Scope of the Study
A gamepad is a peripheral device designed to connect to a computer or console gaming system held in two hands, where the fingers (especially thumbs) are used to provide input. It has multiple buttons and may have one or two mini joysticks. It is used for playing video games of many types, including sports, first-person shooters, role-playing, and others. This is a primary peripheral device used on console gaming systems, like the Xbox 360, PlayStation 3, and Nintendo Wii.
The market study is being classified by Type (Wired Gamepad and Wireless Gamepad), by Application (PC, Smartphone and Smart TV) and major geographies with country level break-up.
Logitech International S.A. (Switzerland), Sony Corporation (Japan), Microsoft Corporation (United States), Razer Inc. (United States), Mad Catz Global Limited (United States), Thrustmaster (France), Speedlink Technology Inc. (United States) and Samsung (South Korea) are some of the key players profiled in the study.
The companies are exploring the market by adopting expansions, investments, new service launches and collaborations as their preferred strategies. The players are exploring new geographies through expansions and acquisitions across the globe to gain competitive advantage through combined collaborations. Research Analyst at AMA predicts that United States Players will contribute to the maximum growth of Global Gamepad market throughout the predicted period.
AdvanceMarketAnalytics has segmented the market of Global Gamepad market by Type, Application and Region.
On the basis of geography, the market of Gamepad has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.
- Increased Applications of Gamepad
- Increased Disposable Income of the People
- Robust Increase in the Distribution Channels
- Technological Advancements in the Gamepad
- Fluctuations in the Raw Material Prices
- Growing Gaming Industry Worldwide
- Increasing Demand from End-users
- Increasing Popularity of Mobile Games
In September 2019, Logitech International has announced that it has agreed to acquire Streamlabs of San Francisco, California. Streamlabs is a leader in software and tools for live streaming, allowing game streamers to engage with viewers, grow their brands and channels, and monetize their broadcasts across platforms like Twitch, YouTube, Mixer and Facebook.
Key Target AudienceGamepad Manufacturers, Raw Material Suppliers, Distributors, Emerging Companies and End-users
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Data related to EXIM [Export- Import], production & consumption by country or regional level break-up can be provided based on client request**
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