Global PC Gaming Accessories
Global PC Gaming Accessories

PC Gaming Accessories Comprehensive Study by Type (Controllers, Mouse, Keyboard, Gamepads, Others), End Use (Casual Gaming, Professional Gaming), Distribution (Franchise Stores, Electronics Retail, Third Party Online Sales, E-Commerce Websites) Players and Region - Global Market Outlook to 2026

PC Gaming Accessories Market Segmented into XX Submarkets. | Forecast Years: 2021- 2026  

Jul 2021 Edition 212 Pages 178 Tables & Figures
  • Summary
  • Market Segments
  • Table of Content
  • List of Tables & Figures
  • Companies Mentioned
PC Gaming Accessories Market Scope
Video game accessories are hardware that is either necessary to operate a video game console or improves the gaming experience. All items other than the hardware and software utilized in a gaming system are considered gaming accessories. Interactive entertainment business is exploding, and new platforms are being developed all the time to reach players all over the world. Controllers, gamepads, keyboards, cameras, virtual reality headsets, and other gaming peripherals are included in the category of gaming accessories. The global demand for gaming accessories has increased in recent years due to the rising usage of PCs. Furthermore, innovations such as virtual reality (VR) and artificial intelligence (AI) have aided the worldwide gaming accessory market's expansion.

The PC Gaming Accessories market study is segmented by Type (Controllers, Mouse, Keyboard, Gamepads and Others) and major geographies with country level break-up.

The companies are exploring the market by adopting mergers & acquisitions, expansions, investments, new service launches and collaborations as their preferred strategies. The players are exploring new geographies through expansions and acquisitions to avail a competitive advantage through combined synergies. Research Analyst at AMA estimates that United States Vendors will contribute to the maximum growth of Global PC Gaming Accessories market throughout the predicted period.

Alienware (Dell) (United States), Logitech International SA (Switzerland), Razer Inc. (United States), Mad Catz Global Limited (United States), Turtle Beach Corporation (United States), Corsair Components Inc. (United States), Cooler Master Co. Ltd (Taiwan), Sennheiser Electronic GmbH & Co. KG (Germany), HyperX (Hewlett-Packard) (United States) and Anker (China) are some of the key players that are part of study coverage. Additionally, the Vendors which are also part of the research are Asustek Computer Inc. (Taiwan), Reddragon (Eastern Times Technology Co. Ltd) (China), Nintendo Co. Ltd (Japan), Sony Corporation (Japan), SteelSeries (Denmark) and Nvidia Corporation (United States).

About Approach
The research aims to propose a patent-based approach in searching for potential technology partners as a supporting tool for enabling open innovation. The study also proposes a systematic searching process of technology partners as a
preliminary step to select the emerging and key players that are involved in implementing market estimations. While patent analysis is employed to overcome the aforementioned data- and process-related limitations, as expenses occurred in that technology allows us to estimate the market size by evolving segments as target market from total available market.

Segmentation Overview
AMA Research has segmented the market of Global PC Gaming Accessories market by Type, Application and Region.

On the basis of geography, the market of PC Gaming Accessories has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico).

Market Leaders and their expansionary development strategies
On 3rd March, 2020 - CORSAIR (Leading Gaming Accessories and Equipment Manufacturer) Acquired Scuf Gaming. Scuf's Innovative Solutions, Which Include a Range of Custom Designed Game Consoles, Will Be Integrated to CORSAIR's Portfolio as Part of The Deal. Scuf Gaming Will Continue to Operate as A Distinct Brand. and On 24th February, 2021 - HP Inc. Acquired HyperX. The Purchase Is in Line with HP's Plan to Expand Its Personal Systems Division. HyperX's Award-Winning Product Line Includes Headphones, Keyboards, Mice, Mouse Pads, USB Microphones, And Console Attachments, Among Other Gaming Peripherals.
On 25th August, 2020 - Logitech G Released “Color Collection”, a Line of Pretty PC Gaming Accessories. The New Color Collection Comprises a New Lightweight Wireless Headset in Lilac, Blue, Black, Or White. Logitech's G203 Wired Gaming Mouse and G305 Wireless Gaming Mouse Also Available in Blue and Lilac Colours.


Market Trend
  • Rising Number of Gaming Streamers

Market Drivers
  • Growth in Professional Gaming Segment
  • Increasing User Base Across Online Gaming Platforms

Opportunities
  • High Involvement of Sponsorship Companies
  • Growing Disposable Income

Restraints
  • High-Cost Expenses
  • Compatibility Concerns

Challenges
  • Price Rise Due to Customs and Tariffs
  • Fierce Competitive Pressure


Key Target Audience
Gaming Accessories Manufactures, New Entrants and Investors, Gaming Accessories Distributors and Suppliers, Venture Capitalists, Government Bodies, Corporate Entities, Government and Private Research Organizations and Others

Frequently Asked Questions (FAQ):

1. Is it possible to have certain customization in the study?
The Study can be customized to meet your requirements. Please connect with our representative, who will ensure you get a study that suits your business objectives.

2. How big is the PC Gaming Accessories Market?
Yes, the study does represent market size by key business segment, application/end users and major geographies forecasted till 2026.

Report Objectives / Segmentation Covered
By Type
  • Controllers
  • Mouse
  • Keyboard
  • Gamepads
  • Others
By End Use
  • Casual Gaming
  • Professional Gaming

By Distribution
  • Franchise Stores
  • Electronics Retail
  • Third Party Online Sales
  • E-Commerce Websites

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Growth in Professional Gaming Segment
      • 3.2.2. Increasing User Base Across Online Gaming Platforms
    • 3.3. Market Challenges
      • 3.3.1. Price Rise Due to Customs and Tariffs
      • 3.3.2. Fierce Competitive Pressure
    • 3.4. Market Trends
      • 3.4.1. Rising Number of Gaming Streamers
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global PC Gaming Accessories, by Type, End Use, Distribution and Region (value) (2015-2020)
    • 5.1. Introduction
    • 5.2. Global PC Gaming Accessories (Value)
      • 5.2.1. Global PC Gaming Accessories by: Type (Value)
        • 5.2.1.1. Controllers
        • 5.2.1.2. Mouse
        • 5.2.1.3. Keyboard
        • 5.2.1.4. Gamepads
        • 5.2.1.5. Others
      • 5.2.2. Global PC Gaming Accessories by: End Use (Value)
        • 5.2.2.1. Casual Gaming
        • 5.2.2.2. Professional Gaming
      • 5.2.3. Global PC Gaming Accessories by: Distribution (Value)
        • 5.2.3.1. Franchise Stores
        • 5.2.3.2. Electronics Retail
        • 5.2.3.3. Third Party Online Sales
        • 5.2.3.4. E-Commerce Websites
      • 5.2.4. Global PC Gaming Accessories Region
        • 5.2.4.1. South America
          • 5.2.4.1.1. Brazil
          • 5.2.4.1.2. Argentina
          • 5.2.4.1.3. Rest of South America
        • 5.2.4.2. Asia Pacific
          • 5.2.4.2.1. China
          • 5.2.4.2.2. Japan
          • 5.2.4.2.3. India
          • 5.2.4.2.4. South Korea
          • 5.2.4.2.5. Taiwan
          • 5.2.4.2.6. Australia
          • 5.2.4.2.7. Rest of Asia-Pacific
        • 5.2.4.3. Europe
          • 5.2.4.3.1. Germany
          • 5.2.4.3.2. France
          • 5.2.4.3.3. Italy
          • 5.2.4.3.4. United Kingdom
          • 5.2.4.3.5. Netherlands
          • 5.2.4.3.6. Rest of Europe
        • 5.2.4.4. MEA
          • 5.2.4.4.1. Middle East
          • 5.2.4.4.2. Africa
        • 5.2.4.5. North America
          • 5.2.4.5.1. United States
          • 5.2.4.5.2. Canada
          • 5.2.4.5.3. Mexico
  • 6. PC Gaming Accessories: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2020)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Alienware (Dell) (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Logitech International SA (Switzerland)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Razer Inc. (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Mad Catz Global Limited (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Turtle Beach Corporation (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Corsair Components Inc. (United States)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Cooler Master Co. Ltd (Taiwan)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Sennheiser Electronic GmbH & Co. KG (Germany)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. HyperX (Hewlett-Packard) (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Anker (China)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global PC Gaming Accessories Sale, by Type, End Use, Distribution and Region (value) (2021-2026)
    • 7.1. Introduction
    • 7.2. Global PC Gaming Accessories (Value)
      • 7.2.1. Global PC Gaming Accessories by: Type (Value)
        • 7.2.1.1. Controllers
        • 7.2.1.2. Mouse
        • 7.2.1.3. Keyboard
        • 7.2.1.4. Gamepads
        • 7.2.1.5. Others
      • 7.2.2. Global PC Gaming Accessories by: End Use (Value)
        • 7.2.2.1. Casual Gaming
        • 7.2.2.2. Professional Gaming
      • 7.2.3. Global PC Gaming Accessories by: Distribution (Value)
        • 7.2.3.1. Franchise Stores
        • 7.2.3.2. Electronics Retail
        • 7.2.3.3. Third Party Online Sales
        • 7.2.3.4. E-Commerce Websites
      • 7.2.4. Global PC Gaming Accessories Region
        • 7.2.4.1. South America
          • 7.2.4.1.1. Brazil
          • 7.2.4.1.2. Argentina
          • 7.2.4.1.3. Rest of South America
        • 7.2.4.2. Asia Pacific
          • 7.2.4.2.1. China
          • 7.2.4.2.2. Japan
          • 7.2.4.2.3. India
          • 7.2.4.2.4. South Korea
          • 7.2.4.2.5. Taiwan
          • 7.2.4.2.6. Australia
          • 7.2.4.2.7. Rest of Asia-Pacific
        • 7.2.4.3. Europe
          • 7.2.4.3.1. Germany
          • 7.2.4.3.2. France
          • 7.2.4.3.3. Italy
          • 7.2.4.3.4. United Kingdom
          • 7.2.4.3.5. Netherlands
          • 7.2.4.3.6. Rest of Europe
        • 7.2.4.4. MEA
          • 7.2.4.4.1. Middle East
          • 7.2.4.4.2. Africa
        • 7.2.4.5. North America
          • 7.2.4.5.1. United States
          • 7.2.4.5.2. Canada
          • 7.2.4.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. PC Gaming Accessories: by Type(USD Million)
  • Table 2. PC Gaming Accessories Controllers , by Region USD Million (2015-2020)
  • Table 3. PC Gaming Accessories Mouse , by Region USD Million (2015-2020)
  • Table 4. PC Gaming Accessories Keyboard , by Region USD Million (2015-2020)
  • Table 5. PC Gaming Accessories Gamepads , by Region USD Million (2015-2020)
  • Table 6. PC Gaming Accessories Others , by Region USD Million (2015-2020)
  • Table 7. PC Gaming Accessories: by End Use(USD Million)
  • Table 8. PC Gaming Accessories Casual Gaming , by Region USD Million (2015-2020)
  • Table 9. PC Gaming Accessories Professional Gaming , by Region USD Million (2015-2020)
  • Table 10. PC Gaming Accessories: by Distribution(USD Million)
  • Table 11. PC Gaming Accessories Franchise Stores , by Region USD Million (2015-2020)
  • Table 12. PC Gaming Accessories Electronics Retail , by Region USD Million (2015-2020)
  • Table 13. PC Gaming Accessories Third Party Online Sales , by Region USD Million (2015-2020)
  • Table 14. PC Gaming Accessories E-Commerce Websites , by Region USD Million (2015-2020)
  • Table 15. South America PC Gaming Accessories, by Country USD Million (2015-2020)
  • Table 16. South America PC Gaming Accessories, by Type USD Million (2015-2020)
  • Table 17. South America PC Gaming Accessories, by End Use USD Million (2015-2020)
  • Table 18. South America PC Gaming Accessories, by Distribution USD Million (2015-2020)
  • Table 19. Brazil PC Gaming Accessories, by Type USD Million (2015-2020)
  • Table 20. Brazil PC Gaming Accessories, by End Use USD Million (2015-2020)
  • Table 21. Brazil PC Gaming Accessories, by Distribution USD Million (2015-2020)
  • Table 22. Argentina PC Gaming Accessories, by Type USD Million (2015-2020)
  • Table 23. Argentina PC Gaming Accessories, by End Use USD Million (2015-2020)
  • Table 24. Argentina PC Gaming Accessories, by Distribution USD Million (2015-2020)
  • Table 25. Rest of South America PC Gaming Accessories, by Type USD Million (2015-2020)
  • Table 26. Rest of South America PC Gaming Accessories, by End Use USD Million (2015-2020)
  • Table 27. Rest of South America PC Gaming Accessories, by Distribution USD Million (2015-2020)
  • Table 28. Asia Pacific PC Gaming Accessories, by Country USD Million (2015-2020)
  • Table 29. Asia Pacific PC Gaming Accessories, by Type USD Million (2015-2020)
  • Table 30. Asia Pacific PC Gaming Accessories, by End Use USD Million (2015-2020)
  • Table 31. Asia Pacific PC Gaming Accessories, by Distribution USD Million (2015-2020)
  • Table 32. China PC Gaming Accessories, by Type USD Million (2015-2020)
  • Table 33. China PC Gaming Accessories, by End Use USD Million (2015-2020)
  • Table 34. China PC Gaming Accessories, by Distribution USD Million (2015-2020)
  • Table 35. Japan PC Gaming Accessories, by Type USD Million (2015-2020)
  • Table 36. Japan PC Gaming Accessories, by End Use USD Million (2015-2020)
  • Table 37. Japan PC Gaming Accessories, by Distribution USD Million (2015-2020)
  • Table 38. India PC Gaming Accessories, by Type USD Million (2015-2020)
  • Table 39. India PC Gaming Accessories, by End Use USD Million (2015-2020)
  • Table 40. India PC Gaming Accessories, by Distribution USD Million (2015-2020)
  • Table 41. South Korea PC Gaming Accessories, by Type USD Million (2015-2020)
  • Table 42. South Korea PC Gaming Accessories, by End Use USD Million (2015-2020)
  • Table 43. South Korea PC Gaming Accessories, by Distribution USD Million (2015-2020)
  • Table 44. Taiwan PC Gaming Accessories, by Type USD Million (2015-2020)
  • Table 45. Taiwan PC Gaming Accessories, by End Use USD Million (2015-2020)
  • Table 46. Taiwan PC Gaming Accessories, by Distribution USD Million (2015-2020)
  • Table 47. Australia PC Gaming Accessories, by Type USD Million (2015-2020)
  • Table 48. Australia PC Gaming Accessories, by End Use USD Million (2015-2020)
  • Table 49. Australia PC Gaming Accessories, by Distribution USD Million (2015-2020)
  • Table 50. Rest of Asia-Pacific PC Gaming Accessories, by Type USD Million (2015-2020)
  • Table 51. Rest of Asia-Pacific PC Gaming Accessories, by End Use USD Million (2015-2020)
  • Table 52. Rest of Asia-Pacific PC Gaming Accessories, by Distribution USD Million (2015-2020)
  • Table 53. Europe PC Gaming Accessories, by Country USD Million (2015-2020)
  • Table 54. Europe PC Gaming Accessories, by Type USD Million (2015-2020)
  • Table 55. Europe PC Gaming Accessories, by End Use USD Million (2015-2020)
  • Table 56. Europe PC Gaming Accessories, by Distribution USD Million (2015-2020)
  • Table 57. Germany PC Gaming Accessories, by Type USD Million (2015-2020)
  • Table 58. Germany PC Gaming Accessories, by End Use USD Million (2015-2020)
  • Table 59. Germany PC Gaming Accessories, by Distribution USD Million (2015-2020)
  • Table 60. France PC Gaming Accessories, by Type USD Million (2015-2020)
  • Table 61. France PC Gaming Accessories, by End Use USD Million (2015-2020)
  • Table 62. France PC Gaming Accessories, by Distribution USD Million (2015-2020)
  • Table 63. Italy PC Gaming Accessories, by Type USD Million (2015-2020)
  • Table 64. Italy PC Gaming Accessories, by End Use USD Million (2015-2020)
  • Table 65. Italy PC Gaming Accessories, by Distribution USD Million (2015-2020)
  • Table 66. United Kingdom PC Gaming Accessories, by Type USD Million (2015-2020)
  • Table 67. United Kingdom PC Gaming Accessories, by End Use USD Million (2015-2020)
  • Table 68. United Kingdom PC Gaming Accessories, by Distribution USD Million (2015-2020)
  • Table 69. Netherlands PC Gaming Accessories, by Type USD Million (2015-2020)
  • Table 70. Netherlands PC Gaming Accessories, by End Use USD Million (2015-2020)
  • Table 71. Netherlands PC Gaming Accessories, by Distribution USD Million (2015-2020)
  • Table 72. Rest of Europe PC Gaming Accessories, by Type USD Million (2015-2020)
  • Table 73. Rest of Europe PC Gaming Accessories, by End Use USD Million (2015-2020)
  • Table 74. Rest of Europe PC Gaming Accessories, by Distribution USD Million (2015-2020)
  • Table 75. MEA PC Gaming Accessories, by Country USD Million (2015-2020)
  • Table 76. MEA PC Gaming Accessories, by Type USD Million (2015-2020)
  • Table 77. MEA PC Gaming Accessories, by End Use USD Million (2015-2020)
  • Table 78. MEA PC Gaming Accessories, by Distribution USD Million (2015-2020)
  • Table 79. Middle East PC Gaming Accessories, by Type USD Million (2015-2020)
  • Table 80. Middle East PC Gaming Accessories, by End Use USD Million (2015-2020)
  • Table 81. Middle East PC Gaming Accessories, by Distribution USD Million (2015-2020)
  • Table 82. Africa PC Gaming Accessories, by Type USD Million (2015-2020)
  • Table 83. Africa PC Gaming Accessories, by End Use USD Million (2015-2020)
  • Table 84. Africa PC Gaming Accessories, by Distribution USD Million (2015-2020)
  • Table 85. North America PC Gaming Accessories, by Country USD Million (2015-2020)
  • Table 86. North America PC Gaming Accessories, by Type USD Million (2015-2020)
  • Table 87. North America PC Gaming Accessories, by End Use USD Million (2015-2020)
  • Table 88. North America PC Gaming Accessories, by Distribution USD Million (2015-2020)
  • Table 89. United States PC Gaming Accessories, by Type USD Million (2015-2020)
  • Table 90. United States PC Gaming Accessories, by End Use USD Million (2015-2020)
  • Table 91. United States PC Gaming Accessories, by Distribution USD Million (2015-2020)
  • Table 92. Canada PC Gaming Accessories, by Type USD Million (2015-2020)
  • Table 93. Canada PC Gaming Accessories, by End Use USD Million (2015-2020)
  • Table 94. Canada PC Gaming Accessories, by Distribution USD Million (2015-2020)
  • Table 95. Mexico PC Gaming Accessories, by Type USD Million (2015-2020)
  • Table 96. Mexico PC Gaming Accessories, by End Use USD Million (2015-2020)
  • Table 97. Mexico PC Gaming Accessories, by Distribution USD Million (2015-2020)
  • Table 98. Company Basic Information, Sales Area and Its Competitors
  • Table 99. Company Basic Information, Sales Area and Its Competitors
  • Table 100. Company Basic Information, Sales Area and Its Competitors
  • Table 101. Company Basic Information, Sales Area and Its Competitors
  • Table 102. Company Basic Information, Sales Area and Its Competitors
  • Table 103. Company Basic Information, Sales Area and Its Competitors
  • Table 104. Company Basic Information, Sales Area and Its Competitors
  • Table 105. Company Basic Information, Sales Area and Its Competitors
  • Table 106. Company Basic Information, Sales Area and Its Competitors
  • Table 107. Company Basic Information, Sales Area and Its Competitors
  • Table 108. PC Gaming Accessories: by Type(USD Million)
  • Table 109. PC Gaming Accessories Controllers , by Region USD Million (2021-2026)
  • Table 110. PC Gaming Accessories Mouse , by Region USD Million (2021-2026)
  • Table 111. PC Gaming Accessories Keyboard , by Region USD Million (2021-2026)
  • Table 112. PC Gaming Accessories Gamepads , by Region USD Million (2021-2026)
  • Table 113. PC Gaming Accessories Others , by Region USD Million (2021-2026)
  • Table 114. PC Gaming Accessories: by End Use(USD Million)
  • Table 115. PC Gaming Accessories Casual Gaming , by Region USD Million (2021-2026)
  • Table 116. PC Gaming Accessories Professional Gaming , by Region USD Million (2021-2026)
  • Table 117. PC Gaming Accessories: by Distribution(USD Million)
  • Table 118. PC Gaming Accessories Franchise Stores , by Region USD Million (2021-2026)
  • Table 119. PC Gaming Accessories Electronics Retail , by Region USD Million (2021-2026)
  • Table 120. PC Gaming Accessories Third Party Online Sales , by Region USD Million (2021-2026)
  • Table 121. PC Gaming Accessories E-Commerce Websites , by Region USD Million (2021-2026)
  • Table 122. South America PC Gaming Accessories, by Country USD Million (2021-2026)
  • Table 123. South America PC Gaming Accessories, by Type USD Million (2021-2026)
  • Table 124. South America PC Gaming Accessories, by End Use USD Million (2021-2026)
  • Table 125. South America PC Gaming Accessories, by Distribution USD Million (2021-2026)
  • Table 126. Brazil PC Gaming Accessories, by Type USD Million (2021-2026)
  • Table 127. Brazil PC Gaming Accessories, by End Use USD Million (2021-2026)
  • Table 128. Brazil PC Gaming Accessories, by Distribution USD Million (2021-2026)
  • Table 129. Argentina PC Gaming Accessories, by Type USD Million (2021-2026)
  • Table 130. Argentina PC Gaming Accessories, by End Use USD Million (2021-2026)
  • Table 131. Argentina PC Gaming Accessories, by Distribution USD Million (2021-2026)
  • Table 132. Rest of South America PC Gaming Accessories, by Type USD Million (2021-2026)
  • Table 133. Rest of South America PC Gaming Accessories, by End Use USD Million (2021-2026)
  • Table 134. Rest of South America PC Gaming Accessories, by Distribution USD Million (2021-2026)
  • Table 135. Asia Pacific PC Gaming Accessories, by Country USD Million (2021-2026)
  • Table 136. Asia Pacific PC Gaming Accessories, by Type USD Million (2021-2026)
  • Table 137. Asia Pacific PC Gaming Accessories, by End Use USD Million (2021-2026)
  • Table 138. Asia Pacific PC Gaming Accessories, by Distribution USD Million (2021-2026)
  • Table 139. China PC Gaming Accessories, by Type USD Million (2021-2026)
  • Table 140. China PC Gaming Accessories, by End Use USD Million (2021-2026)
  • Table 141. China PC Gaming Accessories, by Distribution USD Million (2021-2026)
  • Table 142. Japan PC Gaming Accessories, by Type USD Million (2021-2026)
  • Table 143. Japan PC Gaming Accessories, by End Use USD Million (2021-2026)
  • Table 144. Japan PC Gaming Accessories, by Distribution USD Million (2021-2026)
  • Table 145. India PC Gaming Accessories, by Type USD Million (2021-2026)
  • Table 146. India PC Gaming Accessories, by End Use USD Million (2021-2026)
  • Table 147. India PC Gaming Accessories, by Distribution USD Million (2021-2026)
  • Table 148. South Korea PC Gaming Accessories, by Type USD Million (2021-2026)
  • Table 149. South Korea PC Gaming Accessories, by End Use USD Million (2021-2026)
  • Table 150. South Korea PC Gaming Accessories, by Distribution USD Million (2021-2026)
  • Table 151. Taiwan PC Gaming Accessories, by Type USD Million (2021-2026)
  • Table 152. Taiwan PC Gaming Accessories, by End Use USD Million (2021-2026)
  • Table 153. Taiwan PC Gaming Accessories, by Distribution USD Million (2021-2026)
  • Table 154. Australia PC Gaming Accessories, by Type USD Million (2021-2026)
  • Table 155. Australia PC Gaming Accessories, by End Use USD Million (2021-2026)
  • Table 156. Australia PC Gaming Accessories, by Distribution USD Million (2021-2026)
  • Table 157. Rest of Asia-Pacific PC Gaming Accessories, by Type USD Million (2021-2026)
  • Table 158. Rest of Asia-Pacific PC Gaming Accessories, by End Use USD Million (2021-2026)
  • Table 159. Rest of Asia-Pacific PC Gaming Accessories, by Distribution USD Million (2021-2026)
  • Table 160. Europe PC Gaming Accessories, by Country USD Million (2021-2026)
  • Table 161. Europe PC Gaming Accessories, by Type USD Million (2021-2026)
  • Table 162. Europe PC Gaming Accessories, by End Use USD Million (2021-2026)
  • Table 163. Europe PC Gaming Accessories, by Distribution USD Million (2021-2026)
  • Table 164. Germany PC Gaming Accessories, by Type USD Million (2021-2026)
  • Table 165. Germany PC Gaming Accessories, by End Use USD Million (2021-2026)
  • Table 166. Germany PC Gaming Accessories, by Distribution USD Million (2021-2026)
  • Table 167. France PC Gaming Accessories, by Type USD Million (2021-2026)
  • Table 168. France PC Gaming Accessories, by End Use USD Million (2021-2026)
  • Table 169. France PC Gaming Accessories, by Distribution USD Million (2021-2026)
  • Table 170. Italy PC Gaming Accessories, by Type USD Million (2021-2026)
  • Table 171. Italy PC Gaming Accessories, by End Use USD Million (2021-2026)
  • Table 172. Italy PC Gaming Accessories, by Distribution USD Million (2021-2026)
  • Table 173. United Kingdom PC Gaming Accessories, by Type USD Million (2021-2026)
  • Table 174. United Kingdom PC Gaming Accessories, by End Use USD Million (2021-2026)
  • Table 175. United Kingdom PC Gaming Accessories, by Distribution USD Million (2021-2026)
  • Table 176. Netherlands PC Gaming Accessories, by Type USD Million (2021-2026)
  • Table 177. Netherlands PC Gaming Accessories, by End Use USD Million (2021-2026)
  • Table 178. Netherlands PC Gaming Accessories, by Distribution USD Million (2021-2026)
  • Table 179. Rest of Europe PC Gaming Accessories, by Type USD Million (2021-2026)
  • Table 180. Rest of Europe PC Gaming Accessories, by End Use USD Million (2021-2026)
  • Table 181. Rest of Europe PC Gaming Accessories, by Distribution USD Million (2021-2026)
  • Table 182. MEA PC Gaming Accessories, by Country USD Million (2021-2026)
  • Table 183. MEA PC Gaming Accessories, by Type USD Million (2021-2026)
  • Table 184. MEA PC Gaming Accessories, by End Use USD Million (2021-2026)
  • Table 185. MEA PC Gaming Accessories, by Distribution USD Million (2021-2026)
  • Table 186. Middle East PC Gaming Accessories, by Type USD Million (2021-2026)
  • Table 187. Middle East PC Gaming Accessories, by End Use USD Million (2021-2026)
  • Table 188. Middle East PC Gaming Accessories, by Distribution USD Million (2021-2026)
  • Table 189. Africa PC Gaming Accessories, by Type USD Million (2021-2026)
  • Table 190. Africa PC Gaming Accessories, by End Use USD Million (2021-2026)
  • Table 191. Africa PC Gaming Accessories, by Distribution USD Million (2021-2026)
  • Table 192. North America PC Gaming Accessories, by Country USD Million (2021-2026)
  • Table 193. North America PC Gaming Accessories, by Type USD Million (2021-2026)
  • Table 194. North America PC Gaming Accessories, by End Use USD Million (2021-2026)
  • Table 195. North America PC Gaming Accessories, by Distribution USD Million (2021-2026)
  • Table 196. United States PC Gaming Accessories, by Type USD Million (2021-2026)
  • Table 197. United States PC Gaming Accessories, by End Use USD Million (2021-2026)
  • Table 198. United States PC Gaming Accessories, by Distribution USD Million (2021-2026)
  • Table 199. Canada PC Gaming Accessories, by Type USD Million (2021-2026)
  • Table 200. Canada PC Gaming Accessories, by End Use USD Million (2021-2026)
  • Table 201. Canada PC Gaming Accessories, by Distribution USD Million (2021-2026)
  • Table 202. Mexico PC Gaming Accessories, by Type USD Million (2021-2026)
  • Table 203. Mexico PC Gaming Accessories, by End Use USD Million (2021-2026)
  • Table 204. Mexico PC Gaming Accessories, by Distribution USD Million (2021-2026)
  • Table 205. Research Programs/Design for This Report
  • Table 206. Key Data Information from Secondary Sources
  • Table 207. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global PC Gaming Accessories: by Type USD Million (2015-2020)
  • Figure 5. Global PC Gaming Accessories: by End Use USD Million (2015-2020)
  • Figure 6. Global PC Gaming Accessories: by Distribution USD Million (2015-2020)
  • Figure 7. South America PC Gaming Accessories Share (%), by Country
  • Figure 8. Asia Pacific PC Gaming Accessories Share (%), by Country
  • Figure 9. Europe PC Gaming Accessories Share (%), by Country
  • Figure 10. MEA PC Gaming Accessories Share (%), by Country
  • Figure 11. North America PC Gaming Accessories Share (%), by Country
  • Figure 12. Global PC Gaming Accessories share by Players 2020 (%)
  • Figure 13. Global PC Gaming Accessories share by Players (Top 3) 2020(%)
  • Figure 14. Global PC Gaming Accessories share by Players (Top 5) 2020(%)
  • Figure 15. BCG Matrix for key Companies
  • Figure 16. Alienware (Dell) (United States) Revenue, Net Income and Gross profit
  • Figure 17. Alienware (Dell) (United States) Revenue: by Geography 2020
  • Figure 18. Logitech International SA (Switzerland) Revenue, Net Income and Gross profit
  • Figure 19. Logitech International SA (Switzerland) Revenue: by Geography 2020
  • Figure 20. Razer Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 21. Razer Inc. (United States) Revenue: by Geography 2020
  • Figure 22. Mad Catz Global Limited (United States) Revenue, Net Income and Gross profit
  • Figure 23. Mad Catz Global Limited (United States) Revenue: by Geography 2020
  • Figure 24. Turtle Beach Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 25. Turtle Beach Corporation (United States) Revenue: by Geography 2020
  • Figure 26. Corsair Components Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 27. Corsair Components Inc. (United States) Revenue: by Geography 2020
  • Figure 28. Cooler Master Co. Ltd (Taiwan) Revenue, Net Income and Gross profit
  • Figure 29. Cooler Master Co. Ltd (Taiwan) Revenue: by Geography 2020
  • Figure 30. Sennheiser Electronic GmbH & Co. KG (Germany) Revenue, Net Income and Gross profit
  • Figure 31. Sennheiser Electronic GmbH & Co. KG (Germany) Revenue: by Geography 2020
  • Figure 32. HyperX (Hewlett-Packard) (United States) Revenue, Net Income and Gross profit
  • Figure 33. HyperX (Hewlett-Packard) (United States) Revenue: by Geography 2020
  • Figure 34. Anker (China) Revenue, Net Income and Gross profit
  • Figure 35. Anker (China) Revenue: by Geography 2020
  • Figure 36. Global PC Gaming Accessories: by Type USD Million (2021-2026)
  • Figure 37. Global PC Gaming Accessories: by End Use USD Million (2021-2026)
  • Figure 38. Global PC Gaming Accessories: by Distribution USD Million (2021-2026)
  • Figure 39. South America PC Gaming Accessories Share (%), by Country
  • Figure 40. Asia Pacific PC Gaming Accessories Share (%), by Country
  • Figure 41. Europe PC Gaming Accessories Share (%), by Country
  • Figure 42. MEA PC Gaming Accessories Share (%), by Country
  • Figure 43. North America PC Gaming Accessories Share (%), by Country
Some of the key companies/manufacturers profiled in the report
  • Alienware (Dell) (United States)
  • Logitech International SA (Switzerland)
  • Razer Inc. (United States)
  • Mad Catz Global Limited (United States)
  • Turtle Beach Corporation (United States)
  • Corsair Components Inc. (United States)
  • Cooler Master Co. Ltd (Taiwan)
  • Sennheiser Electronic GmbH & Co. KG (Germany)
  • HyperX (Hewlett-Packard) (United States)
  • Anker (China)
Additional players considered in the study are as follows:
Asustek Computer Inc. (Taiwan) , Reddragon (Eastern Times Technology Co. Ltd) (China) , Nintendo Co. Ltd (Japan) , Sony Corporation (Japan) , SteelSeries (Denmark) , Nvidia Corporation (United States)
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