Video Games Comprehensive Study by Type (PC, PlayStation 4, Xbox, Other), Application (Education, Entertainment, Electronic Sports, Other), Outlook (Online, Offline) Players and Region - Global Market Outlook to 2028

Video Games Market by XX Submarkets | Forecast Years 2023-2028  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
What is Video Games Market Scope?
A video game is refer as the computer game, which is designed primarily for the entertainment purposes. A video game console is termed as the electronic machine that is designed to play the video display and a normal games such as a television or computer monitor is the primary feedback device, while the main input device is a controller, and the types of controller are keyboard, mouse, game pad, joystick, paddle, or any other device which are designed for gaming that is able to receive input

Influencing Trend:
Adoption of Video Games in the Vertical of Academia, As It Facilitates Cognitive Growth and Skill Development and Emergence of Virtual Reality (VR) Headsets Has Significantly Impacted the Market Owing To the Immersive Gaming Experience They Offer

Market Growth Drivers:
Development in the Technology of Gaming Hardware and Software Are Anticipated To Accelerate the Market and Certain Advancement of Virtual Reality and Augmented Reality Is Accelerating the Market

Challenges:
Growing Number of Freely Available Customisation Games May Pose A Challenge to The Market

Restraints:
Rising Online Piracy By Using Torrents And Other Software Is Anticipated To Pose A Threat To Market Expansion

Opportunities:
Developments in User Interface of Smart Phone, Laptops and Personal Computers and Growing Number of Internet or Social Game Players May Further Augment the Market

The Video Games market study is being classified by Type (PC, PlayStation 4, Xbox and Other), by Application and major geographies with country level break-up.

Analysts at AMA predicts that Vendors from Japanese and United States will contribute to the maximum growth of Global Video Games market throughout the predicted period.

EA (United States), Vivendi (United States), Ubisoft (France), Microsoft (United States), Nintendo (Japan), Sony Interactive Entertainment (Japan), Konami (Japan), Capcom (Japan), Square Enix (Japan), SEGA (Japan) and Bandai Namco (Japan) are some of the key players profiled in the study. Additionally, the Vendors which are also part of the research are Bethesda Softworks (United States), Activision (United States), 2KGames (United States), Nintendo (Japan) and Secret 6 (United States).

Segmentation Analysis
Analyst at AMA have segmented the market study of Global Video Games market by Type, Application and Region.

On the basis of geography, the market of Video Games has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Philippines, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico).

Market Influencers and their Development Strategies
Electronic Arts Inc. announced that it has acquired the cloud gaming technology assets and personnel of a wholly owned subsidiary of GameFly, Inc. Based in Israel, the acquired technology and team members deepen EA’s capabilities and expertise in cloud gaming, and enable the company to continue exploring new ways for players to access and experience games from any device
Electronic Arts Inc. pays homage to Wayne Gretzky with the announce and launch of the EA SPORTS NHL 19 ‘99 Edition’, available worldwide for a limited time as a digital download on the PlayStation 4 and Xbox One
The Entertainment Software Ratings Board (ESRB) applied for approval of proposed modifications to its COPPA safe harbor program. The FTC’s COPPA Rule requires, among other things, that operators of commercial websites and online services directed to children under the age of 13, or general audience websites and online services that knowingly collect personal information from children under 13, must obtain parental consent before collecting, using, or disclosing any personal information from children under the age of 13

Key Target Audience
Video Games Developers and manufacturers, Video Games suppliers, Video Games research firm, Regulatory bodies and End users

Video Games Market Study: Important Years
AttributesDetails
Study Period2018-2028
Base Year2022
Forecast Period2023-2028
Historical Period2018-2022
UnitValue (USD Million)
Customization ScopeAvail customization with purchase of this report. Add or modify country, region & or narrow down segments in the final scope subject to feasibility


Major Highlights of Market Study

Demand Determinants: Identifying top-notch application and business segments that seek high growth potentials in Video Games Market.

Key Strategic Developments: To target untapped regions more aggressively by focusing on product/service developments, innovation and R & D, new launches, Merger & acquisitions, JVs & partnerships.

Forces & Market Dynamics: Growth drivers, restraints & opportunities available in Video Games industry is examined with reference relevant market sectors and sub-sectors.

Customization available in this Study:
The Study can be customized to meet your requirements. Please connect with our representative, who will ensure you get a report that suits your needs.

To compete effectively, companies also require quantitative estimates of the future growth and qualitative nature of the market. AMA Research features not just specific market sizing estimates, but also includes significant value-added commentary on Technological Trends and Innovations, Regulatory Policies, Market Maturity Indicators, Market Share Movements, New Entrants into the Market & Entry/Exit Barriers, Consumer Demographics, Supporting Company Financial and Cash Flow Planning, Open Up New Markets, To Seize Powerful Market Opportunities, Key Decision in Planning and to Further Expand Market Share, Identify Key Business Segments, Market Proposition & Gap Analysis.

Report Objectives / Segmentation Covered

By Type
  • PC
  • PlayStation 4
  • Xbox
  • Other
By Application
  • Education
  • Entertainment
  • Electronic Sports
  • Other
By Outlook
  • Online
  • Offline

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Philippines
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Development in the Technology of Gaming Hardware and Software Are Anticipated To Accelerate the Market
      • 3.2.2. Certain Advancement of Virtual Reality and Augmented Reality Is Accelerating the Market
    • 3.3. Market Challenges
      • 3.3.1. Growing Number of Freely Available Customisation Games May Pose A Challenge to The Market
    • 3.4. Market Trends
      • 3.4.1. Adoption of Video Games in the Vertical of Academia, As It Facilitates Cognitive Growth and Skill Development
      • 3.4.2. Emergence of Virtual Reality (VR) Headsets Has Significantly Impacted the Market Owing To the Immersive Gaming Experience They Offer
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Video Games, by Type, Application, Outlook and Region (value, volume and price ) (2017-2022)
    • 5.1. Introduction
    • 5.2. Global Video Games (Value)
      • 5.2.1. Global Video Games by: Type (Value)
        • 5.2.1.1. PC
        • 5.2.1.2. PlayStation 4
        • 5.2.1.3. Xbox
        • 5.2.1.4. Other
      • 5.2.2. Global Video Games by: Application (Value)
        • 5.2.2.1. Education
        • 5.2.2.2. Entertainment
        • 5.2.2.3. Electronic Sports
        • 5.2.2.4. Other
      • 5.2.3. Global Video Games by: Outlook (Value)
        • 5.2.3.1. Online
        • 5.2.3.2. Offline
      • 5.2.4. Global Video Games Region
        • 5.2.4.1. South America
          • 5.2.4.1.1. Brazil
          • 5.2.4.1.2. Argentina
          • 5.2.4.1.3. Rest of South America
        • 5.2.4.2. Asia Pacific
          • 5.2.4.2.1. China
          • 5.2.4.2.2. Japan
          • 5.2.4.2.3. India
          • 5.2.4.2.4. South Korea
          • 5.2.4.2.5. Taiwan
          • 5.2.4.2.6. Australia
          • 5.2.4.2.7. Philippines
          • 5.2.4.2.8. Rest of Asia-Pacific
        • 5.2.4.3. Europe
          • 5.2.4.3.1. Germany
          • 5.2.4.3.2. France
          • 5.2.4.3.3. Italy
          • 5.2.4.3.4. United Kingdom
          • 5.2.4.3.5. Netherlands
          • 5.2.4.3.6. Rest of Europe
        • 5.2.4.4. MEA
          • 5.2.4.4.1. Middle East
          • 5.2.4.4.2. Africa
        • 5.2.4.5. North America
          • 5.2.4.5.1. United States
          • 5.2.4.5.2. Canada
          • 5.2.4.5.3. Mexico
    • 5.3. Global Video Games (Volume)
      • 5.3.1. Global Video Games by: Type (Volume)
        • 5.3.1.1. PC
        • 5.3.1.2. PlayStation 4
        • 5.3.1.3. Xbox
        • 5.3.1.4. Other
      • 5.3.2. Global Video Games by: Application (Volume)
        • 5.3.2.1. Education
        • 5.3.2.2. Entertainment
        • 5.3.2.3. Electronic Sports
        • 5.3.2.4. Other
      • 5.3.3. Global Video Games by: Outlook (Volume)
        • 5.3.3.1. Online
        • 5.3.3.2. Offline
      • 5.3.4. Global Video Games Region
        • 5.3.4.1. South America
          • 5.3.4.1.1. Brazil
          • 5.3.4.1.2. Argentina
          • 5.3.4.1.3. Rest of South America
        • 5.3.4.2. Asia Pacific
          • 5.3.4.2.1. China
          • 5.3.4.2.2. Japan
          • 5.3.4.2.3. India
          • 5.3.4.2.4. South Korea
          • 5.3.4.2.5. Taiwan
          • 5.3.4.2.6. Australia
          • 5.3.4.2.7. Philippines
          • 5.3.4.2.8. Rest of Asia-Pacific
        • 5.3.4.3. Europe
          • 5.3.4.3.1. Germany
          • 5.3.4.3.2. France
          • 5.3.4.3.3. Italy
          • 5.3.4.3.4. United Kingdom
          • 5.3.4.3.5. Netherlands
          • 5.3.4.3.6. Rest of Europe
        • 5.3.4.4. MEA
          • 5.3.4.4.1. Middle East
          • 5.3.4.4.2. Africa
        • 5.3.4.5. North America
          • 5.3.4.5.1. United States
          • 5.3.4.5.2. Canada
          • 5.3.4.5.3. Mexico
    • 5.4. Global Video Games (Price)
      • 5.4.1. Global Video Games by: Type (Price)
  • 6. Video Games: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2022)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. EA (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Vivendi (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Ubisoft (France)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Microsoft (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Nintendo (Japan)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Sony Interactive Entertainment (Japan)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Konami (Japan)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Capcom (Japan)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Square Enix (Japan)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. SEGA (Japan)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
      • 6.4.11. Bandai Namco (Japan)
        • 6.4.11.1. Business Overview
        • 6.4.11.2. Products/Services Offerings
        • 6.4.11.3. Financial Analysis
        • 6.4.11.4. SWOT Analysis
  • 7. Global Video Games Sale, by Type, Application, Outlook and Region (value, volume and price ) (2023-2028)
    • 7.1. Introduction
    • 7.2. Global Video Games (Value)
      • 7.2.1. Global Video Games by: Type (Value)
        • 7.2.1.1. PC
        • 7.2.1.2. PlayStation 4
        • 7.2.1.3. Xbox
        • 7.2.1.4. Other
      • 7.2.2. Global Video Games by: Application (Value)
        • 7.2.2.1. Education
        • 7.2.2.2. Entertainment
        • 7.2.2.3. Electronic Sports
        • 7.2.2.4. Other
      • 7.2.3. Global Video Games by: Outlook (Value)
        • 7.2.3.1. Online
        • 7.2.3.2. Offline
      • 7.2.4. Global Video Games Region
        • 7.2.4.1. South America
          • 7.2.4.1.1. Brazil
          • 7.2.4.1.2. Argentina
          • 7.2.4.1.3. Rest of South America
        • 7.2.4.2. Asia Pacific
          • 7.2.4.2.1. China
          • 7.2.4.2.2. Japan
          • 7.2.4.2.3. India
          • 7.2.4.2.4. South Korea
          • 7.2.4.2.5. Taiwan
          • 7.2.4.2.6. Australia
          • 7.2.4.2.7. Philippines
          • 7.2.4.2.8. Rest of Asia-Pacific
        • 7.2.4.3. Europe
          • 7.2.4.3.1. Germany
          • 7.2.4.3.2. France
          • 7.2.4.3.3. Italy
          • 7.2.4.3.4. United Kingdom
          • 7.2.4.3.5. Netherlands
          • 7.2.4.3.6. Rest of Europe
        • 7.2.4.4. MEA
          • 7.2.4.4.1. Middle East
          • 7.2.4.4.2. Africa
        • 7.2.4.5. North America
          • 7.2.4.5.1. United States
          • 7.2.4.5.2. Canada
          • 7.2.4.5.3. Mexico
    • 7.3. Global Video Games (Volume)
      • 7.3.1. Global Video Games by: Type (Volume)
        • 7.3.1.1. PC
        • 7.3.1.2. PlayStation 4
        • 7.3.1.3. Xbox
        • 7.3.1.4. Other
      • 7.3.2. Global Video Games by: Application (Volume)
        • 7.3.2.1. Education
        • 7.3.2.2. Entertainment
        • 7.3.2.3. Electronic Sports
        • 7.3.2.4. Other
      • 7.3.3. Global Video Games by: Outlook (Volume)
        • 7.3.3.1. Online
        • 7.3.3.2. Offline
      • 7.3.4. Global Video Games Region
        • 7.3.4.1. South America
          • 7.3.4.1.1. Brazil
          • 7.3.4.1.2. Argentina
          • 7.3.4.1.3. Rest of South America
        • 7.3.4.2. Asia Pacific
          • 7.3.4.2.1. China
          • 7.3.4.2.2. Japan
          • 7.3.4.2.3. India
          • 7.3.4.2.4. South Korea
          • 7.3.4.2.5. Taiwan
          • 7.3.4.2.6. Australia
          • 7.3.4.2.7. Philippines
          • 7.3.4.2.8. Rest of Asia-Pacific
        • 7.3.4.3. Europe
          • 7.3.4.3.1. Germany
          • 7.3.4.3.2. France
          • 7.3.4.3.3. Italy
          • 7.3.4.3.4. United Kingdom
          • 7.3.4.3.5. Netherlands
          • 7.3.4.3.6. Rest of Europe
        • 7.3.4.4. MEA
          • 7.3.4.4.1. Middle East
          • 7.3.4.4.2. Africa
        • 7.3.4.5. North America
          • 7.3.4.5.1. United States
          • 7.3.4.5.2. Canada
          • 7.3.4.5.3. Mexico
    • 7.4. Global Video Games (Price)
      • 7.4.1. Global Video Games by: Type (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Video Games: by Type(USD Million)
  • Table 2. Video Games PC , by Region USD Million (2017-2022)
  • Table 3. Video Games PlayStation 4 , by Region USD Million (2017-2022)
  • Table 4. Video Games Xbox , by Region USD Million (2017-2022)
  • Table 5. Video Games Other , by Region USD Million (2017-2022)
  • Table 6. Video Games: by Application(USD Million)
  • Table 7. Video Games Education , by Region USD Million (2017-2022)
  • Table 8. Video Games Entertainment , by Region USD Million (2017-2022)
  • Table 9. Video Games Electronic Sports , by Region USD Million (2017-2022)
  • Table 10. Video Games Other , by Region USD Million (2017-2022)
  • Table 11. Video Games: by Outlook(USD Million)
  • Table 12. Video Games Online , by Region USD Million (2017-2022)
  • Table 13. Video Games Offline , by Region USD Million (2017-2022)
  • Table 14. South America Video Games, by Country USD Million (2017-2022)
  • Table 15. South America Video Games, by Type USD Million (2017-2022)
  • Table 16. South America Video Games, by Application USD Million (2017-2022)
  • Table 17. South America Video Games, by Outlook USD Million (2017-2022)
  • Table 18. Brazil Video Games, by Type USD Million (2017-2022)
  • Table 19. Brazil Video Games, by Application USD Million (2017-2022)
  • Table 20. Brazil Video Games, by Outlook USD Million (2017-2022)
  • Table 21. Argentina Video Games, by Type USD Million (2017-2022)
  • Table 22. Argentina Video Games, by Application USD Million (2017-2022)
  • Table 23. Argentina Video Games, by Outlook USD Million (2017-2022)
  • Table 24. Rest of South America Video Games, by Type USD Million (2017-2022)
  • Table 25. Rest of South America Video Games, by Application USD Million (2017-2022)
  • Table 26. Rest of South America Video Games, by Outlook USD Million (2017-2022)
  • Table 27. Asia Pacific Video Games, by Country USD Million (2017-2022)
  • Table 28. Asia Pacific Video Games, by Type USD Million (2017-2022)
  • Table 29. Asia Pacific Video Games, by Application USD Million (2017-2022)
  • Table 30. Asia Pacific Video Games, by Outlook USD Million (2017-2022)
  • Table 31. China Video Games, by Type USD Million (2017-2022)
  • Table 32. China Video Games, by Application USD Million (2017-2022)
  • Table 33. China Video Games, by Outlook USD Million (2017-2022)
  • Table 34. Japan Video Games, by Type USD Million (2017-2022)
  • Table 35. Japan Video Games, by Application USD Million (2017-2022)
  • Table 36. Japan Video Games, by Outlook USD Million (2017-2022)
  • Table 37. India Video Games, by Type USD Million (2017-2022)
  • Table 38. India Video Games, by Application USD Million (2017-2022)
  • Table 39. India Video Games, by Outlook USD Million (2017-2022)
  • Table 40. South Korea Video Games, by Type USD Million (2017-2022)
  • Table 41. South Korea Video Games, by Application USD Million (2017-2022)
  • Table 42. South Korea Video Games, by Outlook USD Million (2017-2022)
  • Table 43. Taiwan Video Games, by Type USD Million (2017-2022)
  • Table 44. Taiwan Video Games, by Application USD Million (2017-2022)
  • Table 45. Taiwan Video Games, by Outlook USD Million (2017-2022)
  • Table 46. Australia Video Games, by Type USD Million (2017-2022)
  • Table 47. Australia Video Games, by Application USD Million (2017-2022)
  • Table 48. Australia Video Games, by Outlook USD Million (2017-2022)
  • Table 49. Philippines Video Games, by Type USD Million (2017-2022)
  • Table 50. Philippines Video Games, by Application USD Million (2017-2022)
  • Table 51. Philippines Video Games, by Outlook USD Million (2017-2022)
  • Table 52. Rest of Asia-Pacific Video Games, by Type USD Million (2017-2022)
  • Table 53. Rest of Asia-Pacific Video Games, by Application USD Million (2017-2022)
  • Table 54. Rest of Asia-Pacific Video Games, by Outlook USD Million (2017-2022)
  • Table 55. Europe Video Games, by Country USD Million (2017-2022)
  • Table 56. Europe Video Games, by Type USD Million (2017-2022)
  • Table 57. Europe Video Games, by Application USD Million (2017-2022)
  • Table 58. Europe Video Games, by Outlook USD Million (2017-2022)
  • Table 59. Germany Video Games, by Type USD Million (2017-2022)
  • Table 60. Germany Video Games, by Application USD Million (2017-2022)
  • Table 61. Germany Video Games, by Outlook USD Million (2017-2022)
  • Table 62. France Video Games, by Type USD Million (2017-2022)
  • Table 63. France Video Games, by Application USD Million (2017-2022)
  • Table 64. France Video Games, by Outlook USD Million (2017-2022)
  • Table 65. Italy Video Games, by Type USD Million (2017-2022)
  • Table 66. Italy Video Games, by Application USD Million (2017-2022)
  • Table 67. Italy Video Games, by Outlook USD Million (2017-2022)
  • Table 68. United Kingdom Video Games, by Type USD Million (2017-2022)
  • Table 69. United Kingdom Video Games, by Application USD Million (2017-2022)
  • Table 70. United Kingdom Video Games, by Outlook USD Million (2017-2022)
  • Table 71. Netherlands Video Games, by Type USD Million (2017-2022)
  • Table 72. Netherlands Video Games, by Application USD Million (2017-2022)
  • Table 73. Netherlands Video Games, by Outlook USD Million (2017-2022)
  • Table 74. Rest of Europe Video Games, by Type USD Million (2017-2022)
  • Table 75. Rest of Europe Video Games, by Application USD Million (2017-2022)
  • Table 76. Rest of Europe Video Games, by Outlook USD Million (2017-2022)
  • Table 77. MEA Video Games, by Country USD Million (2017-2022)
  • Table 78. MEA Video Games, by Type USD Million (2017-2022)
  • Table 79. MEA Video Games, by Application USD Million (2017-2022)
  • Table 80. MEA Video Games, by Outlook USD Million (2017-2022)
  • Table 81. Middle East Video Games, by Type USD Million (2017-2022)
  • Table 82. Middle East Video Games, by Application USD Million (2017-2022)
  • Table 83. Middle East Video Games, by Outlook USD Million (2017-2022)
  • Table 84. Africa Video Games, by Type USD Million (2017-2022)
  • Table 85. Africa Video Games, by Application USD Million (2017-2022)
  • Table 86. Africa Video Games, by Outlook USD Million (2017-2022)
  • Table 87. North America Video Games, by Country USD Million (2017-2022)
  • Table 88. North America Video Games, by Type USD Million (2017-2022)
  • Table 89. North America Video Games, by Application USD Million (2017-2022)
  • Table 90. North America Video Games, by Outlook USD Million (2017-2022)
  • Table 91. United States Video Games, by Type USD Million (2017-2022)
  • Table 92. United States Video Games, by Application USD Million (2017-2022)
  • Table 93. United States Video Games, by Outlook USD Million (2017-2022)
  • Table 94. Canada Video Games, by Type USD Million (2017-2022)
  • Table 95. Canada Video Games, by Application USD Million (2017-2022)
  • Table 96. Canada Video Games, by Outlook USD Million (2017-2022)
  • Table 97. Mexico Video Games, by Type USD Million (2017-2022)
  • Table 98. Mexico Video Games, by Application USD Million (2017-2022)
  • Table 99. Mexico Video Games, by Outlook USD Million (2017-2022)
  • Table 100. Video Games Sales: by Type(Unit)
  • Table 101. Video Games Sales PC , by Region Unit (2017-2022)
  • Table 102. Video Games Sales PlayStation 4 , by Region Unit (2017-2022)
  • Table 103. Video Games Sales Xbox , by Region Unit (2017-2022)
  • Table 104. Video Games Sales Other , by Region Unit (2017-2022)
  • Table 105. Video Games Sales: by Application(Unit)
  • Table 106. Video Games Sales Education , by Region Unit (2017-2022)
  • Table 107. Video Games Sales Entertainment , by Region Unit (2017-2022)
  • Table 108. Video Games Sales Electronic Sports , by Region Unit (2017-2022)
  • Table 109. Video Games Sales Other , by Region Unit (2017-2022)
  • Table 110. Video Games Sales: by Outlook(Unit)
  • Table 111. Video Games Sales Online , by Region Unit (2017-2022)
  • Table 112. Video Games Sales Offline , by Region Unit (2017-2022)
  • Table 113. South America Video Games Sales, by Country Unit (2017-2022)
  • Table 114. South America Video Games Sales, by Type Unit (2017-2022)
  • Table 115. South America Video Games Sales, by Application Unit (2017-2022)
  • Table 116. South America Video Games Sales, by Outlook Unit (2017-2022)
  • Table 117. Brazil Video Games Sales, by Type Unit (2017-2022)
  • Table 118. Brazil Video Games Sales, by Application Unit (2017-2022)
  • Table 119. Brazil Video Games Sales, by Outlook Unit (2017-2022)
  • Table 120. Argentina Video Games Sales, by Type Unit (2017-2022)
  • Table 121. Argentina Video Games Sales, by Application Unit (2017-2022)
  • Table 122. Argentina Video Games Sales, by Outlook Unit (2017-2022)
  • Table 123. Rest of South America Video Games Sales, by Type Unit (2017-2022)
  • Table 124. Rest of South America Video Games Sales, by Application Unit (2017-2022)
  • Table 125. Rest of South America Video Games Sales, by Outlook Unit (2017-2022)
  • Table 126. Asia Pacific Video Games Sales, by Country Unit (2017-2022)
  • Table 127. Asia Pacific Video Games Sales, by Type Unit (2017-2022)
  • Table 128. Asia Pacific Video Games Sales, by Application Unit (2017-2022)
  • Table 129. Asia Pacific Video Games Sales, by Outlook Unit (2017-2022)
  • Table 130. China Video Games Sales, by Type Unit (2017-2022)
  • Table 131. China Video Games Sales, by Application Unit (2017-2022)
  • Table 132. China Video Games Sales, by Outlook Unit (2017-2022)
  • Table 133. Japan Video Games Sales, by Type Unit (2017-2022)
  • Table 134. Japan Video Games Sales, by Application Unit (2017-2022)
  • Table 135. Japan Video Games Sales, by Outlook Unit (2017-2022)
  • Table 136. India Video Games Sales, by Type Unit (2017-2022)
  • Table 137. India Video Games Sales, by Application Unit (2017-2022)
  • Table 138. India Video Games Sales, by Outlook Unit (2017-2022)
  • Table 139. South Korea Video Games Sales, by Type Unit (2017-2022)
  • Table 140. South Korea Video Games Sales, by Application Unit (2017-2022)
  • Table 141. South Korea Video Games Sales, by Outlook Unit (2017-2022)
  • Table 142. Taiwan Video Games Sales, by Type Unit (2017-2022)
  • Table 143. Taiwan Video Games Sales, by Application Unit (2017-2022)
  • Table 144. Taiwan Video Games Sales, by Outlook Unit (2017-2022)
  • Table 145. Australia Video Games Sales, by Type Unit (2017-2022)
  • Table 146. Australia Video Games Sales, by Application Unit (2017-2022)
  • Table 147. Australia Video Games Sales, by Outlook Unit (2017-2022)
  • Table 148. Philippines Video Games Sales, by Type Unit (2017-2022)
  • Table 149. Philippines Video Games Sales, by Application Unit (2017-2022)
  • Table 150. Philippines Video Games Sales, by Outlook Unit (2017-2022)
  • Table 151. Rest of Asia-Pacific Video Games Sales, by Type Unit (2017-2022)
  • Table 152. Rest of Asia-Pacific Video Games Sales, by Application Unit (2017-2022)
  • Table 153. Rest of Asia-Pacific Video Games Sales, by Outlook Unit (2017-2022)
  • Table 154. Europe Video Games Sales, by Country Unit (2017-2022)
  • Table 155. Europe Video Games Sales, by Type Unit (2017-2022)
  • Table 156. Europe Video Games Sales, by Application Unit (2017-2022)
  • Table 157. Europe Video Games Sales, by Outlook Unit (2017-2022)
  • Table 158. Germany Video Games Sales, by Type Unit (2017-2022)
  • Table 159. Germany Video Games Sales, by Application Unit (2017-2022)
  • Table 160. Germany Video Games Sales, by Outlook Unit (2017-2022)
  • Table 161. France Video Games Sales, by Type Unit (2017-2022)
  • Table 162. France Video Games Sales, by Application Unit (2017-2022)
  • Table 163. France Video Games Sales, by Outlook Unit (2017-2022)
  • Table 164. Italy Video Games Sales, by Type Unit (2017-2022)
  • Table 165. Italy Video Games Sales, by Application Unit (2017-2022)
  • Table 166. Italy Video Games Sales, by Outlook Unit (2017-2022)
  • Table 167. United Kingdom Video Games Sales, by Type Unit (2017-2022)
  • Table 168. United Kingdom Video Games Sales, by Application Unit (2017-2022)
  • Table 169. United Kingdom Video Games Sales, by Outlook Unit (2017-2022)
  • Table 170. Netherlands Video Games Sales, by Type Unit (2017-2022)
  • Table 171. Netherlands Video Games Sales, by Application Unit (2017-2022)
  • Table 172. Netherlands Video Games Sales, by Outlook Unit (2017-2022)
  • Table 173. Rest of Europe Video Games Sales, by Type Unit (2017-2022)
  • Table 174. Rest of Europe Video Games Sales, by Application Unit (2017-2022)
  • Table 175. Rest of Europe Video Games Sales, by Outlook Unit (2017-2022)
  • Table 176. MEA Video Games Sales, by Country Unit (2017-2022)
  • Table 177. MEA Video Games Sales, by Type Unit (2017-2022)
  • Table 178. MEA Video Games Sales, by Application Unit (2017-2022)
  • Table 179. MEA Video Games Sales, by Outlook Unit (2017-2022)
  • Table 180. Middle East Video Games Sales, by Type Unit (2017-2022)
  • Table 181. Middle East Video Games Sales, by Application Unit (2017-2022)
  • Table 182. Middle East Video Games Sales, by Outlook Unit (2017-2022)
  • Table 183. Africa Video Games Sales, by Type Unit (2017-2022)
  • Table 184. Africa Video Games Sales, by Application Unit (2017-2022)
  • Table 185. Africa Video Games Sales, by Outlook Unit (2017-2022)
  • Table 186. North America Video Games Sales, by Country Unit (2017-2022)
  • Table 187. North America Video Games Sales, by Type Unit (2017-2022)
  • Table 188. North America Video Games Sales, by Application Unit (2017-2022)
  • Table 189. North America Video Games Sales, by Outlook Unit (2017-2022)
  • Table 190. United States Video Games Sales, by Type Unit (2017-2022)
  • Table 191. United States Video Games Sales, by Application Unit (2017-2022)
  • Table 192. United States Video Games Sales, by Outlook Unit (2017-2022)
  • Table 193. Canada Video Games Sales, by Type Unit (2017-2022)
  • Table 194. Canada Video Games Sales, by Application Unit (2017-2022)
  • Table 195. Canada Video Games Sales, by Outlook Unit (2017-2022)
  • Table 196. Mexico Video Games Sales, by Type Unit (2017-2022)
  • Table 197. Mexico Video Games Sales, by Application Unit (2017-2022)
  • Table 198. Mexico Video Games Sales, by Outlook Unit (2017-2022)
  • Table 199. Video Games: by Type(USD/Units)
  • Table 200. Company Basic Information, Sales Area and Its Competitors
  • Table 201. Company Basic Information, Sales Area and Its Competitors
  • Table 202. Company Basic Information, Sales Area and Its Competitors
  • Table 203. Company Basic Information, Sales Area and Its Competitors
  • Table 204. Company Basic Information, Sales Area and Its Competitors
  • Table 205. Company Basic Information, Sales Area and Its Competitors
  • Table 206. Company Basic Information, Sales Area and Its Competitors
  • Table 207. Company Basic Information, Sales Area and Its Competitors
  • Table 208. Company Basic Information, Sales Area and Its Competitors
  • Table 209. Company Basic Information, Sales Area and Its Competitors
  • Table 210. Company Basic Information, Sales Area and Its Competitors
  • Table 211. Video Games: by Type(USD Million)
  • Table 212. Video Games PC , by Region USD Million (2023-2028)
  • Table 213. Video Games PlayStation 4 , by Region USD Million (2023-2028)
  • Table 214. Video Games Xbox , by Region USD Million (2023-2028)
  • Table 215. Video Games Other , by Region USD Million (2023-2028)
  • Table 216. Video Games: by Application(USD Million)
  • Table 217. Video Games Education , by Region USD Million (2023-2028)
  • Table 218. Video Games Entertainment , by Region USD Million (2023-2028)
  • Table 219. Video Games Electronic Sports , by Region USD Million (2023-2028)
  • Table 220. Video Games Other , by Region USD Million (2023-2028)
  • Table 221. Video Games: by Outlook(USD Million)
  • Table 222. Video Games Online , by Region USD Million (2023-2028)
  • Table 223. Video Games Offline , by Region USD Million (2023-2028)
  • Table 224. South America Video Games, by Country USD Million (2023-2028)
  • Table 225. South America Video Games, by Type USD Million (2023-2028)
  • Table 226. South America Video Games, by Application USD Million (2023-2028)
  • Table 227. South America Video Games, by Outlook USD Million (2023-2028)
  • Table 228. Brazil Video Games, by Type USD Million (2023-2028)
  • Table 229. Brazil Video Games, by Application USD Million (2023-2028)
  • Table 230. Brazil Video Games, by Outlook USD Million (2023-2028)
  • Table 231. Argentina Video Games, by Type USD Million (2023-2028)
  • Table 232. Argentina Video Games, by Application USD Million (2023-2028)
  • Table 233. Argentina Video Games, by Outlook USD Million (2023-2028)
  • Table 234. Rest of South America Video Games, by Type USD Million (2023-2028)
  • Table 235. Rest of South America Video Games, by Application USD Million (2023-2028)
  • Table 236. Rest of South America Video Games, by Outlook USD Million (2023-2028)
  • Table 237. Asia Pacific Video Games, by Country USD Million (2023-2028)
  • Table 238. Asia Pacific Video Games, by Type USD Million (2023-2028)
  • Table 239. Asia Pacific Video Games, by Application USD Million (2023-2028)
  • Table 240. Asia Pacific Video Games, by Outlook USD Million (2023-2028)
  • Table 241. China Video Games, by Type USD Million (2023-2028)
  • Table 242. China Video Games, by Application USD Million (2023-2028)
  • Table 243. China Video Games, by Outlook USD Million (2023-2028)
  • Table 244. Japan Video Games, by Type USD Million (2023-2028)
  • Table 245. Japan Video Games, by Application USD Million (2023-2028)
  • Table 246. Japan Video Games, by Outlook USD Million (2023-2028)
  • Table 247. India Video Games, by Type USD Million (2023-2028)
  • Table 248. India Video Games, by Application USD Million (2023-2028)
  • Table 249. India Video Games, by Outlook USD Million (2023-2028)
  • Table 250. South Korea Video Games, by Type USD Million (2023-2028)
  • Table 251. South Korea Video Games, by Application USD Million (2023-2028)
  • Table 252. South Korea Video Games, by Outlook USD Million (2023-2028)
  • Table 253. Taiwan Video Games, by Type USD Million (2023-2028)
  • Table 254. Taiwan Video Games, by Application USD Million (2023-2028)
  • Table 255. Taiwan Video Games, by Outlook USD Million (2023-2028)
  • Table 256. Australia Video Games, by Type USD Million (2023-2028)
  • Table 257. Australia Video Games, by Application USD Million (2023-2028)
  • Table 258. Australia Video Games, by Outlook USD Million (2023-2028)
  • Table 259. Philippines Video Games, by Type USD Million (2023-2028)
  • Table 260. Philippines Video Games, by Application USD Million (2023-2028)
  • Table 261. Philippines Video Games, by Outlook USD Million (2023-2028)
  • Table 262. Rest of Asia-Pacific Video Games, by Type USD Million (2023-2028)
  • Table 263. Rest of Asia-Pacific Video Games, by Application USD Million (2023-2028)
  • Table 264. Rest of Asia-Pacific Video Games, by Outlook USD Million (2023-2028)
  • Table 265. Europe Video Games, by Country USD Million (2023-2028)
  • Table 266. Europe Video Games, by Type USD Million (2023-2028)
  • Table 267. Europe Video Games, by Application USD Million (2023-2028)
  • Table 268. Europe Video Games, by Outlook USD Million (2023-2028)
  • Table 269. Germany Video Games, by Type USD Million (2023-2028)
  • Table 270. Germany Video Games, by Application USD Million (2023-2028)
  • Table 271. Germany Video Games, by Outlook USD Million (2023-2028)
  • Table 272. France Video Games, by Type USD Million (2023-2028)
  • Table 273. France Video Games, by Application USD Million (2023-2028)
  • Table 274. France Video Games, by Outlook USD Million (2023-2028)
  • Table 275. Italy Video Games, by Type USD Million (2023-2028)
  • Table 276. Italy Video Games, by Application USD Million (2023-2028)
  • Table 277. Italy Video Games, by Outlook USD Million (2023-2028)
  • Table 278. United Kingdom Video Games, by Type USD Million (2023-2028)
  • Table 279. United Kingdom Video Games, by Application USD Million (2023-2028)
  • Table 280. United Kingdom Video Games, by Outlook USD Million (2023-2028)
  • Table 281. Netherlands Video Games, by Type USD Million (2023-2028)
  • Table 282. Netherlands Video Games, by Application USD Million (2023-2028)
  • Table 283. Netherlands Video Games, by Outlook USD Million (2023-2028)
  • Table 284. Rest of Europe Video Games, by Type USD Million (2023-2028)
  • Table 285. Rest of Europe Video Games, by Application USD Million (2023-2028)
  • Table 286. Rest of Europe Video Games, by Outlook USD Million (2023-2028)
  • Table 287. MEA Video Games, by Country USD Million (2023-2028)
  • Table 288. MEA Video Games, by Type USD Million (2023-2028)
  • Table 289. MEA Video Games, by Application USD Million (2023-2028)
  • Table 290. MEA Video Games, by Outlook USD Million (2023-2028)
  • Table 291. Middle East Video Games, by Type USD Million (2023-2028)
  • Table 292. Middle East Video Games, by Application USD Million (2023-2028)
  • Table 293. Middle East Video Games, by Outlook USD Million (2023-2028)
  • Table 294. Africa Video Games, by Type USD Million (2023-2028)
  • Table 295. Africa Video Games, by Application USD Million (2023-2028)
  • Table 296. Africa Video Games, by Outlook USD Million (2023-2028)
  • Table 297. North America Video Games, by Country USD Million (2023-2028)
  • Table 298. North America Video Games, by Type USD Million (2023-2028)
  • Table 299. North America Video Games, by Application USD Million (2023-2028)
  • Table 300. North America Video Games, by Outlook USD Million (2023-2028)
  • Table 301. United States Video Games, by Type USD Million (2023-2028)
  • Table 302. United States Video Games, by Application USD Million (2023-2028)
  • Table 303. United States Video Games, by Outlook USD Million (2023-2028)
  • Table 304. Canada Video Games, by Type USD Million (2023-2028)
  • Table 305. Canada Video Games, by Application USD Million (2023-2028)
  • Table 306. Canada Video Games, by Outlook USD Million (2023-2028)
  • Table 307. Mexico Video Games, by Type USD Million (2023-2028)
  • Table 308. Mexico Video Games, by Application USD Million (2023-2028)
  • Table 309. Mexico Video Games, by Outlook USD Million (2023-2028)
  • Table 310. Video Games Sales: by Type(Unit)
  • Table 311. Video Games Sales PC , by Region Unit (2023-2028)
  • Table 312. Video Games Sales PlayStation 4 , by Region Unit (2023-2028)
  • Table 313. Video Games Sales Xbox , by Region Unit (2023-2028)
  • Table 314. Video Games Sales Other , by Region Unit (2023-2028)
  • Table 315. Video Games Sales: by Application(Unit)
  • Table 316. Video Games Sales Education , by Region Unit (2023-2028)
  • Table 317. Video Games Sales Entertainment , by Region Unit (2023-2028)
  • Table 318. Video Games Sales Electronic Sports , by Region Unit (2023-2028)
  • Table 319. Video Games Sales Other , by Region Unit (2023-2028)
  • Table 320. Video Games Sales: by Outlook(Unit)
  • Table 321. Video Games Sales Online , by Region Unit (2023-2028)
  • Table 322. Video Games Sales Offline , by Region Unit (2023-2028)
  • Table 323. South America Video Games Sales, by Country Unit (2023-2028)
  • Table 324. South America Video Games Sales, by Type Unit (2023-2028)
  • Table 325. South America Video Games Sales, by Application Unit (2023-2028)
  • Table 326. South America Video Games Sales, by Outlook Unit (2023-2028)
  • Table 327. Brazil Video Games Sales, by Type Unit (2023-2028)
  • Table 328. Brazil Video Games Sales, by Application Unit (2023-2028)
  • Table 329. Brazil Video Games Sales, by Outlook Unit (2023-2028)
  • Table 330. Argentina Video Games Sales, by Type Unit (2023-2028)
  • Table 331. Argentina Video Games Sales, by Application Unit (2023-2028)
  • Table 332. Argentina Video Games Sales, by Outlook Unit (2023-2028)
  • Table 333. Rest of South America Video Games Sales, by Type Unit (2023-2028)
  • Table 334. Rest of South America Video Games Sales, by Application Unit (2023-2028)
  • Table 335. Rest of South America Video Games Sales, by Outlook Unit (2023-2028)
  • Table 336. Asia Pacific Video Games Sales, by Country Unit (2023-2028)
  • Table 337. Asia Pacific Video Games Sales, by Type Unit (2023-2028)
  • Table 338. Asia Pacific Video Games Sales, by Application Unit (2023-2028)
  • Table 339. Asia Pacific Video Games Sales, by Outlook Unit (2023-2028)
  • Table 340. China Video Games Sales, by Type Unit (2023-2028)
  • Table 341. China Video Games Sales, by Application Unit (2023-2028)
  • Table 342. China Video Games Sales, by Outlook Unit (2023-2028)
  • Table 343. Japan Video Games Sales, by Type Unit (2023-2028)
  • Table 344. Japan Video Games Sales, by Application Unit (2023-2028)
  • Table 345. Japan Video Games Sales, by Outlook Unit (2023-2028)
  • Table 346. India Video Games Sales, by Type Unit (2023-2028)
  • Table 347. India Video Games Sales, by Application Unit (2023-2028)
  • Table 348. India Video Games Sales, by Outlook Unit (2023-2028)
  • Table 349. South Korea Video Games Sales, by Type Unit (2023-2028)
  • Table 350. South Korea Video Games Sales, by Application Unit (2023-2028)
  • Table 351. South Korea Video Games Sales, by Outlook Unit (2023-2028)
  • Table 352. Taiwan Video Games Sales, by Type Unit (2023-2028)
  • Table 353. Taiwan Video Games Sales, by Application Unit (2023-2028)
  • Table 354. Taiwan Video Games Sales, by Outlook Unit (2023-2028)
  • Table 355. Australia Video Games Sales, by Type Unit (2023-2028)
  • Table 356. Australia Video Games Sales, by Application Unit (2023-2028)
  • Table 357. Australia Video Games Sales, by Outlook Unit (2023-2028)
  • Table 358. Philippines Video Games Sales, by Type Unit (2023-2028)
  • Table 359. Philippines Video Games Sales, by Application Unit (2023-2028)
  • Table 360. Philippines Video Games Sales, by Outlook Unit (2023-2028)
  • Table 361. Rest of Asia-Pacific Video Games Sales, by Type Unit (2023-2028)
  • Table 362. Rest of Asia-Pacific Video Games Sales, by Application Unit (2023-2028)
  • Table 363. Rest of Asia-Pacific Video Games Sales, by Outlook Unit (2023-2028)
  • Table 364. Europe Video Games Sales, by Country Unit (2023-2028)
  • Table 365. Europe Video Games Sales, by Type Unit (2023-2028)
  • Table 366. Europe Video Games Sales, by Application Unit (2023-2028)
  • Table 367. Europe Video Games Sales, by Outlook Unit (2023-2028)
  • Table 368. Germany Video Games Sales, by Type Unit (2023-2028)
  • Table 369. Germany Video Games Sales, by Application Unit (2023-2028)
  • Table 370. Germany Video Games Sales, by Outlook Unit (2023-2028)
  • Table 371. France Video Games Sales, by Type Unit (2023-2028)
  • Table 372. France Video Games Sales, by Application Unit (2023-2028)
  • Table 373. France Video Games Sales, by Outlook Unit (2023-2028)
  • Table 374. Italy Video Games Sales, by Type Unit (2023-2028)
  • Table 375. Italy Video Games Sales, by Application Unit (2023-2028)
  • Table 376. Italy Video Games Sales, by Outlook Unit (2023-2028)
  • Table 377. United Kingdom Video Games Sales, by Type Unit (2023-2028)
  • Table 378. United Kingdom Video Games Sales, by Application Unit (2023-2028)
  • Table 379. United Kingdom Video Games Sales, by Outlook Unit (2023-2028)
  • Table 380. Netherlands Video Games Sales, by Type Unit (2023-2028)
  • Table 381. Netherlands Video Games Sales, by Application Unit (2023-2028)
  • Table 382. Netherlands Video Games Sales, by Outlook Unit (2023-2028)
  • Table 383. Rest of Europe Video Games Sales, by Type Unit (2023-2028)
  • Table 384. Rest of Europe Video Games Sales, by Application Unit (2023-2028)
  • Table 385. Rest of Europe Video Games Sales, by Outlook Unit (2023-2028)
  • Table 386. MEA Video Games Sales, by Country Unit (2023-2028)
  • Table 387. MEA Video Games Sales, by Type Unit (2023-2028)
  • Table 388. MEA Video Games Sales, by Application Unit (2023-2028)
  • Table 389. MEA Video Games Sales, by Outlook Unit (2023-2028)
  • Table 390. Middle East Video Games Sales, by Type Unit (2023-2028)
  • Table 391. Middle East Video Games Sales, by Application Unit (2023-2028)
  • Table 392. Middle East Video Games Sales, by Outlook Unit (2023-2028)
  • Table 393. Africa Video Games Sales, by Type Unit (2023-2028)
  • Table 394. Africa Video Games Sales, by Application Unit (2023-2028)
  • Table 395. Africa Video Games Sales, by Outlook Unit (2023-2028)
  • Table 396. North America Video Games Sales, by Country Unit (2023-2028)
  • Table 397. North America Video Games Sales, by Type Unit (2023-2028)
  • Table 398. North America Video Games Sales, by Application Unit (2023-2028)
  • Table 399. North America Video Games Sales, by Outlook Unit (2023-2028)
  • Table 400. United States Video Games Sales, by Type Unit (2023-2028)
  • Table 401. United States Video Games Sales, by Application Unit (2023-2028)
  • Table 402. United States Video Games Sales, by Outlook Unit (2023-2028)
  • Table 403. Canada Video Games Sales, by Type Unit (2023-2028)
  • Table 404. Canada Video Games Sales, by Application Unit (2023-2028)
  • Table 405. Canada Video Games Sales, by Outlook Unit (2023-2028)
  • Table 406. Mexico Video Games Sales, by Type Unit (2023-2028)
  • Table 407. Mexico Video Games Sales, by Application Unit (2023-2028)
  • Table 408. Mexico Video Games Sales, by Outlook Unit (2023-2028)
  • Table 409. Video Games: by Type(USD/Units)
  • Table 410. Research Programs/Design for This Report
  • Table 411. Key Data Information from Secondary Sources
  • Table 412. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Video Games: by Type USD Million (2017-2022)
  • Figure 5. Global Video Games: by Application USD Million (2017-2022)
  • Figure 6. Global Video Games: by Outlook USD Million (2017-2022)
  • Figure 7. South America Video Games Share (%), by Country
  • Figure 8. Asia Pacific Video Games Share (%), by Country
  • Figure 9. Europe Video Games Share (%), by Country
  • Figure 10. MEA Video Games Share (%), by Country
  • Figure 11. North America Video Games Share (%), by Country
  • Figure 12. Global Video Games: by Type Unit (2017-2022)
  • Figure 13. Global Video Games: by Application Unit (2017-2022)
  • Figure 14. Global Video Games: by Outlook Unit (2017-2022)
  • Figure 15. South America Video Games Share (%), by Country
  • Figure 16. Asia Pacific Video Games Share (%), by Country
  • Figure 17. Europe Video Games Share (%), by Country
  • Figure 18. MEA Video Games Share (%), by Country
  • Figure 19. North America Video Games Share (%), by Country
  • Figure 20. Global Video Games: by Type USD/Units (2017-2022)
  • Figure 21. Global Video Games share by Players 2022 (%)
  • Figure 22. Global Video Games share by Players (Top 3) 2022(%)
  • Figure 23. Global Video Games share by Players (Top 5) 2022(%)
  • Figure 24. BCG Matrix for key Companies
  • Figure 25. EA (United States) Revenue, Net Income and Gross profit
  • Figure 26. EA (United States) Revenue: by Geography 2022
  • Figure 27. Vivendi (United States) Revenue, Net Income and Gross profit
  • Figure 28. Vivendi (United States) Revenue: by Geography 2022
  • Figure 29. Ubisoft (France) Revenue, Net Income and Gross profit
  • Figure 30. Ubisoft (France) Revenue: by Geography 2022
  • Figure 31. Microsoft (United States) Revenue, Net Income and Gross profit
  • Figure 32. Microsoft (United States) Revenue: by Geography 2022
  • Figure 33. Nintendo (Japan) Revenue, Net Income and Gross profit
  • Figure 34. Nintendo (Japan) Revenue: by Geography 2022
  • Figure 35. Sony Interactive Entertainment (Japan) Revenue, Net Income and Gross profit
  • Figure 36. Sony Interactive Entertainment (Japan) Revenue: by Geography 2022
  • Figure 37. Konami (Japan) Revenue, Net Income and Gross profit
  • Figure 38. Konami (Japan) Revenue: by Geography 2022
  • Figure 39. Capcom (Japan) Revenue, Net Income and Gross profit
  • Figure 40. Capcom (Japan) Revenue: by Geography 2022
  • Figure 41. Square Enix (Japan) Revenue, Net Income and Gross profit
  • Figure 42. Square Enix (Japan) Revenue: by Geography 2022
  • Figure 43. SEGA (Japan) Revenue, Net Income and Gross profit
  • Figure 44. SEGA (Japan) Revenue: by Geography 2022
  • Figure 45. Bandai Namco (Japan) Revenue, Net Income and Gross profit
  • Figure 46. Bandai Namco (Japan) Revenue: by Geography 2022
  • Figure 47. Global Video Games: by Type USD Million (2023-2028)
  • Figure 48. Global Video Games: by Application USD Million (2023-2028)
  • Figure 49. Global Video Games: by Outlook USD Million (2023-2028)
  • Figure 50. South America Video Games Share (%), by Country
  • Figure 51. Asia Pacific Video Games Share (%), by Country
  • Figure 52. Europe Video Games Share (%), by Country
  • Figure 53. MEA Video Games Share (%), by Country
  • Figure 54. North America Video Games Share (%), by Country
  • Figure 55. Global Video Games: by Type Unit (2023-2028)
  • Figure 56. Global Video Games: by Application Unit (2023-2028)
  • Figure 57. Global Video Games: by Outlook Unit (2023-2028)
  • Figure 58. South America Video Games Share (%), by Country
  • Figure 59. Asia Pacific Video Games Share (%), by Country
  • Figure 60. Europe Video Games Share (%), by Country
  • Figure 61. MEA Video Games Share (%), by Country
  • Figure 62. North America Video Games Share (%), by Country
  • Figure 63. Global Video Games: by Type USD/Units (2023-2028)
List of companies from research coverage that are profiled in the study
  • EA (United States)
  • Vivendi (United States)
  • Ubisoft (France)
  • Microsoft (United States)
  • Nintendo (Japan)
  • Sony Interactive Entertainment (Japan)
  • Konami (Japan)
  • Capcom (Japan)
  • Square Enix (Japan)
  • SEGA (Japan)
  • Bandai Namco (Japan)
Additional players considered in the study are as follows:
Bethesda Softworks (United States) , Activision (United States) , 2KGames (United States) , Nintendo (Japan) , Secret 6 (United States)
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Jun 2023 210 Pages 86 Tables Base Year: 2022 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

The prominent players of Global Video Games market are EA (United States), Vivendi (United States), Ubisoft (France), Microsoft (United States), Nintendo (Japan), Sony Interactive Entertainment (Japan), Konami (Japan), Capcom (Japan), Square Enix (Japan), SEGA (Japan) and Bandai Namco (Japan).
In this highly competitive & fast evolving Video Games industry, the top strategic priorities would remain consistent like innovation, R&D, and M&A.
Education, Entertainment, Electronic Sports and Other are the potential customers of Video Games industry.

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