period: 2021 to 2026
Companies that are profiled in Global Video Game Console Market are Nintendo (Japan), Sony Corporation (Japan), Microsoft Corporation (United States), Atari, Inc. (United States), Hyperkin, Inc. (United States), NVIDIA Corporation (United States) and SEGA of America, Inc. (Japan) etc.
Video game console is an electronic machine which gives signals to display image so that one or more people can play on a videogame. This device is designed to play the video display and normal games on television or computer monitor which is a primary feedback device. This device act as the main input device, a controller to receive the signal. There are various types of the controller which includes keyboard, mouse, gamepad, joystick and paddle among others.

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