Global Video Games Market review
Global Video Games Market review

Video Games Comprehensive Study by Type (PC, PlayStation 4, Xbox, Other), Application (Education, Entertainment, Electronic Sports, Other), Outlook (Online, Offline) Players and Region - Global Market Outlook to 2024

Video Games Market Segmented into XX Submarkets. | Forecast Years: 2020- 2025  

May 2019 Edition 210 Pages 170 Tables & Figures
  • Summary
  • Market Segments
  • Table of Content
  • List of Tables & Figures
  • Companies Mentioned
Video Games Market Scope
A video game is refer as the computer game, which is designed primarily for the entertainment purposes. A video game console is termed as the electronic machine that is designed to play the video display and a normal games such as a television or computer monitor is the primary feedback device, while the main input device is a controller, and the types of controller are keyboard, mouse, game pad, joystick, paddle, or any other device which are designed for gaming that is able to receive input

The market study is being classified by Type (PC, PlayStation 4, Xbox and Other), by Application (Education, Entertainment, Electronic Sports and Other) and major geographies with country level break-up.

Research Analyst at AMA predicts that Japanese and United States Vendors will contribute to the maximum growth of Global Video Games market throughout the predicted period.

EA (United States), Vivendi (United States), Ubisoft (France), Microsoft (United States), Nintendo (Japan), Sony Interactive Entertainment (Japan), Konami (Japan), Capcom (Japan), Square Enix (Japan), SEGA (Japan) and Bandai Namco (Japan) are some of the key players profiled in the study. Additionally, the Vendors which are also part of the research are Bethesda Softworks (United States), Activision (United States), 2KGames (United States) and Nintendo (Japan).

Segmentation Overview
AdvanceMarketAnalytics has segmented the market of Global Video Games market by Type, Application and Region.

On the basis of geography, the market of Video Games has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). If we see Market by Outlook, the sub-segment i.e. Online will boost the Video Games market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.

Market Leaders and their expansionary development strategies
Electronic Arts Inc. announced that it has acquired the cloud gaming technology assets and personnel of a wholly owned subsidiary of GameFly, Inc. Based in Israel, the acquired technology and team members deepen EA’s capabilities and expertise in cloud gaming, and enable the company to continue exploring new ways for players to access and experience games from any device
Electronic Arts Inc. pays homage to Wayne Gretzky with the announce and launch of the EA SPORTS NHL 19 ‘99 Edition’, available worldwide for a limited time as a digital download on the PlayStation 4 and Xbox One
The Entertainment Software Ratings Board (ESRB) applied for approval of proposed modifications to its COPPA safe harbor program. The FTC’s COPPA Rule requires, among other things, that operators of commercial websites and online services directed to children under the age of 13, or general audience websites and online services that knowingly collect personal information from children under 13, must obtain parental consent before collecting, using, or disclosing any personal information from children under the age of 13

Market Trend
  • Adoption of Video Games in the Vertical of Academia, As It Facilitates Cognitive Growth and Skill Development
  • Emergence of Virtual Reality (VR) Headsets Has Significantly Impacted the Market Owing To the Immersive Gaming Experience They Offer

Market Drivers
  • Development in the Technology of Gaming Hardware and Software Are Anticipated To Accelerate the Market
  • Certain Advancement of Virtual Reality and Augmented Reality Is Accelerating the Market

Opportunities
  • Developments in User Interface of Smart Phone, Laptops and Personal Computers
  • Growing Number of Internet or Social Game Players May Further Augment the Market

Restraints
  • Rising Online Piracy By Using Torrents And Other Software Is Anticipated To Pose A Threat To Market Expansion

Challenges
  • Growing Number of Freely Available Customisation Games May Pose A Challenge to The Market


Key Target Audience
Video Games Developers and manufacturers, Video Games suppliers, Video Games research firm, Regulatory bodies and End users

Customization available in this Study:
The Study can be customized to meet your requirements. Please connect with our representative, who will ensure you get a report that suits your needs.
Data related to EXIM [Export- Import], production & consumption by country or regional level break-up can be provided based on client request**
** Confirmation on availability of data would be informed prior purchase
Report Objectives / Segmentation Covered
By Type
  • PC
  • PlayStation 4
  • Xbox
  • Other
By Application
  • Education
  • Entertainment
  • Electronic Sports
  • Other
By Outlook
  • Online
  • Offline

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Development in the Technology of Gaming Hardware and Software Are Anticipated To Accelerate the Market
      • 3.2.2. Certain Advancement of Virtual Reality and Augmented Reality Is Accelerating the Market
    • 3.3. Market Challenges
      • 3.3.1. Growing Number of Freely Available Customisation Games May Pose A Challenge to The Market
    • 3.4. Market Trends
      • 3.4.1. Adoption of Video Games in the Vertical of Academia, As It Facilitates Cognitive Growth and Skill Development
      • 3.4.2. Emergence of Virtual Reality (VR) Headsets Has Significantly Impacted the Market Owing To the Immersive Gaming Experience They Offer
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Video Games, by Type, Application, Outlook and Region (value, volume and price ) (2013-2018)
    • 5.1. Introduction
    • 5.2. Global Video Games (Value)
      • 5.2.1. Global Video Games by: Type (Value)
        • 5.2.1.1. PC
        • 5.2.1.2. PlayStation 4
        • 5.2.1.3. Xbox
        • 5.2.1.4. Other
      • 5.2.2. Global Video Games by: Application (Value)
        • 5.2.2.1. Education
        • 5.2.2.2. Entertainment
        • 5.2.2.3. Electronic Sports
        • 5.2.2.4. Other
      • 5.2.3. Global Video Games by: Outlook (Value)
        • 5.2.3.1. Online
        • 5.2.3.2. Offline
      • 5.2.4. Global Video Games Region
        • 5.2.4.1. South America
          • 5.2.4.1.1. Brazil
          • 5.2.4.1.2. Argentina
          • 5.2.4.1.3. Rest of South America
        • 5.2.4.2. Asia Pacific
          • 5.2.4.2.1. China
          • 5.2.4.2.2. Japan
          • 5.2.4.2.3. India
          • 5.2.4.2.4. South Korea
          • 5.2.4.2.5. Taiwan
          • 5.2.4.2.6. Australia
          • 5.2.4.2.7. Rest of Asia-Pacific
        • 5.2.4.3. Europe
          • 5.2.4.3.1. Germany
          • 5.2.4.3.2. France
          • 5.2.4.3.3. Italy
          • 5.2.4.3.4. United Kingdom
          • 5.2.4.3.5. Netherlands
          • 5.2.4.3.6. Rest of Europe
        • 5.2.4.4. MEA
          • 5.2.4.4.1. Middle East
          • 5.2.4.4.2. Africa
        • 5.2.4.5. North America
          • 5.2.4.5.1. United States
          • 5.2.4.5.2. Canada
          • 5.2.4.5.3. Mexico
    • 5.3. Global Video Games (Volume)
      • 5.3.1. Global Video Games by: Type (Volume)
        • 5.3.1.1. PC
        • 5.3.1.2. PlayStation 4
        • 5.3.1.3. Xbox
        • 5.3.1.4. Other
      • 5.3.2. Global Video Games by: Application (Volume)
        • 5.3.2.1. Education
        • 5.3.2.2. Entertainment
        • 5.3.2.3. Electronic Sports
        • 5.3.2.4. Other
      • 5.3.3. Global Video Games by: Outlook (Volume)
        • 5.3.3.1. Online
        • 5.3.3.2. Offline
      • 5.3.4. Global Video Games Region
        • 5.3.4.1. South America
          • 5.3.4.1.1. Brazil
          • 5.3.4.1.2. Argentina
          • 5.3.4.1.3. Rest of South America
        • 5.3.4.2. Asia Pacific
          • 5.3.4.2.1. China
          • 5.3.4.2.2. Japan
          • 5.3.4.2.3. India
          • 5.3.4.2.4. South Korea
          • 5.3.4.2.5. Taiwan
          • 5.3.4.2.6. Australia
          • 5.3.4.2.7. Rest of Asia-Pacific
        • 5.3.4.3. Europe
          • 5.3.4.3.1. Germany
          • 5.3.4.3.2. France
          • 5.3.4.3.3. Italy
          • 5.3.4.3.4. United Kingdom
          • 5.3.4.3.5. Netherlands
          • 5.3.4.3.6. Rest of Europe
        • 5.3.4.4. MEA
          • 5.3.4.4.1. Middle East
          • 5.3.4.4.2. Africa
        • 5.3.4.5. North America
          • 5.3.4.5.1. United States
          • 5.3.4.5.2. Canada
          • 5.3.4.5.3. Mexico
    • 5.4. Global Video Games (Price)
      • 5.4.1. Global Video Games by: Type (Price)
  • 6. Video Games: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2018)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. EA (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Vivendi (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Ubisoft (France)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Microsoft (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Nintendo (Japan)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Sony Interactive Entertainment (Japan)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Konami (Japan)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Capcom (Japan)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Square Enix (Japan)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. SEGA (Japan)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
      • 6.4.11. Bandai Namco (Japan)
        • 6.4.11.1. Business Overview
        • 6.4.11.2. Products/Services Offerings
        • 6.4.11.3. Financial Analysis
        • 6.4.11.4. SWOT Analysis
  • 7. Global Video Games Sale, by Type, Application, Outlook and Region (value, volume and price ) (2019-2024)
    • 7.1. Introduction
    • 7.2. Global Video Games (Value)
      • 7.2.1. Global Video Games by: Type (Value)
        • 7.2.1.1. PC
        • 7.2.1.2. PlayStation 4
        • 7.2.1.3. Xbox
        • 7.2.1.4. Other
      • 7.2.2. Global Video Games by: Application (Value)
        • 7.2.2.1. Education
        • 7.2.2.2. Entertainment
        • 7.2.2.3. Electronic Sports
        • 7.2.2.4. Other
      • 7.2.3. Global Video Games by: Outlook (Value)
        • 7.2.3.1. Online
        • 7.2.3.2. Offline
      • 7.2.4. Global Video Games Region
        • 7.2.4.1. South America
          • 7.2.4.1.1. Brazil
          • 7.2.4.1.2. Argentina
          • 7.2.4.1.3. Rest of South America
        • 7.2.4.2. Asia Pacific
          • 7.2.4.2.1. China
          • 7.2.4.2.2. Japan
          • 7.2.4.2.3. India
          • 7.2.4.2.4. South Korea
          • 7.2.4.2.5. Taiwan
          • 7.2.4.2.6. Australia
          • 7.2.4.2.7. Rest of Asia-Pacific
        • 7.2.4.3. Europe
          • 7.2.4.3.1. Germany
          • 7.2.4.3.2. France
          • 7.2.4.3.3. Italy
          • 7.2.4.3.4. United Kingdom
          • 7.2.4.3.5. Netherlands
          • 7.2.4.3.6. Rest of Europe
        • 7.2.4.4. MEA
          • 7.2.4.4.1. Middle East
          • 7.2.4.4.2. Africa
        • 7.2.4.5. North America
          • 7.2.4.5.1. United States
          • 7.2.4.5.2. Canada
          • 7.2.4.5.3. Mexico
    • 7.3. Global Video Games (Volume)
      • 7.3.1. Global Video Games by: Type (Volume)
        • 7.3.1.1. PC
        • 7.3.1.2. PlayStation 4
        • 7.3.1.3. Xbox
        • 7.3.1.4. Other
      • 7.3.2. Global Video Games by: Application (Volume)
        • 7.3.2.1. Education
        • 7.3.2.2. Entertainment
        • 7.3.2.3. Electronic Sports
        • 7.3.2.4. Other
      • 7.3.3. Global Video Games by: Outlook (Volume)
        • 7.3.3.1. Online
        • 7.3.3.2. Offline
      • 7.3.4. Global Video Games Region
        • 7.3.4.1. South America
          • 7.3.4.1.1. Brazil
          • 7.3.4.1.2. Argentina
          • 7.3.4.1.3. Rest of South America
        • 7.3.4.2. Asia Pacific
          • 7.3.4.2.1. China
          • 7.3.4.2.2. Japan
          • 7.3.4.2.3. India
          • 7.3.4.2.4. South Korea
          • 7.3.4.2.5. Taiwan
          • 7.3.4.2.6. Australia
          • 7.3.4.2.7. Rest of Asia-Pacific
        • 7.3.4.3. Europe
          • 7.3.4.3.1. Germany
          • 7.3.4.3.2. France
          • 7.3.4.3.3. Italy
          • 7.3.4.3.4. United Kingdom
          • 7.3.4.3.5. Netherlands
          • 7.3.4.3.6. Rest of Europe
        • 7.3.4.4. MEA
          • 7.3.4.4.1. Middle East
          • 7.3.4.4.2. Africa
        • 7.3.4.5. North America
          • 7.3.4.5.1. United States
          • 7.3.4.5.2. Canada
          • 7.3.4.5.3. Mexico
    • 7.4. Global Video Games (Price)
      • 7.4.1. Global Video Games by: Type (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Video Games: by Type(USD Million)
  • Table 2. Video Games PC , by Region USD Million (2013-2018)
  • Table 3. Video Games PlayStation 4 , by Region USD Million (2013-2018)
  • Table 4. Video Games Xbox , by Region USD Million (2013-2018)
  • Table 5. Video Games Other , by Region USD Million (2013-2018)
  • Table 6. Video Games: by Application(USD Million)
  • Table 7. Video Games Education , by Region USD Million (2013-2018)
  • Table 8. Video Games Entertainment , by Region USD Million (2013-2018)
  • Table 9. Video Games Electronic Sports , by Region USD Million (2013-2018)
  • Table 10. Video Games Other , by Region USD Million (2013-2018)
  • Table 11. Video Games: by Outlook(USD Million)
  • Table 12. Video Games Online , by Region USD Million (2013-2018)
  • Table 13. Video Games Offline , by Region USD Million (2013-2018)
  • Table 14. South America Video Games, by Country USD Million (2013-2018)
  • Table 15. South America Video Games, by Type USD Million (2013-2018)
  • Table 16. South America Video Games, by Application USD Million (2013-2018)
  • Table 17. South America Video Games, by Outlook USD Million (2013-2018)
  • Table 18. Brazil Video Games, by Type USD Million (2013-2018)
  • Table 19. Brazil Video Games, by Application USD Million (2013-2018)
  • Table 20. Brazil Video Games, by Outlook USD Million (2013-2018)
  • Table 21. Argentina Video Games, by Type USD Million (2013-2018)
  • Table 22. Argentina Video Games, by Application USD Million (2013-2018)
  • Table 23. Argentina Video Games, by Outlook USD Million (2013-2018)
  • Table 24. Rest of South America Video Games, by Type USD Million (2013-2018)
  • Table 25. Rest of South America Video Games, by Application USD Million (2013-2018)
  • Table 26. Rest of South America Video Games, by Outlook USD Million (2013-2018)
  • Table 27. Asia Pacific Video Games, by Country USD Million (2013-2018)
  • Table 28. Asia Pacific Video Games, by Type USD Million (2013-2018)
  • Table 29. Asia Pacific Video Games, by Application USD Million (2013-2018)
  • Table 30. Asia Pacific Video Games, by Outlook USD Million (2013-2018)
  • Table 31. China Video Games, by Type USD Million (2013-2018)
  • Table 32. China Video Games, by Application USD Million (2013-2018)
  • Table 33. China Video Games, by Outlook USD Million (2013-2018)
  • Table 34. Japan Video Games, by Type USD Million (2013-2018)
  • Table 35. Japan Video Games, by Application USD Million (2013-2018)
  • Table 36. Japan Video Games, by Outlook USD Million (2013-2018)
  • Table 37. India Video Games, by Type USD Million (2013-2018)
  • Table 38. India Video Games, by Application USD Million (2013-2018)
  • Table 39. India Video Games, by Outlook USD Million (2013-2018)
  • Table 40. South Korea Video Games, by Type USD Million (2013-2018)
  • Table 41. South Korea Video Games, by Application USD Million (2013-2018)
  • Table 42. South Korea Video Games, by Outlook USD Million (2013-2018)
  • Table 43. Taiwan Video Games, by Type USD Million (2013-2018)
  • Table 44. Taiwan Video Games, by Application USD Million (2013-2018)
  • Table 45. Taiwan Video Games, by Outlook USD Million (2013-2018)
  • Table 46. Australia Video Games, by Type USD Million (2013-2018)
  • Table 47. Australia Video Games, by Application USD Million (2013-2018)
  • Table 48. Australia Video Games, by Outlook USD Million (2013-2018)
  • Table 49. Rest of Asia-Pacific Video Games, by Type USD Million (2013-2018)
  • Table 50. Rest of Asia-Pacific Video Games, by Application USD Million (2013-2018)
  • Table 51. Rest of Asia-Pacific Video Games, by Outlook USD Million (2013-2018)
  • Table 52. Europe Video Games, by Country USD Million (2013-2018)
  • Table 53. Europe Video Games, by Type USD Million (2013-2018)
  • Table 54. Europe Video Games, by Application USD Million (2013-2018)
  • Table 55. Europe Video Games, by Outlook USD Million (2013-2018)
  • Table 56. Germany Video Games, by Type USD Million (2013-2018)
  • Table 57. Germany Video Games, by Application USD Million (2013-2018)
  • Table 58. Germany Video Games, by Outlook USD Million (2013-2018)
  • Table 59. France Video Games, by Type USD Million (2013-2018)
  • Table 60. France Video Games, by Application USD Million (2013-2018)
  • Table 61. France Video Games, by Outlook USD Million (2013-2018)
  • Table 62. Italy Video Games, by Type USD Million (2013-2018)
  • Table 63. Italy Video Games, by Application USD Million (2013-2018)
  • Table 64. Italy Video Games, by Outlook USD Million (2013-2018)
  • Table 65. United Kingdom Video Games, by Type USD Million (2013-2018)
  • Table 66. United Kingdom Video Games, by Application USD Million (2013-2018)
  • Table 67. United Kingdom Video Games, by Outlook USD Million (2013-2018)
  • Table 68. Netherlands Video Games, by Type USD Million (2013-2018)
  • Table 69. Netherlands Video Games, by Application USD Million (2013-2018)
  • Table 70. Netherlands Video Games, by Outlook USD Million (2013-2018)
  • Table 71. Rest of Europe Video Games, by Type USD Million (2013-2018)
  • Table 72. Rest of Europe Video Games, by Application USD Million (2013-2018)
  • Table 73. Rest of Europe Video Games, by Outlook USD Million (2013-2018)
  • Table 74. MEA Video Games, by Country USD Million (2013-2018)
  • Table 75. MEA Video Games, by Type USD Million (2013-2018)
  • Table 76. MEA Video Games, by Application USD Million (2013-2018)
  • Table 77. MEA Video Games, by Outlook USD Million (2013-2018)
  • Table 78. Middle East Video Games, by Type USD Million (2013-2018)
  • Table 79. Middle East Video Games, by Application USD Million (2013-2018)
  • Table 80. Middle East Video Games, by Outlook USD Million (2013-2018)
  • Table 81. Africa Video Games, by Type USD Million (2013-2018)
  • Table 82. Africa Video Games, by Application USD Million (2013-2018)
  • Table 83. Africa Video Games, by Outlook USD Million (2013-2018)
  • Table 84. North America Video Games, by Country USD Million (2013-2018)
  • Table 85. North America Video Games, by Type USD Million (2013-2018)
  • Table 86. North America Video Games, by Application USD Million (2013-2018)
  • Table 87. North America Video Games, by Outlook USD Million (2013-2018)
  • Table 88. United States Video Games, by Type USD Million (2013-2018)
  • Table 89. United States Video Games, by Application USD Million (2013-2018)
  • Table 90. United States Video Games, by Outlook USD Million (2013-2018)
  • Table 91. Canada Video Games, by Type USD Million (2013-2018)
  • Table 92. Canada Video Games, by Application USD Million (2013-2018)
  • Table 93. Canada Video Games, by Outlook USD Million (2013-2018)
  • Table 94. Mexico Video Games, by Type USD Million (2013-2018)
  • Table 95. Mexico Video Games, by Application USD Million (2013-2018)
  • Table 96. Mexico Video Games, by Outlook USD Million (2013-2018)
  • Table 97. Video Games Sales: by Type(Unit)
  • Table 98. Video Games Sales PC , by Region Unit (2013-2018)
  • Table 99. Video Games Sales PlayStation 4 , by Region Unit (2013-2018)
  • Table 100. Video Games Sales Xbox , by Region Unit (2013-2018)
  • Table 101. Video Games Sales Other , by Region Unit (2013-2018)
  • Table 102. Video Games Sales: by Application(Unit)
  • Table 103. Video Games Sales Education , by Region Unit (2013-2018)
  • Table 104. Video Games Sales Entertainment , by Region Unit (2013-2018)
  • Table 105. Video Games Sales Electronic Sports , by Region Unit (2013-2018)
  • Table 106. Video Games Sales Other , by Region Unit (2013-2018)
  • Table 107. Video Games Sales: by Outlook(Unit)
  • Table 108. Video Games Sales Online , by Region Unit (2013-2018)
  • Table 109. Video Games Sales Offline , by Region Unit (2013-2018)
  • Table 110. South America Video Games Sales, by Country Unit (2013-2018)
  • Table 111. South America Video Games Sales, by Type Unit (2013-2018)
  • Table 112. South America Video Games Sales, by Application Unit (2013-2018)
  • Table 113. South America Video Games Sales, by Outlook Unit (2013-2018)
  • Table 114. Brazil Video Games Sales, by Type Unit (2013-2018)
  • Table 115. Brazil Video Games Sales, by Application Unit (2013-2018)
  • Table 116. Brazil Video Games Sales, by Outlook Unit (2013-2018)
  • Table 117. Argentina Video Games Sales, by Type Unit (2013-2018)
  • Table 118. Argentina Video Games Sales, by Application Unit (2013-2018)
  • Table 119. Argentina Video Games Sales, by Outlook Unit (2013-2018)
  • Table 120. Rest of South America Video Games Sales, by Type Unit (2013-2018)
  • Table 121. Rest of South America Video Games Sales, by Application Unit (2013-2018)
  • Table 122. Rest of South America Video Games Sales, by Outlook Unit (2013-2018)
  • Table 123. Asia Pacific Video Games Sales, by Country Unit (2013-2018)
  • Table 124. Asia Pacific Video Games Sales, by Type Unit (2013-2018)
  • Table 125. Asia Pacific Video Games Sales, by Application Unit (2013-2018)
  • Table 126. Asia Pacific Video Games Sales, by Outlook Unit (2013-2018)
  • Table 127. China Video Games Sales, by Type Unit (2013-2018)
  • Table 128. China Video Games Sales, by Application Unit (2013-2018)
  • Table 129. China Video Games Sales, by Outlook Unit (2013-2018)
  • Table 130. Japan Video Games Sales, by Type Unit (2013-2018)
  • Table 131. Japan Video Games Sales, by Application Unit (2013-2018)
  • Table 132. Japan Video Games Sales, by Outlook Unit (2013-2018)
  • Table 133. India Video Games Sales, by Type Unit (2013-2018)
  • Table 134. India Video Games Sales, by Application Unit (2013-2018)
  • Table 135. India Video Games Sales, by Outlook Unit (2013-2018)
  • Table 136. South Korea Video Games Sales, by Type Unit (2013-2018)
  • Table 137. South Korea Video Games Sales, by Application Unit (2013-2018)
  • Table 138. South Korea Video Games Sales, by Outlook Unit (2013-2018)
  • Table 139. Taiwan Video Games Sales, by Type Unit (2013-2018)
  • Table 140. Taiwan Video Games Sales, by Application Unit (2013-2018)
  • Table 141. Taiwan Video Games Sales, by Outlook Unit (2013-2018)
  • Table 142. Australia Video Games Sales, by Type Unit (2013-2018)
  • Table 143. Australia Video Games Sales, by Application Unit (2013-2018)
  • Table 144. Australia Video Games Sales, by Outlook Unit (2013-2018)
  • Table 145. Rest of Asia-Pacific Video Games Sales, by Type Unit (2013-2018)
  • Table 146. Rest of Asia-Pacific Video Games Sales, by Application Unit (2013-2018)
  • Table 147. Rest of Asia-Pacific Video Games Sales, by Outlook Unit (2013-2018)
  • Table 148. Europe Video Games Sales, by Country Unit (2013-2018)
  • Table 149. Europe Video Games Sales, by Type Unit (2013-2018)
  • Table 150. Europe Video Games Sales, by Application Unit (2013-2018)
  • Table 151. Europe Video Games Sales, by Outlook Unit (2013-2018)
  • Table 152. Germany Video Games Sales, by Type Unit (2013-2018)
  • Table 153. Germany Video Games Sales, by Application Unit (2013-2018)
  • Table 154. Germany Video Games Sales, by Outlook Unit (2013-2018)
  • Table 155. France Video Games Sales, by Type Unit (2013-2018)
  • Table 156. France Video Games Sales, by Application Unit (2013-2018)
  • Table 157. France Video Games Sales, by Outlook Unit (2013-2018)
  • Table 158. Italy Video Games Sales, by Type Unit (2013-2018)
  • Table 159. Italy Video Games Sales, by Application Unit (2013-2018)
  • Table 160. Italy Video Games Sales, by Outlook Unit (2013-2018)
  • Table 161. United Kingdom Video Games Sales, by Type Unit (2013-2018)
  • Table 162. United Kingdom Video Games Sales, by Application Unit (2013-2018)
  • Table 163. United Kingdom Video Games Sales, by Outlook Unit (2013-2018)
  • Table 164. Netherlands Video Games Sales, by Type Unit (2013-2018)
  • Table 165. Netherlands Video Games Sales, by Application Unit (2013-2018)
  • Table 166. Netherlands Video Games Sales, by Outlook Unit (2013-2018)
  • Table 167. Rest of Europe Video Games Sales, by Type Unit (2013-2018)
  • Table 168. Rest of Europe Video Games Sales, by Application Unit (2013-2018)
  • Table 169. Rest of Europe Video Games Sales, by Outlook Unit (2013-2018)
  • Table 170. MEA Video Games Sales, by Country Unit (2013-2018)
  • Table 171. MEA Video Games Sales, by Type Unit (2013-2018)
  • Table 172. MEA Video Games Sales, by Application Unit (2013-2018)
  • Table 173. MEA Video Games Sales, by Outlook Unit (2013-2018)
  • Table 174. Middle East Video Games Sales, by Type Unit (2013-2018)
  • Table 175. Middle East Video Games Sales, by Application Unit (2013-2018)
  • Table 176. Middle East Video Games Sales, by Outlook Unit (2013-2018)
  • Table 177. Africa Video Games Sales, by Type Unit (2013-2018)
  • Table 178. Africa Video Games Sales, by Application Unit (2013-2018)
  • Table 179. Africa Video Games Sales, by Outlook Unit (2013-2018)
  • Table 180. North America Video Games Sales, by Country Unit (2013-2018)
  • Table 181. North America Video Games Sales, by Type Unit (2013-2018)
  • Table 182. North America Video Games Sales, by Application Unit (2013-2018)
  • Table 183. North America Video Games Sales, by Outlook Unit (2013-2018)
  • Table 184. United States Video Games Sales, by Type Unit (2013-2018)
  • Table 185. United States Video Games Sales, by Application Unit (2013-2018)
  • Table 186. United States Video Games Sales, by Outlook Unit (2013-2018)
  • Table 187. Canada Video Games Sales, by Type Unit (2013-2018)
  • Table 188. Canada Video Games Sales, by Application Unit (2013-2018)
  • Table 189. Canada Video Games Sales, by Outlook Unit (2013-2018)
  • Table 190. Mexico Video Games Sales, by Type Unit (2013-2018)
  • Table 191. Mexico Video Games Sales, by Application Unit (2013-2018)
  • Table 192. Mexico Video Games Sales, by Outlook Unit (2013-2018)
  • Table 193. Video Games: by Type(USD/Units)
  • Table 194. Company Basic Information, Sales Area and Its Competitors
  • Table 195. Company Basic Information, Sales Area and Its Competitors
  • Table 196. Company Basic Information, Sales Area and Its Competitors
  • Table 197. Company Basic Information, Sales Area and Its Competitors
  • Table 198. Company Basic Information, Sales Area and Its Competitors
  • Table 199. Company Basic Information, Sales Area and Its Competitors
  • Table 200. Company Basic Information, Sales Area and Its Competitors
  • Table 201. Company Basic Information, Sales Area and Its Competitors
  • Table 202. Company Basic Information, Sales Area and Its Competitors
  • Table 203. Company Basic Information, Sales Area and Its Competitors
  • Table 204. Company Basic Information, Sales Area and Its Competitors
  • Table 205. Video Games: by Type(USD Million)
  • Table 206. Video Games PC , by Region USD Million (2019-2024)
  • Table 207. Video Games PlayStation 4 , by Region USD Million (2019-2024)
  • Table 208. Video Games Xbox , by Region USD Million (2019-2024)
  • Table 209. Video Games Other , by Region USD Million (2019-2024)
  • Table 210. Video Games: by Application(USD Million)
  • Table 211. Video Games Education , by Region USD Million (2019-2024)
  • Table 212. Video Games Entertainment , by Region USD Million (2019-2024)
  • Table 213. Video Games Electronic Sports , by Region USD Million (2019-2024)
  • Table 214. Video Games Other , by Region USD Million (2019-2024)
  • Table 215. Video Games: by Outlook(USD Million)
  • Table 216. Video Games Online , by Region USD Million (2019-2024)
  • Table 217. Video Games Offline , by Region USD Million (2019-2024)
  • Table 218. South America Video Games, by Country USD Million (2019-2024)
  • Table 219. South America Video Games, by Type USD Million (2019-2024)
  • Table 220. South America Video Games, by Application USD Million (2019-2024)
  • Table 221. South America Video Games, by Outlook USD Million (2019-2024)
  • Table 222. Brazil Video Games, by Type USD Million (2019-2024)
  • Table 223. Brazil Video Games, by Application USD Million (2019-2024)
  • Table 224. Brazil Video Games, by Outlook USD Million (2019-2024)
  • Table 225. Argentina Video Games, by Type USD Million (2019-2024)
  • Table 226. Argentina Video Games, by Application USD Million (2019-2024)
  • Table 227. Argentina Video Games, by Outlook USD Million (2019-2024)
  • Table 228. Rest of South America Video Games, by Type USD Million (2019-2024)
  • Table 229. Rest of South America Video Games, by Application USD Million (2019-2024)
  • Table 230. Rest of South America Video Games, by Outlook USD Million (2019-2024)
  • Table 231. Asia Pacific Video Games, by Country USD Million (2019-2024)
  • Table 232. Asia Pacific Video Games, by Type USD Million (2019-2024)
  • Table 233. Asia Pacific Video Games, by Application USD Million (2019-2024)
  • Table 234. Asia Pacific Video Games, by Outlook USD Million (2019-2024)
  • Table 235. China Video Games, by Type USD Million (2019-2024)
  • Table 236. China Video Games, by Application USD Million (2019-2024)
  • Table 237. China Video Games, by Outlook USD Million (2019-2024)
  • Table 238. Japan Video Games, by Type USD Million (2019-2024)
  • Table 239. Japan Video Games, by Application USD Million (2019-2024)
  • Table 240. Japan Video Games, by Outlook USD Million (2019-2024)
  • Table 241. India Video Games, by Type USD Million (2019-2024)
  • Table 242. India Video Games, by Application USD Million (2019-2024)
  • Table 243. India Video Games, by Outlook USD Million (2019-2024)
  • Table 244. South Korea Video Games, by Type USD Million (2019-2024)
  • Table 245. South Korea Video Games, by Application USD Million (2019-2024)
  • Table 246. South Korea Video Games, by Outlook USD Million (2019-2024)
  • Table 247. Taiwan Video Games, by Type USD Million (2019-2024)
  • Table 248. Taiwan Video Games, by Application USD Million (2019-2024)
  • Table 249. Taiwan Video Games, by Outlook USD Million (2019-2024)
  • Table 250. Australia Video Games, by Type USD Million (2019-2024)
  • Table 251. Australia Video Games, by Application USD Million (2019-2024)
  • Table 252. Australia Video Games, by Outlook USD Million (2019-2024)
  • Table 253. Rest of Asia-Pacific Video Games, by Type USD Million (2019-2024)
  • Table 254. Rest of Asia-Pacific Video Games, by Application USD Million (2019-2024)
  • Table 255. Rest of Asia-Pacific Video Games, by Outlook USD Million (2019-2024)
  • Table 256. Europe Video Games, by Country USD Million (2019-2024)
  • Table 257. Europe Video Games, by Type USD Million (2019-2024)
  • Table 258. Europe Video Games, by Application USD Million (2019-2024)
  • Table 259. Europe Video Games, by Outlook USD Million (2019-2024)
  • Table 260. Germany Video Games, by Type USD Million (2019-2024)
  • Table 261. Germany Video Games, by Application USD Million (2019-2024)
  • Table 262. Germany Video Games, by Outlook USD Million (2019-2024)
  • Table 263. France Video Games, by Type USD Million (2019-2024)
  • Table 264. France Video Games, by Application USD Million (2019-2024)
  • Table 265. France Video Games, by Outlook USD Million (2019-2024)
  • Table 266. Italy Video Games, by Type USD Million (2019-2024)
  • Table 267. Italy Video Games, by Application USD Million (2019-2024)
  • Table 268. Italy Video Games, by Outlook USD Million (2019-2024)
  • Table 269. United Kingdom Video Games, by Type USD Million (2019-2024)
  • Table 270. United Kingdom Video Games, by Application USD Million (2019-2024)
  • Table 271. United Kingdom Video Games, by Outlook USD Million (2019-2024)
  • Table 272. Netherlands Video Games, by Type USD Million (2019-2024)
  • Table 273. Netherlands Video Games, by Application USD Million (2019-2024)
  • Table 274. Netherlands Video Games, by Outlook USD Million (2019-2024)
  • Table 275. Rest of Europe Video Games, by Type USD Million (2019-2024)
  • Table 276. Rest of Europe Video Games, by Application USD Million (2019-2024)
  • Table 277. Rest of Europe Video Games, by Outlook USD Million (2019-2024)
  • Table 278. MEA Video Games, by Country USD Million (2019-2024)
  • Table 279. MEA Video Games, by Type USD Million (2019-2024)
  • Table 280. MEA Video Games, by Application USD Million (2019-2024)
  • Table 281. MEA Video Games, by Outlook USD Million (2019-2024)
  • Table 282. Middle East Video Games, by Type USD Million (2019-2024)
  • Table 283. Middle East Video Games, by Application USD Million (2019-2024)
  • Table 284. Middle East Video Games, by Outlook USD Million (2019-2024)
  • Table 285. Africa Video Games, by Type USD Million (2019-2024)
  • Table 286. Africa Video Games, by Application USD Million (2019-2024)
  • Table 287. Africa Video Games, by Outlook USD Million (2019-2024)
  • Table 288. North America Video Games, by Country USD Million (2019-2024)
  • Table 289. North America Video Games, by Type USD Million (2019-2024)
  • Table 290. North America Video Games, by Application USD Million (2019-2024)
  • Table 291. North America Video Games, by Outlook USD Million (2019-2024)
  • Table 292. United States Video Games, by Type USD Million (2019-2024)
  • Table 293. United States Video Games, by Application USD Million (2019-2024)
  • Table 294. United States Video Games, by Outlook USD Million (2019-2024)
  • Table 295. Canada Video Games, by Type USD Million (2019-2024)
  • Table 296. Canada Video Games, by Application USD Million (2019-2024)
  • Table 297. Canada Video Games, by Outlook USD Million (2019-2024)
  • Table 298. Mexico Video Games, by Type USD Million (2019-2024)
  • Table 299. Mexico Video Games, by Application USD Million (2019-2024)
  • Table 300. Mexico Video Games, by Outlook USD Million (2019-2024)
  • Table 301. Video Games Sales: by Type(Unit)
  • Table 302. Video Games Sales PC , by Region Unit (2019-2024)
  • Table 303. Video Games Sales PlayStation 4 , by Region Unit (2019-2024)
  • Table 304. Video Games Sales Xbox , by Region Unit (2019-2024)
  • Table 305. Video Games Sales Other , by Region Unit (2019-2024)
  • Table 306. Video Games Sales: by Application(Unit)
  • Table 307. Video Games Sales Education , by Region Unit (2019-2024)
  • Table 308. Video Games Sales Entertainment , by Region Unit (2019-2024)
  • Table 309. Video Games Sales Electronic Sports , by Region Unit (2019-2024)
  • Table 310. Video Games Sales Other , by Region Unit (2019-2024)
  • Table 311. Video Games Sales: by Outlook(Unit)
  • Table 312. Video Games Sales Online , by Region Unit (2019-2024)
  • Table 313. Video Games Sales Offline , by Region Unit (2019-2024)
  • Table 314. South America Video Games Sales, by Country Unit (2019-2024)
  • Table 315. South America Video Games Sales, by Type Unit (2019-2024)
  • Table 316. South America Video Games Sales, by Application Unit (2019-2024)
  • Table 317. South America Video Games Sales, by Outlook Unit (2019-2024)
  • Table 318. Brazil Video Games Sales, by Type Unit (2019-2024)
  • Table 319. Brazil Video Games Sales, by Application Unit (2019-2024)
  • Table 320. Brazil Video Games Sales, by Outlook Unit (2019-2024)
  • Table 321. Argentina Video Games Sales, by Type Unit (2019-2024)
  • Table 322. Argentina Video Games Sales, by Application Unit (2019-2024)
  • Table 323. Argentina Video Games Sales, by Outlook Unit (2019-2024)
  • Table 324. Rest of South America Video Games Sales, by Type Unit (2019-2024)
  • Table 325. Rest of South America Video Games Sales, by Application Unit (2019-2024)
  • Table 326. Rest of South America Video Games Sales, by Outlook Unit (2019-2024)
  • Table 327. Asia Pacific Video Games Sales, by Country Unit (2019-2024)
  • Table 328. Asia Pacific Video Games Sales, by Type Unit (2019-2024)
  • Table 329. Asia Pacific Video Games Sales, by Application Unit (2019-2024)
  • Table 330. Asia Pacific Video Games Sales, by Outlook Unit (2019-2024)
  • Table 331. China Video Games Sales, by Type Unit (2019-2024)
  • Table 332. China Video Games Sales, by Application Unit (2019-2024)
  • Table 333. China Video Games Sales, by Outlook Unit (2019-2024)
  • Table 334. Japan Video Games Sales, by Type Unit (2019-2024)
  • Table 335. Japan Video Games Sales, by Application Unit (2019-2024)
  • Table 336. Japan Video Games Sales, by Outlook Unit (2019-2024)
  • Table 337. India Video Games Sales, by Type Unit (2019-2024)
  • Table 338. India Video Games Sales, by Application Unit (2019-2024)
  • Table 339. India Video Games Sales, by Outlook Unit (2019-2024)
  • Table 340. South Korea Video Games Sales, by Type Unit (2019-2024)
  • Table 341. South Korea Video Games Sales, by Application Unit (2019-2024)
  • Table 342. South Korea Video Games Sales, by Outlook Unit (2019-2024)
  • Table 343. Taiwan Video Games Sales, by Type Unit (2019-2024)
  • Table 344. Taiwan Video Games Sales, by Application Unit (2019-2024)
  • Table 345. Taiwan Video Games Sales, by Outlook Unit (2019-2024)
  • Table 346. Australia Video Games Sales, by Type Unit (2019-2024)
  • Table 347. Australia Video Games Sales, by Application Unit (2019-2024)
  • Table 348. Australia Video Games Sales, by Outlook Unit (2019-2024)
  • Table 349. Rest of Asia-Pacific Video Games Sales, by Type Unit (2019-2024)
  • Table 350. Rest of Asia-Pacific Video Games Sales, by Application Unit (2019-2024)
  • Table 351. Rest of Asia-Pacific Video Games Sales, by Outlook Unit (2019-2024)
  • Table 352. Europe Video Games Sales, by Country Unit (2019-2024)
  • Table 353. Europe Video Games Sales, by Type Unit (2019-2024)
  • Table 354. Europe Video Games Sales, by Application Unit (2019-2024)
  • Table 355. Europe Video Games Sales, by Outlook Unit (2019-2024)
  • Table 356. Germany Video Games Sales, by Type Unit (2019-2024)
  • Table 357. Germany Video Games Sales, by Application Unit (2019-2024)
  • Table 358. Germany Video Games Sales, by Outlook Unit (2019-2024)
  • Table 359. France Video Games Sales, by Type Unit (2019-2024)
  • Table 360. France Video Games Sales, by Application Unit (2019-2024)
  • Table 361. France Video Games Sales, by Outlook Unit (2019-2024)
  • Table 362. Italy Video Games Sales, by Type Unit (2019-2024)
  • Table 363. Italy Video Games Sales, by Application Unit (2019-2024)
  • Table 364. Italy Video Games Sales, by Outlook Unit (2019-2024)
  • Table 365. United Kingdom Video Games Sales, by Type Unit (2019-2024)
  • Table 366. United Kingdom Video Games Sales, by Application Unit (2019-2024)
  • Table 367. United Kingdom Video Games Sales, by Outlook Unit (2019-2024)
  • Table 368. Netherlands Video Games Sales, by Type Unit (2019-2024)
  • Table 369. Netherlands Video Games Sales, by Application Unit (2019-2024)
  • Table 370. Netherlands Video Games Sales, by Outlook Unit (2019-2024)
  • Table 371. Rest of Europe Video Games Sales, by Type Unit (2019-2024)
  • Table 372. Rest of Europe Video Games Sales, by Application Unit (2019-2024)
  • Table 373. Rest of Europe Video Games Sales, by Outlook Unit (2019-2024)
  • Table 374. MEA Video Games Sales, by Country Unit (2019-2024)
  • Table 375. MEA Video Games Sales, by Type Unit (2019-2024)
  • Table 376. MEA Video Games Sales, by Application Unit (2019-2024)
  • Table 377. MEA Video Games Sales, by Outlook Unit (2019-2024)
  • Table 378. Middle East Video Games Sales, by Type Unit (2019-2024)
  • Table 379. Middle East Video Games Sales, by Application Unit (2019-2024)
  • Table 380. Middle East Video Games Sales, by Outlook Unit (2019-2024)
  • Table 381. Africa Video Games Sales, by Type Unit (2019-2024)
  • Table 382. Africa Video Games Sales, by Application Unit (2019-2024)
  • Table 383. Africa Video Games Sales, by Outlook Unit (2019-2024)
  • Table 384. North America Video Games Sales, by Country Unit (2019-2024)
  • Table 385. North America Video Games Sales, by Type Unit (2019-2024)
  • Table 386. North America Video Games Sales, by Application Unit (2019-2024)
  • Table 387. North America Video Games Sales, by Outlook Unit (2019-2024)
  • Table 388. United States Video Games Sales, by Type Unit (2019-2024)
  • Table 389. United States Video Games Sales, by Application Unit (2019-2024)
  • Table 390. United States Video Games Sales, by Outlook Unit (2019-2024)
  • Table 391. Canada Video Games Sales, by Type Unit (2019-2024)
  • Table 392. Canada Video Games Sales, by Application Unit (2019-2024)
  • Table 393. Canada Video Games Sales, by Outlook Unit (2019-2024)
  • Table 394. Mexico Video Games Sales, by Type Unit (2019-2024)
  • Table 395. Mexico Video Games Sales, by Application Unit (2019-2024)
  • Table 396. Mexico Video Games Sales, by Outlook Unit (2019-2024)
  • Table 397. Video Games: by Type(USD/Units)
  • Table 398. Research Programs/Design for This Report
  • Table 399. Key Data Information from Secondary Sources
  • Table 400. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Video Games: by Type USD Million (2013-2018)
  • Figure 5. Global Video Games: by Application USD Million (2013-2018)
  • Figure 6. Global Video Games: by Outlook USD Million (2013-2018)
  • Figure 7. South America Video Games Share (%), by Country
  • Figure 8. Asia Pacific Video Games Share (%), by Country
  • Figure 9. Europe Video Games Share (%), by Country
  • Figure 10. MEA Video Games Share (%), by Country
  • Figure 11. North America Video Games Share (%), by Country
  • Figure 12. Global Video Games: by Type Unit (2013-2018)
  • Figure 13. Global Video Games: by Application Unit (2013-2018)
  • Figure 14. Global Video Games: by Outlook Unit (2013-2018)
  • Figure 15. South America Video Games Share (%), by Country
  • Figure 16. Asia Pacific Video Games Share (%), by Country
  • Figure 17. Europe Video Games Share (%), by Country
  • Figure 18. MEA Video Games Share (%), by Country
  • Figure 19. North America Video Games Share (%), by Country
  • Figure 20. Global Video Games: by Type USD/Units (2013-2018)
  • Figure 21. Global Video Games share by Players 2018 (%)
  • Figure 22. Global Video Games share by Players (Top 3) 2018(%)
  • Figure 23. Global Video Games share by Players (Top 5) 2018(%)
  • Figure 24. BCG Matrix for key Companies
  • Figure 25. EA (United States) Revenue, Net Income and Gross profit
  • Figure 26. EA (United States) Revenue: by Geography 2018
  • Figure 27. Vivendi (United States) Revenue, Net Income and Gross profit
  • Figure 28. Vivendi (United States) Revenue: by Geography 2018
  • Figure 29. Ubisoft (France) Revenue, Net Income and Gross profit
  • Figure 30. Ubisoft (France) Revenue: by Geography 2018
  • Figure 31. Microsoft (United States) Revenue, Net Income and Gross profit
  • Figure 32. Microsoft (United States) Revenue: by Geography 2018
  • Figure 33. Nintendo (Japan) Revenue, Net Income and Gross profit
  • Figure 34. Nintendo (Japan) Revenue: by Geography 2018
  • Figure 35. Sony Interactive Entertainment (Japan) Revenue, Net Income and Gross profit
  • Figure 36. Sony Interactive Entertainment (Japan) Revenue: by Geography 2018
  • Figure 37. Konami (Japan) Revenue, Net Income and Gross profit
  • Figure 38. Konami (Japan) Revenue: by Geography 2018
  • Figure 39. Capcom (Japan) Revenue, Net Income and Gross profit
  • Figure 40. Capcom (Japan) Revenue: by Geography 2018
  • Figure 41. Square Enix (Japan) Revenue, Net Income and Gross profit
  • Figure 42. Square Enix (Japan) Revenue: by Geography 2018
  • Figure 43. SEGA (Japan) Revenue, Net Income and Gross profit
  • Figure 44. SEGA (Japan) Revenue: by Geography 2018
  • Figure 45. Bandai Namco (Japan) Revenue, Net Income and Gross profit
  • Figure 46. Bandai Namco (Japan) Revenue: by Geography 2018
  • Figure 47. Global Video Games: by Type USD Million (2019-2024)
  • Figure 48. Global Video Games: by Application USD Million (2019-2024)
  • Figure 49. Global Video Games: by Outlook USD Million (2019-2024)
  • Figure 50. South America Video Games Share (%), by Country
  • Figure 51. Asia Pacific Video Games Share (%), by Country
  • Figure 52. Europe Video Games Share (%), by Country
  • Figure 53. MEA Video Games Share (%), by Country
  • Figure 54. North America Video Games Share (%), by Country
  • Figure 55. Global Video Games: by Type Unit (2019-2024)
  • Figure 56. Global Video Games: by Application Unit (2019-2024)
  • Figure 57. Global Video Games: by Outlook Unit (2019-2024)
  • Figure 58. South America Video Games Share (%), by Country
  • Figure 59. Asia Pacific Video Games Share (%), by Country
  • Figure 60. Europe Video Games Share (%), by Country
  • Figure 61. MEA Video Games Share (%), by Country
  • Figure 62. North America Video Games Share (%), by Country
  • Figure 63. Global Video Games: by Type USD/Units (2019-2024)
Some of the key companies/manufacturers profiled in the report
  • EA (United States)
  • Vivendi (United States)
  • Ubisoft (France)
  • Microsoft (United States)
  • Nintendo (Japan)
  • Sony Interactive Entertainment (Japan)
  • Konami (Japan)
  • Capcom (Japan)
  • Square Enix (Japan)
  • SEGA (Japan)
  • Bandai Namco (Japan)
Additional players considered in the study are as follows:
Bethesda Softworks (United States) , Activision (United States) , 2KGames (United States) , Nintendo (Japan)
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