Global Online Toys and Games Retailing
Global Online Toys and Games Retailing

Online Toys and Games Retailing Comprehensive Study by Type (Plush toys, Infant/pre-school toys, Activity and ride-on toys, Dolls, Games and puzzles, Outdoor Seasonal Toys, Others), End-user (Kids, Adults) Players and Region - Global Market Outlook to 2026

Online Toys and Games Retailing Market Segmented into XX Submarkets. | Forecast Years: 2021- 2026  

Sep 2021 Edition 207 Pages 178 Tables & Figures
  • Summary
  • Market Segments
  • Table of Content
  • List of Tables & Figures
  • Companies Mentioned
What is Online Toys and Games Retailing?
Online toys and games retailing offers a wide range of toys and games through online sales channels. In the past year, online toys and games retailers have emerged as one of the big winners due to the outbreak of coronavirus. However, the increasing use of the internet and availability of multiple online shopping sites for toys and games has created a huge market. Many small and medium toys and games stores are also developing their own e-commerce website to reach a large targeted audience.

The market study is broken down by Type (Plush toys, Infant/pre-school toys, Activity and ride-on toys, Dolls, Games and puzzles, Outdoor Seasonal Toys and Others) and major geographies with country level break-up.

The companies are exploring the market by adopting mergers & acquisitions, expansions, investments, new service launches, and collaborations as their preferred strategies. The players are exploring new geographies through expansions and acquisitions to avail a competitive advantage through combined synergies. Established and emerging Players should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.

Mothercare (India), Firstcry (India), Game Digital (United Kingdom), Amazon (United States), Vedes (Germany), Toys R Us (United States), Mirage Retail Group (Netherlands), GameStop (United States), JWS Europe Ltd. (United Kingdom) and Simba Dicke Group (Germany) are some of the key players that are part of study coverage.

Segmentation Overview
AdvanceMarketAnalytics has segmented the market of Global Online Toys and Games Retailing market by Type, Application and Region.

On the basis of geography, the market of Online Toys and Games Retailing has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). If we see Market by End-user, the sub-segment i.e. Kids will boost the Online Toys and Games Retailing market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.

Market Leaders and their expansionary development strategies
In September 2019, Mirage Toys Group Acquired Europe-based leading toy retailer companies Maxi Toys and Intertoys. Intertoys is the largest toy retail chain in the Netherlands with 207 stores, and Maxi Toys is an omnichannel toy retailer with 200 stores in France, Belgium, Luxembourg, and Switzerland. The acquisition of Maxi Toys and Intertoys will make Mirage Toys Group a new strong player in the consolidating European toy market and will be able to present a wide range of toys.
In October 2019, Toys R Us launched its website, where online sales are powered by the target as a part of its comeback strategy. Toys R Us website’s product pages will redirect consumers to Target.com when they click on the buy button. Further, to redirecting consumers to Target, the new website also features articles and videos about the latest toy trends and hot brands, plus in-depth product reviews, hot toy lists, and other brand experiences.


Market Trend
  • Increased Adoption of Games, Puzzles, and Activity Toys that bring the whole family together to play

Market Drivers
  • Increasing Use of Internet and Penetration of Smartphones Will Boost the Market
  • Growing Consumer Inclination towards the Online Shopping Due to Increasing Number of Working Population and Busy Lifestyle

Opportunities
  • Growing Demand of Educational Toys for Kid’s Cognitive, Emotional, and Social Skill Development

Restraints
  • Lack of Awareness and High-speed Internet Connectivity in Rural Areas

Challenges
  • Concern Regarding Quality of Products May Lead Customers towards the Brick and Mortar Retail Channels


Key Target Audience
New Entrants/Investors, Analysts and Strategic Business Planners, Online Toys and Games Retailing Service Providers, Toys and Games Manufacturers & Developers, Venture Capitalists and Private Equity Firms, Government Regulatory and Research Organizations, End-users and Others

About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have the better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with purpose to understand company’s positioning regarding market value, volume and their market share for regional as well as global.

Further to bring relevance specific to any niche market we set and apply number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders etc. and work towards appointment generation.

The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, analyst team keeps preparing set of questionnaires and after getting appointee list; the target audience are then tapped and segregated with various mediums and channels that are feasible for making connection that includes email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey etc.

Frequently Asked Questions (FAQ):

1. What all players are profiled in the study?
The standard version of the report profiles players such as Mothercare (India), Firstcry (India), Game Digital (United Kingdom), Amazon (United States), Vedes (Germany), Toys R Us (United States), Mirage Retail Group (Netherlands), GameStop (United States), JWS Europe Ltd. (United Kingdom) and Simba Dicke Group (Germany) etc.

2. Can we have customized study for Online Toys and Games Retailing Market?
The Study can be customized subject to feasibility and data availability. Please connect with our sales representative for further information.

3. What would be the Market Size of Online Toys and Games Retailing Market by 2026?
Analysts at AMA estimates Online Toys and Games Retailing Market to reach USD Million by 2026.
Report Objectives / Segmentation Covered
By Type
  • Plush toys
  • Infant/pre-school toys
  • Activity and ride-on toys
  • Dolls
  • Games and puzzles
  • Outdoor Seasonal Toys
  • Others
By End-user
  • Kids
  • Adults

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Increasing Use of Internet and Penetration of Smartphones Will Boost the Market
      • 3.2.2. Growing Consumer Inclination towards the Online Shopping Due to Increasing Number of Working Population and Busy Lifestyle
    • 3.3. Market Challenges
      • 3.3.1. Concern Regarding Quality of Products May Lead Customers towards the Brick and Mortar Retail Channels
    • 3.4. Market Trends
      • 3.4.1. Increased Adoption of Games, Puzzles, and Activity Toys that bring the whole family together to play
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Online Toys and Games Retailing, by Type, End-user and Region (value) (2015-2020)
    • 5.1. Introduction
    • 5.2. Global Online Toys and Games Retailing (Value)
      • 5.2.1. Global Online Toys and Games Retailing by: Type (Value)
        • 5.2.1.1. Plush toys
        • 5.2.1.2. Infant/pre-school toys
        • 5.2.1.3. Activity and ride-on toys
        • 5.2.1.4. Dolls
        • 5.2.1.5. Games and puzzles
        • 5.2.1.6. Outdoor Seasonal Toys
        • 5.2.1.7. Others
      • 5.2.2. Global Online Toys and Games Retailing by: End-user (Value)
        • 5.2.2.1. Kids
        • 5.2.2.2. Adults
      • 5.2.3. Global Online Toys and Games Retailing Region
        • 5.2.3.1. South America
          • 5.2.3.1.1. Brazil
          • 5.2.3.1.2. Argentina
          • 5.2.3.1.3. Rest of South America
        • 5.2.3.2. Asia Pacific
          • 5.2.3.2.1. China
          • 5.2.3.2.2. Japan
          • 5.2.3.2.3. India
          • 5.2.3.2.4. South Korea
          • 5.2.3.2.5. Taiwan
          • 5.2.3.2.6. Australia
          • 5.2.3.2.7. Rest of Asia-Pacific
        • 5.2.3.3. Europe
          • 5.2.3.3.1. Germany
          • 5.2.3.3.2. France
          • 5.2.3.3.3. Italy
          • 5.2.3.3.4. United Kingdom
          • 5.2.3.3.5. Netherlands
          • 5.2.3.3.6. Rest of Europe
        • 5.2.3.4. MEA
          • 5.2.3.4.1. Middle East
          • 5.2.3.4.2. Africa
        • 5.2.3.5. North America
          • 5.2.3.5.1. United States
          • 5.2.3.5.2. Canada
          • 5.2.3.5.3. Mexico
  • 6. Online Toys and Games Retailing: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2020)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Mothercare (India)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Firstcry (India)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Game Digital (United Kingdom)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Amazon (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Vedes (Germany)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Toys R Us (United States)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Mirage Retail Group (Netherlands)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. GameStop (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. JWS Europe Ltd. (United Kingdom)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Simba Dicke Group (Germany)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global Online Toys and Games Retailing Sale, by Type, End-user and Region (value) (2021-2026)
    • 7.1. Introduction
    • 7.2. Global Online Toys and Games Retailing (Value)
      • 7.2.1. Global Online Toys and Games Retailing by: Type (Value)
        • 7.2.1.1. Plush toys
        • 7.2.1.2. Infant/pre-school toys
        • 7.2.1.3. Activity and ride-on toys
        • 7.2.1.4. Dolls
        • 7.2.1.5. Games and puzzles
        • 7.2.1.6. Outdoor Seasonal Toys
        • 7.2.1.7. Others
      • 7.2.2. Global Online Toys and Games Retailing by: End-user (Value)
        • 7.2.2.1. Kids
        • 7.2.2.2. Adults
      • 7.2.3. Global Online Toys and Games Retailing Region
        • 7.2.3.1. South America
          • 7.2.3.1.1. Brazil
          • 7.2.3.1.2. Argentina
          • 7.2.3.1.3. Rest of South America
        • 7.2.3.2. Asia Pacific
          • 7.2.3.2.1. China
          • 7.2.3.2.2. Japan
          • 7.2.3.2.3. India
          • 7.2.3.2.4. South Korea
          • 7.2.3.2.5. Taiwan
          • 7.2.3.2.6. Australia
          • 7.2.3.2.7. Rest of Asia-Pacific
        • 7.2.3.3. Europe
          • 7.2.3.3.1. Germany
          • 7.2.3.3.2. France
          • 7.2.3.3.3. Italy
          • 7.2.3.3.4. United Kingdom
          • 7.2.3.3.5. Netherlands
          • 7.2.3.3.6. Rest of Europe
        • 7.2.3.4. MEA
          • 7.2.3.4.1. Middle East
          • 7.2.3.4.2. Africa
        • 7.2.3.5. North America
          • 7.2.3.5.1. United States
          • 7.2.3.5.2. Canada
          • 7.2.3.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Online Toys and Games Retailing: by Type(USD Million)
  • Table 2. Online Toys and Games Retailing Plush toys , by Region USD Million (2015-2020)
  • Table 3. Online Toys and Games Retailing Infant/pre-school toys , by Region USD Million (2015-2020)
  • Table 4. Online Toys and Games Retailing Activity and ride-on toys , by Region USD Million (2015-2020)
  • Table 5. Online Toys and Games Retailing Dolls , by Region USD Million (2015-2020)
  • Table 6. Online Toys and Games Retailing Games and puzzles , by Region USD Million (2015-2020)
  • Table 7. Online Toys and Games Retailing Outdoor Seasonal Toys , by Region USD Million (2015-2020)
  • Table 8. Online Toys and Games Retailing Others , by Region USD Million (2015-2020)
  • Table 9. Online Toys and Games Retailing: by End-user(USD Million)
  • Table 10. Online Toys and Games Retailing Kids , by Region USD Million (2015-2020)
  • Table 11. Online Toys and Games Retailing Adults , by Region USD Million (2015-2020)
  • Table 12. South America Online Toys and Games Retailing, by Country USD Million (2015-2020)
  • Table 13. South America Online Toys and Games Retailing, by Type USD Million (2015-2020)
  • Table 14. South America Online Toys and Games Retailing, by End-user USD Million (2015-2020)
  • Table 15. Brazil Online Toys and Games Retailing, by Type USD Million (2015-2020)
  • Table 16. Brazil Online Toys and Games Retailing, by End-user USD Million (2015-2020)
  • Table 17. Argentina Online Toys and Games Retailing, by Type USD Million (2015-2020)
  • Table 18. Argentina Online Toys and Games Retailing, by End-user USD Million (2015-2020)
  • Table 19. Rest of South America Online Toys and Games Retailing, by Type USD Million (2015-2020)
  • Table 20. Rest of South America Online Toys and Games Retailing, by End-user USD Million (2015-2020)
  • Table 21. Asia Pacific Online Toys and Games Retailing, by Country USD Million (2015-2020)
  • Table 22. Asia Pacific Online Toys and Games Retailing, by Type USD Million (2015-2020)
  • Table 23. Asia Pacific Online Toys and Games Retailing, by End-user USD Million (2015-2020)
  • Table 24. China Online Toys and Games Retailing, by Type USD Million (2015-2020)
  • Table 25. China Online Toys and Games Retailing, by End-user USD Million (2015-2020)
  • Table 26. Japan Online Toys and Games Retailing, by Type USD Million (2015-2020)
  • Table 27. Japan Online Toys and Games Retailing, by End-user USD Million (2015-2020)
  • Table 28. India Online Toys and Games Retailing, by Type USD Million (2015-2020)
  • Table 29. India Online Toys and Games Retailing, by End-user USD Million (2015-2020)
  • Table 30. South Korea Online Toys and Games Retailing, by Type USD Million (2015-2020)
  • Table 31. South Korea Online Toys and Games Retailing, by End-user USD Million (2015-2020)
  • Table 32. Taiwan Online Toys and Games Retailing, by Type USD Million (2015-2020)
  • Table 33. Taiwan Online Toys and Games Retailing, by End-user USD Million (2015-2020)
  • Table 34. Australia Online Toys and Games Retailing, by Type USD Million (2015-2020)
  • Table 35. Australia Online Toys and Games Retailing, by End-user USD Million (2015-2020)
  • Table 36. Rest of Asia-Pacific Online Toys and Games Retailing, by Type USD Million (2015-2020)
  • Table 37. Rest of Asia-Pacific Online Toys and Games Retailing, by End-user USD Million (2015-2020)
  • Table 38. Europe Online Toys and Games Retailing, by Country USD Million (2015-2020)
  • Table 39. Europe Online Toys and Games Retailing, by Type USD Million (2015-2020)
  • Table 40. Europe Online Toys and Games Retailing, by End-user USD Million (2015-2020)
  • Table 41. Germany Online Toys and Games Retailing, by Type USD Million (2015-2020)
  • Table 42. Germany Online Toys and Games Retailing, by End-user USD Million (2015-2020)
  • Table 43. France Online Toys and Games Retailing, by Type USD Million (2015-2020)
  • Table 44. France Online Toys and Games Retailing, by End-user USD Million (2015-2020)
  • Table 45. Italy Online Toys and Games Retailing, by Type USD Million (2015-2020)
  • Table 46. Italy Online Toys and Games Retailing, by End-user USD Million (2015-2020)
  • Table 47. United Kingdom Online Toys and Games Retailing, by Type USD Million (2015-2020)
  • Table 48. United Kingdom Online Toys and Games Retailing, by End-user USD Million (2015-2020)
  • Table 49. Netherlands Online Toys and Games Retailing, by Type USD Million (2015-2020)
  • Table 50. Netherlands Online Toys and Games Retailing, by End-user USD Million (2015-2020)
  • Table 51. Rest of Europe Online Toys and Games Retailing, by Type USD Million (2015-2020)
  • Table 52. Rest of Europe Online Toys and Games Retailing, by End-user USD Million (2015-2020)
  • Table 53. MEA Online Toys and Games Retailing, by Country USD Million (2015-2020)
  • Table 54. MEA Online Toys and Games Retailing, by Type USD Million (2015-2020)
  • Table 55. MEA Online Toys and Games Retailing, by End-user USD Million (2015-2020)
  • Table 56. Middle East Online Toys and Games Retailing, by Type USD Million (2015-2020)
  • Table 57. Middle East Online Toys and Games Retailing, by End-user USD Million (2015-2020)
  • Table 58. Africa Online Toys and Games Retailing, by Type USD Million (2015-2020)
  • Table 59. Africa Online Toys and Games Retailing, by End-user USD Million (2015-2020)
  • Table 60. North America Online Toys and Games Retailing, by Country USD Million (2015-2020)
  • Table 61. North America Online Toys and Games Retailing, by Type USD Million (2015-2020)
  • Table 62. North America Online Toys and Games Retailing, by End-user USD Million (2015-2020)
  • Table 63. United States Online Toys and Games Retailing, by Type USD Million (2015-2020)
  • Table 64. United States Online Toys and Games Retailing, by End-user USD Million (2015-2020)
  • Table 65. Canada Online Toys and Games Retailing, by Type USD Million (2015-2020)
  • Table 66. Canada Online Toys and Games Retailing, by End-user USD Million (2015-2020)
  • Table 67. Mexico Online Toys and Games Retailing, by Type USD Million (2015-2020)
  • Table 68. Mexico Online Toys and Games Retailing, by End-user USD Million (2015-2020)
  • Table 69. Company Basic Information, Sales Area and Its Competitors
  • Table 70. Company Basic Information, Sales Area and Its Competitors
  • Table 71. Company Basic Information, Sales Area and Its Competitors
  • Table 72. Company Basic Information, Sales Area and Its Competitors
  • Table 73. Company Basic Information, Sales Area and Its Competitors
  • Table 74. Company Basic Information, Sales Area and Its Competitors
  • Table 75. Company Basic Information, Sales Area and Its Competitors
  • Table 76. Company Basic Information, Sales Area and Its Competitors
  • Table 77. Company Basic Information, Sales Area and Its Competitors
  • Table 78. Company Basic Information, Sales Area and Its Competitors
  • Table 79. Online Toys and Games Retailing: by Type(USD Million)
  • Table 80. Online Toys and Games Retailing Plush toys , by Region USD Million (2021-2026)
  • Table 81. Online Toys and Games Retailing Infant/pre-school toys , by Region USD Million (2021-2026)
  • Table 82. Online Toys and Games Retailing Activity and ride-on toys , by Region USD Million (2021-2026)
  • Table 83. Online Toys and Games Retailing Dolls , by Region USD Million (2021-2026)
  • Table 84. Online Toys and Games Retailing Games and puzzles , by Region USD Million (2021-2026)
  • Table 85. Online Toys and Games Retailing Outdoor Seasonal Toys , by Region USD Million (2021-2026)
  • Table 86. Online Toys and Games Retailing Others , by Region USD Million (2021-2026)
  • Table 87. Online Toys and Games Retailing: by End-user(USD Million)
  • Table 88. Online Toys and Games Retailing Kids , by Region USD Million (2021-2026)
  • Table 89. Online Toys and Games Retailing Adults , by Region USD Million (2021-2026)
  • Table 90. South America Online Toys and Games Retailing, by Country USD Million (2021-2026)
  • Table 91. South America Online Toys and Games Retailing, by Type USD Million (2021-2026)
  • Table 92. South America Online Toys and Games Retailing, by End-user USD Million (2021-2026)
  • Table 93. Brazil Online Toys and Games Retailing, by Type USD Million (2021-2026)
  • Table 94. Brazil Online Toys and Games Retailing, by End-user USD Million (2021-2026)
  • Table 95. Argentina Online Toys and Games Retailing, by Type USD Million (2021-2026)
  • Table 96. Argentina Online Toys and Games Retailing, by End-user USD Million (2021-2026)
  • Table 97. Rest of South America Online Toys and Games Retailing, by Type USD Million (2021-2026)
  • Table 98. Rest of South America Online Toys and Games Retailing, by End-user USD Million (2021-2026)
  • Table 99. Asia Pacific Online Toys and Games Retailing, by Country USD Million (2021-2026)
  • Table 100. Asia Pacific Online Toys and Games Retailing, by Type USD Million (2021-2026)
  • Table 101. Asia Pacific Online Toys and Games Retailing, by End-user USD Million (2021-2026)
  • Table 102. China Online Toys and Games Retailing, by Type USD Million (2021-2026)
  • Table 103. China Online Toys and Games Retailing, by End-user USD Million (2021-2026)
  • Table 104. Japan Online Toys and Games Retailing, by Type USD Million (2021-2026)
  • Table 105. Japan Online Toys and Games Retailing, by End-user USD Million (2021-2026)
  • Table 106. India Online Toys and Games Retailing, by Type USD Million (2021-2026)
  • Table 107. India Online Toys and Games Retailing, by End-user USD Million (2021-2026)
  • Table 108. South Korea Online Toys and Games Retailing, by Type USD Million (2021-2026)
  • Table 109. South Korea Online Toys and Games Retailing, by End-user USD Million (2021-2026)
  • Table 110. Taiwan Online Toys and Games Retailing, by Type USD Million (2021-2026)
  • Table 111. Taiwan Online Toys and Games Retailing, by End-user USD Million (2021-2026)
  • Table 112. Australia Online Toys and Games Retailing, by Type USD Million (2021-2026)
  • Table 113. Australia Online Toys and Games Retailing, by End-user USD Million (2021-2026)
  • Table 114. Rest of Asia-Pacific Online Toys and Games Retailing, by Type USD Million (2021-2026)
  • Table 115. Rest of Asia-Pacific Online Toys and Games Retailing, by End-user USD Million (2021-2026)
  • Table 116. Europe Online Toys and Games Retailing, by Country USD Million (2021-2026)
  • Table 117. Europe Online Toys and Games Retailing, by Type USD Million (2021-2026)
  • Table 118. Europe Online Toys and Games Retailing, by End-user USD Million (2021-2026)
  • Table 119. Germany Online Toys and Games Retailing, by Type USD Million (2021-2026)
  • Table 120. Germany Online Toys and Games Retailing, by End-user USD Million (2021-2026)
  • Table 121. France Online Toys and Games Retailing, by Type USD Million (2021-2026)
  • Table 122. France Online Toys and Games Retailing, by End-user USD Million (2021-2026)
  • Table 123. Italy Online Toys and Games Retailing, by Type USD Million (2021-2026)
  • Table 124. Italy Online Toys and Games Retailing, by End-user USD Million (2021-2026)
  • Table 125. United Kingdom Online Toys and Games Retailing, by Type USD Million (2021-2026)
  • Table 126. United Kingdom Online Toys and Games Retailing, by End-user USD Million (2021-2026)
  • Table 127. Netherlands Online Toys and Games Retailing, by Type USD Million (2021-2026)
  • Table 128. Netherlands Online Toys and Games Retailing, by End-user USD Million (2021-2026)
  • Table 129. Rest of Europe Online Toys and Games Retailing, by Type USD Million (2021-2026)
  • Table 130. Rest of Europe Online Toys and Games Retailing, by End-user USD Million (2021-2026)
  • Table 131. MEA Online Toys and Games Retailing, by Country USD Million (2021-2026)
  • Table 132. MEA Online Toys and Games Retailing, by Type USD Million (2021-2026)
  • Table 133. MEA Online Toys and Games Retailing, by End-user USD Million (2021-2026)
  • Table 134. Middle East Online Toys and Games Retailing, by Type USD Million (2021-2026)
  • Table 135. Middle East Online Toys and Games Retailing, by End-user USD Million (2021-2026)
  • Table 136. Africa Online Toys and Games Retailing, by Type USD Million (2021-2026)
  • Table 137. Africa Online Toys and Games Retailing, by End-user USD Million (2021-2026)
  • Table 138. North America Online Toys and Games Retailing, by Country USD Million (2021-2026)
  • Table 139. North America Online Toys and Games Retailing, by Type USD Million (2021-2026)
  • Table 140. North America Online Toys and Games Retailing, by End-user USD Million (2021-2026)
  • Table 141. United States Online Toys and Games Retailing, by Type USD Million (2021-2026)
  • Table 142. United States Online Toys and Games Retailing, by End-user USD Million (2021-2026)
  • Table 143. Canada Online Toys and Games Retailing, by Type USD Million (2021-2026)
  • Table 144. Canada Online Toys and Games Retailing, by End-user USD Million (2021-2026)
  • Table 145. Mexico Online Toys and Games Retailing, by Type USD Million (2021-2026)
  • Table 146. Mexico Online Toys and Games Retailing, by End-user USD Million (2021-2026)
  • Table 147. Research Programs/Design for This Report
  • Table 148. Key Data Information from Secondary Sources
  • Table 149. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Online Toys and Games Retailing: by Type USD Million (2015-2020)
  • Figure 5. Global Online Toys and Games Retailing: by End-user USD Million (2015-2020)
  • Figure 6. South America Online Toys and Games Retailing Share (%), by Country
  • Figure 7. Asia Pacific Online Toys and Games Retailing Share (%), by Country
  • Figure 8. Europe Online Toys and Games Retailing Share (%), by Country
  • Figure 9. MEA Online Toys and Games Retailing Share (%), by Country
  • Figure 10. North America Online Toys and Games Retailing Share (%), by Country
  • Figure 11. Global Online Toys and Games Retailing share by Players 2020 (%)
  • Figure 12. Global Online Toys and Games Retailing share by Players (Top 3) 2020(%)
  • Figure 13. Global Online Toys and Games Retailing share by Players (Top 5) 2020(%)
  • Figure 14. BCG Matrix for key Companies
  • Figure 15. Mothercare (India) Revenue, Net Income and Gross profit
  • Figure 16. Mothercare (India) Revenue: by Geography 2020
  • Figure 17. Firstcry (India) Revenue, Net Income and Gross profit
  • Figure 18. Firstcry (India) Revenue: by Geography 2020
  • Figure 19. Game Digital (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 20. Game Digital (United Kingdom) Revenue: by Geography 2020
  • Figure 21. Amazon (United States) Revenue, Net Income and Gross profit
  • Figure 22. Amazon (United States) Revenue: by Geography 2020
  • Figure 23. Vedes (Germany) Revenue, Net Income and Gross profit
  • Figure 24. Vedes (Germany) Revenue: by Geography 2020
  • Figure 25. Toys R Us (United States) Revenue, Net Income and Gross profit
  • Figure 26. Toys R Us (United States) Revenue: by Geography 2020
  • Figure 27. Mirage Retail Group (Netherlands) Revenue, Net Income and Gross profit
  • Figure 28. Mirage Retail Group (Netherlands) Revenue: by Geography 2020
  • Figure 29. GameStop (United States) Revenue, Net Income and Gross profit
  • Figure 30. GameStop (United States) Revenue: by Geography 2020
  • Figure 31. JWS Europe Ltd. (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 32. JWS Europe Ltd. (United Kingdom) Revenue: by Geography 2020
  • Figure 33. Simba Dicke Group (Germany) Revenue, Net Income and Gross profit
  • Figure 34. Simba Dicke Group (Germany) Revenue: by Geography 2020
  • Figure 35. Global Online Toys and Games Retailing: by Type USD Million (2021-2026)
  • Figure 36. Global Online Toys and Games Retailing: by End-user USD Million (2021-2026)
  • Figure 37. South America Online Toys and Games Retailing Share (%), by Country
  • Figure 38. Asia Pacific Online Toys and Games Retailing Share (%), by Country
  • Figure 39. Europe Online Toys and Games Retailing Share (%), by Country
  • Figure 40. MEA Online Toys and Games Retailing Share (%), by Country
  • Figure 41. North America Online Toys and Games Retailing Share (%), by Country
Some of the key companies/manufacturers profiled in the report
  • Mothercare (India)
  • Firstcry (India)
  • Game Digital (United Kingdom)
  • Amazon (United States)
  • Vedes (Germany)
  • Toys R Us (United States)
  • Mirage Retail Group (Netherlands)
  • GameStop (United States)
  • JWS Europe Ltd. (United Kingdom)
  • Simba Dicke Group (Germany)
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